Silverwing Quick-Tip: Octane C4D & Blender - Using Multiple UV-Sets

แชร์
ฝัง
  • เผยแพร่เมื่อ 16 ส.ค. 2024
  • MESSAGE:
    This week it's another rather simple one.
    But since it's a new feature that snug in Octane C4D with the latest release rather unnoticed I though I bring it to the attention of people.
    This is because I have been asked if this was possible quite a number of times already as this sometimes can become really essential especially for professional workflows. So now finally Octane C4D does support multiple UV tags!
    DOWNLOAD:
    ---------------------------------------------------
    Download the Node Wrangler Octane Version:
    github.com/AiS...
    Download the Shortcut file from my Google Drive. Blender small scene preset scene file as well as a list of Shortcuts I often use:
    drive.google.c...
    PATREON:
    ---------------------------------------------------
    You can support me and the community by becoming a PATREON.
    This helps me to keep all my content free and accessible to everyone.
    / silverwingvfx
    Thank you so much for all my existing PATREONs for your generosity!
    FOLLOW ME ON SOCIAL MEDIA:
    ---------------------------------------------------
    Twitter: / raphaelrau
    Instagram: / silverwingvfx
    Behance: www.behance.ne...
    TRAINING:
    ---------------------------------------------------
    If you want to learn Shading / OSL, I also offer 1:1 training. Contact me, if you are interested.
    VIDEO RELATED LINKS:
    ---------------------------------------------------
    Maxons Official Website:
    www.maxon.net/
    Octane C4D Otoy Official Website:
    render.otoy.co...
    Blender Foundations Official Website:
    www.blender.or...
    Blender Octane Otoy Official Website:
    render.otoy.co...
    CHAPTERS:
    ---------------------------------------------------
    00:00 Intro
    00:40 PCB Project Update
    01:16 Tut Overview
    01:44 C4D UVs: How I placed the Label before
    03:03 C4D UVs: Benefits of a 2nd UV-Set
    03:54 C4D UVs: Creating and Configuring a 2nd UV-Set
    05:19 C4D UVs: Placing Reference Texture in UV Manager
    05:45 C4D UVs: Align Label UV Island
    06:37 C4D UVs: Alignment Bonus Tips
    07:17 C4D UVs: Assigning UV Sets in Octane
    09:34 Chapter Summary
    10:15 Blender Octane Process
    11:05 Blnd UVs: Looking at Blender UVs
    11:25 Blnd UVs: Duplicating the UV Set
    11:42 Blnd UVs: Configuring the 2nd UV-Set
    12:20 Blnd UVs: Placing Reference Texture in UV Manager
    12:30 Blnd UVs: Align Label UV Island
    13:50 Blnd UVs: Looking at the Texture UV-Sets
    14:29 Octane Supports up to 3 UV-Sets
    14:41 Conclusion
    15:09 Patreon Thanks
    16:25 Famous Last Words

ความคิดเห็น • 47

  • @se7en28
    @se7en28 2 หลายเดือนก่อน +3

    Happy to see some Blender Octane love

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน +1

      Thank you very much. Yeah I am trying to give it some love. Hopefully there will be much more of that in the future 🙌

  • @OfirGardy
    @OfirGardy 2 หลายเดือนก่อน +2

    Thanks for this Raphael. I didn't know it was a new thing on C4D. I can assure you that we've had this for quite some time in 3dsmax. My only "complaint" is that it's limited to 3 UV sets, since Max's UVW modifier can have up to 99 different UV map channels.
    BUT
    Using @Wolfnimations technique, practically you can make this endless when baking a set (of 3) and using that texture again as a new map - and repeat. Cascading down to whichever number of textures and lables that you wish for.
    Great work! thanks again. 🏁🏁🏁🏁

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน

      Thank you very much for your nice comment!
      Yeah. In C4D in general this was possible before. But Ahmet used UVsets for other things to hack stuff into the plugin that were not supported in the Octane Core in the past. Stuff such as Vertex maps. But now that it is supported natively those things could be freed up and actually used with their original purpose.
      99 would be really nice to have. I am not sure how many C4D supports natively. But a lot more then 3 at least.
      If I have more decals for objects, I usually use the material stacking method in C4D Octane, or use the method I show first in the tut where I just transform the logo into place. Though, as I also say in the video, this takes a lot of time and also is not really easy to recreated if you ever export your asset to a new 3D package.
      I will have a look at tech beak down technique you are mentioning. Sounds interesting!
      Cheers and a great start into this week!

  • @WayneBilton
    @WayneBilton 2 หลายเดือนก่อน +1

    Hi Raphael, another great and inspirational tutorial- thank you! I would definitely love you to do a simple UV unwrap tutorial using Rizom. The current tutorials on it are either a bit dated or not very clear to understand. Your syringe model is perfect just to understand the workflow with simple shapes. Cheers!

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน

      Thank you very much for your nice comment and for letting me know you are interested in a Rizom UV tut 🙌 Much appreciated ✨

  • @tranthanhduy3594
    @tranthanhduy3594 2 หลายเดือนก่อน +1

    thanks for reminder me to update new version - now that a worthy update :3

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน

      Ha ha, you are very welcome.
      Hope you have fun with the new version 🙌

  • @goranthoren5522
    @goranthoren5522 2 หลายเดือนก่อน +1

    Wow! Finally!

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน

      Ha ha ha indeed. At least in C4D. In Blender it was working all along 😇

  • @joemoak
    @joemoak 2 หลายเดือนก่อน +1

    I'll cast a vote for a Rizom tutorial along with my 🏁 😄

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน

      Thank you very much Joe 🙌✨🏁✨🙌
      I think I will do that next. Since I will probably not manage to finish the PCB project this week 😇

  • @yassinrupp146
    @yassinrupp146 2 หลายเดือนก่อน +1

    🏁 great, thank you!

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน +1

      Hey Yassin,
      Nice seeing your comment here. I hope you are doing well!
      Thank you and a fantastic start into the week to you 🙌✨🏁✨🙌

  • @fernandolardizabal458
    @fernandolardizabal458 2 หลายเดือนก่อน +1

    🏁Awesome, Raphael!!🏁
    Didn't read about multi UVs on latest update!
    Thanks for the heads up!!

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน

      Hey Fernando.
      Thank you very much It's always a joy seeing your comments.
      Love to see those 🙌✨🏁✨🙌

  • @samoxinvik
    @samoxinvik 2 หลายเดือนก่อน +1

    🏁🏁🏁 Thanks for another great video 🏁🏁🏁 Thank you so much for continuing blender + octane content.

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน

      Ohhh, so many checkered flags. Thank you so much 🙌✨🏁✨🙌
      I love my Blender and Octane. Hopefully I will be able to contribute much more in the future. There is always a bit of a time constraint. Especially if I have some jobs besides making Tuts. But I'll do my best to keep it up 😊

  • @Zenovelia
    @Zenovelia 2 หลายเดือนก่อน +1

    Oh haha the funniest thing happened, I just finished a big project that I was working on this entire month for 3D packaging designs, I noticed the new UV set parameter and was wondering if it did what it does, but then I figured I better not start wandering in uncharted territory being on a schedule.
    As a result I was hitting my 11GB Vram limit for this project, as I had to make 10 - 15k normal, opacity, and displacement maps, as the whole object needed to be done with a single UV as opposed to divide it into several sets and you lose a lot of UV space to nothing kinda, and these 3D packaging where a single piece of geometry, so had to export low res maps for all maps for octane to handle it lol, ah well now I know.
    Cheers!

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน +1

      Hey Zenovelia,
      Oh my, that sounds like a lot of pain with your project 😬
      I guess for your project a feature like the UDIM workflow might be a even more elegant solution.
      But yeah. At least now you can have two extra UV maps (3 all together) to give logos and decals a bit more resolution at if they only span a smaller area of your objec.
      Cheers and thank you very much for your positive feedback and your story 🙌

    • @Zenovelia
      @Zenovelia 2 หลายเดือนก่อน

      @@SilverwingVFX ah you're right! I watched one tutorial but it wasn't explained well so assumed it wasn't worth the time investment.
      From now on I'll know to rely on Silverwing tutorials primarily 🙃

  • @Wolfnimations
    @Wolfnimations 2 หลายเดือนก่อน +1

    This feature is also very useful for texture baking.
    Where previously I had to export the model from C4D to Blender to do the texture baking with multiple UV Maps there.
    For example if you have a model that has a messed up uv set you can unwrap a new one and bake the old textures onto the new set by defining the UV ID to bake the textures onto.

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน

      Ha, that's very interesting. I have not thought of that.
      I had a question like this a very long time ago. Back then as I thought about it, something like what you are saying came into my mind. But Octane was not supporting it in C4D.
      Not sure if baking from the same object is doable in Octane. So bake the info from one UV set to another... Might be worth a try 😇
      Cheers and thank you vor your comment and a great start into the week to you 🙌

  • @itgrewlegsandwalkedaway8212
    @itgrewlegsandwalkedaway8212 2 หลายเดือนก่อน +1

    Thank you! I would love a tutorial on uv unwrapping in c4d.

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน

      Thank you very much for your comment. The UVing tut just dropped 😇
      th-cam.com/video/55OA5Ly8awc/w-d-xo.html

  • @user-zx9ri1wf3i
    @user-zx9ri1wf3i 2 หลายเดือนก่อน +1

    😍😍😍

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน +1

      Much appreciated. Glad you seem to like my videos 🙏😊🙌

  • @0zaidi
    @0zaidi 2 หลายเดือนก่อน +1

    hello hello Raph, this is super useful and way more intuitive compared to using things like texture tiles or UV transforms, I recently (3 days ago) used this method on a book model I made, however, I didn't know you could drag the texture inside the c4d uv editor and for the texture to keep its proportions, I thought it'll just get squared so I just did the fit to canvas thing and let my texture fill the 0,1 0,1 automatically
    the best thing about the UV sets is that you can do more things (well, not more, but more easily than udims) and keep your node graph accessible without needing to insert excessive comments during handovers
    I saw a few comments mentioning baking sets onto one another, i wonder how would that go since never used octane baking, I usually do these through substance designer/painter, i also tried transfer functions within C4D I think it's called vamp? I forgot it was some time ago, the results were fine, not perfect but passable, this could be a user error, but I remember the normals were great, it was for a specific use case (transferring CAD normals back onto an unwrapped CAD model) but the new area weighted normals work perfectly for cad stuff so I never revisited the tool
    I hope Otoy increases the number of 🏁s supported
    I like what you did with the Patreon section, and yeah I didn't notice that you didn't change the camera at all haha! I hope you're having a good week 🌟

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน +1

      Hey Zaidi. In old fashion thank you for your long and fruitful comment 🙌
      Nice that you already using this method.
      For me it really depends on what I am actually going to do. In C4D what I also do a lot (at least if the Object is not deforming [because then you really need UVs to make the texture stick]) Using the material stacking method.
      About the Baking. I still have to try that my self in Octane. I personally only used Octane Baking to bake out 3D Noises to UVs that then can be used on deforming Geometry. I make a tut about that once. Maybe you remember.
      I do not own Substance at the moment. I could not bear to add yet another subscription to my already large plate. Also I have s gripe with Adobe on their handling. I was using the Rent to Own model when Substance still was owned by Algorithmic. But was not fast enough to cache in the Owning license when Adobe bout them. So when I checked in they told me... sorry, there is nothing we can do.
      I know how to work with it, but I am slowly loosing knowledge. I have thought about getting the perpetual version over Steam.... Maybe I should do that!
      About VAMP. For the longest time it worked only if you have one UV island. Which is a ridiculous limitation. I think I remember hearing that they updated Vamp in one of the more recent C4D versions. So it might be better then it used to be now.
      And yeah, a couple more UV spaces would be great. But at least in C4D we for the first time have access to them at all. So that's a good thing.
      I am glad you liked the Patreon section ✨
      I did not change it much, so I guess you are talking about the color indications?
      Cheers and a fantastic rest of the week to you!
      Raphael

    • @0zaidi
      @0zaidi 2 หลายเดือนก่อน +1

      @@SilverwingVFX, of course, you're welcome 🙌
      using the octane to bake noises is smart, I'm probably going to incorporate that in my process, I never thought about it before, I probably saw the video while I wasn't at my desk and forgot to try, I don't really remember but I'll definitely check it out
      I was about to mention the Steam version of Substance, I'm using a subscription myself I'm happy that the people I work for reimburse me for it, but I too should get it on Steam probably👀
      yeah they did update it twice I think once in 2023 and a more recent one in 2024 if I remember correctly and you don't need to have UVs at all since UVs now is only a one of the options in the tool, they renamed it to property transfer
      yes the new color highlights/indications, nice touch
      thanks brother, Cheers!

  • @Rentoa
    @Rentoa 2 หลายเดือนก่อน +1

    nice one, again. thank You. 🏁

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน

      Ohhh thank you 🥇
      Great to hear that you like it ✨🏁✨

  • @josef4d
    @josef4d 2 หลายเดือนก่อน +1

    Very good tutorial thanks a lot!

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน +1

      Hey there Josef. Very nice seeing your comment here. And even nicer to read that you like the tut 🙌

  • @stilfuchs8031
    @stilfuchs8031 2 หลายเดือนก่อน +1

    🏁

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน +1

      🙌✨🏁✨🙌

  • @mgalbu
    @mgalbu 2 หลายเดือนก่อน +1

    Great video Raphael! Can the same thing be done with Redshift? Octane crashes too much for me on the Mac :(

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน +1

      Hey and thank you very much for your comment. Sorry to hear that Octane seems to heave problems on a Mac 🥲
      The good news is that yes, Redshift supports multiple UVs. Actually they support it for a rather long time and also more then 3. I think it's around 16 different UV maps or so 🙌

  • @user-be7uf9te6w
    @user-be7uf9te6w 2 หลายเดือนก่อน +1

    I have some questions I would like to consult you for example, the substitution application of octane and c4d, which cannot have node groups like blender and have many different materials, but I need to change their color binding one, and I can pay for other changes. Thank you

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน

      Hey hey,
      sorry there seems some things lost in translation here. I only can understand fractions of what you want to do.
      You can gladly ask me those things. If you find my email address on my website you can mail them to me and I will see what I can do!

  • @SatoshiSeeker.
    @SatoshiSeeker. 2 หลายเดือนก่อน +1

    What's the advantage of using multiple UV sets in Cinema 4D and Blender Octane, and could you delve deeper into how they can streamline the labeling process? Different question: Asset Avenue? Real Estate? They look like Propbase but better.

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน

      Hey there and thank you very much for your answer.
      Usually multiple UV sets are used for two reasons.
      A: Hiding seams, so a 2nd UV set can be applied with seams on a different section of the object that then could be used with the same material masking the UV seams of the first UV set.
      B: Increasing resolution for Decals / Logos / Text. This is the example I show in my tutorial. Because the set does not have to cover the whole object, but only a part of it, it can have much higher resolution for the logo or text visible at this area. Think of a cardboard box with a 4K map. The 4K map of the base UV set has to be spread all over the front and back side of the cardboard. If the logos were on this map, the logos, and more so fine print, would not be readable because of lack of resolution.
      If you have a dedicated 2K or 4K map just encompassing the logos / texts area, then you can use that instead to achieve higher fidelity without increasing the resolution of the base map (cardboard in our example) unnecessarily!
      Point B can be also achieved with Transforms on the Text map.
      But since often you want to share your assets between applications and between renderers which have different transform attributes, it's often hard to find the right settings.
      Since UVs are universally accepted you can use those to easily and efficiently share UVs and therefore the exact texture coordinates between applications and renderers. So you have the same outcome across platforms!
      Hope this answers your question. If not, or you have additional questions, feel free to ask!

  • @user-be7uf9te6w
    @user-be7uf9te6w 2 หลายเดือนก่อน +1

    Is c4d allowed to set only two UVs

  • @DeanDesign
    @DeanDesign 2 หลายเดือนก่อน +1

    As always, great work! The only thing you could improve is the sound, your voice is too bassy making it poorly intelligible. But that's just a suggestion, you do a great job anyway! 😊

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน +1

      Ohhhh thank you very much for your Super Thanks. That's awesome.
      Also thank you for your suggestion! I always filter out lower frequencies. Maybe this is not enough. I will have a look at it again 🙌

  • @user-be7uf9te6w
    @user-be7uf9te6w 2 หลายเดือนก่อน +1

    Is c4d allowed to set only two UVs

    • @SilverwingVFX
      @SilverwingVFX  2 หลายเดือนก่อน

      Hey there and thanks for your question.
      C4D can handle more then two UV. I do not know, where the limit is, if there is one at all.
      Octane on the other hand has a limit of 3 UV sets. This not only goes for C4D but also other apps such as Blender Octane.