Indeed. As a somewhat veteran dwarf fortress player, it's always fun coming in rimworld players' streams and see how most of them only use a single Z layer for their entire base. So much can be accomplished by using Z layers!
@@tatsunithelennyking2540 When I think about it, though Minecraft is 10 years younger. It took the moding community nearly 10 years to make dwarf fortress mechanical power (create mod).
You've inspired me to try and build a pump stack to bring the magma up to my forge level instead of having two different forge levels separated but around 100 z-levels.
I love how someone is interested in making a complex system and someone says oh you don't need to make that complex system but here is a significantly more dangerous and just as complex system.
lmao, its not that complex. Raw stone walls that haven't been constructed can be dropped by detaching it from all walls and it'll stay where it falls. It's how you get through heavy aquifers and how you do magma pistons. The falling rock displaces liquids upwards. So if you dig a piston 30 z levels tall and drop it into the sea, magma will be displaced 30 z-levels up.
I was up until 5 am last night playing with water in a light aquifer as I starting 'building' and underground lake. Glad of the save game feature since if i flood myself I can just reload. *Thanks for the tutorial videos I can continue with greater confidence now. Have fun, be safe.*
The repeating orders are fairly straightforward, at least in this version. You just pick a task, then add all the automatic suggested conditions, then adjust the numbers to taste. The main one is the "output less than" condition, which is where you set your minimum stock. The other trick is that you need to also raise the "input greater than" condition for things used in multiple orders (especially cloth/leather/metal making armor and clothes, since there's a lot of those), but even if you forget that things will still work, you'll just get more cancelation spam. There's a few things that don't have the correct suggested conditions (making soap is one) but this works for most things without much effort.
thanks for all of these videos. I bought the game within hours of it's release on Steam. Thanks to your videos and many false starts, I have managed to finally survive into my second year!
All of this series (and other LPs you have done) have been VERY helpful to understand this complex (yet very fun) game ... Thank you very much for all the very informative (and entertaining) vids on DF ...
Dude, this was awesome!! I've been watching videos between playing my own first fortress. Taming the rivers sounds so exciting! I can't wait to try it out myself. I'm sure it'll be a lot of !!FUN!!
In my opinion adding Shop sounds like fun. You can make new zone called shop. There you get similar options as on Tavern. The additional thing is you can choose what the shop sells and what kind storage it can use, then the Dwarf set as Shop keeper seeks the items out and starts selling them. Your Dwarven City might become know by the three Cheese Shops selling different types of Cheese 😂 "the best in the world!" You could also expand this to Writers & Books as well to Rune Craft which allows you to attempt imbuing magic to the crafted items. Physical protection armor, fire protection shield, ice short sword or perhaps thunder mace? Now you could set up Magical Shop and become the Kingdom known from selling magical legendary artifact items 😏
@@okamblad8543 As I know you can't, learned that there is already writing in Dwarf fortress and you can make Libryary ^^ now I just want Shop zone and rune crafting ...
I would like to become a cheese hub, please. I just had one of my first economically successful forts built on the back of trading cheese and I kept thinking that nobody has as many friends as the man with many cheeses. Not in the mood for cheese!?
work orders are particularly easy in the steam version as the "correct" conditions are usually one click away at the bottom of the order screen. It's saved me a TON of time. All we need now is a single click to add conditioned orders for whole uniforms at once!
Not sure if you have already been told or found out but cut gems are considered a Finished Good so they would be in bins which is why you couldn't find them. Also, you could have opened Stocks and typed in gem or scrolled down to "Cut gem". Great videos. Love the short tutorials also, they have helped me out a lot since I just started playing with Steam launch
I'm just about to start playing with water myself, so coming back to this has been super helpful, especially the part about channeling out the shoreline instead of coming at it from behind. I don't have an aquafer, so I'm planning on channeling part of the river in the corner of my map (and it is a river, not a brook) into my fortress' brand new water reservoir. I can probably make the power river part of the Reservoir's overflow drainage. Next, I just need to figure out how Pumpstacks work so I can make a mist generator.
I got the game at a friends recommendation and I’ll be honest I was planning on refunding, found this tutorial and a couple of others and realised how I can actually play the game! Thanks for making such simple tutorials for otherwise complex concepts
What a great video! I was actually looking for a way to wet cavren floor so I can do indoor farming, but I believe I can adapt what I saw here to make that work. Thanks!
Once you get to steel making I thing having a better understanding of the conditions are important. I set pig iron to be crafted when flux and iron ingots reach a specific number only. This number will be high enough that the pig iron ingots made will not be higher than the materials then needed to make steel. By this method, unless I make coke, I can control the process by not making charcoal to the number value that would start the process of making pig iron. (lack of flux would be the and condition preventing charcoal amount from starting the process).
I f'ed up when trying to deal with a light aquifer and making a self-maintaining undeground river and accidentally made an underground lake. Now it's a bit of an honour thing, I have to defeat this lake monstrosity of my own making otherwise my dwarven society will be forever shamed.
Cave spiders can still appear on the level just above the cave trough rough or smooth flooring, not sure about rock/block flooring. I closed it up, but the bedroom area I had dug out was still plagued with child biting spiders.
Thank ytou for doing these tutorials. They allowed me to make an actually functional fortress. Normally I would just say thanks, but I got a legendary class weaver with my first batch of migrants.
i use conditions to deal with noble's mandates, set them to repeat every month once i know what they'll request on a basic level, bad thing is that they usually also ban export of said items so i have a tons of scepters, backpacks and picks
I got lucky with my mayor demanding something easy like earrings, so I ensured they became the baron as well. This means I only have one mandate to worry about and it usually gets satisfied by a standard background "make crafts" without any special effort. Had a little scare yesterday when they set a ban just as the merchants I'd sold a lot of earrings to announced they were leaving, but it looks like I got away with it.
Need a gremlin mayor. No mandates, so awesome Or, a lot enjoy mayors/nobles who like weapons or coffins... things you'll be making a lot of, anyway, and likely won't be selling
ive noticed that the bug where it doesnt allow you to type has something to do with flicking through the tabs on the workshops too quickly. one reliable method to get the bug to happen is by opening the work orders tab, clicking the text field, then closing it without typing anything... going to a different menu that allows you to type seems to fix it, which is why you could type again after you went to the overall work orders menu.
Made my first attempt at an underground river and flooded half my base when the waterwheels which were supposed to power the pump stack that took the water back up to surface level just decided to stop turning for no apparent reason. Now I'm in the process of pumping the water out onto the surface... with windmill power this time.
Oops forgot to install floodgates before opening the water up. Guess I can't control this river. Nothing flooded but would be nice to be able to turn it off or on. Hopefully the brook freezes for me sometime so I can do that.
my latest fort i ended up just brute forcing through an aquifer and i haven't even bothered plugging it up, it leaks so slowly it just kind of pools up at the bottom of the stairs and evaporates before it can really build up so my dwarfs keep getting an occasional misting as they go through the main stair well and i'm in the side of a cliff with a semi-open bridge so the water would end up flowing through fortifications if it built up too heavily.
Will fish pass through the carved fortifications your artificial river goes through. In other words will you be able to fish using your artificial river?
One thing that would be recommended is to get the water through a U-Pipe first before putting it into the fortress, and then in that pipe installing Grates over a set of Down-Stairs on the going-up side, to guarantee no Water-monsters can enter through the water supply.
Is there any way to use water power with just a light aquifer? The water on the surface of my embark never unfreezes and I'd like to start making large mistakes with magma.
blind a question, in order to not flood the fortress lower level (where you make the waterwheels) you made the fortifications to the edge of the map by doing this you don't need to make a diagonal passage to reduce pressure, right? that part isn't very clear... I'm dubmb
Think you replied right as I deleted my comment, I did indeed mess it up! I put my arrow holes in the smoothed rock on the upper level of the new river, not the lower level! Thank you 😊
My good friend who got me to try out Dwarf Fortress has pretty much been begging me to do those "automated" work orders, but much like what you say here, I'm dumb and have a really hard time wrapping my head around those.
Thank you for your fun and entertaining videos! I have a problem with my tavern, it contains a chest filled with rock mugs but my dwarfs aren't using them for some reason, I do have a tavernkeep but still dwarfs keep being annoyed by drinking straight out of the problem. How to solve this?
If you would place an other water weel left next to the existing one, would they work with only one gear assembly or does they need each one gear assembly to work?
For typical waterways, yes. But nothing can get into brooks. They are weird that way And his area where the water is no longer considered being from a brook is safely away from where critters are able to reach
How did you reset the pressure of the water at the canal level without having the water go through a diagonal gap? Does the fortification do that now? Diagonal is the only way i knew you could do it :D
Thanks for this. I had a question about large aquifers, started one map and really liked the location but a few levels under was a huge light aquifier I couldn't find the end to it despite digging a huge hole in that lvl, that's the best way to go about that? Thanks
@@7heTexanRebel the dwarves stop mining every lvl have to keep ordering them to do it? And how do you stop it leaking those 20 lvls until you get under it to flood that lvl?
Loveing all the guides and videos your putting out. Would you or anyone else know how to train engravers now? I cant find a way to make smoothing a locked job so everytime i try to smooth an area i get an army of dwarfs smoothing everything
Sorry if this is stated somewhere and I’m just missing it; I’ve seen yours and another tutorial all say “yeah, dig down to stone immediately”, but I can’t find out why. Since farms need soil, I’m trying to understand what I should be building on soil levels and what on stone and I’d love it if someone could help me understand why it matters.
How quickly does water drain out of those arrow slits on the edge of the map. I've made a moat I'm trying to drain this way but the water seems to be staying around.
I was having this problem too. Make sure you are digging all the way to the map (cause I wasn't). You need to dig all the way to the end of the map for the drainage to work. You need to smooth and carve the last 4 tiles that are actually 1 tile off the ''diggable'' map.
Question, can water wheels change stagnant ponds into usable water? Also, any suggestions on how to build a military? My tutorial fortress just became a barony, but it came under siege at the same time, lost about 40 dwarves and now I’m trying to figure out how to recover from this mess when I barely figured out how to set up a military schedule, trying to get more dorfs to carve coffins atm
To turn stagnant ponds into usable water, just build a stair up so there's 1z of empty air, and designate a pond over the edge, wait for a dorf to dump one bucket of clean water, then remove everything. A single bucket of clean water falling from above (not directly on top of the pond surface) will clean the whole pond. This assumes that you do have a clean water source zone somewhere else already.
I was having this problem too. Make sure you are digging all the way to the map (cause I wasn't). You need to dig all the way to the end of the map for the drainage to work. You need to smooth and carve the last 4 tiles that are actually 1 tile off the ''diggable'' map.
I don't know if you still say it but i've heard it in a bunch of videos, the plant is not 'split' (spelt). its spel-t. like magic 'spell' but with a t. also good tutorials they help out a lot. like you mentioned in one video I did not in fact know dwarves needed booze to live. we had a lot of murders. they elected a human bard as a king, so I made him sheriff, and because I didn't know I was supposed to make a dungeon he would beat everyone, but his version of beating was to bite their throat out, which worked until the murderer survived, because I did know how to make a hospital, and when he woke up the first thing he did was murder the king. and the vampire problem(s). and so many died of dehydration. children going mad because I had them hauling bodies. good times.
I've got a really good fisher dwarf but they are always a little upset because they get caught in the rain. should I just try and build walls and put a roof over the area they fish?
I tended to do this in my forts that sit on multiple biomes. Enclosed a murky pool in each biome, dug tunnels to them in the first underground layer, so fisherdwarves never even had to see the sun, just pop onto the surface at the stairs near the pool
I had my fisherdwarf constantly fishing for a solid 2 years. I then realised he was very unhappy because he never saw anyone else, didn't have time to pray, was always in the rain, and often slept outside. Aaand I had something like 800 fish lying around at all times. So I took him off the job and now he spends most of his time in the tavern & temple and is much happier 😅
Question: I remember that million years ago, there were monsters in DF which could destroy walls. Is this not part of game any more (or at least not common part of game)? Also, I would say, that plus side if you fail something in your water works in DF, you have opportunity to build Water Temple for Legend of Zelda, and gobbos probably won't conquer that!
I must admit... this was not all too easy... I wonder... at the end of the tunnel, where does the water go, it just stops on the wall and doesn't overflow ? The Aquafer thing, doesn't so so complicated; is there a video showing the dangers of those aquafers... New to this game and amazed by the content on such a small game file!
@@Onyxx98 No I'm pretty sure they do, but blind made a drain path to the edge of the map, so the water pressure doesn't get a chance to build up, instead it just flows down the channel and off the map.
My brains version of not working is always forgetting to go re schedule the orders, so not automating them means not having stocks or anything and starving or dehydrating 😂
This is the video that made me buy dwarf fortress. You are not a 2d builder, you are 3d environment engineer.
Indeed. As a somewhat veteran dwarf fortress player, it's always fun coming in rimworld players' streams and see how most of them only use a single Z layer for their entire base. So much can be accomplished by using Z layers!
@@tatsunithelennyking2540 When I think about it, though Minecraft is 10 years younger.
It took the moding community nearly 10 years to make dwarf fortress mechanical power (create mod).
You have made a wise choice
@@torgrimhanssen5100 dwarf fortress younger than Minecraft? What are you saying...?
@@tatsunithelennyking2540 I think you misread that, they said it the other way around, which would be *approximately* true
This series is immensely helpful. Your narration of what you are doing is crisp, clean and easily understandable. Thank you.
I haven't been looking forward to a video as much as I am for the new episodes of this series in a while
Is there Dwarf Fortress Green Text for wild DF stories?
You've inspired me to try and build a pump stack to bring the magma up to my forge level instead of having two different forge levels separated but around 100 z-levels.
You don't need a pump stack unless you're thinking about magma traps, for forges you can just drop a magma piston into the sea.
@@Bronimin Magma piston? Not sure I've seen that anywhere unless I'm... -Blind-. Could you explain a bit please? :)
I love how someone is interested in making a complex system and someone says oh you don't need to make that complex system but here is a significantly more dangerous and just as complex system.
lmao, its not that complex.
Raw stone walls that haven't been constructed can be dropped by detaching it from all walls and it'll stay where it falls. It's how you get through heavy aquifers and how you do magma pistons.
The falling rock displaces liquids upwards. So if you dig a piston 30 z levels tall and drop it into the sea, magma will be displaced 30 z-levels up.
I think there was some mechanic where you don't want it to land on semi-molten rock but I don't remember. It'll be on the wiki.
I was up until 5 am last night playing with water in a light aquifer as I starting 'building' and underground lake. Glad of the save game feature since if i flood myself I can just reload.
*Thanks for the tutorial videos I can continue with greater confidence now. Have fun, be safe.*
The repeating orders are fairly straightforward, at least in this version. You just pick a task, then add all the automatic suggested conditions, then adjust the numbers to taste. The main one is the "output less than" condition, which is where you set your minimum stock.
The other trick is that you need to also raise the "input greater than" condition for things used in multiple orders (especially cloth/leather/metal making armor and clothes, since there's a lot of those), but even if you forget that things will still work, you'll just get more cancelation spam.
There's a few things that don't have the correct suggested conditions (making soap is one) but this works for most things without much effort.
thanks for all of these videos. I bought the game within hours of it's release on Steam. Thanks to your videos and many false starts, I have managed to finally survive into my second year!
All of this series (and other LPs you have done) have been VERY helpful to understand this complex (yet very fun) game ...
Thank you very much for all the very informative (and entertaining) vids on DF ...
I remember when I was impressed with my fancy builds in Gnomoria.
Thanks for explaining DF for us who couldnt learn it before.
Dude, this was awesome!! I've been watching videos between playing my own first fortress. Taming the rivers sounds so exciting! I can't wait to try it out myself. I'm sure it'll be a lot of !!FUN!!
Build on top of floors!! AWESOME. Thank you :)
In my opinion adding Shop sounds like fun.
You can make new zone called shop. There you get similar options as on Tavern.
The additional thing is you can choose what the shop sells and what kind storage it can use, then the Dwarf set as Shop keeper seeks the items out and starts selling them.
Your Dwarven City might become know by the three Cheese Shops selling different types of Cheese 😂 "the best in the world!"
You could also expand this to Writers & Books as well to Rune Craft which allows you to attempt imbuing magic to the crafted items. Physical protection armor, fire protection shield, ice short sword or perhaps thunder mace? Now you could set up Magical Shop and become the Kingdom known from selling magical legendary artifact items 😏
Oh, i need to know how to make magic items aaaaaaaaa
@@okamblad8543 As I know you can't, learned that there is already writing in Dwarf fortress and you can make Libryary ^^ now I just want Shop zone and rune crafting ...
A big magic update is planned.
I would like to become a cheese hub, please. I just had one of my first economically successful forts built on the back of trading cheese and I kept thinking that nobody has as many friends as the man with many cheeses. Not in the mood for cheese!?
work orders are particularly easy in the steam version as the "correct" conditions are usually one click away at the bottom of the order screen. It's saved me a TON of time. All we need now is a single click to add conditioned orders for whole uniforms at once!
Not sure if you have already been told or found out but cut gems are considered a Finished Good so they would be in bins which is why you couldn't find them. Also, you could have opened Stocks and typed in gem or scrolled down to "Cut gem". Great videos. Love the short tutorials also, they have helped me out a lot since I just started playing with Steam launch
I'm just about to start playing with water myself, so coming back to this has been super helpful, especially the part about channeling out the shoreline instead of coming at it from behind. I don't have an aquafer, so I'm planning on channeling part of the river in the corner of my map (and it is a river, not a brook) into my fortress' brand new water reservoir. I can probably make the power river part of the Reservoir's overflow drainage. Next, I just need to figure out how Pumpstacks work so I can make a mist generator.
I got the game at a friends recommendation and I’ll be honest I was planning on refunding, found this tutorial and a couple of others and realised how I can actually play the game! Thanks for making such simple tutorials for otherwise complex concepts
Many thanks !!
This tutorial help me realize how complex and fun this game is.
Glad I could help!
Definitely going to have to try making this, and thoroughly enjoying this series still. Question, though: can you fish in your artificial river?
Yes
What a great video! I was actually looking for a way to wet cavren floor so I can do indoor farming, but I believe I can adapt what I saw here to make that work. Thanks!
Nono, the PROPPER way to do levers, is to have a massive room full of levers randomly hooked up and un labeled ....
Good stuff, I'm really learning a lot in your various tutorial series. Thanks for all the work!
Once you get to steel making I thing having a better understanding of the conditions are important.
I set pig iron to be crafted when flux and iron ingots reach a specific number only.
This number will be high enough that the pig iron ingots made will not be higher than the materials then needed to make steel.
By this method, unless I make coke, I can control the process by not making charcoal to the number value that would start the process of making pig iron. (lack of flux would be the and condition preventing charcoal amount from starting the process).
Wow, wasn't expecting this to be up. Wouldn't have seen this if I had looked it up 8 minutes earlier
That guy oh i can easly make a River underground...
Me: oh i finally found a perfect place to start a fortress just after 6h of searching
I f'ed up when trying to deal with a light aquifer and making a self-maintaining undeground river and accidentally made an underground lake. Now it's a bit of an honour thing, I have to defeat this lake monstrosity of my own making otherwise my dwarven society will be forever shamed.
For a very excited beginner in the DF universe like me these videos are fantastic!
Wood can be turned into blocks to make it go farther in building. I didn't discover that for quite a while into my fort.
Not gonna lie it was conplex for me to visualize the channels and the floors you built. Gonna have to rewatch this one. But I'm enjoying the vudeos!
Cave spiders can still appear on the level just above the cave trough rough or smooth flooring, not sure about rock/block flooring.
I closed it up, but the bedroom area I had dug out was still plagued with child biting spiders.
Thank ytou for doing these tutorials. They allowed me to make an actually functional fortress. Normally I would just say thanks, but I got a legendary class weaver with my first batch of migrants.
Then I found I built it in a way that traders could not get to my fort...
Good job making the videos. Thank you!
Nice vid. good editing too
Thanks for your assistance. I wanted to point out that when you set the gather order near the end, you accidentally set a smoothing order instead.
This series is soooooooo nice.
i use conditions to deal with noble's mandates, set them to repeat every month once i know what they'll request on a basic level, bad thing is that they usually also ban export of said items so i have a tons of scepters, backpacks and picks
I got lucky with my mayor demanding something easy like earrings, so I ensured they became the baron as well. This means I only have one mandate to worry about and it usually gets satisfied by a standard background "make crafts" without any special effort.
Had a little scare yesterday when they set a ban just as the merchants I'd sold a lot of earrings to announced they were leaving, but it looks like I got away with it.
Need a gremlin mayor. No mandates, so awesome
Or, a lot enjoy mayors/nobles who like weapons or coffins... things you'll be making a lot of, anyway, and likely won't be selling
ive noticed that the bug where it doesnt allow you to type has something to do with flicking through the tabs on the workshops too quickly. one reliable method to get the bug to happen is by opening the work orders tab, clicking the text field, then closing it without typing anything... going to a different menu that allows you to type seems to fix it, which is why you could type again after you went to the overall work orders menu.
An unhealthy obsession has been created due to these videos. I love this game thank you for all the help getting started! Cheers friend
Made my first attempt at an underground river and flooded half my base when the waterwheels which were supposed to power the pump stack that took the water back up to surface level just decided to stop turning for no apparent reason.
Now I'm in the process of pumping the water out onto the surface... with windmill power this time.
Oops forgot to install floodgates before opening the water up. Guess I can't control this river. Nothing flooded but would be nice to be able to turn it off or on. Hopefully the brook freezes for me sometime so I can do that.
thank you this is awesome series :)
I had to go watch this again because I kept flooding my fortress
Vou usar esse truque do rio. Excelente.
my latest fort i ended up just brute forcing through an aquifer and i haven't even bothered plugging it up, it leaks so slowly it just kind of pools up at the bottom of the stairs and evaporates before it can really build up so my dwarfs keep getting an occasional misting as they go through the main stair well and i'm in the side of a cliff with a semi-open bridge so the water would end up flowing through fortifications if it built up too heavily.
Will fish pass through the carved fortifications your artificial river goes through. In other words will you be able to fish using your artificial river?
One thing that would be recommended is to get the water through a U-Pipe first before putting it into the fortress, and then in that pipe installing Grates over a set of Down-Stairs on the going-up side, to guarantee no Water-monsters can enter through the water supply.
No water monsters can enter via this small creek.
Awesome! Thank you!!
Is there any way to use water power with just a light aquifer? The water on the surface of my embark never unfreezes and I'd like to start making large mistakes with magma.
check the caverns, usually some water in one of them
blind a question, in order to not flood the fortress lower level (where you make the waterwheels) you made the fortifications to the edge of the map
by doing this you don't need to make a diagonal passage to reduce pressure, right? that part isn't very clear... I'm dubmb
Yes, that's right. It drains off the edge of the map.
@@ChargeQM after a month i'm about to replicate this thinghie and came to have another view of this contraption
Think you replied right as I deleted my comment, I did indeed mess it up! I put my arrow holes in the smoothed rock on the upper level of the new river, not the lower level! Thank you 😊
don't worry about not using work orders, the conditions seem to be kinda broken and spam cancellations anyway
the typing issue in the work station order menu is a weird bug. just close the work station and open it again in future and it will let you type.
My good friend who got me to try out Dwarf Fortress has pretty much been begging me to do those "automated" work orders, but much like what you say here, I'm dumb and have a really hard time wrapping my head around those.
Thank you for your fun and entertaining videos! I have a problem with my tavern, it contains a chest filled with rock mugs but my dwarfs aren't using them for some reason, I do have a tavernkeep but still dwarfs keep being annoyed by drinking straight out of the problem. How to solve this?
I would rebuild the chest. Or remove it entirely and just let them work off of a stockpile.
@@BlindiRL Thank you for your response and the great video! I will give it a try
Interesting, never thought I'd find a veteran DF player that wasn't keen on using logic. Seems pretty integral to a game like this!
Is the water flowing off the map just gone or can it impact the larger world?
The structure built around 2;30 minutes doesn’t seem to serve a purpose? There is still water flowing below, what am I missing?
How can water still flow through the brook if you built a wall on it to section it off?
If you would place an other water weel left next to the existing one, would they work with only one gear assembly or does they need each one gear assembly to work?
Woo new vid
Thank god, I was on the 4th one and needed another
don't you need a floor grate going up 1 z level somewhere to block enemies getting in from the water?
For typical waterways, yes. But nothing can get into brooks. They are weird that way
And his area where the water is no longer considered being from a brook is safely away from where critters are able to reach
How did you reset the pressure of the water at the canal level without having the water go through a diagonal gap? Does the fortification do that now?
Diagonal is the only way i knew you could do it :D
I dont get it? Was there was an underground river just bellow the brook?
Thanks for this.
I had a question about large aquifers, started one map and really liked the location but a few levels under was a huge light aquifier I couldn't find the end to it despite digging a huge hole in that lvl, that's the best way to go about that? Thanks
Just keep going. Some aquifers are 20+ levels thick.
@@7heTexanRebel the dwarves stop mining every lvl have to keep ordering them to do it? And how do you stop it leaking those 20 lvls until you get under it to flood that lvl?
Do you have a recommended set of starting dwarves skills
watch the prepare carefully tutorial th-cam.com/video/rl-79Ehoexc/w-d-xo.html
two miners, one plants guy (for cloth and food), one crafter/trader guy (for trading), one wood guy (for beds). Other two, whatever you want.
Loveing all the guides and videos your putting out. Would you or anyone else know how to train engravers now? I cant find a way to make smoothing a locked job so everytime i try to smooth an area i get an army of dwarfs smoothing everything
in the labor menu you can set if everyone/only selected/no one does a job
@@zachreinsel8639 yeah but smoothing is no longer an option or one im not seeing even with expanding the list to make new work orders
@@BRoDaZePha I think it's called stone carving or something like that, I could be mistaken though
I’ve watched this 11 times and I flood the waterway every time
i love that the fort looks like a snail here
Sorry if this is stated somewhere and I’m just missing it; I’ve seen yours and another tutorial all say “yeah, dig down to stone immediately”, but I can’t find out why. Since farms need soil, I’m trying to understand what I should be building on soil levels and what on stone and I’d love it if someone could help me understand why it matters.
Smooth stone rooms are higher value and make dwarves happy. Dirt rooms are not and make dwarves less happy.
Is that like a canyon the brook is in?
How quickly does water drain out of those arrow slits on the edge of the map. I've made a moat I'm trying to drain this way but the water seems to be staying around.
I was having this problem too. Make sure you are digging all the way to the map (cause I wasn't). You need to dig all the way to the end of the map for the drainage to work. You need to smooth and carve the last 4 tiles that are actually 1 tile off the ''diggable'' map.
I think I just tried (and failed) to basically do what this video teaches. Well I know what I'm watching/doing tomorrow on a new Fortress
Question, can water wheels change stagnant ponds into usable water? Also, any suggestions on how to build a military? My tutorial fortress just became a barony, but it came under siege at the same time, lost about 40 dwarves and now I’m trying to figure out how to recover from this mess when I barely figured out how to set up a military schedule, trying to get more dorfs to carve coffins atm
To turn stagnant ponds into usable water, just build a stair up so there's 1z of empty air, and designate a pond over the edge, wait for a dorf to dump one bucket of clean water, then remove everything. A single bucket of clean water falling from above (not directly on top of the pond surface) will clean the whole pond. This assumes that you do have a clean water source zone somewhere else already.
Thanks a lot!
Could you use aquifer tiles to drain water instead of the map edge or would it be too slow?
Light aquifers don't consume water, according to the wiki, they only produce (small amounts of) water.
@@narc0tiq good to know, thanks. ^_^
Does stacking wheels next to each other increase the power output? (your setup had place for 3 sets of 2 wheels).
It does. And as far as I know there's no limit to how wide you can stack them.
@@BlindiRL Awesome, Thank you! :D
How is it that the channel with the walkway alongside it is safe and isn’t drownable water? Maybe I missed that explanation
Its under an open tile so they wont/cant go in the water
well forgot to add the gap in the fortification, now half my fortress is under water ^^
Lmao those god damn children ruining things. Great video
Any idea why my underground river doesn't seem to drain as fast as yours?
I was having this problem too. Make sure you are digging all the way to the map (cause I wasn't). You need to dig all the way to the end of the map for the drainage to work. You need to smooth and carve the last 4 tiles that are actually 1 tile off the ''diggable'' map.
I don't know if you still say it but i've heard it in a bunch of videos, the plant is not 'split' (spelt). its spel-t. like magic 'spell' but with a t.
also good tutorials they help out a lot. like you mentioned in one video I did not in fact know dwarves needed booze to live. we had a lot of murders. they elected a human bard as a king, so I made him sheriff, and because I didn't know I was supposed to make a dungeon he would beat everyone, but his version of beating was to bite their throat out, which worked until the murderer survived, because I did know how to make a hospital, and when he woke up the first thing he did was murder the king. and the vampire problem(s). and so many died of dehydration. children going mad because I had them hauling bodies. good times.
13:35 in the Mopbucket Realm this might be known as a wavebrake
lol I thought the work order conditions were confusing too
I've got a really good fisher dwarf but they are always a little upset because they get caught in the rain. should I just try and build walls and put a roof over the area they fish?
An over-engineered fishing spot sounds very dwarfy!
I tended to do this in my forts that sit on multiple biomes. Enclosed a murky pool in each biome, dug tunnels to them in the first underground layer, so fisherdwarves never even had to see the sun, just pop onto the surface at the stairs near the pool
I had my fisherdwarf constantly fishing for a solid 2 years. I then realised he was very unhappy because he never saw anyone else, didn't have time to pray, was always in the rain, and often slept outside. Aaand I had something like 800 fish lying around at all times. So I took him off the job and now he spends most of his time in the tavern & temple and is much happier 😅
I made my first waterway thanks to this video. Bless your beard!
Question: I remember that million years ago, there were monsters in DF which could destroy walls. Is this not part of game any more (or at least not common part of game)?
Also, I would say, that plus side if you fail something in your water works in DF, you have opportunity to build Water Temple for Legend of Zelda, and gobbos probably won't conquer that!
How do you zoom in so close on the playing field?
Ctrl + mouse wheel.
I must admit... this was not all too easy... I wonder... at the end of the tunnel, where does the water go, it just stops on the wall and doesn't overflow ?
The Aquafer thing, doesn't so so complicated; is there a video showing the dangers of those aquafers... New to this game and amazed by the content on such a small game file!
so when did you notice that you smoothed stone instead of gathering plants at the end there ;D
So. water pressure isn't a thing in premium?
Normally such a construction would flood the whole fort, right?
I just simply constructed this so that it wouldn't flood the fort.
@@BlindiRL ah okay so the downward "stairs" don't create pressure?
While a straight shaft does?
@@Onyxx98 No I'm pretty sure they do, but blind made a drain path to the edge of the map, so the water pressure doesn't get a chance to build up, instead it just flows down the channel and off the map.
What's the seed for this world so I can play along with your videos? :)
My brains version of not working is always forgetting to go re schedule the orders, so not automating them means not having stocks or anything and starving or dehydrating 😂
Does having all that water constantly flowing off the map affect performance?
Nope
drowned all my dwarfs, totally recomend, i would do it again :D
Hey Blind, any chance you do a quick tutorial on pressure plates? :-)
See episode 4.
@@pkassies thank you, I'll have a look later.
I wish there were more things that utilized power 🤔
Instructions unclear my fortress is underwater 10/10 would drown 100 dwarves again
Love the vids. Just fyi. Spelt is pronounced Spell t
How do I get the dead rats out of my stockpiles?
Make a refuse stockpile, pref on the surface. And make sure your other stockpiles don't allow refuse
dwarf named shorast gets called shortass xD