He sounds like a good distraction carnifex. He either goes unopposed because the opponent doesn't want to commit something to him or they end up having to overcommit due to his tankiness
Just wanted to thank you. I had my first ever blood angels match (1k pts) against tau and had my first ever 40k victory after coming from guard. And your videos really helped!
One thing I think is worth mentioning (in addition to the excellent breakdown you provide in your video!) is the psychological impact of having him on the table. Any opponent who knows what he can potentially do if the dice are hot, will either take steps to eliminate him (not easy with LO and FF) or will avoid him completely. Anything that makes your opponent do something either you want them to do, or they don't want to do, is to your advantage. Thanks for your efforts and advice Brother!
I've used him a couple of times and he was very good. You have to consider the overall package imo, he is a lone op so people have to come to him to deal with him and then he has fights first, so he is great for objective play and those secondaries that require you to be in the centre of the board. Even if people do come to him, he is then tanky, light chaff shooting like bolters is going to do very little to a T5, 6W, 2+ save with a 4+ FNP, and even heavier shooting he can tank, especially with a bit of armour of contempt (his lack of a 4+ invul is a little annoying). For example I had him sit in the very open mid board objective where he did a 5pt secondary. My opponent then tried to deal with him by sending 5 hellblasters and 5 intercessors after him, he tanked them pretty easily and not only did I then score primary on the most difficult objective to score on (because fully open) he had dragged two opponent units into the open where they were easily picked up (iirc he wiped the intercessors on a charge later on when they tried to out OC him). I've also had him basically solo a flank, like you say any like 5 man unit that is in the sort of 100 to 150 pts range, he will cause trouble to and they are likely to struggle to cause trouble to him, so I've had him basically move down a flank bullying units, if he doesn't kill them first try (cos yeh his damage is swingy) then he will get them next time. I had a deff dread charge into him, Mephiston completely whiffed his fights first (bad hit rolls, wound rolls and then damage rolls) but then the deff dread managed like 2ws into him after that. Next turn he smashes the deff dread with ease, he then proceeds to basically body another two squads the rest of the game whilst also scoring some secondaries and primary on the way. He's a complete package, he will lock things in combat, he is very annoying to remove (fights first, lone op and 4+ fnp is an amazing defensive combo) thus can do tricky secondaries or out in the open primary, he can move decently fast (7" move + advance and charge) and he has some shooting. Sure his damage output is swingy but he is usually tanky enough that he will get them second go if needed. I think for 125 pts he is an easy take to justify, 130-135 probably still a good take, if he goes to like 150 then yeh too much.
There is also a tabletop tactics game where he basically solos a flank as well. I think swingy damage is more than offset by the lone op, fights first and fnp combo. To deal with him you are going to see opponents either not take him seriously sending little squads that he can basically overcome easily and he will happily keep scoring stuff all game, or they will be baited into sending something very powerful that they don't really want to sent after a lone op doing secondaries, and they will have to send it into a position they don't want because of the lone op and fights first.
Thanks for your previous video on Company Heroes. They totally rocked out of an Impulsor today. Mephiston was on fire, he heroically intervened an Aeldari Wraithlord and smashed it one round. Well worth taking, he can easily cause havoc.
Wonderful breakdown John. Thanks for that. There is one item you did not mention though. The fun factor of saying. “Lord of Death” every time you do anything with Mephiston.
Suggestion for future tactics video. Survivability between: 5 Terminators 6 Blade guards They are basically the same points and can both have good melee out put. Maybe throw in the survivability of Sanguinary guard as well. Per point perhaps.
Some one in chat sggested using Reavers to improve the fall back denial, essentially trapping units in combat. I admit, I never considered Reavers in any possible list for BA but this Tech needs to be studied. Plus, Reaver models look great in Red.
@@ricardoalonso8376 but I think it’s a lot of investment for something which will still be pretty unreliable. I did you wih the idea myself and even though the desperate escape relic could’ve worked well too with the leadership modifier and then you could put in a cullexus, but it’s still going to be quite probable that they just pass the test
@@jonathanshannon5343 True this is as swingy as , it's a tech that may improve Mephiston's chance to activate his skill but that's not all that's happening. The Reivers can also help take away key objectives in clutch moments, jist saying there may be some hidden value from having Memphiston with Reivers and I'd love to try it....eventually.
As a gambler, I love the swing and for me he is put out so much hurt and made for such great moments in game. He said he’s also had some hard failures, but that’s part of the Dice telling stories
So I had my first game against knights and I was really happy with him. I charged a small one but didn’t kill him, he fought back but didn’t kill Mephiston. Mephiston fought in the opponents turn and killed the knight leaving me on 2 W. He was safe on the objective because of LO. Im happy to play him again, I love the model but I understand the damage problem. He can do bad rolla but looks cool doing it at least. I had a Captain with sustained 3 and finest hours and not a single 6 with oath… its the way it is.
Great Unit review/Video as always. For me soon my Mephiston T-shirt will arrive so i´m Excited. SO i would like to see his Melee to do flat 3 Damage or atleast a solid 2 so he can be better calculated like you said. His range attack doing D3 dmg is ok it´s Psychic after all using "magic" After all i will play him, got a cool looking Model and it is a Dice Game where everything can happen and this is the fun part of it !
Mephiston's lore is that he's basically a demigod, but this game reserves that level for Primarchs. So they probably made him this swingy due to him being a Librarian. Warp use was always swingy in old editions.
Before the update, I had him go up against a sister immolator. He wiped it and proceeded to1v1 a knight. He’s great at holding up big targets because S11 on charge is pretty good against most vehicles
I think a big fix for this would be makes his damage D3+1. Very simple and not drastically unrealistic. Would guarantee that he handles basic infantry. He should blend through them, which min damage of 2 would allow him to do, but would give him that "Heroic" potential to do high damage.
Great video! He's a difficult model to assess but I think you nailed it! Haven't played meph yet, but love the model. I'll probably try him in games for fun but leave him out of competitive lists, points pending.
I was thinking of running him with a 10 man assault intercessor squad. I really want to have all the named characters in my army list. Example: Dante with 3-6 Sanguinary Guard, Mephiston with 10 Assault Intercessors, Lemartes with 10 Death Company with Jump Packs, Astorath with 10 Death Company with Jump Packs, and The Sanguinor running around soloing stuff.
Soooo, in the future, do you think we’ll be able to buy Death Company Marines with Jump Packs separately, or will I have to buy a pack of Jump Intercessors and an Upgrade Spure to turn them into Death Company?
This makes my heart hurt. Mephiston is one of the characters that got me to play Blood Angels way back in the early 90’s with 2nd Edition 40K. His model is one of my favorites and his lore is fantastic. All that being said, I agree with you John. When playing the game I prefer more reliability. I want to be able to make strategic moves with less swingyness. I want to have Mephiston in every list, but his average output -vs- potential output is not reliable
Played a 1000 point game with him last week. Opponent charged on turn 2 with a group of blade guard vets and 10 infernus marines, forgetting mephiston had fight first. By the end of the my turn Mephiston was standing by himself. He took out more than 50% of the guys army during the match and was only down 1 wound.
He feels great babysitting bladeguard with a Judiciar or Chaplain either fights first or fights first terminators. Basically anyway to make your elites tankier. By pulling away their melee and shooting focus
Played him today. Died to Necron Deathbringer but wiped a damaged squad in melee first. He is so his and miss. Another game he rampaged through a Tyranid swarm with only one wound left for the entire game from round 1. Killed a Deathleaper and a neuroleaper too. I hope the sword goes to 3 damage. Id play him always then.
Hey John love the videos keep up the good work I just want to ask about transports because I've looked at the rules three time and just want to make sure that u can only move and charge out of a transport if the transport hasn't moved
That is correct, yes. The only exception to that is the land raider. Remember when you disbar though you disembark within 3’. So for example, when you disembark a static impulsor, he can move 10 inches.
Hey I love your videos, I’m new to the channel and new to the warhammer lore, I started on playing space marines 2 and moved rapidly to the miniatures, I’m creating a blood angels army right now and I’m using Mephiston as my blood angels commander, I still haven’t painted him yet because I’m still painting my death company army set 😅
ok think of him like this. He is geared to be able to punch up a character or small mosnster/vehcile. hes also geared to be able to pinch an objective off of a chaff unit but then he also is super tough so when someone charges him back he doesnt just die. Add to that the threat of him endidng up within 6 of 2 or more units and the opponent having to pass 2-3 Ld tests to fall back from a combat uinit and suddenly your combat unit survives a shooting phase it shouldnt and you just win
This is true of every unit in the game, and is not particularly helpful way of assessing whether a unit has value. I think people are too hung up on the reliability of 1D3 damage. As a strategic tool and tanky unit he is fantastic, being able to potentially solo Angron if you roll well is bonus, and as a package he is worth far more than other units around a similar points range.
I want to make him work as he is one of my favorite characters in 40k lore. His profile is very interesting, imagine if his damage was just straight 3 damage instead of D3, he would be auto include.
If he’s 100 points, he’s an auto include for. For 2 reasons I like him as character in lore, and he’s just a cool looking model. Also he’s my best paint job so far. Because rule of cool!
Also I always bank on a 1 in a DX roll. So I’m going to be playing him as a back field character that can come in and help out but not as a main damage dealer as I’m only counting on about 7 max damage. But he’s more of a mental harassment character who will make opponents second guess their moves.
The lack of damage output is nt really an issue if you use it denfensively. Since your opponent know that he is really resilient and can hit really hard, your opponent will not try to get your objective back with action monkeys and engage with much more pricy units to remove him than he should do. Moreover, his fight first and character status give him the opportunity to use epic duel strat, and remove any unit 's leader that would try to charge him.
I’ve found he’s fairly good at bullying lighter vehicles/monsters and other lone ops. Generally just good at being annoyingly durable, fast and punchy. I think he’s just a bit expensive.
One thing you have to consider is that his swingy damage is as much of a problem for your opponent as it is for you wrt planning. You cannot in good faith charge meph with anything short of the angrons/knight.
It will probably be a big project but I'd like to see which Jump Pack units have the most damage output in BA (particularly in LAG). I believe DC still beats out SG, Assault Squads, and VV on the charge but I'd like to see your take on it.
The problems are: 5x nobz are always together with a warboss, so they hit on 2 and are -1 to wounds, if they have 5++ like in the video, they have S10, wounds on 2+, then the 9x atks S11 of the boss hit
BAC my sons and I play both Blood Angels, Necron, and Tau. Do you know of a TH-camr that does what you do for the Necrons and the Tau? I ask because I’m trying to get back into the game after not really playing it for almost 15 years. My sons enjoy the game, but lately we’ve had trouble evening up our games so that both players have a more 50/50 match and grow by learning tactics more than just having that one awesome unit. If you have a suggestion I’d appreciate it.
We should be able to roll all dice and choose the most efficient sequence of damage against those 3 wound models. Maybe this could just be a rule for certain models like special characters. D3 damage is crap.
I haв a game when mephi can not wound a single bullgryn and died in their counter-offence. But still he is a good character. However I guess that his magic needs a buff. In high roll usual psyker can ditch more damage )). I guess without wings of sanguinius he needs some big melee squad to assist in future. Like assault terminators.
Just a comment on the lore, this is a complete change from previous, he was regarded with suspicion and also became the embodiment of the Black Angel aka the Black Rage.
Ive compared both Mephiston and Dante in combat against Terminators and tanks and things, not with maths but by rolling it out 100s of times ahaha.... their damage output is close but Mephiston won every time. Especially against the tanks.
honestly i wanted him alongside bladeguard but looks like only ultra smurfs get to put their heros in that unit so lone op is next best now he can hold down back or flank objectives while i do other things
@@ba_commander ok thank you for that info!! Was just about to build a set of 10 so hopefully I can still use the 9 chain swords and 1 power fist set up. Question should I buy Blood Angels: Commander Dante or Chief Librarian Mephiston or run a Chaplain with or with out Jump Pack in my death company army? Dante seemed good but idk if his perks helped DC marines with jump packs or if he can even pair up with them
I want him to be good, but if you're taking him as a damage dealer, he is too swingy. If you're taking him as an objective monkey, both the lieutenant w/ combi and callidus Assassin are better choices (the lieutenant's reactive move makes him a real pain to deal with, gives wound rerolls on an objective, callidus can go up and down with vect). If he is a reactive character for heroic intervention, the Sanguinor is better and has a bigger psychological impact. Etc etc. He is tanky, which is great, but is that worth 125pts? Probably not, especially compared with other lone op characters. He needs to be 100pts. Right now you can take 2 combi lieutentants for 15pts more and have reroll wounds on two objectives.
@@ba_commander 125 is maybe the sweet spot to go in either direction, I think id rather date the 70 point combi-lieutenant but at 115 it becomes edge to mephi, I will likely play him anyway just because hes our special character.
Mephiston is intersting in angelic host for me as well, since it will likely require something of value to kill him so you get the rerolls on something you want to put the rerolls on. either he dies or he holds something valuable in combat for a turn or two.
The new codex releases officially this Friday all my videos for the last six weeks are using points and rules in the new book. As I had an early pre-order.
He sounds like a good distraction carnifex. He either goes unopposed because the opponent doesn't want to commit something to him or they end up having to overcommit due to his tankiness
Just wanted to thank you. I had my first ever blood angels match (1k pts) against tau and had my first ever 40k victory after coming from guard. And your videos really helped!
Glad to hear they helped, well done Richard!
Congratulations and welcome to the Sons of Sanguinius.
As someone who plays both Tau and BA I don’t know if I’m happy for you, jk congrats man!
Mephiston needs a Smash and Sweep profile for his sword… 3 Dam smash and 1 Dam sweep… 6 Att smash and 12 Att sweep…
If they do this he will be like 150 pts because it takes away his randomness into reliable damage
@@Epig420 That's the Lord of Death I know...! 😏
One thing I think is worth mentioning (in addition to the excellent breakdown you provide in your video!) is the psychological impact of having him on the table. Any opponent who knows what he can potentially do if the dice are hot, will either take steps to eliminate him (not easy with LO and FF) or will avoid him completely. Anything that makes your opponent do something either you want them to do, or they don't want to do, is to your advantage.
Thanks for your efforts and advice Brother!
Well said!
I've used him a couple of times and he was very good. You have to consider the overall package imo, he is a lone op so people have to come to him to deal with him and then he has fights first, so he is great for objective play and those secondaries that require you to be in the centre of the board. Even if people do come to him, he is then tanky, light chaff shooting like bolters is going to do very little to a T5, 6W, 2+ save with a 4+ FNP, and even heavier shooting he can tank, especially with a bit of armour of contempt (his lack of a 4+ invul is a little annoying).
For example I had him sit in the very open mid board objective where he did a 5pt secondary. My opponent then tried to deal with him by sending 5 hellblasters and 5 intercessors after him, he tanked them pretty easily and not only did I then score primary on the most difficult objective to score on (because fully open) he had dragged two opponent units into the open where they were easily picked up (iirc he wiped the intercessors on a charge later on when they tried to out OC him). I've also had him basically solo a flank, like you say any like 5 man unit that is in the sort of 100 to 150 pts range, he will cause trouble to and they are likely to struggle to cause trouble to him, so I've had him basically move down a flank bullying units, if he doesn't kill them first try (cos yeh his damage is swingy) then he will get them next time. I had a deff dread charge into him, Mephiston completely whiffed his fights first (bad hit rolls, wound rolls and then damage rolls) but then the deff dread managed like 2ws into him after that. Next turn he smashes the deff dread with ease, he then proceeds to basically body another two squads the rest of the game whilst also scoring some secondaries and primary on the way.
He's a complete package, he will lock things in combat, he is very annoying to remove (fights first, lone op and 4+ fnp is an amazing defensive combo) thus can do tricky secondaries or out in the open primary, he can move decently fast (7" move + advance and charge) and he has some shooting. Sure his damage output is swingy but he is usually tanky enough that he will get them second go if needed.
I think for 125 pts he is an easy take to justify, 130-135 probably still a good take, if he goes to like 150 then yeh too much.
@@tajj7 Yeah, fully agree with you.
There is also a tabletop tactics game where he basically solos a flank as well. I think swingy damage is more than offset by the lone op, fights first and fnp combo. To deal with him you are going to see opponents either not take him seriously sending little squads that he can basically overcome easily and he will happily keep scoring stuff all game, or they will be baited into sending something very powerful that they don't really want to sent after a lone op doing secondaries, and they will have to send it into a position they don't want because of the lone op and fights first.
By the blood (and your tactics videos) are we made strong
Thanks for your previous video on Company Heroes. They totally rocked out of an Impulsor today. Mephiston was on fire, he heroically intervened an Aeldari Wraithlord and smashed it one round. Well worth taking, he can easily cause havoc.
What did you like most about the company heroes my friend?
Nice, got my first game with Meph tonight and very excited for running him
Wonderful breakdown John. Thanks for that.
There is one item you did not mention though.
The fun factor of saying.
“Lord of Death” every time you do anything with Mephiston.
Suggestion for future tactics video.
Survivability between:
5 Terminators
6 Blade guards
They are basically the same points and can both have good melee out put.
Maybe throw in the survivability of Sanguinary guard as well. Per point perhaps.
Some one in chat sggested using Reavers to improve the fall back denial, essentially trapping units in combat. I admit, I never considered Reavers in any possible list for BA but this Tech needs to be studied. Plus, Reaver models look great in Red.
@@ricardoalonso8376 but I think it’s a lot of investment for something which will still be pretty unreliable.
I did you wih the idea myself and even though the desperate escape relic could’ve worked well too with the leadership modifier and then you could put in a cullexus, but it’s still going to be quite probable that they just pass the test
@@jonathanshannon5343 True this is as swingy as , it's a tech that may improve Mephiston's chance to activate his skill but that's not all that's happening. The Reivers can also help take away key objectives in clutch moments, jist saying there may be some hidden value from having Memphiston with Reivers and I'd love to try it....eventually.
Still needs his Master-crafted Plasma pistol back which doesn’t Hazardous…
As a gambler, I love the swing and for me he is put out so much hurt and made for such great moments in game. He said he’s also had some hard failures, but that’s part of the Dice telling stories
So I had my first game against knights and I was really happy with him. I charged a small one but didn’t kill him, he fought back but didn’t kill Mephiston. Mephiston fought in the opponents turn and killed the knight leaving me on 2 W. He was safe on the objective because of LO. Im happy to play him again, I love the model but I understand the damage problem. He can do bad rolla but looks cool doing it at least. I had a Captain with sustained 3 and finest hours and not a single 6 with oath… its the way it is.
This is the way lol…
Thanks for the breakdown! I really like the character so I'm going to give him a shot in my list
Great Unit review/Video as always. For me soon my Mephiston T-shirt will arrive so i´m Excited.
SO i would like to see his Melee to do flat 3 Damage or atleast a solid 2 so he can be better calculated like you said. His range attack doing D3 dmg is ok it´s Psychic after all using "magic"
After all i will play him, got a cool looking Model and it is a Dice Game where everything can happen and this is the fun part of it !
Mephiston's lore is that he's basically a demigod, but this game reserves that level for Primarchs. So they probably made him this swingy due to him being a Librarian. Warp use was always swingy in old editions.
Just started blood angels (I’m building while listening to the video) and Mesphiston was the reason
Before the update, I had him go up against a sister immolator. He wiped it and proceeded to1v1 a knight. He’s great at holding up big targets because S11 on charge is pretty good against most vehicles
Swingy characters are dangerous tactically because you introduce even more randomness so ur opponents can misplay
I think a big fix for this would be makes his damage D3+1. Very simple and not drastically unrealistic. Would guarantee that he handles basic infantry. He should blend through them, which min damage of 2 would allow him to do, but would give him that "Heroic" potential to do high damage.
Great video! He's a difficult model to assess but I think you nailed it! Haven't played meph yet, but love the model. I'll probably try him in games for fun but leave him out of competitive lists, points pending.
I was thinking of running him with a 10 man assault intercessor squad. I really want to have all the named characters in my army list. Example: Dante with 3-6 Sanguinary Guard, Mephiston with 10 Assault Intercessors, Lemartes with 10 Death Company with Jump Packs, Astorath with 10 Death Company with Jump Packs, and The Sanguinor running around soloing stuff.
I do miss mephiston being a melee monster l, but it is fun having him just bully a flank of msu objective holders or action monkeys
Soooo, in the future, do you think we’ll be able to buy Death Company Marines with Jump Packs separately, or will I have to buy a pack of Jump Intercessors and an Upgrade Spure to turn them into Death Company?
This makes my heart hurt. Mephiston is one of the characters that got me to play Blood Angels way back in the early 90’s with 2nd Edition 40K.
His model is one of my favorites and his lore is fantastic.
All that being said, I agree with you John. When playing the game I prefer more reliability. I want to be able to make strategic moves with less swingyness.
I want to have Mephiston in every list, but his average output -vs- potential output is not reliable
Played a 1000 point game with him last week. Opponent charged on turn 2 with a group of blade guard vets and 10 infernus marines, forgetting mephiston had fight first. By the end of the my turn Mephiston was standing by himself. He took out more than 50% of the guys army during the match and was only down 1 wound.
He feels great babysitting bladeguard with a Judiciar or Chaplain either fights first or fights first terminators. Basically anyway to make your elites tankier. By pulling away their melee and shooting focus
......Annnnnnnnnnddddddd this is why I play Casual Narrative......but the T-shirts are badass
On the"how survivable is he?" Chart did Mephiston get his FNP on the Chaintalon profile? He had same stat as Sanguinor
He did, but the ap 3 from the chainsaw is a big issue for him
Played him today. Died to Necron Deathbringer but wiped a damaged squad in melee first. He is so his and miss. Another game he rampaged through a Tyranid swarm with only one wound left for the entire game from round 1. Killed a Deathleaper and a neuroleaper too. I hope the sword goes to 3 damage. Id play him always then.
Great video! Thanks for making it
Hey John love the videos keep up the good work I just want to ask about transports because I've looked at the rules three time and just want to make sure that u can only move and charge out of a transport if the transport hasn't moved
That is correct, yes. The only exception to that is the land raider. Remember when you disbar though you disembark within 3’. So for example, when you disembark a static impulsor, he can move 10 inches.
Hey I love your videos, I’m new to the channel and new to the warhammer lore, I started on playing space marines 2 and moved rapidly to the miniatures, I’m creating a blood angels army right now and I’m using Mephiston as my blood angels commander, I still haven’t painted him yet because I’m still painting my death company army set 😅
Welcome to the chapter :) Don't worry it'll take me like a year to paint that box too :)
@@ba_commander thanks! I’m going to do the best I can
ok think of him like this.
He is geared to be able to punch up a character or small mosnster/vehcile.
hes also geared to be able to pinch an objective off of a chaff unit but then he also is super tough so when someone charges him back he doesnt just die.
Add to that the threat of him endidng up within 6 of 2 or more units and the opponent having to pass 2-3 Ld tests to fall back from a combat uinit and suddenly your combat unit survives a shooting phase it shouldnt and you just win
Thanks for the video
Well, well, well, here I am painting Mephiston up, what a coincidence.
Would be good if his sword was Str 10 base to go to Str 12 in LAG… I suppose Lethal Hits helps…
Thanks for breaking him down
Mephiston's fight first is useful with epic challenge to remove a powerful character from a unit.
Mephiston can fail to kill a unit of scouts if your dice aren't cooking
:)
This is true of every unit in the game, and is not particularly helpful way of assessing whether a unit has value. I think people are too hung up on the reliability of 1D3 damage. As a strategic tool and tanky unit he is fantastic, being able to potentially solo Angron if you roll well is bonus, and as a package he is worth far more than other units around a similar points range.
@sammci he is a danger to your opponent on the psychological level, because neither of us can predict what he will do to them
I want to make him work as he is one of my favorite characters in 40k lore. His profile is very interesting, imagine if his damage was just straight 3 damage instead of D3, he would be auto include.
He would be even with flat 2 damage I think.
If he’s 100 points, he’s an auto include for. For 2 reasons I like him as character in lore, and he’s just a cool looking model. Also he’s my best paint job so far. Because rule of cool!
Also I always bank on a 1 in a DX roll. So I’m going to be playing him as a back field character that can come in and help out but not as a main damage dealer as I’m only counting on about 7 max damage. But he’s more of a mental harassment character who will make opponents second guess their moves.
Is there a damage output side by side comparison of him vs Sanguinor?
That’s not a video I’ve done yet, but I could do it in future.
Mephiston vs BGV could be quite good. Could tank the fights first if they have it.
You mentioned charging after transport, I was wondering how that works unless I put him in a landraider, unless you were referring to that?
The transport needs to remain stationary, but because you disembark you get an additional 3 inches of moving.
@ba_commander oooh ok, thank you so much for that!
The lack of damage output is nt really an issue if you use it denfensively. Since your opponent know that he is really resilient and can hit really hard, your opponent will not try to get your objective back with action monkeys and engage with much more pricy units to remove him than he should do.
Moreover, his fight first and character status give him the opportunity to use epic duel strat, and remove any unit 's leader that would try to charge him.
I’ve found he’s fairly good at bullying lighter vehicles/monsters and other lone ops. Generally just good at being annoyingly durable, fast and punchy. I think he’s just a bit expensive.
One thing you have to consider is that his swingy damage is as much of a problem for your opponent as it is for you wrt planning. You cannot in good faith charge meph with anything short of the angrons/knight.
I had not considered how random he is and your opponent might have to deal with. Good point.
It will probably be a big project but I'd like to see which Jump Pack units have the most damage output in BA (particularly in LAG). I believe DC still beats out SG, Assault Squads, and VV on the charge but I'd like to see your take on it.
This should be a good video to make once we have the points cost, I think!
do we know when the new points for everything is released yet?
should be Thursday!
In my latest game, he dueled the lion... and won
The problems are: 5x nobz are always together with a warboss, so they hit on 2 and are -1 to wounds, if they have 5++ like in the video, they have S10, wounds on 2+, then the 9x atks S11 of the boss hit
BAC my sons and I play both Blood Angels, Necron, and Tau. Do you know of a TH-camr that does what you do for the Necrons and the Tau? I ask because I’m trying to get back into the game after not really playing it for almost 15 years. My sons enjoy the game, but lately we’ve had trouble evening up our games so that both players have a more 50/50 match and grow by learning tactics more than just having that one awesome unit. If you have a suggestion I’d appreciate it.
Don't think there's a specific channel that focuses on those, but check out Auspex Tactics, Tabletop Tactics and Tabletop Titans.
We should be able to roll all dice and choose the most efficient sequence of damage against those 3 wound models. Maybe this could just be a rule for certain models like special characters. D3 damage is crap.
I haв a game when mephi can not wound a single bullgryn and died in their counter-offence. But still he is a good character. However I guess that his magic needs a buff. In high roll usual psyker can ditch more damage )). I guess without wings of sanguinius he needs some big melee squad to assist in future. Like assault terminators.
Yeah, I think he needs to be assisting units.
Just a comment on the lore, this is a complete change from previous, he was regarded with suspicion and also became the embodiment of the Black Angel aka the Black Rage.
Where was that written previously? An old codex?
@@ba_commander darkness in the blood, mid nineth edition, when he becomes primaris.
Those D3s 🫨
Ive compared both Mephiston and Dante in combat against Terminators and tanks and things, not with maths but by rolling it out 100s of times ahaha.... their damage output is close but Mephiston won every time. Especially against the tanks.
I don't see myself playing Mephiston or even The Sanguinor.
You don’t have to I mean, I don’t use either.
Sorry to ask - what is MSU?
Minimum sized unit.
I've also heard it referred to as "Multiple Small Units".
i really wish they just let his old version lead bladeguard. dont know why they made him a unit to compete with the sanguinor
You make a good point they’re very similar.
honestly i wanted him alongside bladeguard but looks like only ultra smurfs get to put their heros in that unit so lone op is next best now he can hold down back or flank objectives while i do other things
In the app I can put all my death company marines with jump packs x10 power fist? Also can put 10 chain swords on DC marines ?? Is this legit
The 10 power fists will be discontinued this week.
@@ba_commander ok thank you for that info!! Was just about to build a set of 10 so hopefully I can still use the 9 chain swords and 1 power fist set up. Question should I buy Blood Angels:
Commander Dante or Chief Librarian
Mephiston or run a Chaplain with or with out Jump Pack in my death company army? Dante seemed good but idk if his perks helped DC marines with jump packs or if he can even pair up with them
I want him to be good, but if you're taking him as a damage dealer, he is too swingy. If you're taking him as an objective monkey, both the lieutenant w/ combi and callidus Assassin are better choices (the lieutenant's reactive move makes him a real pain to deal with, gives wound rerolls on an objective, callidus can go up and down with vect). If he is a reactive character for heroic intervention, the Sanguinor is better and has a bigger psychological impact. Etc etc. He is tanky, which is great, but is that worth 125pts? Probably not, especially compared with other lone op characters. He needs to be 100pts. Right now you can take 2 combi lieutentants for 15pts more and have reroll wounds on two objectives.
I'll always take him cause he a beast !!! Hopefully he doesn't get cucked in update
as with everything it comes to the points, if he is 100 then he is auto include over the combi-lieutenant. if hes 140 thes on the shelf.
At 125? What’s your opinion?
@@ba_commander 125 is maybe the sweet spot to go in either direction, I think id rather date the 70 point combi-lieutenant but at 115 it becomes edge to mephi, I will likely play him anyway just because hes our special character.
Mephiston is intersting in angelic host for me as well, since it will likely require something of value to kill him so you get the rerolls on something you want to put the rerolls on. either he dies or he holds something valuable in combat for a turn or two.
I love the shirt but only 3x im a 40k player not a body builder BIG SAD :( (LITERALLY)
Sorry bro I don’t control the sizes!
But yes, the point of him is not reliable. He maybe a monster and no one can kill him, or a trash got kill or kill nothing in three turns.
No one plays blightlords, and definitely not in melee. That would be death shroud in 3 or 6s
I come up against them every few months, but I was simply looking for a high strength 1 damage melee weapon.
@ba_commander ahh that's fair enough! Yeah I was being a tad hyperbolic in regards to no one playing them.
You posted this 2 days ago he ain’t 120 points check in the app he’s 100 points only.
The new codex releases officially this Friday all my videos for the last six weeks are using points and rules in the new book. As I had an early pre-order.
@@ba_commander So my Codex i got in new death company box is already wrong too or waste of money
Sorry but " eroic interview" doesn't give any bonus on change
It does, it was FAQed.