Is this game worth getting without the dlcs? I've been looking into it and it's like 30 usd on steam right now but more like 100 for all the dlcs. I'm not gonna get all the dlcs so is the base game worth it? Are there any mods that are DLC exclusive?
The sanguophage start is just amazing. The human partner dies and the vampire has to survive alone, needs to go into death rest so he enslaved a visitor trader but then couple hours into deathresting the slave decides to escape and as he's escaping, a fox hunts him and eats him whole.(also i implanted the vampire genes into the slave so he could take care of raids while the big daddy rests{also the slave is a 12 year old child 💀}) Turns out sanguophages actually aren't immortal, i watched as the fox tore him limb from limb as he lay down powerless and pitiful. After his death, a raid happens and i had to force stop the big daddy from deathresting, he attacks the 3 raiders and takes care of 2 with his sword but then goes into forced deathrest because of lethal damage. He gets kidnapped and i watch as he gets Carried off the map. Who do i have left in the colony?...A CHICKEN 🐔.
Thank goodness. I was honestly starting to think my experiences with rimworld were the exception and I just suck at the game. Now I understand that the story tellers hate us all👍🏻
Friend made a Redditor Xenotype with all negative traits and embarked on an Ice Sheet, everything rapidly deteriorated and the cherry on top was some visitors left 4 gold as a present.
An important thing missed here is the xenotype injector organ. It allows you to pass xenotypes to your colonists. This allows you to roleplay vampires or some crazy girl who bites people and gives them purple hair and horns. The other important thing is hemogenic trait which opens up blood-based powers. Including setting up prisoner blood banks.
Holy hell man, what a reference. Batteries not Included was one of my absolute favorite movies as a kid, I still have the VHS tape. Now I gotta go scour youtube for video essays about it.
Seriously! When you look at this DLC vs royalty, ideology or base rimworld tje difference is huge!!! Honestly I can see rimworld going like this for a long time if they keep up the good work like this.
@@rompevuevitos222 because they broke all my old mods and now want me to Pay $$$ for what was already done and been in game for ages .... Feels like they stole modders work and slapped a $$ on it ...
@@NoNo-ce8xb First: yes, the game was gonna kept being updated, you knew this and you modded it anyway. If you're asking the devs to stop working just so you don't have to update mods you're delusional Second: all the mods worth a damn got updated within a week of the DLC coming out AND Steam handles the updating part automatically. If you're using GOG there's even a dedicated mod updater to avoid using SteamCMD manually. You're whining for 0 reason Third: because a mod dev did it doesn't mean the actual devs can't, there's not even an argument here Fourth: there is literally 0 stolen from modders, the new content was built from the ground up. Ofc it will have similarities with mods because there's mods for everything AND the modders had good ideas just like the devs Fifth:Biotechnology was part of Rimworld's lore since the early days, if anything the modders copied the idea Sixth: gene manipulation and servant robots where a very popular concept, hence why mods related to it where so popular. So obviously the devs will give people what they want You're also compeltely missing the point that modders are taking the already made game as a base for their content, mods are not made from the ground up, they use the game as a base to develop their content
@@ekuda There are some mods I can't live without, like quality of life mods such as Replace Stuff and Common Sense, or mods that add stuff I think it should be in the base game, such as Dub's Bad Hygiene and some Vanilla Expanded mods.
@@OhNoTheFace Some portion of the damage from the hellsphere cannon isn't fire, I'm pretty sure most of the impact damage isn't but I'm not sure on that. Source: I've gestated my own in a mechanitor run and it's very good at demolishing centipedes and the boss mechanoids.
uhmm sorry, do you pay his bills? who are you to DEMAND anything from him he makes his content for you to watch FOR FREE you have no room to make demands
@@Sharpie_17 Oh no I wasn’t serious, it was a joke. In the video he mentioned how many there are and how he obviously can’t cover all of them. So I figured why not make a joke with him. I’m pretty sure no sane person would ever actually talk to someone online like that. Maybe I should’ve used some emojis to bring the jokey tone across better?
I started with a Sanguinophage paired with a highmate. I set up a fluid ideologeon based on human primacy and had a charity desire. A charity child-in-need quest came where a baseliner 3 yr old was being hunted by a furry, so my sanguinophage stabbed the furry with his broadsword and finished him off as lunch. Now my vampire and his bioengineered waifu are a wholesome family with an adopted daughter and a biological daughter.
Tynan didn't say it, but in reality, he's just setting up the ground for a Warhammer 40K roleplay. Like, all DLCs have something in common with Warhammer. I'd really like to know if he's a fan of 40K.
The blood drinkers have unique structures and deathrest which I think deserved to at least be mentioned, were they missed or forgotten? Or am I high. They are a bit more than just genetic modifications with how drastic the changes are
Not until we have Preston as a storyteller. Everytime you complete a quest he hears about another colony who needs your help, and he marks it on your map.
I can’t wait to play this. Just waiting for a few of my mods to be updated. Can’t wait to have a baby in my colony that is basically Jack-Jack from the Incredibles!
I plan to make a baby capable of surviving in the harsh cold with night vision that has a hunger for insect flesh and the scyth hands to kill it. This DLC is awesome!
Just got biotech, started a new colony, didn't have any babies for about 2 ingame years, then my first rimbaby was born and the first trait it developed was pyromaniac 😂
Honestly, as much as I have been dreaming of official versions of Robotic, Bioengineered, and Vampiric colonists, the thing that really sold biotech for me is the simple fact that the children don't have any plot armor. It treats them like regular colonists rather than indestructible set dressing that can barely be interacted with. *cough*Bathesda*cough*
Rimworld: Yeah we love how the community makes new mods, they're all great! Also Rimworld: Screw you mod developers we're literally adding your mod into our game BUT BETTER
there's really nothing helpful or new in this video, it isn't even really a guide. You could've learned the same information yourself in less time reading the devblogs they released prior to the DLC release.
I liked ideology don't get me wrong, but it felt like it was.... Depth bait? I guess? It looked like something thatd make the game much more indepth but it didn't really feel that way This one looks promising
Ah yes. The soylent green update. And stop looking at me like it wasn't the first thought you had when you heard about growing vats and forced fertilization.
Personally i hope they add a armor stand system and a specific gear for certain rooms system. That way if a colonist needs to go somewhere poluted they automatically put on a gas mask if that area was specified to only be accesible with ____ this or ____ that. Itd just make the game so much less micro managed.
Pretty strange this DLC encompasses two kinds of bodily fluid drinkers (babies and vampires). Wouldn't surprise me if next time they add the third kind of fluid drinker
@@dovio832 Or 1 single uber powerful god pawn and see how far I can get. Wer're talking vampire with robust/tough/nimble/regeneration and basically be superman on the rim.
I'm really curious about how many mods are compatible or become redundant with this DLC since there are quite similar additions that resemble the existing popular mods (Misc androids, autocleaner, more races, and that one vanilla expanded that let you tinker with genes, etc.) Anyway, nice vid as always!
@@oliverdacheeto9009 the VE team has already finished a xenotype mod that's releasing within a few days & they have at least half a dozen more in the works
Tbh, while the concepts for those mods are the same as the DLC, the execution is different - definitely for VE Genetics insofar as I can personally vouch for it. Some mods might change their system to become reliant on Biotech (though many modders want their mod to remain available to those who don’t own DLC), but I’m genuinely confused at people who think mods like VE Genetics and Pawnmorpher are completely redundant now when they work quite differently from Biotech. It’s fun to have the different systems!
One of biggest things in DLC i would say is that you can skip need to cook completly and heavily reduce food needs of pawns. Still gene system is very buggy and offen has no sense at all in regards to mood modifiers. With a parka moded for cold pawns have i think somewhere around -80c tolerance. Still get sleep in the cold modifier.
I want to make a city with multiple walls, sort of like Attack of Titan or Ba Sing Se. The innermost part is where the kids, school and nursery are at, next is the hospital and crafting rooms, third ring are where the adults and animals live at, finally the outermost ring has crops and defenses
Are you talking about the toxic generators? If you are, they only grow toxicity in a certain radius (they don’t require tox packs), and when the area becomes full of pollution, it actually shuts itself off. Tox packs themselves don’t actually generate any power by themselves and just make pollution when they are destroyed.
@@courier6960 the packs release more toxicity which can generate more packs after the area is cleaned, possibly resulting in an endless supply with no extra input.
By the way, YES YOU CAN HARVEST THEIR ORGANS. I just harvested a 5 year olds lungs and heart just because she was a dirtmole in my "pure" baseliner colony.
Oh boy now I need to make some genetically extremophile especies and start a family in extreme desert or sea ice... Maybe with some tanshumanist cannibal ideology.
For a hivemind colony get Vanilla Ideology expanded and choose Gestalt (shared mood) You can also pair it with Insectoid primacy for insectoid pets and the ability to make your own nests (albeit very slowly with 1 every 20 days) which don't expire Anonimity meme can be good too if you don't want your colonists forming relationships at all and being mindless drones I tried a hivemind colony with the addition of Vanilla psycasts and used the Mind Break cast to turn most pawns into mindless slaves (don't need to sleep but they can't do any skilled work) for the queen. It was pretty cool. I ended up using all my saved up silver to buy all the psychic neuroformers and psycasts i could and turned the queen into a psychic monster
I haven't bought Royalty but I did buy Ideology. And Biotech most certainly will be on my list to get myself for Xmas because dayum that's a lot of interesting content!
I cannot believe how quickly this mod has made this game go from horrible to worse. It's actually rather impressive from an objective perspective. From just about any subjective perspective however...
EPOE archo tech organs and limbs, super powers from ancients expanded, psylink from royalty, god emperor from ideology, this, archotech war caskets from...war casket expanded,go juice, luciferum, yayo, all of this makes you a literal archo tech being
New player to the game, I bought the DLC only because I found it baffling the fact that raising kids in hell was not a thing in the base game, I just love the idea of growing your colony on your own. It also improves the social aspect between pawns.
Dont forget to RING THE BELL! its good for the algo
yes sir
Is this game worth getting without the dlcs? I've been looking into it and it's like 30 usd on steam right now but more like 100 for all the dlcs. I'm not gonna get all the dlcs so is the base game worth it? Are there any mods that are DLC exclusive?
@@trulers8713 honestly, buy it and you won’t regret it but if I’m wrong steam can refund it.
There’s mods for everything dlc and non dlc :)
The sanguophage start is just amazing.
The human partner dies and the vampire has to survive alone, needs to go into death rest so he enslaved a visitor trader but then couple hours into deathresting the slave decides to escape and as he's escaping, a fox hunts him and eats him whole.(also i implanted the vampire genes into the slave so he could take care of raids while the big daddy rests{also the slave is a 12 year old child 💀})
Turns out sanguophages actually aren't immortal, i watched as the fox tore him limb from limb as he lay down powerless and pitiful. After his death, a raid happens and i had to force stop the big daddy from deathresting, he attacks the 3 raiders and takes care of 2 with his sword but then goes into forced deathrest because of lethal damage. He gets kidnapped and i watch as he gets Carried off the map. Who do i have left in the colony?...A CHICKEN 🐔.
Good story here
Yeah sound like your average rimworld experience 👍
Thank goodness. I was honestly starting to think my experiences with rimworld were the exception and I just suck at the game. Now I understand that the story tellers hate us all👍🏻
The chicken was the mvp for sure, without him the fox would have killed the Big daddy
Waiting for the second season of this anime.
Friend made a Redditor Xenotype with all negative traits and embarked on an Ice Sheet, everything rapidly deteriorated and the cherry on top was some visitors left 4 gold as a present.
did the race had fat body?
@@Beelzeon Fat body, red eyes, and sheer white skin.
Have my heckin updoot.
YIKES that sounds a little toxic of you, I spit up some of my soylent reading this.
But you didn't answer, did you make them all chonkers?
lmfaoo
MOM NEW NOOBERT GUIDE JUST DROPPED
MOOOOOOOOOM
We have Noobert guide at home
757 more likes before you have to shout "MOM I'M FAMOUS"
Were you channeling that dude from Free Guy? Because I felt that
Did Tynan take a look at my modlist and go: "Yea, I can do this better..."
Yes. Yes.
Honestly I don't mind. Still sticking with 1.3 because of Save Our Ship but hoping vehicles are next on his hitlist.
@@deplorabledegenerate2630sos2 experimental is out for 1.4
An important thing missed here is the xenotype injector organ. It allows you to pass xenotypes to your colonists. This allows you to roleplay vampires or some crazy girl who bites people and gives them purple hair and horns.
The other important thing is hemogenic trait which opens up blood-based powers. Including setting up prisoner blood banks.
Ah yes, viral furries
Man I love this DLC I'm living out my Batteries not Included fantasy with my little bots!
Holy shit i fucking forgot about this movie
Holy hell man, what a reference. Batteries not Included was one of my absolute favorite movies as a kid, I still have the VHS tape. Now I gotta go scour youtube for video essays about it.
This DLC is insane, i tought nothing could top the brilliance of Ideology, but this one takes the cake
The more vids I see on it in action, the more I am impressed. The ante rides a rocket on up!
Seriously! When you look at this DLC vs royalty, ideology or base rimworld tje difference is huge!!! Honestly I can see rimworld going like this for a long time if they keep up the good work like this.
@@Layesone so?
Why does that make the DLC any worse?
@@rompevuevitos222 because they broke all my old mods and now want me to Pay $$$ for what was already done and been in game for ages ....
Feels like they stole modders work and slapped a $$ on it ...
@@NoNo-ce8xb
First: yes, the game was gonna kept being updated, you knew this and you modded it anyway. If you're asking the devs to stop working just so you don't have to update mods you're delusional
Second: all the mods worth a damn got updated within a week of the DLC coming out AND Steam handles the updating part automatically. If you're using GOG there's even a dedicated mod updater to avoid using SteamCMD manually.
You're whining for 0 reason
Third: because a mod dev did it doesn't mean the actual devs can't, there's not even an argument here
Fourth: there is literally 0 stolen from modders, the new content was built from the ground up. Ofc it will have similarities with mods because there's mods for everything AND the modders had good ideas just like the devs
Fifth:Biotechnology was part of Rimworld's lore since the early days, if anything the modders copied the idea
Sixth: gene manipulation and servant robots where a very popular concept, hence why mods related to it where so popular. So obviously the devs will give people what they want
You're also compeltely missing the point that modders are taking the already made game as a base for their content, mods are not made from the ground up, they use the game as a base to develop their content
So excited to play this DLC... in a couple of months after my mods receive updates....
It’s decent enough even without mods. I already played all of last night… and probably tonight as well!
do u even like the game if u have to rely on mods not sure if you're joking
@@ekuda There are some mods I can't live without, like quality of life mods such as Replace Stuff and Common Sense, or mods that add stuff I think it should be in the base game, such as Dub's Bad Hygiene and some Vanilla Expanded mods.
@@davider5596 interesting i will check them out
I’m waiting for prepare carefully. I cannot play without it.
Wait till Diabolis charges his attack. Let him fire, pause and skip him to the impact zone. I wanna see if this is possible
This...
Is...
*GENIUS!*
(Gotta see if it works tho)
Most robots are immune to fire
@@OhNoTheFace Some portion of the damage from the hellsphere cannon isn't fire, I'm pretty sure most of the impact damage isn't but I'm not sure on that. Source: I've gestated my own in a mechanitor run and it's very good at demolishing centipedes and the boss mechanoids.
Sadly, they're too large to be skipped, D:
“He might be possibly the strongest” tends to happend when you got bows against lasers
Ah yes I can now create a death guard warband that can spread filth and decay through pollution across the rim while utilizing toxic weapons.
They will be not match for my deaths krops of krieg. We grown a endless army.
Yuup, you can do that. Papa nurgle vibes.
Finally, my dream comes true. I can play as Horatio from Endless Space.
It's time to make Horatio great again
Never make fun of someone for mispronouncing a word, it means they probably learned it by reading.
Yes
I now demand a 40 minute video where you give a detailed description of all 100+ genes. Good luck and may the odds be ever in your favour
uhmm sorry, do you pay his bills? who are you to DEMAND anything from him he makes his content for you to watch FOR FREE you have no room to make demands
@@Sharpie_17 Oh no I wasn’t serious, it was a joke. In the video he mentioned how many there are and how he obviously can’t cover all of them. So I figured why not make a joke with him. I’m pretty sure no sane person would ever actually talk to someone online like that. Maybe I should’ve used some emojis to bring the jokey tone across better?
@@Sharpie_17 I hope he sees this
@@heinzerhardt3540 yeah me too
I started with a Sanguinophage paired with a highmate. I set up a fluid ideologeon based on human primacy and had a charity desire. A charity child-in-need quest came where a baseliner 3 yr old was being hunted by a furry, so my sanguinophage stabbed the furry with his broadsword and finished him off as lunch.
Now my vampire and his bioengineered waifu are a wholesome family with an adopted daughter and a biological daughter.
Rimworld
The good ending
“Raid: The lizard gang”
Tynan didn't say it, but in reality, he's just setting up the ground for a Warhammer 40K roleplay. Like, all DLCs have something in common with Warhammer.
I'd really like to know if he's a fan of 40K.
The blood drinkers have unique structures and deathrest which I think deserved to at least be mentioned, were they missed or forgotten? Or am I high. They are a bit more than just genetic modifications with how drastic the changes are
yeah we might have to go over that specifically in a future video, like the child rearing one
shhh theyre secret
there are no vampires on the rim... they are clearly a myth and any "blood drinking" is just normal psychopath behavior... yep no vampires here...
seperate video XD. i didnt want to gloss it over
"Putting the infant back in the infantry" as one steam reviewer said.
Finally I can make space marines with actual gene-seed.
Nooooot to mention the Blood ravens red thirst!
Finally the tribals can now be called Horus
You can literally make a Fallout Game in Rimworld now with a bit of work. I gotta pick this up when I get the chance!
Not until we have Preston as a storyteller. Everytime you complete a quest he hears about another colony who needs your help, and he marks it on your map.
@@phun1901 oh God... and you can't run... he's literally in your mind
"There are a few 'CAVEETS' to this" 😂😂
I had to I'm sorry
I can’t wait to play this. Just waiting for a few of my mods to be updated. Can’t wait to have a baby in my colony that is basically Jack-Jack from the Incredibles!
I am waiting for prepare carefully
Same
If dude didn’t constantly mention “my writer”, we’d still know he has a writer because of the sheer number of words he cannot pronounce.
Obviously the next challenge will be a Sims reference. Can you Raise a baby and keep them alive until there natural old age death.
I plan to make a baby capable of surviving in the harsh cold with night vision that has a hunger for insect flesh and the scyth hands to kill it. This DLC is awesome!
Just got biotech, started a new colony, didn't have any babies for about 2 ingame years, then my first rimbaby was born and the first trait it developed was pyromaniac 😂
Playing with xenotype for the first time its like first time playing with 15 different race mods and superpower mods.
Perfect video - the info I needed in a very short time!
Awesome video Noobteam. Thank you! I'm very excited for the new content this will bring. Super-human were-chinchillas here we come!
Thanks a bunch. me and eragon worked really hard to make this video overnight XD
Honestly, as much as I have been dreaming of official versions of Robotic, Bioengineered, and Vampiric colonists, the thing that really sold biotech for me is the simple fact that the children don't have any plot armor. It treats them like regular colonists rather than indestructible set dressing that can barely be interacted with. *cough*Bathesda*cough*
Hehehe yessss... I can fusrodah them straight off the mountaintops and see every injury...
In great detail mind you
3:35 I got an ad at that very moment and the timing got me good.
Finnaly i can add to my gameplay eugenics and race purity. This game just got better and better!
Just have to wait for the 1.4 update of the 155mm howitzer mod, and we'll see who is the boss
Rimworld: Yeah we love how the community makes new mods, they're all great!
Also Rimworld: Screw you mod developers we're literally adding your mod into our game BUT BETTER
Its suprising that people got guides so quick
We just stayed up all night
there's really nothing helpful or new in this video, it isn't even really a guide. You could've learned the same information yourself in less time reading the devblogs they released prior to the DLC release.
Alright, I was wary on the new DLC since ideology but this sold it. Thank you.
this dlc is like two or three in one i got it the second it dropped lol
@@jackwillhelm7622 same
I liked ideology don't get me wrong, but it felt like it was.... Depth bait? I guess?
It looked like something thatd make the game much more indepth but it didn't really feel that way
This one looks promising
im just glad there's more stuff to do finally, like stuff to build thats part of the game
On the one hand I could play as a wholesome family but on the other? Unspeakable horrors...I CAN'T WAIT 🤣
Ah yes. The soylent green update.
And stop looking at me like it wasn't the first thought you had when you heard about growing vats and forced fertilization.
Personally i hope they add a armor stand system and a specific gear for certain rooms system. That way if a colonist needs to go somewhere poluted they automatically put on a gas mask if that area was specified to only be accesible with ____ this or ____ that.
Itd just make the game so much less micro managed.
Pretty strange this DLC encompasses two kinds of bodily fluid drinkers (babies and vampires).
Wouldn't surprise me if next time they add the third kind of fluid drinker
I can now make my vampire empire and rule the rim!
Same ideas, with now some unique genetically modified families empires.
@@dovio832 Or 1 single uber powerful god pawn and see how far I can get. Wer're talking vampire with robust/tough/nimble/regeneration and basically be superman on the rim.
Great Video. Thank you.
You are welcome!
I'm really curious about how many mods are compatible or become redundant with this DLC since there are quite similar additions that resemble the existing popular mods (Misc androids, autocleaner, more races, and that one vanilla expanded that let you tinker with genes, etc.)
Anyway, nice vid as always!
Honestly I’m quite excited to see how VE will do. Oskar is mostly definitely going to be adding more genes!
@@oliverdacheeto9009 the VE team has already finished a xenotype mod that's releasing within a few days & they have at least half a dozen more in the works
Tbh, while the concepts for those mods are the same as the DLC, the execution is different - definitely for VE Genetics insofar as I can personally vouch for it. Some mods might change their system to become reliant on Biotech (though many modders want their mod to remain available to those who don’t own DLC), but I’m genuinely confused at people who think mods like VE Genetics and Pawnmorpher are completely redundant now when they work quite differently from Biotech. It’s fun to have the different systems!
The thing that sold me on this expansion pack is I can finally have my space Marines gas furries in vanilla. Brother Calledius will be most pleased!
It’s like a weird combination of the space wolves & Death korps of krieg
One of biggest things in DLC i would say is that you can skip need to cook completly and heavily reduce food needs of pawns. Still gene system is very buggy and offen has no sense at all in regards to mood modifiers. With a parka moded for cold pawns have i think somewhere around -80c tolerance. Still get sleep in the cold modifier.
Wow, Tynan isn't even trying to pretend he isn't ripping off popular mods now lol.
No
I think a cool ending would be some form of attacking a certain number of bad guy faction bases. Conquest!
*Interm coalition of governance has joined the game* DID SOMEONE SAY FLASH GROWN CHILD SOLDIERS
Didnt expect to see a Shaman King reference in a Rimworld video.
that quote from the manga had to be referenced, like seriously the best way to describe those flames
Just kinda funny because I just finished the Netflix series
I can't be the only one who prefers vanilla with a few mods?
You are the only one
If you like the default setting then sure, but most people are tired of the usual crash landed vanilla scenario
I want to make a city with multiple walls, sort of like Attack of Titan or Ba Sing Se. The innermost part is where the kids, school and nursery are at, next is the hospital and crafting rooms, third ring are where the adults and animals live at, finally the outermost ring has crops and defenses
The tox packs essentially lead to more, yes? That can result in an endless fuel source.
Are you talking about the toxic generators? If you are, they only grow toxicity in a certain radius (they don’t require tox packs), and when the area becomes full of pollution, it actually shuts itself off. Tox packs themselves don’t actually generate any power by themselves and just make pollution when they are destroyed.
@@courier6960 the packs release more toxicity which can generate more packs after the area is cleaned, possibly resulting in an endless supply with no extra input.
These new handmade mechanoids might help my pacifist colony that I accidentally started, nice
Well that was a very short complete guide. Thumbs up from me my friend 🙂
SMFH You forgot the glorious inclusion of shelves. SHELVES MY BOY BACK IN MY DAY WE THREW EVERYTHING ON THE GROUND AND WE LIKED IT!
Shelves are the 1.4 update and not related to biotech dlc. 1.4 guide is up if you want to check it out :)
these mech bosses fused with combat extended are going to be a nightmare
Now my colonist with a lightsaber having a mentalbreak can reenact that scene from starwars with the children:
ayyeeee was waiting for this one!
Nice! I can finally do a robots only run in vanilla
By the way, YES YOU CAN HARVEST THEIR ORGANS. I just harvested a 5 year olds lungs and heart just because she was a dirtmole in my "pure" baseliner colony.
I was waiting for someone to do this 🎉
Make babies for organs? God the war crime just officially reached a new level😎
"To harvest vat grown organs, first we separate them from the human they come attached to"
4:20 was that an "I have no mouth and I must scream" reference? Amazing.
Now we just gotta make a Super computer called AM!
Oh boy now I need to make some genetically extremophile especies and start a family in extreme desert or sea ice... Maybe with some tanshumanist cannibal ideology.
Rimworld: **adds kids**
Players: **Happy warcrime noises**
3:35
an add came in XD
not sure if youtube has started planning them, or getting really lucky with their times XD
iirc, the youtuber can set times for them to appear or let youtube decide with their algorithm
I am now imagining a hive like colony. If only there was cast meme in Ideology.
For a hivemind colony get Vanilla Ideology expanded and choose Gestalt (shared mood)
You can also pair it with Insectoid primacy for insectoid pets and the ability to make your own nests (albeit very slowly with 1 every 20 days) which don't expire
Anonimity meme can be good too if you don't want your colonists forming relationships at all and being mindless drones
I tried a hivemind colony with the addition of Vanilla psycasts and used the Mind Break cast to turn most pawns into mindless slaves (don't need to sleep but they can't do any skilled work) for the queen. It was pretty cool. I ended up using all my saved up silver to buy all the psychic neuroformers and psycasts i could and turned the queen into a psychic monster
someone soon is going to make a guide on how to genereate lots of children and thus lots of organs
Waiting for prepare carefully. I can’t play without it.
Same here, actually had to clear out my mods because Rimworld suddenly wouldn't even boot up
then use character editor 1.4, its fan updated, im using 170 mods and the game still works
3:05 did he just say there are a few "caveets" to this??? pahaha
Next rimworld DLC: Better diplomacy, vehicles, and NPC colonies of the player faction that they can form.
Fingers crossed
“Let’s talk about what is a big deal”
Me, who thinks the detailed child system is the most exciting part of this awesome DLC: 😢
Rimworld Is using all the comunity love for modding to make DLCs that fits all the Iconics mods the comunity uses.
My first run will be a couple starting a family as pioneers
Did he just pronounce caveats as "ca-veets"?
Bro is alive again thanks to my reanimation jutsu
XD ninja medic bot
oh boy, eugenics time! :D
Build a clone army. First thing I’m gonna do? *Clone.* How are you gonna do that? *CLONE.* Can you please elaborate on that? *C L O N E .*
Machine Empire or Supreme Bio-humans with a breeding program that puts CK3 to shame.
XD
You no longer need to download mods to violate the Geneva Convention
I haven't bought Royalty but I did buy Ideology. And Biotech most certainly will be on my list to get myself for Xmas because dayum that's a lot of interesting content!
When I watch a video you make and arn't asked to subscribe, I'll subscribe.
AWESOME!
If the "shelf of holding" can hold pollution, I'm making a little freezer and shoving it al there.
Finally... I can stop maintaining my bot mod...
Seriously though, this all looks neat
i still can't wait to make a trade colony with a brothel full of kids without kidneys.
Wth
I cannot believe how quickly this mod has made this game go from horrible to worse. It's actually rather impressive from an objective perspective. From just about any subjective perspective however...
i cant wait to make johan liebert in rimworld
How can an 8 minute video be a COMPLETE GUIDE?
You dare question nooberts power mortal?!
I haven't played since vanilla. Oh boy this will be a culture shock.
Id want to know if theses babies can be created like clones so I may create a clone army
EPOE archo tech organs and limbs, super powers from ancients expanded, psylink from royalty, god emperor from ideology, this, archotech war caskets from...war casket expanded,go juice, luciferum, yayo, all of this makes you a literal archo tech being
Well......my very own ROBODaddy play through will be the first thing I do when I get it😈
Now we need Tynan to look at save our ship 2
Hell yeah its here
Okay Noobert but do tribal babies get to have natural meditation type?
impressing dlc and good vid
Great
Now my colonist can be happy AND make money
XD
New player to the game, I bought the DLC only because I found it baffling the fact that raising kids in hell was not a thing in the base game, I just love the idea of growing your colony on your own. It also improves the social aspect between pawns.
I'm excited for the baby one now. The website that shall not be named is no longer needed!