I bought the game after watching your last video and came back to see this tutorial as I'm a bloke, so reading the manual just isn't going to happen! You've very clearly explained the controls and I feel like I can now play with a good idea of how to give order. Thank you! :)
I did a gameplay video of a preview build a while back. I enjoyed it quite a bit but it’s still on my wishlist at the moment. Had solid gameplay with some neat ideas like equipping individual units, having lots of optional side missions, etc. Here’s the video: th-cam.com/video/0Z2nYlhqjMU/w-d-xo.html
“Faction” is the word used by the game and the manual. I’m not really disagreeing with you, but my goal is to teach the game, so I’m using their parlance to avoid any confusion.
In some ways yes, but I’d note that trade off in graphics does let them give you WAY bigger maps, greater unit counts, and mods are easier. All while running smooth. Also covers a much broader range of history. To me it feels more like an iteration of the original Combat Mission games.
except it runs better, isn't a dinosaur engine that the developers refuse to move on from, doesn't become unplayable with every other driver update, and you don't have to micromanage way points for every single vehicle to make them stay on roads or maintain formations
Only just realized it's out already and don't have to wait for steam release 🎉🎉
Yeah! Have at it! It’s best of both worlds, can support them by buying directly and get a free steam key later.
This is great, keep them coming, I'm learning quite a bit.
That’s good to hear! More on the way!
Awesome video for someone just getting into the games! Looking forward to your next one.
Awesome! Thanks for watching!
I bought the game after watching your last video and came back to see this tutorial as I'm a bloke, so reading the manual just isn't going to happen! You've very clearly explained the controls and I feel like I can now play with a good idea of how to give order. Thank you! :)
That is awesome! Exactly what I’m going for, I read the manual so you don’t have to!
Thanks... Just got AB2 and have never played AB so this is very helpful.
Good to hear! Hope the videos help you hit the ground running!
Keep up the great work
Thank you, I’m keep em coming!
Is Terminator Dark Fate worth buying?
I did a gameplay video of a preview build a while back. I enjoyed it quite a bit but it’s still on my wishlist at the moment. Had solid gameplay with some neat ideas like equipping individual units, having lots of optional side missions, etc. Here’s the video: th-cam.com/video/0Z2nYlhqjMU/w-d-xo.html
Countries aren't "factions". Please stop saying they are.
“Faction” is the word used by the game and the manual. I’m not really disagreeing with you, but my goal is to teach the game, so I’m using their parlance to avoid any confusion.
In other words. This game has become almost Combat Mission Shock force but with worse graphics.
In some ways yes, but I’d note that trade off in graphics does let them give you WAY bigger maps, greater unit counts, and mods are easier. All while running smooth. Also covers a much broader range of history. To me it feels more like an iteration of the original Combat Mission games.
except it runs better, isn't a dinosaur engine that the developers refuse to move on from, doesn't become unplayable with every other driver update, and you don't have to micromanage way points for every single vehicle to make them stay on roads or maintain formations
@@cosmoline_aesthetic Combat Mission is moving to the Unity engine
@@magnusred2945 good, we will have something to look forward to in 10 years if Steve and co. Have that many years left with us