May not be your main gig but the bespoke YT content is much appreciated, your manner of speaking and narration has been very helpful in actually paying attention and absorbing the information as someone with a lot of trouble focusing. The short tutorials and tutorial LPs have truly been the only DF content I can digest, I'm usually left reeling and confused minutes in anywhere else.
You might like Kruggsmash too. His short forts are great for the ADHD brain. But I agree with you, this is so easy to digest and watch. Easy to understand. It's the chicken noodle soup of DF. Always tasty, always appreciated, always easy on the stomach (Or the eyes and brain). Great when you wanna just have some nice warm soup, also great for actual meals.
@@amberblyledge7859 Literally here because I'm at current with Kruggsmash content and wanted more and Blind's content is scratching that itch that other DFLPers just don't quite hit.
I never did move far from the simple trap hallway in my years playing. I found the best and most hilarious variation on the trap hallway is to build a giant drop, at least 10 z-levels to either side of the path. Usually if a trap does not kill the goblin they will dodge and there is a great chance they will dodge right out into thin air and then plunge to their doom. If they survive I have a nice little stairway taking them all the way back to the beginning of the path. Later I'll line the bottom of the pit with green glass spikes
I just did this with the walkways lined on either sides of the gap with shooting slots for my dwarves. Felt very clever killing a few simple goblin and ratman raids. Then the threats came from below instead. Best laid plans.
In the trade menu, your cut gems didn't disappear, they are inside of bins.
2 ปีที่แล้ว +37
yeah they'll be in the bins. if lucky, the bin will be labelled "gem bin". otherwise scan for bins with large number of items in them (few other bins will have 100+ - rough gems might, so double check...).
@ You can make a stockpile to only accept rough gems, another for cut gems, and when the trader arrive, you will see the bins organized in your menu. Still, I would love to see some improvment in the trade UI which really sucks in general.
Loving how much you've been popping off and making so much easy to consume tutorial content. Keep up the good work and I hope there's much success in your channel to come!
Thank you so much for all of your helpful videos. I don't watch live streams, so these are incredibly helpful for a new player like me. I'm actually following along with this series making it on my own, to practice and learn along with you!
In case it's useful to anyone - I experienced a bug with a human caravan getting stuck for months, and several seasons with no new migrants after the first two waves. Both were fixed by dismantling and rebuilding the trading depot. I'm fairly sure the lack of migrants was linked to the bug, not wealth, as my total wealth barely changed between the last "no migrant" wav and the first time I did get them (a small flood of them , in fact!).
Thanks for these videos! Extremely helpful to me as a new player. I didn’t have too much trouble getting the basics, as I had played Rimworld quite a bit, but there are all kinds of things I am learning that I didn’t know I could do or didn’t use because I couldn’t figure out how.
I would suggest showing that you can hotkey spots in your base with F1,F2 .... Its something that helped me a ton. having to scroll through the layers between ground and main base it really annoying^^
@@MedievalFantasyTVnear the map there is an icon that opens a menu with key binding for zones from F1 up to F12 if I’m not mistaken. You just manually scroll to the zone you wish to bind and press the bind button to the key you prefer.
Hey! I dig all your quick tutorials and I sometimes watch your longer tutorial LPs and I was wanting to make a request for a couple of quick tutorial vids. The first one is secure entry/exit, as in setups you would use on forts that will prevent a lot of trouble before it starts, either from the surface or from caverns, while also allowing easy, safe control and access of those entry points. I got the gist of most of it, drawbridges, hunting dogs on chains, cages, traps, etc., but bringing it all together into an efficient design seems like something you've done often enough you can explain the ins and outs (haha punny) of it while demonstrating some options. The other tutorial I'm hoping for (and is more important to me personally) is a guideline for prioritizing workflow in the first couple seasons: what are the important things to focus on as you're getting the fort rolling, what order do you want to do stuff in, what rooms zones or stockpiles to establish first? I think the answers to those questions will help me and a lot of other new players establish functioning forts earlier and design them better since we know what rooms and workshops have the most importance to get going early. In any case, whether you see this or make the videos or not, I deeply appreciate all the tutorial knowledge you've been dropping on us since the steam release, it's all been quite helpful to learn new stuff and remember stuff I forgot since playing the game a long while ago!
I got some iron chefs that make tons of cookies with tons of value, so it's either that or bolts that trade off good. Alcohol is surprisingly cheap for trading... It's fun to have half of my fort being poets or musicians. Well it has been quite passive passage of time so far. It has taken long time to dig around the fort, to setup a moat, but when that is done I need to flat out some grounds for fruit trees. Can't grow anything on the ground really. All water is down in the caverns, and how important it is for healthcare... Well giant and cyclop came before I had any water or awareness that would have been a problem, so handful of my dwarves fell from dehydration. The other half of my fort was plant gatherers, or herbalists, and that was just to hydrate the dwarves and guests. Well I caught the alcohol flow with production, and now it's fine. I wonder how big portion of my fort is actually guests. The fort has currently 200 population
Congrats on the well deserved boom in subs and views! I really appreciate the tutorial videos and I am new to your channel. Keep up the great work and very informational vids.
I had barrels on repeat for a while, so when the trader arrived I got almost 1000$ Dwarf Bucks just from that alone. With some other excess furniture and cut gems I was able to get every food and drink item, caged animals and some iron weapons and armor.
this. I feel like I'm good enough with the basics now that I can start a fortress and keep it alive/safe. military seems like a good next step before looking at complex building.
@@sneed472 unfortunately most DF tutorials on YT are honestly not very good, they arent usually edited or scripted and when they are good theyre usually upwards of 45+ minutes.
0:20 I asked how to do this during a stream and you didn't have time to answer, so thank you for going over it in detail here instead of assuming we know how to check that.
Feedback dude - to help you, not criticism, thanks for doing this, I'd be lost without following these tutorials. What it's like this side of the screen following your tutorial: My main issue is your Mid Autumn 101 - I'm in late summer 103. * Quite a bit has happened in my fortress your yet to cover and I've had to look elsewhere to find out how to do it. * Things are happening in your fortress that aren't in mine. (eg, Aquifer) * Things are happening in my fortress that aren't in yours. (eg, 2 dwarf necromancers, 3 of my dwarfs have died, buried 1, 2 went missing but 1 has returned and is now haunting the fortress.) * Your doing things I should have done DF 2 years ago. (What do you mean a kid's been kidnapped???) * You've done things I don't need to do. May I suggest: 1. split the building videos by year. 2. Just show - eg, farming a) how you do it, industries around it, hints/tips/reminders. 3. Everything step by step - chronological order where possible. (1. Finding a suitable spot. 2. Dig your first staircase. 3. Farming. 4...) 4. Earmark the videos. (for instance, I need to write down where the hospital build is and time of the video.) 5. Do a different section for non build stuff (dwarf psychology, trading, military, pits...) and how to deal with them. 6. List what's covered in the video in your comments section with time stamps. (quick reference) This is what playing my DF is at this moment in time... I've got over 100 dwarfs now - AAAAAGH!!! They're EVERYWHERE!!! Is there a way to stop the migration waves??? Still on the beginning farms, just plant gathered the entire map (my starting area is half a mountain and it snows) and yeah, it's not enough - starvation on the horizon for my little lot! Well, that's if the roaming giant wolverine doesn't eat them! (and I'm starting to think that's not such a bad idea...) Lolz! And who the heckers are those goatmen thingies? They gonna come in here for a little stabby stabby??? I need a military!!! A fed military!!! And could someone PLEASE clean up all the puke in the tavern!?! No! NO! Don't 'strange mood' me now dude!!! And BOH!!! Stop getting drunk and falling on the loom!!! Ah man, this game has me laughing so often... It's brilliant! I love your videos though, I've really enjoyed them and myself playing the game. And I'll start a new DF, start back on tutorial 1 and do it again (so don't worry about that). But oh man, this game's just sooooo big and random stuff happens that isn't happening to your DF so I need to deal with that... But I can't follow your videos so I'm off in DF wiki, watching other youtubers... I'd rather just you tell me. And I guess that's my main motivation for writing this...
I would suggest if your going to provide a copy of the save file, to use a different file for each episode instead of updating the file at the link, Someone who downloads the file at the end of Episode 1, is going to get the current one regardless where you are, so cannot follow along on the next episode if needed. (I followed along but due to aquifier difficulties was about 1.5 months behind you in days after episode 1, so downloaded the file and got the Episode 3 file instead. lol) Thanks for all the awesome instruction! This game is insanely complex.
Thanks for the great tutorial. I was wondering something I saw in your waterpump video. I saw that you pumped water to cave floor to create underground farming. My question is, how do you empty the water after the floor has enough mud. Again, thanks for the video.
Well depending on how deep it is will fade away naturally. Proactively a hole or two, optionally with a grate if they are holes in the floor, leading to a reservoir or a water trap if you want to reuse the water. I'm a beginner so I am sure someone else can think of several other ways.
It's been a long time since I've played Dwarf Fortress, but I thought the trade depot needed a 3 wide path to function, and this is the second time you've traded with a 2x2 stairway. Did this change? Thank you for the effort you put into these videos.
@@numka82 Ahhh, it's barony tier that determines traders bringing wagons? I've been playing off and on for years and years, and never made that connection, just always making sure my trade depot had a 3 wide path to it. Thanks!
I remember that it was required to have 3 tiles wide unobstructed and without any stairs way to your trading post in order to get traders with wagons. This was changed or am I confusing this with something else?
12:42 I love seeing the traders using stairs. In your short vids about ramps, you built one going up for traders saying they can't use stairs. Is it for later larger traders ? or is it one of those changed mechanics you were not aware earlier with the Steam version and you still learning the new toys ? Anyway, stay safe and keep up with your great job.
13:22 second comment for visibility. Almonds can probably be cooked (suggestion and not affirmation) as I have hazelnuts and pecans available for cooking. So still a source of cooking food I guess.
Can you use a pressure plate to automate plumbing? Like arrange it so that if a reservoir fills above a certain level, the water will spill onto a pressure plate and that will cut the flow of water?
Hey can you please do a video on how to drain the magma from the magma sea? Trying to get adamantine but not a clue how to mine it since theres warm stone on all sides
@@MrMaltavius he's already made a video on what happens when you dig too deep. You can't just pour it on the magma as the top Layer turns obsidian but that's it. I have a huge collum in the middle of my map and it's so deep I can't get below it so I have zero idea how to drain it, since it's in the center it's nearly impossible to get a tunnel to the map edge
@@BlindiRL So even if it is 7 deep, a creek is still considered shallow? It looked like 7s as you z'd up to the trap hall level right after saying you changed your mind and wanted to use the pressure plate around 24:18 . My probable misunderstanding of something had me thinking no matter the type of body of water, if it was 7 deep, people would drown.
Um, I'd really appreciate it if someone actually made tutorials for each part essential to letting your dwarves survive in their own little short videos. Like how to raise specific livestock like Cows and Yaks or Chickens and Geese, what they need and what one would need to do to take care of them.
Yea its a bit annoying that stuff in bins is not listedt in its natural category as well or that u cant at least search for stuff in bins. Guess roleplaying as a bitnmessy and forgetful dwarfs is needed
May not be your main gig but the bespoke YT content is much appreciated, your manner of speaking and narration has been very helpful in actually paying attention and absorbing the information as someone with a lot of trouble focusing. The short tutorials and tutorial LPs have truly been the only DF content I can digest, I'm usually left reeling and confused minutes in anywhere else.
Wow, thank you! I'll be keeping it up just at a more sustainable pace and less of the utter insane marathon that it started with.
You might like Kruggsmash too. His short forts are great for the ADHD brain.
But I agree with you, this is so easy to digest and watch. Easy to understand. It's the chicken noodle soup of DF. Always tasty, always appreciated, always easy on the stomach (Or the eyes and brain). Great when you wanna just have some nice warm soup, also great for actual meals.
@@amberblyledge7859 Literally here because I'm at current with Kruggsmash content and wanted more and Blind's content is scratching that itch that other DFLPers just don't quite hit.
Couldn’t agree more
I never did move far from the simple trap hallway in my years playing. I found the best and most hilarious variation on the trap hallway is to build a giant drop, at least 10 z-levels to either side of the path. Usually if a trap does not kill the goblin they will dodge and there is a great chance they will dodge right out into thin air and then plunge to their doom. If they survive I have a nice little stairway taking them all the way back to the beginning of the path. Later I'll line the bottom of the pit with green glass spikes
I just did this with the walkways lined on either sides of the gap with shooting slots for my dwarves. Felt very clever killing a few simple goblin and ratman raids. Then the threats came from below instead. Best laid plans.
In the trade menu, your cut gems didn't disappear, they are inside of bins.
yeah they'll be in the bins. if lucky, the bin will be labelled "gem bin". otherwise scan for bins with large number of items in them (few other bins will have 100+ - rough gems might, so double check...).
@ using proper stockpiles fixes this. Don't mix your stockpiles!
Yeah I had this same thing happen and was really confused until I figured it out
@ You can make a stockpile to only accept rough gems, another for cut gems, and when the trader arrive, you will see the bins organized in your menu. Still, I would love to see some improvment in the trade UI which really sucks in general.
Happened to me too! Makes hauling them to the depot easier that’s for sure
Loving how much you've been popping off and making so much easy to consume tutorial content. Keep up the good work and I hope there's much success in your channel to come!
Thank you so much for all of your helpful videos. I don't watch live streams, so these are incredibly helpful for a new player like me. I'm actually following along with this series making it on my own, to practice and learn along with you!
In case it's useful to anyone - I experienced a bug with a human caravan getting stuck for months, and several seasons with no new migrants after the first two waves. Both were fixed by dismantling and rebuilding the trading depot. I'm fairly sure the lack of migrants was linked to the bug, not wealth, as my total wealth barely changed between the last "no migrant" wav and the first time I did get them (a small flood of them , in fact!).
I have had this happen too, I think its because an animal scared them away from the depot while they were packing up.
@@Bronimin that makes sense, the human caravan that got stuck in my case was attacked by an animal, too.
Thanks for these videos! Extremely helpful to me as a new player. I didn’t have too much trouble getting the basics, as I had played Rimworld quite a bit, but there are all kinds of things I am learning that I didn’t know I could do or didn’t use because I couldn’t figure out how.
I would suggest showing that you can hotkey spots in your base with F1,F2 ....
Its something that helped me a ton. having to scroll through the layers between ground and main base it really annoying^^
How exactly we do that?
@@MedievalFantasyTVnear the map there is an icon that opens a menu with key binding for zones from F1 up to F12 if I’m not mistaken. You just manually scroll to the zone you wish to bind and press the bind button to the key you prefer.
Aw man that barrel of beer was even in a Nethercap barrel. It came pre-chilled!
Hey! I dig all your quick tutorials and I sometimes watch your longer tutorial LPs and I was wanting to make a request for a couple of quick tutorial vids. The first one is secure entry/exit, as in setups you would use on forts that will prevent a lot of trouble before it starts, either from the surface or from caverns, while also allowing easy, safe control and access of those entry points. I got the gist of most of it, drawbridges, hunting dogs on chains, cages, traps, etc., but bringing it all together into an efficient design seems like something you've done often enough you can explain the ins and outs (haha punny) of it while demonstrating some options.
The other tutorial I'm hoping for (and is more important to me personally) is a guideline for prioritizing workflow in the first couple seasons: what are the important things to focus on as you're getting the fort rolling, what order do you want to do stuff in, what rooms zones or stockpiles to establish first? I think the answers to those questions will help me and a lot of other new players establish functioning forts earlier and design them better since we know what rooms and workshops have the most importance to get going early.
In any case, whether you see this or make the videos or not, I deeply appreciate all the tutorial knowledge you've been dropping on us since the steam release, it's all been quite helpful to learn new stuff and remember stuff I forgot since playing the game a long while ago!
I got some iron chefs that make tons of cookies with tons of value, so it's either that or bolts that trade off good.
Alcohol is surprisingly cheap for trading...
It's fun to have half of my fort being poets or musicians. Well it has been quite passive passage of time so far.
It has taken long time to dig around the fort, to setup a moat, but when that is done I need to flat out some grounds for fruit trees.
Can't grow anything on the ground really.
All water is down in the caverns, and how important it is for healthcare... Well giant and cyclop came before I had any water or awareness that would have been a problem, so handful of my dwarves fell from dehydration.
The other half of my fort was plant gatherers, or herbalists, and that was just to hydrate the dwarves and guests.
Well I caught the alcohol flow with production, and now it's fine.
I wonder how big portion of my fort is actually guests. The fort has currently 200 population
Congrats on the well deserved boom in subs and views! I really appreciate the tutorial videos and I am new to your channel. Keep up the great work and very informational vids.
fun tip with automining; it separates stone from damp stone, so will preserve one if you explicitly only selected the other to get mined
It's nice you have a layer with Dolomite too for making that Iron into Pig Iron and then Steel.
Really enjoying this series. I hope it will continue through all the fun.
Learning so much! Thanks for the series!
Thanks for the tutorials man I still am so overwhelmed with this game.
does the length of the bridge affect the height of the wall it makes when retracted?
I had barrels on repeat for a while, so when the trader arrived I got almost 1000$ Dwarf Bucks just from that alone. With some other excess furniture and cut gems I was able to get every food and drink item, caged animals and some iron weapons and armor.
5:38 "lets brew some drinks from fruits". Already brewing drinks from fruits 😄 great series btw! Learning so much here!
Great playthrough, learning a lot of the game with help of this channel and few others, thumbs up m8 keep up the good work ;)
Thanks for the series and the save file
I'd love a tutorial on military stuff. It's so damn hard and obtuse.
this. I feel like I'm good enough with the basics now that I can start a fortress and keep it alive/safe. military seems like a good next step before looking at complex building.
@@sneed472 unfortunately most DF tutorials on YT are honestly not very good, they arent usually edited or scripted and when they are good theyre usually upwards of 45+ minutes.
0:20 I asked how to do this during a stream and you didn't have time to answer, so thank you for going over it in detail here instead of assuming we know how to check that.
Loving these series, keep going!
Sweet! Gonna start this series from start to finish! 🎉🎉
I tried river dance but they are way to long + twitch chat isn’t my thing hah 😢
Feedback dude - to help you, not criticism, thanks for doing this, I'd be lost without following these tutorials. What it's like this side of the screen following your tutorial:
My main issue is your Mid Autumn 101 - I'm in late summer 103.
* Quite a bit has happened in my fortress your yet to cover and I've had to look elsewhere to find out how to do it.
* Things are happening in your fortress that aren't in mine. (eg, Aquifer)
* Things are happening in my fortress that aren't in yours. (eg, 2 dwarf necromancers, 3 of my dwarfs have died, buried 1, 2 went missing but 1 has returned and is now haunting the fortress.)
* Your doing things I should have done DF 2 years ago. (What do you mean a kid's been kidnapped???)
* You've done things I don't need to do.
May I suggest:
1. split the building videos by year.
2. Just show - eg, farming a) how you do it, industries around it, hints/tips/reminders.
3. Everything step by step - chronological order where possible. (1. Finding a suitable spot. 2. Dig your first staircase. 3. Farming. 4...)
4. Earmark the videos. (for instance, I need to write down where the hospital build is and time of the video.)
5. Do a different section for non build stuff (dwarf psychology, trading, military, pits...) and how to deal with them.
6. List what's covered in the video in your comments section with time stamps. (quick reference)
This is what playing my DF is at this moment in time... I've got over 100 dwarfs now - AAAAAGH!!! They're EVERYWHERE!!! Is there a way to stop the migration waves??? Still on the beginning farms, just plant gathered the entire map (my starting area is half a mountain and it snows) and yeah, it's not enough - starvation on the horizon for my little lot! Well, that's if the roaming giant wolverine doesn't eat them! (and I'm starting to think that's not such a bad idea...) Lolz! And who the heckers are those goatmen thingies? They gonna come in here for a little stabby stabby??? I need a military!!! A fed military!!! And could someone PLEASE clean up all the puke in the tavern!?! No! NO! Don't 'strange mood' me now dude!!! And BOH!!! Stop getting drunk and falling on the loom!!! Ah man, this game has me laughing so often... It's brilliant!
I love your videos though, I've really enjoyed them and myself playing the game. And I'll start a new DF, start back on tutorial 1 and do it again (so don't worry about that). But oh man, this game's just sooooo big and random stuff happens that isn't happening to your DF so I need to deal with that... But I can't follow your videos so I'm off in DF wiki, watching other youtubers... I'd rather just you tell me. And I guess that's my main motivation for writing this...
nice series mate! Love the content. gonna buy df also cuz of ya! Keep up the good work, hope to see more! Cheers from Italy
I would suggest if your going to provide a copy of the save file, to use a different file for each episode instead of updating the file at the link, Someone who downloads the file at the end of Episode 1, is going to get the current one regardless where you are, so cannot follow along on the next episode if needed.
(I followed along but due to aquifier difficulties was about 1.5 months behind you in days after episode 1, so downloaded the file and got the Episode 3 file instead. lol) Thanks for all the awesome instruction! This game is insanely complex.
What should you do if the aquifer is above you? I smoothed every tile and still got leakage.
At 6:28 the gems get stolen!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
series is looking amazing
For the spike trap you can also construct a water-powered repeater that will take care of actually activating the trap.
Thanks for the great tutorial. I was wondering something I saw in your waterpump video. I saw that you pumped water to cave floor to create underground farming. My question is, how do you empty the water after the floor has enough mud. Again, thanks for the video.
Well depending on how deep it is will fade away naturally. Proactively a hole or two, optionally with a grate if they are holes in the floor, leading to a reservoir or a water trap if you want to reuse the water. I'm a beginner so I am sure someone else can think of several other ways.
Dig a pipe to drain the water somewhere else, or dig a larger room around the flooded one and then break the wall
It's been a long time since I've played Dwarf Fortress, but I thought the trade depot needed a 3 wide path to function, and this is the second time you've traded with a 2x2 stairway. Did this change? Thank you for the effort you put into these videos.
It seems the traders don't have a wagon with them. If any trader does have a wagon with them later on, I think he's going to run into a problem
Until you are a barony you don't need 3x wide pathways, as they don't bring wagons with them
@@numka82 thank you
@@numka82 very useful to know thanks
@@numka82 Ahhh, it's barony tier that determines traders bringing wagons? I've been playing off and on for years and years, and never made that connection, just always making sure my trade depot had a 3 wide path to it. Thanks!
I remember that it was required to have 3 tiles wide unobstructed and without any stairs way to your trading post in order to get traders with wagons. This was changed or am I confusing this with something else?
If the traps work by default, then why is a pressure plate needed?
12:42 I love seeing the traders using stairs. In your short vids about ramps, you built one going up for traders saying they can't use stairs. Is it for later larger traders ? or is it one of those changed mechanics you were not aware earlier with the Steam version and you still learning the new toys ?
Anyway, stay safe and keep up with your great job.
I believe he said that later traders will come with wagons and they will require ramps.
traders won't bring wagons until your fortress becomes a barony
13:22 second comment for visibility. Almonds can probably be cooked (suggestion and not affirmation) as I have hazelnuts and pecans available for cooking. So still a source of cooking food I guess.
any seed from above ground shit your herbalists brought in that you aren't interested in growing can be safely cooked.
Hey Blind...Ever try the stair method on volcano maps? Easy way to get magma forge and moat before your first traders show.
Can you use a pressure plate to automate plumbing?
Like arrange it so that if a reservoir fills above a certain level, the water will spill onto a pressure plate and that will cut the flow of water?
Water levels are indeed one of the options for triggering pressure plates!
How would you deal with flying enemies in your trap tunnel?
They fly into the one z level high tunnel and are on the same level as the dwarves.
@@BlindiRL Do they set off pressure plates?
Está sendo muito útil, muito obrigado
Are the gems in bins? then they'd be under the Bins section...
Hey can you please do a video on how to drain the magma from the magma sea? Trying to get adamantine but not a clue how to mine it since theres warm stone on all sides
That's spoiler material basically. Pour water on the magma.
@@MrMaltavius he's already made a video on what happens when you dig too deep.
You can't just pour it on the magma as the top Layer turns obsidian but that's it.
I have a huge collum in the middle of my map and it's so deep I can't get below it so I have zero idea how to drain it, since it's in the center it's nearly impossible to get a tunnel to the map edge
You can magma cast obsidian in a reverse pyramid to get at an entire adamantine strand.
Great channel
great idea to upload the save file
Can you put something to close stairs ?? Can you transform stairs intro traps ?
Thanks for another handy tutorial, Blind, but I'm confused about how your dwarves are able to cross that river that appears to be 7 deep.
Its a creek so its shallow. Brooks/rivers are not traversable.
@@BlindiRL So even if it is 7 deep, a creek is still considered shallow? It looked like 7s as you z'd up to the trap hall level right after saying you changed your mind and wanted to use the pressure plate around 24:18 . My probable misunderstanding of something had me thinking no matter the type of body of water, if it was 7 deep, people would drown.
@@Blyndem i believe it means the tile has 7 units of water on it.
brooks essentially have grates on their surface, you can channel on a brook to expose the deep water.
@@deathgang2017 Thanks
great vids lad.
Afaik you can just smooth walls and floors and it stops aquifiers
yo blind can you tell us how to use bolt
Gotta Watch out for water, I just flooded my fort because I got drunk and dug under the frozen river and when spring came I was screwed
Big homie really said "here's the save file if you wanna see first hand how I built this" 💪 💯
yoo! I was just looking for a trap tutorial
I can say thanx right here. So thanx for entertaining vids. I don't do camwhore sites.
Um, I'd really appreciate it if someone actually made tutorials for each part essential to letting your dwarves survive in their own little short videos. Like how to raise specific livestock like Cows and Yaks or Chickens and Geese, what they need and what one would need to do to take care of them.
The devil works hard. But Blind works like a fucking maniac
❤️
I think I followed the tutorial too well..., I got a baron just as this episode started
For some reason I thought I had to do blocks of Iron to use to make weapons. Result: I did a lot of blocks.... and lost a lot of iron. hahaha
13:27
AAAAH AGAIN!?!? IVE BEEN TARGETTED WITH HEARTS ON BOOKMARKS AAAAH
Support comment
Haven't you sold all of your gems to the humans?
this channel reminds me of linus tech tips.
Hi :)
Your voice is pretty similar to Steve Buscemis, until proven differently, I will from now on consider that you are the same person...
I've heard that. I have also been called Linus Tech tips off his meds, I've been told I look like Benedict Cumberbatch among others.
8:45 to 9:15 so sexual lol stawwwwwp. But keep going.
Lol
Yea its a bit annoying that stuff in bins is not listedt in its natural category as well or that u cant at least search for stuff in bins.
Guess roleplaying as a bitnmessy and forgetful dwarfs is needed
guess you are blind
gotta live up to my name.
omg didnt know blocks can be used to make walls lol