The ARX100 is a modular semi-automatic rifle designed and manufactured by the Italian firearms company, Beretta. It was introduced in 2013 and is primarily chambered in 5.56x45mm NATO. The rifle is known for its versatility and adaptability, as it can be easily reconfigured for different mission requirements. Here are some key features of the ARX100: 1. Modularity: The ARX100 features a fully ambidextrous controls and a quick-change barrel system, allowing the user to switch between different barrel lengths and calibers quickly. It also has a folding and telescoping stock for enhanced portability. 2. Gas Piston System: The rifle utilizes a short-stroke gas piston system, which helps reduce fouling and enhances reliability in various environments. 3. Ambidextrous Controls: The ARX100 is designed with ambidextrous controls, including the magazine release, bolt release, and safety selector. This makes it suitable for both left-handed and right-handed shooters. 4. Optics and Accessory Compatibility: The rifle features a full-length Picatinny rail on the top of the receiver, allowing for the attachment of various optics and accessories such as scopes, red dot sights, and laser aiming devices. 5. Easy Disassembly and Maintenance: The ARX100 is designed for easy disassembly and maintenance, with no tools required for field-stripping. This makes it convenient for cleaning and maintenance tasks.
"Minigun" refers to a specific model of weapon that General Electric originally produced, but the term "minigun" has popularly come to refer to any externally powered rotary gun of rifle caliber. The term is sometimes used loosely to refer to guns of similar rates of fire and configuration, regardless of power source and caliber. The Minigun is used by several branches of the U.S. military. Versions are designated M134 and XM196 by the United States Army, and GAU-2/A and GAU-17/A by the U.S. Air Force and U.S. Navy. The ancestor to the modern minigun was a hand cranked mechanical device invented in the 1860s by Richard Jordan Gatling. He later replaced the hand-cranked mechanism of a rifle-caliber Gatling gun with an electric motor, a relatively new invention at the time. Even after Gatling slowed the mechanism, the new electric-powered Gatling gun had a theoretical rate of fire of 3,000 rounds per minute, roughly three times the rate of a typical modern, single-barreled machine gun. Gatling's electric-powered design received U.S. Patent #502,185 on July 25, 1893.[3] Despite his improvements, the Gatling gun fell into disuse after cheaper, lighter-weight, recoil and gas operated machine guns were invented; Gatling himself went bankrupt for a period.[4] During World War I, several German companies were working on externally powered guns for use in aircraft. Of those, the best-known today is perhaps the Fokker-Leimberger, an externally powered 12-barrel rotary gun using the 7.92×57mm Mauser round; it was claimed to be capable of firing over 7,000 rpm, but suffered from frequent cartridge-case ruptures[5] due to its "nutcracker" rotary split-breech design, which is fairly different from that of conventional rotary gun designs.[6] None of these German guns went into production during the war, although a competing Siemens prototype (possibly using a different action), which was tried on the Western Front, scored a victory in aerial combat.[5] The British also experimented with this type of split-breech during the 1950s, but they were also unsuccessful.[7] In the 1960s, the United States Armed Forces began exploring modern variants of the electric-powered, rotating barrel Gatling-style weapons for use in the Vietnam War. American forces in the Vietnam War, which used helicopters as one of the primary means of transporting soldiers and equipment through the dense jungle, found that the thin-skinned helicopters were very vulnerable to small arms fire and rocket-propelled grenade (RPG) attacks when they slowed to land. Although helicopters had mounted single-barrel machine guns, using them to repel attackers hidden in the dense jungle foliage often led to overheated barrels or cartridge jams.[8][9] To develop a more reliable weapon with a higher rate of fire, General Electric designers scaled down the rotary-barrel 20 mm M61 Vulcan cannon for 7.62×51mm NATO ammunition. The resulting weapon, designated M134 and known as the "Minigun", could fire up to 6,000 rounds per minute without overheating. The gun has a variable (i.e. selectable) rate of fire, specified to fire at rates of up to 6,000 rpm with most applications set at rates between 3,000 and 4,000 rounds per minute. The Minigun was mounted on Hughes OH-6 Cayuse and Bell OH-58 Kiowa side pods; in the turret and on pylon pods of Bell AH-1 Cobra attack helicopters; and on door, pylon and pod mounts on Bell UH-1 Iroquois transport helicopters. Several larger aircraft were outfitted with miniguns specifically for close air support: the Cessna A-37 Dragonfly with an internal gun and with pods on wing hardpoints; and the Douglas A-1 Skyraider, also with pods on wing hardpoints. Other famous gunship airplanes are the Douglas AC-47 Spooky, the Fairchild AC-119, and the Lockheed AC-130.[9] The U.S. government had procured some 10,000 Miniguns during the Vietnam War.[10] Around 1990, Dillon Aero acquired a large number of Miniguns and spares from "a foreign user". The guns kept failing to shoot continuously, revealing that they were actually worn-out weapons. The company decided to fix the problems encountered, rather than simply putting the guns into storage. Fixing failure problems ended up improving the Minigun's overall design. Word of Dillon's efforts to improve the Minigun reached the 160th SOAR, and the company was invited to Fort Campbell, Kentucky, to demonstrate its products. A delinker, used to separate cartridges from ammunition belts and feed them into the gun housing, and other parts were tested on Campbell's ranges. The 160th SOAR were impressed by the delinker's performance and began ordering them by 1997. This prompted Dillon to improve other design aspects including the bolt, housing and barrel. Between 1997 and 2001, Dillon Aero was producing 25-30 products a year. In 2001, it was working on a new bolt design that increased performance and service life. By 2002, virtually every component of the minigun had been improved, so Dillon began producing complete weapons with improved components. The guns were purchased quickly by the 160th SOAR as its standardized weapon system. The gun then went through the Army's formal procurement system approval process, and in 2003 the Dillon Aero minigun was certified and designated M134D.[10] Once the Dillon Aero system was approved for general military service, Dillon Aero GAU-17s entered Marine Corps service and were well received in replacing the GE GAU-17s serving on Marine UH-1s.[11] The core of the M134D was a steel housing and rotor. To focus on weight reduction, a titanium housing and rotor were introduced, creating the M134D-T which had reduced weight from 62 lb (28 kg) to 41 lb (19 kg). The gun housing had a 500,000-round lifespan before it wore out, which was far higher than a conventional machine gun's 40,000-round lifespan but lower than that of other rotary guns. A hybrid of the two weapons resulted in the M134D-H, which had a steel housing and titanium rotor. It was cheaper with the steel component and only 1 lb (0.45 kg) heavier than the M134D-T, and restored its lifespan to 1.5 million rounds.[10][12] The M134D-H is currently in use on various 160th Regiment platforms.[10] Dillon also created specialized mounts and ammunition-handling systems. Initially, mounts were made only for aviation systems. Then from 2003 to 2005, the Navy began mounting Dillon miniguns on specialized small boats. In 2005, the Naval Surface Warfare Center Crane Division procured guns to mount on Humvees. In Iraq, US Army Special Forces units on the ground were frequently engaged by opposition forces, so they mounted M134D miniguns on their vehicles for additional firepower. After several engagements the attackers seemed to avoid vehicles with miniguns. Later, the Special Forces units began concealing their weapons so opposition troops would not know they were facing the weapon; the regular Army units did the opposite, creating minigun mock-ups out of painted PVC pipes tied together to resemble barrels to intimidate enemies.[10] Garwood Industries created the M134G version with several modifications to the original GE system. The optimum rate of fire was determined by Garwood to be around 3,200 rounds per minute (rpm). The M134G is being produced with this firing rate as well as 4,000 rpm and the previous standard 3,000 rpm rate.[13] Garwood Industries made several other modifications to the 1960s Minigun design in order to meet modern-day military and ISO standards.[13] This includes modifications to the drive motor, feeder and barrel clutch assembly.[14] From 2015 to 2017 Garwood Industries CEO Tracy Garwood collaborated with firearms dealer Michael Fox and weapons smuggler Tyler Carlson to supply miniguns to Mexican drug cartels. Garwood submitted false paperwork to the ATF claiming that some M134G rotor housings had been destroyed when they were actually sold to the gun-running ring. In 2017 federal agents raided Fox's home and recovered two of the rotor housings that Garwood had reported destroyed. A number of the rotor housings were shipped to Mexico and a completed M134G using a reportedly destroyed rotor housing was recovered from a cartel by Mexican law enforcement.[15] Garwood claimed he did not know that the intended buyers were Mexican cartels although he was aware that they were to be used for illegal activity.[16]
Katyusha rockets have gained significant attention for their historical significance, widespread use, and impact on modern warfare. These artillery rockets, known for their power and effectiveness, have left a mark on military strategies and global conflicts. The Katyusha rocket was first developed by the Soviet Union during World War II as a means to provide mobile and powerful artillery support to infantry. Its name, derived from a popular Russian wartime song, quickly became associated with a devastating force on the battlefield. These rockets were initially mounted on trucks, making them highly mobile and versatile. The ability to launch multiple rockets in a short period made them effective for saturating a target area with explosive firepower, disrupting enemy positions and lines of communication. One of the defining features of Katyusha rockets is their ability to create a "creeping barrage" effect, where a series of rockets are fired in quick succession over a large area. This tactic can create chaos among enemy forces by preventing them from regrouping or responding effectively. During the mid-20th century, Katyusha rockets played a prominent role in various conflicts, including World War II and the Cold War, making them a symbol of Soviet military might. The popularity of Katyusha rockets stems from their simplicity and cost-effectiveness. Their design allows for mass production and deployment, which makes them accessible to various armed forces around the world. Additionally, the rockets can carry different types of warheads, such as high-explosive or fragmentation, allowing for customization based on the intended target. This adaptability has contributed to their continued relevance in modern warfare scenarios. However, it's important to acknowledge the ethical and humanitarian concerns associated with the use of Katyusha rockets and similar weapons. Their indiscriminate nature can lead to civilian casualties and widespread damage, particularly in urban environments. The rockets' historical use in conflicts has raised questions about adherence to international humanitarian law and the principles of proportionality and distinction. In conclusion, Katyusha rockets have established themselves as a powerful and popular form of artillery with a rich history. Their impact on the battlefield, ability to deliver a high volume of firepower, and versatility have contributed to their ongoing use in various conflicts. As with any weapon, the responsible and ethical application of Katyusha rockets is essential to mitigate their potential negative consequences on civilian populations and infrastructure. Their history serves as a reminder of the complex dynamics between military strategy, technological innovation, and humanitarian considerations in the realm of modern warfare.
Myth: in older versions of gorebox, after completing the mission with no any weapon or melee, equip the reality crusher and start press the button, then your hands will come out for no reason
Myth: If you go in the school map, go near the chalkboard in the class you spawned in and then give up, there is a teensy weensy small chance that you will become immortal, but it will make you go so fast that it will break your body parts (don't worry, losing your legs won't kill you and you'll still be able to punch and possibly use weapons). And it'll show that you're dead, and you can't pick up objects I think. Why so specific you ask? Because it happened to me once and these are all the details I remember. And also it's a glitch, so it may be patched some time.
Myth: If you aim the rpg on the ground, it won't explode but it will some seconds. Sometimes the rocket wobbles BUT some rockets give up and explode And Yes. this will break the myth sooo yeah.
There's 1 myth where you aim at the bottom of your legs with an rpg amd shoot it, it will not Explode. And the rpg ammo will have a seizure and after a second it will explode.
myth: if you throw a grenade on the floor in slowdown 1 and catch it, it will not explode (if there is a sound when the grenade falls, it will explode)
myth : if you beat a mission click on the briefcase icon and click give up (you need to do it fast) you will not die but you gain speed and make you godmode
Myth: If you shoot a goredoll's arm off, making it dislocate off the goredoll, then shoot it again, the goredoll is gonna scream again even though his arm is off his body.
Myth: if the hostile goredoll have a rpg and will shoot at the goredoll and the rpg bullet will not explode and the bullet of the rpg bullet will fall in the ground
If you want to be inside the next Mythbusting video, comment your Myth. The Myth must be interesting enough to be covered in the next video. 😁
New subscriber
Myth: if you change the slow motion's speed to 1% and push a goredoll it will die instantly. (invincibility mode must be turned on)
@@anormalanimator32That's obvious
THIS MYTH IS TURE
myth: if you enter into a chat "/revengeance" Then you will become a onepunchman
1:56 Goredoll: E-
The ARX100 is a modular semi-automatic rifle designed and manufactured by the Italian firearms company, Beretta. It was introduced in 2013 and is primarily chambered in 5.56x45mm NATO. The rifle is known for its versatility and adaptability, as it can be easily reconfigured for different mission requirements.
Here are some key features of the ARX100:
1. Modularity: The ARX100 features a fully ambidextrous controls and a quick-change barrel system, allowing the user to switch between different barrel lengths and calibers quickly. It also has a folding and telescoping stock for enhanced portability.
2. Gas Piston System: The rifle utilizes a short-stroke gas piston system, which helps reduce fouling and enhances reliability in various environments.
3. Ambidextrous Controls: The ARX100 is designed with ambidextrous controls, including the magazine release, bolt release, and safety selector. This makes it suitable for both left-handed and right-handed shooters.
4. Optics and Accessory Compatibility: The rifle features a full-length Picatinny rail on the top of the receiver, allowing for the attachment of various optics and accessories such as scopes, red dot sights, and laser aiming devices.
5. Easy Disassembly and Maintenance: The ARX100 is designed for easy disassembly and maintenance, with no tools required for field-stripping. This makes it convenient for cleaning and maintenance tasks.
"Minigun" refers to a specific model of weapon that General Electric originally produced, but the term "minigun" has popularly come to refer to any externally powered rotary gun of rifle caliber. The term is sometimes used loosely to refer to guns of similar rates of fire and configuration, regardless of power source and caliber.
The Minigun is used by several branches of the U.S. military. Versions are designated M134 and XM196 by the United States Army, and GAU-2/A and GAU-17/A by the U.S. Air Force and U.S. Navy.
The ancestor to the modern minigun was a hand cranked mechanical device invented in the 1860s by Richard Jordan Gatling. He later replaced the hand-cranked mechanism of a rifle-caliber Gatling gun with an electric motor, a relatively new invention at the time. Even after Gatling slowed the mechanism, the new electric-powered Gatling gun had a theoretical rate of fire of 3,000 rounds per minute, roughly three times the rate of a typical modern, single-barreled machine gun. Gatling's electric-powered design received U.S. Patent #502,185 on July 25, 1893.[3] Despite his improvements, the Gatling gun fell into disuse after cheaper, lighter-weight, recoil and gas operated machine guns were invented; Gatling himself went bankrupt for a period.[4]
During World War I, several German companies were working on externally powered guns for use in aircraft. Of those, the best-known today is perhaps the Fokker-Leimberger, an externally powered 12-barrel rotary gun using the 7.92×57mm Mauser round; it was claimed to be capable of firing over 7,000 rpm, but suffered from frequent cartridge-case ruptures[5] due to its "nutcracker" rotary split-breech design, which is fairly different from that of conventional rotary gun designs.[6] None of these German guns went into production during the war, although a competing Siemens prototype (possibly using a different action), which was tried on the Western Front, scored a victory in aerial combat.[5] The British also experimented with this type of split-breech during the 1950s, but they were also unsuccessful.[7]
In the 1960s, the United States Armed Forces began exploring modern variants of the electric-powered, rotating barrel Gatling-style weapons for use in the Vietnam War. American forces in the Vietnam War, which used helicopters as one of the primary means of transporting soldiers and equipment through the dense jungle, found that the thin-skinned helicopters were very vulnerable to small arms fire and rocket-propelled grenade (RPG) attacks when they slowed to land. Although helicopters had mounted single-barrel machine guns, using them to repel attackers hidden in the dense jungle foliage often led to overheated barrels or cartridge jams.[8][9]
To develop a more reliable weapon with a higher rate of fire, General Electric designers scaled down the rotary-barrel 20 mm M61 Vulcan cannon for 7.62×51mm NATO ammunition. The resulting weapon, designated M134 and known as the "Minigun", could fire up to 6,000 rounds per minute without overheating. The gun has a variable (i.e. selectable) rate of fire, specified to fire at rates of up to 6,000 rpm with most applications set at rates between 3,000 and 4,000 rounds per minute.
The Minigun was mounted on Hughes OH-6 Cayuse and Bell OH-58 Kiowa side pods; in the turret and on pylon pods of Bell AH-1 Cobra attack helicopters; and on door, pylon and pod mounts on Bell UH-1 Iroquois transport helicopters. Several larger aircraft were outfitted with miniguns specifically for close air support: the Cessna A-37 Dragonfly with an internal gun and with pods on wing hardpoints; and the Douglas A-1 Skyraider, also with pods on wing hardpoints. Other famous gunship airplanes are the Douglas AC-47 Spooky, the Fairchild AC-119, and the Lockheed AC-130.[9]
The U.S. government had procured some 10,000 Miniguns during the Vietnam War.[10] Around 1990, Dillon Aero acquired a large number of Miniguns and spares from "a foreign user". The guns kept failing to shoot continuously, revealing that they were actually worn-out weapons. The company decided to fix the problems encountered, rather than simply putting the guns into storage. Fixing failure problems ended up improving the Minigun's overall design. Word of Dillon's efforts to improve the Minigun reached the 160th SOAR, and the company was invited to Fort Campbell, Kentucky, to demonstrate its products. A delinker, used to separate cartridges from ammunition belts and feed them into the gun housing, and other parts were tested on Campbell's ranges. The 160th SOAR were impressed by the delinker's performance and began ordering them by 1997. This prompted Dillon to improve other design aspects including the bolt, housing and barrel. Between 1997 and 2001, Dillon Aero was producing 25-30 products a year. In 2001, it was working on a new bolt design that increased performance and service life. By 2002, virtually every component of the minigun had been improved, so Dillon began producing complete weapons with improved components. The guns were purchased quickly by the 160th SOAR as its standardized weapon system. The gun then went through the Army's formal procurement system approval process, and in 2003 the Dillon Aero minigun was certified and designated M134D.[10] Once the Dillon Aero system was approved for general military service, Dillon Aero GAU-17s entered Marine Corps service and were well received in replacing the GE GAU-17s serving on Marine UH-1s.[11]
The core of the M134D was a steel housing and rotor. To focus on weight reduction, a titanium housing and rotor were introduced, creating the M134D-T which had reduced weight from 62 lb (28 kg) to 41 lb (19 kg). The gun housing had a 500,000-round lifespan before it wore out, which was far higher than a conventional machine gun's 40,000-round lifespan but lower than that of other rotary guns. A hybrid of the two weapons resulted in the M134D-H, which had a steel housing and titanium rotor. It was cheaper with the steel component and only 1 lb (0.45 kg) heavier than the M134D-T, and restored its lifespan to 1.5 million rounds.[10][12] The M134D-H is currently in use on various 160th Regiment platforms.[10]
Dillon also created specialized mounts and ammunition-handling systems. Initially, mounts were made only for aviation systems. Then from 2003 to 2005, the Navy began mounting Dillon miniguns on specialized small boats. In 2005, the Naval Surface Warfare Center Crane Division procured guns to mount on Humvees. In Iraq, US Army Special Forces units on the ground were frequently engaged by opposition forces, so they mounted M134D miniguns on their vehicles for additional firepower. After several engagements the attackers seemed to avoid vehicles with miniguns. Later, the Special Forces units began concealing their weapons so opposition troops would not know they were facing the weapon; the regular Army units did the opposite, creating minigun mock-ups out of painted PVC pipes tied together to resemble barrels to intimidate enemies.[10]
Garwood Industries created the M134G version with several modifications to the original GE system. The optimum rate of fire was determined by Garwood to be around 3,200 rounds per minute (rpm). The M134G is being produced with this firing rate as well as 4,000 rpm and the previous standard 3,000 rpm rate.[13] Garwood Industries made several other modifications to the 1960s Minigun design in order to meet modern-day military and ISO standards.[13] This includes modifications to the drive motor, feeder and barrel clutch assembly.[14]
From 2015 to 2017 Garwood Industries CEO Tracy Garwood collaborated with firearms dealer Michael Fox and weapons smuggler Tyler Carlson to supply miniguns to Mexican drug cartels. Garwood submitted false paperwork to the ATF claiming that some M134G rotor housings had been destroyed when they were actually sold to the gun-running ring. In 2017 federal agents raided Fox's home and recovered two of the rotor housings that Garwood had reported destroyed. A number of the rotor housings were shipped to Mexico and a completed M134G using a reportedly destroyed rotor housing was recovered from a cartel by Mexican law enforcement.[15] Garwood claimed he did not know that the intended buyers were Mexican cartels although he was aware that they were to be used for illegal activity.[16]
Glock It doesnt need an explanation
Katyusha rockets have gained significant attention for their historical significance, widespread use, and impact on modern warfare. These artillery rockets, known for their power and effectiveness, have left a mark on military strategies and global conflicts.
The Katyusha rocket was first developed by the Soviet Union during World War II as a means to provide mobile and powerful artillery support to infantry. Its name, derived from a popular Russian wartime song, quickly became associated with a devastating force on the battlefield. These rockets were initially mounted on trucks, making them highly mobile and versatile. The ability to launch multiple rockets in a short period made them effective for saturating a target area with explosive firepower, disrupting enemy positions and lines of communication.
One of the defining features of Katyusha rockets is their ability to create a "creeping barrage" effect, where a series of rockets are fired in quick succession over a large area. This tactic can create chaos among enemy forces by preventing them from regrouping or responding effectively. During the mid-20th century, Katyusha rockets played a prominent role in various conflicts, including World War II and the Cold War, making them a symbol of Soviet military might.
The popularity of Katyusha rockets stems from their simplicity and cost-effectiveness. Their design allows for mass production and deployment, which makes them accessible to various armed forces around the world. Additionally, the rockets can carry different types of warheads, such as high-explosive or fragmentation, allowing for customization based on the intended target. This adaptability has contributed to their continued relevance in modern warfare scenarios.
However, it's important to acknowledge the ethical and humanitarian concerns associated with the use of Katyusha rockets and similar weapons. Their indiscriminate nature can lead to civilian casualties and widespread damage, particularly in urban environments. The rockets' historical use in conflicts has raised questions about adherence to international humanitarian law and the principles of proportionality and distinction.
In conclusion, Katyusha rockets have established themselves as a powerful and popular form of artillery with a rich history. Their impact on the battlefield, ability to deliver a high volume of firepower, and versatility have contributed to their ongoing use in various conflicts. As with any weapon, the responsible and ethical application of Katyusha rockets is essential to mitigate their potential negative consequences on civilian populations and infrastructure. Their history serves as a reminder of the complex dynamics between military strategy, technological innovation, and humanitarian considerations in the realm of modern warfare.
Myth: in older versions of gorebox, after completing the mission with no any weapon or melee, equip the reality crusher and start press the button, then your hands will come out for no reason
That happens alot to me
same happens to me
Myth: if you shoot off a goredoll Arm the fingers of the arm will still move if the goredoll is still alive
Its real
Real
Real
Yes
its kind of real bc if the hand is closed before its shot off the hand will open and not move again
Myth: When you give a GoreDoll a RPG, the RPG rockets won't exploded, but instead just hurt the goredoll(or anyone) they're aiming at.
It used to explode before like in the first updates - BoredSpeedy
Just type /revengeance and it will give you super strength, when you punch a goredoll in head, head will explode
Fun myth:if you keep spawning landmine and walk into them you might fly off soo high youll end up the other side of the map its so fun try it
Myth:When direct the flashlight to the shadow mutant. They will run away
0:30 I CAN PLAY MARIO KART
Myth: If you spawn and get in the car while in the air the car will Explode instanly while in the air.
Myth: If you go in the school map, go near the chalkboard in the class you spawned in and then give up, there is a teensy weensy small chance that you will become immortal, but it will make you go so fast that it will break your body parts (don't worry, losing your legs won't kill you and you'll still be able to punch and possibly use weapons). And it'll show that you're dead, and you can't pick up objects I think. Why so specific you ask? Because it happened to me once and these are all the details I remember. And also it's a glitch, so it may be patched some time.
Myth: If you aim the rpg on the ground, it won't explode but it will some seconds. Sometimes the rocket wobbles BUT some rockets give up and explode And Yes. this will break the myth sooo yeah.
the last makes sense cuz the rpg is pretty long so it goes through his head
Myth- if you bump into a goredoll in 1% slo-mo mode the doll explodes into a gorey mess.
Yeah, it works, i do it all the time.
A train
Myth: You can shoot goredolls (and possibly other players) through doors
We all know
Oke, You gained urself a sub, also i got a myth: The Revengeance command can kill any entity(not including nextbots).
Everyone knows that :/
@@Catsuhani okay.
@@ImBadAtSticknodes it can
@@ImBadAtSticknodes y know, I already tried
A scary easter egg: if you visit the old game and kill the gore doll it's body began to move
0:43 if you wanna one punch a npc type /revengeance to the chat it will give you powerful punches if you punch him on his head his head will blox up
Myth: if u small a goredoll very small it will dies
True i tried turn the goredoll small it's died
Myth: if you lower the speed to the minimum and shoot an RPG at a wall, the bullet bounces off and the bullet explodes afterwards
Myth: If you drop a loaded RPG, then shoot the missile, the RPG will explode
There's 1 myth where you aim at the bottom of your legs with an rpg amd shoot it, it will not Explode. And the rpg ammo will have a seizure and after a second it will explode.
myth: if you throw a grenade on the floor in slowdown 1 and catch it, it will not explode (if there is a sound when the grenade falls, it will explode)
Myth: If you dismembered goredoll arm and hit the same dismembered arm the goredoll will still feel pain
Mr. Bryan: am i inside the video right now
Myth: If you make Cars Very Big Then they will be Very Slow
shrunk or enlargen the speed stays the same as the normal size
Myth : If U Jump Off A Building And Spawn A Crate Down U Don't Die
Myth: you can one shot a goredoll with the sniper if you shoot in the torso where the spine is located. (Pretty much heart)
Myth:
If you shoot a gore doll with either an AA-12 or a mossberg 500 in the chest they will die instantly
1:06 I Realise Something Bro Is Drinking Soda Wrong
Myth: if you ragdoll out in car you can control the car
Myth:if you in invincible you can do explosion jump with reality cruiser explosion element!
myth : if you beat a mission click on the briefcase icon and click give up (you need to do it fast) you will not die but you gain speed and make you godmode
myth:if you make the goredoll larger, it will get slightly stronger than the normal size
Myth: If you shoot a goredoll's arm off, making it dislocate off the goredoll, then shoot it again, the goredoll is gonna scream again even though his arm is off his body.
We all know
In the one punch man myth you actually need to punch the goredoll a lot of times then you will be able to even explode his head
Myth: if you link an object to a drink and drink it the linked object will follow
good to see gorebox having those many stuff lol - BoredSpeedy
Myth:you can jump across the map using the blue explosion in the modes
Myth: if the hostile goredoll have a rpg and will shoot at the goredoll and the rpg bullet will not explode and the bullet of the rpg bullet will fall in the ground
Myth:if you put /revengeance It transforms you into someone who kills with a shot with his fists
Myth you can do more damage by running while kicking and punch at the same time
Myth if you shoot a gorebox on its neck it can get up while bleeding
what do you use for editing?
The reason the last myth was true is because the dolls were bald
Myth : if you go to slow motion and shoot the rpg on the ground it eill bounce and explode after some seconds on the firts hitted place
Myth. You can kill a shadow mutant with only shotgun or whatever
Finally my myth is in the video
Myth: you can kill the divine dummy by setting it very high and crush into the ground with the gravity gun
Myth: if u're flying in slowmo then turn off noclip toggle and slowmo you will travel faster than light
Myth: if you will give NPC RPG, their rockets will not explode
Myth: you can resize all npc the smaller the weaker and the bigger stronger but so fragile the bones will be broken easily
Myth : if you set 1% in time shift and bumbt into a goredoll it look like the goredoll explode
Bro got perfect cutscreen
Myth:When in pillars Map you put a goredoll close to the spinner and they turn crazy and dir
Moments before disaster💀
Myth: if you spawn two verse curse and you hurt them they will fight. (Use ignored by ai so they won't aim you)
You can hurt one of them too.
Myth: if you spawned tripod camera and use it. Delete the tripod camera. The game will crashed and go to the main menu for a few seconds/minutes
Myth. If you destroyed your chest the insane dole will not attack you
When you shoot goredoll foot it won't bleed or downed
Does he still do this?? Because i have one,
Launching yourself towards a wall at 1 percent speed shift can kill you even with invincibility.
Myth:if you hit a plastic ball/bouncy ball with max adrenaline they one shot everything
Myth: you put natural shot on his head and sommon natural again and natural will surrender
That end💀
Myth:fit a goredoll in the van but the van supposed to be small
Myth: You can kill a divine goredoll or a immortal goredoll by hanging him with the rope mode
Myth:you can make goredolls dance by putting down a Plasma field and then one leg on the Plasma field and the other not
I woke up in new baby car 🥶🥶🥶🥶
Myth: if you shoot a gore dolls spine you can parralise em
Myth: you can get out , to get out ,go to the void and go sraight now you can get out
Myth: if you enlarge a special forces back gun Instead of the body it's body will get distorted if you keep enlarging it (please add mine?)
Myth: if you spot a bad goreboll shot 2 of arm still punching
Myth:you can go through walls with /e collapse emote
Myth:if you spawn a goredolls you will gain likes and subscribers
myth:if u crouch while no clipping while not moving u will fall of the map its own
Myth: you can stop time by set the speed to 1%
Myth: You can glitch a game with a single camera, By just hold and clicking the camera then deleting it will cause a black screen.
Hey bro! I said what you just said in the last video he made but it's fine cuz I'm not a mean person and wanted you to know that!
@@BlueDanyo_Official Oh, thanks for telling me, i didn't know someone already knows that glitch.
@@undefined.1galaxia._ yw dude! ❤
Myth: when you change time to 1 and go into a goredoll then they will die
0:33 driving toy car😂
Myth: if you shoot a bad doll he was still punching
Myth: if you search in chat /revengeance you will get bullet punch
Myth:if you shoot rocket in your foot it will bounce
Myth:if you change modes in reality crusher and leave its gonna br in menu
Rip cowboy frog 😭👍
Myth: you can make the npc surrender by tapping the sight and sight them into their head (only if they dont hold some things).
It only depends on the npc
We all know
Fearless npc is the only one that can surrender.
Myth if you turn on invincibility and jump down on to a goredoll he will die
What Was The Font In Your Thumbnail At The Upper Left Corner ?
Kenyan Coffee!
Drive the car and put a land mine that was line up to the tire and it will explode EPICLY
Myth: you can delete gore dolls through walls
Myth you can make a gore doll as huge as you want
Myth: You can kill a goredoll by freezing them in the middle on the "Shooting Trainer".
Its a fun fact btw its very cool
Yeah i tried that and It totally breaks the stomach or every part
/revengeance give you a minigun fist
Myth; go fly too the air and turn of noclip and it noclip you underground and no moving
The Ending💀💀
Myth: if you shoot the car wheels you can drift
/revengeance makes u one punche guy
/revengeance one shots any ragdoll(try say it)
Myth: type /revengeance so use it and then you can get fast punch
Myth: punch the strongest goredoll on head