I kinda like how oldworld accents and dialects have survived and are spoken by the wastelanders. I like even more how Fallout 2's tribals have created new languages and from that new English dialects emerge.
I loved the part in Honnests Hearts where tribals speak a mix of english and german, as they are descendants of german tourists who had survived the war
You could have giant fishes, especially bottom feeders like catfishes, given that following a nuke the particles are heavier than water they fall to the bottom and impact the creatures living here, would explain far harbor's fog crawlers, and maybe somwhere out in the vast oceans you have much bigger creatures, or maybe not and most of the aquatic fauna died
I wish the SS could take Curie to France... it's kind of sad that she's never seen the place her accent is from, especially given all her pre-war historical knowledge. Going by Fallout logic, the Eiffel Tower is probably 90% intact and home to a massive settlement.
Honestly considering the lack of population density they may not have been targeted that much. Most likely it was only the Brits shooting nukes at Ireland out of spite.
Yes. But the borders aren't exactly marked anymore. In general, it's just typical migratory patterns. You either find somewhere good and stay put, or search for whatever you need.
yes also mexico and canada were American territories for I think a couple decades befofe the bombs fell which makes them "coming from other countries" not quite my idea
As an Ocean Liner enthusiast, my personnal head canon states that after the war, Cruise Ships that were out at sea either ended up being converted to floating settlements, or Ocean Liners.
they wouldn't be able to gain the resources they need since overtime the ship will degrade and the food chain might be easily affected. If lucky, they would be able to wash ashore and maybe like the shi, salvage the ship and turn it into a building/town. Or they could pull some kind of rivet city type thing
@@thanosofthecommunistdruzhi9107 Ship's degrading never mattered in Fallout, in the ending of Fallout 2 you sail out to the pacific ocean to find the Enclave Oil Rig on a rusty and degraded tanker and it doesn't have any trouble making the trip back and forth
@@bigswigg3631 the Valdez had some of its parts replaced by the player character. Also, that was just for a journey forth and back, we're talking about living in the ocean where it has no chance of getting its parts replaced or repaired due to the environment's lack of resources. The bottom of a cruise ship is sure to suffer attacks from whatever sea monsters are down there and both the hull and keel will give in within time. That is, unless, someone is sent on an operational life boat or something similar and brings back shipments of parts occassionally, which could also be come across via trade which is unlikely if they are in the middle of the ocean. It's not like it's the enclave oil rig, which is loaded with vertibirds and fortifications as well as dozens of elite troops that come and go.
@Thanos of the Communist Druzhinas the player only replaces a part for the navigation computer and gets fuel for the ship, everything else is left as is. Also, traveling the ocean doesn't take that much time on a ship, at most a month on the ocean. Not to mention, the Valdez was exposed to the elements with no maintenance for decades after the enclave took the ship's FOB and got to the point where wanamingos and floaters decided to make a home in the lower levels, possibly damaging the ships hull even further. The fact that it made the trip back and forth to the oil station, which is many kilometers into the pacific with little to no trouble, means that ocean travel in Fallout is more than feasible.
I always thought a Fallout game set in Alaska would be great opportunity to set up a DLC in Russia. Obviously nothing like Moscow, but Big Diomede or one of their other eastern military installations combined with the frozen wilderness (or sea) would be pretty cool.
It's been mentioned that Seattle is trapped in a near endless winter, the nukes brought an actual new ice age over canada and impacts northen US basically, a frozen hellscape very close to moscow/novosibirsk in the Metro games
We know from talking with Raúl that México City got hit in 2077, which makes sense given its annexation and occupation by US forces, but past that, there arent alot of strategic targets worth allocating nuclear payloads until the canal down in Panama, so the Yucatán down to Nicuragua was most likely not affected by the war so much as the fallout thereafter.
Mexico wasn't Nuked much but still got it, the country became a gigantic nation of raiders basically, making it down towards south america would be hard let alone for the terrain, you'd need alot of provisions, plus add most likely raiders, hostile wildife, and boy I won't imagine the amazon post war without a guide, could be full of mutated fauna and flaura
@@sylvananas7923 I really dont see it being worse than traveling across the united states, and radiation levels would be alot lower than in the northern hemisphere, besides, I've walked across most of Mexico IRL, outside of the Zapatista Autonomous Zone it already is a gigantic nation of raiders, the post apocalypse just means it's easier to shoot back when your taking fire.
@Josh93B93 You keep forgetting that most people don't travel like the player does, lots live and die in their small area Creatures like deathclaws and rad scorpions roam those are more aggressive than and strong enough to kill a grizzly bear. Now imagine Mexico divided by cartels more vicious than today with those monsters roaming for food.
@@sylvananas7923i feel like the fact that raul mentions how mexico city wasnt hit as bad as dc was always a huge insight into how it would be cause we get to see dc in fallout 3 and even though its supposed to be one of the absolute top targets bombarded by supposedly hundreds of nukes its like generally pretty alright by fallout standards all things considered like theres still a bunch of settlements around and even surviving pre war monuments so if mexico city supposedly didnt get hit as bad as that i can imagine it would honestly not be that bad of an area to explore like sure theres a lot of raider tribes and gangs but like where in fallout are there not yknow? im sure any player character could probably traverse there easily
The odd thing is you would expect most people to move south. South America is considered to be one of the safest places to be during a Nuclear War. The only issues they would face would be the Nuclear Winter that would follow. But besides that they would have the best infrastructure after the war. That is unless there is something we don't know yet in the Fallout Universe.
@Louis Nall Definitely possible most of SA and Africa just closed all their borders to prevent migration from Asia, Europe, and North America. I suppose we wouldn’t be able to know without someone from those areas to confirm it.
@@s7robin105 in a way I can be a mix that some countries from the resource wars until the nuclear exchange between the US and China had fallen into anarchy and or societal collapse either due to depleted resources, strained global trade or planned destabilization by the great powers while the more "stable ones" (say Chile, Uruguay, and costa Rica) would as you say, close all their borders, and all that strain increasing up to tenfold when nuclear fire razed the northern hemisphere.
Traveling to south america from the US would be very hard, first you gotta reach Mexico which may not be easy depending on where you are, then go through Mexico itself which wasn't nuked as hard but still, it's a nest of raiders hundred times more horrible than anywhere in the US, imagine a country wide Paradise Fall/Fiend territory, plus Mexico's harsh terrain and weather, after that it's all the way down to Panama and the canal might very well be cut off and have the two continent separated, and finally you reach basically the amazon, and I would NOT try to crosst the amazon without a guide in the fallout world, would expect horrible fauna and flora
With "Civilizations" being NCR, The Legion, the Enclave, BOS, Institute, Railroad, and even Vault-Tec? That would be SO dope! Hopefully the TV show enter us into a new golden age of Fallout games
You forgot to mention Overboss Colter from Nuka World who has an Australian accent. I chalked it up to a Mad Max reference but still, that is an insane distance to travel both sea and land.
I feel like the only people who would travel to the US in fallout would be people during the start of the apocalypse, where people were running away from certain areas of a country that had extreme amount of radiation.🤔🐱
The US is blanked by military bases, missile silos, large population centers, and the occasional capital of interest. In the event of an nuclear exchange heading south into Mexico in search of cleaner earth is your best bet.
You forgot about that Father and Son that carry Super Sledges and wear Metal Armor that work as Mercs / Slave Catchers at the Paradise Falls Slaver Camp. They are of Danish decent and were definitely not born in the Post Apocalyptic United States Wasteland.
Could very much be results of post war survivors stranded in the US, same as the germans who came to Zion or the Norwegians sailors who got stranded on the east coast
@@sylvananas7923 True, but most of the time children of immigrants that are born and raised in the U.S. don't any accents from their country of origin. The son of that guy over at Paradise Falls still has accent which leads the immigration of them to be alot more recent. Of course, there is a village in Fallout 3 or New Vegas that can be found with either Norwegian accented or French Canadian Immigrants in it. It was supposed to have a quest or 2 relating to the village but was cut from the game.
@@OleDirtyMacSanchez America is gone. Society is small almost isolated communities, especially in the first few decades after the war. Its not suprising if such communities kept there accents and any american that joins them would pic up theres
@@balkoth3762 They are unique NPC's and the only 2 with Danish accents and Danish names, and Bethesda implies in their backstory that they are foreigners.
Another detail that I didn't see in the video is that you could travel the ocean ever since Fallout 2, when you go out to the pacific ocean to find the oil rig on a rusty tanker that's been damaged further by centaurs, floaters and wanamingos if I remember right
I'd say travel across the oceans in the Fallout universe would only be somewhat more complicated than today. The ships we see in game certainly have the capability, the biggest issues come from successful navigation. Anyone wanting to cross the ocean would need good navigational know how (or a good on board navigational AI) to minimize the risk of getting lost at sea. The rest is just the usual dangers of sea travel + whatever literal krakens probably now exist. I always felt bad for Zao, if he even managed to make it make to China, what of China might even be left? It would be tragic if he made it back only to find nothing.
Travel by sea would be horrifying and I imagine most ships would be destroyed by whatever mutated sea life they encounter. For example, in Fallout 76 in the water near Camden park, I found a dead mutated dolphin on the shore and that mutated dolphin looks HORRIFYING. Ugly and looks like it could eat a human whole. The more terrifying thing about this mutated dolphin is that it was dead because something huge took a HUGE bite out of it's stomach area (looks like with a single bite). Looks like something else in the water (something that was HUGE) took a bite out of it and spit it out on to shore. I don't know what it was, but I sure as hell stayed away from the water near Camden park after that. LOL. With that said, I would NOT want to run into a mutated Kraken or Whale while out on the sea. Granted, the worse thing would be a LARGE GROUP of those mutated dolphins. Dolphins are smart (the second smartest living thing on Earth with only humans being smarter), so mutated dolphins acting like aquatic super mutants, which look like a freaking nightmare, would be a huge problem to deal with.
I'd imagine China isn't completely destroyed as one of the final 2 Powers left in the world and the fact that the Shih are descendents to those people.
You wouldn't have to use modern technology to travel the seas, so if all the boats were unusable you'd have to do it another way. We've been traveling the oceans for centuries upon centuries, our boats were wooden for far longer than they've been made of metal. For people in the wastelands they'd have to do something similar. Or use rafts and build smaller boats out of wood and take a chance.
It would be cool to see other countries in their own retro-futuristic style. I think also in lore, Europe and Middle east got destroyed in regional nuclear war for resources some 10/20 years before the great war, those 2 combined is sure to make these places literally hell on earth...
The fact that many other countries weren't so damaged is the biggest problem with setting some games and the show 200 years later. The entire storyline of the rise of the NCR could've happened in the the 60 years after the Great War, with the major catalyst for the later destruction of the NCR being the intervention of most developed foreign powers. Africa would be largely unscathed from the war. The nuclear winter would hit hard, but the loss of >80% of the population to famine while still having all the infrastructure in intact could have an effect similar to the Black Death in Europe and usher in an era of industrialisation once the chaos settled down. I think the biggest threat wouldn't be the "Enclave" floating on oil tankers, but rather sophisticated militaries coming in from intact states in New Zealand, Iceland, Africa, etc.
12:52 you mean for millennia!! humans have been hopping on rafts and successfully sailing thousands of miles for thousands of years. if the polynesians could travel from taiwan all the way to easter island, then all that's missing for postwar humans is the willpower to make the journey, understandably so lol
If we do get a game set outside of the US, i think it should be set in Canada, as it is the only country besides America known to have vaults (we know this from the note "letter from Vault-Tec" from Fallout 3). Vault-Tec did horrible things to the people of its own country, imagine what nightmares they'd unleash on the Canadians
Canada has become a frozen wasteland, there is the Alaskan pipeline and Anchorage wich were hit heavily by nukes, most likely chinese, and it brought a never ending nuclear winter, it affects even the northern US states as Seatle is trapped in a near permanent winter too
@@sylvananas7923 CANADA AND AMERICA ARE LITERALLY RIGHT NEXT TO EACH US WHILE NORTH KOREA IS ON THE ANOTHER SIDE OF THE WORLD NORTH KOREA WOULD BE BETTER
i feel like if there HAD to be an explanation in canon regarding melissa's i would make it this: new zealand fought in china alongside the us and chinese espionage left them without a way home so they went to america where they settled and passed the accent down through generations, up until the present day where melissa's mom passed the accent down to her.
Can an accent have been inherited, though ? Especially with Melissa case, his dad speaks a standard American accent, and assuming her mother is from NZ, it's still not very logical, like Melissa must have met thousands of people her entire life speaking with American accent, why would she suddenly picks up a NZ accent lol.
@@agungkurniawan5880 that's already what happened with kait so it's not exactly farfetched that the standard is people retaining accents easier in the wasteland
@@sludgedweller If you still think that then the Obsidian context like mentioned in the video makes even more senses, like Alice Hostetler (she has the same VA as Melissa and her parents isn't even close to being a New Zealander).
@@themenacingpenguin.7152 I dunno. You talk to that elderly couple there and the lady says she was born there, her dad helped build it. Manya Vargas. And her granddad was a founder. That sounds older than 40 years to me.
Not well. Mexico and Canada, possibly due to US annexation and the potential of vaults being implemented there. A good part of the reason why the US is even doing as well as it is was because of the vaults containing technology would could help rebuild the world after the bombs fell. Most major societies in the US are formed around former vault dwellers/Enclave stuff. China would be super boned because they got hit with even more bombs than the US did.
Given the existence of the PMV Valdez and how it's still operational, it's not outside the realm of possibility there might be ships making ocean crossings on a limited basis. The sailing ship could be making a bit of a comeback as you don't need any fuel or much tech to make it work.
I'd like to see my home territory of the Yukon in game. I wanna go check out lake laberge (pronounced la-barge) I also wanna see whitehorse or even Watson lake, maybe some sort of atomic waste akin to the glowing sea in the carcross desert. So much potential
I don't want fallout in say Europe for one single reason above all " You walk out of an underground area into the wasteland after traveling you hear a call for help over the radio you go to investigate and find a man who tells you" " Good your hear I'm with the brotherhood of steel we need help dealing with these super mutants" That's why beacause Bethesda will find some way to shove super mutants and the fucking brotherhood in where they don't belong
Christ I can see it. Any excuse to be lazy. Otherwise if I could trust them to actually try, then I wouldn't mind at all. But no we're gonna get the same stuff again.
I know this is a bit off a topic but Raul gets so much hate as a companion, sure he not the best In combat but his story and lore is amazing but also sad
In Palladium's "Rift" series, there is the character "Erin Tarn," who travels the world. I grant you that Rifts has much more available energy to do such things, but it does make the world seem much larger.
In the RPG there is a functional ship described to have been stranded on the shore of the commonwealth the winter before the main game which was then sent back out to sea, so I’m sure they could go across the ocean
You never mentioned Dukov in Fallout 3, I guess there are plenty more who could be focused on but he sprang to mind, I always remember him calling you clown shoes when you go into his house
We've had boats and ships for thousands of years. Even after the bombs, people can make them again. It doesn't need handwaving, people have been sailing the oceans on low tech boats for ages.
Imagine a fallout game set in New Zealand. It'd be so chuffed getting swooped by mutated birds, fighting for life against a tuatara deathclaw, running from giant wetas. Not to mention it's in the southern hemisphere, I'm so curious to know if that half of the world fared any better.
In the advent of a nuclear war, the most probable (successful) migratory pattern in the Americas is not into the USA wastelands (that would be the country that will take most of the hits) but from there into the Cone Sul's border area between Uruguay, Argentina and Brazil. BTW: It's happening right now in real life and a lot of North Americans and Europeans are migrating to South America (for a series of reasons). But, yeah, Fallout is just a videogame series with some heavy dark humor... of course in this universe things work opposed to reason
A metro-journey style fallout game of zao going down the coast of south america then through the pacific ocean to china would be incredibly interesting to see
I think a big reason could be sea monsters… like the ghouls wale or those big dolphin things. Who know what else is out there in a “there be monsters” kind of way
I would imagine there would also be a drastically changed ecosystem in the oceans to such an extent that more people might actually try crossing over only to encounter some as of yet unknown oceanic horror and never make it. For every 10 maybe only a couple make it.
Nuclear physics in the world of _Fallout_ runs on '50s sci-fi rules. You _cannot possibly_ convince me that there's not a whole aquarium's worth of assorted sea monsters beneath those waves, at least after the Great War, possibly even before.
I still feel like this would make a great set up for a fallout game not the player going places but if it did bring in more cultures and how they survive Like a new advance faction like the enclave but from China or use Something like an air craft carrier for international slave trading there are so many options still open and I know one of my favorite missions was finding the sub in fallout 4 and I know everyone who loves fallout is always looking for more lore on the wars
Imagine if a Mexico based Fallout game had you (whatever your background may be) BUILD a faction instead of just joining it. Like maybe you could join several tribes together in a persudo Legion fashion, but instead of being based off Romans they could have Aztec influence.
The next game should be either set in Europe either north west or Mediterranean that or China with Americans having a civilization kind of like the shi
th-cam.com/video/F5ywThDz-uM/w-d-xo.html Fallout London is coming this year,and I think Tempenny is in it.....younger one because its set in the year 2237[ 50 years before fallout 4]
Only by plan, guven fallouts lore, it be easy to see alot of ships that had a chance for being floating settlmemts/shelter most likely got toopled by raddation storms or what ever came from the ocean to eat them
They really missed out on some crazy old British people sailing over to New England and yelling THIS HAS BEEN PROPHESIED they could have had a nice little faction. And build up in New England
I’d love to experience a fallout game in another country .. imagine what radiation would do to the creatures in Australia ! Then again if it’s Australia you might want from soft to design the enemies …
@@GBLyrics Theres no such thing as Northern Irish??? You dont call someone from say the donbass region donbassian or whatever. Its either Russian or Ukrainian. Its a disputed territory obviously.
@GAMER123GAMING You're missing the point though, Irish is an ethnicity but Northern Irish is a demographic. Northern Ireland is occupied by the UK which makes them citizens of the UK. Nobody is saying Northern Irish is an ethnicity.
If you live near a border, it's trivial. No one is going to brag to their friends, I entered the US 87 times today... after all, everyone would just assume that you hopped back and forwards over the borderline.
I feel like tenpenny was probably was like some of the NCR settlers or tourists in New Vegas, North america is probably some sort of new world or frontier to them. If i had to guess he born and probably grew up in something like the NCR in the way life was relatively comfortable.
I hope there will be a fallout game where we can travel somewhere new outside of the US as a dlc, I'd love to see my own home country in the fallout style. Travelling the Irradiated country sides of England encountering Sheepsquatch like Deathclaws or going to a bombed out London has always been a small dream of mine. Having it done properly by a modding team is enough but seeing a DLC or game done by Bethesda would be rad.
I've done my family tree - it's full of poverty and deprivation, more than a few died in workhouses or as indentured servants - and there was still a ton of travel. My favourite ancestor (or rather brother of an ancestor) travelled from Ireland to the USA circa 1870, years of starvation at the hands of the English behind him, and his military record where he fought against the English was amazing to read!
fallout in washington/south canada would be cool, really cool scenery and cities plus we can explore the annexation of canada through logs and other things
i'd say yeah, but more difficult for common folk. factions like brotherhood or enclave yes, definitely. easily even. but for people outside of powerful factions, nah.
I think a part ocean area would be cool, only because I want to see how they make the giant squid king/queens. If a milarurk queen is that big, imagen a giant squid
Wild Fallout Conspiracy theory; all elder scrolls games taking place in Tamriel actually take place on the Australian continent in the fallout universe
Considering how hard it is to get a working car in the wasteland, can't imagine how hard it is to get something like a boat (if you aren't part of BOS). Most wastelanders if not all try to survive day by day, probably only very small portion of them even thinks about trying to travel abroad and see what's left of the world. I think those who travel across countries after the apocalypse, do it for very certain reasons of finding relatives or maybe a better place to live. It's definitely possible to travel abroad but at what cost.
Nah you just gotta get a fuel cell controller from gecko after getting the guy in gecko a super toolkit and then give the guy in the den the fuel cell and 2000 bucks for a very beautiful highwayman
@@Xegethra Fallout X-treme was a planned game that would have seen the player fighting an evil brotherhood of steel then going to China to fight the Chinese emperor who for some reason wants to nuke the former US. It was a terrible concept that I’m glad died.
I always wondered about how the rest of the world looked. The war was between China and the US, but Fallout lore always describes it like the entire world got reduced in the nuclear exchange. Then again the vaults are also implied to be central until you play the actual games and discover loads of people survived, albeit not in a good state. IIRC Raul travelled from Mexico to the US after the war, which makes a lot of sense since borders don't matter the way they used to. I'd imagine most international travel is along those lines, people crossing old borders on foot or by way of boating or rafting down streams and rivers but broadly still staying in the same continental landmass.
I believe post war US the worst case, FEV is the reason of most problems and mutants, other places like mexico are most likely lawless nightmares, it's described that before the Legion the states north of Mexico were the most horrible places to be because of how heavy it was with raiders and fiends aliked So south mexico is dangerous but you could find a place to be, though north is a no go, canada underwent a new ice age basically after the nukes it took over anchorage and the alaskan pipeline
@@sylvananas7923. Raul is one of the only companions that doesn't hate on The Legion and he even notes positives about them. As you said, Raul noted that places like Arizona were so bad prior to The Legion that you couldn't even travel a mile down the road for trade. The Legion fixed all of that and made the areas relatively safe
I've always thought that Cait from Fo4 was just faking being Irish to look tough or something, her accent is waaaaay too bad to really be Irish (I think her voice actress wasn't actuallly Irish) and she actually uses the wrong pronunciation of her own name (the name Cait isn't pronounced as 'Kate' in Ireland, it sounds more like the word 'Caught' but with a 'tch' sound at the end, although 'Caitlin' is sometimes pronounced as 'Katelynne'), someone actually born in the country wouldn't use that pronunciation. Maybe Bethesda were taking the piss out of 'Irish-Americans', maybe they intended it to be faked or maybe they really do intend her to be Irish, but it'll always be my headcanon that she's an American faking it, if only to explain away that terrible accent haha.
She's from Boston and believe it or not there's still predominantly Irish neighborhoods there where they have heavy accents. How much of it is real and how much is fake is your guess as good as mine. You can see the same thing in Polish communities here in Cincintti, Italians in New York, you get the point. It makes as much sense as everyone else in the game having strong yankee accents considering everyone got blown up and people were shuffled around.
I kinda like how oldworld accents and dialects have survived and are spoken by the wastelanders. I like even more how Fallout 2's tribals have created new languages and from that new English dialects emerge.
I loved the part in Honnests Hearts where tribals speak a mix of english and german, as they are descendants of german tourists who had survived the war
That shits fascinating. Accents in post apocalyptic America
@@sylvananas7923yes! I really loved how they included Native American dialects too like how follows-chalk has a Rez accent
@@i_crave_death4660yea the Dead Horses are a mix of English, Navajo and German in terms of language
Same with honest hearts
Imagine The Sole Survivor wakes up, leaves the vault, and sees a plane and was just like “AGAIN??!!”
I don't get it
Me either.
to you guys that dont get it it basically how nukes were lauched
@@TheCaptnHammerdumbbbb
Seeing your comment makes my mind thinking about that one scene from 28 days later
If the mutant creatures found dead around harbors in Fallout 4 are proof that the FEV made it into the oceans i'd hate to travel by sea.
Imagine actual Krakens and Leviathans lurking in the depths.
You could have giant fishes, especially bottom feeders like catfishes, given that following a nuke the particles are heavier than water they fall to the bottom and impact the creatures living here, would explain far harbor's fog crawlers, and maybe somwhere out in the vast oceans you have much bigger creatures, or maybe not and most of the aquatic fauna died
@@DISTurbedwaffle918 BUT THE KRAKEN IS A LEGEND, IT COULD BE REAL ANYWAYS.
@@DISTurbedwaffle918 like todays karens and transgenders
@@NigerianCrusader
Okay but I'm talking about deranged mutant ones not the cuddly Giant and Colossal Squids.
I wish the SS could take Curie to France... it's kind of sad that she's never seen the place her accent is from, especially given all her pre-war historical knowledge. Going by Fallout logic, the Eiffel Tower is probably 90% intact and home to a massive settlement.
The SS went to France once... it didn't go well.
last time the ss went to france the french people surrendered
"Wasters in Paris" by Cray-Z and Killer West
@@TheGreatThicc Average BoS playthrough
That was a very poor choice of words, friend-
I'd love to see what Ireland looks like post-war if it's so bad folks go abroad to the States. Be nice to see my home shown in game
Plot twist:they left cause the ira became the UK
Indeed mr Gamer 😃
Tato Blights and Absentee English Vault Overseers, prob.
potato famine most likely
Honestly considering the lack of population density they may not have been targeted that much. Most likely it was only the Brits shooting nukes at Ireland out of spite.
Yes. But the borders aren't exactly marked anymore. In general, it's just typical migratory patterns. You either find somewhere good and stay put, or search for whatever you need.
yes also mexico and canada were American territories for I think a couple decades befofe the bombs fell which makes them "coming from other countries" not quite my idea
As an Ocean Liner enthusiast, my personnal head canon states that after the war, Cruise Ships that were out at sea either ended up being converted to floating settlements, or Ocean Liners.
they wouldn't be able to gain the resources they need since overtime the ship will degrade and the food chain might be easily affected. If lucky, they would be able to wash ashore and maybe like the shi, salvage the ship and turn it into a building/town. Or they could pull some kind of rivet city type thing
@@thanosofthecommunistdruzhi9107 Ship's degrading never mattered in Fallout, in the ending of Fallout 2 you sail out to the pacific ocean to find the Enclave Oil Rig on a rusty and degraded tanker and it doesn't have any trouble making the trip back and forth
@@bigswigg3631 the Valdez had some of its parts replaced by the player character. Also, that was just for a journey forth and back, we're talking about living in the ocean where it has no chance of getting its parts replaced or repaired due to the environment's lack of resources. The bottom of a cruise ship is sure to suffer attacks from whatever sea monsters are down there and both the hull and keel will give in within time. That is, unless, someone is sent on an operational life boat or something similar and brings back shipments of parts occassionally, which could also be come across via trade which is unlikely if they are in the middle of the ocean. It's not like it's the enclave oil rig, which is loaded with vertibirds and fortifications as well as dozens of elite troops that come and go.
@Thanos of the Communist Druzhinas the player only replaces a part for the navigation computer and gets fuel for the ship, everything else is left as is. Also, traveling the ocean doesn't take that much time on a ship, at most a month on the ocean. Not to mention, the Valdez was exposed to the elements with no maintenance for decades after the enclave took the ship's FOB and got to the point where wanamingos and floaters decided to make a home in the lower levels, possibly damaging the ships hull even further. The fact that it made the trip back and forth to the oil station, which is many kilometers into the pacific with little to no trouble, means that ocean travel in Fallout is more than feasible.
Not for very long. The navy ships would have turned to piracy and started capturing them and enslaving their crew.
I always thought a Fallout game set in Alaska would be great opportunity to set up a DLC in Russia. Obviously nothing like Moscow, but Big Diomede or one of their other eastern military installations combined with the frozen wilderness (or sea) would be pretty cool.
Some mention of vladivostok would also be nice.
It's been mentioned that Seattle is trapped in a near endless winter, the nukes brought an actual new ice age over canada and impacts northen US basically, a frozen hellscape very close to moscow/novosibirsk in the Metro games
IMO it would be cool to see a Fallout game about the Post-War USSR, preferably set in Saint-Petersburg (Or Leningrad in commie)
@@sylvananas7923I wonder what my home town would look like then. Probably not good I’d imagine.
@@mildly_miffed_man1414 ngl my hometown of chelyabinsk dosent look good in modern times i doubt thered be much of a difference after a war 💀
We know from talking with Raúl that México City got hit in 2077, which makes sense given its annexation and occupation by US forces, but past that, there arent alot of strategic targets worth allocating nuclear payloads until the canal down in Panama, so the Yucatán down to Nicuragua was most likely not affected by the war so much as the fallout thereafter.
Mexico wasn't Nuked much but still got it, the country became a gigantic nation of raiders basically, making it down towards south america would be hard let alone for the terrain, you'd need alot of provisions, plus add most likely raiders, hostile wildife, and boy I won't imagine the amazon post war without a guide, could be full of mutated fauna and flaura
@@sylvananas7923 I really dont see it being worse than traveling across the united states, and radiation levels would be alot lower than in the northern hemisphere, besides, I've walked across most of Mexico IRL, outside of the Zapatista Autonomous Zone it already is a gigantic nation of raiders, the post apocalypse just means it's easier to shoot back when your taking fire.
@Josh93B93 You keep forgetting that most people don't travel like the player does, lots live and die in their small area
Creatures like deathclaws and rad scorpions roam those are more aggressive than and strong enough to kill a grizzly bear.
Now imagine Mexico divided by cartels more vicious than today with those monsters roaming for food.
@@sylvananas7923i feel like the fact that raul mentions how mexico city wasnt hit as bad as dc was always a huge insight into how it would be cause we get to see dc in fallout 3 and even though its supposed to be one of the absolute top targets bombarded by supposedly hundreds of nukes its like
generally pretty alright by fallout standards all things considered
like theres still a bunch of settlements around and even surviving pre war monuments
so if mexico city supposedly didnt get hit as bad as that i can imagine it would honestly not be that bad of an area to explore
like sure theres a lot of raider tribes and gangs but like where in fallout are there not yknow?
im sure any player character could probably traverse there easily
Mexico has the potential to be an amazing Fallout location. If they ever make a "sequel" to new Vegas, part of it should take place there.
BUT NORTH KOREA WOULD BE COOL TOO DUDE
Look up Fallout: Sonora and Fallout: Nuevo Mexico. Both are good mods
@@Aquaticur but sonora is in russian
@@NigerianCrusader not as cool as mexico
@@peopleplaygroundsimplifies1146 BUT RUSSIANS ARE COOL
Dude, your forgot to mention about the Norwegian Raiders that reside on FMS Northern Star from Fallout 4
probably inmigrants pre war
They’re pre-war. They crashed into the coast when the bombs fell.
@@diegonayahernandez6801 i think they were the ship's crew and got beached and just stayed there
@@diegonayahernandez6801 pre war? and you dont think in 200 years they would speak english?
@@CHAOSCR8OR You would think they would try leaving
Not being able to ask Cait how she came from Ireland is a design fail
she's boston irish?
@@Jack-hx2qc feels like the accent should have faded a bit over 200 plus years though
@@regarded9702how so?
@@regarded9702collapse like that insulates ethnic groups on average, we can look at post Rome or Bronze age collapse.
@@regarded9702 Especially considering that the Boston accent is nothing like the actual Irish accent.
i always wonder if Zao would even be able to make it home without getting merked by irradiated marine life who knows whats out in those oceans
never actually thought of that 💀
Damn that's terrifying
Probably not. Marine life no matter their size always stays away from submarines because the mechanical sounds
@@RomanumChristum IRL sure but there might be fuckin Krakens and shit for real now
@@RomanumChristum Sonar also hurts
The odd thing is you would expect most people to move south. South America is considered to be one of the safest places to be during a Nuclear War. The only issues they would face would be the Nuclear Winter that would follow. But besides that they would have the best infrastructure after the war. That is unless there is something we don't know yet in the Fallout Universe.
@Louis Nall Definitely possible most of SA and Africa just closed all their borders to prevent migration from Asia, Europe, and North America. I suppose we wouldn’t be able to know without someone from those areas to confirm it.
@@s7robin105 in a way I can be a mix that some countries from the resource wars until the nuclear exchange between the US and China had fallen into anarchy and or societal collapse either due to depleted resources, strained global trade or planned destabilization by the great powers while the more "stable ones" (say Chile, Uruguay, and costa Rica) would as you say, close all their borders, and all that strain increasing up to tenfold when nuclear fire razed the northern hemisphere.
Traveling to south america from the US would be very hard, first you gotta reach Mexico which may not be easy depending on where you are, then go through Mexico itself which wasn't nuked as hard but still, it's a nest of raiders hundred times more horrible than anywhere in the US, imagine a country wide Paradise Fall/Fiend territory, plus Mexico's harsh terrain and weather, after that it's all the way down to Panama and the canal might very well be cut off and have the two continent separated, and finally you reach basically the amazon, and I would NOT try to crosst the amazon without a guide in the fallout world, would expect horrible fauna and flora
@@sylvananas7923 MEXICO ISNT FILLED WITH RAIDERS
Just be happy Peacewalker is just a Metal Gear game.
I would dearly love to play a Civ-style game set in the Fallout world.
Not quite the same, but there's a good mod for Hearts of Iron 4 called Old World Blues that is a Fallout conversion mod.
With "Civilizations" being NCR, The Legion, the Enclave, BOS, Institute, Railroad, and even Vault-Tec? That would be SO dope! Hopefully the TV show enter us into a new golden age of Fallout games
You know barr the models there is enough mods for civ 4 to make that happen.
Cait says she picked up the accent to cope with her status as a slave in her companion reputation dialogue.
You forgot to mention Overboss Colter from Nuka World who has an Australian accent. I chalked it up to a Mad Max reference but still, that is an insane distance to travel both sea and land.
Come to think of it Fallout Australia would be cool.
Never really understood cait or the dugout in brothers accents or moriarty good explanation
Because accent = cool
@@telphex4471everybody has an accent tho lol
They could use rafts or small boats. Methods existed before high tech and will after.
I feel like the only people who would travel to the US in fallout would be people during the start of the apocalypse, where people were running away from certain areas of a country that had extreme amount of radiation.🤔🐱
The US is blanked by military bases, missile silos, large population centers, and the occasional capital of interest. In the event of an nuclear exchange heading south into Mexico in search of cleaner earth is your best bet.
People travelled the seas millennia ago in some pretty low tech boats. I can see them doing that again in Fallout. Or use rafts.
You almost die 100 times over just going a few miles. Imagine crossing the Atlantic or pacific ocean where you dont even know if its habitable
You forgot about that Father and Son that carry Super Sledges and wear Metal Armor that work as Mercs / Slave Catchers at the Paradise Falls Slaver Camp. They are of Danish decent and were definitely not born in the Post Apocalyptic United States Wasteland.
Could very much be results of post war survivors stranded in the US, same as the germans who came to Zion or the Norwegians sailors who got stranded on the east coast
@@sylvananas7923 True, but most of the time children of immigrants that are born and raised in the U.S. don't any accents from their country of origin. The son of that guy over at Paradise Falls still has accent which leads the immigration of them to be alot more recent. Of course, there is a village in Fallout 3 or New Vegas that can be found with either Norwegian accented or French Canadian Immigrants in it. It was supposed to have a quest or 2 relating to the village but was cut from the game.
@@OleDirtyMacSanchez America is gone. Society is small almost isolated communities, especially in the first few decades after the war. Its not suprising if such communities kept there accents and any american that joins them would pic up theres
@@balkoth3762 They are unique NPC's and the only 2 with Danish accents and Danish names, and Bethesda implies in their backstory that they are foreigners.
@@OleDirtyMacSanchez They dont.
The Islanders in Far Harbor would be most likely to travel due to the lobster boats
Another detail that I didn't see in the video is that you could travel the ocean ever since Fallout 2, when you go out to the pacific ocean to find the oil rig on a rusty tanker that's been damaged further by centaurs, floaters and wanamingos if I remember right
Cait has irish roots. In the Boston cementary she asks how many of her ancestors lie there.
I'd say travel across the oceans in the Fallout universe would only be somewhat more complicated than today. The ships we see in game certainly have the capability, the biggest issues come from successful navigation. Anyone wanting to cross the ocean would need good navigational know how (or a good on board navigational AI) to minimize the risk of getting lost at sea. The rest is just the usual dangers of sea travel + whatever literal krakens probably now exist.
I always felt bad for Zao, if he even managed to make it make to China, what of China might even be left? It would be tragic if he made it back only to find nothing.
Travel by sea would be horrifying and I imagine most ships would be destroyed by whatever mutated sea life they encounter. For example, in Fallout 76 in the water near Camden park, I found a dead mutated dolphin on the shore and that mutated dolphin looks HORRIFYING. Ugly and looks like it could eat a human whole. The more terrifying thing about this mutated dolphin is that it was dead because something huge took a HUGE bite out of it's stomach area (looks like with a single bite). Looks like something else in the water (something that was HUGE) took a bite out of it and spit it out on to shore. I don't know what it was, but I sure as hell stayed away from the water near Camden park after that. LOL. With that said, I would NOT want to run into a mutated Kraken or Whale while out on the sea. Granted, the worse thing would be a LARGE GROUP of those mutated dolphins. Dolphins are smart (the second smartest living thing on Earth with only humans being smarter), so mutated dolphins acting like aquatic super mutants, which look like a freaking nightmare, would be a huge problem to deal with.
I'd imagine China isn't completely destroyed as one of the final 2 Powers left in the world and the fact that the Shih are descendents to those people.
@@johnpenguinthe3rd13sounds like a mutated Orca took that bite. They are known for eating just the liver of prey and leaving the body to rot.
You wouldn't have to use modern technology to travel the seas, so if all the boats were unusable you'd have to do it another way. We've been traveling the oceans for centuries upon centuries, our boats were wooden for far longer than they've been made of metal. For people in the wastelands they'd have to do something similar. Or use rafts and build smaller boats out of wood and take a chance.
Sail the high seas as a hunter of sea monsters, hunting for treasure and fighting the ghastly crews of wayward ghost ships.
6:30 its funny that Tenpenny talks to you holding sniper rifle at high ready 😆
It would be cool to see other countries in their own retro-futuristic style.
I think also in lore, Europe and Middle east got destroyed in regional nuclear war for resources some 10/20 years before the great war, those 2 combined is sure to make these places literally hell on earth...
cait is what the yanks call boston irish or what everyone else calls a plastic paddy not from ireland
The fact that many other countries weren't so damaged is the biggest problem with setting some games and the show 200 years later. The entire storyline of the rise of the NCR could've happened in the the 60 years after the Great War, with the major catalyst for the later destruction of the NCR being the intervention of most developed foreign powers.
Africa would be largely unscathed from the war. The nuclear winter would hit hard, but the loss of >80% of the population to famine while still having all the infrastructure in intact could have an effect similar to the Black Death in Europe and usher in an era of industrialisation once the chaos settled down. I think the biggest threat wouldn't be the "Enclave" floating on oil tankers, but rather sophisticated militaries coming in from intact states in New Zealand, Iceland, Africa, etc.
I feel like literally no one would be in the US if that happened.
Even the wasteland is more civilised than modern Africa
watching this, imagine thay make "Fallout Beyond boarders" and you character gets to travel to middle east or Europe
The yorkshire guy in far habor was just referring to family heritage.
12:52 you mean for millennia!! humans have been hopping on rafts and successfully sailing thousands of miles for thousands of years. if the polynesians could travel from taiwan all the way to easter island, then all that's missing for postwar humans is the willpower to make the journey, understandably so lol
mutated sea creatures
If we do get a game set outside of the US, i think it should be set in Canada, as it is the only country besides America known to have vaults (we know this from the note "letter from Vault-Tec" from Fallout 3). Vault-Tec did horrible things to the people of its own country, imagine what nightmares they'd unleash on the Canadians
Canada has become a frozen wasteland, there is the Alaskan pipeline and Anchorage wich were hit heavily by nukes, most likely chinese, and it brought a never ending nuclear winter, it affects even the northern US states as Seatle is trapped in a near permanent winter too
NOPE NORTH KOREA WOULD BE BETTER
@@sylvananas7923 CANADA AND AMERICA ARE LITERALLY RIGHT NEXT TO EACH US
WHILE NORTH KOREA IS ON THE ANOTHER SIDE OF THE WORLD NORTH KOREA WOULD BE BETTER
@@NigerianCrusader???
Hit the caps lock key and take a chill pill
@@mildly_miffed_man1414 I JUST SPEAK IN CAPS TO GET MY POINT ACROSS
i feel like if there HAD to be an explanation in canon regarding melissa's i would make it this: new zealand fought in china alongside the us and chinese espionage left them without a way home so they went to america where they settled and passed the accent down through generations, up until the present day where melissa's mom passed the accent down to her.
This sounds so canon it's practically a loading screen text
Can an accent have been inherited, though ? Especially with Melissa case, his dad speaks a standard American accent, and assuming her mother is from NZ, it's still not very logical, like Melissa must have met thousands of people her entire life speaking with American accent, why would she suddenly picks up a NZ accent lol.
@@agungkurniawan5880 that's already what happened with kait so it's not exactly farfetched that the standard is people retaining accents easier in the wasteland
@@sludgedweller If you still think that then the Obsidian context like mentioned in the video makes even more senses, like Alice Hostetler (she has the same VA as Melissa and her parents isn't even close to being a New Zealander).
@@agungkurniawan5880 what're you gonna drop on me next? that elder mcnamara and oliver swanick are the same person?
5:25 I'm pretty certain that Megaton is less than 40 years old by the time the game takes place.
the older folk in there say that they built it from scavenged busses or something similar so I'd assume Megaton is relatively new.
@@themenacingpenguin.7152 I dunno. You talk to that elderly couple there and the lady says she was born there, her dad helped build it. Manya Vargas. And her granddad was a founder. That sounds older than 40 years to me.
@@Xegethra possibly 60-80 years
i flipped my shit when i saw the yorkshire guy in far harbor because i was born in maine and moved to yorkshire as a kid
Despite the USA being the main focus of Fallout, you really do have to wonder what’s going on elsewhere.
Not well. Mexico and Canada, possibly due to US annexation and the potential of vaults being implemented there. A good part of the reason why the US is even doing as well as it is was because of the vaults containing technology would could help rebuild the world after the bombs fell. Most major societies in the US are formed around former vault dwellers/Enclave stuff. China would be super boned because they got hit with even more bombs than the US did.
You forgot Dave and his walk to China
That's guys just full of BS. He wasn't even as challenging as a Raider.
@@foofoo3344 You dare challenge the might of President Dave?
@@AmyCherryLMAO Buddy, I already popped him. His rifle Ol' Painless makes a nice collection on my wall.
@@foofoo3344 no, you killed a double
@@AmyCherryLMAO I have power of console command, biatch.
Given the existence of the PMV Valdez and how it's still operational, it's not outside the realm of possibility there might be ships making ocean crossings on a limited basis.
The sailing ship could be making a bit of a comeback as you don't need any fuel or much tech to make it work.
I'd like to see my home territory of the Yukon in game.
I wanna go check out lake laberge (pronounced la-barge)
I also wanna see whitehorse or even Watson lake, maybe some sort of atomic waste akin to the glowing sea in the carcross desert. So much potential
I'd love to see Alaska in a Fallout game with a survivalist, Nuclear Winter aspect!
I don't want fallout in say Europe for one single reason above all
" You walk out of an underground area into the wasteland after traveling you hear a call for help over the radio you go to investigate and find a man who tells you"
" Good your hear I'm with the brotherhood of steel we need help dealing with these super mutants"
That's why beacause Bethesda will find some way to shove super mutants and the fucking brotherhood in where they don't belong
Except if any organization have the means or will to travel the Post-War Earth it's the Brotherhood and Enclave...Besides the Zetans.
No taxation without representation
Christ I can see it. Any excuse to be lazy. Otherwise if I could trust them to actually try, then I wouldn't mind at all. But no we're gonna get the same stuff again.
I can only wonder what mutated horrors infest the Australian Outback now.
the Huntsman spiders grew to the size of Great Danes and ate the Dingoes and the hordes of invasive rabbits gained a taste for human flesh.
i would love to see post-apocalyptic Mexico or China, lore wise i am genuinely curious.
I think the devs if they do explore outside countries that they do it in different games to focus on local communities and faction struggles
I know this is a bit off a topic but Raul gets so much hate as a companion, sure he not the best In combat but his story and lore is amazing but also sad
Feel like there is only really 3 factions that has the proper ability to travel the world
Enclave
Brother hood of Steel
NCR
INSISITUTE TOO CUZ THEY HAVE TELEPORTATION
@@NigerianCrusader and the minutemen and the courier depending of your choices
@@jauume and the lone wanderer cuz of mothership zeta
U forget the institute
Anyone with a raft, doing it old school.
Dear God no....can you imagine what kind of horrors there would be out in the open ocean!
One of the barrel mods on the hellstorm missile launcher in 76 has a revolving barrel
Take over Zeta alien ship and you can travel to their home world.
In space , no zetans can hear they scream.
In Palladium's "Rift" series, there is the character "Erin Tarn," who travels the world. I grant you that Rifts has much more available energy to do such things, but it does make the world seem much larger.
theres gotta be someone who survived on a submarine somewhere that travels around like captain nemo
Theres also the mothership that the Lone Wanderer takes over, Im sure he/she would be able to do alot of traveling if they wanted to with that
In the RPG there is a functional ship described to have been stranded on the shore of the commonwealth the winter before the main game which was then sent back out to sea, so I’m sure they could go across the ocean
You can do it on a raft if you're crazy enough.
You never mentioned Dukov in Fallout 3, I guess there are plenty more who could be focused on but he sprang to mind, I always remember him calling you clown shoes when you go into his house
Colton from fallout 4 nuka town had a unique accent and I think it's just cause he may have been raise by a Mr. Handy
They could easily do a game in another country and just hand wave it as ship travel as long as they keep things small scale
We've had boats and ships for thousands of years. Even after the bombs, people can make them again. It doesn't need handwaving, people have been sailing the oceans on low tech boats for ages.
Imagine a fallout game set in New Zealand. It'd be so chuffed getting swooped by mutated birds, fighting for life against a tuatara deathclaw, running from giant wetas. Not to mention it's in the southern hemisphere, I'm so curious to know if that half of the world fared any better.
In the advent of a nuclear war, the most probable (successful) migratory pattern in the Americas is not into the USA wastelands (that would be the country that will take most of the hits) but from there into the Cone Sul's border area between Uruguay, Argentina and Brazil. BTW: It's happening right now in real life and a lot of North Americans and Europeans are migrating to South America (for a series of reasons). But, yeah, Fallout is just a videogame series with some heavy dark humor... of course in this universe things work opposed to reason
Uhh, chile is also in the southern cone (argentina, southern brazil, Chile and Uruguay)
It's been 200 years, people would be bound to come like the original settlers did to America.
True southern hemisphere will be safer
I wanna see Australia in fallout so bad 😢
Why? it's an irrelevant country even irl
@@mercyveritas1125 it already has nightmare monsters so mixing them with fallout’s radiation will create something even more horrifying that’s why.
@@mercyveritas1125 WRONG WRONG WRONG WRONG WRONG WRONG WRONG WRONG WRONG WRONG
@@Ijiraq05 YEP 👍
It's been done just watch Mad Max :)
A metro-journey style fallout game of zao going down the coast of south america then through the pacific ocean to china would be incredibly interesting to see
Are you kidding me? Fallout Extreme sounds cool as hell.
I like to think that after the nuclear war Arizona looks pretty much the same because it was always a wasteland
Lol
I think a big reason could be sea monsters… like the ghouls wale or those big dolphin things. Who know what else is out there in a “there be monsters” kind of way
I would imagine there would also be a drastically changed ecosystem in the oceans to such an extent that more people might actually try crossing over only to encounter some as of yet unknown oceanic horror and never make it.
For every 10 maybe only a couple make it.
Nuclear physics in the world of _Fallout_ runs on '50s sci-fi rules. You _cannot possibly_ convince me that there's not a whole aquarium's worth of assorted sea monsters beneath those waves, at least after the Great War, possibly even before.
I still feel like this would make a great set up for a fallout game not the player going places but if it did bring in more cultures and how they survive Like a new advance faction like the enclave but from China or use Something like an air craft carrier for international slave trading there are so many options still open and I know one of my favorite missions was finding the sub in fallout 4 and I know everyone who loves fallout is always looking for more lore on the wars
Imagine if a Mexico based Fallout game had you (whatever your background may be) BUILD a faction instead of just joining it. Like maybe you could join several tribes together in a persudo Legion fashion, but instead of being based off Romans they could have Aztec influence.
It would be so cool if you could set up settlements around/atop the Mexica or Maya pyramids
Aztecs were more "kill everyone, the survivors die in sacrifices" types, conquistadors' style would fit better
@@My_Old_YT_Account. Yeah I was about to say model it after Spain instead lol
One more score and we can go to Tahití
The next game should be either set in Europe either north west or Mediterranean that or China with Americans having a civilization kind of like the shi
china sucks irl so why make a game about it
@@joshclark756 idk why make an American post apocalyptic game when Detroit already exists
th-cam.com/video/F5ywThDz-uM/w-d-xo.html Fallout London is coming this year,and I think Tempenny is in it.....younger one because its set in the year 2237[ 50 years before fallout 4]
NOPE IT SHOULD BE SET IN NORTH KOREA
@@Slop_Dogg DETROIT IS COOL DUDE
love your channel!
Only by plan, guven fallouts lore, it be easy to see alot of ships that had a chance for being floating settlmemts/shelter most likely got toopled by raddation storms or what ever came from the ocean to eat them
They really missed out on some crazy old British people sailing over to New England and yelling THIS HAS BEEN PROPHESIED they could have had a nice little faction. And build up in New England
I’d love to experience a fallout game in another country .. imagine what radiation would do to the creatures in Australia ! Then again if it’s Australia you might want from soft to design the enemies …
Brotherhood airships could surely make the journey, in theory at least, can't see a motive.
Technically, the lone wanderers dad is British too as he’s voiced by Liam Neeson
He's Irish.
@@michaelfoote6477 northern Irish, which is part of the United Kingdom of Great Britain
@@GBLyrics Theres no such thing as Northern Irish??? You dont call someone from say the donbass region donbassian or whatever. Its either Russian or Ukrainian. Its a disputed territory obviously.
@GAMER123GAMING You're missing the point though, Irish is an ethnicity but Northern Irish is a demographic. Northern Ireland is occupied by the UK which makes them citizens of the UK. Nobody is saying Northern Irish is an ethnicity.
@@GAMER123GAMING Are you unaware of the conflict between Northern Ireland and the IRA?
If you live near a border, it's trivial.
No one is going to brag to their friends, I entered the US 87 times today...
after all, everyone would just assume that you hopped back and forwards over the borderline.
I feel like tenpenny was probably was like some of the NCR settlers or tourists in New Vegas, North america is probably some sort of new world or frontier to them. If i had to guess he born and probably grew up in something like the NCR in the way life was relatively comfortable.
I hope there will be a fallout game where we can travel somewhere new outside of the US as a dlc, I'd love to see my own home country in the fallout style. Travelling the Irradiated country sides of England encountering Sheepsquatch like Deathclaws or going to a bombed out London has always been a small dream of mine. Having it done properly by a modding team is enough but seeing a DLC or game done by Bethesda would be rad.
In the Pitt they say there is a large Slave settlement in a place called Ronto which could be Toronto.
Slave settlement as in how? Is it managed by former slaves, or is it a region where slavery is a common occurrence?
What the game dont tell u is your god taking a stroll around his desolate wasteland
I've done my family tree - it's full of poverty and deprivation, more than a few died in workhouses or as indentured servants - and there was still a ton of travel. My favourite ancestor (or rather brother of an ancestor) travelled from Ireland to the USA circa 1870, years of starvation at the hands of the English behind him, and his military record where he fought against the English was amazing to read!
Fk the British. He did good
Who asked?
@@rosspatterson1233 I think they're trying to prove a point that it's not just the rich that travel like the video says.
fallout in washington/south canada would be cool, really cool scenery and cities plus we can explore the annexation of canada through logs and other things
i'd say yeah, but more difficult for common folk. factions like brotherhood or enclave yes, definitely. easily even. but for people outside of powerful factions, nah.
I think a part ocean area would be cool, only because I want to see how they make the giant squid king/queens. If a milarurk queen is that big, imagen a giant squid
Wild Fallout Conspiracy theory; all elder scrolls games taking place in Tamriel actually take place on the Australian continent in the fallout universe
Don't forget the Japanese bartending robot
ive always wondered about dad and dukov from fallout 3
Considering how hard it is to get a working car in the wasteland, can't imagine how hard it is to get something like a boat (if you aren't part of BOS). Most wastelanders if not all try to survive day by day, probably only very small portion of them even thinks about trying to travel abroad and see what's left of the world. I think those who travel across countries after the apocalypse, do it for very certain reasons of finding relatives or maybe a better place to live. It's definitely possible to travel abroad but at what cost.
I think people would make their own boats or rafts to travel over.
Nah you just gotta get a fuel cell controller from gecko after getting the guy in gecko a super toolkit and then give the guy in the den the fuel cell and 2000 bucks for a very beautiful highwayman
I hope we get a Fallout that has a sea-based Raider faction that's just full-on Norwegian Vikings
technically you go to multiple countries in new vegas and fallout 2 so yes by default
never thought about that
I’d fucking hate to go to Australia in fallout
Australia in Fallout is just Mad Max.
I’m forever glad that Fallout X-treme got cancelled because that game’s concept sounds godawful.
Fallout X-treme?
@@Xegethra Fallout X-treme was a planned game that would have seen the player fighting an evil brotherhood of steel then going to China to fight the Chinese emperor who for some reason wants to nuke the former US.
It was a terrible concept that I’m glad died.
@@Falloutlover1011 Yeah that doesn't sound so good.
I always wondered about how the rest of the world looked. The war was between China and the US, but Fallout lore always describes it like the entire world got reduced in the nuclear exchange. Then again the vaults are also implied to be central until you play the actual games and discover loads of people survived, albeit not in a good state.
IIRC Raul travelled from Mexico to the US after the war, which makes a lot of sense since borders don't matter the way they used to. I'd imagine most international travel is along those lines, people crossing old borders on foot or by way of boating or rafting down streams and rivers but broadly still staying in the same continental landmass.
I believe post war US the worst case, FEV is the reason of most problems and mutants, other places like mexico are most likely lawless nightmares, it's described that before the Legion the states north of Mexico were the most horrible places to be because of how heavy it was with raiders and fiends aliked
So south mexico is dangerous but you could find a place to be, though north is a no go, canada underwent a new ice age basically after the nukes it took over anchorage and the alaskan pipeline
@@sylvananas7923. Raul is one of the only companions that doesn't hate on The Legion and he even notes positives about them. As you said, Raul noted that places like Arizona were so bad prior to The Legion that you couldn't even travel a mile down the road for trade. The Legion fixed all of that and made the areas relatively safe
@@Deadsea_1993 Yeah there is no raiders in legion territory, or they last 10 seconds before getting crucified or worse
If they don't recycle the Brotherhood or the Super Mutants I'd be up for it.
I've always thought that Cait from Fo4 was just faking being Irish to look tough or something, her accent is waaaaay too bad to really be Irish (I think her voice actress wasn't actuallly Irish) and she actually uses the wrong pronunciation of her own name (the name Cait isn't pronounced as 'Kate' in Ireland, it sounds more like the word 'Caught' but with a 'tch' sound at the end, although 'Caitlin' is sometimes pronounced as 'Katelynne'), someone actually born in the country wouldn't use that pronunciation. Maybe Bethesda were taking the piss out of 'Irish-Americans', maybe they intended it to be faked or maybe they really do intend her to be Irish, but it'll always be my headcanon that she's an American faking it, if only to explain away that terrible accent haha.
She's from Boston and believe it or not there's still predominantly Irish neighborhoods there where they have heavy accents. How much of it is real and how much is fake is your guess as good as mine. You can see the same thing in Polish communities here in Cincintti, Italians in New York, you get the point. It makes as much sense as everyone else in the game having strong yankee accents considering everyone got blown up and people were shuffled around.
if you "recognize" the post apocalyptic factions like NCR or Caesar Legion as country, then Courier from Fallout NV travelled to other countries.
I want a Fallout game set in central Europe, where Switzerland is one of the main factions in control.
i hope that in fallout london there will be tempenny references
Is the movie star there talking about the ghoul from the fallout tv show?
Mothership Zeta shows the entire Earth at one point. If nothing else we can assume it's all nuked to shit