My concept was to use UA Eberron Artificer wizard to lev 2 for the potion of Growth and the Potion of Climbing. With growth you can grapple a creature of any size because the restriction to size only applies for medium and smaller creatures. The Spiderclimb is what can make this work. You just move over the cliff or bridge before dropping them as a free action. Normally even a creature with climb speed needs it's hands to climb but the climbing potion allows you to climb with hands free to grapple. I am thinking tabaxi because the mv boost ability will counter the speed reduction penalty for grappling allowing my to run up walls and drop them off as free at 40-50' depending on class and level(Monk or Barbarian +mobile feat).
Jason Secretsword This is not going to work the way you think, but increasing your character size for grappling is a smart move if you have a very high strength score.
I wish moving would be calculated by your push/pull/drag capacities. I doesn't really make sense that a Goliath can't move at full speed while dragging a 150lb humanoid while they can physically move over 1000lbs with ease. Other than that, the shove/grapple mechanics are fairly simple and straightforward compared to other editions.
One question I have is that seeing as a grapple reduces the opponent's movement to zero in theory providing you can reach a flying opponent if you grapple them successfully would that cause the flying creature to effectively fall?
If the fighter grappled the creature (action) then moved (at half speed for dragging), he couldn't also dash in the same round could he? As for "dropping" the creature, I agree ; dropping a creature is not the same thing as dropping your sword. A creature wouldn't just freely submit to being dropped off the ledge and would presumably try to resist it in some way. Either a shove action next turn, or allow the creature a save of some kind to grab the ledge before it falls to it's doom if the DM really wants it all to happen in the same round.
You are correct. But if the fighter had action surge, they could use the additional action to dash at half speed while dragging the creature or use the shove action.
i would argue that u have the creature over ur head in ur total controll, the act of droping it is simple enuf and there is naught they can do to stop you.
Is the following Drag scenario ruled correctly? COMBAT BEAR Druid, Circle of the Moon (Concentration Spike Growth+WildShape Bear+Grapple+movement): Round 1. Cast Spike Growth (concentrate) and position at the edge of the spikes. Try to be right at the edge so an enemy can meet you at the edge of the Spike Growth zone. They will want to take the shortest route because they don't want to hurt themselves any more than they have to - expect them to get an attack on you. At the end of the Round, take your Bonus Action and become a Brown Bear (19 STR). Can I do that at the end of the round? I want the victim to think he's about to engage with a wimpy dude with a stick and wooden shield in leather armor. Round 2. Grapple your opponent (1 action). Drag them (half speed for a bear is 20ft) so your body is still at the edge of the Spike Growth zone and your opponent is in the Damaging Zone (movement phase). Then use a second Bite attack that the bear has. I don't think I can take a Dash action to move again on the second attack because it is not considered a full action (right?). Does this work in the rules? Some specific questions... Popping the bonus action at the end of the round instead of at the end of your turn. Also, Dragging someone in spikes assessed at (2d4) x 4 squares of movement? Also, does a bear have enough ability to Grapple- using your Athletics proficiency and the Bears Strength?
Problem with this rule is that it fails to include strength restrictions of the grappler. A 3 str character can't budge 90 pound of gear but he can drag a 4000 pound rhino at half his movement rate. He should not be able to keep it from moving, let alone drag it around. :/
You quote the book incorrectly!!! Moving a grappled creature PHB: When you move, you can drag or carry the grappled creature with you, but your speed is halved, UNLESS the creature is 2 or more sizes SMALLER than you. In the video you say: unless the creature is 2 sizes LARGER than you. Big difference. So, according to the phb, as long as the grappled creature is 2 or more sizes smaller, it can be picked up or dragged by the larger creature WITHOUT any penalty to movement speed. Alternatively, a creature can’t grapple with another creature that is 2 sizes larger at all BUT it can attempt to climb onto it.
I would say you make a strength contest against the creature and if the creature beats your strength check you both fall of together. Because grappling is an art that envolves two creatures tied up in various martial positions.
It says drag OR carry. This stuff is super vague.
edit: I read the sage advice and shove is the way to go in regards to this question.
Some rules are intended to be vague.
My concept was to use UA Eberron Artificer wizard to lev 2 for the potion of Growth and the Potion of Climbing. With growth you can grapple a creature of any size because the restriction to size only applies for medium and smaller creatures. The Spiderclimb is what can make this work. You just move over the cliff or bridge before dropping them as a free action. Normally even a creature with climb speed needs it's hands to climb but the climbing potion allows you to climb with hands free to grapple. I am thinking tabaxi because the mv boost ability will counter the speed reduction penalty for grappling allowing my to run up walls and drop them off as free at 40-50' depending on class and level(Monk or Barbarian +mobile feat).
Jason Secretsword This is not going to work the way you think, but increasing your character size for grappling is a smart move if you have a very high strength score.
I wish moving would be calculated by your push/pull/drag capacities. I doesn't really make sense that a Goliath can't move at full speed while dragging a 150lb humanoid while they can physically move over 1000lbs with ease.
Other than that, the shove/grapple mechanics are fairly simple and straightforward compared to other editions.
I'll take simple any day.
One question I have is that seeing as a grapple reduces the opponent's movement to zero in theory providing you can reach a flying opponent if you grapple them successfully would that cause the flying creature to effectively fall?
Yes.
If the fighter grappled the creature (action) then moved (at half speed for dragging), he couldn't also dash in the same round could he?
As for "dropping" the creature, I agree ; dropping a creature is not the same thing as dropping your sword. A creature wouldn't just freely submit to being dropped off the ledge and would presumably try to resist it in some way. Either a shove action next turn, or allow the creature a save of some kind to grab the ledge before it falls to it's doom if the DM really wants it all to happen in the same round.
You are correct. But if the fighter had action surge, they could use the additional action to dash at half speed while dragging the creature or use the shove action.
i would argue that u have the creature over ur head in ur total controll, the act of droping it is simple enuf and there is naught they can do to stop you.
Is the following Drag scenario ruled correctly?
COMBAT BEAR Druid, Circle of the Moon (Concentration Spike Growth+WildShape Bear+Grapple+movement):
Round 1. Cast Spike Growth (concentrate) and position at the edge of the spikes. Try to be right at the edge so an enemy can meet you at the edge of the Spike Growth zone. They will want to take the shortest route because they don't want to hurt themselves any more than they have to - expect them to get an attack on you. At the end of the Round, take your Bonus Action and become a Brown Bear (19 STR). Can I do that at the end of the round? I want the victim to think he's about to engage with a wimpy dude with a stick and wooden shield in leather armor.
Round 2. Grapple your opponent (1 action). Drag them (half speed for a bear is 20ft) so your body is still at the edge of the Spike Growth zone and your opponent is in the Damaging Zone (movement phase). Then use a second Bite attack that the bear has. I don't think I can take a Dash action to move again on the second attack because it is not considered a full action (right?).
Does this work in the rules? Some specific questions... Popping the bonus action at the end of the round instead of at the end of your turn. Also, Dragging someone in spikes assessed at (2d4) x 4 squares of movement? Also, does a bear have enough ability to Grapple- using your Athletics proficiency and the Bears Strength?
Problem with this rule is that it fails to include strength restrictions of the grappler. A 3 str character can't budge 90 pound of gear but he can drag a 4000 pound rhino at half his movement rate. He should not be able to keep it from moving, let alone drag it around. :/
It's a game.
You quote the book incorrectly!!!
Moving a grappled creature PHB: When you move, you can drag or carry the grappled creature with you, but your speed is halved, UNLESS the creature is 2 or more sizes SMALLER than you.
In the video you say: unless the creature is 2 sizes LARGER than you. Big difference.
So, according to the phb, as long as the grappled creature is 2 or more sizes smaller, it can be picked up or dragged by the larger creature WITHOUT any penalty to movement speed.
Alternatively, a creature can’t grapple with another creature that is 2 sizes larger at all BUT it can attempt to climb onto it.
I would say you make a strength contest against the creature and if the creature beats your strength check you both fall of together. Because grappling is an art that envolves two creatures tied up in various martial positions.
What you are describing is the same mechanic basically as the shove.