I agree that chopping is a very powerful move. And as others already said, often times you can´t work the tile anyways so the downside can be even smaller. But the decision to chop has more layers: Say you decide to chop a forest. Yes, you go down one production on that tile but you also spent one builder charge, which you could have used to build a mine. So in the worst case you might even go down two production instead of one.
I really feel like this video only touched on half of the topics relevant. The cost of a builder, time to make the builder, Builder charge modifiers and whether your leaving your city without a source of production. Lastly, what u mentioned, that it is actually a minus -2 production per turn hence improving is superior after just 10 turns if the harvesting value is 30.
@@servusdedurantem You are right, however it is relevant when deciding whether to make a builder in the first place. Sometimes it seems like the cost of the builder barely pays for the chopping charges.
I dont understand why people are chopping at all, of ur building in the right place, you should have plenty room for districts AND improvements... then again i do play russia, so maybe i just get less forests in general
there is one specific case where it's very good: you want to build a wonder you would get in a few turns. That means that even if the cost of the builder partly offsets the chop, you're still storing production toward that wonder in the builder and you really want to chop out very contested wonders.
You didn’t include how much it costs to build the builder to get the chop. That can be a considerable expense, whether buying with gold or faith, or building with production.
@@lukederijk6004 Yet if you spend production to make a builder just to expend it for the same production you aren't gaining anything, but if you improve a tile you will eventually get a return on your investment. Chopping is better left if you happen to capture a builder or if you purchase with faith/gold unless you have other modifiers, but them other modifiers aren't always reliable.
Short answer: chop if you dont need to get something in the time it takes you to get the builder, or have a specific reason to want to keep the tile (forests for appeal or forest / rainforest on non hill tiles, or civ specific stuff)
@@antongrigoryev6381 the game dont make clear, but it really have efect. There is the carbon generation, but also an modifier based on preservation: the number woods and florests in the start of the game are the "original vegetation". The global carbon emission raise based on percentage of original vegetation that remains
For me it's rather early game vs mid/late game push decision. I used to chop forests but later on it was tough to raise production in any way. Loosing 2-3 production (forest + possible lumber mills) per tile x tiles for such scenario x bonuses counted with % count of city's production, that really adds up. Greedy guys lose twice or more. Not mentioning it's not easy to make use of balance for time & production for builder vs profit from chopping. Lumber mills instead of chopping allow me to outperform others in mid/late game. Rather recommend that. I chop forests only when I want to utilize a tile for some purpose like a district and don't want to lose production stored in a forest on that tile.
Why not start building those on the turn you started building the builder who is going to be chopping? By the time your builder is made, and also including those "dead" turns he takes to move around the chop sites = you spent many many turns getting there and could have just built the thing you are chopping that much earlier in the first place.
basically i industrialize everything and replace with farms as i need housing and food. Its builder heavy but offers alot of long term buffs and a jump on overall production.
You think that making the builder - plus moving him around the chop sites - is faster than just starting the wonder when you started the builder? Interesting. Hint: It usually isn't.
I would never chop if forests were my only source of production, or if looking to increase appeal for Preserves or National Parks. Sometimes keeping bonus resources and aiming for the civics that increase those bonuses can make or break a city that's lacking food, production, or gold.
I only ever chop if im desperate to get a military unit out or if im building a good wonder that i obviously want done asap. As many people pointed out already, the long term benefits of improvements greatly outweigh chopping in the early game. Who cares if you get 3 extra science per turn for like 10 turns at the beginning anyways. Means nothing in the later game when youre getting 200+ per turn.
I would love a mod that calculates the production cost of 1 builder charge ( the chop) and adds that to the district cost and auto chops when you place it. I mean people are going to go there to build the district anyway, just chop it. really should be in the base game, districts auto chop and cost a little more production on tiles with features
You should also take into account what you are going to do with the tile. A flat grassland or plains tile can provide better yields with a lumber than a barren tile can, but a hill with a mine is better than a forested hill with a lumber mill. If you plan to put a district on a certain tile you definitely want to harvest the resource.
Hi, Thanks for the well explained and useful tips in this video and other. May I point out that I consider your visual part barely supporting your story. Maybe it's me but your jolty fast moving rather distracts than supports whatever your trying to point out. I think your story would be a lot stronger if you use visual examples that show what your talking about. But I really learn a lot from your comments. So don't get me wrong. All the best. Bastiaan
I feel like i only chop if I need to rush a wonder or unit our quickly otherwise those tress will be huge later on but remember you can grow trees in late game too.
Love the content man. Just got back into civ 6 after getting the anthology on the switch. Thought I knew stuff before, have learnt so much from your vds
8:43 Wtf is “Aggro Gay” or “Aggro Gray”? Are you joking, or do you think there are a few R’s in “Agoge”? I think it’s pronounced “Ah Go Ghee”. I’ve heard “agog” and “ah go jee”. But I’ve never heard R’s in there.
I chop everything that I won’t ever use, because those tiles don’t tally in the long term stats. I usually only ever use like 2 or 3 forest tiles, so the rest get chopped! :)
False economy here. You need to build a builder first. Then when he's made, you need to move him to the various chop sites, burning several more "dead" turns. It's quite possible we are talking about 8 to 16 turns just waiting to get into a position to even chop. Much better to just start build the thing you planned to chop when you started the builder. There are of course exceptions, but much of the time chopping is bad.
Hey man been learning a lot from your videos. New to civ 6.... took me a long long time to stop playing civ 5 over it. Been learning a ton except I am having one problem. In your videos I see alot of "palace building" from the icon at the top but I can't see that icon in any of my games. Is this a mod?
@@TheCivLifeR Right but is the amount you get from a chop the same? If so, then on Marathon, 30 Production is nothing and 30 turns is nothing so you'd be far better to not chop.
I mostly disagree. Chopping is rarely the better option. I only chop - if I want to build a district and the wood would be removed "for free" otherwise. - wood on hills - chop the wood first, build a mine second. Almost the only thing you can actually do on rainforest before you can build lumber camps in rainforest. - if I need something very urgently for specific reasons, like being under attack and in dire need of that unit, or in the process of building something that will get me over the threshold for avoiding a dark age or achieving a golden age. Most games take longer than 30 rounds, so that whole math portion could be a lot shorter. In most cases improving improves a lot in the long run - not even talking about stacking effects for things like linked farms which can give huge food outputs, or adjecency boni from lumber camps and mines.
What is not necessarily true. First, when you have some farms they are increasing one another when in close range to one another. The second point is if you had the official mod for industries I always add to my games because it is good to improve the game.
Rome - Domination and Cultural Germany - Domination and Science Arabia- Faith and Science Macedon - Domination America - Most balanced civ IMO. I'm a Emperor player so others might have better answers, including our favorite Civ TH-camr
China for sure. The wonders are great. I also really liked greece when I started, and the gauls on a highlands map is always great and really fun. Along with the ones said above ofc
How do you pin a district and automatically know its adjacency bonus? I can only place a pin without knowing its adjacency. I know what the adjacency is but it being displayed on my pins would be helpful
Hey bro great videos but here is the main problem with your channel and why your sub count sucks. You just show gameplay intsead of an actual example of what you are talking about. I have to re-listen to what you say several times (especially when im puffing) to understand exactly what you are saying and I feel like if I had a visual reference it would go a long way as well.
Am I the only one who rewinded it back like 20 times trying to pause it at just the right time to see the NFT graphic with the monkeys?? #LIGMABallsKhrushchev
I think you got it the other way around. In Civ 6 climate change produces all that fake stuff from hollywood clomate change movies. While in real life sea levels are slightly decreasing, icecaps are getting larger and carbon levels are normal :)
Climate change matters in Civilization games more than it does in real life. Point to anything that happened in real life because of climate change. Other than that, excellent video as always.
an increase in California forest fires. There’s one for ya. there are many more. No one cares about you’re in denial about climate change, it’s a tips video and he’s just cracking jokes. Stop taking everything so damn seriously
NFTs arent as bad as youre making out m8. Sure, when EA jumps on the bandwagon it will be a cash grab. But what rational person would not want to own their in game items/skins etc, and be able to sell those things on an open market? Sure its not there yet, but thats the future.
Wait...you actually think space is real? Bro. 🤣 Seriously? It was just misdirection nephew. Saying you landed on the moon, while showing a movie, isn't the same as actually landing on it....in a homeless tweaker shelter. Check out, "A Funny Thing Happened, on the Way to the Moon." Unlearn the lies.
this comment is so moronic i can’t even begin to express how dumb it is He’s making jokes during a video about how to play a video game better. no one gives a shit that you don’t think we went to the moon and it’s irrelevant to a video like this. Save your moronic lectures for videos that are actually about the moon landing
I agree that chopping is a very powerful move. And as others already said, often times you can´t work the tile anyways so the downside can be even smaller. But the decision to chop has more layers: Say you decide to chop a forest. Yes, you go down one production on that tile but you also spent one builder charge, which you could have used to build a mine. So in the worst case you might even go down two production instead of one.
I really feel like this video only touched on half of the topics relevant. The cost of a builder, time to make the builder, Builder charge modifiers and whether your leaving your city without a source of production. Lastly, what u mentioned, that it is actually a minus -2 production per turn hence improving is superior after just 10 turns if the harvesting value is 30.
@@Smilemonster1912 chopping takes one charge of the builder so does improving so I think builder is irrelevant
@@servusdedurantem You are right, however it is relevant when deciding whether to make a builder in the first place. Sometimes it seems like the cost of the builder barely pays for the chopping charges.
I dont understand why people are chopping at all, of ur building in the right place, you should have plenty room for districts AND improvements... then again i do play russia, so maybe i just get less forests in general
there is one specific case where it's very good: you want to build a wonder you would get in a few turns. That means that even if the cost of the builder partly offsets the chop, you're still storing production toward that wonder in the builder and you really want to chop out very contested wonders.
Also you dont have the population early for all the tiles you citys can work. So you only need some good tiles to work based on city pop.
thats another great reason, glad I have a lot of help in the comments!
You didn’t include how much it costs to build the builder to get the chop. That can be a considerable expense, whether buying with gold or faith, or building with production.
You also need to have a builder to upgrade the tile...
@@lukederijk6004 Yet if you spend production to make a builder just to expend it for the same production you aren't gaining anything, but if you improve a tile you will eventually get a return on your investment. Chopping is better left if you happen to capture a builder or if you purchase with faith/gold unless you have other modifiers, but them other modifiers aren't always reliable.
@@teiasoserevi basically chop first, then 2 improvements with first builder.
Short answer: chop if you dont need to get something in the time it takes you to get the builder, or have a specific reason to want to keep the tile (forests for appeal or forest / rainforest on non hill tiles, or civ specific stuff)
pretty much lol
@@TheCivLifeR oh and happy new year, since I forgot to comment when I was watching the video
"climate change doesn't matter in Civ" tell that to all the tiles I lost to the sea.....
lmao flood barrier ez
@@TheCivLifeR correct me if I'm wrong but flood barriers doesn't restore the tiles already lost do they?
What's more important is that chopping doesn't matter to climate change. As far as I know, chopping woods has no effect on the climate.
@@antongrigoryev6381 no I'm pretty sure that chopping forests and clearing marches speeds it up in the game
@@antongrigoryev6381 the game dont make clear, but it really have efect.
There is the carbon generation, but also an modifier based on preservation: the number woods and florests in the start of the game are the "original vegetation". The global carbon emission raise based on percentage of original vegetation that remains
The useful game mechanic advice is already great, the dunking on NFTs is the icing on the cake
For me it's rather early game vs mid/late game push decision. I used to chop forests but later on it was tough to raise production in any way. Loosing 2-3 production (forest + possible lumber mills) per tile x tiles for such scenario x bonuses counted with % count of city's production, that really adds up. Greedy guys lose twice or more. Not mentioning it's not easy to make use of balance for time & production for builder vs profit from chopping.
Lumber mills instead of chopping allow me to outperform others in mid/late game. Rather recommend that.
I chop forests only when I want to utilize a tile for some purpose like a district and don't want to lose production stored in a forest on that tile.
Don’t forget that later on you can just plant trees and still make a lumber mill with a couple builder charges🤷🏻♂️
@@mitchellriner3522 Yeah but you can make Lumber mills long before you can plant trees.
Using chopping to get campuses early or industrial zones early is worth it.
Why not start building those on the turn you started building the builder who is going to be chopping? By the time your builder is made, and also including those "dead" turns he takes to move around the chop sites = you spent many many turns getting there and could have just built the thing you are chopping that much earlier in the first place.
basically i industrialize everything and replace with farms as i need housing and food. Its builder heavy but offers alot of long term buffs and a jump on overall production.
I agree you just forgot to deduce the builder cost production that diminishes the chopping benefits when you are not buffed by magnus or a policy card
You forgot an important chopping reason. Beat the AI or other player in multi-player at finishing a wonder you really want (or need).
You think that making the builder - plus moving him around the chop sites - is faster than just starting the wonder when you started the builder? Interesting. Hint: It usually isn't.
I would never chop if forests were my only source of production, or if looking to increase appeal for Preserves or National Parks. Sometimes keeping bonus resources and aiming for the civics that increase those bonuses can make or break a city that's lacking food, production, or gold.
Another video I found said it best "Chop without question if its on a hill, otherwise check to make sure its not your only production source"
I only ever chop if im desperate to get a military unit out or if im building a good wonder that i obviously want done asap. As many people pointed out already, the long term benefits of improvements greatly outweigh chopping in the early game. Who cares if you get 3 extra science per turn for like 10 turns at the beginning anyways. Means nothing in the later game when youre getting 200+ per turn.
TIL Ligma balls Kruschef played an important role during the cold war space race.
Very informative. I am a noob, I still find it hard to chop as I sort of fear that down the line my city will run dry.
I would love a mod that calculates the production cost of 1 builder charge ( the chop) and adds that to the district cost and auto chops when you place it.
I mean people are going to go there to build the district anyway, just chop it.
really should be in the base game, districts auto chop and cost a little more production on tiles with features
You should also take into account what you are going to do with the tile. A flat grassland or plains tile can provide better yields with a lumber than a barren tile can, but a hill with a mine is better than a forested hill with a lumber mill. If you plan to put a district on a certain tile you definitely want to harvest the resource.
Preach brother. I'm learning this now. You have helped tremendously
Hi, Thanks for the well explained and useful tips in this video and other. May I point out that I consider your visual part barely supporting your story. Maybe it's me but your jolty fast moving rather distracts than supports whatever your trying to point out. I think your story would be a lot stronger if you use visual examples that show what your talking about. But I really learn a lot from your comments. So don't get me wrong. All the best. Bastiaan
I feel like i only chop if I need to rush a wonder or unit our quickly otherwise those tress will be huge later on but remember you can grow trees in late game too.
Love the content man. Just got back into civ 6 after getting the anthology on the switch. Thought I knew stuff before, have learnt so much from your vds
Welcome aboard!
I cried your a legend. I’m here for this history jokes.
Norway always slams my navy when I'm not on the coast and have no reason to build one. Chopping his character should be an option.
8:43 Wtf is “Aggro Gay” or “Aggro Gray”? Are you joking, or do you think there are a few R’s in “Agoge”? I think it’s pronounced “Ah Go Ghee”. I’ve heard “agog” and “ah go jee”. But I’ve never heard R’s in there.
I was told by a commenter it was pronounced agrogae
You always are good for a laugh. The hard work is appreciated brother.
I chop everything that I won’t ever use, because those tiles don’t tally in the long term stats. I usually only ever use like 2 or 3 forest tiles, so the rest get chopped! :)
Chopping always has been an amazing feat in civ games.
Keep up the good work man, loving your vids
Im no rocket surgeon but my strategy is to improve tiles as needed until turn 100 then its all chops. My games average 180 - 200 turns.
I can see the benefits of both ways, but on deity i need speed and aggression. Chopping delivers.
Is it meta to buff your builder early war before spamming woods or improving science tiles?
It is. Meta is choping preety much everything.
False economy here. You need to build a builder first. Then when he's made, you need to move him to the various chop sites, burning several more "dead" turns. It's quite possible we are talking about 8 to 16 turns just waiting to get into a position to even chop. Much better to just start build the thing you planned to chop when you started the builder. There are of course exceptions, but much of the time chopping is bad.
Hey man!! Love your videos on civ 6!
appreciate it!
Lmao love your commentary Happy New Year
Happy new year! and appreciate the support!
I'm new but I've been chopping to boost initial city growth, I'm able to build things way faster earlier
definitely the way to go
Hey man been learning a lot from your videos. New to civ 6.... took me a long long time to stop playing civ 5 over it. Been learning a ton except I am having one problem.
In your videos I see alot of "palace building" from the icon at the top but I can't see that icon in any of my games.
Is this a mod?
yes the thrones and palaces mod
How do you get food when chopping maize. I always get gold
harvestable resources mod
Thanks, still watching but what about the cost of the worker
u need one to improve/chop anyway cost doesnt matter
@@TheCivLifeR good point
@@TheCivLifeR Takes two charges to chop a forested hill then build a mine.
Does Game Speed affect Chops? If not, then not chopping in Epic and Marathon makes a lot of sense and chopping in the faster speeds seems super good.
Game speed does effect it kind of.
On faster speeds units are cheaper, whereas in slower speeds units are more expensive
@@TheCivLifeR Right but is the amount you get from a chop the same? If so, then on Marathon, 30 Production is nothing and 30 turns is nothing so you'd be far better to not chop.
I mostly disagree. Chopping is rarely the better option. I only chop
- if I want to build a district and the wood would be removed "for free" otherwise.
- wood on hills - chop the wood first, build a mine second. Almost the only thing you can actually do on rainforest before you can build lumber camps in rainforest.
- if I need something very urgently for specific reasons, like being under attack and in dire need of that unit, or in the process of building something that will get me over the threshold for avoiding a dark age or achieving a golden age.
Most games take longer than 30 rounds, so that whole math portion could be a lot shorter. In most cases improving improves a lot in the long run - not even talking about stacking effects for things like linked farms which can give huge food outputs, or adjecency boni from lumber camps and mines.
What is not necessarily true. First, when you have some farms they are increasing one another when in close range to one another. The second point is if you had the official mod for industries I always add to my games because it is good to improve the game.
I die every crypto reference. I love this channel
Im a beginner ...
What are the best/ most fun Civs for beginners?
What victory type should I go for 1st?
Rome - Domination and Cultural
Germany - Domination and Science
Arabia- Faith and Science
Macedon - Domination
America - Most balanced civ IMO.
I'm a Emperor player so others might have better answers, including our favorite Civ TH-camr
Germany and Rome are the best
And go for science
China for sure. The wonders are great. I also really liked greece when I started, and the gauls on a highlands map is always great and really fun. Along with the ones said above ofc
@@TheCivLifeR Germany with minimum distance settling - lots of small cities and district stacking for the adjacency bonus.
I dont know about you, but Scotland, Khmer and Australia have S tier music nuff said.
How do you pin a district and automatically know its adjacency bonus? I can only place a pin without knowing its adjacency. I know what the adjacency is but it being displayed on my pins would be helpful
it's a mod - Detailed map tacks.
Goddess of the harvest was removed btw
I realized that after the script lol
Hey bro great videos but here is the main problem with your channel and why your sub count sucks.
You just show gameplay intsead of an actual example of what you are talking about. I have to re-listen to what you say several times (especially when im puffing) to understand exactly what you are saying and I feel like if I had a visual reference it would go a long way as well.
Europe or Mediterranean Europe maps, on apocalypse mode…bruh best tiles ever. Just spam wildfires and ur set
Anything that doesn't flood anyway, unless you don't have coastal cities. Love flooding all the coastal cove in apocalypse mode lol
Am I the only one who rewinded it back like 20 times trying to pause it at just the right time to see the NFT graphic with the monkeys??
#LIGMABallsKhrushchev
ur not the only one lol
Board Apes Yacht Club NFT,
More lucrative than the average persons yearly income 🤯😂😭
Should you at least improve 3 to get the boost?
I thought goddess of the harvest was gone
it is I was wrong lol
I gotta hear this
Instructions unclear. My capital became a city-state.
I tried really hard to like civ 6 but it sucks to me. Been on humankind and love it. Started on civ II but version 6 is just not enjoyable to me.
Still do the know to chop or not useless
I mean.. climate change does KINDA matter in civ 6..
Not chopping forests give a lot more production
Did you used to make neverwinter videos? You sound just like that content creator. I am probably but I wanted to ask anyway
Did he forget the price of a workercharge for the chop?
As opposed to the equal cost to improve a tile?
chop if you want Kupe get pissed
happy new year!
not first now :((
Happy new year!!
I’m finally old, none of these jokes were funny
As soon as the math talk started "i was elected to lead not to read:
Damn he salty bout crypto and nfts. He must've got rekt 🙂
lol
Never chop with kopu
Chopping with Magnus to steal Oracle from AI on Deity level is fun
thats my own personal meta. if i didnt do it i failed.
"One in the hand is worth two in the bush"
Someone bought crypto at the wrong time🤣
I never chop just improve
whats aggro gay, anyways?
So the Title is Misleading....
You should improve tiles 20% of the time, lol!
lmao tru
Eh…not to mention a lot of resources are worth 300g every 30 turns..bad idea to chop em all
Ussr was never trying to get to the moon...
jokes
@@TheCivLifeR nah it's literal history
Next video: why you should just not play the game!
That feeling when you can speed up the Video by 4x and still not miss anything. Your Info density is so damn low.
Too many analogies
Climate change chicken Little not watching
I think you got it the other way around. In Civ 6 climate change produces all that fake stuff from hollywood clomate change movies. While in real life sea levels are slightly decreasing, icecaps are getting larger and carbon levels are normal :)
Remember when "climate change," was just called "seasons?" Pepperidge Farms remembers.
Man these obvious clickbait videos are getting on my nerves
@Chad Gillette Dont get ur panties in a twist
Baste
noice
Climate change matters in Civilization games more than it does in real life. Point to anything that happened in real life because of climate change.
Other than that, excellent video as always.
an increase in California forest fires. There’s one for ya. there are many more. No one cares about you’re in denial about climate change, it’s a tips video and he’s just cracking jokes. Stop taking everything so damn seriously
NFTs arent as bad as youre making out m8. Sure, when EA jumps on the bandwagon it will be a cash grab.
But what rational person would not want to own their in game items/skins etc, and be able to sell those things on an open market?
Sure its not there yet, but thats the future.
Literally described the steam market.
@@mumble3535 you dont own your steam account. It can be banned at anytime then everything is gone.
@@mumble3535 your steam account is not proof of ownership
Dude, Like in real life, climate change isn’t man made in civ6.
Lot of investing talk for a Civ VI video. You okay? Seem upset about something.
just jokes lol
Here's a dislike for the erroneous space history.
Lol, you clearly have zero clue about NFTs and what this technology actually brings to the table
Not gunna lie, this is kind of doodoo
Wait...you actually think space is real? Bro. 🤣 Seriously? It was just misdirection nephew. Saying you landed on the moon, while showing a movie, isn't the same as actually landing on it....in a homeless tweaker shelter. Check out, "A Funny Thing Happened, on the Way to the Moon." Unlearn the lies.
this comment is so moronic i can’t even begin to express how dumb it is He’s making jokes during a video about how to play a video game better. no one gives a shit that you don’t think we went to the moon and it’s irrelevant to a video like this. Save your moronic lectures for videos that are actually about the moon landing
Soo, it is a stupid game that gives no options and we should not be buying it ? Got it
i hate click bait unsub