@@Noobert Actual legends. I think I speak for everybody when I say: Thank you. You put so much effort in to such a niche community and we love ya for it.
My first experience with this DLC is a mental break about a pawn rabbling about seeing horrible fleshy abominations that no one else can see but him. I checked his needs tabs and guess what it says? *Ate without table*
Every Single Time. Actually, before I started my let's-learn-how-to-use-the-DLC-content-properly colony, my boys and girls on the Rim had not seen a table in YEARS. Not just game play years, ACTUAL REAL LIFE YEARS. I just never bothered, until I decided to start treating them like ACTUAL human beings and not just collections of pixels. Cue nice individual bedrooms, instead of a big ol' barracks. Cue actual tables, a beautiful dining room / rec room. Cue my first proper Ideology temple, my first proper ideoligion (custom-made to keep moods up, with lots of dance parties and speeches and executions that can be done whenever). My first proper use of grenades (Better Infestations insect invasion, had to give grenade sidearms to the riflemen so that we could hold the gate houses, ended up spamming turret nests on the map just to have enough firepower to push them back and eradicate them). First actual xenotype that I ever recruited and used (Genies are awesome). Alas, I had to make the switch to 1.5. So long, old Learntopia, you will be missed. Hello 1.5 Learntopia, time to learn some more!
Project Moon fans who play Rimworld realizing the new update is essentially just Lobotomy Corporation: *_AYIN GET BACK HERE WE HAVE A COLONY TO POWER!_*
I'll be honest, I am not jumping on this one. While it has a few things I wouldn't mind adding to a colony if I restated playing, but just doesn't pull me in.
Hope we get a more integral dlc next time if we're lucky enough to get another. Extra horror dlc is not nearly as game changing as children or belief systems.
Still not sold on the new DLC. The last three were an instant "shut up and take my money," this one is "am I masochistic enough to put up with this ****? I think not."
I'm not sold on it either. I usually like to play peaceful games in which I can just concentrate on building, and I'm wondering if this DLC even brings anything to that play style. The other DLCs have plenty to offer, but this one looks like it mostly adds fighting, which I don't particularly enjoy. I suppose I'll have to look into it further and see if it brings some value to a peaceful game. If not, I might end up passing on it.
I like SCP vibe, it is fitting for Rimworld. Imo it still lacks depth and integration with other DLC. We could have new psycast for each monster we captured, new ideology, new biotech, new genes, hybrid that unique to each Monster. Overall Im also kinda disappointed but Im sure modders gonna go insane with this, SCP is a big thing (for a while) with tons of blueprint for ideas already.
The research for the anomalies is actually warden-priority, which is why your researcher usually doesn't look at them. Its kind of counterintuitive imo, but i set my researcher to warden at 1 and he does it regularly. It says it somewhere, but amid all the new shiny buttons, its easy to miss. Now i just need to figure out why my room tempuratures are wonky.
Me, inside my base, watching Raiders, Robots, Giant Insects, Flesh Monsters and Undead battle each other on my lawn: "Hm better turn the wildlife berserk too and make it a six way battle."
Also also Ghouls can have normal bionics as well. So slap some power claws on your zombies and make a 40k combat servitor. Also the Noisome Sphere, a anomaly the makes a one shot super weapon that might go berserk and kill you colony too but one hell of a weapon.
"If it bleeds, it can die. If it doesn't, then we use more guns. And if that don't work, I don't know, Anti-grain Warheads." Spoken like a true rimworlder.
Got home from school, booted up steam to load rimworld, saw new DLC dropped, came here to see if Noobert made a video about it yet so I know of I wanna buy it, he did and I will
I was so ready to jump around the video to avoid spoilers but this is a good summary, I think I'm really going to limit my use of the wiki for Anomaly content unless something really stumps me.
I hope the next big dlc would have to do with underground stuff. I know this dlc has some underground caves but I want a full fledged bunker under ground
I have a question: what's the best way to deal with the golden cube if you want to get rid of it as quickly as possible? Transport capsule and take off or is there something else?
You can turn sanguophage e into ghouls without overriding them genes ? So does that man the y would still need regular donations and deathrest? What about a Hussar? Would a ghoul still have the go juice dependency ?
Useful guide, but the more I see of this DLC, the less I want it. Just not the kind of game I enjoy. YMMV but I'll play Rim of Madness if I want cults of the eldritch.
Ghouls are awesome on synergy with other DLCs. First you can implant them. Powerclaws aren't good for usual colonisnt, because of lower work speed, and who uses unarmed combat when you have guns. But for ghoul it is awesome. In this DLC they have 3 variants of ghoul hearts, chose one, metalblood is better IMO, because does not lower medical stats. Plus ghoul barbs and ghoul armor - slows you down, but without it ghouls are not good enough for the late game. Ghouls can't use mortals' armor, plating implant is what they need to be equal with armored folk in the late game. Genes. The best are melee damage, damage resistant, move speed, flame resistant. And you can dump any bad skills, bad mood, nearsight, many other bad stats ghouls will never use. Wookie and neandertal are good ghouls by default. Some perks like brawler help very much. Dobble powerclaws, ghoul barbs and attack gene and you ghouls start to oneshot most light enemies, like unarmored humans, or lower meat beasts. You can scan ghoul for genes, but after second scan (without regrowing genes) ghoul breaks. He obviously dies, but after resurection became baseliner with some of he's race genes, but no ghoul regeneration and no cold resistant. I literally needed to make him go out of fridge every 10 minutes, until gave him extra cold resistant genes. Anyway without regeneration it is sad, he can't really go into every fight with ghoul band, lost limbs do not regrow. At least he still will not die from blood loss. It can be bug, and can be fixed later. But still, if you want ghoul gene farm, you will not have a combat ghoul. Meat heart leaves anomaly with 0 escape risk, who can feed 4-5 ghouls by itself. You can even install it in refrigerator, to make less hauling. Just don't forget to calm it with wardens. If your last warden will go to expedition... well, meat in the fridge will start to eat you. And please, do not ignore mechanitors. You will need to drag very many corpses. And alive colonists are getting illnesses from rot gas. 3-5 hauler bots are very worth it. Plus bots don't care about blood rain or unnatural darkness. Plus you can always summon some pokemon on mecha bosses. 3-ways battle Mechs vs meat bests vs the pain sphere are just awesome to watch. And ghouls will clean up the winning side with ease.
This mostly looks like it adds a lot more "story generation" (i.e., ways for your colonists to die completely out of your control) with very little in the way of rewards. Research is already enough of a pain, why would you want an entirely segregated research system that requires even more micromanagement, doesn't give you very much, and attracts even more raiders to your base?
I could be wrong but I think he was just trying not to spoil the rewards as those come after you have done a lot of research into the new DLC research trees. It looks like it was based a lot on the Rim of Madness Mod which is kind of a risk leads to reward kind of thing.
@@Noobert thank you for the response kind sir but i was in a hurry so i bought Anomaly, Ideology and of course Biotech. I love em all. Maybe someday I'll buy Royalty but haven't read too much good about it. I'm going to watch your video about it.
question, I got a suspicious colonist and I wanted to be safe by doing the inspection surgery on them and it said that (colonist) has found a psychic connection that's faint but painful and cant understand what it means. Should I be worried? If it is something to worry about, how do I contain this? The obelisk has not been researched yet, either...
@@Noobert this is vanilla (never run any modded due to everything taking its time updating). Had a random approach person, a ‘timeless one’ approach with the ability to regenerate from mortal wounds 4 times. I’m better safe than sorry and did a surgical check 3 times in a row and I’m paranoid.
I’m going to reload a previous save before I had them join and put down the dialogue it gave me and see how this unfolds, I quit after the surgery said this because I was looking for info.
@@Noobert ok, so, the ‘timeless child’ says he was sent by the stars to fulfill his destiny. Colony senses an ancient wisdom from an unnatural knowledge of endless time. He can self resurrect due to some sort of ritual. Upon the surgical inspection, my doctor found, quote: “[Doctor] performed an extensive surgical operation of [Outsider] [Doctor] detected a faint but painful psychic presence emanating from [Outsider] but failed to understand what was causing it.” I am very concerned and hope this either helps or there’s some info to this. Nothing is made of gold in Rimworld, so my suspicious nature is on HIGH.
If this video helped you please consider SUBSCRIBING to the channel! Its our goal to reach 100k this month!
through out*
you are a god idk how you do it
10k to go, thanks for yet another amazing showcase.
Noobert, now that the likes for your comment is 69, it is everyone's duty to keep it there.
stop with the discord pings in the video, i do not understand why you add them and i stop watching when i hear them in a video
He's made a tutorial for a DLC that came out literally seconds ago, what a legend.
Probably had early access to it.
I had 24 hours. me and the team did not sleep for 31 hourswe worked non stop on this vid XD@@DonnaPinciot
@@Noobert you truly are the best rimworld guide
@@Noobert Really appreciate what you are doing man
@@Noobert Actual legends. I think I speak for everybody when I say: Thank you. You put so much effort in to such a niche community and we love ya for it.
My first experience with this DLC is a mental break about a pawn rabbling about seeing horrible fleshy abominations that no one else can see but him. I checked his needs tabs and guess what it says?
*Ate without table*
Every
Single
Time.
Actually, before I started my let's-learn-how-to-use-the-DLC-content-properly colony, my boys and girls on the Rim had not seen a table in YEARS. Not just game play years, ACTUAL REAL LIFE YEARS.
I just never bothered, until I decided to start treating them like ACTUAL human beings and not just collections of pixels.
Cue nice individual bedrooms, instead of a big ol' barracks.
Cue actual tables, a beautiful dining room / rec room.
Cue my first proper Ideology temple, my first proper ideoligion (custom-made to keep moods up, with lots of dance parties and speeches and executions that can be done whenever).
My first proper use of grenades (Better Infestations insect invasion, had to give grenade sidearms to the riflemen so that we could hold the gate houses, ended up spamming turret nests on the map just to have enough firepower to push them back and eradicate them).
First actual xenotype that I ever recruited and used (Genies are awesome).
Alas, I had to make the switch to 1.5. So long, old Learntopia, you will be missed.
Hello 1.5 Learntopia, time to learn some more!
Ahh nothing beats a classic. New coat of paint but still the worst war crime in the galaxy ;)
“You can power your base with anomalies”
Oh hell yeah…this isn’t SCP, it’s motherfuckin Lobotomy Corp.
Hell yeah brother. Cant wait for anomaly monster mods. I need me my melting love
I'm so excited for project moon mods
Face the fear, build the future
@@glassfruit7702 have i ever played rimworld? no. do i wanna see some pawns manifest ego to rival even the red mist herself? yes.
Secure, Contain, *Harvest Organs*
Secure, Contain, Make human leather hats
Face the fear, Commit warcrimes.
Secure, Contain, Sex-able Beasts.
@@PlanetSat0rnmake the fear fear you.
@@thedarkone5049
*pleased skeleton noises*
"You can power your base with the anomalies", Labotomy Corporation flashbacks
The RJW integration is going to be insane.
NOOOO😭💀
*sigh*
Of course, I had forgotten about... The Forbidden Mod.
@@mirceazaharia2094let’s see if they dare turn that one into dlc
Finally. Monsters for... Friending. Yes.
Well, atleast everyone will be happy with this dlc lol
so happy I don't have to choose between Rimworld, Lobotomy Corporation, and Cult of the Lamb anymore
Project Moon fans who play Rimworld realizing the new update is essentially just Lobotomy Corporation: *_AYIN GET BACK HERE WE HAVE A COLONY TO POWER!_*
turning people into anomalies, working on contained anomalies and researching them to gain power. Did some body showed Ludeon a lobotomy corp?
Please tell me they're gonna do a magic/EGO Update next for Library of Ruina, Black Silence in RimWorld lol
All I know is the Cube... Glory to the Cube...
CUBE
Nothing…..beat…..B E E P
The cube loves you, you monster.
As the Holy Voice Of the Cube, Priest Rat i approve this message
Cube is life, cube is everything
And that’s why I would use a disposable slave to contain it
Didn't expect to see Rimworld reference Lobotomy Corporation with the whole "research/harass monsters to fuel batteries" thing
PM SLEEP AGENT ATAVATED
PROJECT MOON, SLEEP AGENT ACTIVATED
Face the fear, build the future.
I can't wait for the lob corp mod expansion
Project Moon sleeper agent activated
"Think of them as SCPs".
*Manic laugh intensifies*.
Cant wait to play lobotomy corp in rimworld!
PROJECT MOON, SLEEP AGENT ACTIVATED
As long as I don’t have to deal with rimworld apocalypse bird
Wow! Noobert Uploaded the video the minute the dlc dropped!
I'll be honest, I am not jumping on this one. While it has a few things I wouldn't mind adding to a colony if I restated playing, but just doesn't pull me in.
Wow, now this might be worth getting back into Rimworld for. Looks neat!
Hope we get a more integral dlc next time if we're lucky enough to get another. Extra horror dlc is not nearly as game changing as children or belief systems.
I’m tempted to take the rest of the day off from work to go play 😂😂 I’ve never hit purchase so fast in my life when the dlc went live on the store
Still not sold on the new DLC. The last three were an instant "shut up and take my money," this one is "am I masochistic enough to put up with this ****? I think not."
As far as I'm aware a lot of it is intentional opt in, so you can avoid some dangers, some not too much
It is quite challenging.
And I love it.
It's basically survival horror.
If you ever feel like trying it, then it's worth it.
I'm not sold on it either. I usually like to play peaceful games in which I can just concentrate on building, and I'm wondering if this DLC even brings anything to that play style. The other DLCs have plenty to offer, but this one looks like it mostly adds fighting, which I don't particularly enjoy. I suppose I'll have to look into it further and see if it brings some value to a peaceful game. If not, I might end up passing on it.
@@mirceazaharia2094 really like the survival horror description. I always create my own pawns and I’ve been on an RE kick so this should be fun.
I like SCP vibe, it is fitting for Rimworld. Imo it still lacks depth and integration with other DLC. We could have new psycast for each monster we captured, new ideology, new biotech, new genes, hybrid that unique to each Monster. Overall Im also kinda disappointed but Im sure modders gonna go insane with this, SCP is a big thing (for a while) with tons of blueprint for ideas already.
Bros finger was twitching to get this uploaded right at the beginning for the ones who just got the dlc
A legend in the making
Holy shit, the lobotomy corporation DLC is real!
The research for the anomalies is actually warden-priority, which is why your researcher usually doesn't look at them. Its kind of counterintuitive imo, but i set my researcher to warden at 1 and he does it regularly. It says it somewhere, but amid all the new shiny buttons, its easy to miss. Now i just need to figure out why my room tempuratures are wonky.
"If guns don't work, I dunno, antigrain warheads"
The Sphere has joined the chat.
It always impresses me how much is added into these DLC's. We don't get enough games that do these kinds of overhauls anymore
I look forward to the Cabin in the woods style chain reactions of losing a colony.
I'm a very simple person. I see Noobert. I CLICK FASTER THAN A THRUMBO CHASING MY PAWNS
This vid is literally exactly what i was looking for. Fantasticly put together
Minor detail on the video edit, but I love the anomalies worked into the background music. Very appropriate.
Ngl, the DLC are getting Better and Better
This is a sick new DLC, and my son got it for me since yesterday was my birthday!
Me, inside my base, watching Raiders, Robots, Giant Insects, Flesh Monsters and Undead battle each other on my lawn: "Hm better turn the wildlife berserk too and make it a six way battle."
played this game when it first came out then stopped and now im back discovering how many cool shit the added since then ..
the power thing is surprising really reminds of lobotomy corporation
Also also Ghouls can have normal bionics as well. So slap some power claws on your zombies and make a 40k combat servitor. Also the Noisome Sphere, a anomaly the makes a one shot super weapon that might go berserk and kill you colony too but one hell of a weapon.
Can pawns eat these horrors Because an ice cap playthrough with this DLC is ganna be both fun and challenging.
Don't make ghouls on sea ice without a constant supply of meat. If they can't eat the meat of others, they WILL eat yours.
I'm pretty sure yes, I've killed some and they end up giving something called "Twisted meat"? I think it'll give a massive mood debuff
Ooooh this is ganna be fun can't wait to harvest settlements
From the fleshmass? I think pawns can't eat them without feeling disgusted. Ideal food for ghouls and animals (probably not lol)
yeah but its not tasty also threse orb that genertates this twisted meat(great for ghouls).
4:17 There's a bed with my name on it! Nice thanks Noobert! I'm so happy about that ☺️ ❤ Love the video BTW!
This dlc is legit lobotomy corp and I'm here for it
"If it bleeds, it can die. If it doesn't, then we use more guns. And if that don't work, I don't know, Anti-grain Warheads."
Spoken like a true rimworlder.
So they managed to bring SCP to Rimworld, nice!
Got home from school, booted up steam to load rimworld, saw new DLC dropped, came here to see if Noobert made a video about it yet so I know of I wanna buy it, he did and I will
The like button animated when you said "press that like button"
Goddamn I don't know if it's new but I love it
Can't wait for the Grimworld Updates. I need to cleanse some planets from these abomenations.
I can foresee the vampire mod becoming really good.
"Our enemies hide from the glory of our METAL BAWKSES!! The cowards! The FOOLS! We . . . should show them the truth of the metal bawkses!"
4:30 that discord ping should be contained, its not harmfull just bothersome and id rather not have it floating around my colony.
We don’t have anomaly or even biotech on console :( I just want my little robot guys or make an Scp foundation
Get a PC and play the game there. It is better because of all mods you can have.
8:01 Yay Can't believe I'm in a Noobert Video! Thanks!
Face the fear, build the future.
Time to play Lobotomy Corp in Rimworld
I was so ready to jump around the video to avoid spoilers but this is a good summary, I think I'm really going to limit my use of the wiki for Anomaly content unless something really stumps me.
I love that rim mods are like, "hey heres more animals or a sewer system". Rim dlc's are like "people like monarchy and body horror right?"
Still haven't played. Fun and informative as always! Big ups bruv!
Pyromaniac will be fire this dlc
good job man im proud of you being so fast and grateful
A friend thought of a new war crime with the zombies. Drop pod of corpses, then raise the dead.
I hope the next big dlc would have to do with underground stuff. I know this dlc has some underground caves but I want a full fledged bunker under ground
Please can you turn the music volume down abit in post, its hard to hear what your saying
I love this DLC new war crimes, but new lovecraft style, perfect time to tell someone to google Lovecraft's cat's name
See you in hell 😅
Do not allow your colonists to get obsessed with the cube
I want to suit my ghouls up in riot gear like Hellsing. Would it be broken? Yes. Would it be fun? Absolutely.
I have a question: what's the best way to deal with the golden cube if you want to get rid of it as quickly as possible? Transport capsule and take off or is there something else?
Sangufage ghoul has just become the new melee god
You can turn sanguophage e into ghouls without overriding them genes ? So does that man the y would still need regular donations and deathrest? What about a Hussar? Would a ghoul still have the go juice dependency ?
can't believe they made Rim Of Madness offical.
Useful guide, but the more I see of this DLC, the less I want it. Just not the kind of game I enjoy. YMMV but I'll play Rim of Madness if I want cults of the eldritch.
AAHHHHH THE DISCORD SOUND GETS ME EVERY TIME
u r a legend for putting this out so early
Thank you for showing it Noobs! Right the good vid before deciding to get the dlc, and I think I will!
3:15 so all i need is to just put a slave in the corridor to my base so the monster attacks him and then i know its position?
I’m officially scared of what I ran into as there’s a lady I found that makes people explode into flesh
Oh boy, Noobert. You didn’t even know the Project Moon sleeper agents were coming did you?
project moon sleeper agent activate
Getting energy fuel with SCP? this sounds familiar
Ghouls are awesome on synergy with other DLCs.
First you can implant them. Powerclaws aren't good for usual colonisnt, because of lower work speed, and who uses unarmed combat when you have guns. But for ghoul it is awesome.
In this DLC they have 3 variants of ghoul hearts, chose one, metalblood is better IMO, because does not lower medical stats. Plus ghoul barbs and ghoul armor - slows you down, but without it ghouls are not good enough for the late game. Ghouls can't use mortals' armor, plating implant is what they need to be equal with armored folk in the late game.
Genes. The best are melee damage, damage resistant, move speed, flame resistant. And you can dump any bad skills, bad mood, nearsight, many other bad stats ghouls will never use.
Wookie and neandertal are good ghouls by default. Some perks like brawler help very much. Dobble powerclaws, ghoul barbs and attack gene and you ghouls start to oneshot most light enemies, like unarmored humans, or lower meat beasts.
You can scan ghoul for genes, but after second scan (without regrowing genes) ghoul breaks. He obviously dies, but after resurection became baseliner with some of he's race genes, but no ghoul regeneration and no cold resistant. I literally needed to make him go out of fridge every 10 minutes, until gave him extra cold resistant genes. Anyway without regeneration it is sad, he can't really go into every fight with ghoul band, lost limbs do not regrow. At least he still will not die from blood loss.
It can be bug, and can be fixed later. But still, if you want ghoul gene farm, you will not have a combat ghoul.
Meat heart leaves anomaly with 0 escape risk, who can feed 4-5 ghouls by itself. You can even install it in refrigerator, to make less hauling. Just don't forget to calm it with wardens. If your last warden will go to expedition... well, meat in the fridge will start to eat you.
And please, do not ignore mechanitors. You will need to drag very many corpses. And alive colonists are getting illnesses from rot gas. 3-5 hauler bots are very worth it. Plus bots don't care about blood rain or unnatural darkness. Plus you can always summon some pokemon on mecha bosses. 3-ways battle Mechs vs meat bests vs the pain sphere are just awesome to watch. And ghouls will clean up the winning side with ease.
what a legend arleady a guide on this !!!
its going to be interesting seeing all the scp mods that will be coming
lol mentioning the Genova Convention.
Canadians call it the Genova Checklist.
The ghoul will be a nice addition for fallout mods
Just hope you don't get your colony obsessed with the cube
4:42 Hans, bring the Flammenwerfer.
Also with the ghouls, you CAN install bionics.
The DLC is out today.
I just purchased it. Just choosing starting point.
HOW DID YOU NOT ONLY PLAY THROUGH THE CONTENT, BUT ALSO FIND TIPS??
He's an anomaly.
he had early access
obviously the developers reached out to him with a copy early.
The Cube is my precious...
Already used five ancients and lotta sci fi ish mods to make an scp foundation like base, time to go for an actual scp foundation this time
Using ore veins for containment units is the only thing I need
we playing low tech lobotomy corp now
mods fix all
This mostly looks like it adds a lot more "story generation" (i.e., ways for your colonists to die completely out of your control) with very little in the way of rewards. Research is already enough of a pain, why would you want an entirely segregated research system that requires even more micromanagement, doesn't give you very much, and attracts even more raiders to your base?
I could be wrong but I think he was just trying not to spoil the rewards as those come after you have done a lot of research into the new DLC research trees. It looks like it was based a lot on the Rim of Madness Mod which is kind of a risk leads to reward kind of thing.
@@alexoelkers2292^ this
This sound made for daemon engins, hey get here, you are fuel
I wonder how long it's gonna take before mods of it come out.
the upload speed is crazy
I dont get it, is it a scenario only? or is it in every sandbox game
Thanks for the subtitles :)
If we get another DLC, I wonder if we’ll get an Alien focused DLC.
Wouldn't be a Noobert video if you didn't have to check your discord at least once while watching it.
sorry
5:53 "similar to the end of biotech" who do you mean i cant find any info about biotech ending
Already, nice.
Hey Noobert I'm playing the base game and it's time to expand. Which one should be the first dlc i buy?
biotech
@@Noobert thank you for the response kind sir but i was in a hurry so i bought Anomaly, Ideology and of course Biotech. I love em all. Maybe someday I'll buy Royalty but haven't read too much good about it. I'm going to watch your video about it.
its like LobCorp in here!!!
Se ve muy bueno, lo comprare cuando pueda.
question, I got a suspicious colonist and I wanted to be safe by doing the inspection surgery on them and it said that (colonist) has found a psychic connection that's faint but painful and cant understand what it means. Should I be worried? If it is something to worry about, how do I contain this? The obelisk has not been researched yet, either...
I'ma be honest this is new to me and I'm excited. are you running all vanilla or modded that's something very fascinating
he's not a metal horror that's something new
@@Noobert this is vanilla (never run any modded due to everything taking its time updating).
Had a random approach person, a ‘timeless one’ approach with the ability to regenerate from mortal wounds 4 times. I’m better safe than sorry and did a surgical check 3 times in a row and I’m paranoid.
I’m going to reload a previous save before I had them join and put down the dialogue it gave me and see how this unfolds, I quit after the surgery said this because I was looking for info.
@@Noobert ok, so, the ‘timeless child’ says he was sent by the stars to fulfill his destiny. Colony senses an ancient wisdom from an unnatural knowledge of endless time. He can self resurrect due to some sort of ritual.
Upon the surgical inspection, my doctor found, quote:
“[Doctor] performed an extensive surgical operation of [Outsider]
[Doctor] detected a faint but painful psychic presence emanating from [Outsider] but failed to understand what was causing it.”
I am very concerned and hope this either helps or there’s some info to this. Nothing is made of gold in Rimworld, so my suspicious nature is on HIGH.