Strictly speaking you cannot field Field Guns without the infantry unit being Motorized or Mechanized Tracked/Wheeled, so a transport is not necessary, nor are they truly immobile, though with their rules they cannot move and shoot their Field Guns in the same turn which does disincentivize movement. Though with the Cargo Carrier rules I suppose it's possible that a vehicle could transport a Field Gun squad/platoon faster than their organic transports could, especially with Lift Hoists.
If you want some great minis to represent your motorized or mechanized field guns, check out www.picoarmor.com. Search for field guns, artillery, or cannons and you will see some truly tiny (and inexpensive) options to represent your units.
Field guns are an interesting option for defensive scenarios. Following the BT lore Mechs are rare and most factions will not tie up their Mechs for guard duties. This is someting for armor and infantry. The problem with normal infantry is that it does not have range. Field guns give infantry range options for defensive fights. Prepared positions with vehicles, field guns and mine fields can be a great headache for Mechs.
Field guns arent fixed, they can only be fielded by mechanized or motorized infantry whuch has all the equipment needed to move them built in already. So you can just move, since the trucks or buggies or whatever are already there. Thats why the movement for these units doesnt reflect 0. They arent seperate units
Motorized infantry is the best option for field gun. Ac/5s are the best for general use ( up to 3 per platoon) and AC/20s are great in hidden positions and urban fight (up to 2 per platoon) As miniatures I use the towed guns from MW clix game
Mmmm..."Dakka-infantry." It's cheaper than my Jagermech or Blackjack I'd otherwise use for anti-air, and I get more tubes for the same BV. Plus for the same BV I can position several field guns in several locations to cover several avenues of approach, whereas my AA-'mech can only be one place at a time. Granted, turning those field guns loose on ground targets can be a pain 'cause the field guns' firing arcs are so narrow, but nothing's perfect in Battletech, right?
Strictly speaking you cannot field Field Guns without the infantry unit being Motorized or Mechanized Tracked/Wheeled, so a transport is not necessary, nor are they truly immobile, though with their rules they cannot move and shoot their Field Guns in the same turn which does disincentivize movement. Though with the Cargo Carrier rules I suppose it's possible that a vehicle could transport a Field Gun squad/platoon faster than their organic transports could, especially with Lift Hoists.
If you want some great minis to represent your motorized or mechanized field guns, check out www.picoarmor.com. Search for field guns, artillery, or cannons and you will see some truly tiny (and inexpensive) options to represent your units.
Field guns are an interesting option for defensive scenarios. Following the BT lore Mechs are rare and most factions will not tie up their Mechs for guard duties. This is someting for armor and infantry. The problem with normal infantry is that it does not have range.
Field guns give infantry range options for defensive fights.
Prepared positions with vehicles, field guns and mine fields can be a great headache for Mechs.
Field guns arent fixed, they can only be fielded by mechanized or motorized infantry whuch has all the equipment needed to move them built in already. So you can just move, since the trucks or buggies or whatever are already there. Thats why the movement for these units doesnt reflect 0. They arent seperate units
Motorized infantry is the best option for field gun. Ac/5s are the best for general use ( up to 3 per platoon) and AC/20s are great in hidden positions and urban fight (up to 2 per platoon)
As miniatures I use the towed guns from MW clix game
AC/20 field guns make an excellent bodyguard for LRM artillery.
Mmmm..."Dakka-infantry." It's cheaper than my Jagermech or Blackjack I'd otherwise use for anti-air, and I get more tubes for the same BV. Plus for the same BV I can position several field guns in several locations to cover several avenues of approach, whereas my AA-'mech can only be one place at a time.
Granted, turning those field guns loose on ground targets can be a pain 'cause the field guns' firing arcs are so narrow, but nothing's perfect in Battletech, right?
How often do you need AA units
Haha yes.
Desperate times and messures