I *really* like the idea of Talbot being a Djinn, trying to free the rest of it's kin. Like, we know it's just bad writing, but that's a super cool idea.
In Joseph Anderson's video on the Uncharted games, I think he came to the conclusion that the only thing that really made any sense was that Talbot was a time traveling android.
When the the idea of the Djinn was introduced in the latter half of the game I had a "brain blast" moment and thought the EXACT same thing It literally explained everything. Hiw this dude is able to outsmart us at every turn, how he's able to appear and disappear seemingly out of nowhere But then we get to the final act and he's just some guy and we never learn if the Djinn are real or not, just that the water caused hallucinations and the bad guys wanted the source of it
I’m pretty sure Nathan Drake and Survivor Lara Croft just have a situational super healing factor. How else do you explain them both being bullet sponges. So fighting an army of bad guys while dehydrated causes the healing factor to kick in and he doesn’t need it anymore. There were go. Problem solved. That also explains the rebar in Survivor Tomb Raider 1.
@KotaSlim25 Actually I would extend that logic to all call of duty protagonists. You see there was this game called darkest of days where you play a time traveling soldier and have to still go through history as it happens. Noone in the past really thinks about you being there except for the enemy soldiers still wanting to kill you. Every historical shooter just has agents go back in time on both sides to fight in shadow wars in the past. Why did so many planets get infected long ago with zombies and bullshit? Resident evil's umbrella corporation had to try out their newest cocktail of zombies. Why can Resident evil characters tank infection? It's because they like the other super soldiers have lost their memories of already having a vaccine in their system.
@@KotaSlim25 Nathan is not a bullet sponge, actually its all about luck. When the screen turns grey it means that he's running out of luck, so only when he dies its when the enemies get to hit a shot.
tbf to Nate (and the writers) naturally occuring water in deserts is usually salt water. The desert sand has huge amounts of salt in it, which the water will absorb. So yes, that water will be undrinkable as it will dehydrate him and only make him die quicker.
@@Agamemnon2 same, first game I played in the series, recently played uncharted 2 on the ps3 as well. Gotta say I honestly preferred uncharted 3 story, but uncharted 2 was fun as hell
Although it’s rlly cool… why did they plan their deaths, how did they know that was going to happen? How did they know that it wouldn’t get burst in the massive fist fight they literally just had? It feels very much like they’re using as many story gimmicks as possible to pad out the game- I wonder if they even planned out this game, it has everything and it doesn’t really make sense …
@@cinnamongunfireliterally, i am now thinking that this game was made because they wanted to continue the series and that they didnt even have inspiration for story or anything, i feel like half of the game was did becuase they didnt know what to put in game like those kidnapping from rameses and when i was playing i didnt feel like i was chasing treasure it was more like just killing some random guys and thats it
oh my goodness, it is so refreshing to hear someone praise Charlie Cutter. he is the most under utilized character in the franchise, and i got blue balled so hard when they teased him in uncharted 4 only to shoot it down immediately
Appently Amy Hennig's original concept for Uncharted 4 had Cutter in a starring role in the story, but then she was laid off and Neil Druckman and Bruce Straley were brought in as directors and made the Uncharted 4 we got, which is amazing and introduced Sam whom i love, but it leaves me wondering what could have been
@@lucasdellamaggiore yeah, i feel ya there. frankly though there was no reason not to have him in lost legacy. Chloe: yes. Sam: sure. Cutter: shoulda coulda woulda, but nope. Nadiene Ross: .... meh. did she really need to be involved in a spin off? she was a henchmen, a good one, but not exactly someone i needed to see more of.
@@musicalDrebin Actually, I quite liked having Chloe and Nadine in a game together. Who knows, maybe Cutter can be a third wheel to Chloe and Nadine not-quite-flirting with each other. (Or maybe that's my internal lesbian speaking.)
Cutter/Charlie was my favorite character, his claustrophobia and other phobias and him being a whiny bitch kinda resembles us (the player) and it fits more than Raiden from MGS2 as a representation. But we aren't a bunch of british men or white haired twinkies.
That ending part where sully says “Stop, just stop being a wise ass for a second” really says something to me. It breaks the whole comedy part of the game and brings in more character development for Drake.
I actually love the character writing they did for Cutter in the first half of the game. Like they open with such a stereotype but immediately show us he's claustrophobic and then later show us he's just as witty and just as much a nerd for history as Nathan. That he's not some goon after treasure and nothing else
One thing I really appreciated about this game as an Arab is that the Arabic in the game is done really well. You can hear the townspeople talking in Arabic, the signs are in good Arabic, and Ramses’ line when he wakes Nate up after kidnapping him made me burst into pure laughter for 10 minutes straight.
The game came out during a time when I was actually taking a class on Arabic. When Elena told the guard something like “افتح البوابات”, I was like “I know that one! She’s asking him to open the gate!” It was SO cool.
44:15 I'm not sure how realistic this is for this part of the desert, but this might be salt water. If it's a dried out well, it's possible that the remaing water "turned" to salt water as the salt/water-ratio shifted.
I remember when I was playing this game as a kind and in the part that Talbot was shot and then came back i was super confused . I asked my father what he thinks could be happening and he said " Ha, probably the bad guy has a savior that is wearing the same clothes as him and a face mask in case someone shot him in the bridge " . And i kinda accepted that reality to be honest . Since today I believe indeed Talbot had a guy dress up just like him and wear a face mask to avoid getting shoot .
That’s a pretty cool idea. To go one step further with it, maybe it’s a group of guys, maybe even all identical brothers, who get to be “Talbot” for a time.
Talbot has to be a genie 🧞♂️ (Djin) Marlow is his master or at least the means to an end. The pop ups, the hallucinations, spiders, all that has connection to Talbot.
the problem is is that there is no conclusion or explanation to all these anomalies... its just there and the game never picks up on it. I assume that there was going to be some connection between the Djinn and the secret society but due to development hell(lack of employees) it never came to fruition.
It has to be something like that because when he disappear from nowhere, and show Sully reacting to that... that's not just a bad script if it's just a "bad guy", THAT'S GARBAGE STORY !
@@ioahII yeah man! it had co-op pve modes, and tons of pvp modes. i played with my older brother for hours on end and it's one of my favorite memories.
33:20 I thought it was weird as a kid too but sully as a navy soldier and sailor is easily capable of memorizing the stars. I didnt know it was common but it is
@@simon-peterwilliamson2412 what i call "modern" is anything after WW1, After WW1 and even probably before, technology was advanced enough that you didnt to memorize the stars to naviguate Sully is probably a sailor from the cold war period and we defenetely had this kind of modern navigation tech during this period
@@AB-fr2eiBit late to the party, but iirc the US navy taught celestial navigation until like.... 2005 I think? I think it's even been reintroduced into training in many parts of the world. It's a good backup plan to have. GPS systems can fail, signals can be interfered with and so on, but the stars have the fortunate tendency to stay where they are, as long as you can see them they're pretty reliable, and with modern tech that tracks how you move you only need a few occasional looks at the sky to successfully navigate.
@@GumshoeClassicI know a couple QMs (quartermasters, the enlisted guys in the Navy who work with navigation) who have star positions memorized. Whether they were told to memorize them, that’s a different question.
i loved uncharted 3, charlie was the funniest character ever and i kinda enjoyed how extreme it was with its action scenes, they went all out there making sure that nate comes as close to death as possible and i enjoyed that. i also liked the opening of the game and that we got some insight to the past of nate for the first time. to me it would be 4 is the best, 2 and 3 about equal and 1 as the worst, not that much different from his opinion.
UC3 started ND's trend of prioritizing story over gameplay, and introduced unskippable one-off story levels with zero replayability (like young Drake levels, walking through the desert for 5 minutes straight, etc), plus this is when forced walking sections started becoming a problem. The story itself was just a full of plot holes rehash of previous games, and it took itself way too seriously (it's supposed to be a pulpy, swashbuckling, adventure). The game was also framey at times (i.e. spider nest + torch), and buggy at launch, too (so they could hit that 11.1.11. date). Melee combat was straight-up broken (since the same button - O - was used for rolling out of danger, and grabbing enemies), and the game was extra difficult because of that on higher difficulties, since instead of rolling away you'd be thrown straight into enemy fire, and die instantly, if an enemy came too close, and the button you pressed did the opposite of what you wanted it to do. Stealth sections were pretty broken, too, since no matter what you did, enemies would still get alerted when you were about to clear them. First half of the game is boring, and there's very little to do outside of walking, climbing and watching cut-scenes, though at least when it finally gets going, there's some fun to be had in UC3. Unfortunately the same can't be said for UC4 - forced walking segments are in overdrive there, the amount of one-off story levels is increased by like 500% (the game has ~8 of them back-to back in the beginning, it takes 4hrs to get to anything fun to play), there are only like 4 set pieces in the entire game (and the best one was shown in its entirety before the game launched), and the pacing is terrible. Combat is the only thing that requires agency from the player in this linear, pretty much on-rails, interactive movie, but there's just not enough enemy encounters in the game, and then there's like 10-15 of them back-to-back at the end, which ultimately even makes combat draining and boring. There's like 25 enemy encounters in the whole 20hr-long game (all numbered and accessible from the main menu), but they're spaced out so weirdly that it's 2-3hours of walking, auto-climbing, and watching cut-scenes, then 30 mins of combat, and then back to 2-3hrs of walking, auto-climbing, and watching cut-scenes. I haven't seen a single review of UC4 that doesn't mention pacing issues, and the game's just hard to play because of all that, honestly it's just better to watch it on YT, as it was intended - ND made a 'cinematic experience' that is a far better movie, then it is a game. I personally have beaten UC4 twice, got the platinum, and I'm never playing it again, UC3 maybe 5 times including the remaster, meanwhile I've beaten UC2's high-octane blockbuster campaign easily 20 times. TL;DR - 1. UC2 2. UC Golden Abyss 3. UC1 (cause these 3 are - actual- video games that you can play, not boring, interactive movies) 4. UC3 5. 6. 7. UC4
@@piobu5357 uncharted 2 is as linear as the rest of the series and has a lot of walking segments as well as the same bad combat and puzzles from uncharted 1 how is it any better lol.
23:30 I always thought Nate responed so harshly bc he's scared of losing Sully and their adventures, but I guess it's up to the player's interpretation
I seem to recall in some interviews, when they were making Uncharted 3 they basically stated "Yeah we basically thought of really cool set pieces for levels and then had to try and work the story around making those happen" and honestly the game feels like that. I think it's definitely a step up in terms of gameplay but I think it's story isn't nearly as good as 2 or 4.
Yeah, I also remember them saying that in the official behind the scenes videos that were on the PS3 disc. (Not sure if all the game versions had those but I got the Collector's Edition.)
Except that is also how they made uncharted 2. One actual problem with 3 is that charlie cutter was actually supposed to be in the entire game, but the voice actor got hired for the hobbit films which left him with much less time to work in uncharted. So naughty dog had to cut him out of the game early and change some of the story later on.
Amy said that Talbot was using deception, but she didn't want to demystify his tricks, spell everything out. I.e. he had a vest when he was shot, used a smoke bomb to disappear, etc. UC3 was a step down in terms of gameplay from UC2, though - in terms of combat mechanics, it's high-octane blockbuster intensity, and the sheer amount of set-pieces. SOME stuff got slightly improved in UC3, like weapon sounds, recticule, etc., but other stuff has been utterly destroyed, like the melee combat.
@@piobu5357 I thought melee combat was the best in this one actually nate can fight heavily armoured mercenaries he couldn't do that In 2 or 1 and grapple and push them near object's like a bottle or hammer and knock them out cold or even escape grapples in 4 he can hardly do Fuck all he can't block he can't duck he can only roll or when fighting Nadine all of his fighting skills go right out the fucking window yes I know he's not agent 47 or Fucking Batman but he's shown he knows some things
@@reeceburns8077 using the contextual finishers was just a funny bonus - it's hardly reliable if the stuff can't be placed in every melee scenario, and then it requires you to align Nate and the enemy perfectly for it to work. My main problem with melee combat in UC3 is how drawn out it is, and how grabbing works. Not only does Nate lunge at enemies from quite a distance, but you are locked in until you smack them dead. It's a useless mechanic, since it takes too long to kill anyone this way on higher difficulty modes, and you are exposed to gunfire the whole time. We all know how UC gunfights look like - open spaces, 3 sniper lasers on you the whole time, grenades thrown at you if you sit in one place longer than 10s, and a couple of normal enemies, heavies, and chokers slowly creeping towards you until they terminate you. Sticking your head out of cover is a bad idea on crushing difficulty, and standing in the open punching an enemy for 10s will kill you 100% of the time. The fact that Nate decides to lunge at enemies out in the open, if they walk too close to me, when I'm just trying to roll away, further adds to the frustration of these new combat systems. They're simply not finished, and ND would probably agree, since these are not back in UC4.
I personally liked how Elena was handled here. Yeah, she wasn't around much but we *noticed* that. And when we finally get to see her we can feel something is wrong with them. We can deduce what the problem is - Elena has moved on from shwashbuckling after her brush with death in Shambala. Nate, for many reasons, can't move on. The tension is palpable as a result - its human. They're trying to deduce whether they love each other enough to be able to coexist. Yeah I wish Elena was more included but she was meant to be Nate's call to normalcy and ultimately true fulfillment - something no treasure or lost city would ever give him.
So I was confused by Drake and Sullys conversation in France too, but i also realized that Sully has actually given Drake the "Im too old for this" speechs in both the other games already so it would make sense that he responded that way
I absolutely love Sully. He acts like, and even sounds like, my great uncle Charlie. Trust me when I say the scene of his “death” shook my so bad as a teen. Thanks for the video, I’m gonna go dig out the old PlayStation to play 3 again
The Talbot thing is such a clear symptom of rushed fragmented writing. They definitely were building up to something with him from the start, almost certainly that he was a djinn himself, and the development problems of this game just made it all fall completely apart.
I really like the Djinn theory for Talbot and it makes sense given all the other supernatural shenanigans you find throughout the series. Imagine this: With the city still crumbling, as Marlow is sinking and Nathan's trying to save her, she gets shot in the back of the head. By Talbot. "You've outlived your usefullness, Marlow. As have you, Nathan Drake!" each word spoken with a burning wrath as he throws the gun aside. He rants about how they've ruined everything, all the years of planning, the sacrifices made, maybe something like "all the filthy pieces of mud killed" (reference to the creation of humans who were said to be made out of mud or clay). During all of this you start to notice little details about him starting to get a bit distorted, similar to a mirage. His eyes become dark as coals, his teeth grow sharper, his skin becomes crimson and his clothes turn into great flames that surround him. The temperature rises to the point it becomes unbearable and Talbot's form has been replaced by the terrifying visage of a djinn. Nathan and Sully start running away with Talbot following right behind them. At one point the stone crumbles from beneath Talbot dropping him into the dark depths of the ruined city. They think they're safe and continue towards the exit. And they find Talbot standing at the top of the stairs, guarding the exit, surrounded by a few of the remaining statues. He'll either kill Nathan and Sully as they attempt to escape or he'll make sure they are forever trapped in the rubble where his brethren can torment them. Nathan has an idea and, despite knowing he has already put Sully through so much and forced him to risk his life so many times, ask him to distract Talbot. Sully comes out of their hiding place and starts cursing and shooting at Talbot who in a blind fit of rage launches towards the bottom of the staircase while Nathan rushes, unseen, to one of the destroyed soldiers and picks up brass spear. He starts running towards Talbot and, still a few metres away, jumps, raising the ancient weapon above his head. The Djinn turns around just in time to be impaled through the chest, knocking him down and pinning him against the floor. He screams and struggles, trying to push Nathan off, who fights the urge to pull away due to the flames. The struggling becomes weak and the screams of pain turn into the low moans of a dying beast. With his last breath, Talbot whispers "Draaaakeeee..." as his arms drop to his sides and his jaw goes slack. The flames fade leaving nothing behind. I'm pretty shit at writting but I just thought this would be cool. And congratulations if you read all of this. 🏆
The head writer of Uncharted 3 said that Talbot used black ops tactics to scare people. This suggests that he used a wire to appear, hallucinogens, and wearing bullet proof vests.
Fun fact, the greying of the screen isnt Nate’s health. It’s his luck running out. His best tool for surviving is his luck. Also thought that was a neat little fact
@@Lavolpeengreece I have a huge respect for everyone who completes any uncharted game on crushing mode, I personally never made it, maybe I'm just bad at the game but that must take some real dedication and can't even imagine the frustration.
when I first played uncharted 3 back in 2018, the ending struck me as really anticlimactic. Personally Talbot and Marlowe's death's are some of the least gratifying villain deaths of any game, especially for how they were being built upon throughout the game.
I totally agree. They were such interesting villains and had a lot going for them (also actually my fave villains in the series) but their deaths felt very rushed and lacklustre... I always imagined a Djinn-possessed Marlowe as a MUCH better end boss fight. She's taken over by the very thing that she wished to control.
This was my first Uncharted game, the multiplayer was my favourite, spent so many hours into it and every time I hear the iconic theme I remember th great time I had playing it, I was sad when I heard that the servers got shot down, this game will always be in my top 10 favourites
Unchartered 3 was my first unchartered game and the first game that I played on my PS3 cause it came with it as as part of 2 game deal. I think the other game was gran Turismo 5 anyway, I really enjoyed the game playing it or watching my older brother play it was always fun for me, or playing multiplayer mode with my brother or best - friend at the time, Cause to me I think a multiplayer mode can make a bad game a good game or a good game a great game, cause unchartered was probably and still is the only multiplayer, which I have put in so much Into playing it, cause to me it had the best multiplayer in the whole franchise of unchartered games,was very disappointed when I found out that they removed it from the remastered version of the game
Nathan: *stumbles towards a small puddle, stuffs a fistful of sandy water in his face out of utter desperation and dehydration, but decides it's dangerous to drink so remains malnourished* Also Nathan but 5 seconds later: *dodge rolls out of gunfire, uppercuts a gun out of a soldiers hand, kills 3 people while ducking and weaving*
Pretty sure Amy Hennig said Talbot was meant to be more important, but they didn't have the time to give him the narrative attention he probably needed
It seems like they had plans to intertwine Talbot with the supernatural but then had to rush out the ending and couldn't wrap up everything they wanted
I just played through the first UC again and realized how much weirder this game is sequentially. In the first game, he tried to leave Drake’s ring with Drake’s body. Elena grabbed it for him and gave it back at the end of game 1. Now, looking at this game (#3) he had to have known he would need it to complete that cipher disc.
@@carsoknight That’s the only thing that makes sense, but it still seems odd considering he was trying to track Marlowe the whole time as a weird lifelong mission. I like UC3, but it does feel like a rushed game.
With that section where he didn't want the water, your body can store water, but salt water can actually dehydrate you even further, so don't drink salt water unless it's a last hope type of choice. The rest of the not drinking water, idk.
The couch co-op in this game was so damn good me and my brother would get home from school and we would grind out maps for hours until we had em down to a science. we easily have a 1500+hours between the two of us. Good times, I miss those days
I was playing U3 earlier and I noticed something weird. The blue "lawn art" in the chateau area is similar to the symbol on the seal of the Djinn jar in Ubar. I swear it was like they had a grander idea that didn't come through.
They did have greater ideas. Problem is the development wasn't perfect, and characters had to be cut off midway because of the voice actor(Cutter), and half the team went to work on tlou. If it had gotten the same attention as U2, it probably would have been seen as the best in the trilogy at the time(or at least not as disliked as it became).
I think that the "Talbot is a Djinn" explanation/excuse can also be applied to the city crashing down: the big Djinn sealed in the urn had sensed its recovery was interrupted, so the anger of sinking back down made it shake the whole place? I can go with that, better than 3 small explosives.
My problem with "feeling hopeless" in games is that I have meta-knowledge that "it's a game" and that if I just keep doing things the game will progress.
Honestly, in a weird way Bricky has probably become my favorite TH-camr, and I just love the direction he's taken his channel over the years. Love this kind of content.
I'd love if maybe there was a part two of the Talbot fight where he gets the skulls and fire. Nathan mentions that he must tripping again with Sully saying that he must be tripping too 'cause he's seeing it as well.
Saving grace for me with this game IS Sully and Drake's relationship. Plus I love how they never explain what is in that brass vessel apart from some element that makes you trip balls so you go, what did Solomon put into that thing?
Uncharted 3 is my favourite one from the series. It has a lot to do with nostalgia since the third one is actually the first entry I played, at a very young age. The PS3 version's co-op was also extremely fun with friends.
I decided to finally play these games and I have been playing them along with your videos. I fully agree with everything you have been saying and I subscribed.
I would have really liked that the reason Nate couldn’t drink the water in the abandoned town was because it was the same water that destroyed Iram of the Pillars, and the reason the town was abandoned was because the townspeople killed each other in the fear caused by the tainted water. It also would have been really cool that even the small amount that Nate drank caused him to hallucinate all of Marlowe’s goons in the town, so that in reality it was just Nate running around the town firing his gun all willy nilly until Salim arrived and picked him up.
Uncharted 3 is a strange game, its weirdly easy on crushing difficulty. What I can say is that the spectacle scenes in this game are absolutely unmatchable in quality. Escaping a sinking ship, running from a horde of freaky spiders, even the chase scene with young Nate. Nothing can match it in terms of just craziness
Uncharted 3 is a pretty damn fun experience. I remember enjoying the combat (at least on the melee side), though less so than in 4. Getting to play some Babby Nate was cool, and it was nice to get some more of his backstory. Cutter was a really fun character and I’m sad we didn’t really get more of him in 4, because the dynamic with him and Nate was sooooo good. He was a good claustrophobic boi, and I will hear nothing to the contrary. Tbh, the main characters all shined in this game. The puzzles were much harder, arguably some of the hardest in the series. Depending on how much you enjoy that sort of thing, that’s either a positive or a negative. I personally enjoyed them, but I can see how a new player might get frustrated. The section after you break free from the pirates and have to fight off a bunch of enemies, including turrets and rocket launchers? That sucked ass. Hated that shit, even on normal. Other than that, no major complaints about any particular parts. Still though, didn’t quite click with me like 2 did. An enjoyable experience, but didn’t reach 2’s heights imo.
48:12 I remember when the death happened. I was so shocked and my heart hurt so badly when I thought Sully actually died. I can't believe they played with my emotions at that part.
spec ops: the line has some terrible gameplay but the story is just go good it manages to make up for it bar the very stupid fourth wall breaking implications it tries to make
11:32 you know, as a British person, I never realised how often I did this until Bricky pointed this out and now I’m noticing whenever me or one of my mates does it.
I really like that they don't explain Talbot. It's like you never really know if there really was some supernatural shenanigans going on or not. I find the mystery quite compelling and I keep expecting to see him pop back up in future uncharted games for like some big WTF moment.
One thing that Uncharted does decently as well, is exposition. The best way of doing it is subtly, it's tricky but when it works, it works. The easier but still decent way to do it is diegetically, by explaining it to a character in the story who doesn't know what is happening or what a thing is. Worst is simply dumping the whole thing on no one in particular or worse, explaining 3 essays worth of stuff to a character who should already know what's happening. That's why Uncharted's inclusion of Sully was a really smart move. Sully is not a treasure hunter, or at least not a puzzle solver. He's their driver/pilot, his job is to get them places and to have any contacts that they might need for a job. If it wasn't for Nathan, Sully would have gotten nowhere near any of the discoveries they find in these games. So the inclusion of someone who doesn't know how to do these things, is perfect for Nathan to explain what's happening in a way that makes sense, while also filling the player in on what's happening. Needless to say, they've put a lot of thoughts into a lot of things, even something small like this
Man, I’m so happy I stumbled on that 40k video man. No TH-camer has been able to entertain me like you have Bricky and consistently pushing out bangers on topics I’ve never had an interest in before. Good luck on the move Bricky, looking forward to the Uncharted 4 video
i actually love the overhauled melee mechanics in 3, especially on crushing. it's actually fun to time counter-attacks and throw enemies into each other
It's not surprising Nate just finds Ubar. That'd literally where Marlowes peeps are going. Stands to reason that if he follows the peeps he'd find the city
I really think the biggest flaw in this game when I played it, because I was going through all the games in order, was the lack of fun monster twist. No supernatural thing! every other one had that up til then
When I played the ending of the game I figured the sudden dropping of the brass container disturbed the evil spirits inside, making the entire city get engulfed by sand.
Bruh the fact that all of Talbot's stuff can be summed up as "He's actually a Jian trying to free the other Jians" can absolutely be official canon and Naughty Dog can't say shit about it
I know it's not perfect, but this is my favorite game of all time. I played it endlessly as a kid, and I still love all of the games, but this one is always going to be my favorite
tbh out of all the games I loved the 3 most that Horse riding and the puzzles won my heart and the middleeastren stuff I also loved 2nd because they featured my country so well(Turkey) the turkish voice actors did so good🙏🙏
I don’t think Uncharted 3 deserved a lot of the hate it got. Literally my favorite game to play growing up felt like I was playing a movie. I remember i used to just have a save game right at the plane part so I could replay it a bunch.
The idea of talbot being a djin and them not exclusively saying it could be down to the fact they wanted conspiracies and theory's, this was around the time of cod zombies theory's and explosiveness with letting the fans do their own piecing together, the fact the game mentioned and referenced the weird things is enough for me I think
personally, i view the fight against the djinn fire monsters where nate was tripping balls as the actual final bossfight, the fight against talbot sucks, i agree, but to me it doesnt even count as the actual final bossfight, so if we close one eye and pretend that it never happened, then the final bossfight of uncharted 3 isnt all that bad, i loved the scene where sully died and nate was trippin, because you never even expected that, and it wasnt like the GOT ending where just because you dont expect it doesnt mean that its good, it actually was a thing that i could see happen and it wouldve been crazy.
Fun fact about Charlie Cutter: He was originally supposed to be in much more of the game, but the VA was cast in the Hobbit movies. So they wrote the broken leg into the game.
I have been subbed for a long time and just wanted you to know I have been really enjoying this style of video. I know it takes you a lot of time to make, but I think the quality is totally worth it. You have great game analysis and are able to make the review really entertaining and engaging. That's super impressive considering the videos are usually around an hour long, but its always worth watching till the end.
Amy Hennig said that she regrets not giving Nathan a real drink after all that insanity in the desert. She said the scene with the bad drink was just ridiculous and she regrets it went that way.
The third one is odd with me. I didn't buy it, but I got it from one of my friends. It was so weird. The game was clunky and heavy. Like the aim was off. Also the fact they removed cheats from the ps3 version of the game, I'm not exactly sure what they were thinking about when they came with the idea of the third game. Not to mention doughnut hunt drake is gone. I'll miss him and the other doughnut hunt characters. Those fat people.
From what I heard, since the team was split there were things that were cut from the game. So Talbot prolly had some Powers or was part of the Djinnn, but it ending up being cut last minute
This game holds a special place for me, I went to town and got it on a weekend morning a little after release and played it all in one sitting, it was a good day.
The way I like to see Nates obsession plot in this game is that Nate started to realise it may be a good idea to live a normal life but since he came out scott free he didnt realise how bad his obsession truly was which made Nates growth in 4 work well
How tho? That man's plot armor is second only to Batman's. Please don't take offense, but how could you even for a second believe that Nate would not be fine?
@@steelbear2063 Exactly. We’re the third-person omniscient perspective, and we know that games with this format tend to give their protagonists way too much plot armor, especially when the bad guy hasn’t been stopped. But Drake doesn’t know he’s wearing that plot armor and acts like he’s lost with no hope of survival. And the game does a great job of conveying Nate’s feelings of hopelessness.
49:47 unbelievably good.. That spider chase in the second trip sequence is probably one of the best and most fitting game/music combos I've ever experienced. (played like 95% of the "must plays" over the years.
susbot
Love you bricky and your videos
According to the idea of memetics, amongus is a virus that has infected us.
Fr
Do a video about the metro games plz.
suspicious robotic
I *really* like the idea of Talbot being a Djinn, trying to free the rest of it's kin. Like, we know it's just bad writing, but that's a super cool idea.
Watching this video it's what I thought. It explained his darts too
In Joseph Anderson's video on the Uncharted games, I think he came to the conclusion that the only thing that really made any sense was that Talbot was a time traveling android.
@@Avengedtenfold I love that conclusion
When the the idea of the Djinn was introduced in the latter half of the game I had a "brain blast" moment and thought the EXACT same thing
It literally explained everything. Hiw this dude is able to outsmart us at every turn, how he's able to appear and disappear seemingly out of nowhere
But then we get to the final act and he's just some guy and we never learn if the Djinn are real or not, just that the water caused hallucinations and the bad guys wanted the source of it
I was so sure he was or atleast a puppet of them powered by theyr magic.
44:56
Nathan is an orc
He isn’t sustained by simple things like water. He is immediately sustained by combat.
I’m pretty sure Nathan Drake and Survivor Lara Croft just have a situational super healing factor.
How else do you explain them both being bullet sponges.
So fighting an army of bad guys while dehydrated causes the healing factor to kick in and he doesn’t need it anymore.
There were go. Problem solved.
That also explains the rebar in Survivor Tomb Raider 1.
@KotaSlim25 Actually I would extend that logic to all call of duty protagonists. You see there was this game called darkest of days where you play a time traveling soldier and have to still go through history as it happens. Noone in the past really thinks about you being there except for the enemy soldiers still wanting to kill you. Every historical shooter just has agents go back in time on both sides to fight in shadow wars in the past. Why did so many planets get infected long ago with zombies and bullshit? Resident evil's umbrella corporation had to try out their newest cocktail of zombies. Why can Resident evil characters tank infection? It's because they like the other super soldiers have lost their memories of already having a vaccine in their system.
@@KotaSlim25 Nathan is not a bullet sponge, actually its all about luck. When the screen turns grey it means that he's running out of luck, so only when he dies its when the enemies get to hit a shot.
tbf to Nate (and the writers) naturally occuring water in deserts is usually salt water. The desert sand has huge amounts of salt in it, which the water will absorb. So yes, that water will be undrinkable as it will dehydrate him and only make him die quicker.
😂
That opening scene with their fake deaths is perfection. It’s just one of those scenes that feels like it’s straight out of a movie.
it was the first piece of any Uncharted media I ever played, and it hooked me right away.
@@Agamemnon2 same, first game I played in the series, recently played uncharted 2 on the ps3 as well. Gotta say I honestly preferred uncharted 3 story, but uncharted 2 was fun as hell
It's from James Bond. Plane scene as well.
Although it’s rlly cool… why did they plan their deaths, how did they know that was going to happen? How did they know that it wouldn’t get burst in the massive fist fight they literally just had? It feels very much like they’re using as many story gimmicks as possible to pad out the game- I wonder if they even planned out this game, it has everything and it doesn’t really make sense …
@@cinnamongunfireliterally, i am now thinking that this game was made because they wanted to continue the series and that they didnt even have inspiration for story or anything, i feel like half of the game was did becuase they didnt know what to put in game like those kidnapping from rameses and when i was playing i didnt feel like i was chasing treasure it was more like just killing some random guys and thats it
Talbot being just a guy is the biggest plot twist in gaming
Fr. He was so weird
Yo, @Bricky, are you sure you are done with HoloCure? You think we forget?
Agreed
oh my goodness, it is so refreshing to hear someone praise Charlie Cutter. he is the most under utilized character in the franchise, and i got blue balled so hard when they teased him in uncharted 4 only to shoot it down immediately
I still stand by the desire to have another trilogy focused on Sam, Chloe and Cutter.
Appently Amy Hennig's original concept for Uncharted 4 had Cutter in a starring role in the story, but then she was laid off and Neil Druckman and Bruce Straley were brought in as directors and made the Uncharted 4 we got, which is amazing and introduced Sam whom i love, but it leaves me wondering what could have been
@@lucasdellamaggiore yeah, i feel ya there. frankly though there was no reason not to have him in lost legacy. Chloe: yes. Sam: sure. Cutter: shoulda coulda woulda, but nope. Nadiene Ross: .... meh. did she really need to be involved in a spin off? she was a henchmen, a good one, but not exactly someone i needed to see more of.
@@musicalDrebin Actually, I quite liked having Chloe and Nadine in a game together. Who knows, maybe Cutter can be a third wheel to Chloe and Nadine not-quite-flirting with each other. (Or maybe that's my internal lesbian speaking.)
Cutter/Charlie was my favorite character, his claustrophobia and other phobias and him being a whiny bitch kinda resembles us (the player) and it fits more than Raiden from MGS2 as a representation. But we aren't a bunch of british men or white haired twinkies.
"You can torture me all you want..."
"Okay."
He didn't even let him finish. He just went, "Well he consented, get the saw boys."
That ending part where sully says “Stop, just stop being a wise ass for a second” really says something to me. It breaks the whole comedy part of the game and brings in more character development for Drake.
It has that feeling when your dad says something similar because he’s about to actually be emotionally vulnerable for a moment
I actually love the character writing they did for Cutter in the first half of the game. Like they open with such a stereotype but immediately show us he's claustrophobic and then later show us he's just as witty and just as much a nerd for history as Nathan. That he's not some goon after treasure and nothing else
Imagine if he got his own spinoff game with Sam, like Chloe and Nadine.
I also loved Cutter. At first I thought he was just some road men they hired to fool Marlowe but turns out he’s a mature Nate 😂
One thing I really appreciated about this game as an Arab is that the Arabic in the game is done really well. You can hear the townspeople talking in Arabic, the signs are in good Arabic, and Ramses’ line when he wakes Nate up after kidnapping him made me burst into pure laughter for 10 minutes straight.
The game came out during a time when I was actually taking a class on Arabic. When Elena told the guard something like “افتح البوابات”, I was like “I know that one! She’s asking him to open the gate!” It was SO cool.
@@Road_to_Dawn kind of like in Uncharted 1 when Nate speaks in Indonesian to tell the pirates to open the gate
@@Road_to_Dawn that’s awesome!
@@SuperSaiyan3985 yessssss 😂😂😂
@@SuperSaiyan3985 What was he saying? I must know!
44:15 I'm not sure how realistic this is for this part of the desert, but this might be salt water. If it's a dried out well, it's possible that the remaing water "turned" to salt water as the salt/water-ratio shifted.
Might be. Everyone knows it is worst to drink salt water than not drink at all
It’s also a small puddle surrounded by sand, it’s not good to drink anything contaminated like that
I think its meant to be stagnant, especially since its an old well
I remember when I was playing this game as a kind and in the part that Talbot was shot and then came back i was super confused . I asked my father what he thinks could be happening and he said " Ha, probably the bad guy has a savior that is wearing the same clothes as him and a face mask in case someone shot him in the bridge " . And i kinda accepted that reality to be honest . Since today I believe indeed Talbot had a guy dress up just like him and wear a face mask to avoid getting shoot .
That’s a pretty cool idea. To go one step further with it, maybe it’s a group of guys, maybe even all identical brothers, who get to be “Talbot” for a time.
Maybe he was just wearing a bullet proof vest?
Honestly since the games have super natural things I thought he was the games super natural enemy
@@Road_to_Dawn we are
(alpharius) talbot
I mean, he coulda just worn an armored suit that would stop 9mm almost at point blank.
Talbot has to be a genie 🧞♂️ (Djin)
Marlow is his master or at least the means to an end. The pop ups, the hallucinations, spiders, all that has connection to Talbot.
the problem is is that there is no conclusion or explanation to all these anomalies... its just there and the game never picks up on it. I assume that there was going to be some connection between the Djinn and the secret society but due to development hell(lack of employees) it never came to fruition.
It was me Nate, I was the Djin.
I was curious about those snipers with them glowing red eyes in the London Underground Chapter
@@vreeaxz6966probably just the lasers of their weapons or just their NVGs wich glow red for some reason
It has to be something like that because when he disappear from nowhere, and show Sully reacting to that... that's not just a bad script if it's just a "bad guy", THAT'S GARBAGE STORY !
uncharted 3’s multiplayer was AMAZING. it rly doesnt get talked about enough
there’s a multiplayer???
Me and my friend played the survival, some of the best memories of this game.
@@ioahII yeah man! it had co-op pve modes, and tons of pvp modes. i played with my older brother for hours on end and it's one of my favorite memories.
@@Ilovegettingsteppedon fr man :"). wish i could go back.
@@Ilovegettingsteppedon the one thing that lives rent free in my head from the MP is "Kickback avaliable"
33:20 I thought it was weird as a kid too but sully as a navy soldier and sailor is easily capable of memorizing the stars. I didnt know it was common but it is
Modern sailors still memorize the stars when there is modern instruments to naviguate ?
@@AB-fr2ei sully was more than likely in service like 30-40 years ago. I dint know if Id call that modern
@@simon-peterwilliamson2412 what i call "modern" is anything after WW1, After WW1 and even probably before, technology was advanced enough that you didnt to memorize the stars to naviguate
Sully is probably a sailor from the cold war period and we defenetely had this kind of modern navigation tech during this period
@@AB-fr2eiBit late to the party, but iirc the US navy taught celestial navigation until like.... 2005 I think? I think it's even been reintroduced into training in many parts of the world.
It's a good backup plan to have. GPS systems can fail, signals can be interfered with and so on, but the stars have the fortunate tendency to stay where they are, as long as you can see them they're pretty reliable, and with modern tech that tracks how you move you only need a few occasional looks at the sky to successfully navigate.
@@GumshoeClassicI know a couple QMs (quartermasters, the enlisted guys in the Navy who work with navigation) who have star positions memorized. Whether they were told to memorize them, that’s a different question.
Graham McTavish went from playing Charlie to Dracula in Netflix Castlevania, and just nailed both roles. Great actor.
And he also played Lazarević in Uncharted 2
I always liked him since Rambo 4 and Dante's Inferno. Great actor.
i loved uncharted 3, charlie was the funniest character ever and i kinda enjoyed how extreme it was with its action scenes, they went all out there making sure that nate comes as close to death as possible and i enjoyed that. i also liked the opening of the game and that we got some insight to the past of nate for the first time. to me it would be 4 is the best, 2 and 3 about equal and 1 as the worst, not that much different from his opinion.
agreed
This sums it all up pretty much exactly how I see it too.
I agree with this.
UC3 started ND's trend of prioritizing story over gameplay, and introduced unskippable one-off story levels with zero replayability (like young Drake levels, walking through the desert for 5 minutes straight, etc), plus this is when forced walking sections started becoming a problem. The story itself was just a full of plot holes rehash of previous games, and it took itself way too seriously (it's supposed to be a pulpy, swashbuckling, adventure). The game was also framey at times (i.e. spider nest + torch), and buggy at launch, too (so they could hit that 11.1.11. date). Melee combat was straight-up broken (since the same button - O - was used for rolling out of danger, and grabbing enemies), and the game was extra difficult because of that on higher difficulties, since instead of rolling away you'd be thrown straight into enemy fire, and die instantly, if an enemy came too close, and the button you pressed did the opposite of what you wanted it to do.
Stealth sections were pretty broken, too, since no matter what you did, enemies would still get alerted when you were about to clear them.
First half of the game is boring, and there's very little to do outside of walking, climbing and watching cut-scenes, though at least when it finally gets going, there's some fun to be had in UC3.
Unfortunately the same can't be said for UC4 - forced walking segments are in overdrive there, the amount of one-off story levels is increased by like 500% (the game has ~8 of them back-to back in the beginning, it takes 4hrs to get to anything fun to play), there are only like 4 set pieces in the entire game (and the best one was shown in its entirety before the game launched), and the pacing is terrible. Combat is the only thing that requires agency from the player in this linear, pretty much on-rails, interactive movie, but there's just not enough enemy encounters in the game, and then there's like 10-15 of them back-to-back at the end, which ultimately even makes combat draining and boring. There's like 25 enemy encounters in the whole 20hr-long game (all numbered and accessible from the main menu), but they're spaced out so weirdly that it's 2-3hours of walking, auto-climbing, and watching cut-scenes, then 30 mins of combat, and then back to 2-3hrs of walking, auto-climbing, and watching cut-scenes. I haven't seen a single review of UC4 that doesn't mention pacing issues, and the game's just hard to play because of all that, honestly it's just better to watch it on YT, as it was intended - ND made a 'cinematic experience' that is a far better movie, then it is a game. I personally have beaten UC4 twice, got the platinum, and I'm never playing it again, UC3 maybe 5 times including the remaster, meanwhile I've beaten UC2's high-octane blockbuster campaign easily 20 times.
TL;DR -
1. UC2
2. UC Golden Abyss
3. UC1 (cause these 3 are - actual- video games that you can play, not boring, interactive movies)
4. UC3
5.
6.
7. UC4
@@piobu5357 uncharted 2 is as linear as the rest of the series and has a lot of walking segments as well as the same bad combat and puzzles from uncharted 1 how is it any better lol.
23:30 I always thought Nate responed so harshly bc he's scared of losing Sully and their adventures, but I guess it's up to the player's interpretation
That actually makes sense, Sully pretty much raised him.
Basically
I seem to recall in some interviews, when they were making Uncharted 3 they basically stated "Yeah we basically thought of really cool set pieces for levels and then had to try and work the story around making those happen" and honestly the game feels like that. I think it's definitely a step up in terms of gameplay but I think it's story isn't nearly as good as 2 or 4.
Yeah, I also remember them saying that in the official behind the scenes videos that were on the PS3 disc. (Not sure if all the game versions had those but I got the Collector's Edition.)
Except that is also how they made uncharted 2. One actual problem with 3 is that charlie cutter was actually supposed to be in the entire game, but the voice actor got hired for the hobbit films which left him with much less time to work in uncharted. So naughty dog had to cut him out of the game early and change some of the story later on.
Amy said that Talbot was using deception, but she didn't want to demystify his tricks, spell everything out. I.e. he had a vest when he was shot, used a smoke bomb to disappear, etc.
UC3 was a step down in terms of gameplay from UC2, though - in terms of combat mechanics, it's high-octane blockbuster intensity, and the sheer amount of set-pieces. SOME stuff got slightly improved in UC3, like weapon sounds, recticule, etc., but other stuff has been utterly destroyed, like the melee combat.
@@piobu5357 I thought melee combat was the best in this one actually nate can fight heavily armoured mercenaries he couldn't do that In 2 or 1 and grapple and push them near object's like a bottle or hammer and knock them out cold or even escape grapples in 4 he can hardly do Fuck all he can't block he can't duck he can only roll or when fighting Nadine all of his fighting skills go right out the fucking window yes I know he's not agent 47 or Fucking Batman but he's shown he knows some things
@@reeceburns8077 using the contextual finishers was just a funny bonus - it's hardly reliable if the stuff can't be placed in every melee scenario, and then it requires you to align Nate and the enemy perfectly for it to work.
My main problem with melee combat in UC3 is how drawn out it is, and how grabbing works. Not only does Nate lunge at enemies from quite a distance, but you are locked in until you smack them dead. It's a useless mechanic, since it takes too long to kill anyone this way on higher difficulty modes, and you are exposed to gunfire the whole time. We all know how UC gunfights look like - open spaces, 3 sniper lasers on you the whole time, grenades thrown at you if you sit in one place longer than 10s, and a couple of normal enemies, heavies, and chokers slowly creeping towards you until they terminate you. Sticking your head out of cover is a bad idea on crushing difficulty, and standing in the open punching an enemy for 10s will kill you 100% of the time.
The fact that Nate decides to lunge at enemies out in the open, if they walk too close to me, when I'm just trying to roll away, further adds to the frustration of these new combat systems. They're simply not finished, and ND would probably agree, since these are not back in UC4.
I personally liked how Elena was handled here. Yeah, she wasn't around much but we *noticed* that. And when we finally get to see her we can feel something is wrong with them. We can deduce what the problem is - Elena has moved on from shwashbuckling after her brush with death in Shambala. Nate, for many reasons, can't move on. The tension is palpable as a result - its human. They're trying to deduce whether they love each other enough to be able to coexist.
Yeah I wish Elena was more included but she was meant to be Nate's call to normalcy and ultimately true fulfillment - something no treasure or lost city would ever give him.
So I was confused by Drake and Sullys conversation in France too, but i also realized that Sully has actually given Drake the "Im too old for this" speechs in both the other games already so it would make sense that he responded that way
Talbot being a Djin makes so much sense. Idk how they didn't confirm this, there are so many hints about it.
I absolutely love Sully. He acts like, and even sounds like, my great uncle Charlie. Trust me when I say the scene of his “death” shook my so bad as a teen. Thanks for the video, I’m gonna go dig out the old PlayStation to play 3 again
The Talbot thing is such a clear symptom of rushed fragmented writing. They definitely were building up to something with him from the start, almost certainly that he was a djinn himself, and the development problems of this game just made it all fall completely apart.
I really like the Djinn theory for Talbot and it makes sense given all the other supernatural shenanigans you find throughout the series.
Imagine this: With the city still crumbling, as Marlow is sinking and Nathan's trying to save her, she gets shot in the back of the head. By Talbot. "You've outlived your usefullness, Marlow. As have you, Nathan Drake!" each word spoken with a burning wrath as he throws the gun aside. He rants about how they've ruined everything, all the years of planning, the sacrifices made, maybe something like "all the filthy pieces of mud killed" (reference to the creation of humans who were said to be made out of mud or clay). During all of this you start to notice little details about him starting to get a bit distorted, similar to a mirage. His eyes become dark as coals, his teeth grow sharper, his skin becomes crimson and his clothes turn into great flames that surround him. The temperature rises to the point it becomes unbearable and Talbot's form has been replaced by the terrifying visage of a djinn.
Nathan and Sully start running away with Talbot following right behind them. At one point the stone crumbles from beneath Talbot dropping him into the dark depths of the ruined city. They think they're safe and continue towards the exit.
And they find Talbot standing at the top of the stairs, guarding the exit, surrounded by a few of the remaining statues. He'll either kill Nathan and Sully as they attempt to escape or he'll make sure they are forever trapped in the rubble where his brethren can torment them.
Nathan has an idea and, despite knowing he has already put Sully through so much and forced him to risk his life so many times, ask him to distract Talbot.
Sully comes out of their hiding place and starts cursing and shooting at Talbot who in a blind fit of rage launches towards the bottom of the staircase while Nathan rushes, unseen, to one of the destroyed soldiers and picks up brass spear. He starts running towards Talbot and, still a few metres away, jumps, raising the ancient weapon above his head. The Djinn turns around just in time to be impaled through the chest, knocking him down and pinning him against the floor. He screams and struggles, trying to push Nathan off, who fights the urge to pull away due to the flames. The struggling becomes weak and the screams of pain turn into the low moans of a dying beast. With his last breath, Talbot whispers "Draaaakeeee..." as his arms drop to his sides and his jaw goes slack. The flames fade leaving nothing behind.
I'm pretty shit at writting but I just thought this would be cool. And congratulations if you read all of this.
🏆
That’s a little much for Uncharteds style of mystical stuff but it’s still a dope af scene idea
The stab recreates the shadow puzzle that was in Syria
@@johnthemangood8700*Yemen
@@chillPug39ARABIA😊😊
"he has a hallucinogenic mind control dart and appears and leaves out of nowhere" sounds like those two things might be related in some way
Not when he disappears out of sight from the other characters that weren't shot with the dart...
The head writer of Uncharted 3 said that Talbot used black ops tactics to scare people. This suggests that he used a wire to appear, hallucinogens, and wearing bullet proof vests.
After I finished 3 I was so happy when I went online and saw that other people thought Talbot was a Djinn. Was glad to know I wasn't crazy
This is easily the series I'm most excited to see new video drops for. Thank you for putting in the time delving into these gems
Fun fact, the greying of the screen isnt Nate’s health. It’s his luck running out. His best tool for surviving is his luck. Also thought that was a neat little fact
I remember this!
The fiery ghost enemies when nathan is tripping are easily the worse part in my mind
In his too.
Oh yeah, I agree with that. The amount of BS is horrible
Had me tearing my hair out on crushing difficulty
@@Lavolpeengreece I have a huge respect for everyone who completes any uncharted game on crushing mode, I personally never made it, maybe I'm just bad at the game but that must take some real dedication and can't even imagine the frustration.
Fiery ghosts were easy since they gave you a lot of hard hitting weapons the juggernaut on the ship was the real pain
when I first played uncharted 3 back in 2018, the ending struck me as really anticlimactic. Personally Talbot and Marlowe's death's are some of the least gratifying villain deaths of any game, especially for how they were being built upon throughout the game.
I totally agree. They were such interesting villains and had a lot going for them (also actually my fave villains in the series) but their deaths felt very rushed and lacklustre... I always imagined a Djinn-possessed Marlowe as a MUCH better end boss fight. She's taken over by the very thing that she wished to control.
This was my first Uncharted game, the multiplayer was my favourite, spent so many hours into it and every time I hear the iconic theme I remember th great time I had playing it, I was sad when I heard that the servers got shot down, this game will always be in my top 10 favourites
Unchartered 3 was my first unchartered game and the first game that I played on my PS3 cause it came with it as as part of 2 game deal. I think the other game was gran Turismo 5 anyway, I really enjoyed the game playing it or watching my older brother play it was always fun for me, or playing multiplayer mode with my brother or best - friend at the time, Cause to me I think a multiplayer mode can make a bad game a good game or a good game a great game, cause unchartered was probably and still is the only multiplayer, which I have put in so much Into playing it, cause to me it had the best multiplayer in the whole franchise of unchartered games,was very disappointed when I found out that they removed it from the remastered version of the game
Nathan: *stumbles towards a small puddle, stuffs a fistful of sandy water in his face out of utter desperation and dehydration, but decides it's dangerous to drink so remains malnourished*
Also Nathan but 5 seconds later: *dodge rolls out of gunfire, uppercuts a gun out of a soldiers hand, kills 3 people while ducking and weaving*
Pretty sure Amy Hennig said Talbot was meant to be more important, but they didn't have the time to give him the narrative attention he probably needed
44:10 yeah that was pretty weird for sure, but i loved the music that plays when he finally discovers this ghost town, its soooo good.
I’m impressed by the editing every time Talbot shows up. Really captured the feelings you get when Talbot does his crazy shenanigans
This
A list of Talbot moments mostly myself tbh:
3:37
17:18
21:36
25:00
29:33
34:48
49:22
51:02
53:35
😂
I was hoping someone had this list. Thank you so much.
These are super funny bits.
😂
It seems like they had plans to intertwine Talbot with the supernatural but then had to rush out the ending and couldn't wrap up everything they wanted
I just played through the first UC again and realized how much weirder this game is sequentially.
In the first game, he tried to leave Drake’s ring with Drake’s body. Elena grabbed it for him and gave it back at the end of game 1.
Now, looking at this game (#3) he had to have known he would need it to complete that cipher disc.
will he left the ring cause he thought they can’t find the disc anywhere
@@carsoknight That’s the only thing that makes sense, but it still seems odd considering he was trying to track Marlowe the whole time as a weird lifelong mission.
I like UC3, but it does feel like a rushed game.
I laughed everytime Talbot came up in your dialogue, he is what the eyes emoji was invented for 👀👀👀👀👀👀👀👀👀
*Pizza tower knockout punch SFX* intensifies
With that section where he didn't want the water, your body can store water, but salt water can actually dehydrate you even further, so don't drink salt water unless it's a last hope type of choice. The rest of the not drinking water, idk.
The couch co-op in this game was so damn good me and my brother would get home from school and we would grind out maps for hours until we had em down to a science. we easily have a 1500+hours between the two of us. Good times, I miss those days
the multiplayer in general just went crazy
I was playing U3 earlier and I noticed something weird. The blue "lawn art" in the chateau area is similar to the symbol on the seal of the Djinn jar in Ubar. I swear it was like they had a grander idea that didn't come through.
They did have greater ideas. Problem is the development wasn't perfect, and characters had to be cut off midway because of the voice actor(Cutter), and half the team went to work on tlou. If it had gotten the same attention as U2, it probably would have been seen as the best in the trilogy at the time(or at least not as disliked as it became).
Talbot:
"I was never in that corner"
I think that the "Talbot is a Djinn" explanation/excuse can also be applied to the city crashing down: the big Djinn sealed in the urn had sensed its recovery was interrupted, so the anger of sinking back down made it shake the whole place?
I can go with that, better than 3 small explosives.
When you started emphasizing the corner. I died lmao
I am glad someone else loves Cutter like me! I thought I was insane for that, but damn. I wish they'd do an Uncharted game that was just about Cutter.
Sully (my beloved) I absolutely love that expression he makes when Drake tells him to explain everything to Elena!
My problem with "feeling hopeless" in games is that I have meta-knowledge that "it's a game" and that if I just keep doing things the game will progress.
Last of us part 2: I’m about to end this mans whole career
Honestly, in a weird way Bricky has probably become my favorite TH-camr, and I just love the direction he's taken his channel over the years.
Love this kind of content.
I'd love if maybe there was a part two of the Talbot fight where he gets the skulls and fire. Nathan mentions that he must tripping again with Sully saying that he must be tripping too 'cause he's seeing it as well.
Saving grace for me with this game IS Sully and Drake's relationship. Plus I love how they never explain what is in that brass vessel apart from some element that makes you trip balls so you go, what did Solomon put into that thing?
@ABritishguy2006THEY HARM U SPIRITUALLY 😊😊
Uncharted 3 is my favourite one from the series. It has a lot to do with nostalgia since the third one is actually the first entry I played, at a very young age. The PS3 version's co-op was also extremely fun with friends.
I miss Nathan saying "Boom" when he aims at a propane tank, just so satisfying for some reason.
For those interested in the music in 49:50, it's called 'Museum Bust' in the ost of the game.
talbot being a djinn crossed my mind, but I always thought he had a body double lmao
I decided to finally play these games and I have been playing them along with your videos. I fully agree with everything you have been saying and I subscribed.
Fun fact: Navarro (from U1) and Talbot are voiced by the same actor, Robin Atkin Downes.
I would have really liked that the reason Nate couldn’t drink the water in the abandoned town was because it was the same water that destroyed Iram of the Pillars, and the reason the town was abandoned was because the townspeople killed each other in the fear caused by the tainted water. It also would have been really cool that even the small amount that Nate drank caused him to hallucinate all of Marlowe’s goons in the town, so that in reality it was just Nate running around the town firing his gun all willy nilly until Salim arrived and picked him up.
57:56 And I am pretty sure we are all hyped to listen to you talking about U4, Bricky.
Uncharted 3 is a strange game, its weirdly easy on crushing difficulty. What I can say is that the spectacle scenes in this game are absolutely unmatchable in quality. Escaping a sinking ship, running from a horde of freaky spiders, even the chase scene with young Nate. Nothing can match it in terms of just craziness
The vibe of the 3 is very mysterious/strange compared to the other games
tru brutal difficulty
35:13 I've been so obsessed with the Killer Instinct soundtrack recently that I recognized The Tiger Warrior immediately.
Uncharted 3 is a pretty damn fun experience. I remember enjoying the combat (at least on the melee side), though less so than in 4. Getting to play some Babby Nate was cool, and it was nice to get some more of his backstory. Cutter was a really fun character and I’m sad we didn’t really get more of him in 4, because the dynamic with him and Nate was sooooo good. He was a good claustrophobic boi, and I will hear nothing to the contrary. Tbh, the main characters all shined in this game.
The puzzles were much harder, arguably some of the hardest in the series. Depending on how much you enjoy that sort of thing, that’s either a positive or a negative. I personally enjoyed them, but I can see how a new player might get frustrated.
The section after you break free from the pirates and have to fight off a bunch of enemies, including turrets and rocket launchers? That sucked ass. Hated that shit, even on normal. Other than that, no major complaints about any particular parts.
Still though, didn’t quite click with me like 2 did. An enjoyable experience, but didn’t reach 2’s heights imo.
48:12 I remember when the death happened. I was so shocked and my heart hurt so badly when I thought Sully actually died. I can't believe they played with my emotions at that part.
A Spec Ops: The Line video would be pretty neat. Would be cool to see Brickys takes on it
That game needs at least two hours of video if he wants to cover it all
spec ops: the line has some terrible gameplay but the story is just go good it manages to make up for it bar the very stupid fourth wall breaking implications it tries to make
11:32 you know, as a British person, I never realised how often I did this until Bricky pointed this out and now I’m noticing whenever me or one of my mates does it.
I really like that they don't explain Talbot. It's like you never really know if there really was some supernatural shenanigans going on or not. I find the mystery quite compelling and I keep expecting to see him pop back up in future uncharted games for like some big WTF moment.
One thing that Uncharted does decently as well, is exposition. The best way of doing it is subtly, it's tricky but when it works, it works. The easier but still decent way to do it is diegetically, by explaining it to a character in the story who doesn't know what is happening or what a thing is. Worst is simply dumping the whole thing on no one in particular or worse, explaining 3 essays worth of stuff to a character who should already know what's happening.
That's why Uncharted's inclusion of Sully was a really smart move. Sully is not a treasure hunter, or at least not a puzzle solver. He's their driver/pilot, his job is to get them places and to have any contacts that they might need for a job. If it wasn't for Nathan, Sully would have gotten nowhere near any of the discoveries they find in these games. So the inclusion of someone who doesn't know how to do these things, is perfect for Nathan to explain what's happening in a way that makes sense, while also filling the player in on what's happening. Needless to say, they've put a lot of thoughts into a lot of things, even something small like this
Man, I’m so happy I stumbled on that 40k video man. No TH-camer has been able to entertain me like you have Bricky and consistently pushing out bangers on topics I’ve never had an interest in before. Good luck on the move Bricky, looking forward to the Uncharted 4 video
i actually love the overhauled melee mechanics in 3, especially on crushing. it's actually fun to time counter-attacks and throw enemies into each other
Talbot was actually supposed to be a djinn before the team split into two and had to rush the story
Allegedly. Even then, this seems to be nothing but a rumour.
It's not surprising Nate just finds Ubar. That'd literally where Marlowes peeps are going. Stands to reason that if he follows the peeps he'd find the city
I knew basically nothing about the entire series, but your presentation and review have still been fascinating to watch. Keep up the great work!
I really think the biggest flaw in this game when I played it, because I was going through all the games in order, was the lack of fun monster twist. No supernatural thing! every other one had that up til then
Uncharted 3 had free multiplayer on the ps3 and it’s what made me play the rest of the series. Really an amazing MP game!
54:45 He's just a little guy Bricky. Leave him alone.
When I played the ending of the game I figured the sudden dropping of the brass container disturbed the evil spirits inside, making the entire city get engulfed by sand.
I have a feeling bricky is a book nerd as well as a normal nerd
Bruh the fact that all of Talbot's stuff can be summed up as "He's actually a Jian trying to free the other Jians" can absolutely be official canon and Naughty Dog can't say shit about it
But it’s not lol oh so sorry
I know it's not perfect, but this is my favorite game of all time. I played it endlessly as a kid, and I still love all of the games, but this one is always going to be my favorite
I love the zoom ups on talbot everytime he's such a creep 😄 🤣
God i miss this game. It was the best in the series. Fun campaign with great set pieces and even more fun multiplayer
The "weird henchman" on the roof was played by Nolan North (Nate)
tbh out of all the games I loved the 3 most that Horse riding and the puzzles won my heart and the middleeastren stuff I also loved 2nd because they featured my country so well(Turkey) the turkish voice actors did so good🙏🙏
I don’t think Uncharted 3 deserved a lot of the hate it got. Literally my favorite game to play growing up felt like I was playing a movie. I remember i used to just have a save game right at the plane part so I could replay it a bunch.
The idea of talbot being a djin and them not exclusively saying it could be down to the fact they wanted conspiracies and theory's, this was around the time of cod zombies theory's and explosiveness with letting the fans do their own piecing together, the fact the game mentioned and referenced the weird things is enough for me I think
personally, i view the fight against the djinn fire monsters where nate was tripping balls as the actual final bossfight, the fight against talbot sucks, i agree, but to me it doesnt even count as the actual final bossfight, so if we close one eye and pretend that it never happened, then the final bossfight of uncharted 3 isnt all that bad, i loved the scene where sully died and nate was trippin, because you never even expected that, and it wasnt like the GOT ending where just because you dont expect it doesnt mean that its good, it actually was a thing that i could see happen and it wouldve been crazy.
25:00 you introduced that twist so well I loved it
One might say Talbot is just a little guy
Fun fact about Charlie Cutter: He was originally supposed to be in much more of the game, but the VA was cast in the Hobbit movies. So they wrote the broken leg into the game.
I have been subbed for a long time and just wanted you to know I have been really enjoying this style of video. I know it takes you a lot of time to make, but I think the quality is totally worth it. You have great game analysis and are able to make the review really entertaining and engaging. That's super impressive considering the videos are usually around an hour long, but its always worth watching till the end.
Amy Hennig said that she regrets not giving Nathan a real drink after all that insanity in the desert. She said the scene with the bad drink was just ridiculous and she regrets it went that way.
The third one is odd with me. I didn't buy it, but I got it from one of my friends. It was so weird. The game was clunky and heavy. Like the aim was off. Also the fact they removed cheats from the ps3 version of the game, I'm not exactly sure what they were thinking about when they came with the idea of the third game. Not to mention doughnut hunt drake is gone. I'll miss him and the other doughnut hunt characters. Those fat people.
Doughnut Drake is in Uncharted 3 though, and it has like 5 other doughnut characters. At least in the PS4 version
but it has doughnut drajs
@@nick9115ps3 version too?
From what I heard, since the team was split there were things that were cut from the game. So Talbot prolly had some Powers or was part of the Djinnn, but it ending up being cut last minute
This game holds a special place for me, I went to town and got it on a weekend morning a little after release and played it all in one sitting, it was a good day.
The way I like to see Nates obsession plot in this game is that Nate started to realise it may be a good idea to live a normal life but since he came out scott free he didnt realise how bad his obsession truly was which made Nates growth in 4 work well
I remember liking the desert section too because it made you feel like Nate himself felt like he’s fucked
How tho? That man's plot armor is second only to Batman's. Please don't take offense, but how could you even for a second believe that Nate would not be fine?
@@steelbear2063 Simple: Nate himself had never personally felt this fucked before.
@@Epicmonk117
Oh, you mean you believed how the character felt. My bad, mate
@@steelbear2063 Exactly. We’re the third-person omniscient perspective, and we know that games with this format tend to give their protagonists way too much plot armor, especially when the bad guy hasn’t been stopped. But Drake doesn’t know he’s wearing that plot armor and acts like he’s lost with no hope of survival. And the game does a great job of conveying Nate’s feelings of hopelessness.
49:47 unbelievably good.. That spider chase in the second trip sequence is probably one of the best and most fitting game/music combos I've ever experienced. (played like 95% of the "must plays" over the years.
Getting to the desert on my first playthourgh, i legit thought i triggered the bad ending or something.