ความคิดเห็น •

  • @JMach4217
    @JMach4217 หลายเดือนก่อน +11

    The ray switch node is a game changer!

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +2

      🙌 It has so many use cases. A lot of times, when all other methods fail!

    • @khellstr
      @khellstr 25 วันที่ผ่านมา +2

      Truly ray changing stuff

    • @SilverwingVFX
      @SilverwingVFX 24 วันที่ผ่านมา

      @@khellstr Ohhhh you, I like you. You seem in a good mood today 😄

    • @fgarciaish
      @fgarciaish 23 วันที่ผ่านมา +1

      agreed!

  • @JaredSales
    @JaredSales 23 วันที่ผ่านมา +2

    thank you so much for this. ray switch is a great node. appreciate you as always.

    • @SilverwingVFX
      @SilverwingVFX 23 วันที่ผ่านมา

      Thank you very much. And yeah the Ray Switch is a hidden gem!

  • @samoxinvik
    @samoxinvik หลายเดือนก่อน +3

    Ray switch node is super useful and I'm glad I now know how to use it. 💡

  • @agsenpai5973
    @agsenpai5973 หลายเดือนก่อน +1

    As usual, there was a great lesson. I've learned a lot of new things, thank you Sensei🙇🏻‍♂️

    • @SilverwingVFX
      @SilverwingVFX 27 วันที่ผ่านมา

      Hey hey and thank you very much.
      Awesome to hear that you have a good experience with this lesson 🙌🙏

  • @0zaidi
    @0zaidi หลายเดือนก่อน +1

    Hello Raph, aahh this brings back memories of playing Commandos 1 and 2, and nice detail with the 📺 stand rotation (those were hard to adjust but stayed in place forever almost)
    I remember there was a method where you could have the individual subpixels illuminate entirely so you avoid the some being half on, ben Marriot has something similar in After Effects, which might be worth the try, but in all honesty, I like your method better since it's faster and well optimized and simple enough while maintaining a realistic look. 🌟
    The ray switch node came out of left field haha very useful, I always had to do that in post, export a custom texture use it as a mask, and underexpose that section (can get pretty complex super quick when reflections/refractions are involved)
    Also cool sound effects on the rotating SLV logo, haha i just noticed it, and was a nice surprise!
    Off to yesterday's video haha, Cheers!
    PS: I didn't know the monitor had two different roughnesses 👀

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +1

      Hey Zaidi,
      today I am the one with time restraints, so it's a shorter answer from me. Yeah, as I say in my tut, this was the first computer screen I had. So also super nostalgic for me.
      Great that you liked the method I used. Of course they can be always better and more accurate, but I don't mind to much, at least if you are not zooming in all the way.
      And yes, Ray-Switch is so versatile. It's really interesting in how many situations it can be of use 🙌
      Cheers and see you over in the comments of my other video ha ha. 🙌
      Oh and thank you very much for the ✨📺✨

  • @MrBrainsquash
    @MrBrainsquash หลายเดือนก่อน +2

    So cool, thanks for sharing this, a lot of aha's here! Also love the new chapters separating Arpeggio.

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +1

      Thank you so much. Great to read all that positive feedback. Screen shading seems to be on the list of a lot of people!
      Also great to hear you like the separator audio. I did not know about the word "Arpeggio". So you thought me something today 🙌 My "aha" moment so to speak 😄

  • @WhatIveSeenThere
    @WhatIveSeenThere 24 วันที่ผ่านมา +1

    Woaaaaaaaaaaaaaaaaaaaaaaaaaaaah! Amazing nodes/wiring!!! Thanks so much 😍

    • @SilverwingVFX
      @SilverwingVFX 20 วันที่ผ่านมา +1

      Ha ha ha, thank you very much. Appreciate your strong reaction.
      And yeah, I love my node wiring. Especially with the new snapping in place 🎉 Fast and precise!

  • @joemoak
    @joemoak หลายเดือนก่อน +1

    Great tutorial as always. I dig the noise and ray switch bonus tips, too.

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +1

      Hey Joe,
      thank you so much for your comment. And yeha, the rayswitch is kind of a magic box. Very versatile in application!

  • @yassinrupp146
    @yassinrupp146 หลายเดือนก่อน +1

    super duper tut, thanks man! and i also really like the new piano roll as a transition 📺

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +1

      Thank you so much Yassin. Always appreciate your comments.
      And yeah. I have been working with Lukas again. He composed those. I like them quite a lot my self.
      And thank you very much for the ✨📺✨

  • @arenasvfx
    @arenasvfx หลายเดือนก่อน +1

    Amazing like always 📺

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน

      Thank you so very much and yaaay ✨📺✨

  • @AlexMakashvili
    @AlexMakashvili หลายเดือนก่อน +1

    thanks raphael top stuff as always

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน

      Thank you so much Alex. Much appreciated!

  • @3omshgaming
    @3omshgaming หลายเดือนก่อน

    best tutorial I've ever seen for a long long time, great job keep goin ❤❤

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +1

      Oh wow. That's a huge compliment!
      Thank you so much 🙏🙌🙏🙌

  • @marvelousdecay
    @marvelousdecay หลายเดือนก่อน +1

    that is one great looking screen! Congrats!

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน

      Ohhhh, thank you very much Dimitris. Also very nice seeing you here 🙏✨

  • @wowov405
    @wowov405 4 วันที่ผ่านมา +1

    Thank you so much🙌🏻

    • @SilverwingVFX
      @SilverwingVFX 4 วันที่ผ่านมา

      Also thank you. And you are very welcome 🙌

  • @EpicJCreations
    @EpicJCreations หลายเดือนก่อน

    Amazing tutorial as always :)! Particularly amazing this time though! so much helpful information along with the main topic. A gold mine of learning! Thanks so much :)!

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +1

      Thank you so much. And amazing to hear that. I always love to have those additional information embedded int here as well. Glad to hear that it's appreciated ✨

  • @BongbokCG
    @BongbokCG หลายเดือนก่อน +2

    Wow, Great Tuts. Thanks💙

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +2

      Great to hear that. Thank you very much 🙌

  • @YellowNotThe
    @YellowNotThe หลายเดือนก่อน +2

    this is so helpful you don't even understand, tysm

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +2

      Oh wow. Thanks. Highly appreciated 🙌✨

  • @serialvision
    @serialvision หลายเดือนก่อน +1

    great tutroial !

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน

      Thank you very much 🙌🙏✨

  • @BlauwFilms
    @BlauwFilms หลายเดือนก่อน +1

    Amazingly simple tips and tricks man Great tutorial :)

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +1

      Thank you. I hope those tips were not too simple ha ha 😇

    • @BlauwFilms
      @BlauwFilms หลายเดือนก่อน +1

      @@SilverwingVFX hahah just complicated enough!

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน

      @@BlauwFilms Ha ha ha, well said. I am relieved 😎

  • @javiergbianchi
    @javiergbianchi หลายเดือนก่อน +1

    The ray switch nodee mannn! awsome!!

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน

      Thank you very much for your comment!
      Yea the RaySwitch is pretty awesome and rather versatile ✨

  • @FabioSai
    @FabioSai หลายเดือนก่อน +1

    amazing!!!

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน

      Thank you very much 🙏🙏🙏

  • @DIGITALMEAT
    @DIGITALMEAT หลายเดือนก่อน +1

    Love it!

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +2

      Hey hey, super nice seeing you here.
      Appreciate that you like it 🙏🙌

  • @NastEdits
    @NastEdits หลายเดือนก่อน +1

  • @whitekraw
    @whitekraw หลายเดือนก่อน +1

    📺📺📺
    TV emoji for the Algorithm!
    Great video as always!!!

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +2

      Thaaank youiu. Not sure if the algorithm actually knows what's going on. But I appreciate seeing those screens ✨📺✨ And of course I appreciate that you liked the vid 🙏

  • @ThePuka
    @ThePuka หลายเดือนก่อน

    Love it. Made one of these in AE, kinda looked like a Lynx screen res.

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน

      I see you have a new avatar image.
      Thank you vor the nice words. And yeah. There are many ways you can get there 🙌
      I had to google for Lynx. I was not familiar 😇

    • @ThePuka
      @ThePuka หลายเดือนก่อน

      @@SilverwingVFX same person, sometimes on my work account, sometimes home. The Atari Lynx was quite the console. So bad, but so good.

  • @halbvoll
    @halbvoll หลายเดือนก่อน +1

    Awesome tutorial as always! You don't plan to make also a tutorial on CRT TV's, by any chance? Currently searching for one :D

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +1

      Thank you very much.
      What would you like to see in a CRT TV tutorial?
      In terms of shading the pixels etc it would be nearly identical. Just exchanging the pixel grid / size.

    • @halbvoll
      @halbvoll หลายเดือนก่อน

      @@SilverwingVFX Similar, yes. But CRT TV's have so many small details that are difficult to replicate in 3D. The interlaced lines in the screen, the effect when turning it on and in general the look and feel of it. It's a bit blurrier as well. I just watched a video explaining how they work. Actually kinda fascinating. th-cam.com/video/l4UgZBs7ZGo/w-d-xo.html

  • @andrearusky
    @andrearusky หลายเดือนก่อน +2

    that ray switch at the end is kind complicated.. coming from redshift especially, where these things are easier to control

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +2

      Thank you for your comment.
      Every renderer has its advantages and disadvantages. In Some RS shines in other Octane does.
      You got me interested how you would do it in RS?
      Wouldn't you need to create an Area Light first, set its area shape to Mesh and then drag in the screen-mesh in there to make it a light source first to get access to the contribution sliders?
      And then you'd loose the other attributes of the material as the diffuse and the reflections.
      Maybe I am thinking over complicated here though 😇

    • @andrearusky
      @andrearusky หลายเดือนก่อน +1

      @@SilverwingVFX I think I would make a duplicate of the screen object, and assign a new material with the emission cracked up a lot, and then with the redshift tag on this object I can disable primary rays, receive shadows and so on.. so that we should only see the GI generated by this hidden object. But I'm sure your techniques are more polished ! Cheers man!!

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +1

      @@andrearusky Thank you very much for taking the time to answer.
      The funny thing is, that in my original Project, where I built Up my old PC, this was the way I did it 🙌
      So I would call it a totally useable solution ✅
      Not sure if my method is more polished or just more nerdy ha ha.
      Cheers and a fantastic rest of the week to you ✨

  • @tranthanhduy3594
    @tranthanhduy3594 หลายเดือนก่อน +1

    Slow down man I cannot follow all of your amazing buttload of knowledge for a short period of time like this :')))))
    Amazing and inspiring at usual!

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +2

      Ha ha ha sorry 😇
      At least it's a video and you can hit pause or let it play in x0.5 😎

  • @goodzy104
    @goodzy104 หลายเดือนก่อน +2

    I'm still waiting for the toon shader to be made usable in octane

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +1

      Yeah, I feel you. It seems Otoy moved their development resources away from that somehow. Fingers crossed it it gets some love!

  • @kshoen
    @kshoen หลายเดือนก่อน +1

    It's rayswitch!

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +1

      Ohhhhh, nice recall. Ha ha ha
      Oh man, feels like an eternity since I recorded the ray-switch video 👴

  • @Antoka_fr
    @Antoka_fr หลายเดือนก่อน +1

    I carrefully followed this very useful tutorial, but I'm struggling with the ray switch node: nothing for me happen when I apply it like you said in the video. What do I miss in my comp/settings ? Can you help me please ?

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน

      Hey hey. Hmmm, it should do something. Hard to say what's happening for you.
      The only thing I can think of is if you have your screen realistically behind a real glass plane. Then the rays you see are not camera rays but refraction rays.
      If you don't get there and the suggestion of mine is not it, then you can send me your scene via email. You can find my contact data on my webpage.

  • @vladolareanu
    @vladolareanu หลายเดือนก่อน +2

    this tutorial is pixelated...
    jokes..thank you for the tutorial!

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +2

      Ha ha ha. I was a bit shocked at first and thought something slipped by (Which easily could have happened)
      Glad it was just a joke 😮‍💨

  • @3DandSt
    @3DandSt 18 วันที่ผ่านมา +1

    Hi there. Thank you for this tutorial. I'm trying to get the screen refresh flickering that appears in your final render but it's not happening. Just to be clear is that what the rayswitcher does? Thank you!

    • @SilverwingVFX
      @SilverwingVFX 17 วันที่ผ่านมา +1

      Hey there and thank you very much for your comment and question.
      The Rayswitch makes the whole image dimmer for whats on screen and makes it brighter for it's scene interaction.
      The refresh flickering is an effect I do not go over in the tut. It's just a gradient that is also multiplied over the picture input and is repeating moving upwards (animated the UV Transform)

    • @3DandSt
      @3DandSt 17 วันที่ผ่านมา +1

      @@SilverwingVFX thank you. in my opinion this is the part that really sells the final look. I can't seem to get this to work but im also an octane newbie. I will keep trying. Thanks again for all the tutorials.

    • @SilverwingVFX
      @SilverwingVFX 17 วันที่ผ่านมา +1

      Thank you very much for your answer.
      If you email me (the address is on my website) I can send you the shader setup for the flicker effect.

    • @3DandSt
      @3DandSt 17 วันที่ผ่านมา +1

      @@SilverwingVFX wow thank you. incredibly kind and generous of you. emailiing now! :)

    • @SilverwingVFX
      @SilverwingVFX 17 วันที่ผ่านมา

      @@3DandSt Thank you. Email received, and answer sent 🙌🙌

  • @itsrabar
    @itsrabar หลายเดือนก่อน +1

    How I can increase the amount of GI depth or bounce in Octane Cinema 4D?

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +1

      Hey hey. Thank you for your comment and your question.
      It's called Diffuse Depth. You have to make sure you are either using GI mode in your Direct Lighting or are using the Path Tracing, Photon Tracing or PMC Kernel.
      The most universal applied kernel is Path Tracing.
      Usually the Preset is already pretty high with 16 bounces!
      Hope this helped. If you have more questions, feel free to ask 🙌

    • @itsrabar
      @itsrabar หลายเดือนก่อน

      @@SilverwingVFX thank you

  • @AtticKid3D
    @AtticKid3D หลายเดือนก่อน

    Muss zugeben, ich war etwas enttäuscht...an den kabeln war nicht mal ein funktionierender generator... :D danke fürs tutorial sehr hilfreich!

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +1

      Ha ha ha. Du meinst ein Rechner hinten dran und eine Stromquelle?
      Wäre schon was gewesen. So ein "kleines" easter egg 😇

  • @stilfuchs8031
    @stilfuchs8031 หลายเดือนก่อน +2

    📺🟥🟩🟦📺

    • @SilverwingVFX
      @SilverwingVFX หลายเดือนก่อน +2

      Ha, super nice. Love the interpretation ✨📺🟥🟩🟦📺✨

  • @khellstr
    @khellstr 25 วันที่ผ่านมา +1

    Ray Epsilon and Ray Swithch, with two answers you can answer 95% of Octane questions... 📺

    • @SilverwingVFX
      @SilverwingVFX 24 วันที่ผ่านมา +1

      Ha ha ha that is indeed is very true. Made my evening 🙌
      That would make for a great T-Shirt at a 3D conference !!!