Warp Projection in Substance 3D Painter | Adobe Substance 3D

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  • เผยแพร่เมื่อ 8 ก.ย. 2024

ความคิดเห็น • 73

  • @AradijePresveti
    @AradijePresveti 2 ปีที่แล้ว +12

    I just love when youtube videos blast you with high volume music at the very beginning and then with the lowest possible volume of the the actual voice of the person that's speaking. Great production

    • @harrysanders818
      @harrysanders818 2 ปีที่แล้ว +1

      Yes, it is do addicting......

    • @feralmode
      @feralmode 6 หลายเดือนก่อน

      first world problems

    • @LeeKeels
      @LeeKeels 3 หลายเดือนก่อน +3

      This usually means you have your system set to 5.1 sound and the video is in 2 channel (or vice versa). This video sounds perfectly normal to me...music and voice are the same level, neither is overly loud.

  • @splootcrate
    @splootcrate 2 ปีที่แล้ว +6

    HUGE! Been waiting so long for this. I can't wait to warp my textures by adjusting some "vertishees".

    • @splootcrate
      @splootcrate 2 ปีที่แล้ว +1

      After using this for 5 minutes, I can already say: please add a simple 2D version!

  • @PhillusionYT
    @PhillusionYT 2 ปีที่แล้ว +18

    That's actually a huge change. Very nice 👌

  • @randwilliams5552
    @randwilliams5552 2 ปีที่แล้ว +8

    Just used this. This makes it so much easier to apply decal text to curved surfaces. I make a lot of my alpha in PPT. Using the alphas as a brush curve them too much, and stencils warp too much to the surface. This is easier and really lets you get the **exact** look you want.

  • @TheUnseenBlade_
    @TheUnseenBlade_ 2 ปีที่แล้ว +7

    Great Tutorial. This is a nice feature. We need more tools for creating skin textures in SP. I want to ditch Mari for skin texturing.

  • @mikhailnesterov7734
    @mikhailnesterov7734 6 หลายเดือนก่อน

    Initially I wanted to do something similar with projection in ZBrush, but just after watching this tutorial I decided to do it in Substance. Thanks for the wonderful lesson!

  • @DATECStudio
    @DATECStudio 2 ปีที่แล้ว +2

    One of the best and most useful features, thank you.

  • @AlissonPS
    @AlissonPS 2 ปีที่แล้ว +15

    Hi! I have a suggestion , the warp projection points could go to the desire locations on the character, like the zwarp plugin from zbrush.

  • @saquibkhan8381
    @saquibkhan8381 2 ปีที่แล้ว +1

    One of the best features till now

  • @yuezhang5551
    @yuezhang5551 ปีที่แล้ว +10

    Nice! Can we do symmetry control of the points? Thanks, great tutorial!

  • @gabe687
    @gabe687 2 ปีที่แล้ว +3

    This is cool, it's awesome to finally have this, but I like working on the paint layer for this instead of using a fill layer, because I can change the image and it's on the same layer. Adding a wireframe to the Stencil tool that you can warp using the brush would be super nice in addition to this.

    • @TimV777
      @TimV777 2 ปีที่แล้ว

      Is there any way to make changes to the paint layer after painting? Like height or tint or something?

    • @gabe687
      @gabe687 2 ปีที่แล้ว +1

      @@TimV777 You have to right click on the paint layer icon, and you'll get a menu for those things. I gave up on the warp projection UV tool for this app. I found that it becomes laggy and hard to work with the more you use it. What I do now instead is use simple projections bit by bit without being able to warp the image by using the stencil functions. Other than that, I'm using 3D Coat to project and warp and image, like in Mari.

  • @dsofe4879
    @dsofe4879 2 ปีที่แล้ว +5

    This is great, but can we PLEASE, PLEASE PLEASE get a bezier/path/spline tool? This VERY BASIC feature was teased all the way back in 2014 and we still don't have it.

    • @harrysanders818
      @harrysanders818 2 ปีที่แล้ว +1

      Don't wait! Use 3D Coat for stuff like this. It is dead cheap and has the most powerful bezier/path/spline tools you can imagine. Marmoset 4 also has some decent lasso selection tools Substance Painter seriously lack till this day. I give up my hopes, seeing they prio advanced photo projection tools over this...

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 2 ปีที่แล้ว +2

    Thanks for the well made tutorial!

  • @HanSolocambo
    @HanSolocambo 2 ปีที่แล้ว +1

    That's so damn violent ! Excellent tool, and great official tutorials as always. Thanks for explaining so nicely.

  • @kewa_design
    @kewa_design 2 ปีที่แล้ว +1

    Wow great new feature!

  • @bakhrommakhamadov7888
    @bakhrommakhamadov7888 2 ปีที่แล้ว +1

    now SP can compete with Mari. Very good new feature.

  • @naoised7638
    @naoised7638 ปีที่แล้ว

    great video

  • @sandrobot809
    @sandrobot809 2 ปีที่แล้ว +2

    marmoset giving you guys a run for your money but this looks very useful

  • @handiputra
    @handiputra 2 ปีที่แล้ว +9

    finally! no need to go to photoshop and back again

  • @doublesob
    @doublesob 7 หลายเดือนก่อน

    helped me a lot thank you

  • @yyin2612
    @yyin2612 2 ปีที่แล้ว +4

    Why not add Ctrl + T similar to PS? Deform image assets directly in the UV window?? A mapping software can't deform the image freely

  • @FabioPereiraS
    @FabioPereiraS ปีที่แล้ว +5

    It would be nice if the warp could be edited in 2d view too.

    • @robertomejias5479
      @robertomejias5479 ปีที่แล้ว

      Absolutely. I think it would be actually quite easier to align

  • @hyperjypsy9654
    @hyperjypsy9654 2 ปีที่แล้ว +3

    That's powerful...

  • @bohdan_lvov
    @bohdan_lvov 2 ปีที่แล้ว +1

    This is the greatest Warp ever

  • @toanthanh1587
    @toanthanh1587 2 ปีที่แล้ว

    Great feature! 😍

  • @SimonWM2000
    @SimonWM2000 ปีที่แล้ว +1

    Can you assign points in a UV Projection and warp and slide the texture in certain places. This is nice but if you have already a texture that UV wraps nicely and just need to tweak some areas this is no help. With the warp projection you have to start to wrap it around your character from scratch.

  • @Milan23_
    @Milan23_ 2 ปีที่แล้ว

    Amazing!

  • @Elijah_Art
    @Elijah_Art 2 ปีที่แล้ว +1

    What the f....eature)) Nice!!!

  • @robrob2835
    @robrob2835 ปีที่แล้ว +1

    First I like how you pronounce vertices! What I wonder is hot to match the Roughness, Normal and other maps to this warp projection. Is there a copy-to available?

  • @MaxfieldArtwork
    @MaxfieldArtwork ปีที่แล้ว

    Hello, it'd be great to have a folder that contains the warp information with all other layers below following it's UVs. This would save time and be a great help!

  • @joe4161
    @joe4161 2 ปีที่แล้ว +1

    we need more

  • @mastjappa
    @mastjappa 2 ปีที่แล้ว

    Awesome stuff!

  • @x3merx3mer
    @x3merx3mer ปีที่แล้ว +1

    I get jagged texture after deforming, like it is deformed in low quality. Any settings to improve it?

  • @xiangchou2373
    @xiangchou2373 2 ปีที่แล้ว

    Hope to add the function to reduce warp subdivision.

  • @ka-ps8xy
    @ka-ps8xy 2 ปีที่แล้ว

    great

  • @Daggerjam
    @Daggerjam 2 ปีที่แล้ว +3

    Is it possible to use split warp with symmetry on ?

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว

      Symmetry does not work with Warp, Symmetry is only for manual, painting actions.

  • @TomaZxxZas
    @TomaZxxZas 2 ปีที่แล้ว +3

    ok, but why can't we do warp projection in 2D mode?

  • @giamn7
    @giamn7 2 ปีที่แล้ว +1

    eh, this is great, i mean very... but any tips for the ears ?

  • @timmy7596
    @timmy7596 2 ปีที่แล้ว +15

    Bye Bye Mari. I have been using Mari and SP in my pipeline. And very recently I have been doing most of the work in SP. Mainly because of its speed. But with the new updates which constantly been introduced I have decided to go fully on SP. In Mari you have to spend so much time in the node graph to get a simple mask or procedural. waste of time. Thanks Adobe.

    • @SuWoopSparrow
      @SuWoopSparrow 2 ปีที่แล้ว

      Allegorithmic brought you this, not Adobe. Since Adobe acquired Allegorithmic, their innovative updates have really slowed down. Gotten rid of the perpetual licenses pretty damn fast as is the first thing Autodesk and Adobe do, so now they dont have to worry about users sticking with the same version for years due to their lack of innovation. Such a shame. I hope a competitor comes out soon.

    • @harrysanders818
      @harrysanders818 2 ปีที่แล้ว

      @@SuWoopSparrow It will, I am assuming Marmoset to drop the bomb soon, with their second iteration on their paint tools. Already more useful and powerful in a lot of aspects. 3D Coat lacking non destructiveness, but being a far superior painting and projection tool.

  • @AmitKolay
    @AmitKolay 2 ปีที่แล้ว

    Best feature!

  • @aston81
    @aston81 2 ปีที่แล้ว

    Hi - very helpful tutorial as I am getting in to using XYZ textures. I have not been able to find tutorials on a workflow for applying all of them for a photorealistic result in Pt yet. Any tutorials or info on that to recommend?

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +3

      You mean for skin? Not sure you'll ever find something that does it all step by step for you. Skin and characters are advanced, every situation is different, so you want to learn how to set it up yourself. I'd recommend watching Magdalena Dadela's character skin tutorials: th-cam.com/video/N-FwA4A0nks/w-d-xo.html
      It doesn't use XYZ, nor Warp, but it teaches the basics of what makes good-looking skin. Combined with Warp and XYZ textures you should be able to pull it off.

  • @nitinsurvase9245
    @nitinsurvase9245 3 หลายเดือนก่อน

    this wrap projection not display in my pc

  • @ww25_td
    @ww25_td ปีที่แล้ว

    How does warp projection work when dealing with smart materials?

  • @pramodsahu5524
    @pramodsahu5524 2 ปีที่แล้ว

    hey adobe how maximize painter windows in second monitor? can we use in dual monitor setup

  • @anthonycarras
    @anthonycarras 2 ปีที่แล้ว

    Genial

  • @roccoderra2463
    @roccoderra2463 2 ปีที่แล้ว

    Any chance for copying the warped vertices positions of a mask to another layer's fill?
    Or can you use anchor point for that purpose..?

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +1

      You'd have to duplicate the layer and then swap the content. Anchor points would reference warping + content, not what you are after.

  • @ayakiri5098
    @ayakiri5098 9 หลายเดือนก่อน

    Sooo we dont habe to use zwrap ????

  • @timurhakimov2017
    @timurhakimov2017 2 ปีที่แล้ว

    what about the normal map? it breaks when use Warp Projection

  • @Olivierhero
    @Olivierhero 2 ปีที่แล้ว

    You can do xyz projections in this?

  • @TimV777
    @TimV777 2 ปีที่แล้ว

    can we use it for painting scales displacement like everyone is doing in MARI ?

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว

      Warp mode is for projecting large textures. Painting scales is possible for sure, but you'd need a brush setup that's quite specific, and not related to this video.

    • @TimV777
      @TimV777 2 ปีที่แล้ว

      @@Substance3D ah okay. I found a way to use the normal projection feature and just select the height channel to get a displacement map out of it. Unfortunately I have to convert it to psd before importing back to zbrush because the tiff and exr and all other formats give me weird pixelated effects. Not sure if it's a substance or zbrush issue.

  • @blaisedesign57
    @blaisedesign57 2 ปีที่แล้ว

    OMG 😱

  • @Addi.obj737
    @Addi.obj737 7 หลายเดือนก่อน

    wrap projection not showing

  • @harrysanders818
    @harrysanders818 2 ปีที่แล้ว +1

    2022 - we have warped projection.... but still no opacity via pen pressure, no lasso selection, nor a simple means to delete a paint layers content...

  • @NycroLP
    @NycroLP ปีที่แล้ว +1

    40 bucks for just a facemap? jesus

  • @usrnotfound1859
    @usrnotfound1859 ปีที่แล้ว +1

    Verte xis

  • @kinoomich
    @kinoomich 6 หลายเดือนก่อน

    HOW DID YOU SCALE THIS SHIT!!!!!!

  • @flioink
    @flioink 7 หลายเดือนก่อน

    Never heard anyone mispronounce "vertices" as this guy.

  • @ALEXANDER-ic1ib
    @ALEXANDER-ic1ib ปีที่แล้ว

    a year passed alredy and this still doesnt work on the 2d viewport