The mechanics were all ingame. It's just difficult to keep this cluster for the whole game with variation. Can't think of anything here that wasn't in the game. Just in different places and spread out.
This basically still holds up today. I wish more than anything ken would go back and remake the game just how it was in the early demos as like bioshock Infinite alternate version or something
@@nerdyworld938As much as I WISH we get a remake of any sorts, Ken doesn't have the rights to Bioshock, not to mention the og teams either left or jumped ship to ghost stories.
@@hyprolxag I maybe am not remembering well but I don't remember any games from that era being nearly as taxing on their day's PCs than games today are doing to our PC's. Crysis 2 for example ran pretty well on my mid-range machine.
It's a huge amount of work scaled across the whole game. Elizabeth does a fair amount of environment interaction in a few key areas right after you meet her, but this level of density is not actually super sustainable. There's also stuff in this demo that's scripted (like Booker turning to look for Elizabeth and that tying into his dialog). Getting stuff to work for the purposes of a scripted demo is different from getting stuff to work in a real game where you don't know what the player is going to be doing.
As much as I like the final game, this and the ten minute trailer seem much closer to the first two games. Just the tone and feel of the city are more like what you might expect from Rapture during the fall than what we got. Colombia wasn't built like a city that people lived in, it was just... empty save for fanatics with guns. Rapture really wasn't either, but you could sort-of see what might have been under the ruins. Possibly helped by respawning enemies: iirc infinite you could clear areas then wander the empty streets, but in Rapture you turn around and find someone's crawled through a vent or gotten in a tunnel you didn't see.
@Grinnerz1 I agree 100% plus this gameplay was way better than the actual game gameplay itself. don't get me wrong I loved Booker's outfit in the actual game but the gameplay could've been done like the demos, including boss levels of the game.
I'm seeing so many comments lamenting the changes in the plot and the gameplay. Me, I'm wishing they'd found a way to leave in this Booker and Elizabeth's banter. I mean, just *listen* to them...
it's not in engine audio, all the audio on this demo or most of it was no doubt dubbed in after the demo was recorded with voice overs like all the banter you talk about and the enemies yipping and yelping as they jump from skyline to skyline. everything is way too dynamic to be in engine, it reminds me of the watch dogs demo which has the same thing with voice overs and shit in post editing . even the guns in this demo sound much better than the retail, listen to the metal chatter on the sub machine gun he's using compared to the generic retail that sounds nothing like it. the audio on these fake demos does even more to make the world feel alive than just better graphics do but most people don't pay much attention to the audio other than the dialog. this could not have been in the retail version
I know right, I still enjoyed playing the final version, but so much content was removed. The gameplay would be awesome, with actual focus on the rails and strategy with the vigors...
What I really miss from this version of Infinite is the really high vertical design of the buildings. The skyrails have a way better feeling of riding a rollercoaster with all the turns and ups and downs. It is a shame that even in a levelbased game like the final version of this game had to dumb down that and make the maps way smaller with buildings not even being 5 stores high. You lose the feeling of being in the sky without those huge skyscrapers.
So true plus I feel they could have worked around this and still kept tall buildings but lower the amount to maybe 20 or make main buildings that are separate one whole model like Comstocks house idk just speculation I feel we still could have gotten them but it was overall slightly rushed and condensed.
@@rust1181 I realized that, their archictecture doesn't include skyscrappers. Which is funny because there ARE leftovers not in this game of that concept. PlayStation All Star Battle has a Bioshock Infinite level that was made before the game came out, in the one section where you are in the plane for Uncharted 3 you can see Columbia in the background and the entire city is like a floating New York with huge buildings everywhere instead of the final smaller one.
This is a more realistic version of how Elizabeth would have acted. I mean she came from a tower with no contact with the outside world. She’d be curious and bubbly like this. I get why they changed it though
It probably is though. Bioshock has many kind of in game cut scenes if you will. When you reach a certain point it triggers. Like optional conversations in the last of us that you find by exploring rooms.
The only things I would have liked to see from this trailer in the final game are 1. Salton Sall 2. The Original Boys of Silence 3. The sandbox and atmosphere of this Columbia. The rails take you EVERYWHERE, the city actually feels like its populated and people react to you. The scope of the City is so much bigger. Why exactly can't we go inside all the shops? 4. CHOICES, the lack of actual story changing choices was bother some, give me more tear options, let me interact with the people and Columbia more 5. The Songbird. Here it seems more interactive and like it's an actual threat as oppose to the story element focused Songbird. The Final version of the game is still amazing, I just feel they were rushed and because of this they worried more about the main story as opposed to the actual environment, character interactions, and choice elements.
The final version of the game was still pretty good, but overrated in my opinion. I liked the design of Columbia, but the mechanics and linearity made the game feel really dated. And the lack of choice was a big letdown. The Story was interesting, but the pacing was crap. I don't know . . . I think this demo represents what the game should have been, and unfortunately we didn't get this. I think even bioshock fans are coming around to the notion that perhaps bioshock infinite was overrated and didn't fully deliver in a lot of ways. It's still a really good game don't get me wrong, but perhaps the most overrated game since metal gear solid 2. The ratings and fanboyism were ridiculous, and a ton of people were in denial. I think its already an example of an over promised under delivered title, and an overrated game too. Unfortunately that might be it's legacy in hindsight.
Indeed, I almost didn't play because of the fanboyism. The game is overrated but it's cool. Too bad most of the stuff that got me hyped back in 2011 was changed or removed entirely.
SammEater hopefully if the next Bioshock should go back to Columbia, I do hope 2K takes this demo, and makes the game with the elements presented lile the open world, to meaningful choices as the the raffle scene does not have any effect since ot is only there to ask the question: are you a racist. While 2K is okay with story telling, they excel at gameplay which is what bioshock 2 showed.
Lufienthedarklord well the raffle doors have an effect but it's really minor and disappointing you just get a great piece, I was really disappointed with the lack of story bending events in the game, with a game about infinite possibilities the outcomes from decisions were quite null.
@@Twocoolman115 There are some devs consisting of only 2-5 people developing whole single player games withing two weeks ... I really think this should get a full game honestly
When I got to this part in the game, I went all batshit like Booker in this clip and jumped after the Songbird, expecting that damn rail to be there, instead I plunged straight into the ground, shield breaking and health dropping to about a tenth of the bar, heading through the bridge tear with almost no life left. The asylum was fun.
Did that too, but the asylum was easy, got health meleeing the patients with the first boy of silence, even without that it was easy only enemies in that level are basic soldiers and 2 Crows and turrets.
***** You may want to read this article. It was definitely in game footage, but scripting was used in order to create most of it (since the game was no where near presentable in its current state at the time. kotaku.com/the-real-stories-behind-e3-s-glossy-game-demos-1710169104?rev=1433883828529&Socialflow_Kotaku_Facebook&Kotaku_Facebook&Socialflow
I'm looking at these demos in 2020 and thinking I really like this version of the game better than what the final product was; especially Elizabeth's design and character. Although, in both versions I have to wonder about Booker's ability to jump from skyline to skyline at high speeds without tearing his arm to oblivion.
I like this version of Elizabeth a lot more...just saying. She is more child like and clearly not fully understanding of how things work in the real world just like someone who lived alone in a tower all their life would be.
The fame had a messy development history. As not only did it have to contend with mismanagement, missed deadlines, and developers biting off more then they can chew. It also had to do with financial trouble as the 2K and Irrational nearly went bankrupt so many times. That we are lucky the game was finished.
Holy crap I never saw this demo, it's so much better than the actual gameplay which gets really tedious, and the game looks so open and about exploration not linear with sidetracking to raid bins.
I get people keep saying "I would like this game better," but unless you can see the future, it's not really possible to say as it could have had a number of things that could have been different. Either way, the game is good in my opinion and that's what matters.
When i first saw this in 2011, i was so amazed. But now more than 10 years later, when i am looking at it again, and how much it was cut, it makes me sad. It feels like Columbia was basically Chicago in the sky. Flying skyscrapers in that late 1890s style it looks glorious. And it would actually make sence, since these both cities have common ground. I really enjoyed Infinite, every bioshock was awesome. But since Rapture was pretty much underwater New York, it would be nice to see Columbia as Chicago in the sky. I hope one day, some modders, will try to made this. Or devs would upload this demo on steam.
I remember the feels this gave me 5 years ago when I was watching the gameplay in my college dorm(couldn't afford my own PS3 =P) Now Im working, got both consoles in my hand, and I feel so excited to be able to finally experience this for myself!!!
This game have such beautiful voice acting. The words comes at the right time. It's like being a game in real life. It may sound scripted but as you see, the game isn't linear. This game looks like a perfect score to me. Just watching it made me feel as if I was there.
I hope they release the game shown in this trailer someday - or at LEAST release this demo as a mini-game. It was a much more brutal and intense 15 minutes than the hours spent in the final game. The fighting scenes were spread out over a much larger area (instead of just cramming a bunch of enemies in a room and calling that "fun"), and there was much more variety in ways enemies called in re-enforcements and stuff. It felt like the threat was real without it being artificially forced on you in a confined space. And the dialog was so much more frequent - like real conversation. In the final game it was just like that here and there. But it never felt like they were really connected. Elizabeth is still the greatest female character since Alex Vance (of HL 2).
In some interviews they said it was incredibly difficult to get them to work even as is, as well as how Elizabeth acts. Maybe with the DLC, and Infinite under their belts, they'll be able to expand upon them. But, as is, I think they did an incredible job with the Skylines.
It would have been interesting if they kept the Songbird mechanic in which he could show up at any time, but it's probably for the best they left it out. I mean, what if he shows up while you're fighting a handyman?
differences that I saw (Spoilers for a 3 year old game in this comment you have been warned) 1. Booker was wearing a suit (not that big of a detail) 2. there were more sky lines around the city 3. Booker seemed more as a hero to Columbia unlike himself in the final game. 4. the Vox were more of the "bad guys" than they are in the final game 5. song bird seemed to come out of nowhere unlike the scripted events in the final game. 6. Comstock looked more like booker and seemed like he was someone who would have helped you. 7. the tear to Paris had the signs in English and in a different location. 8. if you have not noticed I am a bioshock nerd. 9. it did not look like booker had the A.D on his hand if I find any more differences in the 15 min play through of this game I may edit this I'm still happy that we got this game instead of not getting it at all it is still my second favorite game of all time and this game was amazing in my opinion, yes I would have loved to see some of the beta things in the final game but I'm still happy for what I got.
The vox were more angry than in the final release. And yes, younger commstock would be better than that old man we got. It would fit in better in that explanation that Booker and commstock are one person from different realities
I would have paid three times the amount for this game than the game I played in 2012. It breaks my heart. I probably never wanted a game more than after I saw this at E3, I truly feel robbed and watching what might have been leaves me with such a emptiness inside. Maybe be there will be a directors cut or maybe I'll just have to wait twenty years before someone decides to remake this game... :(
I like that not all the Vox Populi is attacking Booker immediately when they see him, & I also like that they're more interactive as in they're not immediate to shoot the people in Columbia, rather giving them a chance to leave before attacking.
Mohammad Reza I only made that comment to make a statement on the people that prefer a game that they haven't even played. P.S. In my opinion the final product is the most clever linear Action game of 2013.
@@LeeQuackAttack Exactly. People are complaining that they didn't get this game but this is fifteen minutes of highly polished work. Making an entire game of this quality would have been very difficult. If we had got this it could have turned out not as good and there might have been a similar video of what we actually got and people would have wished for that.
the game looks incredible and the actors are great damm even the fact that she warns you when u dont see an enemy is sweet this is gonna be a beast of a game
This is evidently scripted (every combat bullet and camera movement). While it's true that this is more immersive than the final game it would be impossible to reproduce something like this in an actual game session. Just watch carefully.
This is the best looking game I've ever seen... the blood spatters, photo-realistic lighting, facial expressions, just freaking ridiculous. It absolutely blows my mind after 2 decades of video gaming to see how far we've come. I just hope it manages to run as smooth as that on the xbox 360
God this would have been great if the game was like this. Nothing hyped me up more then when Elizabeth opens the tear to the 80s and you see the revenge of the sith.
-In this version Comstock is not directly responsible for all the Elizabeth situation or at least not in the same way as the final game -comstock can help them in some way -booker says that he's getting pay if she's free Meaning that he's not in debt with anyone
In the game when you in combat, she will crouch, and when she crouch you can go inside her and see her teeth and mouth from inside, also you can see her eye balls, it's so nice glitch to see her very close and hug her, lol
Bioshock Infinite we know is already an amazing game, imagine if it were released in this manner? It would without doubt the best I have ever played. I feel betrayed in a way, but I will not complain, I loved it as it is, but would have loved more.
Looks like it'd be a confusing mess objective wise and pretty on rails. I get why this version wasn't released. "Face infinite vox until the blimp perfectly aligns with one of the cargo rails so you can board it. If you miss your very specific window, Will either have them arbitrarily park the blimp or you'll have to wait around until you get the next chance to try and make heaven and earth align." Doesn't seem fun. We all wouldn't have the infinite health cheat code low the playtester does here so getting shot at from every conceivable direction while you have to stay on the move is poor encounter design.
This game, its characters, and its world all seem more alive than in the final version. Why none of the concepts we saw in this demo didn't make it over is beyond me.
I used to talk with the old IG community manager on a daily basis when we all hung out in their Steam chatroom. He told me there's 3x the amount of content than what actually shipped with the game that they'd cut. For reasons he said but reasons none of us would really understand. Part of me thinks the big combat arenas had been considered to detract from narrative direction but they also told me this was an absolute nightmare to optimize for console. Also this once had a bug where Liz never took the Abe hat off... all the way through that scripted sequence. xD
@@peepeepoopooguy6969 Oh certainly now. Even if consoles are rather un-ambitiously kitted for their hardware, they're still miles ahead of the 360/PS3. If I recall they said more performance had to do with the AI processing, vs actual enviro size. That and lighting. My guess is it just had too many frame drops that couldn't be remedied for those console gens.
This trailer blew my 16 year old mind and I just had to have it immediately. Game comes out and I did like it, but I don't remember a thing about it all these years later
I disagree with the claim that last gen consoles could not run this. Those same consoles could run GTA 5 and 4, along with Red Dead Redemption and Dishonored. Also, judging from the trailers released in 2011 and 2012, they were intent on releasing this version before it got delayed to 2013. There was even a PS3 version of this demo. I honestly don't believe that a game developer would create roughly 90% of a game for all systems but then realize at THE VERY LAST MINUTE that it wouldn't work on consoles. Assuming it was because of console limitations, they still cut way too much out the final game. The A.I is terrible, it's far to linear, and there are no real choices given to the player. These are the same developers that stated they wanted to "put a stake in the heart" of all the FPS cliches, and they ended up releasing what's basically Call of Duty with fire powers. I don't care how good the story was, it's a game, not a movie, and it's not a good one.
This is one of the main reasons why i hate vertical slices. They show you something to get excited about, that might never see the light of day and in the end it ends up looking and playing completely differently. Don't get me wrong, Bioshock Infinite was an amazing game with a mind bending ending, but it could've been a lot more.
The original game looked like something we could have never got. It was too ahead of its time and was just a polished demo. A perfect demo like that could never have been a full-fledged game. Maybe that could have been the case today, but not then. Maybe on PC then, but not on consoles. What we got, while much different, was story over combat, and I feel the thematic experience was better than the action-packed shooter of before. Though the creepy atmosphere of the original demo was missed.
A way to put the BioShock franchise is that the first game was so deep below the surface that we never saw it coming. Than when this game came along all we could do was look up and admire. But the closer it got to release the more it started to sink until it became nothing more than an island. It was still fun to visit but i still wished it was what I thought it was gonna be.
This whole thing was just a concept video as most things were at that time's E3. Now however with our game technology we could do this. Still love the game and and watch this at least twice a year.
I'm at a loss for words.... man, I can't wait to get my hands on this game, I haven't even played the first two... but man, this one just seems to be on another level
Wish this was the version we got. Dump the whole sci-fi element and simply focus on the city of Columbia. It would’ve been cooler if it was just a prequel that possibly foreshadowed the eventual creation of Rapture.
Agree. Maybe in a possibility that they could exist simultaneously. However, the one we got in the final showed that they were meant to be separate from each other. Then again the Lutece could create a situation where other cities, such as Columbia and Rapture could exist and share the same space. If it does then It would be an interesting crossover and or prequal to the other cities provided. This demo needs to be a what-if a sequel to Bioshock Infinite and prequel to Rapture. To show a cause and effect on how different or similar Columbia can become by one or more variables changed to the timeline. Specifically on the creation of Comstock, as the demo shows a different face and person entirely. Just a thought everyone.
I'll be honest, people say how much they want this version of the game, but overall I can just see how uncontrollable the environment would be. 3/4 people would definitely skip a bulk of these scenes, impulsively shooting or misclicking. Same thing with the other demo. It looks good, but only because the player perfectly follows the scenario and takes all the right routes. I wouldn't be surprised if besides hardware limitations, the QA response made them change direction.
bioshock infinite (even tho this is not the one we ended up getting) is one of those games that are mostly timeless. the only thing that hold it back nowadays are the technical things. for example, i think elizabeth's voice actor did an awesome job but technology wasnt good enough for good face animations. they look stiff and not synced with the voice acting at times. they just dont hold up. just wish this game got a remake with proper animations and a graphics overhaul but thats never gonna happen i guess. dont get me wrong i think bioshock infinite is timeless from an art direction standpoint but imagine columbia with todays hardware and software. it would be breath taking. if ken levines new game "judas" is even half as good as infinite its gonna be amazing.
Ну игра и правда не плохая, она запомнилась многим, поэтому думаю оставить её на вечера ностальгирования и без ремейков, просто это старый добрый биошок инфенити
My other me is playing this version in a parallel universe. Lucky bastard.
Yeah but you probably got like. .Some sort of terminal illness of the penis or something in that universe.
@@tiernanstevens117 worth it
@@tiernanstevens117 sold!
@@Dr.s3RTH how?
I want to go to that Universe where this version of the game exist
So they just... deleted the whole game and started again?
i thought the same -_-
this part of the game is not on game. it was scratched off just like any other preview of every game there's been
AFGuidesHD
Storywise, yeah kinda
AFGuidesHD complete fools
When you realize since this isn’t the game we got, we could perceive it as another dimension where Booker failed
This
Limited console power
Yeah but I mean that is such a cop out
Aww, now I want Elizabeth's old fun personality (F.O. Her putting on the Abe Lincoln head).
I know right? I wish this version will get released somehow, she's so funny and some of us just can't get enough of Elizabeth already.
I love Elizabeth's personality in this
yeah, you never find her actually happy after she switches to the bobcut and lady Comstock dress, this makes up for it.
I feel like changing the game was an IRRATIONAL desition
Ba-dum-tss
Trollscape Comedy Imma go cry
Me too
The mechanics were all ingame.
It's just difficult to keep this cluster for the whole game with variation.
Can't think of anything here that wasn't in the game. Just in different places and spread out.
@@coreym162 i suspect this would require more memory than consoles can typically provide
This basically still holds up today. I wish more than anything ken would go back and remake the game just how it was in the early demos as like bioshock Infinite alternate version or something
@Fontaine No he wasn’t, he disbanded irrational.
It would work too because most games nowadays are being remade. Just look at silent hill 2, and RE 2-4.
@@nerdyworld938As much as I WISH we get a remake of any sorts, Ken doesn't have the rights to Bioshock, not to mention the og teams either left or jumped ship to ghost stories.
Why’d they cut this much? I think the scenes with Elizabeth playing around with the items in the shop like a child adds huge character development
Too beautiful, too ahead of its time, cost alot to make and polish, very few PCs could handle it, all console probably couldnt
Consoles mainly PS3
@@hyprolxag I maybe am not remembering well but I don't remember any games from that era being nearly as taxing on their day's PCs than games today are doing to our PC's. Crysis 2 for example ran pretty well on my mid-range machine.
It's a huge amount of work scaled across the whole game. Elizabeth does a fair amount of environment interaction in a few key areas right after you meet her, but this level of density is not actually super sustainable. There's also stuff in this demo that's scripted (like Booker turning to look for Elizabeth and that tying into his dialog). Getting stuff to work for the purposes of a scripted demo is different from getting stuff to work in a real game where you don't know what the player is going to be doing.
As much as I like the final game, this and the ten minute trailer seem much closer to the first two games. Just the tone and feel of the city are more like what you might expect from Rapture during the fall than what we got. Colombia wasn't built like a city that people lived in, it was just... empty save for fanatics with guns. Rapture really wasn't either, but you could sort-of see what might have been under the ruins. Possibly helped by respawning enemies: iirc infinite you could clear areas then wander the empty streets, but in Rapture you turn around and find someone's crawled through a vent or gotten in a tunnel you didn't see.
@Grinnerz1 I agree 100% plus this gameplay was way better than the actual game gameplay itself. don't get me wrong I loved Booker's outfit in the actual game but the gameplay could've been done like the demos, including boss levels of the game.
I'm seeing so many comments lamenting the changes in the plot and the gameplay. Me, I'm wishing they'd found a way to leave in this Booker and Elizabeth's banter. I mean, just *listen* to them...
For me, that is my real grievance. Elizabeth was quite amusing and Booker played off of her so well.
I was just thinking about that. Their dialogue is so much more charming and memorable, like an action flick during combat.
it's not in engine audio, all the audio on this demo or most of it was no doubt dubbed in after the demo was recorded with voice overs like all the banter you talk about and the enemies yipping and yelping as they jump from skyline to skyline. everything is way too dynamic to be in engine, it reminds me of the watch dogs demo which has the same thing with voice overs and shit in post editing . even the guns in this demo sound much better than the retail, listen to the metal chatter on the sub machine gun he's using compared to the generic retail that sounds nothing like it. the audio on these fake demos does even more to make the world feel alive than just better graphics do but most people don't pay much attention to the audio other than the dialog. this could not have been in the retail version
My opinion. I still loved the final product. Honestly, its my favorite game. But this....this would've been fucking awesome!
I know right, I still enjoyed playing the final version, but so much content was removed. The gameplay would be awesome, with actual focus on the rails and strategy with the vigors...
let's be real they've cut the extra-content/action/scale of things, cause the consoles of back in the day couldn't handle it ..
julien exactly. I’m hoping they remake some of the more ambitious games that were never fully realized on the newer consoles
@@julien8097
Omg, yes.
I super agree with you!
The sound design in the early demos was really special.
What I really miss from this version of Infinite is the really high vertical design of the buildings.
The skyrails have a way better feeling of riding a rollercoaster with all the turns and ups and downs. It is a shame that even in a levelbased game like the final version of this game had to dumb down that and make the maps way smaller with buildings not even being 5 stores high.
You lose the feeling of being in the sky without those huge skyscrapers.
So true plus I feel they could have worked around this and still kept tall buildings but lower the amount to maybe 20 or make main buildings that are separate one whole model like Comstocks house idk just speculation I feel we still could have gotten them but it was overall slightly rushed and condensed.
This version is alot more action packed especially when you fight the vox, plus this might have been the version where you could have fought songbird.
They could've kept the skyscrapers but they changed the design of colombia to make it look like a mormon victorian town
@@rust1181 I realized that, their archictecture doesn't include skyscrappers. Which is funny because there ARE leftovers not in this game of that concept.
PlayStation All Star Battle has a Bioshock Infinite level that was made before the game came out, in the one section where you are in the plane for Uncharted 3 you can see Columbia in the background and the entire city is like a floating New York with huge buildings everywhere instead of the final smaller one.
@@SammEater I played Infinite recently. It still feels like really high with the rails going 6 stories or higher in some areas
This is a more realistic version of how Elizabeth would have acted. I mean she came from a tower with no contact with the outside world. She’d be curious and bubbly like this. I get why they changed it though
1:20 That's gameplay like I'm the King of England...
It probably is though. Bioshock has many kind of in game cut scenes if you will. When you reach a certain point it triggers. Like optional conversations in the last of us that you find by exploring rooms.
The only things I would have liked to see from this trailer in the final game are
1. Salton Sall
2. The Original Boys of Silence
3. The sandbox and atmosphere of this Columbia. The rails take you EVERYWHERE, the city actually feels like its populated and people react to you. The scope of the City is so much bigger. Why exactly can't we go inside all the shops?
4. CHOICES, the lack of actual story changing choices was bother some, give me more tear options, let me interact with the people and Columbia more
5. The Songbird. Here it seems more interactive and like it's an actual threat as oppose to the story element focused Songbird.
The Final version of the game is still amazing, I just feel they were rushed and because of this they worried more about the main story as opposed to the actual environment, character interactions, and choice elements.
The final version of the game was still pretty good, but overrated in my opinion. I liked the design of Columbia, but the mechanics and linearity made the game feel really dated. And the lack of choice was a big letdown. The Story was interesting, but the pacing was crap.
I don't know . . . I think this demo represents what the game should have been, and unfortunately we didn't get this. I think even bioshock fans are coming around to the notion that perhaps bioshock infinite was overrated and didn't fully deliver in a lot of ways.
It's still a really good game don't get me wrong, but perhaps the most overrated game since metal gear solid 2. The ratings and fanboyism were ridiculous, and a ton of people were in denial. I think its already an example of an over promised under delivered title, and an overrated game too. Unfortunately that might be it's legacy in hindsight.
Indeed, I almost didn't play because of the fanboyism. The game is overrated but it's cool. Too bad most of the stuff that got me hyped back in 2011 was changed or removed entirely.
SammEater hopefully if the next Bioshock should go back to Columbia, I do hope 2K takes this demo, and makes the game with the elements presented lile the open world, to meaningful choices as the the raffle scene does not have any effect since ot is only there to ask the question: are you a racist. While 2K is okay with story telling, they excel at gameplay which is what bioshock 2 showed.
Lufienthedarklord well the raffle doors have an effect but it's really minor and disappointing you just get a great piece, I was really disappointed with the lack of story bending events in the game, with a game about infinite possibilities the outcomes from decisions were quite null.
And Charles, don't forget about him. Because he is more charismatic than those zealots of the lady. Even when he only appeared in first trailer
they should totally release this as an alternate timeline game , it would be interesting to see how different the game is
They could probably make something much closer to this with the Technology we have today.
@@Twocoolman115 There are some devs consisting of only 2-5 people developing whole single player games withing two weeks ...
I really think this should get a full game honestly
When I got to this part in the game, I went all batshit like Booker in this clip and jumped after the Songbird, expecting that damn rail to be there, instead I plunged straight into the ground, shield breaking and health dropping to about a tenth of the bar, heading through the bridge tear with almost no life left. The asylum was fun.
What difficulty?
The hardest one you can set when you play for the first time.
Same, the asylum was painful to play, on so many levels.
hahaha
Did that too, but the asylum was easy, got health meleeing the patients with the first boy of silence, even without that it was easy only enemies in that level are basic soldiers and 2 Crows and turrets.
yet another textbook example of " _What Could Have Been...™_ "
***** You may want to read this article. It was definitely in game footage, but scripting was used in order to create most of it (since the game was no where near presentable in its current state at the time. kotaku.com/the-real-stories-behind-e3-s-glossy-game-demos-1710169104?rev=1433883828529&Socialflow_Kotaku_Facebook&Kotaku_Facebook&Socialflow
Gundamit
>kotaku
i ain't clicking that shit
*****
why would i go to a site that's somehow even more worse than IGN or Gametrailers?
Shut the fuck up man
The game was great so shut your bitch ass up
***** ideal strategy.
Strange how I missed this in-game footage when playing the game
I'm looking at these demos in 2020 and thinking I really like this version of the game better than what the final product was; especially Elizabeth's design and character. Although, in both versions I have to wonder about Booker's ability to jump from skyline to skyline at high speeds without tearing his arm to oblivion.
I like this version of Elizabeth a lot more...just saying. She is more child like and clearly not fully understanding of how things work in the real world just like someone who lived alone in a tower all their life would be.
Turns out Booker is the King of England
2K needs to remake this for next-gen, I loved it, but it would be so much better. Next gen could handle this, unlike last-gen.
Your wish came true !!!
Marcus Moore It did!
Actually no. It was ported, but nothing has changed.
You mean Irrational Games
Amen brotha
"this trailer was made entirely from in-game footage"
That's in-game footage... Like I'm the king of England...
+MrStickman1997 Its clearly in-game. It looks even worse than the launch code
The fame had a messy development history. As not only did it have to contend with mismanagement, missed deadlines, and developers biting off more then they can chew. It also had to do with financial trouble as the 2K and Irrational nearly went bankrupt so many times. That we are lucky the game was finished.
What a crock of shit
They lied
Ironic that the song Elizabeth sings to the horse is the same song that the Splicer sings to the alleged dead baby in the carriage in BS1...
That wasn’t a dead baby, it was a gun
@@MisterJohnDoe gun baby
There’s always a man, a city, and a lighthouse
Perhaps a song could add to the list
@@altonglass1945 ok
Constants and Variables...
Holy crap I never saw this demo, it's so much better than the actual gameplay which gets really tedious, and the game looks so open and about exploration not linear with sidetracking to raid bins.
chiffmonkey that was the beta version
I get people keep saying "I would like this game better," but unless you can see the future, it's not really possible to say as it could have had a number of things that could have been different. Either way, the game is good in my opinion and that's what matters.
@@arashu5436 lol wouldn’t have you commenting if that’s all matters. Bioschock infnite was an average corridor shooter. There I said
@@JH-nu5fg so was Bioshock 1 and 2. They we're extremely contained yet people still rave about those games
"this trailer was made entirely from in-game footage"
HA!!!!! That's a good one.
damn, he wont be saving no postmen again
When i first saw this in 2011, i was so amazed.
But now more than 10 years later, when i am looking at it again, and how much it was cut, it makes me sad.
It feels like Columbia was basically Chicago in the sky.
Flying skyscrapers in that late 1890s style it looks glorious.
And it would actually make sence, since these both cities have common ground.
I really enjoyed Infinite, every bioshock was awesome.
But since Rapture was pretty much underwater New York, it would be nice to see Columbia as Chicago in the sky.
I hope one day, some modders, will try to made this. Or devs would upload this demo on steam.
I wish this was the bioshock we got
Same here
Andrew Ryan why does you have it
Hey look man, people steal banks and survive, how about you steal this version form Irrational Games?
I agre
I agree*
Elizabeth:"Booker, Booker, gold!" Booker:"that's gold like I'm the king of England!"
I remember the feels this gave me 5 years ago when I was watching the gameplay in my college dorm(couldn't afford my own PS3 =P) Now Im working, got both consoles in my hand, and I feel so excited to be able to finally experience this for myself!!!
This was just a deo that was never completed
If you expect this to be the game, don't buy, For the love of God don't buy it.
I feel empty inside.
Good riddance to Irrational Games for cheating on us like this...
^ Boo hoo
Don’t we all...
@@MrStickman1997 no they didn't fucktard
@@Dr.s3RTH Ahem, look at 15:08...
Would You Kindly?
looks like final product got nerfed for consoles. I`ve never seen so many enemies/NPCs at the same time in final release.
11 years have passed and I'm still waiting for this version of the game 😔
2022 and I still want this.
This literally looks 10 times better than the average corridor shooter final product we got.
This game have such beautiful voice acting. The words comes at the right time. It's like being a game in real life. It may sound scripted but as you see, the game isn't linear. This game looks like a perfect score to me. Just watching it made me feel as if I was there.
I hope they release the game shown in this trailer someday - or at LEAST release this demo as a mini-game. It was a much more brutal and intense 15 minutes than the hours spent in the final game. The fighting scenes were spread out over a much larger area (instead of just cramming a bunch of enemies in a room and calling that "fun"), and there was much more variety in ways enemies called in re-enforcements and stuff. It felt like the threat was real without it being artificially forced on you in a confined space. And the dialog was so much more frequent - like real conversation. In the final game it was just like that here and there. But it never felt like they were really connected. Elizabeth is still the greatest female character since Alex Vance (of HL 2).
I feel like this version is better than the original game
fallenAngel ok
Jaden ZombieSlayer ok
@@MisterJohnDoe it is the beta but some of the parts are from the final game
TOTALLY
We all feel that way
"Booker! Booker! GOLD!"
Elizabeth's so damn cute, man!
I love how it said it was made from in game footage.
Only the last 30 seconds were parts that actually made it into the game.
Somehow I like this version of Elizabeth better. She shows more facial expressions and feels more life-like, and even goofs around at times.
I like the HUD better in this demo.
KanchoManDan it looks like horrible
In some interviews they said it was incredibly difficult to get them to work even as is, as well as how Elizabeth acts.
Maybe with the DLC, and Infinite under their belts, they'll be able to expand upon them. But, as is, I think they did an incredible job with the Skylines.
It would have been interesting if they kept the Songbird mechanic in which he could show up at any time, but it's probably for the best they left it out. I mean, what if he shows up while you're fighting a handyman?
It would still be better than him being a cutscene.
differences that I saw (Spoilers for a 3 year old game in this comment you have been warned)
1. Booker was wearing a suit (not that big of a detail)
2. there were more sky lines around the city
3. Booker seemed more as a hero to Columbia unlike himself in the final game.
4. the Vox were more of the "bad guys" than they are in the final game
5. song bird seemed to come out of nowhere unlike the scripted events in the final game.
6. Comstock looked more like booker and seemed like he was someone who would have helped you.
7. the tear to Paris had the signs in English and in a different location.
8. if you have not noticed I am a bioshock nerd.
9. it did not look like booker had the A.D on his hand
if I find any more differences in the 15 min play through of this game I may edit this I'm still happy that we got this game instead of not getting it at all it is still my second favorite game of all time and this game was amazing in my opinion, yes I would have loved to see some of the beta things in the final game but I'm still happy for what I got.
The vox were more angry than in the final release. And yes, younger commstock would be better than that old man we got. It would fit in better in that explanation that Booker and commstock are one person from different realities
I still like this one more than the one we got. This got the old timey bioshock creepiness to it more than the end result.
11 years ago?? I remember watching this over and over being so excited for infinite. I’m 21 now 😅
Booker: Hey it's just a postman he doesn't hurt anybody
The vox poppii man: IT'S DEWITT GET HIM BOYS
I would have paid three times the amount for this game than the game I played in 2012. It breaks my heart. I probably never wanted a game more than after I saw this at E3, I truly feel robbed and watching what might have been leaves me with such a emptiness inside. Maybe be there will be a directors cut or maybe I'll just have to wait twenty years before someone decides to remake this game... :(
+ManThe Tower thats how i felt after halo 2's E3 demo
+C A S we will weep together for "what might have been" Let's just hope Battlefield1 holds up to its reveal trailer.
+C A S yeah halo 2s e3 demo was the biggest lie ever in history
I like that not all the Vox Populi is attacking Booker immediately when they see him, & I also like that they're more interactive as in they're not immediate to shoot the people in Columbia, rather giving them a chance to leave before attacking.
The grass is always greener on the other side of the hill.
the demo was actually a better game but they couldn't run it well on consoles. so they had to step back a little
Mohammad Reza I only made that comment to make a statement on the people that prefer a game that they haven't even played.
P.S. In my opinion the final product is the most clever linear Action game of 2013.
Mohammad Reza Nice to see someone that appreciates the hard work people do to make a game.
@@LeeQuackAttack Exactly. People are complaining that they didn't get this game but this is fifteen minutes of highly polished work. Making an entire game of this quality would have been very difficult. If we had got this it could have turned out not as good and there might have been a similar video of what we actually got and people would have wished for that.
ITS 2017 AND IM STILL SALTY I DIDNT GET TO PLAY THIS VERSION OF THE GAME
It’s 2020 now
@@benavas6610 surviving covid 19 yay..
No matter what this game is in my top 5 ever! And won my personal favorite game of 2013.
So much more intense and dark than the final game. This is what we wanted!
damn irrational trolled us hard
+journeymanX they ran out of the moola to make this build of the game and had to scale back :C
@@hangdog355 nah consoles couldn’t handle what Levine wanted. Constantly changing things around. 5 years is too long for what we got
No they didn't
The vox populi counterattack still plays in my head at night. during my wildest dreams.
the game looks incredible and the actors are great
damm even the fact that she warns you when u dont see an enemy is sweet
this is gonna be a beast of a game
1:42 Lincoln mask?! So... he wasn't painted as a devil in this version?
They didn't have their own flag either.
And judging by the comstock poster, they haven't left the union yet
@@thelonecourier3439 I wonder if in this version, Columbia was going to be 100% backed by the US government instead of being an independent state.
@@SammEater possibly?
8:16 “It’s DeWitt!” Literally everyone: “So anyways, I started blasting.”
more like :
Everyone : and we took that personally...
This is evidently scripted (every combat bullet and camera movement). While it's true that this is more immersive than the final game it would be impossible to reproduce something like this in an actual game session. Just watch carefully.
Ahem, go to 15:08, they cheated on us, you can see that...
Not really its possible now we hsve the ps5 and xbox series
@@raltor20 still possible now either way
Why wasn't this the final game :C
Irrational Games cheated on us, there, I said it.
MrStickman1997 Yes, they did.
Because this is a beta
@@jadenzombieslayer1569 "this trailer was made entirely of ingame footage"
I'm loving the moral system in this game! Makes it very tense to make tough decisions. It's how moral in every game should be.
This would all work flawlessly now on the ps5
That's what im saying!
Yeah Ratchet and Clank Rift Apart is what Bioshock Infinite could’ve been if it was on PS5
This is the best looking game I've ever seen... the blood spatters, photo-realistic lighting, facial expressions, just freaking ridiculous. It absolutely blows my mind after 2 decades of video gaming to see how far we've come. I just hope it manages to run as smooth as that on the xbox 360
God this would have been great if the game was like this. Nothing hyped me up more then when Elizabeth opens the tear to the 80s and you see the revenge of the sith.
The demo looks so much better
-In this version Comstock is not directly responsible for all the Elizabeth situation or at least not in the same way as the final game
-comstock can help them in some way
-booker says that he's getting pay if she's free
Meaning that he's not in debt with anyone
vox populi is treated as a communist regime more than a civilian rights group because of the red
Wow, this seriously looks like the best game I have ever seen in a while. It looks so epic I can't wait to buy it.
Well…
@@bearfromcuba9253 😂😂💀
rip
This comment didnt age well
Constants and variables... 😍😍😍
Elizabeth looks so cute
*I just wanna hug her LOL*
In the game when you in combat, she will crouch, and when she crouch you can go inside her and see her teeth and mouth from inside, also you can see her eye balls, it's so nice glitch to see her very close and hug her, lol
@@humanbeing9140 and Songbird is cute too. Because to me, he's just big softie!
@@humanbeing9140 the fuck?
I'd love a directors cut of Bioshock Infinite.
Elizabeth holding the bust in the air with a huge grin on her face saying “GOLD” is the greatest thing in me
...and this is where I come to cry :)
A Bioshock Infinite we need, and Bioshock Infinite we deserved
Comstock in this version was supposed to be Booker's old friend and good guy.
Every time i watch this " demo" i feel so disappointed with the final product. Is like the day and the night
I would like to know the difference you were talking about. Everything in this demo, the released version has.
@@czefixno they did not
Bioshock Infinite we know is already an amazing game, imagine if it were released in this manner? It would without doubt the best I have ever played. I feel betrayed in a way, but I will not complain, I loved it as it is, but would have loved more.
Looks like it'd be a confusing mess objective wise and pretty on rails. I get why this version wasn't released. "Face infinite vox until the blimp perfectly aligns with one of the cargo rails so you can board it. If you miss your very specific window, Will either have them arbitrarily park the blimp or you'll have to wait around until you get the next chance to try and make heaven and earth align." Doesn't seem fun. We all wouldn't have the infinite health cheat code low the playtester does here so getting shot at from every conceivable direction while you have to stay on the move is poor encounter design.
This version of emporia actually looks more of a high class society than the final product
5:00 "Everybody Wants to Rule the World" is playing in the background. Instant buy!
This game, its characters, and its world all seem more alive than in the final version. Why none of the concepts we saw in this demo didn't make it over is beyond me.
This looks way better than dead beat Nihilist dad simulator 2013
OH BOY I CAN'T WAIT UNTIL THIS COMES OUT!
I used to talk with the old IG community manager on a daily basis when we all hung out in their Steam chatroom. He told me there's 3x the amount of content than what actually shipped with the game that they'd cut. For reasons he said but reasons none of us would really understand. Part of me thinks the big combat arenas had been considered to detract from narrative direction but they also told me this was an absolute nightmare to optimize for console. Also this once had a bug where Liz never took the Abe hat off... all the way through that scripted sequence. xD
You think the ps5 and the new Xbox can handle this tho
@@peepeepoopooguy6969 Oh certainly now. Even if consoles are rather un-ambitiously kitted for their hardware, they're still miles ahead of the 360/PS3. If I recall they said more performance had to do with the AI processing, vs actual enviro size. That and lighting. My guess is it just had too many frame drops that couldn't be remedied for those console gens.
@@SirEpifire What do you mean by un ambitiously kitted for their hardware?
This trailer blew my 16 year old mind and I just had to have it immediately. Game comes out and I did like it, but I don't remember a thing about it all these years later
I disagree with the claim that last gen consoles could not run this. Those same consoles could run GTA 5 and 4, along with Red Dead Redemption and Dishonored. Also, judging from the trailers released in 2011 and 2012, they were intent on releasing this version before it got delayed to 2013. There was even a PS3 version of this demo. I honestly don't believe that a game developer would create roughly 90% of a game for all systems but then realize at THE VERY LAST MINUTE that it wouldn't work on consoles.
Assuming it was because of console limitations, they still cut way too much out the final game. The A.I is terrible, it's far to linear, and there are no real choices given to the player. These are the same developers that stated they wanted to "put a stake in the heart" of all the FPS cliches, and they ended up releasing what's basically Call of Duty with fire powers. I don't care how good the story was, it's a game, not a movie, and it's not a good one.
Why do the best comments fall down
tbh i think its because they rewrote the story too many times im kinda three years too late btw
11:41 definitely put something akin to "Buddha Mode" on for this demonstration, whoever's playing would have had Booker killed here
This teasers trailers got me very hyped about the game, the final product was very differnt but I still loved it.
This is one of the main reasons why i hate vertical slices. They show you something to get excited about, that might never see the light of day and in the end it ends up looking and playing completely differently. Don't get me wrong, Bioshock Infinite was an amazing game with a mind bending ending, but it could've been a lot more.
Gotta say Elizabeth acted a lot more lively in this version
So cool to see how they kept some of the same scenes but re-arranged them
This trailer is proof this game could have been so much better.
+XenoAlbedo No reason to be sad. This situation show us that game industry still have reasons to progress.
The original game looked like something we could have never got. It was too ahead of its time and was just a polished demo. A perfect demo like that could never have been a full-fledged game. Maybe that could have been the case today, but not then. Maybe on PC then, but not on consoles. What we got, while much different, was story over combat, and I feel the thematic experience was better than the action-packed shooter of before. Though the creepy atmosphere of the original demo was missed.
A way to put the BioShock franchise is that the first game was so deep below the surface that we never saw it coming. Than when this game came along all we could do was look up and admire. But the closer it got to release the more it started to sink until it became nothing more than an island. It was still fun to visit but i still wished it was what I thought it was gonna be.
This whole thing was just a concept video as most things were at that time's E3. Now however with our game technology we could do this. Still love the game and and watch this at least twice a year.
Yeah, agreed. That's what people aren't getting.
I'm at a loss for words.... man, I can't wait to get my hands on this game, I haven't even played the first two... but man, this one just seems to be on another level
Wish this was the version we got. Dump the whole sci-fi element and simply focus on the city of Columbia. It would’ve been cooler if it was just a prequel that possibly foreshadowed the eventual creation of Rapture.
Agree. Maybe in a possibility that they could exist simultaneously. However, the one we got in the final showed that they were meant to be separate from each other. Then again the Lutece could create a situation where other cities, such as Columbia and Rapture could exist and share the same space. If it does then It would be an interesting crossover and or prequal to the other cities provided. This demo needs to be a what-if a sequel to Bioshock Infinite and prequel to Rapture. To show a cause and effect on how different or similar Columbia can become by one or more variables changed to the timeline. Specifically on the creation of Comstock, as the demo shows a different face and person entirely. Just a thought everyone.
I'll be honest, people say how much they want this version of the game, but overall I can just see how uncontrollable the environment would be.
3/4 people would definitely skip a bulk of these scenes, impulsively shooting or misclicking. Same thing with the other demo. It looks good, but only because the player perfectly follows the scenario and takes all the right routes. I wouldn't be surprised if besides hardware limitations, the QA response made them change direction.
bioshock infinite (even tho this is not the one we ended up getting) is one of those games that are mostly timeless. the only thing that hold it back nowadays are the technical things. for example, i think elizabeth's voice actor did an awesome job but technology wasnt good enough for good face animations. they look stiff and not synced with the voice acting at times. they just dont hold up. just wish this game got a remake with proper animations and a graphics overhaul but thats never gonna happen i guess. dont get me wrong i think bioshock infinite is timeless from an art direction standpoint but imagine columbia with todays hardware and software. it would be breath taking. if ken levines new game "judas" is even half as good as infinite its gonna be amazing.
Ну игра и правда не плохая, она запомнилась многим, поэтому думаю оставить её на вечера ностальгирования и без ремейков, просто это старый добрый биошок инфенити