Another excellent video! Great to hear from you and Ripper! I have been following along and incorporating much of what I've learned into my campaign on Foundry (Levels, Better Roofs, wall Height, WeatherBlocker, etc) and now my group and I have recently started having performance issues. It would be great to take a step back from features and modules and talk about how to make it all work seamlessly, and not become sluggish for players at the table as maps and experiences become larger and more tech-intensive. We are already following the basic advice: I have a mesh wifi6 system for games and we play on the local network with port forwarding, the host computer is
It does deserve it own video. There are generally three areas of optimisation: Client-side computer optimization. Hardware acceleration. Eliminating unneeded apps, tabs, and plugins. Client-side Foundry optimization. More conservative performance settings like reducing frame rate to zero. Adjusting or ending any Levels or module-specific performance settings. Eliminating module that require more computation. Scene design. Keeping scenes to a respectable size (34x34 squares or smaller for levelled scenes). Optimizing scenes by flattening tiles with DF Architect and deleting unneeded Control Tokens. Turning off unneeded lights. Optimizing walls. Eliminating extra effects like weather or animation.
This showed up randomly on my recommended, I have no idea what this is, or what foundry is but it’s pretty interesting tbh, you seem like you would be an awesome interviewer in general, not just on this topic.
3D is surprisingly high performing. I haven't noticed it any more intensive than 2d gaming. I have a midranged laptop. I don't use weather effects, and I do keep performance settings on the more conservative side in general
@@Baileywiki that’s good to hear. I’m just getting started with Levels and will slowly move to 3D as I get my grognards and tabletop purists to slowly accept playing online.
2 of my favorite Foundry VTT contributors?…. UM F*** YES!! Let’s go boys! Thanks for all you do!
My god man! It was already next level!
Wow, amazing thanks.
Genius level.
Us dms and players appreciate what you guys do! Keep it up!
"You thought it was over? But there's more!!!" Holy, that demo of 3d canvas at the end was so awesome. It kept getting cooler and cooler, wtf.
Right?! Too many fun toys
Another excellent video! Great to hear from you and Ripper!
I have been following along and incorporating much of what I've learned into my campaign on Foundry (Levels, Better Roofs, wall Height, WeatherBlocker, etc) and now my group and I have recently started having performance issues. It would be great to take a step back from features and modules and talk about how to make it all work seamlessly, and not become sluggish for players at the table as maps and experiences become larger and more tech-intensive. We are already following the basic advice: I have a mesh wifi6 system for games and we play on the local network with port forwarding, the host computer is
It does deserve it own video. There are generally three areas of optimisation:
Client-side computer optimization. Hardware acceleration. Eliminating unneeded apps, tabs, and plugins.
Client-side Foundry optimization. More conservative performance settings like reducing frame rate to zero. Adjusting or ending any Levels or module-specific performance settings. Eliminating module that require more computation.
Scene design. Keeping scenes to a respectable size (34x34 squares or smaller for levelled scenes). Optimizing scenes by flattening tiles with DF Architect and deleting unneeded Control Tokens. Turning off unneeded lights. Optimizing walls. Eliminating extra effects like weather or animation.
Fantastic stuff!
This showed up randomly on my recommended, I have no idea what this is, or what foundry is but it’s pretty interesting tbh, you seem like you would be an awesome interviewer in general, not just on this topic.
Well I'm going to have to talk to TH-cam about their algorithm 😁. glad you liked it!
muchas gracias por todo el contenido
This stuff is so fantastic. How expensive is it computationally? Will it work on a medium tier windows laptop?
3D is surprisingly high performing. I haven't noticed it any more intensive than 2d gaming. I have a midranged laptop. I don't use weather effects, and I do keep performance settings on the more conservative side in general
@@Baileywiki that’s good to hear. I’m just getting started with Levels and will slowly move to 3D as I get my grognards and tabletop purists to slowly accept playing online.
Pearls after swine, those filthy luddites.
i imagine 3dcanvas is really heavy on resources...