Support is alot of fun but I think HoE full lobby coop and long round. You have alot of ammo issues if your team is brain dead and snacks all the ammo piles from you. Solo short run its quite OK.
@@gaymohammed3137 i usually parry hz-12 with the doomstick and one hrg buckshot, hz is a great trash killing shotgun and the hrg buckshot is a great backup option, i don't have to say much about the doomstick because you know is the doomstick.
Honestly, I like Sharpshooter the most. it's so satisfying with the M14 and FN Fal. Also, I use crosshair called Reshade-xhair which has helped my aim a bit. I should try without any crosshair again like I use to back then.
most sharp and slinger weapons when firing will always land center screen so a crosshair will only help. For automatic weapons your spray pattern can alternate and shoot slightly above a crosshair even when managing recoil well, so when i do SWAT or commando i either change my crosshair shape to make it easier to watch bullet trails or i just remove it entirely. The same goes for support weapons because all weapons are projectile based and having good visibility of bullet trails helps tremendously in this game.
I've played kf2 for years. Whenever I played as swat early on it felt like I was unstoppable but now it's almost impossible to play it. Gunslinger has filled that void
Swat works, and played well it's capable of sustaining lanes even on difficulties above hoe, but there's no real reason to play it above gunslinger or sharpshooter. Ideally, and what is played on high difficulties is 1 commando, 2 sharps, 2 gunslingers and 1 medic. The only substitutable thing here is the medic when the team can stay alive on its own and you prefer damage over medic heals and buffs. In that case a gunslinger or a sharpshooter will be added. The swat is only chosen when you don't need an extra gunslinger or sharpshooter to win, so it doesn't matter what goes into the composition as long as he knows how to play it (which excludes the vast majority of swat/supp players), and don't be a second command or chaotic perk (firebug, zerk, demo, survivalist).
For a long time I didn't use a crosshair, my first shot was almost guaranteed to miss, but then I bought a new monitor that has a crosshair overlay, and I like the use that. The in-game crosshair is useless.
I don't often play as the gunslinger but when I do the reload animations are pretty cool for his guns and whatnot but besides that I don't know because I'm not a fan of his nailbomb or the fact that it feels like I'm reloading every five seconds and reloading more than I am killing stuff as the perk if that makes any sense. Do like a few of the guns the gunslinger has like the rhino pistol or pistols(if going for dual), the magnums and the desert eagle but oddly wasn't fond of the piranha pistol or pistols personally, neat design with the saw blades but to me it doesn't seem to pack enough punch compared to how often and how long you're going to be reloading it and that's coming from someone who plays normally on hard. Gunslinger for me personally is just an okay perk to play but prefer medic or demolitionist
I started out playing SWAT and slinger in pubs and quickly found out they're probably the hardest perks to play correctly with uncoordinated teams. Slinger is definitely the best perk in the game but if you have people constantly taking big zed aggro it's a painfully sweaty pick. Nailbombs were accidentally shadow buffed about a year and a half ago to have double their intended stun power which could stun fleshpound and scrakes consistently but that has since been fixed. Kinda sad but at the same time i completely understand, it was too strong.
@@SuperbFairy Yeah, pubs aren't a pain in the ass, I love fail 4 out of 5 bullets because the demo keeps shooting at my feet making the screen shake, the firebug is forcing random animations of the larges with his fire and the medic who has healed 70 hp in 8 rounds is constantly fighting for aggro and raging everithing with a shotgun. Those people with 1000 average played hours definitely know what they are doing and their help is invaluable. the perfect environment to learn.
Any perk with an emphasis that rewards precision is the most satisfying because of decapitation. It just so happens GS rewards you the most for precision. Sorry Sharpshooter.
A good gunslinger is just straight up game-breaking. Not even the zerk has the same level of agility, with accuracy on par with a peak sharpshooter, burst damage almost as high as a demo, and as useful as support in that they both easily go for trash and big zeda without having to change loadouts or skills.
The drawback with slinger is only people with good aim make it op which is why it's the go to for CD. Sharp shooter still has the quickest takedowns with certain weapon combos and awesome grenades + zed time procs. would say both perks are on the same level but one definitely has a much higher skill ceiling than the other.
So they actually nerfed GS recently. Idk if they mentioned it in the updates but his grenades do not stun SC anymore and stunning FP are less frequent 😕
It's not that difficult if you play regular and focus on learning one perk. I'm not saying I'm as good as path specially not since he can play ANY class. But if you learn the play style of one you'll play pretty smooth as well.
my perfect loadout is single glock, dual deserts and 1x upgraded spx Centerfire last one is very good for fast demolish scrakes/fps if noone have raged them, then deserts and glock for trash as yours
There are several "perfect" loadouts depending on the lane you are holding. None of them include glocks as they are too heavy and very imprecise. If you want to stick to one build, my advice is to use the deagles, the spx+2, a single af/m1911+2 and a med pistol+1. This is a build widely used by "pro players" due to its versatility among many other things. Without going into technicalities, the deagles give you damage against fp/scrakes at close range, the spx gives you damage against fp/scrakes at medium and long range, the af is used to kill small zeds, and the med gun to heal your companions. The m1911+2 is empirically better than the af, as it kills rioters with a headshot and is more accurate. The problem is that it is more expensive than the af and loses its strong point (killing rioters with a single headshot) if it is not upgraded to +2, so there is no point in buying it unless you can afford to buy and upgrade it in one go.
I keep watching videos of a game I no longer play made by someone who makes videos of a game he no longer plays. What are we doing here? 🤔 (Great video tho! Keep it up!/?)
@@PathfinderBoi Ikr. I still go back to KF1 now and then. Maybe for KF3 they should basically mirror the popular L4D map style with objectives that other games have success with, as well as a wave based game mode, release DLC content in season passes that include new maps and new weapons for all classes each season. Possibly build in support to add entire new classes down the road to keep player base active with entirely new classes to play. I feel like they have made such an amazing engine, amazing assets, models, animations, all top notch, yet its not being used to its potential, Maybe a PVP (no zeds) game mode in KF3 to bring in more players? Would require lots of balancing tho... Maybe an in-game real-time map builder where you can create, refine, publish, download, vote, review, custom maps all in-game? The custom mapping community sure does add a ton to the life of the game.
hello gigafreakingsastifyingperkfinder gunslinger is a super fun class yeah! i love just using a single glock with rackem up and wrecking everything lol
I need a pathfinder bashing zeds compilation, really satisfying to watch. You rarely miss lol
for me the most satisfying perk to play is support, i love my shotguns and mostly my doomstick, man its so good to destroy bigs and send then flying.
Yeah that is quite nice
Support is alot of fun but I think HoE full lobby coop and long round. You have alot of ammo issues if your team is brain dead and snacks all the ammo piles from you.
Solo short run its quite OK.
@@gaymohammed3137 i usually parry hz-12 with the doomstick and one hrg buckshot, hz is a great trash killing shotgun and the hrg buckshot is a great backup option, i don't have to say much about the doomstick because you know is the doomstick.
@@gaymohammed3137 dafuq is that pfp..
Honestly, I like Sharpshooter the most. it's so satisfying with the M14 and FN Fal. Also, I use crosshair called Reshade-xhair which has helped my aim a bit. I should try without any crosshair again like I use to back then.
Ye try it, it'll probably suck for a while since you're used to the crosshair.
most sharp and slinger weapons when firing will always land center screen so a crosshair will only help. For automatic weapons your spray pattern can alternate and shoot slightly above a crosshair even when managing recoil well, so when i do SWAT or commando i either change my crosshair shape to make it easier to watch bullet trails or i just remove it entirely. The same goes for support weapons because all weapons are projectile based and having good visibility of bullet trails helps tremendously in this game.
@@PathfinderBoi Hi, today what are your favourite Top 3 classes?? Thnks
Bae: come over
Me: I cant, giga chad finder uploaded
Sharpshooter, Berserker, and Support is what I enjoy the most, but I also enjoy the Gunslinger and Field Medic.
T5 med pistol is the only pistol I need.
i always gravitate back to support bc of how thumpy the shotguns feel
id say berserker is the most satisfying and fun perk but with all the recent nerfs its like playing with your feet
Recent nerfs? I havent played for 2 years or longer
Anything dramatic?
@@ButThatsMuhFreeduhm very dramatic, berker is now much less tanky
first time watching you and I already love you, best luck to you bro
double desert eagle + Glock + AF and upgrading the Desert eagle is such a satisfying combo
I've played kf2 for years. Whenever I played as swat early on it felt like I was unstoppable but now it's almost impossible to play it. Gunslinger has filled that void
Nothing really changed gameplay wise so not sure why it'd be impossible to play now.
Swat works, and played well it's capable of sustaining lanes even on difficulties above hoe, but there's no real reason to play it above gunslinger or sharpshooter.
Ideally, and what is played on high difficulties is 1 commando, 2 sharps, 2 gunslingers and 1 medic. The only substitutable thing here is the medic when the team can stay alive on its own and you prefer damage over medic heals and buffs. In that case a gunslinger or a sharpshooter will be added.
The swat is only chosen when you don't need an extra gunslinger or sharpshooter to win, so it doesn't matter what goes into the composition as long as he knows how to play it (which excludes the vast majority of swat/supp players), and don't be a second command or chaotic perk (firebug, zerk, demo, survivalist).
For a long time I didn't use a crosshair, my first shot was almost guaranteed to miss, but then I bought a new monitor that has a crosshair overlay, and I like the use that. The in-game crosshair is useless.
gunslinger is very satisfying even playing on coop to show your skills
also I have have my crosshairs on time to time
I don't often play as the gunslinger but when I do the reload animations are pretty cool for his guns and whatnot but besides that I don't know because I'm not a fan of his nailbomb or the fact that it feels like I'm reloading every five seconds and reloading more than I am killing stuff as the perk if that makes any sense. Do like a few of the guns the gunslinger has like the rhino pistol or pistols(if going for dual), the magnums and the desert eagle but oddly wasn't fond of the piranha pistol or pistols personally, neat design with the saw blades but to me it doesn't seem to pack enough punch compared to how often and how long you're going to be reloading it and that's coming from someone who plays normally on hard. Gunslinger for me personally is just an okay perk to play but prefer medic or demolitionist
Would like to experiment with elements of insurgencySS gunplay in a kf game. Esp. in 3.
Gunslinger feels even more sastifying when a commando extends zed time xD.
Having a gunslinger perk in zed fest would be awesome!
Ay shit it would, I'd like some semi auto weapons in that game, like the M1 garand
@@PathfinderBoi Dual M1 garands?! Sounds groovy but seriously, semi autos would be awesome.
Most effective is Gunslinger, but most Fun will always be Support in Kf2.. in KF1 its the Sharpshooter.
I started out playing SWAT and slinger in pubs and quickly found out they're probably the hardest perks to play correctly with uncoordinated teams. Slinger is definitely the best perk in the game but if you have people constantly taking big zed aggro it's a painfully sweaty pick. Nailbombs were accidentally shadow buffed about a year and a half ago to have double their intended stun power which could stun fleshpound and scrakes consistently but that has since been fixed. Kinda sad but at the same time i completely understand, it was too strong.
If u want to play ballistic perks properli, u should find some CD comunities. U are going to learn nothing in pubs.
@@ZkEcropucioVI pretty sure he's had fun in the game, improving regardless and isn't desperate to turn his life into a sweat fest
@@SuperbFairy Yeah, pubs aren't a pain in the ass, I love fail 4 out of 5 bullets because the demo keeps shooting at my feet making the screen shake, the firebug is forcing random animations of the larges with his fire and the medic who has healed 70 hp in 8 rounds is constantly fighting for aggro and raging everithing with a shotgun.
Those people with 1000 average played hours definitely know what they are doing and their help is invaluable.
the perfect environment to learn.
Beserker is my favorite, and most satisfying perk.
No perk is both funner and more challenging than that one.
tbh I think sharpshooter needs some kind of meat to it. Maybe a skill that increases max armor/health or a passive movement speed boost.
Play full game as demolitionist in kf1
Sure why not, been a while
1:08 what's the "Boy" Perk that you said last?
Any perk with an emphasis that rewards precision is the most satisfying because of decapitation. It just so happens GS rewards you the most for precision. Sorry Sharpshooter.
1:04-1:12 I really want to try that perk named "Boi", boi!
The godlike spicy gameplay does the difference
Stuck on the rock! Do we can see some drg videos in the future? Or maybe video about why deagles are the kings and not the .500 magnums?
Gunslinger is my main and they nerfed his nades 😔
Sharpshooter needs to be able to carry more weight
Amen brother.
A good gunslinger is just straight up game-breaking. Not even the zerk has the same level of agility, with accuracy on par with a peak sharpshooter, burst damage almost as high as a demo, and as useful as support in that they both easily go for trash and big zeda without having to change loadouts or skills.
The drawback with slinger is only people with good aim make it op which is why it's the go to for CD. Sharp shooter still has the quickest takedowns with certain weapon combos and awesome grenades + zed time procs. would say both perks are on the same level but one definitely has a much higher skill ceiling than the other.
@@nathanc3797 TRUE. A sharp does not have to compensate for recoil or switch between 3 weapons. 99%m14 1%spx.
So they actually nerfed GS recently. Idk if they mentioned it in the updates but his grenades do not stun SC anymore and stunning FP are less frequent 😕
Dont question my decision as survivalist i like gun ok
Ye boi- Awh~ :D
Nice
Damn you play this sooo smoothly. Pls gib skill
It's not that difficult if you play regular and focus on learning one perk. I'm not saying I'm as good as path specially not since he can play ANY class. But if you learn the play style of one you'll play pretty smooth as well.
my perfect loadout is single glock, dual deserts and 1x upgraded spx Centerfire
last one is very good for fast demolish scrakes/fps if noone have raged them, then deserts and glock for trash as yours
There are several "perfect" loadouts depending on the lane you are holding. None of them include glocks as they are too heavy and very imprecise. If you want to stick to one build, my advice is to use the deagles, the spx+2, a single af/m1911+2 and a med pistol+1.
This is a build widely used by "pro players" due to its versatility among many other things.
Without going into technicalities, the deagles give you damage against fp/scrakes at close range, the spx gives you damage against fp/scrakes at medium and long range, the af is used to kill small zeds, and the med gun to heal your companions.
The m1911+2 is empirically better than the af, as it kills rioters with a headshot and is more accurate. The problem is that it is more expensive than the af and loses its strong point (killing rioters with a single headshot) if it is not upgraded to +2, so there is no point in buying it unless you can afford to buy and upgrade it in one go.
I keep watching videos of a game I no longer play made by someone who makes videos of a game he no longer plays. What are we doing here? 🤔 (Great video tho! Keep it up!/?)
Ye sad to see the game with such potential being neglected so much
@@PathfinderBoi Ikr. I still go back to KF1 now and then. Maybe for KF3 they should basically mirror the popular L4D map style with objectives that other games have success with, as well as a wave based game mode, release DLC content in season passes that include new maps and new weapons for all classes each season. Possibly build in support to add entire new classes down the road to keep player base active with entirely new classes to play. I feel like they have made such an amazing engine, amazing assets, models, animations, all top notch, yet its not being used to its potential, Maybe a PVP (no zeds) game mode in KF3 to bring in more players? Would require lots of balancing tho... Maybe an in-game real-time map builder where you can create, refine, publish, download, vote, review, custom maps all in-game? The custom mapping community sure does add a ton to the life of the game.
"Demo forever" I say instead of "git gud"
Which map is this? Name?
you figure out the name of the map yet?
Beta is out! Why they talk about having tight timing?
hello gigafreakingsastifyingperkfinder
gunslinger is a super fun class yeah! i love just using a single glock with rackem up and wrecking everything lol
Exactly, one of the better DLC weapons you can get
i like survivalist...can use any weapon, its tank and versatile.
Zedfest plz
ye boi
Hehe boi
I find commando to be the most fun.