Hey there, I'm the other builder alongside Ninebyte, we are so hyped to see Asmon checking out our project! Finished versions will be released soon, we can't wait for you guys to experience it!
It’s honestly mind boggling to me that we’re at the point in video games that modders are making full on early 2000s rpg experiences inside of a relatively small indie game. Just amazing.
It’s fantastic but just remember that it’s usually easier to build upon an established platform than to create a platform from scratch. That being said for anything from a AA and AAA game I have zero patience or sympathy for unfinished games.
Never forget. DOTA came from a mod for warcraft 3, league got inspired by it and popularised it. An entire new genre of game was born from a mod pack for a blizzard RTS
@@ethanwalker955 Also Counter-Strike was a mod for Half-Life. It's funny how the community makes the best games out of games. And now the devs use them as cash grabs.
Thank you so much for checking out the video. @dhakhar and I are super happy to have the full free version out in January (edit: Its Feb 25th and looks like a few more weeks and it's done! Gotta get it right!) for everyone to experience!
The thing about Valheim, which is the game I'm playing most right now, is that it's unplayable multiplayer. The netcode is so garbage it simply can't be played with friends reliably or be enjoyable. Apparently the reason no one can fix the lag is because you would have to recode the entire game from the ground up to fix it.
@@wickian9571 Nah, there's a netcode mod through Comfy Valheim that fixes Valheim so you can play with 50+ people without lag. Maybe even more now, I haven't played for a year.
@@Ligael_Verne From what I understand that's exactly what happened. They made the game to be single player, then added in multiplayer as an afterthought a bit before release. Or at least that what I read somewhere.
Now I'm not into valheim as a player cause well I don't own it. However it does impress me. This mod especially. Anyways is the valheim team not considered indie? If so I also imagine since valheim kinda dies in popularity they may be running off income and revenue to stay afloat, meaning they may not have the resources to hire anyone new. They could however at the least reach out to this guy and his team and collaborate or partner with them for a deal or something. Tbh if this stuff was put officially into valheim then I would most likely buy it
When it released in Xbox gamepass it was dang near unplayable... I got to the plains and couldn't handle how hard that it plus the lag. I upgraded consoles since. It runs smooth as melted butter on a warm piece of toast. Only lag is a one second stutter on the half hour autosave
@@HighBongHurleymust of been your internet pal it was fine for me on Xbox and my mate we smashed it everyday and in my mate's world he had a massive compound with walls and trenches everywhere and it never lagged with two of in.
The valheim devs released a statement to modders asking for mods to not be behind paywalls. this was because there were groups of modders selling mod packs. they ended up making the mod packs free. I don't think people would do that again.
@@ferretdash Mental, considering the drought of content after abandoning their first roadmap after sales numbers skyrocketed. Not really one who likes paid mods, but someone has to deliver content somehow.
@@adamkantar2493 Gonna pretend this isn't bait to just say that anyone who has actually played the game understands the beauty of it, it doesn't need high tier graphics to be an amazing game
This is so so so very cool to see a bunch of passionate people take a really great game and just go all out with creativity. Triple A devs really need to take a step back and take a long long long long hard look at this project, then go back to work and talk to their publishers, and let's get the industry moving in this direction. Today I actually got some hope for the future of gaming. Mad Mushroom should pull all these guys in for a meeting.
This game tends to bring out that young creative in all of us that had grand ideas for things we wanted to make and when we see another persons best work it rekindles our inspiration to push for even bigger and better ideas ourselves. The best part about the game is the community itself.
There isnt more stuff like this because the devs didnt bother putting in tools to make it easier to create large scale projects. Sure it can be done as we can see here, but its a lot harder than it should/needs to be.
The Devs dont respect the modding community of Valheim at all. No mod tools, regularly putting own the tiniest little updates (to bugs) that constantly break mods (rather than bundling several bug fixes together), and any mod-discussion is relegated to the very bottom of the Valheim discord, like the red-headed stepchild Irongate sees them as. One of my buddies is a modder and he came up with a netcode fix that allows up to 100 people to play on his server. His main job is programming for a fortune 500 company. He tried to share his code with Irongate and they flatout ignored / refused to give him the time of day. Their "vision" is a game for 10 or less players and they refuse to expand their vision to accommodate what players have been clamoring for from this game.
@@mateobarrett6829 They're focusing on completing the game they envisioned, proper mod support can come after when everything is polished and complete. Implementing proper mods and external input can be implemented after everything is complete and working as intended and they can shift their focus to supporting mod tools and implementing additional content
@@mateobarrett6829 "respecting the modding community" not every game welcomes mods. That has nothing to do with respect. The exact same thing can be said about modders not "respecting" the developer's vision of the game. So silly.
@@mateobarrett6829I mean as is their prerogative. It's their game after all. If all they want to do is create the game they envisioned and not facilitate ways to alter that vision I can respect that. It's not like it's an attack on the community.
They really need to hire passionate people like this for Valheim. The updates are coming too slow. Valheim with friends was my best gaming experiense in decades.
So true. That is my biggest gripe with Valheim. It's a nice little experience but it gets boring fairly quickly. There just isn't enough content. An outstanding foundation for a game but it's currently like 5% of what it could be. Sooo much wasted potential.
I skipped around the video without sound. How is Goth involved in this? Providing capital to the devs? Agree though, I have watched many hours of Goth raiding in Destiny and Destiny 2. Cool to see how he has evolved over the years.
The struggle with Valheim's performance seems to be linked with terraforming. I'm guessing, given the quality of their work, they found a way to resolve this.
I can see that being the reason. I've observed when players make changes to the map it has to load them in over the original. It's kinda annoying. Also render distance needs to be allot further.
the terraforming has been fixed for a long time now. the real problem is all the small pieces count as their own game objects, rather than 1 game object per building.
@@simpson6700 Ok, I played a few months ago and the performance was fine, but I also just got a new PC, so I thought it was that. Will be interesting to see how it runs.
@@donalddouds6033 I know the code for this might be a bit much, but if a structure meets stability requirements it should a "add" itself to form a unique entity. These new entities would need a hitbox code assigned at merge, adding 1 hitbox location extra per add. It might at least cut the render everything singular problem.
This was god tier levels of amazing. The thought, planning, commitment and just pure dedication put into this. All who are working on this is insanely dedicated to what they love and its just so amazing.
I have been waiting for somebody to actually do something like this!!! I've got close to 500 hours in Valheim, and this is making me so hyped to go back. This is beyond impressive
This is beyond video game/modding talent. You guys are artists and some of the most creative people i've ever seen, making something out of nothing is not easy.
I set up a server and had roughly 20 mods installed. It was insane fun for about 2 weeks until they updated the game and I couldn't figure out how to make it work anymore and haven't played since. It took me like 40 hours of work making all the overhaul stuff work without lagging then the devs updated and poof all gone lol. It's one of those scenarios where you just wish the modders were apart of the dev team tbh. I'm a construction worker and play Valheim irl a lot lol, and the building in game is some of the most fun and rewarding imo.
Makes me think of Morrowind. I finally got the construction kit WAAAY long ago and in one of my personal games made my own mushroom tower. I wanted to try making my own town but don't know how to populate with my own characters.
@@vinceb8123 shit bro, im already working on a dlc mod for new vegas, a questing overhaul for fallout 4, and another dlc sized mod for skyrim, probably awhile
Full props to the effort they put into this. Keep in mind its not that they suddenly hopped into the game and made this over the course of a year, it was an entire year of planning before hand, and another year of experience at least building within the game to reach this point. Its an impressive amount of work and dedication to it.
I enjoy Valheim to point I haven't completed it once but have major respect for what it is. This might just be the reason I need to get further than the swamp biome.
you will LOVE the plains, they are scary and hard to survive in, very unforgiving, but they are so pretty and my favorite place to live in. Good Luck, You Got This!
The swamps were the worst for me, I definitely had to create a strategy to finish it, but the tools and tech I used carried me through the rest, have fun, and corpse run
I loved the Mistlands as the concept. It feels menacing stepping on it and not knowing what's next to you. Suddenly you hear the airhorn and your mind goes "WHAT!!? WHERE?" The one i hate the most is the swamp. They really did an amazing job making an environment that makes you feel like shit.
I used to set up Dungeons on Minecraft MP Servers which only used the script blocks and other functionality available in vanilla MC. I had a Temple for a sun god which you could enter by two ways. Either in the middle of the day when the sun was highest and the hidden door in the shrine was open where you could then beat the temple and get a bunch of loot at the end. Other way was in the middle of the night when the hidden door was closed but you could give up an item in prayer at the shrine to pray for day and the game would detect the needed item, clear it and force day. Then the secret door would open to the temple but the temple would be way harder. When you finished the temple this way you got a tripled enchanted bow. Thought it would be cool to have a bow that conditionally deals more damage when the sun is up. I made sure players couldn't destroy the temple by forcing adventure mode near one of the structures. That way players even could find the hidden dungeons or hidden locations in the open world. It was fun. Had shoes hidden in a mountain range that were enchanted to have the wearer not take fall damage up to ~100 blocks. And some cursed items too that said they were enchanted but the enchantment was negative so you would take damage from falling two blocks. I had the time of my life with making up stuff like this.
Incredible. Just incredible. Also I tried the Valheim Legends mod with the multiple classes. I hope they give the mage cooler abilities, one frostbolt ability isn't gonna cut it mate.
I truly don't think the industry is lacking "passion" or talent. I think the problem with modern game studios is simply corporate greed. Corporate bureaucratic bullshit weighs down innovation and squelches passion. This is why I'm happy Asmon is praising guys like this, and companies like GGG and the folks behind BG3. Good on you Asmon!
yes you can clear the mist. theres a mod(s). i went with one where you can upgrade your wisp to have more range. can make it upgrade as much as you want and clear as much fog as you like.
just a bit of context on why games take longer and are more expensive than this mode. 1) this mod is just built on top of existing code, they did not have to develop new game systems to make this work. They did not have to go through extensive testing, and all of that. 2) the team was small, so there would have been minimal back and fourth getting things approved etc.(ie it takes more time to steer a larger ship than a small boat.) 3) If this team were to take on a from scratch game, even if it were more or less an exact copy of this, for example, in Unreal Engine, it would take them several years to get to this point. Games like Diablo have hundreds of team members because the game systems are more complex, and a purpose built to what they were designed to do. Diablo is a linear, non-sandbox game, where Valheim is a sandbox, and a bit more flexible by design. You could make the argument that maybe all games need to have a core sandbox design, but that is generally a waste of time if you never intend to use it.
I think a huge shout out to the valheim devs is in order. Just hoping there is something they can do to optimize the code for less lag on big builds. Maybe a “commit” option so the world has all the stuff built into it committed to it, and isn’t processing both at the same time. . Even if this thing never gets great, it really is an example of what could be done. Imagine if a studio leased the engine to do a fully funded project. Akin to all the amazing games that came from ID software’s doom and quake engines.
6:00 Dude. Lag is not a problem if you spend a few minutes speccing a proper server. We might get a lag spike every couple of hours when garbage collection is especially heavy, but otherwise I have our server humming. It'll likely need some tweaking for this mod, but it won't be an issue either.
Valheim is insanely good game for such a tiny company, and all modders/creators showing some true love on their projects on this game, FUCKING AMAZING! Now thats a community!
This feels like the wet dream of every Millennial kid that grew up building lego's. It is so satisfying because we simultaneously feel the nostalgia of our childlike creativity and yet also blown away by what can be accomplished by the focused determination of adulthood. Its the perfect sweetzone, keeping us between giddy wonder and awe-inspired respect. Amazing.
Passionate people create the best content. Part of lord of the rings was someone working on animation on the weekend, while they weren't being paid, to create a great thing. I wanna say it had something to do with the 2 towers, but I forget. To be fair, I'm not saying ppl should work for free. Ppl like this should get a good bonus at the end of the project 110%. I've been that guy, which is why I say this. Put in the effort, and it may take time, but u should be rewarded.
this is seriously incredibly and i loved valheim on release and played it for hours with my friend group. but the only thing i can think when i see these kind of things achieved by modders and fans, what the fuck is the devs doing? i get that they want to take their time but their development speed is seriously mind numbingly slow.
Remember a moder can work 1 to 20 hour days without pay and health insurance and total neglect of health without facing lawsuit or cancelation and if the final product suffers then people have the grace to say it was free without the modder losing his job. Lets not forget modders aren't starting from scratch. I'm not saying Triple-A companies don't have their issues but there's so many factors at play here that it's insane to randomly start comparing the production demands of two different games with different scopes made by two completely different teams.
I love building in Valheim and have always wanted to find a server of normal players who just wanted someone to build things for them to go out and discover. No luck yet.
Hey Asmon, keep in mind that when you said moders are better than the dev team for diablo, you gotta keep in mind that these diablo devs be making the game from scratch. Meaning, somewhat fresh animations, ui/hud, mechanics, level design, story and much more. These moders are expanding on a game that’s been already created, they have their base. All of the work has been done already for them, so all they have to do is just expand the game with already made everything. Re-using assets already made by the devs does not mean they are better than the actual devs themselves. Anyway, still agree on how these moders are talented! 👍
That literally doesn’t matter, it’s the sheer fact that in games like Diablo you can tell there isn’t much passion effort put into the game. Now that can be due to a multitude of reasons, some outside most of the devs control but it doesn’t excuse the fact that some title that either should have been great from the start or started off great but lost its dev teams passion ends up falling on non paid molders to come in and fix/polish a product .
had like 300-400 hrs on valheim last year, also played it only last year, dunno if its that laggy on release but mines working fine, while playing with some of my friends.
Its way laggier once you get more than 5 people, especially if you have done a ton of terrain editing. If you edited terrain with pickaxe/hoe near spawn too much you could make people need to load for legit 10 min
ive played valheim over 800 hours and i rarely get any lag. when i do its only when im destroying something at a large scale like a tree farm or a huge build. i did play mostly solo and only had one or two friends logged in at a time though. its a great fkn game
This is only the beginning. The Valheim community is the GOAT. Full of extremely creative gamers, the community is comfy AF. “Play the game the way you want to”. Valheimers have been kicking the fuck out of the tires and they will be what takes those game to the next level. The Valheim community is what makes the game so epic.
Everything about this is amazing, from valheim, these guys making this whole thing, to asmon sharing it to a whole separate community which will in turn prolly bring alot of new people to valheim which is a great game.
I didn't have lag in the base experience, but i definitely ran into problems after creating builds with thousands of terrain deformation changes and forts, etc.
6:08 its the same thing world of warcraft does. It places you on the server separately loaded into your own world space without loading other people's from far away, they also have the ability to combine server players like world of warcraft with cross realm mechanics.
it's pretty apparent they are not able to fix the lag. as someone who has built a city with friends the framerate turns to shit after you build something half decent. we built like 4-5 buildings with some walls around the village and a farm and such, framerate just a nightmare for me and my friends. to the point where you just didn't wanna return home cuz of how bad it was. we tried again like a year after release hoping it was more optimized and it wasn't love the game but wish it just worked better.
I do hope this inspires Irongate and gives them a breath of fresh creativity for Ashlands and beyond. And if it doesn't the community is so strong that they'll finish the work they started. Awesome to see the mod community so strong in todays industry. Nice to see players and even devs realize they don't need giant greedy corporate overlords to ply their trade and do what they're passionate about.
if these kind of ppl got together and actually made a full game they would change the gaming industry back to what it used to be, gamers making games they would actually like to play
The movie easter egg is I think the one with the petrified kraken tentacles, that is from a scene from Pirates of the Carribean: Dead Man's Chest, where a Kraken tore a whole ship
I told my friend yesterday wells playing valheim that they should add cities or villages with actual human NPC’s It would genuinely be an interesting and exciting experience
From what I can tell this and Krumpac are the two biggest mod packs out there. My only issue is that vanilla Valheim isn't even finished yet, so there are at least 2 biomes that will be missing.
As someone who has over 400hs in Valheim, I hate hardcore traveling with portal limitations. Lets be real, as much as traveling is a gorgeous experience, there's little new to find the 5th time you go get iron on the same swamp, and it's just time consuming and zero thrill.
The devs have way more to "bother" with, besides writing story and copy/modify assets and paste them in a ready made game. They've to code the game itself, they've to fix the bugs and so on, the modders doesn't do these stuff. Sometimes they fix stuff, but 99% it's not changing code themselves, it's putting a patch over the game, which is in the most cases not optimal and can cause other issues. Problems/Bugs in any program, are often harder to fix in the code itself, because you've to keep an eye to so many things and has to do a lot more of testing, so you doesn't create the next problem/bug or break the program completely. Sure, this mod is absolutely genius and amazing, but it's not the same, as coding the game itself. I won't put a wrong word on this mod, because I'm not on the point to do so. I never played the game, I'm only watching your videos and I like to enjoy your comments on the topics and also enjoying the content, which you're handling, I only like to make it clear, that modding isn't the same, as writing the game, nothing more.
I tried to do this when the game first came out, having all my friends play on one hosted world, where they were all given their own areas with one rule: You must make a road tot he main hub minumum. But with constant game updates and such it just didnt owrk out.
So valheim servers are not like traditional game servers. The game itself does not run on the server. Who ever spawns into a location first, hosts the session and the server just relays information to the other players. The map is divided up into different regions so if one player is in another part of the map and they loaded that region first, that particular session (for that region) is hosted on that players computer, while the player across the map may be on another session from a totally different player. The server just manages all these connections and locations of the players. The downside to this whole hosting model is that if a player has a mediocre PC and internet connection, all the players connecting to their session will experience lag and not have a good playing experience. Most Valheim server hosting companies explain this in their sites.
I think this mod could make Valheim into as big of a game as Skyrim. With Skyrim modding being in a not so great state due to Bethesda. I think people are craving a fantasy RPG to be the next Skyrim where the community can be creative.
the game is not laggy at all for me ive been playing the last few weeks for anybody concerned and i dont have a giga pc and it runs and plays smoothly for me. this is just my experience and ive not went through 100% of the game yet.
I enjoyed Valheim but the gameplay loop was pretty stale. Master a region and move on to do the same thing. Rinse and repeat. After conquering each area there was little reason to return. Travel was a bit of a pain and rebuilding a base, that constantly gets attacked, was tiring. This looks great btw!
Hey there, I'm the other builder alongside Ninebyte, we are so hyped to see Asmon checking out our project! Finished versions will be released soon, we can't wait for you guys to experience it!
Looks amazing Dhakhar. Great builds all around.
Dude! This is out of this world!
These builds are absolutely beautiful
Perhaps we could get an asmongold valheim world tour in the meantime.
Way to go buddy!! :D
It’s honestly mind boggling to me that we’re at the point in video games that modders are making full on early 2000s rpg experiences inside of a relatively small indie game. Just amazing.
It’s fantastic but just remember that it’s usually easier to build upon an established platform than to create a platform from scratch. That being said for anything from a AA and AAA game I have zero patience or sympathy for unfinished games.
Never forget. DOTA came from a mod for warcraft 3, league got inspired by it and popularised it. An entire new genre of game was born from a mod pack for a blizzard RTS
@@ethanwalker955 And before that Tower Defense from SC1! :)
@@ethanwalker955 Also Counter-Strike was a mod for Half-Life. It's funny how the community makes the best games out of games. And now the devs use them as cash grabs.
@@SuperPentti yup counter strike went to shit when valve bought it. Not right away but over time.
Thank you so much for checking out the video. @dhakhar and I are super happy to have the full free version out in January (edit: Its Feb 25th and looks like a few more weeks and it's done! Gotta get it right!) for everyone to experience!
SO excited this looks incredible af
This looks amazing. Thank you for such dedication.
Lets gooooo!
Take your time with it and have fun :D
@@innerg_92 Cant wait to share it! Thank you
Valheim dev team should hire these guys and make this part of the game offically
The thing about Valheim, which is the game I'm playing most right now, is that it's unplayable multiplayer. The netcode is so garbage it simply can't be played with friends reliably or be enjoyable. Apparently the reason no one can fix the lag is because you would have to recode the entire game from the ground up to fix it.
why tf would they do that lmfao
@@wickian9571
Nah, there's a netcode mod through Comfy Valheim that fixes Valheim so you can play with 50+ people without lag. Maybe even more now, I haven't played for a year.
@@wickian9571 Personally, I like playing survival and crafting games solo. Maybe the devs had imagined the game like that initially.
@@Ligael_Verne From what I understand that's exactly what happened. They made the game to be single player, then added in multiplayer as an afterthought a bit before release. Or at least that what I read somewhere.
devs need to hire these guys to make structures to be put in the base game....there's not enough variety anymore in vanilla
I would love to see Valheim devs react to this. I'm sure they'd be ecstatic to know that people love their game this much
Now I'm not into valheim as a player cause well I don't own it.
However it does impress me. This mod especially.
Anyways is the valheim team not considered indie? If so I also imagine since valheim kinda dies in popularity they may be running off income and revenue to stay afloat, meaning they may not have the resources to hire anyone new.
They could however at the least reach out to this guy and his team and collaborate or partner with them for a deal or something.
Tbh if this stuff was put officially into valheim then I would most likely buy it
Hiring people? Valheim dev team? L00000L
Yes! More abandoned locations even, empty ruins waiting to be found and rebuilt/refurbished would be amazing let alone populated locations.
@@sacullll
Does Iron Gate have a frugal history with hiring people?
as someone with well over 1000 hours on Valheim now, been playing it since launch and the game hasn't even slightly lagged since early release.
Yeah the only time it “lags” for me is when it auto saves
@@Covey7342 yea same happens for me, but as you said, it's more "lag" than actual lag
When it released in Xbox gamepass it was dang near unplayable... I got to the plains and couldn't handle how hard that it plus the lag. I upgraded consoles since. It runs smooth as melted butter on a warm piece of toast. Only lag is a one second stutter on the half hour autosave
@@HighBongHurleymust of been your internet pal it was fine for me on Xbox and my mate we smashed it everyday and in my mate's world he had a massive compound with walls and trenches everywhere and it never lagged with two of in.
With a few people on multiplayer and a decent amount of structures nearby the game does lag
My friends and I are about to explore that world day 1. We always come back to this game and I can't wait to sink my teeth into this as a druid.
While waiting, you can probably check The Olde Road mod. It's a similar mod with pre-built building and we can explore and role-playing within
Same here, though I will do so as a Duelist, Monk, Ranger or Rogue. (I can't decide just yet. Can you tell? 😁)
If this ends up as good as it looks, I would gladly pay full game price to support the work that went into this.
Genuine question, it seems to be 1/2 buildings per zone in an horrible looking game, what are you hyped for?
@@adamkantar2493obvious bait is obvious. Are you even trying?
The valheim devs released a statement to modders asking for mods to not be behind paywalls. this was because there were groups of modders selling mod packs. they ended up making the mod packs free. I don't think people would do that again.
@@ferretdash Mental, considering the drought of content after abandoning their first roadmap after sales numbers skyrocketed. Not really one who likes paid mods, but someone has to deliver content somehow.
@@adamkantar2493 Gonna pretend this isn't bait to just say that anyone who has actually played the game understands the beauty of it, it doesn't need high tier graphics to be an amazing game
This is so so so very cool to see a bunch of passionate people take a really great game and just go all out with creativity. Triple A devs really need to take a step back and take a long long long long hard look at this project, then go back to work and talk to their publishers, and let's get the industry moving in this direction. Today I actually got some hope for the future of gaming. Mad Mushroom should pull all these guys in for a meeting.
I love when Asmon is hyped and truly impressed by something. You see that boyish excitement we all seem to have lost as we got older.
I agree, this is probably the best reaction video I have ever seen.
This game tends to bring out that young creative in all of us that had grand ideas for things we wanted to make and when we see another persons best work it rekindles our inspiration to push for even bigger and better ideas ourselves. The best part about the game is the community itself.
@@TheXboxSuxwell said
There isnt more stuff like this because the devs didnt bother putting in tools to make it easier to create large scale projects.
Sure it can be done as we can see here, but its a lot harder than it should/needs to be.
The Devs dont respect the modding community of Valheim at all. No mod tools, regularly putting own the tiniest little updates (to bugs) that constantly break mods (rather than bundling several bug fixes together), and any mod-discussion is relegated to the very bottom of the Valheim discord, like the red-headed stepchild Irongate sees them as. One of my buddies is a modder and he came up with a netcode fix that allows up to 100 people to play on his server. His main job is programming for a fortune 500 company.
He tried to share his code with Irongate and they flatout ignored / refused to give him the time of day. Their "vision" is a game for 10 or less players and they refuse to expand their vision to accommodate what players have been clamoring for from this game.
@@mateobarrett6829 They're focusing on completing the game they envisioned, proper mod support can come after when everything is polished and complete. Implementing proper mods and external input can be implemented after everything is complete and working as intended and they can shift their focus to supporting mod tools and implementing additional content
@@mateobarrett6829 "respecting the modding community" not every game welcomes mods. That has nothing to do with respect. The exact same thing can be said about modders not "respecting" the developer's vision of the game. So silly.
@@mateobarrett6829I mean as is their prerogative. It's their game after all. If all they want to do is create the game they envisioned and not facilitate ways to alter that vision I can respect that. It's not like it's an attack on the community.
@@Holykriger Sure that is true, but dear god are they so GOD DAMN SLOW AT DOING THE UPDATES
They really need to hire passionate people like this for Valheim. The updates are coming too slow.
Valheim with friends was my best gaming experiense in decades.
true true and true. playing this with a group of friends it easily my favorite gaming experience ive ever had.
So true. That is my biggest gripe with Valheim. It's a nice little experience but it gets boring fairly quickly. There just isn't enough content. An outstanding foundation for a game but it's currently like 5% of what it could be. Sooo much wasted potential.
Same, its amazing.
The dev team is already full of passionate people.
@@EB-bl6cc valheim with actual towns would be great
It's crazy seeing where Gothalion is now compared to his start with borderlands and being a mod on the old gearbox forums.
I skipped around the video without sound. How is Goth involved in this? Providing capital to the devs? Agree though, I have watched many hours of Goth raiding in Destiny and Destiny 2. Cool to see how he has evolved over the years.
No joke, Iron Gate should add this to the base game as an alternate RPG mode alongside the vanilla sandbox mode.
The struggle with Valheim's performance seems to be linked with terraforming. I'm guessing, given the quality of their work, they found a way to resolve this.
I can see that being the reason. I've observed when players make changes to the map it has to load them in over the original. It's kinda annoying. Also render distance needs to be allot further.
the terraforming has been fixed for a long time now. the real problem is all the small pieces count as their own game objects, rather than 1 game object per building.
@@simpson6700 Ok, I played a few months ago and the performance was fine, but I also just got a new PC, so I thought it was that.
Will be interesting to see how it runs.
@@simpson6700this 100%. If you track the “instance count” big builds cause a massive lag spike as it tries to render and load each and every piece
@@donalddouds6033 I know the code for this might be a bit much, but if a structure meets stability requirements it should a "add" itself to form a unique entity. These new entities would need a hitbox code assigned at merge, adding 1 hitbox location extra per add.
It might at least cut the render everything singular problem.
17:17 bro that looks BEAUTIFUL, thats ART right there
Dude this is why modders are so amazing for the gaming community, literal saviors.
Valheim also has a fully functional VR mod, it's pretty awesome.
The houses in the trees look amazing
Really reminded me of Kelethin in EverQuest:)
This was god tier levels of amazing. The thought, planning, commitment and just pure dedication put into this. All who are working on this is insanely dedicated to what they love and its just so amazing.
I have been waiting for somebody to actually do something like this!!! I've got close to 500 hours in Valheim, and this is making me so hyped to go back. This is beyond impressive
The devs just need to hire these modders and have them do dlc maps
This is beyond video game/modding talent. You guys are artists and some of the most creative people i've ever seen, making something out of nothing is not easy.
I set up a server and had roughly 20 mods installed. It was insane fun for about 2 weeks until they updated the game and I couldn't figure out how to make it work anymore and haven't played since. It took me like 40 hours of work making all the overhaul stuff work without lagging then the devs updated and poof all gone lol. It's one of those scenarios where you just wish the modders were apart of the dev team tbh. I'm a construction worker and play Valheim irl a lot lol, and the building in game is some of the most fun and rewarding imo.
Makes me think of Morrowind. I finally got the construction kit WAAAY long ago and in one of my personal games made my own mushroom tower. I wanted to try making my own town but don't know how to populate with my own characters.
If you still want some help, let me know
@@stevengrogan9972 That guys morrowind overhaul when?
@@vinceb8123 shit bro, im already working on a dlc mod for new vegas, a questing overhaul for fallout 4, and another dlc sized mod for skyrim, probably awhile
Full props to the effort they put into this. Keep in mind its not that they suddenly hopped into the game and made this over the course of a year, it was an entire year of planning before hand, and another year of experience at least building within the game to reach this point. Its an impressive amount of work and dedication to it.
Valheim is my favourite game and I've squeezed 1800+ hrs out of it with building and just chilling in the world
The true power of fandom! Outpacing AAA development! Evidence that passion for your work can truly elevate it.
Been watching 9bytes valheim stuff for a while now. Him and Versaugh are my favorite valheim creators
I enjoy Valheim to point I haven't completed it once but have major respect for what it is. This might just be the reason I need to get further than the swamp biome.
you will LOVE the plains, they are scary and hard to survive in, very unforgiving, but they are so pretty and my favorite place to live in. Good Luck, You Got This!
wait until you make it to the mistlands@@sYd6point7
The swamps were the worst for me, I definitely had to create a strategy to finish it, but the tools and tech I used carried me through the rest, have fun, and corpse run
If you play the game in order you should be fine taking on all of the content.
I loved the Mistlands as the concept. It feels menacing stepping on it and not knowing what's next to you. Suddenly you hear the airhorn and your mind goes "WHAT!!? WHERE?"
The one i hate the most is the swamp. They really did an amazing job making an environment that makes you feel like shit.
haha spot on
I used to set up Dungeons on Minecraft MP Servers which only used the script blocks and other functionality available in vanilla MC. I had a Temple for a sun god which you could enter by two ways. Either in the middle of the day when the sun was highest and the hidden door in the shrine was open where you could then beat the temple and get a bunch of loot at the end. Other way was in the middle of the night when the hidden door was closed but you could give up an item in prayer at the shrine to pray for day and the game would detect the needed item, clear it and force day. Then the secret door would open to the temple but the temple would be way harder. When you finished the temple this way you got a tripled enchanted bow. Thought it would be cool to have a bow that conditionally deals more damage when the sun is up.
I made sure players couldn't destroy the temple by forcing adventure mode near one of the structures. That way players even could find the hidden dungeons or hidden locations in the open world. It was fun. Had shoes hidden in a mountain range that were enchanted to have the wearer not take fall damage up to ~100 blocks. And some cursed items too that said they were enchanted but the enchantment was negative so you would take damage from falling two blocks. I had the time of my life with making up stuff like this.
Incredible. Just incredible.
Also I tried the Valheim Legends mod with the multiple classes. I hope they give the mage cooler abilities, one frostbolt ability isn't gonna cut it mate.
Bruh it should stay vslheims difficulty imo.
shoot if it works out I would pay a gofundme to support the time they spent on making this. sure they wanted to do it, but man they deserve it.
I truly don't think the industry is lacking "passion" or talent. I think the problem with modern game studios is simply corporate greed. Corporate bureaucratic bullshit weighs down innovation and squelches passion. This is why I'm happy Asmon is praising guys like this, and companies like GGG and the folks behind BG3. Good on you Asmon!
They cooked so good that even Gordan Ramsey wants some of their lamb sauce.
Please play this and give it as much exposure as you can. This is truly extraordinary.
this is just beyond being a mod man, I don't have any idea about valhiem and I'm considering playing the mod in January this is crazy
I would love to see RP servers. Imagine a few hundred people playing at any one time.
Can't wait for the Ashland Update for this RPG Valheim Adventure Map, would be epic.
I've got 1300 hours into Valheim. I love this game
yes you can clear the mist. theres a mod(s). i went with one where you can upgrade your wisp to have more range. can make it upgrade as much as you want and clear as much fog as you like.
Valheimstream when?
If the d4 expansion was free, I'd still debate if it was worth it.
They made it a brand new game, wow.
just a bit of context on why games take longer and are more expensive than this mode.
1) this mod is just built on top of existing code, they did not have to develop new game systems to make this work. They did not have to go through extensive testing, and all of that.
2) the team was small, so there would have been minimal back and fourth getting things approved etc.(ie it takes more time to steer a larger ship than a small boat.)
3) If this team were to take on a from scratch game, even if it were more or less an exact copy of this, for example, in Unreal Engine, it would take them several years to get to this point.
Games like Diablo have hundreds of team members because the game systems are more complex, and a purpose built to what they were designed to do. Diablo is a linear, non-sandbox game, where Valheim is a sandbox, and a bit more flexible by design. You could make the argument that maybe all games need to have a core sandbox design, but that is generally a waste of time if you never intend to use it.
Looking forward to Asmon playing this and uploading the playthrough to youtube. I want to experience but don't have time to play games anymore lol
I think a huge shout out to the valheim devs is in order. Just hoping there is something they can do to optimize the code for less lag on big builds. Maybe a “commit” option so the world has all the stuff built into it committed to it, and isn’t processing both at the same time.
. Even if this thing never gets great, it really is an example of what could be done. Imagine if a studio leased the engine to do a fully funded project. Akin to all the amazing games that came from ID software’s doom and quake engines.
6:00 Dude. Lag is not a problem if you spend a few minutes speccing a proper server. We might get a lag spike every couple of hours when garbage collection is especially heavy, but otherwise I have our server humming. It'll likely need some tweaking for this mod, but it won't be an issue either.
Valheim is insanely good game for such a tiny company, and all modders/creators showing some true love on their projects on this game, FUCKING AMAZING! Now thats a community!
This feels like the wet dream of every Millennial kid that grew up building lego's.
It is so satisfying because we simultaneously feel the nostalgia of our childlike creativity and yet also blown away by what can be accomplished by the focused determination of adulthood. Its the perfect sweetzone, keeping us between giddy wonder and awe-inspired respect.
Amazing.
Passionate people create the best content. Part of lord of the rings was someone working on animation on the weekend, while they weren't being paid, to create a great thing.
I wanna say it had something to do with the 2 towers, but I forget.
To be fair, I'm not saying ppl should work for free. Ppl like this should get a good bonus at the end of the project 110%. I've been that guy, which is why I say this. Put in the effort, and it may take time, but u should be rewarded.
Agree look at what CDPR made with the Witcher games. Everyone on the team seems like to regard the Witcher books as their holy book.
this is seriously incredibly and i loved valheim on release and played it for hours with my friend group.
but the only thing i can think when i see these kind of things achieved by modders and fans, what the fuck is the devs doing? i get that they want to take their time but their development speed is seriously mind numbingly slow.
@@ThrashMoshI mean… it’s like a really small team. They had like 5 people for a big part of the games life
chill dude, its like 5 people. blizzard and mmorpg makres have like 20+
@@ThomasRe-lh9pnMore like hundreds for Blizzard and the bigger MMO's
I'd rather them take the time they need and come back to it when it's ready. They aren't pushing microtransactions so why the rush?
Devs are doing code and stuff which modders use
Remember a moder can work 1 to 20 hour days without pay and health insurance and total neglect of health without facing lawsuit or cancelation and if the final product suffers then people have the grace to say it was free without the modder losing his job. Lets not forget modders aren't starting from scratch.
I'm not saying Triple-A companies don't have their issues but there's so many factors at play here that it's insane to randomly start comparing the production demands of two different games with different scopes made by two completely different teams.
I see valheim i click
Go watch the original video
@@MrRedpanda2442 nou
I love building in Valheim and have always wanted to find a server of normal players who just wanted someone to build things for them to go out and discover. No luck yet.
Hey Asmon, keep in mind that when you said moders are better than the dev team for diablo, you gotta keep in mind that these diablo devs be making the game from scratch. Meaning, somewhat fresh animations, ui/hud, mechanics, level design, story and much more. These moders are expanding on a game that’s been already created, they have their base. All of the work has been done already for them, so all they have to do is just expand the game with already made everything. Re-using assets already made by the devs does not mean they are better than the actual devs themselves. Anyway, still agree on how these moders are talented! 👍
That literally doesn’t matter, it’s the sheer fact that in games like Diablo you can tell there isn’t much passion effort put into the game. Now that can be due to a multitude of reasons, some outside most of the devs control but it doesn’t excuse the fact that some title that either should have been great from the start or started off great but lost its dev teams passion ends up falling on non paid molders to come in and fix/polish a product .
had like 300-400 hrs on valheim last year, also played it only last year, dunno if its that laggy on release but mines working fine, while playing with some of my friends.
55fps on a modern pc is laggy you fool 😂
Its way laggier once you get more than 5 people, especially if you have done a ton of terrain editing. If you edited terrain with pickaxe/hoe near spawn too much you could make people need to load for legit 10 min
ive played valheim over 800 hours and i rarely get any lag. when i do its only when im destroying something at a large scale like a tree farm or a huge build. i did play mostly solo and only had one or two friends logged in at a time though. its a great fkn game
OMG, I was expecting... ok, some map, some building
the crafting skill of that dude.... just wow
this is splendid
This is only the beginning. The Valheim community is the GOAT. Full of extremely creative gamers, the community is comfy AF. “Play the game the way you want to”. Valheimers have been kicking the fuck out of the tires and they will be what takes those game to the next level. The Valheim community is what makes the game so epic.
Everything about this is amazing, from valheim, these guys making this whole thing, to asmon sharing it to a whole separate community which will in turn prolly bring alot of new people to valheim which is a great game.
this goes insanely hard
feels cool like moss growing on a caterpillar
When you cut money out of the picture, the only driving factor becomes passion. Thats when games are truly good.
Literally finished the mistlands like half a year ago and there was not even a single bit of lag no idea what asmon was pulling there.
I didn't have lag in the base experience, but i definitely ran into problems after creating builds with thousands of terrain deformation changes and forts, etc.
6:08 its the same thing world of warcraft does. It places you on the server separately loaded into your own world space without loading other people's from far away, they also have the ability to combine server players like world of warcraft with cross realm mechanics.
Guess i didnt just get socks for christmas
meanwhile valheim developers
3 year waited small new biome update is here!
- okey lmao...
it's pretty apparent they are not able to fix the lag.
as someone who has built a city with friends the framerate turns to shit after you build something half decent.
we built like 4-5 buildings with some walls around the village and a farm and such, framerate just a nightmare for me and my friends.
to the point where you just didn't wanna return home cuz of how bad it was.
we tried again like a year after release hoping it was more optimized and it wasn't
love the game but wish it just worked better.
I just build a base above the mist in the Mistlands, high up on a spire rests a pillar of marble rising up through the mist!
Asmon should interview him
17:47
Asmongold: “you have to understand that the new expansion is gonna be $100…
Blizzard: “do you guys not have jobs??”
I do hope this inspires Irongate and gives them a breath of fresh creativity for Ashlands and beyond. And if it doesn't the community is so strong that they'll finish the work they started. Awesome to see the mod community so strong in todays industry. Nice to see players and even devs realize they don't need giant greedy corporate overlords to ply their trade and do what they're passionate about.
if these kind of ppl got together and actually made a full game they would change the gaming industry back to what it used to be, gamers making games they would actually like to play
At 29:46 when Asmon says give it a like, the like button on this video lights up with a bunch of colors, kinda freaky.
15:00 sickest hanging buildings I’ve ever seen and it all looks like it was always in the game…
Not only is it a massive open world with player hubs, but they added classes and class-specific quests?
This is so sick I can't wait to play again now. Zack needs to try all these mods
The movie easter egg is I think the one with the petrified kraken tentacles, that is from a scene from Pirates of the Carribean: Dead Man's Chest, where a Kraken tore a whole ship
The best part about this was how giddy and truly excited Asmon was while watching.
What I really like about this channel's videos is that it provides a link to the original video so that I can watch that one instead of this.
The passion and dedication is in most game companies its just bridled by the finance department and upper management salaries and egos.
I told my friend yesterday wells playing valheim that they should add cities or villages with actual human NPC’s
It would genuinely be an interesting and exciting experience
From what I can tell this and Krumpac are the two biggest mod packs out there. My only issue is that vanilla Valheim isn't even finished yet, so there are at least 2 biomes that will be missing.
Over 2000hrs played (vanilla no mods), & crazy excited to play this map
As someone who has over 400hs in Valheim, I hate hardcore traveling with portal limitations. Lets be real, as much as traveling is a gorgeous experience, there's little new to find the 5th time you go get iron on the same swamp, and it's just time consuming and zero thrill.
thats it, Valheim has joined modding heaven with minecraft and skyrim
The devs have way more to "bother" with, besides writing story and copy/modify assets and paste them in a ready made game.
They've to code the game itself, they've to fix the bugs and so on, the modders doesn't do these stuff. Sometimes they fix stuff, but 99% it's not changing code themselves, it's putting a patch over the game, which is in the most cases not optimal and can cause other issues.
Problems/Bugs in any program, are often harder to fix in the code itself, because you've to keep an eye to so many things and has to do a lot more of testing, so you doesn't create the next problem/bug or break the program completely.
Sure, this mod is absolutely genius and amazing, but it's not the same, as coding the game itself. I won't put a wrong word on this mod, because I'm not on the point to do so. I never played the game, I'm only watching your videos and I like to enjoy your comments on the topics and also enjoying the content, which you're handling, I only like to make it clear, that modding isn't the same, as writing the game, nothing more.
You seem fairly knowledgeable, it appears you have some Dev experience. Any games that we would know?
I tried to do this when the game first came out, having all my friends play on one hosted world, where they were all given their own areas with one rule: You must make a road tot he main hub minumum.
But with constant game updates and such it just didnt owrk out.
8:56 reminds me of my grandma in an arts and crafts store
People who make products for free out of passion are exactly the type of people I like to donate to.
Devs should purchase this from these guys and make it DLC or something.
So valheim servers are not like traditional game servers. The game itself does not run on the server. Who ever spawns into a location first, hosts the session and the server just relays information to the other players. The map is divided up into different regions so if one player is in another part of the map and they loaded that region first, that particular session (for that region) is hosted on that players computer, while the player across the map may be on another session from a totally different player. The server just manages all these connections and locations of the players.
The downside to this whole hosting model is that if a player has a mediocre PC and internet connection, all the players connecting to their session will experience lag and not have a good playing experience.
Most Valheim server hosting companies explain this in their sites.
When you launch the game, choose the "Vulkan" launch option and it gets rid of the lag.
Imagine, they hire these modders to make a DLC for the game. OFFICIALLY
We need a valheim game with mordhau combat. We can start clans and go medieval on each other
I think this mod could make Valheim into as big of a game as Skyrim. With Skyrim modding being in a not so great state due to Bethesda. I think people are craving a fantasy RPG to be the next Skyrim where the community can be creative.
the game is not laggy at all for me ive been playing the last few weeks for anybody concerned and i dont have a giga pc and it runs and plays smoothly for me. this is just my experience and ive not went through 100% of the game yet.
They had more different buildings in the first city than new world had on launch
I enjoyed Valheim but the gameplay loop was pretty stale. Master a region and move on to do the same thing. Rinse and repeat. After conquering each area there was little reason to return. Travel was a bit of a pain and rebuilding a base, that constantly gets attacked, was tiring.
This looks great btw!