Somebody Remastered SKYRIM in Unreal Engine 5 - BUT will the Elder Scrolls 6 Look this good?

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

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  • @janiceliang6136
    @janiceliang6136 ปีที่แล้ว +1291

    Ive been playing this game since it came out, after it’s predecessors, Oblivion and Morrowind. I love them. I’m 69 now a retired nurse and it’s got me through Katrina, cancer, 2 knee replacements, the death of two adult children and a cross country USA move. This game has been part of my reason to live.

    • @drrohitgupta
      @drrohitgupta ปีที่แล้ว +32

      ❤❤

    • @incognitoman3656
      @incognitoman3656 ปีที่แล้ว +67

      Wow, the Elder Scrolls Series has been through the whole way is the most shocking thing about this. I’m just an internet weirdo, but my condolences and I hope we see the sixth game in this century at least

    • @dylankane9709
      @dylankane9709 ปีที่แล้ว +18

      @@incognitoman3656 it’s incredible to think how much I’ve grown since my 13ish year old self got my hands on oblivion. Absolutely can’t wait for TES 6

    • @themagnus2919
      @themagnus2919 ปีที่แล้ว +21

      Skyrim was a huge stress reliever.

    • @mrcabals5224
      @mrcabals5224 ปีที่แล้ว +1

      Oblivion what about Morrowind

  • @Swedishmafia101MemeCorporation
    @Swedishmafia101MemeCorporation ปีที่แล้ว +886

    If Novigrad in The Witcher 3 was possible in 2015, I feel like something *closer* to this should be possible on modern hardware

    • @orbit1894
      @orbit1894 ปีที่แล้ว +145

      100%. Cyberpunk also has a massive and detailed city. Anything less will be highly disappointing, there are no excuses to make a city with 10 houses with 25 npcs anymore.

    • @oficado58
      @oficado58 ปีที่แล้ว +108

      @@orbit1894 they were also all mindless drones in cyberpunk. You can interact with every npc in some capacity in bethesda games. that's what makes them so special.

    • @A-Gaymer
      @A-Gaymer ปีที่แล้ว +100

      @@orbit1894 But those buildings don't have interiors. I'd much rather have a small city which I can interact with rather than a big city.

    • @Tibovl
      @Tibovl ปีที่แล้ว +37

      @@A-Gaymer I agree. Part of what makes skyrim so special is its attention to detail and the fact that almost every seemingly generic house is unique and has secrets worth exploring. I don't think every game needs to do this. And I'm absolutely fine with unenterable buildings in The Witcher 3 or GTA for example. But I think Bethesda games would lose too much of their charm if they went that route.

    • @dirkwood4544
      @dirkwood4544 ปีที่แล้ว +20

      I've been trapped in Skyrim for over a decade already..
      If the next Elder Scrolls is anywhere near as big as this Unreal version.. I would drown in immersion, never to resurface

  • @nezihlevent1333
    @nezihlevent1333 ปีที่แล้ว +325

    Finished the game 100 times could finish 100 more with these graphics. Well done guys.

    • @kannachan56
      @kannachan56 ปีที่แล้ว +13

      Bro I would play the same character for 3000 hours with these graphics.

    • @kannachan56
      @kannachan56 ปีที่แล้ว +3

      @@JackAubreyy same way I did it the first time.

  • @NEOS_FPS
    @NEOS_FPS ปีที่แล้ว +645

    I would love to play Skyrim again with this graphics

    • @lights_utopia1130
      @lights_utopia1130 ปีที่แล้ว +22

      Same I would probably just play it without any mods just to enjoy its beauty

    • @davey2487
      @davey2487 ปีที่แล้ว +42

      You'd probably need an absolute beast of a pc though.

    • @psiklops71
      @psiklops71 ปีที่แล้ว +2

      i love the crapy graphics

    • @Destroyer94100
      @Destroyer94100 ปีที่แล้ว +16

      Tbh the Skyrim graphics still hold up really well, the skyline in particular still looks incredible!

    • @siyzerix
      @siyzerix ปีที่แล้ว +6

      You sort of can, with mods

  • @Excel-erate-
    @Excel-erate- ปีที่แล้ว +250

    I was always bothered by how small the holds were in Skyrim... This just blows my mind.
    Edit: I know that tech limited how much you could put into something guys. I'm just saying, if you exclude that, it doesn't make sense for the cities to be that small.

    • @gruntgamer4204
      @gruntgamer4204 ปีที่แล้ว +26

      Personally, I always found their small size to be a bit irritating. Didn't make much sense to me aside from the fact that the gaming technology while it was being made, wasn't too great.

    • @georgek2574
      @georgek2574 ปีที่แล้ว +2

      @@gruntgamer4204 yes that’s why

    • @xwhitewolfx2928
      @xwhitewolfx2928 ปีที่แล้ว +7

      @@gruntgamer4204 Same. I hope that the holds in TESVI would at least be the same size as Oxenfurt is in The Witcher 3 Wild Hunt.

    • @jondagamer4466
      @jondagamer4466 ปีที่แล้ว

      it was a game from 2011 did you expect something like the witcher 3 size cities?

    • @gruntgamer4204
      @gruntgamer4204 ปีที่แล้ว +3

      @@georgek2574 obviously, that's why I said it in the first place. However, I'm more than certain that the primary reason wasn't the gaming technology but simple greed. If you pay attention to the way many of those people live, they have more money than necessary. They're simply making these games for a paycheck rather than a love for gaming.

  • @SultanDesync
    @SultanDesync ปีที่แล้ว +115

    We would all play and love a realistic scale Skyrim. Don't even lie about it!

    • @Cursedmanplays4631
      @Cursedmanplays4631 ปีที่แล้ว +15

      ​@Thomas Franklin If domeone were to mod Skyrim to a huge scale, they can also mod horses so they are faster and also have NPCs use horses around too and carriages, etc. And add a lot more random encounter spots.
      Also, Skyrim in TES1 has 2 other cities that TES5 scrapped. They could add them. And more villages, dungeons, etc.
      Growing Skyrim wouldnt make it boring as people think.

    • @Cursedmanplays4631
      @Cursedmanplays4631 ปีที่แล้ว +9

      @Thomas Franklin According to?

    • @Cursedmanplays4631
      @Cursedmanplays4631 ปีที่แล้ว +6

      @Thomas Franklin Tell that to games like the open world Ghost Recons, Juet Cause, Far Cry, etc. Which granted, are empty spaces due to the limited hardware at the time. But with today's advanced hardware, its not done duebto the difficulty and cost. And its not like Im asking Skyrim to ve as big as Just cause maps either.

    • @Cursedmanplays4631
      @Cursedmanplays4631 ปีที่แล้ว +9

      @Thomas Franklin No, they dont suck. Your opinion is irrelevant based on their success. And the one missing the point is you. Bigger map but empty is a problem, I aknowledged that in my initial comment. That is why I said they would need to add more random encounter points, more villages, more cities, etc. So rhey dont feel empty. Its a lot pf work sure, its costly sure. But with today's hardware, is possible. The size of RDR2 is huge, more than twicthan Skyrim, and the whole map had a LOT to do with the only exception being New Austin and because they cut a LOT. But in almost every inch, you'd find something interesting. And that was last gen...

    • @incognitoman3656
      @incognitoman3656 ปีที่แล้ว

      @@Cursedmanplays4631 well, if it could be done ( I try to think about bigger open world) it should be somewhere around 7x larger so things are more imposing, but the empty space would be too much to fill without adding some sort of random town generator, because dungeons are frankly boring in the vanilla game. I’ll come back to you, because TH-cam glitched on displaying the text I’m typing

  • @adamsvette
    @adamsvette ปีที่แล้ว +148

    Idk about those mountains being boring. I love slow paced exploration games. My biggest pet peeve with Skyrim is the fact that you're never more than 30 seconds away from someone.
    Edit: literally just today I'm playing (with some mods but nothing major, for all intents and purposes I'm playing vanilla gameplay) and walking from falkreath to riften and I am attacked by wolfs and spiders and bandits LITERALLY every 100 meters. Like I can see once or twice between towns but the over world is basically a CONSTANT barrage of attacks which just feels very unrealistic and is tiring on long distance travels. I want a mod that REMOVES the frequency of overworld attacks if anything. And don't even get me started on night time overworld travel 😓

    • @kishaloyb.7937
      @kishaloyb.7937 ปีที่แล้ว +33

      that's how the game is designed. It follows the 30-40 seconds rule where the player character will always find something interesting in an interval of 30-40 seconds, no matter where they are.

    • @SpiderboyN2Jesus
      @SpiderboyN2Jesus ปีที่แล้ว +9

      @@kishaloyb.7937 I'd pose argument beautiful landscapes is pretty interesting. Just look at The Witcher 3.

    • @kishaloyb.7937
      @kishaloyb.7937 ปีที่แล้ว +14

      @@SpiderboyN2Jesus Witcher 3 literally follows the same rule too. You can't move 5 meters without looting a dead body, chest or killing some creature in that game.

    • @SussedRage
      @SussedRage ปีที่แล้ว +19

      Yeah same, you're liking something similar to the way RDR2 is designed. More realistic sense of scale in the wild.

    • @_Xcaliber_
      @_Xcaliber_ ปีที่แล้ว +2

      ​@@kishaloyb.7937 Yes agreed ..only latest gen game so far ( as far as i know) to break that rule is Read dead redemption 2

  • @EclipseCoD
    @EclipseCoD ปีที่แล้ว +53

    I was 16 when Skyrim came out, it was so epic and gorgeous back in the early 2010s. The game still has its charm, but it feels like you can't really get the most out of it unless you are modding the unholy hell out of it on a NASA PC.

    • @tyranmcgrath6871
      @tyranmcgrath6871 ปีที่แล้ว +1

      2011 I got it pretty early (thanks mum) I was 14

  • @ogezy8613
    @ogezy8613 ปีที่แล้ว +55

    Imagine the Civil War in this

  • @festro1000
    @festro1000 ปีที่แล้ว +21

    The multiple entrances actually made sense as Whiterun was considered a trading hub of the region due to its central position both of which would have made good points for the other side not wanting the other to have it; however Whiterun in the game felt more like a city overlooking a main road, I like the artistic freedom taken in the design as it's far more believable.

  • @lion_towers3d
    @lion_towers3d ปีที่แล้ว +9

    Glad you enjoyed it! And yeah, I totally agree - I don’t know that this sort of scale would work really well in a gameplay setting necessarily, but I do love that going forward, it’s going to be a gameplay/stylistic choice, as opposed to a hard necessity capped by the technology of the time!

    • @BW-nd5uc
      @BW-nd5uc ปีที่แล้ว

      Dude! 👌👌👌

  • @SanderLammers35
    @SanderLammers35 ปีที่แล้ว +15

    Can't wait to explore this in VR.

  • @luelee6168
    @luelee6168 ปีที่แล้ว +13

    Thank you for showcasing this for us, Boss. It is such a beautiful thing to see Skyrim on Unreal Engine 5, with authentic Old Norse material culture and aesthetics. Hopefully we'll see a more fully flushed out Unreal Skyrim game to play ourselves.

  • @greevar
    @greevar ปีที่แล้ว +4

    Are you shitting me?! Climbing those mountains on horseback would be EPIC!

  • @t.mcgarry4
    @t.mcgarry4 ปีที่แล้ว +21

    the scale shown in this render is very much the scale i imagine is closest to the lore. it always bothered me that a city has like 40 people living in it and you can run from one end of the country to the other in the better part of 2 ingame days. obviously just limits of technology but its good to see it visualised

    • @dustinakadustin
      @dustinakadustin ปีที่แล้ว +1

      I hope that Elder Scrolls 6 has large cities, the problem is making it all meaningful. It's one thing to have loads of stuff but another entirely to have it all be interesting. A better word for Skyrims cities is towns, it has several large towns and many small villages. Each town and village has something interesting going on.

    • @crediblesalamander8056
      @crediblesalamander8056 ปีที่แล้ว +1

      @@dustinakadustin Exactly, it's very hard to simulate a large city without cheating. I'm not even sure if it's worth doing. But if you say that this is only a small part of a huge world and then populate it with realistic small-sized towns and villages (and call them that), you'll have a very immersive world. It's why Gothic 1 and 2 are still almost unrivalled in immersion even 20 years after release. Everything was accounted for and the scale of the lore and story matches the scale of the gameplay exactly.

  • @jesse2535
    @jesse2535 ปีที่แล้ว +6

    I think the reason why Bethesda doesn't use another engine is that any proprietary engine like Unreal would have zero modding support compared to their Creation Engine. That would be a death sentence to any Bethesda game, in my opinion. They always want to improve modding support for their new games, so they would have to build a new engine from the ground up for modding support. That would be an insane undertaking for any development team. It usually takes over 3-5 years to build a new AAA game engine from the ground up for big studios. Imagine how long it would take for Bethesda to do it while also allowing for better modding support than the Creation Engine, which has been incrementally improved since their first game on it. I believe they could make one, but it would delay TES6 by another 3-5 years at a minimum, in my opinion.

    • @grzegorzflorek5623
      @grzegorzflorek5623 ปีที่แล้ว +1

      Bull. Witcher 3 was built on a brand new engine, and once tools were given to fans, mods followed very quickly.

    • @jesse2535
      @jesse2535 ปีที่แล้ว +8

      @@grzegorzflorek5623 It has nothing compared to skyrim or even fallout in terms of modding.

    • @kishaloyb.7937
      @kishaloyb.7937 ปีที่แล้ว +3

      You also got to consider that a lot of systems and mechanics that make BGS games unique is part of CE itself. Moving to UE means that they need to redevelop those systems and mechanics for UE which again will adversely affect their already established roadmap. And all of this for what?? Some pretty graphics. Imo, they should rather focus on building CE which they are doing with CE2 and from the looks of it, Starfield looks great.

    • @kishaloyb.7937
      @kishaloyb.7937 ปีที่แล้ว +4

      @@grzegorzflorek5623 Witcher 3 was built on Red Engine 3, which itself was based on Red Engine 1/2 that powered Witcher 2 based on the target platform. And now CDPR is discarding Red Engine after it's 4th iteration which powered CP2077. Not to mention, the Witcher and CP 2077 modding scene is nowhere near Skyrim or Fallout 3/NV/4 modding scene.

    • @leehelck4606
      @leehelck4606 ปีที่แล้ว +1

      @@grzegorzflorek5623 have you looked at the selection of mods for TW3 on Nexus lately? a few worthless cosmetic mods at best. compared to the tens of THOUSANDS of game changing mods for SSE alone including new mechanics, quests, spells, weapons, armors, playable races, world spaces etc the list goes on. there have even been total conversions such as Enderal created for it. TW3 pales in comparison to SSE modding and always will as Red Engine wasn't designed with the modding community in mind.

  • @igavinwood
    @igavinwood ปีที่แล้ว +26

    It is a work of art and I'm from NZ, so appreciate the look of the montains and topography. It is the closest to real life I've ever seen in a game setting. Fabulous. It wouldn't work as a game unfortunately, as you've already pointed out, but something to aspire too. There's a big question on expectations for new games, do they look realistic or not? Obviously as a fantasy setting you have majic to help with things like, food, goods, light and the unmentionables. Thank goodness for destruction magic.

  • @harronator-2670
    @harronator-2670 ปีที่แล้ว +33

    I don’t care what people say about Skyrim, I’ve still played more than almost anything else and it’s still in my personal top 10 even if it’s heavily flawed, getting lost in its world will never get old for me.

    • @lordreaper117.
      @lordreaper117. ปีที่แล้ว +3

      As flawed as it is there is no arguing that there has never been a game as ambitious as Skyrim.

    • @JonnyCrackers
      @JonnyCrackers 9 หลายเดือนก่อน

      Skyrim is a fun sandbox and has a ton of replay value. Same with Oblivion and Morrowind. They seemed to forget that part with Starfield.

  • @UncensoredScion
    @UncensoredScion ปีที่แล้ว +9

    The walkthrough at the start is exactly what it would look like irl, the overgrown weeds and plantlife scream peasant class area and that's what the lowest rung of the city is, it's why Nazeem is so contemptuous of those who aren't in the Cloud District, having it be overrun works because you're poor, you just worked a whole day on a farm tilling soil and planting veg or working in a mine, you're not going to have the time to clean up your neighbourhood and your leader's a literal war chief who sits in luxury, he's not going to care you live in squalor.
    It really does fit.

    • @incognitoman3656
      @incognitoman3656 ปีที่แล้ว

      It doesn’t, very much. Skyrim is idealistic as opposed to Oblivion. A packed tight city, based on commerce with no green area (save for undeveloped or rich space) it doesn’t have to be all doom and gloom, the guards keep people safe, and they take water from the streams that they could have more than one for fresh and waste. Or that the Temple to Kynareth is a healing center and pool.

    • @UncensoredScion
      @UncensoredScion ปีที่แล้ว +1

      @@incognitoman3656 you have never looked at how a city like that was laid out have you?
      the more affluent the more detail and development is put into it.
      Overgrown and mostly dirty sections is how the poor lived in medieval eras and that is espeically for castle-towns like Whiterun is designed after.
      their lords just didn't care if their lowest lived in squalour, as long as their got their gold and the serf class kept working they didn't even want to notice them.

    • @incognitoman3656
      @incognitoman3656 ปีที่แล้ว

      @@UncensoredScion Skyrim isn’t even based on feudalism, though. Whiterun has ample water supply from wherever the water in the pools comes from; it flows all year round so why wouldn’t the somewhat wealthy and financially free people in Whiterun have proper hygiene. Additionally, Whiterun, despite the number of farms scattered around is only growing crops because they are in such heavy demand by the people. Farming, and lower classes wouldn’t move as often

    • @UncensoredScion
      @UncensoredScion ปีที่แล้ว

      @@incognitoman3656 D-...Do you even know what a Jarl is?
      It exists in the real world and is a Feudal Lord that rules over an area of land.
      During the era of the Viking expansion from Norway, the Regional Feudal Lords were subject to the High King that ruled all of them.
      That equals the High King of Skyrim. And even the Moot was a thing that was based on real world politics of Norse life, hell even the attitudes of the different types of Jarl in the game are based on the Christian overriding era where there were those who were staunch traditionalists who refused to do anything Christian but still were subject to the laws of the King and those who curried favour with areas that were either converting to - or already were - Christian and seen as lesser men, it's why Baalgruf is seen as being both a traitor and a traditional Nord as he is that sort of in-between area.
      And as for your question.
      They do, in the Wind District as that's where the wealthy and affluent who own the farms that dot the land of Whiterun are living as they are close to the Cloud District where the Jarl lives.
      The Plains District. Where all the peasant class live, where you'll see blacksmiths, inns, stalls and shops. That's whats overgrown and that's what you enter after going through the castle gates.
      That's where the poorest of the city live, where the Drunken Huntsman is and the Bannered Mare. Those are places that the poor would go to get a meal and a bed if they didn't have a home to live in and it would be simple food and drink meant to keep them just on the edge of poverty but not starving so they can keep going back out, working in mines or fields to keep the money coming in for the Jarl to live luxuriously

    • @incognitoman3656
      @incognitoman3656 ปีที่แล้ว

      @@UncensoredScion The system Skyrim takes place in is extremely loose compared to strict hierarchies from feudalism, as loose as Counties and Counts in Oblivion. They have many underlings, and great political power, as well as their own religious stances. The Jarl in Skyrim is more of a title to the one controlling their hold, then their Generals and Thanes, then the citizens which have various (and sometimes definitely worse jobs). I have no understanding in the terms used in feudalism, only that land owners get to profit, which I only see in the Jarl’s court. There are no farm workers other than family, and maybe animal labour although it’s admittedly unrealistic.
      As for your answer to my badly phrased question, I was talking about the plains district. As it appears, the merchants within the city selling things are in a tough place only because the city is closed to outsiders. The produce seller Camilla Valerius is actually relatively rich, which gives me the assumption that she as a widower has some savings, or simply there is higher standards. The other “poor” people like the wood-elf hunter and priest of Arkay can be explained as living individually in different places. And the Bounty Hunters as well as Companions have good enough hygiene to physically go cross country from ONE guild hall, and not be commented on as smelly, save for the werewolves.
      And, the inhabitants of the Inn:
      Uthgerd the unbroken has a home, where Jenassa travels, the owners and maid live there, the marriage candidate trading outside plans to own the building and sleeps there, and I believe the others have either a plot outside the city or a small home they left from to drink. Mikael, the awful bard, travels around and has no home.

  • @MRJBS117
    @MRJBS117 ปีที่แล้ว +4

    God I love skyrims soundtracks. Brings me back to 2011

  • @momenayad2274
    @momenayad2274 ปีที่แล้ว +42

    This is truly the most amazing graphics I have ever seen

    • @therealkiwigamer
      @therealkiwigamer ปีที่แล้ว

      Look up a game called "Unrecord"...

    • @incognitoman3656
      @incognitoman3656 ปีที่แล้ว +2

      @@therealkiwigamer It’s actually really normal graphics disguised as a filter. It kind of sucks, in my opinion. We don’t get photorealistic, 8k, 100fps and infinite polygon power. But it is REALISTIC

    • @arnavpatil2807
      @arnavpatil2807 ปีที่แล้ว +1

      + motion blur,shaky camera which make it look realistic.

  • @SussedRage
    @SussedRage ปีที่แล้ว +6

    Look, I've bought it 3 times already but I'd buy this in a heartbeat if it was released

    • @CommanderJPS
      @CommanderJPS ปีที่แล้ว

      shooooosssssh todd howard might of heard you 🤫

  • @Tokkidance
    @Tokkidance ปีที่แล้ว +3

    As someone who has been in rural villages, the grasses and shrubs do exist like that among the houses. Those weeds are very persistent even if you try to clear them out regularly lol

  • @CallmeKenneth-tb1zb
    @CallmeKenneth-tb1zb ปีที่แล้ว +4

    Let me just correct you on one point. Bethesda would never use the UE5 engine because Bethesda would actually have to finish their game if they did, rather than relying on the modding community to do it for them.

  • @nicobones9608
    @nicobones9608 ปีที่แล้ว +1

    As someone who lives in a place where there are mountains, the mountains in this game blew me away! Wow!

  • @nick-hu1nx
    @nick-hu1nx ปีที่แล้ว +4

    ive tried to explain how despite the weaknesses of the creation engine, its also got some incredible strengths. they just hear this is the same as morrowind and turn off.
    but good news on the whole go in every building part, we are seeing big jumps in AI learning so things like procedurally generated buildings has only improved a ton since skyrim. so hopefully things like this will become realistic for devs to do soon.

  • @RahulYadav-nk6wp
    @RahulYadav-nk6wp ปีที่แล้ว +2

    I was thinking the same, its looking like city of Rohan. And kind of realistic. Man I wish somebody would remaster whole thing and add more dlc to it.

  • @Anurania
    @Anurania ปีที่แล้ว +3

    We have an idea of how the next game might look because we saw some of the assets being created, although later we were told that the game hasn't started development yet. The game isn't expected to launch for several years but is expected to use the existing engine so I think that greatly limits its graphical potential compared with Unreal Engine 5.
    Todd said the next game would contain technologies that we wouldn't believe were possible, and given the rapid surge in AI development this year I suspect he was talking about AI features. Ever since I discovered RPGs I've wanted the computer to be able to generate dialogue on-the-fly and then generate the voices for each character to allow for unlimited permutations of character conversations. NPCs would be able to comment on the main storyline and offer advice, tips, and insights, but they would also be able to talk about their personal lives and desires, the state of their village, interpersonal disputes. The possibilities are limitless. AI would be able to create an unlimited number of unique characters with their own lives. Someone has made an early demo of how this might look in a game but the technology is still rough around the edges, particularly voice generation which currently has to be done server-side and is a resource intensive process.
    I think by the time the game releases many of those technologies will be ready for use commercially but it remains to be seen if they can be added in at the end of development or if the technologies of the game are finalized when it begins development.

  • @redbeardsteelskin6723
    @redbeardsteelskin6723 ปีที่แล้ว +14

    Obviously it would be more work than just rereleasing Skyrim like they have done, but if they did it in this way, I wouldn't be surprised to find it sells more than any previous release (maybe even combined). I know I'd pay for it, and I haven't played Skyrim in years.

    • @thalmoragent9344
      @thalmoragent9344 ปีที่แล้ว +2

      Ayo, you haven't checked out the Anniversary Edition at all? Not saying you're missing out on some whole new game but, it's got some of its magic still there, even for us many-year fans

    • @incognitoman3656
      @incognitoman3656 ปีที่แล้ว

      @@thalmoragent9344 Paid mods from Bethesda was actually a Toddsend. AE came out shortly after I bought Skyrim during pandemic. Awesome

    • @thalmoragent9344
      @thalmoragent9344 ปีที่แล้ว

      @@incognitoman3656
      Yeah, the Creation Club allowed for them to re-release Skyrim YET again. 😅

    • @incognitoman3656
      @incognitoman3656 ปีที่แล้ว

      @@thalmoragent9344 I JUST BUY IT AGAIN

  • @slashshooter003
    @slashshooter003 ปีที่แล้ว +1

    "A game that looks like a movie." is best described to this. It's simply a.... Masterpiece.

  • @indoraptorkingdom6008
    @indoraptorkingdom6008 ปีที่แล้ว +12

    Who ever did this it looks amazing I wish my game would look like this

  • @alottalogic
    @alottalogic ปีที่แล้ว +1

    To the nine divines this guy needs a signed medal for this... Never thought I'd see what I imagined Skyrim was supposed to truly be actually exist except in the concept art

  • @rnick3665
    @rnick3665 ปีที่แล้ว +9

    The topography of Skyrim benever made much sense because of the heavy reduction of the scale of the world. You could hurl a rock from about anywhere in Whiterun and hit the cloud district. This unreal version is a massive leap for immersion even though it's deeply bete.

  • @Dr.Kananga
    @Dr.Kananga ปีที่แล้ว +1

    it's a stunning project. all in all dedicated gamers don't want the latest graphics, they want an experience of gameplay where interaction and personal decisions are more developed.

  • @andrewgood7586
    @andrewgood7586 ปีที่แล้ว +5

    This looks incredible, but honestly, Ill take the immersive and expansive gameplay of elder scrolls over a pretty looking scenery any day.

    • @zwenkwiel816
      @zwenkwiel816 ปีที่แล้ว

      Morrowind is still the best Elder scrolls game and it didn't have the best graphics or combat or anything.

  • @Teabone3
    @Teabone3 ปีที่แล้ว +1

    Technically we could do this with the Creation Kit as is. The only problem is if you have too many NPCs ending up in the same single cell. You'd have to do this as an outdoors map not interior. But once you have over 30 NPCs in the same visible area you will run into FPS drop issues.

    • @Yoyobanana
      @Yoyobanana ปีที่แล้ว +1

      Bethesda is so trash for this

  • @aliessa8515
    @aliessa8515 ปีที่แล้ว +14

    Graphics is one thing I’m looking forward to seeing.. but I really hope open world games like Elders will push the limits of amount of NPCs at once and just density all around have huge crowds with people moving and acting realistically.. I hate the we have made the world X amount time bigger. Who cares make games more dense

    • @dieterrosswag933
      @dieterrosswag933 ปีที่แล้ว +3

      I would wish AI npc interactions. You could talk and learn a lot

    • @davidedemurodominijanni9889
      @davidedemurodominijanni9889 ปีที่แล้ว +3

      Size matters, of course and I mean... no pun intended... size matters when it does make sense. I find this city a bit too large, too plane, considering Whiterun has ups and downs among the buildings but that been said... I feel it does make sense to have a large city with actual people walking around and having their own lives going on. When outside Whiterun and the other cities does make sense the opposite instead, in terms of people going around. In any case things are gonna be much better wherever we are... in the inside or outside the city walls, thanks to the AI.
      I've been working on Unreal Engine for a couple of years by now so I saw NPCs AI at work and I believe technology was the only limit, technology and most importantly the intentions of the developers. So I know for sure, especially now with Chat GPT and all that stuff going on, will be much easier to create dialogues and I mean voiced dialogues, not just plain written words. NPCs in UE can now rally have improved schedules and tasks going on. I believe it's something that must be well balanced, to not be too much but reasonably alive looking, and Assassins' Creed already gave us a sense of what's like to have a full populated city but things now can be way better.
      I would say a thing about interactions with the environment... technically UE makes still possible to have a large amount if not all the object around 100% interactive. In my game project development that's taken in high consideration, I like seeing my character bending over an object to pick it up from where it is, and my attention to that is due to the way objects and their physics worked in a old game, the first one I ever played and someway Dark Soul's series father/mother whatever: *Severance* :*Blade Of Darkness.*_
      In that game of 1999 which was released in 2001 _{Steam has recently added that title in the store so the game is now finally available again and I highly recommend it by the way}_ things were really ahead of time back then, the lighting system before anything else, so the way things technology improved really looks even more impressive and I'm not talking abut graphics alone but even all the rest, because a game is not just graphics but a whole package of the most various and sometimes completely invisible to a player's eye.
      What makes me mad is rather the way technology always pushes too far in prices... in a good economy prices should lower as the demand increases... for absurd when it comes to games and, for example, graphic cards when not the game itself _{for the games things are different and I better understand high prices perhaps}_ we've got the very opposite... higher the request, higher the prices. I still work and play with an old GTX 1070 with 8GB memory and won't be able to buy an RTX card based gaming laptop or a desktop for at least 1 year at best and knowing I won't be able to play Starfield for a year after its release is already killing me...

    • @incognitoman3656
      @incognitoman3656 ปีที่แล้ว

      @@dieterrosswag933 it’s in Skyrim, but scaling it up would be difficult even if it’s some sort of player based system

  • @RennieAsh
    @RennieAsh ปีที่แล้ว

    Everything is so far away and big
    Guards : Wait! I don't know you!

  • @jonathannelson103
    @jonathannelson103 ปีที่แล้ว +6

    Ok, this may sound strange but, what if someone created some sort of second life style thing of Skyrim?
    You know, build the basic city with a lot of empty space and invite individuals to construct their own interactive spaces as they see fit from a template of some kind.
    I know that I'd pay a few bucks to build my own virtual home in Skyrim.

  • @JimijaymesProductions
    @JimijaymesProductions ปีที่แล้ว +2

    Im glad you point out the immersion of Bethesda. Its one thing in other games I miss, they look really pretty which is great but once the houses become meaningless and clutter is just a visual aspect it is way less important. My heavily modded skyrim adds a lot of assets to Whiterun but all of those things (outside of flags and a few other visual) are interactive elements be it market stalls or more clutter (food, cooking items etc) which just feels like a real city.

  • @CharlieKellyEsq
    @CharlieKellyEsq ปีที่แล้ว +10

    No elder scrolls 6 will look like a 7 year old game, Cause that's what Bethesda does. The community will make it great

  • @culturebreath369
    @culturebreath369 ปีที่แล้ว +1

    Always thought whiterun deserved more. It's the center city of Skyrim. A travel hub for the entire land. Out in an open valley. But it's so tiny. Even with overhaul mods

  • @tejtuladhar2658
    @tejtuladhar2658 ปีที่แล้ว +4

    I'm a UE5 dev and I can confirm that anything that Bethesda does in their engine, can be done in UE5. For example interacting with objects. It just depends on the developer and if they are willing to program that.

    • @ethansnyder3401
      @ethansnyder3401 ปีที่แล้ว +2

      I know right? This guy doesn't have a clue what he's talking about.

    • @incognitoman3656
      @incognitoman3656 ปีที่แล้ว

      And entering buildings? Or talking with face movements? Or skill trees? It’s quite a bit of work to do to implement this

    • @ethansnyder3401
      @ethansnyder3401 ปีที่แล้ว +1

      @@incognitoman3656 It's work in any engine. You're basically asking if Unreal 5 can implement stock standard features of pretty much any RPG. Yes, yes and yes.

    • @grilledleeks6514
      @grilledleeks6514 ปีที่แล้ว

      @@ethansnyder3401 ok you random nobody

    • @ethansnyder3401
      @ethansnyder3401 ปีที่แล้ว +1

      @@grilledleeks6514 And you are?

  • @defaultytuser
    @defaultytuser ปีที่แล้ว

    03:12 Godd Howard himself has said that being able to interact with every object of the world was one of his obsessions and something he was very proud of as a result, ha!

  • @WUTB999
    @WUTB999 ปีที่แล้ว +2

    To think this game came out 10+ years ago… many thanks for still uploading this sort of content years later, I’ll never get tired of it. I’m hoping ESO 6 releases when I’m still interested in video games LOL.

    • @gandalf_thegrey
      @gandalf_thegrey ปีที่แล้ว +1

      in the meantime: just dont ignore that you get new lore every single year

  • @jimpickens4067
    @jimpickens4067 ปีที่แล้ว +4

    It is lacking on more small farmsteads, a cloth dyers place, cloth weavers with looms and a butchers

  • @colorthesky5379
    @colorthesky5379 ปีที่แล้ว

    That music.... never ceases to give me the feels....

  • @julienlavoie6908
    @julienlavoie6908 ปีที่แล้ว +14

    The original is the original. Games are art, and the artist(s) dictate the visual. The UE5 interpretations are great thought. This original visuals, colours and architecture of the game are so unique and amazing, after a decade it is still relevant. Bravo Bethesda!

    • @CBrown
      @CBrown ปีที่แล้ว +5

      Skyrim is only still relevant because of modding. I know people adore that game, I'll be playing it later myself, but I doubt there are many who are playing Skyrim today and aren't attempting to mod it first. The community kept it relevant. Bravo to the Skyrim community. Only thing Bethesda has done since the last official DLC is frequently upend the modding scene and try to profit off of it.

    • @michasmarzewski3670
      @michasmarzewski3670 ปีที่แล้ว +3

      bravo bethesda? For making one of the buggiest and shallow game ever? Skyrim lives thanks to mods.

    • @incognitoman3656
      @incognitoman3656 ปีที่แล้ว +2

      @@michasmarzewski3670 Buggiest, and shallow? You probably haven’t played in a while, gameplay is fine but the grinding and dungeon exploration need to be fixed , while, in terms of bugs the re-release removes most game breaking bugs and keeps the juiciest stuff like infinite potion making loop. It’s fine now, but think what Bethesda will have learned for decades of trying and failing.

    • @michasmarzewski3670
      @michasmarzewski3670 ปีที่แล้ว +1

      @@incognitoman3656 well, I installed it yesterday and it's not so buggy anymore (I'm also using unofficial patch). However, I can't stand there's no other way to do a thieve quest. I would prefer to get rid of them instead joining. What surprised me is very nice graphics. I'm playing Skyrim SE.

    • @incognitoman3656
      @incognitoman3656 ปีที่แล้ว

      @@michasmarzewski3670 Those A-holes in the Thieves Guild. I don’t think I would destroy it because I usually play cloak and dagger, but I agree quests and quest lines in general just suck. The Mages College is literally just a 2010 pyrotechnics display for Skyrim, and DB turns up with such underwhelming rewards. I can otherwise farm and grind my way to 20k gold without assassinating the most powerful man in Tamriel. But the items are fun, and the sandbox is fun, so it accomplished most of what it set out to do in AE. Nice that you checked out the new package.

  • @brownsugarkush
    @brownsugarkush ปีที่แล้ว

    Trippy, I just found Leo's video an hour or two before you posted this one. It's super awesome.

  • @arwahsapi
    @arwahsapi ปีที่แล้ว +5

    Skyrim is well known for its high interactivity even with the least significant objects in the game, I wonder if UE can do the same

  • @Ruddigore
    @Ruddigore ปีที่แล้ว +1

    I have put in 275 hours playing Skyrim and yesterday I logged back into the game just to see when I last played it. My last game save is more than seven years old. I had reached Level 54. I can't remember why I stopped playing, some other game must have peaked my interest. It was a fabulous game (though my favourite Elder Scrolls game has always been Morrowind). I have, I suppose, been waiting (in vain) for Elder Scrolls 6 to put in an appearance.

  • @CuppaLLX
    @CuppaLLX ปีที่แล้ว +5

    the scale is really the problem, the devs talked about this with fallout 4, and others, the first build is always to scale but the world feels so spars wit hhuge swaths of nothing so they end up compressing thing to find the sweet spot. Like witerun her is geoerge but if thers 5000 people living them image just walking through it

    • @selloutsanders5774
      @selloutsanders5774 ปีที่แล้ว +3

      I've been playing Elder scrolls since Morrowind. It'd be better like this! Shitty hovels the size of villages for capital cities just does not cut it anymore. Skyrim feels like a park not a country. They *need* to make it larger.

  • @Soulera805
    @Soulera805 ปีที่แล้ว

    Great video! Also great choice for the background track...love the town 2 song...pure bliss

  • @jamesrodgers9900
    @jamesrodgers9900 ปีที่แล้ว +9

    Please for the love of God!! Somebody hire this guy for a Skyrim upgrade

  • @GmMike2008
    @GmMike2008 ปีที่แล้ว +6

    This looks fantastic

  • @zackyvwasin339
    @zackyvwasin339 ปีที่แล้ว

    I appreciated the acual immersive city size of Whiterun
    But just imagine that running from outskirt to dragon reach took 30 minutes make me exhausted

  • @Lonewanderer30
    @Lonewanderer30 ปีที่แล้ว +5

    Yeah, you see all these modded to all hell Skyrim AE videos with claims of next gen graphics. They're not even at 2015 Witcher 3's graphical standards. This is next gen!

    • @leehelck4606
      @leehelck4606 ปีที่แล้ว +1

      just because your potato can't run a good ENB and 4k texture mods does not mean that is so. my game looks fantastic and WAY better than TW3 will ever hope to look.

    • @Lonewanderer30
      @Lonewanderer30 ปีที่แล้ว +4

      @@leehelck4606 LOL Yeah, try a 13900K and a 4090 Junior! Vanilla W3 looks far superior to the best ENB's and Texture packs on Skyrim. Let alone the 2022 W3 update.

    • @leehelck4606
      @leehelck4606 ปีที่แล้ว

      @@Lonewanderer30 uh huh. bullshit. i got the same TW3 update everyone else did and my Skyrim looks WAY fucking better than that shit. and it runs better too. try harder with your imaginary rig.

    • @Lonewanderer30
      @Lonewanderer30 ปีที่แล้ว +4

      Your comment was blocked junior. Still trying to convince yourself that your potatoes running a 12 year old game is the 'best' looking ever, because it's the best you lot can run? 🤣🤣

    • @leehelck4606
      @leehelck4606 ปีที่แล้ว

      @@Lonewanderer30 so how long did it take you to google some random hardware to answer me with? while you're using google, you can go ahead and google all the recent complaints TW3 has had with it's supposed "upgrades". and while you're at it, stop sucking on that crack pipe and get a job to save up for a REAL gaming rig. maybe some time outside of your parents' basement will do you some good.

  • @a---------------
    @a--------------- ปีที่แล้ว

    streets of whiterun... A masterfully composed piece

  • @GrumpaBaggins
    @GrumpaBaggins ปีที่แล้ว +4

    Wow! Cinematics are stunning!

  • @at930pmgames
    @at930pmgames ปีที่แล้ว +1

    Everytime i see an UE5 creation its all about how beautiful graphics looks but non gameplay.
    I think whats going to be a mind blow in this industry is when devs start making AI NPCs, the game would be way immersive and the fact to be able to talk about anything with anyone sounds amazing.
    We have chatgpt now and i have no doubt gamedevs are already thinking of npcs built that way.

    • @Pmurder3
      @Pmurder3 ปีที่แล้ว

      Because these "remasters" basically not remasters and doesn't contain any gameplay element. These are only meant to show in a short video and nothing else.

  • @thalmoragent9344
    @thalmoragent9344 ปีที่แล้ว +4

    Yo, if this was a legit mod, I'd play it for sure. Granted, outside of Anniversary Edition I can't imagine you'd be able to mod this too much but, I'd be OK with a more Vanilla playthrough if it looked like this. Haven't played vanilla Skyrim in years.
    But yeah, if Elder Scrolls 6 comes out like this, in Hammerfell or perhaps both Hammerfell and High Rock... man, this would sell. Would probably need 2 disks like some games did in the past, one for the actual content, the other for all the environmental mechanics and such

    • @GetgainzDe
      @GetgainzDe ปีที่แล้ว

      Disks? It’s 2023

    • @ClockworkGearhead
      @ClockworkGearhead ปีที่แล้ว

      Sadly, it's Zenimax. There's no way they'd invest any time in development or coding.
      You can expect a fully fleshed out microtransaction system, though.

    • @molsy1768
      @molsy1768 ปีที่แล้ว

      ​@@ClockworkGearhead it's not zenimax anymore, it's Microsoft

    • @ClockworkGearhead
      @ClockworkGearhead ปีที่แล้ว

      @@molsy1768 Even worse news.

    • @molsy1768
      @molsy1768 ปีที่แล้ว

      @@ClockworkGearhead hardly. Microsoft will want tes as a new flagship product. That almost certainly means the bgs team will be massively expanded.

  • @MooneShadow
    @MooneShadow ปีที่แล้ว

    My skyrim has seasons. 😂
    And I love it. Especially with snow everywhere! Just amazing.

  • @jaywilson2018
    @jaywilson2018 ปีที่แล้ว +5

    Does look impressive definitely needs a modders touch as the towns/cities look so bland and empty but this is not that kinda creation

    • @memymomalex
      @memymomalex ปีที่แล้ว +1

      Yeah, they sucked all the color out of Whiterun. I don't really like it.

    • @jaywilson2018
      @jaywilson2018 ปีที่แล้ว

      @@memymomalex which I was meant , this is the starting block and then they let us get our hands on it to sprinkle some Elder dust on it

  • @ImCptnAwesome
    @ImCptnAwesome 9 หลายเดือนก่อน

    5:48 It most likely would be possible to enter each building, because in Elder Scrolls you load into a new area for each interior.

  • @112Famine
    @112Famine ปีที่แล้ว +5

    If you think U5 is hard to work with, then you need to take a class in using it, nothing is easier to work with, creating a city like this would take days, or weeks, but not months. In another 10 years, you'll be able to "tell" your computer what you want, & it will be done in mins with AI.

  • @He1nrich
    @He1nrich ปีที่แล้ว

    I would absolutely love to explore those mountains

  • @Maespinoza00
    @Maespinoza00 ปีที่แล้ว +3

    Of course this looks better than a fully modded Skyrim but not by too much. Which is amazing considering the game is 12 years old (holy shit ive been playing skyrim half my life) and UE5 is quite new engine.

  • @shadowtheme96
    @shadowtheme96 ปีที่แล้ว

    EDIT: wait never mind its the outskirts of Whiterun.
    The place at 3:50 might be a reimagined Winterhold.

  • @mindfulinventor3595
    @mindfulinventor3595 ปีที่แล้ว +5

    In my opinion these graphics are great for what if kind of showcase videos but for actual gameplay they'd suck. Elder Scrolls games are not meant to have hyperrealistic graphics and they totally would feel off if they'd have them.

    • @braddishv3146
      @braddishv3146 ปีที่แล้ว

      If you ever purchased ANY rerelease of Skyrim - you just invalidated your argument. Graphical improvements reflect a change in technology and are not mutually exclusive in regards to gameplay.

    • @kishaloyb.7937
      @kishaloyb.7937 ปีที่แล้ว +1

      @@braddishv3146 And? At the end of the day, it's not graphics that makes a game fun to play, it's the gameplay. One of the reason why Minecraft is the most sold game in the world and not some photorealistic UE garbage.

    • @mindfulinventor3595
      @mindfulinventor3595 ปีที่แล้ว

      @@braddishv3146 Every rerelease of Skyrim kept very very very close to the vanilla graphics so your statement does not make any sense.

  • @agoddamnferret
    @agoddamnferret ปีที่แล้ว

    I think with whiterun, what they should've done is if you wanna make the river make sense have the "fountain" be more the water source, and the part you walk through be more artificial with like old locks so that it looks like something you'd do with a natural river in a city back then. You'd try to "tame" it but still let it flow. You'd have dragon's reach be where the water source comes from with the central fountain being a sort of garden tribute to the 9

  • @paulmasters8666
    @paulmasters8666 ปีที่แล้ว +3

    I don't think it would be boring at all i think it would make every encounter or delve feel more exciting, When you are stumbling on a new cave, camp or castle every 30 seconds the world feels smaller and it feels unnatural and the emersion i have for the world is diminished every time until it feels like i am just walking through a scripted level in a game...

  • @blondejon5538
    @blondejon5538 ปีที่แล้ว

    Dude, how did you get over 2 million subscribers ? I remember you having around like 200k subscribers when "Kingdom Come" came out. Well done

  • @FredAureus
    @FredAureus ปีที่แล้ว +2

    Yes, this would be too big of a city to be enjoyable. On the other hand, Whiterun in the actual game is ridiculously small. A middle ground would be perfect.

  • @slvncore5111
    @slvncore5111 ปีที่แล้ว

    Gray grass, gray mountains, gray houses, gray trees, gray sky... at least fire is not gray here.

  • @SamDessage
    @SamDessage ปีที่แล้ว +3

    I'm really digging this. But Skyrim's holds being not this big actually made me like it better because NPCs in towns have more depths to their stories and character. But when cities are this massive, it would make NPCs more bland I think. I dont want TES VI to only look good but to also feel good. Just like I am feeling with Skyrim rn 😊

  • @scottsmith9192
    @scottsmith9192 ปีที่แล้ว +1

    I am getting Crows Perch Witcher III vibes from this

  • @adamwolfe717
    @adamwolfe717 ปีที่แล้ว

    "The frozen fishes." 😆😆😆
    (6:46)

  • @HeShoeTooBig
    @HeShoeTooBig ปีที่แล้ว +3

    Elder Scrolls on Unreal would be a nightmare.
    modding would be crippled. thousands of real items would become static
    who cares about the graphics if the game lost it's soul and personality. we'll get graphics like this in TES6 with mods most likely anyway

    • @kishaloyb.7937
      @kishaloyb.7937 ปีที่แล้ว +2

      My point exactly. Bethesda games goes beyond such petty photorealistic graphics. A game is more than just graphics and Bethesda games got unique stuff under their hood which make them unique and fun to play.

    • @Jaguar-Hamm
      @Jaguar-Hamm ปีที่แล้ว

      Kingdom come deliverance has almost same system like skyrim and they use cryengine and it has mods as well

    • @kishaloyb.7937
      @kishaloyb.7937 ปีที่แล้ว

      @@Jaguar-Hamm Yes, KCD pretty successfully replicated a lot of the things that make BGS games/Skyrim special. Thats why I loved that game and waiting for KCD2. Though mod support of that game is really not that great. If BGS thinks about an engine change, then they should look into CryEngine imo. BGS should just stay 6 feet away from UE, no matter what happens.

  • @Coywolfie
    @Coywolfie ปีที่แล้ว

    This looks so damn good i wasnt even paying attention to the narrator talking OwO

  • @philip47478
    @philip47478 ปีที่แล้ว +5

    I really don't like this. With every remake/ remaster that I see in Unreal, makes me more annoyed how bland and similar to each other, all titles look. Sure, from a technical aspect, it's an improvement, but they completely lack a defined Art direction, almost like they were made by a soulless AI.

    • @dreyga2
      @dreyga2 ปีที่แล้ว +1

      they all look like tech demos. How much grass and snow can you place in the scene?:) Too much visual noise.

    • @kishaloyb.7937
      @kishaloyb.7937 ปีที่แล้ว +3

      Thats the thing. Most plebs watch such 30 second clips and think that this is remotely similar to an actual game where a lot of thing is going on aside from graphics.

    • @Pmurder3
      @Pmurder3 ปีที่แล้ว

      The title of the video is very misleading, it's not a remaster, just someone build up Whiterun in UE5 with probably free assets, there is not a single gameplay element in this.

  • @h2eh1s-
    @h2eh1s- ปีที่แล้ว

    Ah, if only there was a Bound Lockpick spell to run around with here.

  • @Werewolf.with.Internet.Access
    @Werewolf.with.Internet.Access ปีที่แล้ว

    Take this + VR + mods = Ready Player One

  • @James-rm7sr
    @James-rm7sr 8 หลายเดือนก่อน

    I like the housing for the most part, but it just looks really off. I think changing Whiterun as far as the main road running in the city up to Dragon Reach. I think we should see only one road as you saw in the game. You basically blow up the land area as the housing in the creation kit is just way to big for the size of land. So basically the housing and technically player would be drastically smaller. When designing the city there has to be two thoughts into the design one is that the road is a guide if you will. The Market needs to be in place, but you can put a lot of building say between the market and the little garden/Tree in the center which then goes towards Whiterun. He made the road do some strange things. Which didn't make sense. Also, it feels like you need to make the main road more stone possibly even though in game it is dirt, but the dirt roads could be used from most of the city to those main areas.

  • @royalecrafts6252
    @royalecrafts6252 ปีที่แล้ว

    the only thing missing would be farmland and animal land for pasture, maybe even a water system

  • @the1ucidone
    @the1ucidone ปีที่แล้ว

    Unreal-Whiterun, dude I remember playing my Nintendo Entertainment System and thinking ain't no way graphics can get better than Bayou Billy. I had no idea what the future would bring, this is awesome.

  • @snipehunter795
    @snipehunter795 ปีที่แล้ว

    I can go back and look again, but I have never wanted to see a high definition cheese wheel before now....

  • @Anxiou5Panda
    @Anxiou5Panda ปีที่แล้ว +1

    The graphics is indeed amazing, but can you guys imagine Skyrim without any bugs, better gameplay and physics, and a livelier (more NPCs populating the cities and villages)? That's what I would love to see.

  • @4Skyrim
    @4Skyrim ปีที่แล้ว

    It's more closer to the actual 1:1 scale of the city people who played skyrim have no idea the city's and land was suppose to be much bigger than what we got...

  • @ender_slayer3
    @ender_slayer3 ปีที่แล้ว

    I feel like the biggest hindrance to modern games for consoles is the physical limitations of the discs, there just isn’t enough space to accommodate the entirety of the game on the discs that we are used to. I can’t wait for crystalline discs to become widespread. You can store ludicrous amounts of data on a disc the size of an American quarter dollar.

  • @ironspider3061
    @ironspider3061 ปีที่แล้ว

    Within this decade were in for a wild ride between unreal engine and chat gp its about to get nutty

  • @luciano.armani
    @luciano.armani ปีที่แล้ว

    i kinda wanna know how you achieve the transparency on your head video =p

  • @jacob6885
    @jacob6885 ปีที่แล้ว

    I think the market before the wall gate is the market square outside the Bannered Mare

  • @NeedsaLift595
    @NeedsaLift595 ปีที่แล้ว +1

    At this point its more like "will elder scrolls 6 ever come out"

  • @jimbeaux89
    @jimbeaux89 ปีที่แล้ว

    It looks sweet, but like he said, not being able to enter in ever building and every house would make it not worth it to me.
    I know that Whiterun is smaller than everyone wanted, but I love it.

  • @EBTS-3
    @EBTS-3 ปีที่แล้ว

    Wow this hold design is much more in line with Bannerlord 2 designs much more historical, its perfect but id only say there should be slightly more various house size with some unique structures conjoining some house but that might apper more tudor than medieval

  • @exile9024
    @exile9024 ปีที่แล้ว +1

    After seeing this it makes me want Bethesda to lean more into the procedural nature of Daggerfall like they seem to be doing for Starfield, if they could make TESVI's map seem true to scale like we see in this Unreal demo I would be blown away, I'm not trying to say that they should make TESVI's map as big or as cluttered with locations as in DF, but if they could actually create some vast spaces between cities, towns, and vilages so that once we left one we trulely felt vulnerable to the harsh savage wilderness it would make for a much more immersive experience IMO.

  • @chainedpanda9574
    @chainedpanda9574 ปีที่แล้ว +1

    It's pretty but.... It lacks a soul I think. Whiterun honestly feels like a home while you play, which is why so many use the city as a "base" of sorts whilst playing. I did like Dawnstar considerably more, that said, I think it was also missing something.

  • @noklar8760
    @noklar8760 ปีที่แล้ว

    You can easily program the picking up objects and looking at them mechanic in Unreal Engine.
    From someone who's been working with multiple coding languages and on a big game, but now has retired from that world and do it as a hobby.
    Pretty much anything you can do in the Creation Engine can be done in Unreal Engine.
    Edit: And the aesthetics are completely up to whoever is designing the models and game. If you had all the models, textures, animations and particles from Bethesda you could do a 1 to 1.
    My main issue with these "hyper realistic" scenes is that we're entering the uncanny valley. It also works for environments - for instance it was pointed out that the grass in the city wouldn't be realistic - if you didn't pay attention and didn't really care to think about it your brain would still register that something wasn't right, even if you couldn't put your finger on it.
    When push comes to shovel, I believe Bethesda should continue to work, evolve or make newer versions of their own engine.

  • @anastaciasheep
    @anastaciasheep ปีที่แล้ว

    the soundtrack of Skyrim, has something magical, this music always brings me nostalgia and an indescribable feeling.

  • @nahfuck7080
    @nahfuck7080 ปีที่แล้ว

    goddamn skyrim ost brings me back to 8 years ago when I first played it