I just want you to know I've watched you for a long time and it's a fucking *crime* this isn't one of the top viewed channels in the FGC. Seriously, you're probably the creator I anticipate the most for their next video.
somewhere out there, there's an alternative version of stardust crusaders where Kakyoin lives the initial timestop blitz from Dio only to have him come up and shin kick him
I don't often comment on YT videos, but the work you put into these videos can't be understated. They're practically works of art, and your discussion of the more *philosophical* points of the genre always make your videos compelling. Your hard work does not go underappreciated, so thank you very much for it!
My god man 😭 Insane production and a genuinely auteur view at something that's a benign standard of the genre. Incredible stuff!!!! Except for the CotA comments...
@@HQRubbishCOTA's an incredible game that's horribly misunderstood by the masses because the actual meta is so hard to grasp at first. People try to play it like a game it isn't, whether that be XvSF, Marvel 2, or any Street Fighter game. It has some of the most compelling neutral and some of the coolest conversions ever. I'd say give it another try!
A piece of art about something so niche, made with so much absurd creative flair, and expression, and depth, and variety, and love poured into every single shot. I don't mean to be hyperbolic, but words can't do justice to something like this. This is why humans create things, the insane compulsion we have to get ideas out of our heads and into the world knows no bounds. This was just an absolute joy to watch. Thank you, that's all.
Im one minute in, and homie- your editing and eye for color, texture, and framing is just...im. very impressed, and I hope YT pushes your channel, you're awesome
At 33:08 we can actually see the shadow of the briefcase stopping its ascending then disappearing. I'm so sorry for pointing that out, I just can't unsee it. Perfect work as always, the internet does not deserve you.
I was kinda surprised by not hearing about samsho and soku in this video. It's actually second and third fighting games with weird time shenanigans that comes to mind. Samsho allows to stop timer by using rage and soku... soku is extremely unique. I would've need an entire paragraph to explain why it fits for the theme of this video. Great video btw.
Samsho has a bunch of cool mechanics, I am mostly familiar with Vsp though, and while state of nothingness is a very cool "timey" mechanic-I wanted to focus on the idea of stuff that interacts with round counters mostly.
@@HQRubbish ssvsp have mechanics that interacts with round counters and it's balance strongly depends on the format. bo3 is favorable for characters with slower rage build up and better conversion of rage in to state of nothingness (which is usable only in last round until loss), while bo9 is better for characters who have better rage build up, duration and weapon flipping technique. It's kinda like Anubis and Manon case but more extreme because it affects whole roster.
Great video! As always, your production value is sky high. I liked the discussion of strategic resources in fighting games, and how Korean Tekken wasn't ready to deal with it, but I wish you'd thought about Virtua Fighter and Shun Di when discussing characters growing over time. A fully boozed up Shun Di is ridiculously strong, so much so that the opponent often has to route combos differently to reduce his drink count by hitting specific moves. And since VF allows post KO hits, both players will try to maximize their impact on the drink count, by trying to win with certain moves, and doing optimal post KO combos. He's basically the only character that can "play for meter", but the opponent can similarly play to deny this option. It's pretty cool.
I have to disagree with your take on children of the atom. It's far from ugly, with stunning graphics that for most animations are only complete in this game, stylistic redesigns of iconic characters including a wholly unique sentinel unit. Much like the sprites from alpha and dark stalkers they have been reused by capcom since inception but it is only in this game that the animations are complete. It has some of capcom's best composers including Hideki Okugawa and the soundtrack is varied and at the very least on par with alpha and dark stalkers in terms of quality. The game feels like jazz to play. There is an incredible amount of expression and freedom to the combo systems and a cast that despite being small is full of fighters that have unique properties. To call the game unremarkable is a stretch.
5:32 just pausing the video to say that your editing as absolutely insane. Truly one of the most unique fighting game content creators ever and i mean that in the best way possible. Please keep up the excellent work!
There is also Geras from MK10 that can mess with the actual round timer if I recall correctly. Its an unique mechanic but did not really fit the tone of this video.
Yeah, Geras can either add or remove 30 seconds from the clock. It's not that useful, but it's pretty funny that an avatar of time itself can actually manipulate time in-game like that
This is just... wow!! Like jesus christ man, are you okay ?? That was so beautifully well-crafted I can't imagine you could've finished this project without at least loosing part of your soul here... Best I can do is heavily congratulate you, I guess! That was absolutely insane, in the best way possible
You're the only FG content creator that actually acknowledges the legendary game that is HFTF. Legit one of the more hype and difficult games. Look up any simple combo and, compared to other games, it's tough. That's why it's so good, not to mention all the JJBA stuff ofc :). Great vid!
Loved listening to this. You got my sub. But this has been something I’ve been curious about. Character interacting with the time of the match itself. I feel one missed opportunity was mk11 geras. He had two moves to either increase or decrease the actual round timer, as well as all his time shenanigans but no one ever remembers it
I've seen plenty of Heritage gameplay, but I've never seen that before! Also, what about Geras' (MK11) banned clock-altering moves, where he can literally add or remove time from the timer?
I know that this is not the central piece of the video but I really have to praice your animation bro you didn't have to do it you could have just put a simple png with your character and called it a day but instead you decided to create unique animated sections that are filled with its own unique charm that complemented the comentary of the video perfectly it's been a while since I have seen someone do something with this kinda of style so it's really refreshing I really hope you keep this kind of style Its the first time I stumbled on your Chanel I have seen a few of your videos but you have a really unique way to communicate and the animation really enhances it you have something special brother and I'm all here for it I'm subscribing
Awesome video, as always! I was slightly expecting a shout to Vlov from MBTL, being another character that becomes weaker the more rounds it takes to win a game, though in a different way than those presented here. In a fun twist, no resource is involved at all - in a way, he's the "truest" version of a character being affected by time, since it is a bit of an inevitability. Others will need to build resources to become stronger (or delete rounds), but he simply gets his best properties when his back to the wall - the closest "being one round from losing" is to the start of a game, the stronger he becomes as a character overall. ... or not! In fact, this includes the JoJo time-stoppers, but having games that are best of 1 round nullifies their advantages entirely. Meaning, instead of having their power aways decrease as the number of rounds to win increases, it spikes as "strongest" in a best of 3 - becoming weaker as more rounds are added, as well as when a single round decides all. Cool stuff!
huh this was unexpectedly well done. I thought this would be a essay on fighting game characters that could effect time with minimal editing but nah i get some good genuine quality content good job on this.
The video is as fantastic as the others you posted, It amazes me how you can express yourself so brightly. I loved the other miniature! too bad apparently it did'nt work. You inspire me
The 3d animation is made in Blender and post processed in After Effects. I'll be doing a sort of post-mortem stream where I go through some of the production soon (and the vod will be available on the channel).
I was put off a bit by the persona you used to represent yourself for this video, but I realized that as you went further and further in depth into this topic, I realized I am having a forbidden meeting with the devil where he shares with me his wisdom few are allowed to know... (That wisdom being a FG balance lecture) Another note, a time themed character I thought about while watching this was the character of "Isaac" from the skullgirls, who was an option to vote upon nearly a decade ago during the games first wave of DLC. Only one video exists (that I know of) of how he would've played, displaying his ability to use a move in the future during the present. However, I think that concept of time isn't appropriate to how you present it in this video. What an incredible film
I swear Rubbish I love to see u in person on the videos, u bring energy that no one else does in game bloging, love u looking forward to latest u..ggs bru glhf keep inspiring
Seriously tho great video I can't stress that enough that honestly keep up the great work, do it at your own pace and ofc have fun while doing so. Cause legit this is some great sht indeed the only nitpicking I can do is there's no (like even if it's really brief) Sakuya from Touhou Hisoutensoku segment she too is an character similar to Dio except she probably embodies the stand more than Dio himself. But overall tho keep this up while having fun cause legit this is a great video.
Great video and amazing work. You made me remmeber than even the mangaka was in troublr about what to do because of time stop for continuing the story of Jojo 😂
You put to words how Akuma was so messed up in tekken 7 in a great way. I would always come back to the conclusion that the super bar is the issue but it's not so simple to express to others that it isnt in fact that he'd deal 70 damage before the combo started scaling, but rather, that he threw away a round building meter to close out a game/match. Great video man. 10/10.
Actually in Jojo’s hftf the health bars for both players in the round is reset to 0 and grows back to full, so if another time stopper escapes and hits the person who stopped time in round start that person immediately dies as well since both of them at round start are 1 hits.
I keep thinking your uploading a new video with similar titles just to see you changed the title on this one 3 time since I've fallen asleep. Lol. Still sick ass vid man. Your production value is mad fire.
I love games, and characters that become gods at the end of things lol. Like in mobas, or rpgs, or in fighting games, characters like this. Even lore wise I love black susanoo since he's hazama in his' true body.
this video could be just the cartoon sounds and i still would like the shit out of it holy fuck the amount of effort that was put into those animations
This is some wild production quality, holyy. Regardless of the subject matter and how it's tackled, it's just a joy to watch. but why is CotA getting shot like that tho
Firstly, thanks for watching! I don't know if I have that much interesting stuff to say about Tekken 8. I definitely have some opinions about omnipresent system mechanics like Heat (or Drive in SF6), but I think they are somewhat surface level observations.
welp, fighting games, the 3d ones in specific, already have a time stop mechanic. its called juggling. once you get lunched, its almost like a time-stop, you can put your controller down for 12-15 seconds, bacuse (like in a proper time-stop) you wont be able to do anything.
I found this video to be enteraining but I think it could have been improved by added more examples and somehow reducing the overall length of the video. 1. Junpei Iori from Persaon 4 Ultimax has a similar token mechanic similar to Manon in that if he scores 5 bat hits he gets a permanent "home run" buff making him the strongest character in the game. 2. Frank West of MvC3 as a level up mechanic, that not only powers up his personal damage but also makes his assist the strongest in the game 3. Phoenix Wright also has a similar mechanic in that if he gathers enough "evidence" through searching the battlefield, he enters a powered up "Turnabout" state where his range and damage, and juggling ability is vastly increased.. 4. Super Saiyan 4 Gogeta from DBFZ can exclusively take advantage of the shrenron mechanic by producing a dragon ball if he lands his anti-air or assist attack 5. Vlov Arkhangel from Melty Blood type: Lumina gets a permanent buff to his ranged attacks turning them from ice to fire only after he loses a single round.
Another outstanding video. Every other FG related creator should feel completely embarrassed by the gap in quality left between your work and theirs, and that's not even to speak of how well presented everything you do is. Please keep up the great work!
i mean... i'm almost speechless. you need to change your name or something, because you have essentially ascended and evolved on your production value and script writring, incredible incredible work!
Great video, fun narrative and effects, the works, but imo you REALLY gotta fix up the title and thumbnail- I almost didnt watch it because i couldnt tell at all what it was even remotely about, and my first response to that is to not care- not to be interested. And I'm even a subscriber because I've liked all your work, but my subs are a huge and eclectic list, so remembering everyone's niche is not something I'm always (or even frequently) able to do. This will blow up if you can make it more appealing to click when recommended, I know it.
I AM WORKING ON A FIGHTING GAME AND JUST RELEASED A 'PIXIE' CHARACTER WHO I WAS WORRIED MAY TRY TO TIME OUT OPPONENTS JUST 2 DAYS AGO AND I LIVE IN POMONA CALIFORNIA, WHAT IS THIS
I basically died like 8 times in the process of making this video, so be kinder than usual.
So you're better than Jesus
YEAH NO FUCKING WAY DUDE HOLY SHIT
I just want you to know I've watched you for a long time and it's a fucking *crime* this isn't one of the top viewed channels in the FGC. Seriously, you're probably the creator I anticipate the most for their next video.
you know what they say the third strike is what counts
I will write a comment for the algo.
somewhere out there, there's an alternative version of stardust crusaders where Kakyoin lives the initial timestop blitz from Dio only to have him come up and shin kick him
The shin is the weakest part of the human body
I'm from Pomona Ca, this video scared the shit out of me
This whole thing was a ruse to find you.
Yea I went to Cal Poly and I shit my pants too, too bad they got rid of most of the games after the pandemic
I don't often comment on YT videos, but the work you put into these videos can't be understated. They're practically works of art, and your discussion of the more *philosophical* points of the genre always make your videos compelling.
Your hard work does not go underappreciated, so thank you very much for it!
Thanks for watching!
My god man 😭
Insane production and a genuinely auteur view at something that's a benign standard of the genre. Incredible stuff!!!!
Except for the CotA comments...
COTA had to crawl like an evil and ugly worm so XvSF could fly like a beautiful butterfly.
@@HQRubbishCOTA's an incredible game that's horribly misunderstood by the masses because the actual meta is so hard to grasp at first. People try to play it like a game it isn't, whether that be XvSF, Marvel 2, or any Street Fighter game. It has some of the most compelling neutral and some of the coolest conversions ever. I'd say give it another try!
@@Eggroll3s Yeah I'm not on board for the CotA hate either. Amazing video otherwise!
absolutely agree what a horrible take, sounds like someone who didn't play the arcade version
First time I am hearing about COTA hater, funny enough I remember first time seeing it in a friends house and man was the presentation on point!
your production is absolutely insane.
A piece of art about something so niche, made with so much absurd creative flair, and expression, and depth, and variety, and love poured into every single shot. I don't mean to be hyperbolic, but words can't do justice to something like this. This is why humans create things, the insane compulsion we have to get ideas out of our heads and into the world knows no bounds. This was just an absolute joy to watch. Thank you, that's all.
Im one minute in, and homie- your editing and eye for color, texture, and framing is just...im. very impressed, and I hope YT pushes your channel, you're awesome
What a barrage of kind words! Thank you!
At 33:08 we can actually see the shadow of the briefcase stopping its ascending then disappearing. I'm so sorry for pointing that out, I just can't unsee it.
Perfect work as always, the internet does not deserve you.
It's so over........
I was kinda surprised by not hearing about samsho and soku in this video. It's actually second and third fighting games with weird time shenanigans that comes to mind. Samsho allows to stop timer by using rage and soku... soku is extremely unique. I would've need an entire paragraph to explain why it fits for the theme of this video.
Great video btw.
Samsho has a bunch of cool mechanics, I am mostly familiar with Vsp though, and while state of nothingness is a very cool "timey" mechanic-I wanted to focus on the idea of stuff that interacts with round counters mostly.
@@HQRubbish ssvsp have mechanics that interacts with round counters and it's balance strongly depends on the format. bo3 is favorable for characters with slower rage build up and better conversion of rage in to state of nothingness (which is usable only in last round until loss), while bo9 is better for characters who have better rage build up, duration and weapon flipping technique. It's kinda like Anubis and Manon case but more extreme because it affects whole roster.
Great video! As always, your production value is sky high. I liked the discussion of strategic resources in fighting games, and how Korean Tekken wasn't ready to deal with it, but I wish you'd thought about Virtua Fighter and Shun Di when discussing characters growing over time.
A fully boozed up Shun Di is ridiculously strong, so much so that the opponent often has to route combos differently to reduce his drink count by hitting specific moves. And since VF allows post KO hits, both players will try to maximize their impact on the drink count, by trying to win with certain moves, and doing optimal post KO combos. He's basically the only character that can "play for meter", but the opponent can similarly play to deny this option. It's pretty cool.
I have to disagree with your take on children of the atom. It's far from ugly, with stunning graphics that for most animations are only complete in this game, stylistic redesigns of iconic characters including a wholly unique sentinel unit. Much like the sprites from alpha and dark stalkers they have been reused by capcom since inception but it is only in this game that the animations are complete. It has some of capcom's best composers including Hideki Okugawa and the soundtrack is varied and at the very least on par with alpha and dark stalkers in terms of quality. The game feels like jazz to play. There is an incredible amount of expression and freedom to the combo systems and a cast that despite being small is full of fighters that have unique properties. To call the game unremarkable is a stretch.
Nah it’s mid
@@yaboitaye1641nigga, you are mid
IM GONNA NEED YOU TO SAY IT AGAIN
5:32 just pausing the video to say that your editing as absolutely insane. Truly one of the most unique fighting game content creators ever and i mean that in the best way possible. Please keep up the excellent work!
I'll try!!!
There is also Geras from MK10 that can mess with the actual round timer if I recall correctly. Its an unique mechanic but did not really fit the tone of this video.
That sounds pretty sick, did not know that.
He's from 11
@@BALL_EATER1964 thanks for the correction!
Yeah, Geras can either add or remove 30 seconds from the clock. It's not that useful, but it's pretty funny that an avatar of time itself can actually manipulate time in-game like that
Fantasy Strike is buried below Pomona lol
Quick, get the shovel!!
Wester egg and easter egg made me laugh out loud lmao!
This deserves so many more views holy shit I love your animation
Love the low poly devil jin look. Great content man you easily became one of my favorite FG creators! Keep it up! 🤩🤩🤩🤩
I'll try!
I'm really enjoying the style of this video, the 3d renders look great!
i love the artstyle and the little hints. especially at 20:45. great video.
love the mario 64 clock deformation
The editing and visuals of this video is fucking incredible. You deserve more than 15K subs
This is just... wow!! Like jesus christ man, are you okay ?? That was so beautifully well-crafted I can't imagine you could've finished this project without at least loosing part of your soul here... Best I can do is heavily congratulate you, I guess! That was absolutely insane, in the best way possible
This was...a very nice, informative, curious, and INSANELY WELL edited and crafted video.
I hope you see the viewerbase you deserve.
You're the only FG content creator that actually acknowledges the legendary game that is HFTF. Legit one of the more hype and difficult games. Look up any simple combo and, compared to other games, it's tough. That's why it's so good, not to mention all the JJBA stuff ofc :). Great vid!
I loved this storytelling style. Never seen it before. Instant sub
Welcome aboard!
Loved listening to this. You got my sub. But this has been something I’ve been curious about. Character interacting with the time of the match itself. I feel one missed opportunity was mk11 geras. He had two moves to either increase or decrease the actual round timer, as well as all his time shenanigans but no one ever remembers it
I've seen plenty of Heritage gameplay, but I've never seen that before!
Also, what about Geras' (MK11) banned clock-altering moves, where he can literally add or remove time from the timer?
My modern MK-knowledge is sadly quite lacking. MKX was really the last one I paid much of any attention to.
@@HQRubbish Aye, fair enough
Bro your video deserves 100k views
this animation was so cool, so much creativity and passion in every scene
This was such whiplash of what i thought it was gonna be
I know that this is not the central piece of the video but I really have to praice your animation bro you didn't have to do it you could have just put a simple png with your character and called it a day but instead you decided to create unique animated sections that are filled with its own unique charm that complemented the comentary of the video perfectly it's been a while since I have seen someone do something with this kinda of style so it's really refreshing I really hope you keep this kind of style Its the first time I stumbled on your Chanel I have seen a few of your videos but you have a really unique way to communicate and the animation really enhances it you have something special brother and I'm all here for it I'm subscribing
babe cancel all my meetings my favorite youtuber has uploaded
You can't make me responsible for all of your meetings being cancelled, think of the consequences!!
Bro, you have ascended to the next plane of content creation
Delicious video to watch.
Thanks for the hard work.
Awesome video, as always!
I was slightly expecting a shout to Vlov from MBTL, being another character that becomes weaker the more rounds it takes to win a game, though in a different way than those presented here.
In a fun twist, no resource is involved at all - in a way, he's the "truest" version of a character being affected by time, since it is a bit of an inevitability. Others will need to build resources to become stronger (or delete rounds), but he simply gets his best properties when his back to the wall - the closest "being one round from losing" is to the start of a game, the stronger he becomes as a character overall.
... or not! In fact, this includes the JoJo time-stoppers, but having games that are best of 1 round nullifies their advantages entirely. Meaning, instead of having their power aways decrease as the number of rounds to win increases, it spikes as "strongest" in a best of 3 - becoming weaker as more rounds are added, as well as when a single round decides all. Cool stuff!
Consistently blown away by the level of production this channel puts out
huh this was unexpectedly well done. I thought this would be a essay on fighting game characters that could effect time with minimal editing but nah i get some good genuine quality content good job on this.
The video is as fantastic as the others you posted, It amazes me how you can express yourself so brightly.
I loved the other miniature! too bad apparently it did'nt work. You inspire me
I really enjoy your style of animation. Do you mind me asking what program you use?
The 3d animation is made in Blender and post processed in After Effects.
I'll be doing a sort of post-mortem stream where I go through some of the production soon (and the vod will be available on the channel).
I was put off a bit by the persona you used to represent yourself for this video, but I realized that as you went further and further in depth into this topic, I realized I am having a forbidden meeting with the devil where he shares with me his wisdom few are allowed to know...
(That wisdom being a FG balance lecture)
Another note, a time themed character I thought about while watching this was the character of "Isaac" from the skullgirls, who was an option to vote upon nearly a decade ago during the games first wave of DLC. Only one video exists (that I know of) of how he would've played, displaying his ability to use a move in the future during the present. However, I think that concept of time isn't appropriate to how you present it in this video. What an incredible film
NEW RUBBISH VIDEO LETS GOOOO, you deserve so many more subs man, the production quality and insight is just insane.
i'm not sure why but "It's only over when the fat lady sings" stuck with me from this
Every video you make blows me away, someone give this man some more subs!
The quality of this video is crazy. You deserve more viewers. ❤
I swear Rubbish I love to see u in person on the videos, u bring energy that no one else does in game bloging, love u looking forward to latest u..ggs bru glhf
keep inspiring
I feel a rabbit hole coming along
It always seems impossible to keep making these videos better and better, but you consistently succeed in that. Cheers!
Seriously tho great video I can't stress that enough that honestly keep up the great work, do it at your own pace and ofc have fun while doing so.
Cause legit this is some great sht indeed the only nitpicking I can do is there's no (like even if it's really brief) Sakuya from Touhou Hisoutensoku segment she too is an character similar to Dio except she probably embodies the stand more than Dio himself.
But overall tho keep this up while having fun cause legit this is a great video.
I guess that’s what Derrida ment when he spoke about proper deconstruction.
Great video and amazing work. You made me remmeber than even the mangaka was in troublr about what to do because of time stop for continuing the story of Jojo 😂
Someone has been playing, or at least been listening to, Dark Tide
You put to words how Akuma was so messed up in tekken 7 in a great way. I would always come back to the conclusion that the super bar is the issue but it's not so simple to express to others that it isnt in fact that he'd deal 70 damage before the combo started scaling, but rather, that he threw away a round building meter to close out a game/match. Great video man. 10/10.
Actually in Jojo’s hftf the health bars for both players in the round is reset to 0 and grows back to full, so if another time stopper escapes and hits the person who stopped time in round start that person immediately dies as well since both of them at round start are 1 hits.
I keep thinking your uploading a new video with similar titles just to see you changed the title on this one 3 time since I've fallen asleep. Lol. Still sick ass vid man. Your production value is mad fire.
I wish I knew how youtube functioned
COTA is sick man wtf....
I can't imagine the amount of work that went into this video!! Good job!
I love games, and characters that become gods at the end of things lol.
Like in mobas, or rpgs, or in fighting games, characters like this. Even lore wise I love black susanoo since he's hazama in his' true body.
this video could be just the cartoon sounds and i still would like the shit out of it holy fuck the amount of effort that was put into those animations
This is some wild production quality, holyy. Regardless of the subject matter and how it's tackled, it's just a joy to watch.
but why is CotA getting shot like that tho
the rubbo drome looks an awful lot like the tekken tag 2 theater stage
👁
Man is changing his video titles more often than FD Signifier changes his thumbnails
This is great work!
Wish there was a science to this shit
Thanks for watching!
You're doing the lords work with this production value.
When tekken 8 video?
Firstly, thanks for watching!
I don't know if I have that much interesting stuff to say about Tekken 8. I definitely have some opinions about omnipresent system mechanics like Heat (or Drive in SF6), but I think they are somewhat surface level observations.
welp, fighting games, the 3d ones in specific, already have a time stop mechanic. its called juggling. once you get lunched, its almost like a time-stop, you can put your controller down for 12-15 seconds, bacuse (like in a proper time-stop) you wont be able to do anything.
Darktide music cameo, we love to hear it
Really interesting thing, i thought you were gonna talk about the actual literal round clock, but no, time itself
this video is amazing thank you for putting it out
Glad you enjoyed it!
Excuse me was that the Cowboy Bepob intro!? Also, the editing and setup for this video are cleaner than an optimized genei jin combo, like damn 😂
We bebin and bopin.
I love how this video was done
Incredible video essays
Amazing video, can't wait for the next!
dude i was just looking at your videos after a long time not watching you AND YOU JUST UPDATE? time really its on my side
I found this video to be enteraining but I think it could have been improved by added more examples and somehow reducing the overall length of the video.
1. Junpei Iori from Persaon 4 Ultimax has a similar token mechanic similar to Manon in that if he scores 5 bat hits he gets a permanent "home run" buff making him the strongest character in the game.
2. Frank West of MvC3 as a level up mechanic, that not only powers up his personal damage but also makes his assist the strongest in the game
3. Phoenix Wright also has a similar mechanic in that if he gathers enough "evidence" through searching the battlefield, he enters a powered up "Turnabout" state where his range and damage, and juggling ability is vastly increased..
4. Super Saiyan 4 Gogeta from DBFZ can exclusively take advantage of the shrenron mechanic by producing a dragon ball if he lands his anti-air or assist attack
5. Vlov Arkhangel from Melty Blood type: Lumina gets a permanent buff to his ranged attacks turning them from ice to fire only after he loses a single round.
Junpei needs 10 home runs (40 hits), also he's not that good with it.
This should be viewed more
When the world needed him most
incredible video, please continue to make more! ❤❤
tought this was going to be about round timers
Happy ending is just a snapshot in time
Enjoy the ride, with ups and downs
That was great, thank you.
Just realized this is the same person who made that response video to mainmans Akuma video
Another outstanding video. Every other FG related creator should feel completely embarrassed by the gap in quality left between your work and theirs, and that's not even to speak of how well presented everything you do is. Please keep up the great work!
i mean... i'm almost speechless. you need to change your name or something, because you have essentially ascended and evolved on your production value and script writring, incredible incredible work!
this video was so good that it died for my wake up dps
Here before this blows up, anyone else?
The production is increible ❤
Who are you and why is your editing insanely good?
This presentation is gorgeous
This video is amazing holy shit dude.
Aha! Finally a youtuber to fill the Erick Wright shaped hole in my heart.
Fantastic video!
did you draw that professor ryu drawing or something
Babe wake up
New Rubbish kino just dropped
Why is this sleep paralysis demon talking to me about fighting games, and why are they spittin?
Work is tough to come by for day-time sleep paralysis demons these days.
Great video, fun narrative and effects, the works, but imo you REALLY gotta fix up the title and thumbnail- I almost didnt watch it because i couldnt tell at all what it was even remotely about, and my first response to that is to not care- not to be interested. And I'm even a subscriber because I've liked all your work, but my subs are a huge and eclectic list, so remembering everyone's niche is not something I'm always (or even frequently) able to do.
This will blow up if you can make it more appealing to click when recommended, I know it.
Shits hard
Geras in MK11 has an ability where he can add or remove time from the clock. Whichever is better for him
This is great stuff G
When Rubbish puts out a video, it's my time that's stopped
I AM WORKING ON A FIGHTING GAME AND JUST RELEASED A 'PIXIE' CHARACTER WHO I WAS WORRIED MAY TRY TO TIME OUT OPPONENTS JUST 2 DAYS AGO
AND I LIVE IN POMONA CALIFORNIA, WHAT IS THIS
Rubbish! This visuals are fire!
Interesting watch.
Cant believe you didn’t show tager circus. Unbelievable.