That is the only item of furniture Sadam Hussein owned. "Saddam Hussein was known to have plastic lawn chairs in his hideout, where he lived like a college student. Photos of Hussein sitting on a pink plastic chair were also released to the public. "
@@DeathImperative Hmm, bit early in the process if this is mimicking Blame!. From what I've heard, the world is run by rampant AI that perpetuate the war solely because that was their directive, but nobody's left who can stop the process... similar to how the machines in Blame! are just endlessly building the City. I suppose this is the other side of the coin: rampant destruction, as opposed to rampant construction.
IIRC the original idea for this game was just as an art book. Then they started to consider if it was feasible to make as a game, and then EoT came out and demonstrated how to turn concept into gameplay.
Looks like the best way to make money on this map is selling candles. Following the general theme of the game, I asume they are made from human fat. Maybe in an update they will include a mechanic for collecting and rendering the fat, then casting the candles.
I was playing this last night, stalking around some cyber zombies, the way they sounded like cockroach chirps, electronic static and human voices all at once, made me feel queasy. Probably the first game in decades that actually yucked me out.
According to the lore the zombie cyborgs are created from the poorest of society due to manpower shortages, they're still alive and aware inside and unable to control their bodies, and they can get killed and rebuilt multiple battles over, preventing them from ever finding peace in death. Setting is DARK
the amount of second-hand tension i get from even watching a WarHamma run is insanee. this one takes the cake u nailed it lol dude the crescendo of very-not-friendly noises, holding the craziest angles on a wide open position in a derelict dugout grave shrine kinda stressinnnnn 🤣🤣
So either the Euruskans have really weird burial rights or someone set up a sort of memorial to try in someway to deal with the awfulness of life caught in the middle of everything and the Eurskans killed them for the crime of trying to process their emotions.
I think this is a hideout for the Cultists that hunt down and destroy rouge cyborgs. Cause at the entrance it has their logo similar to the character Riloe showed in his video on how the devs created a character similar to the concept art that he made. So it is understandable that Euruskan troops are there and we see a lot of corpses strewn about.
@@andsoiderparound9909I think the description specifically says it's Euraskan territory. Which makes sense since that's all the enemies I see there so far.
@@grimgrahamch.4157 It’s a Eurskan territory yes but it doesn’t explain the massive amount of dead bodies that are pilled up and strewn about around the place. Which means it used to be a place where people would stay/hide until the Euruskans arrived and killed everyone.
Watching you play already make all my hair stand up Now imagine this game with more complex AI implementation... death will be looming every steps you make.
hell no man, I opened the door and tried to bait that Walking Mech animal near the entrance, I hid behind one of the large tubes (on the left side of the door) shot at it and magically it got me on the other side, I got discouraged 😂
LMFAO you had the right idea I also did the exact same bait strat like you but I wanted to full stealth it so I didn't shoot it. My next vid will be a full stealth run of this map.
The footstepses sound design is horrible. Instead of being able to locate how far the enemies and on open space or behind the walls you only hear them stomping in your brain
If you stay to the left once you open the big door at the beginning, that will take you to exit. Just stay left as you're going down. Tac cam is useful too.
Good question actually. Judging from the drawings on the wall I assume there were kids that lived here, maybe some of them survived the purge and became invisible sewer hobbits.
@@KB8Killa After looking at all the strung up corpses thats what I call the massacre that happened to the people that lived there. They were purged, exterminated, systematically murdered.
Whoever decided to put that grabber by the frint gate every run needs to get slapped. They're also the one who named our base the "innards", leading to much uncomfortable phrasing.
Forever Winter looks visually stunning! But the lore states that the main player is placed right in the front line of the war right? Then why is it that the front lines get so quiet with always a few soldiers battle each other and frequently on corridor areas? This is not Frontline Battlefield at all..
The developers are listening to us, so we can expect this game to grow more and more. It's still in early access alpha, so it will take time. They're definitely ambitious in giving today's games and their methods the middle finger. Personally, I'd give it a chance.
imagine yourself in a real situation like that... the most used resource would be baits, traps and silent weapons such as bows. where are those in this game?
What do you think a bow is going to do to the majority of heavily armored enemies here with tech far more advanced than what the average scav has as it is? Effective traps would require you have previous knowledge of the location, and the time to set them up based on patrols. That works irl, but in a game like this not so much.
So frightening, much shook, such horrors. This game is boring af trash. I can't understand why it keeps popping up in my feed when I constantly block it.
No matter what time period or hellish existence humanity goes through the plastic lawn chair always survives
😂😂😂😂 that's soo true
Though I imagine in this world they'd be manufactured as a "Polymer Trench Seat"
but never sit on a plastic chair as a man without pants or something terrible could happen to your family jewels 😱
That another reason Vergil from devil may cry love them more than Tax evasion.
That is the only item of furniture Sadam Hussein owned.
"Saddam Hussein was known to have plastic lawn chairs in his hideout, where he lived like a college student. Photos of Hussein sitting on a pink plastic chair were also released to the public. "
It looks like as if the Adeptus Mechanicus had been working here, and were on a shoestring budget.
Shit slowly turning into Warhammer 40k
More like the Age of Strife, but yes, the point is made regardless
more like Blame which they took their inspiration for this game
Grimdark =/= 40k
@@DeathImperative Hmm, bit early in the process if this is mimicking Blame!. From what I've heard, the world is run by rampant AI that perpetuate the war solely because that was their directive, but nobody's left who can stop the process... similar to how the machines in Blame! are just endlessly building the City.
I suppose this is the other side of the coin: rampant destruction, as opposed to rampant construction.
Given that a couple of the FW's art team worked on 40k games, it's not surprising to see resemblance
When that weird cyber dog thing showed up my anxiety shot up. That’s just nightmare fuel.
Wonderful video xd!
He don't bite.
Are you a baby or something? It's just a game.
@@ahardworker2154correct. He stomps. Hard.
27:49 that's the Rat King mech!
Oh now THAT makes more sense, I thought it was just abstract art lmfao
Holy shit you're right!
Out of everything, I think im most excited for how they develop sound as they build the game.
The drawings on the wall are an amazing touch as if this area has been used over and over by other scavs
its just like they wanted to make this game just for the design and i love it
IIRC the original idea for this game was just as an art book. Then they started to consider if it was feasible to make as a game, and then EoT came out and demonstrated how to turn concept into gameplay.
@@grimgrahamch.4157 EoT stands for?
@@FiVa83-lv2sk i think he means escape from tarkov, but im not sure.
@@KarlDRGcorrect
5:50 Holy clutch batman!
Looks like the best way to make money on this map is selling candles. Following the general theme of the game, I asume they are made from human fat. Maybe in an update they will include a mechanic for collecting and rendering the fat, then casting the candles.
This gives me a HUGE Blame! feeling: The setting is SO GRIMDARK.
I've started reading Blame! recently because people have been mentioning it in comments. Really digging the world and vibes.
I was playing this last night, stalking around some cyber zombies, the way they sounded like cockroach chirps, electronic static and human voices all at once, made me feel queasy. Probably the first game in decades that actually yucked me out.
According to the lore the zombie cyborgs are created from the poorest of society due to manpower shortages, they're still alive and aware inside and unable to control their bodies, and they can get killed and rebuilt multiple battles over, preventing them from ever finding peace in death. Setting is DARK
9:47 absolutely shitting himself here hehe
the amount of second-hand tension i get from even watching a WarHamma run is insanee. this one takes the cake u nailed it lol dude the crescendo of very-not-friendly noises, holding the craziest angles on a wide open position in a derelict dugout grave shrine kinda stressinnnnn 🤣🤣
its crazy that the more doors you open it changes dogs pathing
Lotta bones, lynched corpses and *OH SH!T that’s a dog!*
So either the Euruskans have really weird burial rights or someone set up a sort of memorial to try in someway to deal with the awfulness of life caught in the middle of everything and the Eurskans killed them for the crime of trying to process their emotions.
I think this is a hideout for the Cultists that hunt down and destroy rouge cyborgs. Cause at the entrance it has their logo similar to the character Riloe showed in his video on how the devs created a character similar to the concept art that he made. So it is understandable that Euruskan troops are there and we see a lot of corpses strewn about.
@@andsoiderparound9909I think the description specifically says it's Euraskan territory. Which makes sense since that's all the enemies I see there so far.
@@grimgrahamch.4157 It’s a Eurskan territory yes but it doesn’t explain the massive amount of dead bodies that are pilled up and strewn about around the place. Which means it used to be a place where people would stay/hide until the Euruskans arrived and killed everyone.
Watching you play already make all my hair stand up Now imagine this game with more complex AI implementation... death will be looming every steps you make.
They weren't kidding about this game being half artbook, the whole setting is jaw droppingly good!!
hell no man, I opened the door and tried to bait that Walking Mech animal near the entrance, I hid behind one of the large tubes (on the left side of the door) shot at it and magically it got me on the other side, I got discouraged 😂
LMFAO you had the right idea I also did the exact same bait strat like you but I wanted to full stealth it so I didn't shoot it. My next vid will be a full stealth run of this map.
Currently Grabbers are invincible. So you were just wasting your bullets.
@@grimgrahamch.4157 The thing is so annoying sometimes. The slightest buttcheek clap, and your run is gone.
I wish they would put as much love into the SFX, Physics and mechanics as they did the level design.
13:14 Virgil Chair LOL
The footstepses sound design is horrible. Instead of being able to locate how far the enemies and on open space or behind the walls you only hear them stomping in your brain
If you stay to the left once you open the big door at the beginning, that will take you to exit. Just stay left as you're going down. Tac cam is useful too.
I love all the candles around. Makes you think in who goes through all the matience work of keeping them lite
who is lighting all these candles?
Good question actually. Judging from the drawings on the wall I assume there were kids that lived here, maybe some of them survived the purge and became invisible sewer hobbits.
@@warhammagamingwhat’s the purge?
Kobolds
@@KB8Killa After looking at all the strung up corpses thats what I call the massacre that happened to the people that lived there. They were purged, exterminated, systematically murdered.
@@aoifelynes3853 Goblins
21:45 - "Be brave, Littlepip."
Ahh yes, Halloween morning and a new Warhamma level premier!
once the dog spots you and you run away even far away it still spaws next to you and one shots you, happend to me a few times.
Honestly, this seems like their first map that suits the gameplay the developers were looking for...
Home decorating nightmare fuel is what this is 🫣
yeah those white plastic chairs... seem more unsettling than the doggo.
Playing with no HUD or music is definitely a vibe, man.
Tension alone make this map a Trapezius workout.
This game is so visually powerful !
The future of Los Seunos... Ready or Not.
LMFAO
Whoever decided to put that grabber by the frint gate every run needs to get slapped. They're also the one who named our base the "innards", leading to much uncomfortable phrasing.
I cannot imagine got trap inside tunnel door between deadly cyberdog and killer robot at once.
Map is stunning
Forever Winter looks visually stunning! But the lore states that the main player is placed right in the front line of the war right?
Then why is it that the front lines get so quiet with always a few soldiers battle each other and frequently on corridor areas? This is not Frontline Battlefield at all..
Great video. What system are you running?
4080 with 7900x
All the decorations mean one thing, euruskans
Nice day for a stroll. Lol
Grab your popcorn boys!
I like this game, but the audio really needs some more work. I hope it's in the devs' plans.
The developers are listening to us, so we can expect this game to grow more and more. It's still in early access alpha, so it will take time. They're definitely ambitious in giving today's games and their methods the middle finger. Personally, I'd give it a chance.
It's looks sort of empty - the tension didn't really come across
See plastic lawn chair ( I am the storm that is approaching)
This game is like somebody's night mare.
More interesting to watch than to be in.
19:00 But what does it mean?
That lawnchair is so out of place
The movement looks kinda glitchy for me
Can't we lock the doggo on patrol in a room that it walks into?
Many have tried.
Who the heck is lighting all these candles? Lol
1:14 I'm sorry, are we just pretending like that we didn't notice that? 😶
?
@@Ace_Londonshadow
Did someone put dead cyborgs in a praying pose at that graveyard/religious site?
I thought that was the ritual torture, rape, and murder spot.
@aaronjennings8385 i dont think its that dark, there are gravestones, and candles, looks like a memorial.
@@ABW941 gotcha. Thanks
I feel like they simply died praying, but I don't think this is how rigor mortis works.
Why he always crouching?
Damn stalkers/ grabbers is total rage bait. They hunt me down like the alien from alien isolation.-_-
The footsteps soundeffects definitely needs work😅
Forever meat grinder
imagine yourself in a real situation like that... the most used resource would be baits, traps and silent weapons such as bows. where are those in this game?
I mean proximity mines do exist.
What do you think a bow is going to do to the majority of heavily armored enemies here with tech far more advanced than what the average scav has as it is? Effective traps would require you have previous knowledge of the location, and the time to set them up based on patrols. That works irl, but in a game like this not so much.
Whole lotta crouching around and not much interaction.
что это за игра?!
The Forever Winter
I genuinely fucking hate this map. It's a death sentence.
Man, no matter the map, Europans just ain't having a good time.
And all sense of immersion was gone the moment I saw the stumpy crouch walk, no human moves like that
It's in alpha what did you expect?
Seems rather boring to me there's nothing to do but walk around and look at stuff
So frightening, much shook, such horrors. This game is boring af trash. I can't understand why it keeps popping up in my feed when I constantly block it.
bad gameplay
the first 9 minutes of da game, you back and fort only to show da grabber, its soooo boring.
What's released so far would make a great series... if woke propaganda would stay away
what are you talking about.
What do you mean if? This game is as divorced from the culture war as possible.
Woke this woke that. Cry cry cry.
@@grimgrahamch.4157 Reactionaries creating problems where none exist as usual.