You should use booleans for the windows and use a solidify modifier to give the walls thickness... I try to make simple solid parts and boolean them as much as possible. That stops all of the problems like ngons and holes. You dont need to union because the slicer does that automatically.
Hi, thanks for the comment. I did use booleans for the windows and doors. Solidify modifier is quick and easy but if you have a model with inner walls it can be a bit annoying. And if you forget to apply the scale and your model has non-standard scale it won't make the walls the same thickness. But I agree it could make it a bit faster, however I just do it manually so I know it's correct... I know you don't have to union it, and I have printed many models like that. But if you're planning to publish/sell your models I think it's more professional to union it all into one manifold object.
Hi all! Welcome to another video on my second channel! Let me know if you enjoy this kind of video format...?
You should use booleans for the windows and use a solidify modifier to give the walls thickness...
I try to make simple solid parts and boolean them as much as possible. That stops all of the problems like ngons and holes.
You dont need to union because the slicer does that automatically.
Hi, thanks for the comment.
I did use booleans for the windows and doors. Solidify modifier is quick and easy but if you have a model with inner walls it can be a bit annoying. And if you forget to apply the scale and your model has non-standard scale it won't make the walls the same thickness. But I agree it could make it a bit faster, however I just do it manually so I know it's correct...
I know you don't have to union it, and I have printed many models like that. But if you're planning to publish/sell your models I think it's more professional to union it all into one manifold object.
Awesome video! jk it sucks ;)
Rude :(