Retopology a Detailed Guide - Part 1 - The Setup

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 207

  • @tentative4474
    @tentative4474 4 ปีที่แล้ว +147

    Grant, I'm not compleatly sure but most probably you might just be best blender teacher ever, your way of explaining is flawless and can be undstood just by watching onece, thank you

    • @neshiah4747
      @neshiah4747 หลายเดือนก่อน

      I think he used to be a teacher. Well, still is, obviously. But pre TH-cam 😀🙏🏼

  • @jinkstacks4830
    @jinkstacks4830 4 ปีที่แล้ว +47

    I always wondered what wizardry was going on when I watch people do this to sculptures. Thanks for the guide :)

    • @IGarrettI
      @IGarrettI 4 ปีที่แล้ว

      Unfortunately no wizardry, just tedious work :(

    • @gavabundo_0072
      @gavabundo_0072 2 ปีที่แล้ว +2

      @@IGarrettI Sculpting is fun, Retopology is masochism.

    • @IGarrettI
      @IGarrettI 2 ปีที่แล้ว +1

      @@gavabundo_0072 usually because one doesn't understand it. Once you do, it's either like meditation or just boring; depends on the person !

  • @unipup81
    @unipup81 4 ปีที่แล้ว +40

    How are you sooooo good at using blender??? this man deserves a LOT more subs.

    • @CarpeUniversum
      @CarpeUniversum 3 ปีที่แล้ว +1

      Try his character course from his website!
      Worth every penny! I'm about 60% through and it's already paid for itself several times over.

  • @SaadTheGlad
    @SaadTheGlad 3 หลายเดือนก่อน

    I absolutely loved when you admitted that someone else could know more than you

  • @Obiwahn89
    @Obiwahn89 4 ปีที่แล้ว +3

    I recently bought Grants character course. I actually only bought it to support him since the channel is filled with free quality tutorials already. Before watching the course videos I thought most of the content is already well covered by this TH-cam channel, but I really enjoyed watching it and I learned a lot of new things that helped me speed up my work flow. So I can highly recommend it 5/5.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +1

      Thanks :)

  • @samarthsaxena4853
    @samarthsaxena4853 2 ปีที่แล้ว

    This is the most clear introduction to retopology on the web. Others are just hurrying through, whilst this explains everything in loads of detail.

  • @Quantdummy
    @Quantdummy 3 ปีที่แล้ว +1

    I'm 2 months into Blender, clocking as many hours as possible, watching multitude of tutorials etc, by far the best has been Mr. Grant and secondly Mr. Andrew, the donut guru, not to rank anyone etc but these 2 gentlemen have the patience and calm approach of describing each step that is critical for a beginner development. Blessing to them both

  • @FlickerJab
    @FlickerJab 4 ปีที่แล้ว +1

    Been looking for this step by step sculpting workflow for a while now. Much appreciated!

  • @IndianCitizen04
    @IndianCitizen04 4 ปีที่แล้ว

    Any noob can understand the complex process as Grant's teaching and explanation is flawless so far. Many many thanks to you for this tutorial.

  • @androidgameplays4every13
    @androidgameplays4every13 3 ปีที่แล้ว

    For every serious problem I face you have an awesome video tutorial already made, I'll have to give you something back.

  • @StudioLD
    @StudioLD 4 ปีที่แล้ว +1

    Thanks Grant! I always wanted a detailed retopology tutorial!

  • @jonhimself77
    @jonhimself77 4 ปีที่แล้ว +1

    Been struggling with this for a few weeks, this guide is so helpful - thank you

  • @dimaisatree
    @dimaisatree 2 ปีที่แล้ว +1

    Thank you so much, you fixed a problem I had that nobody else talked about. My mesh kept going inside my sculpture even tho I used the modifier, its just that nobody else went into depth to explain how the modifier actually works.

  • @hansxie5503
    @hansxie5503 4 ปีที่แล้ว +1

    Great! Finally there is a Detailed Retopology series to enjoy. Thanks a lot , Grant.

  • @lordeikyl
    @lordeikyl 4 ปีที่แล้ว +1

    thank you for making it easy to understand and not feel like important things like these are secrets.

  • @TreasonsGreetings
    @TreasonsGreetings 4 ปีที่แล้ว +8

    I think its good to learn how to retopologize from start to finish by hand, it teaches you the intricacies of how things work and how to think about retopologizing, but once you've done it once no thanks! I'm a big fan of a free addon called speedretopo that automates or streamlines a lot of the process for you; its not as robust as say retopoflow or what have you, but it does what I need!

  • @werewolf6031
    @werewolf6031 2 หลายเดือนก่อน

    Really good video, you go into detail on stuff so well.

  • @simonak9699
    @simonak9699 4 ปีที่แล้ว +4

    Thank you! Incredibly helpful and informative, as always!

  • @pathumshehan9187
    @pathumshehan9187 4 ปีที่แล้ว

    Your teaching skill is incredible!

  • @clickchapman5240
    @clickchapman5240 4 ปีที่แล้ว

    Look here. I consider myself an advanced Blender user so I know everything you're saying but dang it if I don't keep coming back to that soothing voice! ASMR? More like Grant Abbitt Tutorials! Keep em coming! Legend.

  • @hugocoty1970
    @hugocoty1970 4 ปีที่แล้ว +1

    Keep on doing what you do, we all appreciate you and your work ❤️

  • @Oveyz
    @Oveyz 4 ปีที่แล้ว +1

    Perfect timing, as I finally started on Zbrush, it's about time I sit down to retopo and get used to the workflow and into SP too, so this is brilliant. Cheers Grant.

  • @LeonIsLate
    @LeonIsLate 4 ปีที่แล้ว

    Hey I was just wishing for a retopology guide in the newer versions of Blender when this video came out. Thanks Grant you absolute mind reader

  • @lDhoko
    @lDhoko 3 ปีที่แล้ว

    i'm ready for retopology, let's complete another Grant's serie!!

  • @paul-thys
    @paul-thys 2 ปีที่แล้ว

    You continue to create absolute gold. Have bought you dragon sculpting course. Keep the good work Grant!

  • @Animatodaa
    @Animatodaa 4 ปีที่แล้ว

    I watched your old video about retopology, but it's a bit confusing because it was using old version of blender. thankfully! you made a new video about this. Thanks shifu!

  • @kamilamammadova8619
    @kamilamammadova8619 4 ปีที่แล้ว

    thank you, thank you, thank you Grant Abbitt

  • @manonthedollar
    @manonthedollar 2 ปีที่แล้ว

    Man I just want to quit my job and follow your courses all day.

  • @dreamsprayanimation
    @dreamsprayanimation 3 ปีที่แล้ว

    I have never been able to use the Shrinkwrap modifier correctly because it would always snap my topology all over in weird places. Turns out all this time the main culprit was the unapplied rotation of that first plane that I flipped on the 90 degrees in object mode. Now it works just fine. The ultimate Blender Chad Grant Strikes again!

  • @White25390
    @White25390 4 ปีที่แล้ว

    Awesome! Can't wait for the cavity map process!

  • @alkistagaras8269
    @alkistagaras8269 4 ปีที่แล้ว +1

    Amazing video! Can't wait to see the rest of the series!

  • @FinalFantasyHQ
    @FinalFantasyHQ 4 ปีที่แล้ว

    Really excited about this series of tutorials! I've been struggling with retopology for a very long time because I haven't found any decent tutorials and it's difficult for me to determine if what I'm doing is actually good. Keep up the great videos, Grant!

    • @andre_kirey
      @andre_kirey 4 ปีที่แล้ว

      You might want to check out danny mac’s videos too where he retopo a human body

  • @AlOn556
    @AlOn556 4 ปีที่แล้ว +1

    Yes! Thanks so much for making this an in depth series! Can't wait for it all to come out ☺

  • @chitamule9040
    @chitamule9040 3 ปีที่แล้ว

    Thanks for this tutorial, I needed a refresher after not really keeping up with all the changes that have come about since the interface changed with 2.8X series. Another alternative to method to get your model to draw in front of your sculpt object is to go to object properties tab and check the 'in front' option on the viewport display drop down.

  • @kinofrosty
    @kinofrosty 4 ปีที่แล้ว

    Finished your course, left a review saying I was going on to study retopology, and here's a guide! Thanks :D.

  • @Cyber_Kriss
    @Cyber_Kriss 4 ปีที่แล้ว +1

    02:30 THANK YOU !!!!!!!!!!!!!!!!!!!!
    God I have been waiting for this moment for a year ! I haven't seen ANY video talking about that "after retopo" workflow.
    I never dig that sculpt thing because I was wondering what was the use to retopology when you lose lots and lots of details.
    I could never understand how big my "retopo faces" should be because I tried to save the details... Gosh.

  • @VeryBlueBot
    @VeryBlueBot 4 ปีที่แล้ว

    Oh thanks was waiting exactly for this! Made a really over high poly sculpture (following one of your older tut's) which almost melted my laptop..
    And Got really confuted about retopo vs decimate modifier vs re mesh. So this answers most of my questions.
    Also can't wait for the next episodes about the baking of maps and so forth - really got lost with those
    Thanks again, you channel is pure gold :)

    • @andre_kirey
      @andre_kirey 4 ปีที่แล้ว +1

      You can decimate the high poly sculpt a bit to increase performance when retopoing

    • @VeryBlueBot
      @VeryBlueBot 4 ปีที่แล้ว +1

      @@andre_kirey Ill try on my next sculpt thanks

  • @devriv8983
    @devriv8983 4 ปีที่แล้ว +1

    Thank you so much Grant.

  • @MorkMcFly
    @MorkMcFly 4 ปีที่แล้ว

    Awesome! Been taking your blender game character course on Udemy and the retopology section was rather disappointing because it didn't teach the proper method. It was more of a rushed solution. Glad you made this video to rectify that. Looking forward to the next video already!

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +1

      yeah i would say these are more advanced techniques so not really suitable for the course completely but maybe i should put in a link to this video within the course also :)

  • @RobCardIV
    @RobCardIV 3 ปีที่แล้ว

    brilliant and fun to listen too.
    thanks mate !

  • @andre_kirey
    @andre_kirey 4 ปีที่แล้ว

    I love it! Thanks, always can count on you for great tuts grant

  • @xavvey
    @xavvey 4 ปีที่แล้ว

    This was one hell of a complete understandable explanation! I kinda knew why retopo was used.. this made it all just click!

  • @AleksandarPopovic
    @AleksandarPopovic 4 ปีที่แล้ว

    Very nice, i can wait next video, good job keep going and good luck with your next projects!!!!

  • @tayyabhameed9559
    @tayyabhameed9559 3 ปีที่แล้ว +1

    Wonderful have been looking up tuts on retopology.....but don't have the sculpted dragon...it would be immensely helpful if you gave a link to the dragon sculpt file...so that I could simply jump to retopology section and start modeling.thankyou

  • @ВасилийИванович-у7х
    @ВасилийИванович-у7х 3 ปีที่แล้ว

    You explain very well!

  • @wojt3d415
    @wojt3d415 4 ปีที่แล้ว

    great one - im waiting for next one!

  • @houseofgaming4
    @houseofgaming4 4 ปีที่แล้ว +1

    Thanks Grant your are the man.

  • @domin6168
    @domin6168 4 ปีที่แล้ว

    Heard about Repology, but didn't know what it is (and I've been dealing with 3D graphics since January this year), thanks Abbit for learning this definition and the overall tutorial of this dragon head :D

  • @EenaTheBudgie
    @EenaTheBudgie 4 ปีที่แล้ว +1

    You can be the 3d modeller for Hollywood movies because you are the best 3d artist

  • @Azer0sz
    @Azer0sz 4 ปีที่แล้ว

    Thank you for making this tutorial, seriously!

  • @harald_schubert
    @harald_schubert 4 ปีที่แล้ว

    Great video. So informative.

  • @bijaykarki7812
    @bijaykarki7812 4 ปีที่แล้ว

    Thanks for this series sir... Really appreciate it

  • @StarWeaverThree
    @StarWeaverThree 4 ปีที่แล้ว +1

    Huh, I never thought about using shrinkwrap for this; I just use "In Front" (in the object buttons / viewport display) and "Hidden Wire" (in the overlays dropdown wen in edit mode) together to get the retopo objects wires with the sculpt mesh showing through otherwise.
    I did bind toggling them to keys which helps too, tho.

  • @PaolaLaborda
    @PaolaLaborda 3 ปีที่แล้ว

    thanks a lot for this tutorial! it was very helpful.

  • @ommutyal8712
    @ommutyal8712 4 ปีที่แล้ว

    This is what I was looking for.... thanks a lot grant ✌️👍

  • @jasperbrooks2118
    @jasperbrooks2118 4 ปีที่แล้ว

    Grant, try go into preferences, theme settings, scroll down to size, of vertix, standard 2pixels, set it higher . . it makes vertix points bigger, so they are easier to see, on surface, of 3D stuff . . .
    Also, one can enable ' wireframe ' in Object properties, right above Modifier wrench section, when enabling the wireframe in viewport, the high-poly also gets shown . .
    notice, when increasing size of vertix, they gain more volume, so they stick out, and are easier to see, on the retopos . .

  • @LaszloIvanyi
    @LaszloIvanyi 4 ปีที่แล้ว +1

    Well explained, thank you! At the end you may explore automatic options too, just to compare the results, this seems like a LOT of work :D

    • @LaszloIvanyi
      @LaszloIvanyi 4 ปีที่แล้ว

      @love dude I think the advantage is precise control and a lower poly model. You can decide how big of a poly you can put in a place. Automatic software cannot judge what is imortant section and what is less imortant. They work based on detail. But you might have a detail on the neck for example, skin scar veins, but you can represent it with a tube and bake the details to a texture. An automatic solution might judge it as detailful and not reduce it to a tube just a bumpy tube with a lot of poly still.
      While you are doing it manually you can say ok this is not important part, will be less seen, you can just use large chunks of polygons.
      This is one of the keypoints why I'm interested in UE5, they said polycount no longer matters, you can use your high poly model and the engine will reduce it on the fly as needed. This would mean you no longer need to bake details or retopo, just make your model and throw it in. Of course we see it when we see it. I suspect these tutorials will be a key learning point for a looong time.. 😁

    • @thornnorton5953
      @thornnorton5953 3 ปีที่แล้ว

      @@LaszloIvanyi only for static meshes. Plus, retopologized meshes are better for animating.

  • @pablo199014
    @pablo199014 4 ปีที่แล้ว

    Love your work!

  • @jasperbrooks2118
    @jasperbrooks2118 4 ปีที่แล้ว

    if you don't know, switching between vertix, line and, plane mode, is button 1, 2, 3 on keyboard, makes retopo faster . .

  • @BOOMLAT
    @BOOMLAT 9 หลายเดือนก่อน

    you are just awesome 🎉I was facing problem more than 2 years 😢but you solve that enjust 5 minutes. How??😅
    from today you are my teacher. please told me can I do anything for you teacher ❤

  • @Andytzzu1
    @Andytzzu1 4 ปีที่แล้ว

    Thaaaank you for this. I will watch it later or at uni

  • @NICOLASMOROS
    @NICOLASMOROS 3 ปีที่แล้ว

    Master Thank you!

  • @TNWP30
    @TNWP30 3 ปีที่แล้ว

    CG geek said in one of his vids of character making that we have to enable Backface curling, Project individual elements and align rotation in snapping settings

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว +2

      Yeah back have culling isn't necessary but can help

    • @TNWP30
      @TNWP30 3 ปีที่แล้ว

      @@grabbitt also if you don't mind can you like just briefly tell how backface curling works?

  • @sauravarun4383
    @sauravarun4383 4 ปีที่แล้ว

    ur a wizard grant abbit

  • @jasperbrooks2118
    @jasperbrooks2118 4 ปีที่แล้ว

    Grant, please make a series about making a. architecture ( a mansion, castle ), or a vehicle, a car, a boat, or a plane . . .

  • @RajJaiswal538
    @RajJaiswal538 4 ปีที่แล้ว +1

    Loved the video.
    Its the video i needed for months...
    But my question still stands-
    Can i do these with my decent laptop that has no good graphics card with/without some changes?

    • @andre_kirey
      @andre_kirey 4 ปีที่แล้ว +1

      You can try :) might want to decimate modifier the original sculpt for better system performance, just be careful from going too low with the decimate else the shape may deform

    • @RajJaiswal538
      @RajJaiswal538 4 ปีที่แล้ว +1

      @@andre_kirey thanks... I'll keep that in mind

  • @jeffspinner6579
    @jeffspinner6579 4 ปีที่แล้ว

    As you go thru this course, can you speak to why you chose a cavity map over an AO to bake? They are applied almost identically, though the AO's are shown to be added with a multiply mixRBG not overlay... I've started to appreciate the AO because of my work in UE4 rendering animations (someday to be a short film...) ty for any upcoming quenching of my derpyness. Ty for sharing any knowledge that makes Blender less obtuse.

  • @nickydeduck255
    @nickydeduck255 4 ปีที่แล้ว

    Thank you! I always wanted to know what to do after you done retopologizing or how do you go about making the topology "even" all around

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +1

      i talk about that in the next video :)

  • @simvik4743
    @simvik4743 4 ปีที่แล้ว

    Thanks for all the great tutorials! Just putting a wish out for a realistic human face model and texturing tutorial. :) Where the final render is super photo realistic face (best case with hair). :) I'd be happy to pay for a tutorial like that.

  • @Alex-by4zv
    @Alex-by4zv 4 ปีที่แล้ว +1

    Amazing work there as usual. Hey Grant, I was playing around with some alpha brushes the other day (GTX 1060 6Gb here) and it seems like my current GPU is too weak for that kind of modelling. I was wondering if there is a way to avoid subdividing the whole mesh and instead using some kind of adaptive subdivision locally when using alpha brush with high amount of details. Is there any work around for that kind of issue with my current GPU? Any advice on that? I appreciate the time you take to read and, hopefully, answer this one.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      its your cpu not gpu when doing this thats important

    • @Alex-by4zv
      @Alex-by4zv 4 ปีที่แล้ว

      @@grabbitt appreciate your reply, Grant. amd fx 8350 is the one I have atm, not the worst one, but it is kind of old already.

  • @brandongrey9240
    @brandongrey9240 4 ปีที่แล้ว

    I haven’t been sculpting at all in a while yet I watched this during dinner

  • @raylaurenz5623
    @raylaurenz5623 3 ปีที่แล้ว

    thankyou for the guide, im new

  • @nealcaffrey4837
    @nealcaffrey4837 3 ปีที่แล้ว

    Hello, thanks for the series of video, it's very helpfull !! Are you using the addon Bsurface for retopo? I heard it's a nice addon.. :)

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      no just basic blender

  • @anzatzi
    @anzatzi 4 ปีที่แล้ว

    perfect timing!

  • @ticoelephant664
    @ticoelephant664 4 ปีที่แล้ว

    thanks!

  • @mistakos
    @mistakos 3 ปีที่แล้ว

    First let me say a huge Thank you to all of you that do these kinds of videos, especially for amateurs like me that just want to do stuff without any financial gain out of it... just for fun! Your guides are awesome and they have helped me so much in learning things about blender which i can't find anywhere else! So.. Thank You!!!
    Secondly, i have a question if you don't mind answering. I recently sculpted a goblin head (first time trying sculpting in general, and in blender specifically). I tried to paint it. it was a bit of a mess but it came out ok. I wanted to try texture painting on it. I am not gonna put it in an animation or game. Just to render the image to have it for myself. Do I need to retopo it in order for the texture painting to work or I can do it as it is? @1:50 you talk about the decimator modifier. Will this be anough for me?

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว +1

      yes you need to retopo. the better hte retopo the easier it is to paint

  • @chekeichan
    @chekeichan 4 ปีที่แล้ว +1

    This is exactly what I need right now. I look forward to this series!

  • @Nando-gc8kb
    @Nando-gc8kb 4 ปีที่แล้ว

    Great tutorial as always! Do you still teach at Suffolk One?

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      yes at the moment :)

  • @teddyadventure337
    @teddyadventure337 4 ปีที่แล้ว

    awesome

  • @musicandhappinessbyjo795
    @musicandhappinessbyjo795 4 ปีที่แล้ว

    When is the next video coming out. Cant wait

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      probably monday

  • @Zvosab
    @Zvosab 4 ปีที่แล้ว

    Great

  • @DiegoSilva-zm3ke
    @DiegoSilva-zm3ke 4 ปีที่แล้ว

    Will you use cage to bake?
    I don't know which snap mode to use: inside or outside
    Nice work

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +1

      i dont actually know the difference with this so i assume outside

  • @njs811271
    @njs811271 4 ปีที่แล้ว

    Does anyone else actually enjoy manually retopologizing? It's almost like putting a puzzle together by combining good flow with accurate vertices.

  • @KyleLuce
    @KyleLuce 4 ปีที่แล้ว

    How do you feel about some of the guided automation tools for retopology? Some allow specifying edge flow guidance etc. It would be great to automate this if possible. :)

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +1

      yeah they can be very useful

  • @deep8673
    @deep8673 2 ปีที่แล้ว

    Thank You :)

  • @spacegriffin1446
    @spacegriffin1446 4 ปีที่แล้ว +5

    Me when grant says there may be someone who knows more than him:
    *Impossible*

  • @matthewmassey2333
    @matthewmassey2333 3 ปีที่แล้ว

    New to blender and I just had a quick question / idea. I know this video is 1yr old, with that said. Today's gaming consoles and PCs are able to display a lot more triangles on screen does this change how modeling would be done today. Do you have to still try to reduce the triangle count drastically like you would have before? For example UE5 and it's nanite tech.

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว +1

      Not yet but eventually

  • @arphaxadarphaxad1592
    @arphaxadarphaxad1592 5 หลายเดือนก่อน +1

    can i 'bake' a sculpture (something thats 1 million tri's) all the way down to 30,000 tri's (like you said in a video) than continue 'baking' that high poly figure down some more until it's low poly? (from 30,000 to 900 tri's)

    • @arphaxadarphaxad1592
      @arphaxadarphaxad1592 5 หลายเดือนก่อน +1

      thank you.

    • @grabbitt
      @grabbitt  5 หลายเดือนก่อน

      You don't do it in stages you just go straight from the high poly to low

  • @eliaslns7143
    @eliaslns7143 4 ปีที่แล้ว

    👍

  • @JavierD
    @JavierD 3 ปีที่แล้ว

    Before starting the retopology, how did you reduce the mesh at 3:50? It looks that is not the same detailed as the beginning

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว +1

      decimate

  • @somedude5951
    @somedude5951 ปีที่แล้ว

    Should such a dragon not be modeled with his mouth open, for use in games or movies?

  • @DonGoodfluff
    @DonGoodfluff ปีที่แล้ว

    Is there any chance that the character course goes on sale again?

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      It may occasionally appear bundled with other courses

  • @EbenPineal
    @EbenPineal ปีที่แล้ว

    Hello, if I understand correctly the retopology is necessary when you want to animate your sculpt? If I make a retopology on my sculptures I could animate with rig of course but could I also with this new mesh print the sculpture

    • @grabbitt
      @grabbitt  ปีที่แล้ว +1

      Yes

    • @EbenPineal
      @EbenPineal ปีที่แล้ว

      @@grabbitt okay thank you

  • @afkeagle1939
    @afkeagle1939 4 ปีที่แล้ว

    Hello Grant (Again). Do you think i can still do your beginners course to blender 2.8 in blender 2.9?

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      yes very little has changed and i will update the course where needed

    • @afkeagle1939
      @afkeagle1939 4 ปีที่แล้ว

      @@grabbitt thanks

  • @aidanmckelvie4284
    @aidanmckelvie4284 4 ปีที่แล้ว

    I'm lost at 3:30 when you instantly have a smooth dragon head to retopologies on could someone explain how he got to that point.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      I'm not sure what you mean

    • @francisangoring5352
      @francisangoring5352 4 ปีที่แล้ว

      It's the same dragon head but the multires level view is set to 0 (You can see it in the modifiers)

  • @xnagato666x
    @xnagato666x 4 ปีที่แล้ว

    Is there a way to pose models in blender? I made a hand but can't pose the fingers

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      there is a pose brush

  • @DanieleT.820
    @DanieleT.820 10 หลายเดือนก่อน

    But if you just want to 3D print the Mesh of (example) 4 million polygons, do you still need to perform the Retopology or is it not necessary??

    • @grabbitt
      @grabbitt  10 หลายเดือนก่อน +1

      No.

    • @DanieleT.820
      @DanieleT.820 10 หลายเดือนก่อน

      @@grabbitt Ah ok, perfect. Thank you.

  • @lazycatcoffeehouse1148
    @lazycatcoffeehouse1148 3 ปีที่แล้ว

    Hey Gran, what about to do it with quad mesher?
    as a Addon

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      Not used it myself

  • @Sheldinator
    @Sheldinator 3 ปีที่แล้ว

    hi im having an issue of when creating an new mesh to do other loops in different areas, im not able to merge vertices to the other loops to become one mesh. can anyone help please? they are all in the same group as its under the same selection when i select one. and if i go edit mode everything is selected.

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      Difficult to understand the issue

    • @Sheldinator
      @Sheldinator 3 ปีที่แล้ว

      @@grabbitt when you creating a new plane to go around the horn in the begining. and then you connected the seperate new plane with the one next to the eye. in my case the plane which was added by duplicating is unable to merge its vertices with the ones from the original copy of mesh. its not merging to one mesh and i have a loop around the horn which is unable to connect to my other mesh.

  • @ambientlightofdarknesss4245
    @ambientlightofdarknesss4245 3 ปีที่แล้ว

    A little help. Eveytime i exit the sculpt mode all of the fine brush details fet removed from the mesh (scales etc) idk what I'm doing wrong.

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      It's just the preview option I believe