Map now updated. Changelog 1.0.0.1 - Grain Mill trigger icon moved to proper location. - Vehicel purchasing spawn point moved to external location. - Workshop small door trigger removed from unused room. - House indoor mask fixed. These changes do not require a new save.
What do I need to do to for the vehicles new spawn location. When I purchase them they still show up in original place inside the shop then I have to try and get them out ?
@@tylersawey5875 I would not have thought that the spawn point was stored in the save game. Verify you have the latest version of the map by checking to see if it needs update in the in game mod hub and if not then try a new save to see if new things spawn outside the building vs your existing save. Maybe the reset point is different than the shop spawn point.
Im currently playing this map on xbox series s and ive trid to take a bailing contract but it says its full even though there is nothing in the garage. not sure how to pass this on to the modder. great vid Farmer Klien.
Please add a trigger to translate that audio node 2000m below ground. It's cool for about 10 seconds and then it's just annoying. Also, the constant airplanes has to go! These could easily be on switches to turn them on and off.
There are good features of this map. However, two of Giants rules have been blatantly disregarded. Sadly, this seems to be a theme since the testing congestion and new hires, probably resulting in more of this slipping through the cracks. Giants may have to start being stern again with modders that repeatedly ignore the rules and violate common curiosity toward players and reviewers time.
We are possibly getting FS25 by the end of the year, I'm sure Giants is just trying to clear the mod waiting list as to help the modders get their mods out and get credit before the start of the new game
I get a wierd demonic voice while loading in saying" whelcome gamers, you've just broken the access code to this game" only on this map tho? Anyone else
I do not know if I understand the question but if your not familiar with productions at all then I would suggest this video th-cam.com/video/WiTkYB_z-vs/w-d-xo.html
@@350mack As I mentioned earlier if your not familuar with the FS22 production system check out the video I linked and then use that information to work thru making seeds on the map. From memory I belive it was wheat, liquid fert and herbicide as inputs to make 'seed' output. This would make usable seed.
The only sheep are the deco sheep at the animal dealer there not intended to be purchased but yes if you force buy the animal dealer there is a wool spawn point but no feed or water. You could also sell them if you want. Same with the cows. Mentioned in the video.
I'm on PS4 so didn't have to force buy I just saw the wool spawn point and thought oh you have sheep so I bought it but no feed trigger showed up..... also thank you for reading my comment.... a lot of creators don't read comments... you rock
@@TripleDHoney Interesting, Its not owned by default for me and I did end up owning it when I ran a console command to buy all the land to try to find the missing grain mill and when recording the video I was not able to buy it by clicking on it but ya if its owned the wool point shows up. there is a hidden animal buy trigger for both cows and sheep. I think that is how the map author put the animated animals in the buy area by intending to have them as unownable animal pastures. I try to respond to as many comments as I can. Why else have comments enabled and its a very easy way to engage with viewers.
Its been updated with this changelog. Changelog 1.0.0.1 - Grain Mill trigger icon moved to proper location. - Vehicel purchasing spawn point moved to external location. - Workshop small door trigger removed from unused room. - House indoor mask fixed. These changes do not require a new save.
Its been updated with this changelog. Changelog 1.0.0.1 - Grain Mill trigger icon moved to proper location. - Vehicel purchasing spawn point moved to external location. - Workshop small door trigger removed from unused room. - House indoor mask fixed. These changes do not require a new save.
Map now updated.
Changelog 1.0.0.1
- Grain Mill trigger icon moved to proper location.
- Vehicel purchasing spawn point moved to external location.
- Workshop small door trigger removed from unused room.
- House indoor mask fixed.
These changes do not require a new save.
😢grain mill trigger to buy it not they 😢
What do I need to do to for the vehicles new spawn location. When I purchase them they still show up in original place inside the shop then I have to try and get them out ?
Should be able to drive it out from bay door
@@tylersawey5875 I would not have thought that the spawn point was stored in the save game. Verify you have the latest version of the map by checking to see if it needs update in the in game mod hub and if not then try a new save to see if new things spawn outside the building vs your existing save. Maybe the reset point is different than the shop spawn point.
@@FarmerKlein i got it all resolved I did not see if it needed to be updated and that fixed it thank you !
I’m playing on this map and it’s cool 😎 great opportunity to use big machines and using different crops. Thanks for your map tours, they are great 😌
Amazing map! Thank you for sharing. My vehicles can be reset to a new huge place.
Im currently playing this map on xbox series s and ive trid to take a bailing contract but it says its full even though there is nothing in the garage. not sure how to pass this on to the modder. great vid Farmer Klien.
The john Deere HD50F grain header will not spawn in.
Is's not enough room in the garage.
Need to spawn in outside.
Same here does that if you do a job and use their equipment.
Love this map downloaded it as soon as it was out, only annoying thing is the grain mill not working but its a such a good map
Grain mill will be Fix in next update the map owner knows about the issue
Grain mill will be no empty a have a. Mision not empty
Wondering about the equipment spawn position??
Please add a trigger to translate that audio node 2000m below ground. It's cool for about 10 seconds and then it's just annoying. Also, the constant airplanes has to go! These could easily be on switches to turn them on and off.
Im unable to sell field 18/24. Says cannot sell with placeable objects on but there is none?????
hello, I'm missing the dairy on my Wymark map, I'm still quite unhappy
There are good features of this map. However, two of Giants rules have been blatantly disregarded. Sadly, this seems to be a theme since the testing congestion and new hires, probably resulting in more of this slipping through the cracks. Giants may have to start being stern again with modders that repeatedly ignore the rules and violate common curiosity toward players and reviewers time.
Which rules? Haven't played the map yet.
We are possibly getting FS25 by the end of the year, I'm sure Giants is just trying to clear the mod waiting list as to help the modders get their mods out and get credit before the start of the new game
@BabyJesus440 Think we will get another hint about FS25....thisTuesday the 25th.
How do you get rid of the treasure hunt sign lol
Another sask map, but never an Alberta one. Love the map reviews though!
Maybe one day!
I get a wierd demonic voice while loading in saying" whelcome gamers, you've just broken the access code to this game" only on this map tho? Anyone else
yes, fairly sure its in the video and I mention it. it relates to the 'treasure' hidden on the map.
@@FarmerKlein oh ok
Never really done it, but how does the seed production work?
I do not know if I understand the question but if your not familiar with productions at all then I would suggest this video th-cam.com/video/WiTkYB_z-vs/w-d-xo.html
@@FarmerKlein what do i i put in the seeds to get seeds
@@350mack As I mentioned earlier if your not familuar with the FS22 production system check out the video I linked and then use that information to work thru making seeds on the map. From memory I belive it was wheat, liquid fert and herbicide as inputs to make 'seed' output. This would make usable seed.
When you get the sheep pen it has a wool spawn point but no feed point
The only sheep are the deco sheep at the animal dealer there not intended to be purchased but yes if you force buy the animal dealer there is a wool spawn point but no feed or water. You could also sell them if you want. Same with the cows. Mentioned in the video.
I'm on PS4 so didn't have to force buy I just saw the wool spawn point and thought oh you have sheep so I bought it but no feed trigger showed up..... also thank you for reading my comment.... a lot of creators don't read comments... you rock
@@TripleDHoney Interesting, Its not owned by default for me and I did end up owning it when I ran a console command to buy all the land to try to find the missing grain mill and when recording the video I was not able to buy it by clicking on it but ya if its owned the wool point shows up. there is a hidden animal buy trigger for both cows and sheep. I think that is how the map author put the animated animals in the buy area by intending to have them as unownable animal pastures. I try to respond to as many comments as I can. Why else have comments enabled and its a very easy way to engage with viewers.
Nathan can not download waymarak
I found the collectible by accident 🤣 wasnt even trying for it
ha, i found it by accident to but it was in my overall testing of the map. I was like oh whats that, oh wait thats the prize. Opps.
@FarmerKlein dude literally same. I was so confused for a second too and then I got the money and was lile "oooh!"
where is it?
@@aleclangan6783 I lay down a fairly heavy hint in my video.
@aleclangan6783 not going to ruin it man but trust me you'll randomly stumble upon it too
Canada
Doesn't work on Xbox nothing shows up under farm manager no buildings or silos
You got starting equipment though, right?
Thats how it works under farm manager as I said in the video.
@@FarmerKlein oh ok, that's pretty stupid cuz it shows up on the map as there
Looks like this map has been removed from the Modhub, for now
I suspect an update is coming then.
Its been updated with this changelog.
Changelog 1.0.0.1
- Grain Mill trigger icon moved to proper location.
- Vehicel purchasing spawn point moved to external location.
- Workshop small door trigger removed from unused room.
- House indoor mask fixed.
These changes do not require a new save.
this map is nowhere to be found
Ya it seems to have been pulled this morning. I would say look for an update to be posted in the coming days.
Its been updated with this changelog.
Changelog 1.0.0.1
- Grain Mill trigger icon moved to proper location.
- Vehicel purchasing spawn point moved to external location.
- Workshop small door trigger removed from unused room.
- House indoor mask fixed.
These changes do not require a new save.