About 9th item. I prefer to use dynamic lights on the platform that I use (Foundry), instead of use light source directly on the map. I create the map in the Inkarnate, then export the image to Foundry. The 2th item is similar to dynamic light, I prefer to use a module on Foundry to manage this. But if the DM doesnt has the dynamic light feature or other tools to use, is a great way to pass to players this "lighting ambiance" (light source + mood/season)
I found the 1st item to be really important. My group doesn't even use grids in combat - we switched to gridless distance-based for 5e, which works well in Foundry and even matches better with what the 5e rules say (e.g., the jumping rules actually work without having to snap them to 5-foot increments), and allows for indoor spaces that aren't unnaturally orderly and bereft of rounded corners. However, it's still useful to make maps with a grid in mind, it saves a lot of time in getting all the stamps to line up and compare well to each other.
Absolutely the grid is a must. I can't stress it enough. Never tried gridless distance based for 5e. I imagine a grid would still be helpful when trying to make sure things are still to scale.
This mapmaking system is honestly a godsend. Azgaar's is too complicated for me to figure out, and there's a really low limit to what can be done with MS Paint. Honestly, my maps were terrible up 'til now.
@@inkarnate7021 I set my profile name to SkyGuy. So far I have one map published. It's called St. Croix beta. It's not the final version (I still don't have the pro version, but I plan to subscribe in the next few days) but I decided to publish it for posterity and to show support.
Some of this I wouldn't have thought of, thanks!
I've basically taught myself how to use inkarnate occasionally watching the odd video here and there. The shadow option literally blew my mind lol.
Ambient occlusion does wonders. Those walls really pop out when you add the object/layer shadows.
About 9th item. I prefer to use dynamic lights on the platform that I use (Foundry), instead of use light source directly on the map. I create the map in the Inkarnate, then export the image to Foundry.
The 2th item is similar to dynamic light, I prefer to use a module on Foundry to manage this.
But if the DM doesnt has the dynamic light feature or other tools to use, is a great way to pass to players this "lighting ambiance" (light source + mood/season)
That makes total sense to me. When using a VTT I will use that feature.
I found the 1st item to be really important. My group doesn't even use grids in combat - we switched to gridless distance-based for 5e, which works well in Foundry and even matches better with what the 5e rules say (e.g., the jumping rules actually work without having to snap them to 5-foot increments), and allows for indoor spaces that aren't unnaturally orderly and bereft of rounded corners. However, it's still useful to make maps with a grid in mind, it saves a lot of time in getting all the stamps to line up and compare well to each other.
Absolutely the grid is a must. I can't stress it enough. Never tried gridless distance based for 5e. I imagine a grid would still be helpful when trying to make sure things are still to scale.
This is incredibly helpful!! Thank you so much
Glad it was helpful! Any suggestions for future videos?
This mapmaking system is honestly a godsend. Azgaar's is too complicated for me to figure out, and there's a really low limit to what can be done with MS Paint. Honestly, my maps were terrible up 'til now.
We really appreciate your support.
Do you have. profile with us so that I can follow you?
@@inkarnate7021 I set my profile name to SkyGuy. So far I have one map published. It's called St. Croix beta. It's not the final version (I still don't have the pro version, but I plan to subscribe in the next few days) but I decided to publish it for posterity and to show support.
What grid scale makes 1inchX1inch squares
Head over to our customer support and I can help you more detail there.