perplexingloris Yes exactly, I also feel like i get Elizabeth more here, she acts like a innocent girl here that was captive for her whole life. She also seems actually scared for Songbird which in the final product it kinda didn't feel that way. In this it seems like Songbird did some EVIL shit to her but in the final product it wasn't that way at all. And like you said an actual immersive world, Exploration, More skylines which was so underused in the final product, Large levels, More dialogue, Elizabeth not being able to just use tears all willy nilly. The Vox seems more fleshed out here, Little choices you can make, etc This just seems like a better game, it looked like it would revolutionize the FPS genre, and just be something truly ground breaking. But what we got was a game which lacks in pretty much everything but the Story. The story was great but lacked in execution for a lot of things such was, The whole wounded knee thing, We know its supposed to be an important part in Bookers life but didn't feel that way at all. Fink was a underdeveloped character, and so was Daisy. Songbird was underdeveloped as well. all the characters except Elizabeth, Luteces and Booker are forgettable and are nothing special. There's just a whole lot wrong with the final product. I dunno man I'm just disappointed, by Looking at this, the 2010, and the concept art i have learned that they basically gave up on the game and just focused on the final part of the story.
You know what? Watching this trailer again, I realise why Infinite was so crushingly disappointing. It's not just that the amazing stuff in this trailer wasn't in the game, but the parts that did make it through emphasised that fact. When Songbird took Elisabeth, I'd already seen it, so the only emotional impact it had was to make it painfully clear that we'd never get this level.
@@kabeltelevizio nps also change here they only attack when booker gets attention, the song bird is actually fightable, the skylines are bigger and have the cargo freights and actually make sense to be there because they aren't looped in a smaller circle and there are more tears to chose from. There's even more environmental destruction during combat
@@kabeltelevizio The whole atmosphere in this demo is drastically different, it was a lot more dark and Columbia was way more politically influenced rather than religiously. The Vox uprising was an interesting touch, but Fitzroy was just a side character that had personality but wasn't really that memorable because there was little character development with her, as well as slate. They were probably going to add all this and a lot more to the final game but it was too much, simply because the previous gen platforms couldn't handle it. If they would've waited and released it for xbox one and ps4 which actually came out later that year then they could've done it, hypothetically. I think Levine obviously wanted the story to be the focus rather than gameplay.
That is awesome how, when Elizabeth uses her tearing powers, we are transported to see "Revenge of the Jedi" playing in the future. George Lucas originally wanted "Return of the Jedi" to be "Revenge of the Jedi". Could this mean that some things that are going on during Booker and Elizabeth's times have minor or major effects on the future? And that we get to see those effects via Elizabeth? That could explain the name change for the Star Wars film. All the reason more for me to be excited!
It wasn't a dumb reason. They spent years working on something and wanted to deliver THAT game, the one they promised to the gamers. You answered your own question. Ken had an "epiphany" in the last 8 months or so that the whole game needed to be redesigned and they left. Nate taking his name off the credits for the project speaks volumes. Ken even alluded to this in interviews, saying he's a "chiseler" and some people on the team couldn't handle that. IE; Nate and the others that left.
Actually a couple of pieces were still put into the game. The part where Elizabeth does the whole that is a promise/oath you can not keep bit, the going on the zeppelin to bring it down is in another part, and of course the part where Booker gets his ass handed to him by Song Bird. The other later demo trailer was completely taken out where Booker gets his crow vigor from an old man, the bar scene, and the whole first fight with a Handy Man.
I find it more mind blowing that they cut enough content to make 6 Bioshocks! Lets just hope the DLC contains some big content, or at least show us some of the shit they cut in a video.
Considering a few key people left before the game was complete I doubt it. Ken Levine has a lot of similarities with Broussard and Duke Nukem Forever. Same problem with scope creep and restarting everything whenever he wasn't satisfied. The only reason he is not as hated is because the final version of Infinite was good enough to shield him from criticism.
Pointing out to everyone that most of what you saw above IS in the actual game. If you played through B:I, you'll recognize all the scenes and dialogue. This demo really, really, compressed everything. It looks cool, but the final version is able to tell the story much more fluently.
James Lowe Proof of concept is for the investors, not for the public. This was the game they had been working on for the vast majority of the time. You are the one who misunderstood. According to Ken Levine they cut around 10 games worth of content. This was playable and what they intended to release or at least something similar in size and quality. This IS false advertising.
This is the game they were working on for the majority of the time you condescending fuckbag. They cut around "10 games worth of content". No one knows why they did(some think the consoles), but they did. I don't think you understand what false advertising is... How unfortunate that you began writing, without thinking a little about what it was you were writing about... If you're gonna attempt to condescend to someone at least have the slightest clue what you're talking about.
Sorry forgot to add alot of little bits were also still in the original game. The wife jumping, the Vox kicking the rich guy down the stairs. Lot of small things but they were still in the main game.
Bravo. This is hallmark, groundbreaking gameplay design. Irrational is taking it's time to create an emergent experience and, after seeing this, I have only one concern: How am I ever supposed to suffer through other games' lackluster efforts? This needs to become a trend. Yesterday.
Bioshock Infinite was already 2 years into production when BioShock 2 came out... They started making BioShock 2 after they started Infinite. Irrational gave BioShock 2 to another studio to make because they had already started Infinite but the publishers wanted more Rapture to release sooner to keep the money coming in. They've said it lots of times in interviews, they felt they had told Raptures story and wanted to move on.
What really bugs me is that what happen to all those gameplays. Some dialog were in the final product. They could not just throw them away or something
it really is! like they have another video on here that shows the voice actor for Booker yelling at her and breaking her down just so she could record ONE line, all for a demo! Its absolutely amazing
two years later and this is FINALLY happening tomorrow night. It literally just finished pre loading on Steam for me. Now I will go get super high and play Bioshock 1 from beginning to Andrew Ryan
Which part? The chiseler interview and other people not handling the changes? I'll start looking for it now but if there's something else you need let me know.
even if the scale is completely different, bioshock has much more complex processing involved - the geometry, the lighting, the interactions between everything - so i believe that consoles are the culprits, along with the fact that the bigger and more complex an environment is, the harder it is for them to debug it.
an issue i had with the tears in the released game that is different in this demo is that you could use them over an over and you could change your mind at any time. in the demo, you pick one of the available tears and the others disappear and you are stuck with it. also in the demo, elizabeth had to wait before she could do it again. tears in the final product could basically all be used which is not a choice at all.
Movable items, HOLY CRAP HUGE WORLD, smaller circles around skylines, skylines a lot more scary, more choices, zeplins would be amazing, and also the limited amount of tears, while they are limited, they are a LOT more powerful. This is a rather good list of things in this demo I would have liked to see in the real game. :)
Back in 2011, Ken Levine made a comment about making cuts, and I'm paraphrasing as I don't really remember it exactly. "We were looking through the art book for the Disney film, 'Tangled," And I saw many cool things in it that were never in the movie. As we looked through the book we kept thinking, 'I can't believe that cut that out. I can't believe they didn't use that.' But when you think of it from a storytelling perspective, if it doesn't serve the narrative of the story......
I wan Ken to talk about the developments in narrative, as all previous demo depictions of Comstock, for instance, never looked like an older Booker -- or at least less so than in the final release. Also, the Columbia in that demo looked antebellum, which was interesting.
@Eddgeric00 there may not be plasmids but theres something kindaa simiar like a tonic drink thing what allow you to have powers just like bioshock 1 and 2 and you make crows fly out your hand i think its suppose to be similar
I wish they kept the zeppelin fights more dynamic like this...In the game, you don't have the choice of shooting them down. And you can't even shoot the engine to destroy it, you have to use a melee animation every time.
When she tries to bring the horse back to life I think the part with the fire truck and other stuff was a Easter egg with bioshock 1 during the plane crash cause u know when there's a fire there's a fire truck :P
That could be, but I doubt it. Irrational Games is very careful about these kind of things, so I doubt that they would mess with it to begin with, let alone being reckless and having to change it later. Anyway, I like to think it's leaning more toward what I said, because, creatively, it is an interesting premise.
Actually towards the bird capturing Elizabeth did happen so far thats the only part that was in the demo but they should of left the horse part but oh well
I cant wait! With the dates being pushed back, it has been torture. But, definitely worth waiting longer than them coming out with a buggy version to meet deadlines. 1 week!
An RPG is a GAME in which you PLAY a ROLE in a fictional setting and your actions determine the success/failure/different outcomes of the game. That's the definition according to Wikipedia, but the name kind of speaks for itself. It doesn't require a leveling system or character customization.
The actual game includes the part where Booker is thrown into a building by Songbird just before heading to Comstock house. Though, it is more believable that she could get up there in time in the actual game.
you can tell alot of the developers fought to keep some of these ideas in the final release of the game,many of the things in this demo did make it in, ofcourse mashed up and not all in one level
I'm mind blown how they actually threw all of this away from the final product. The quality you see here is just as good as on the disc. Would be amazing if we could play this E3 demo somehow. But, I know that won't ever happen. Kind of saddening.
It's true, content like this was not thrown away at all. But it was more of being altered. What others were trying to say, was that the experience would've totally been different if the gameplay style was like this. It looks the same, but if you were to play the finished game, you would've found out that all of the core subjects such as how Comstock looked and how Elizabeth behaved, could've impacted the story so much. Hence, to why people say that "this" was thrown away. Noone's stupid. :)
dinamic AI and reactions on NPC...my ass!!! the final product is one of the most scripted and linear games I ever played. It was a great game to watch, not so much to play. No intensity in combat or sense or danger. The skyrails??? that was presented as a big part of the game...that ended being a mere way to get some pretty views. Actually there's only one good fight with skyrails, the one you control songbird...scripted as fuck.
I like how it's up in the air, and I like how u can just jump off of the ledges and hook onto a rail and not get hurt, and I wonder what plasmids there are and how they were found, because in Tenenbaum found out about the slugs in the 40s, so did these guys find them out first? Or are they made from something different other than the slugs and ADAM?
Good points, mostly during the sam and henery sequence. But the only way to fix that is to literally having them stay back and throw you supplys just like Elizabeth. And the situation in the last of us were present in bioshock infinite as well in the last mission were we defend the ship and have control of the bird thing. The enemy completly ignored Elizabeth but that didnt ruin the experience for me and the same thing with the last of us. I preffer that over failing due to dumb ai.
Agreed, the cut a lot of stuff they had already shown. I really think the game would have been better with all of it in. I was especially disappointed at the lack of a songbird fight. Hopefully some of the DLC will include some of the cut ideas, albeit reworked. Also disappointed at how they took a lot of focus away from the songbird.
But the scale is relatively small to games like GTA IV which was on a console secondly theres sometimes loading screens on the console version when you're in a map running around so they could have had loading screens on that scale. Consoles aren't why the scale was reduced
So did anybody notice the fact that the scene in which elizabeth opened the " return of the jedi " 1980's realm from the horse, the developers mentioned a prototype game in which that landscape originated from .... Possible bioshock 3 spanning mulitiple eras of time !!!!!!!
..... then it just gets in the way." Once again, I'm paraphrasing because I don't remember the exact words, but that's what he was saying with his statement. Sometimes you have to make cuts to better the story, no matter how "cool" you think it is. Also, a lot of this does appear in the game. The Vox shouting at the Founders, the Founders trying to get away from the Vox. Opening tears. The "you will not let him take me back" scene. A lot of this is in the game, just at different spots.
them cutting out a lot of gameplay bugged me at first, but after I beat the game, the story made me really care less about the gameplay aspects, because they were still fun and led up to one of the best stories ive ever played, and during the making of the game a lot of the team quit for some stupid reason, which I think might have a lot to do with it as well...
I'm not so sure. If you look at the small details in the demo (like liz's bleeding nose) and the actual story we got, combining the two would just make one huge cluster fuck of plot details. I'm not saying I wouldn't like to see where they were going with this, I just think the story is perfect the way it is now.
O.o Modern New York? Hmm... The number of possibilities here just increased dramaticly B) Opening a tear to Rapture seems entirely possible now. heeheehee...
I wonder why the 1st Bioshock has a 12GB memory if you download it from PSN but Infinite is just about 6GB yet the visuals look better. Did they compressed it or because Infinite can't be played in 1080p and Bioshock 1 can?
To each his own I guess. I'll tell you my side of the story. I played the crap out of Bioshock 1, I lost track of how many times I beat it. I beat bioshock 2 twice. The second time I had to force myself. Little sister protection missions, a big sister at the end of each level, a reaserch camera that made you juggle random weapons every single time, a dumbed down hacking mechanic, a new person to kill or save at the end of each level. Bioshock 2 was a forced sequal, and it shows.
If this was the final game, it would have won a lot more game of the year awards
Award for shortest game.
Feels like we got the iPhone version of this game
Badtanman you spelt android wrong
@@qwertz7430 iphone version, he's right.
This particular level should've AT LEAST been a Clash in the Clouds map
6 yr old comment I know but.... AGREED!
Levine would never do that. Putting this level in the final game even as a bonus would highlight how dumbed down the rest of the game was.
Really enjoyed Infinite. The more I play it, the more I enjoy it. But this build of the game still looks 'Infinitely' better. (Pun intended)
The hud fits better to the games atmosphere then the final one...
I miss the expectation of this game:(
I think i bought the wrong game because I didn't play or see any of this
perplexingloris Yes exactly, I also feel like i get Elizabeth more here, she acts like a innocent girl here that was captive for her whole life. She also seems actually scared for Songbird which in the final product it kinda didn't feel that way. In this it seems like Songbird did some EVIL shit to her but in the final product it wasn't that way at all. And like you said an actual immersive world, Exploration, More skylines which was so underused in the final product, Large levels, More dialogue, Elizabeth not being able to just use tears all willy nilly. The Vox seems more fleshed out here, Little choices you can make, etc
This just seems like a better game, it looked like it would revolutionize the FPS genre, and just be something truly ground breaking. But what we got was a game which lacks in pretty much everything but the Story. The story was great but lacked in execution for a lot of things such was, The whole wounded knee thing, We know its supposed to be an important part in Bookers life but didn't feel that way at all. Fink was a underdeveloped character, and so was Daisy. Songbird was underdeveloped as well. all the characters except Elizabeth, Luteces and Booker are forgettable and are nothing special. There's just a whole lot wrong with the final product.
I dunno man I'm just disappointed, by Looking at this, the 2010, and the concept art i have learned that they basically gave up on the game and just focused on the final part of the story.
There were some great skyline fights in the final game
@@maulcs not really
You know what? Watching this trailer again, I realise why Infinite was so crushingly disappointing. It's not just that the amazing stuff in this trailer wasn't in the game, but the parts that did make it through emphasised that fact. When Songbird took Elisabeth, I'd already seen it, so the only emotional impact it had was to make it painfully clear that we'd never get this level.
Honestly, the final game is not that different, just smaller.
@@kabeltelevizio its pretty different
@@peepeepoopooguy6969 Environments are smaller, that's the biggest difference. Enemies and powers are basically the same.
@@kabeltelevizio nps also change here they only attack when booker gets attention, the song bird is actually fightable, the skylines are bigger and have the cargo freights and actually make sense to be there because they aren't looped in a smaller circle and there are more tears to chose from. There's even more environmental destruction during combat
@@kabeltelevizio The whole atmosphere in this demo is drastically different, it was a lot more dark and Columbia was way more politically influenced rather than religiously. The Vox uprising was an interesting touch, but Fitzroy was just a side character that had personality but wasn't really that memorable because there was little character development with her, as well as slate. They were probably going to add all this and a lot more to the final game but it was too much, simply because the previous gen platforms couldn't handle it. If they would've waited and released it for xbox one and ps4 which actually came out later that year then they could've done it, hypothetically. I think Levine obviously wanted the story to be the focus rather than gameplay.
8:57 Elizabeth's reactions are just golden.
That is awesome how, when Elizabeth uses her tearing powers, we are transported to see "Revenge of the Jedi" playing in the future. George Lucas originally wanted "Return of the Jedi" to be "Revenge of the Jedi".
Could this mean that some things that are going on during Booker and Elizabeth's times have minor or major effects on the future? And that we get to see those effects via Elizabeth? That could explain the name change for the Star Wars film.
All the reason more for me to be excited!
It wasn't a dumb reason. They spent years working on something and wanted to deliver THAT game, the one they promised to the gamers. You answered your own question. Ken had an "epiphany" in the last 8 months or so that the whole game needed to be redesigned and they left. Nate taking his name off the credits for the project speaks volumes. Ken even alluded to this in interviews, saying he's a "chiseler" and some people on the team couldn't handle that. IE; Nate and the others that left.
Actually a couple of pieces were still put into the game. The part where Elizabeth does the whole that is a promise/oath you can not keep bit, the going on the zeppelin to bring it down is in another part, and of course the part where Booker gets his ass handed to him by Song Bird. The other later demo trailer was completely taken out where Booker gets his crow vigor from an old man, the bar scene, and the whole first fight with a Handy Man.
I find it more mind blowing that they cut enough content to make 6 Bioshocks! Lets just hope the DLC contains some big content, or at least show us some of the shit they cut in a video.
You know, I wonder if the developers were actually happy with the final result
Considering a few key people left before the game was complete I doubt it.
Ken Levine has a lot of similarities with Broussard and Duke Nukem Forever. Same problem with scope creep and restarting everything whenever he wasn't satisfied.
The only reason he is not as hated is because the final version of Infinite was good enough to shield him from criticism.
Pointing out to everyone that most of what you saw above IS in the actual game. If you played through B:I, you'll recognize all the scenes and dialogue. This demo really, really, compressed everything. It looks cool, but the final version is able to tell the story much more fluently.
False advertising.
It's proof of concept not an advertisement.
You just misunderstood.
James Lowe
Proof of concept is for the investors, not for the public. This was the game they had been working on for the vast majority of the time. You are the one who misunderstood. According to Ken Levine they cut around 10 games worth of content. This was playable and what they intended to release or at least something similar in size and quality. This IS false advertising.
It's unfortunate yes, but not false, because this is what they thought they were going to be selling. They can't predict the future dude...
James Lowe
What you just said makes no sense. Reread it and understand your confusion.
This is the game they were working on for the majority of the time you condescending fuckbag. They cut around "10 games worth of content". No one knows why they did(some think the consoles), but they did. I don't think you understand what false advertising is... How unfortunate that you began writing, without thinking a little about what it was you were writing about... If you're gonna attempt to condescend to someone at least have the slightest clue what you're talking about.
As much as I utterly loved this game, i think these parts would have been cool to have in there.
wow a game that finally reacts dynamically to the player's actions in a dramatic way. This game will be revolutionary
Sorry forgot to add alot of little bits were also still in the original game. The wife jumping, the Vox kicking the rich guy down the stairs. Lot of small things but they were still in the main game.
Still wishing that an early build of Infinite could leak online like the Duke Nukem Forever one.
Bravo. This is hallmark, groundbreaking gameplay design. Irrational is taking it's time to create an emergent experience and, after seeing this, I have only one concern: How am I ever supposed to suffer through other games' lackluster efforts? This needs to become a trend. Yesterday.
This makes me very fucking sad face. Reboot! I don't care if they're disbanded :'( give us teh next gen. Next gen needs your talent Irrational
Bioshock Infinite was already 2 years into production when BioShock 2 came out... They started making BioShock 2 after they started Infinite. Irrational gave BioShock 2 to another studio to make because they had already started Infinite but the publishers wanted more Rapture to release sooner to keep the money coming in. They've said it lots of times in interviews, they felt they had told Raptures story and wanted to move on.
From the looks of it, some of the things you see can be found in the final version of Bioshock Infinite.
What really bugs me is that what happen to all those gameplays. Some dialog were in the final product. They could not just throw them away or something
it really is! like they have another video on here that shows the voice actor for Booker yelling at her and breaking her down just so she could record ONE line, all for a demo! Its absolutely amazing
Pause at 5:47. Look at the movie title. Well played, Irrational. Well played.
two years later and this is FINALLY happening tomorrow night. It literally just finished pre loading on Steam for me. Now I will go get super high and play Bioshock 1 from beginning to Andrew Ryan
It's interesting seeing all the things they changed, and all the things they recycled and kept.
its like everything was better here! even the story!
And one last note the Revenge of the Jedi was still in as well just in French and in Paris.
Which part? The chiseler interview and other people not handling the changes? I'll start looking for it now but if there's something else you need let me know.
even if the scale is completely different, bioshock has much more complex processing involved - the geometry, the lighting, the interactions between everything - so i believe that consoles are the culprits, along with the fact that the bigger and more complex an environment is, the harder it is for them to debug it.
I can only imagine the amount of code that engineers had to code to get the AI to work the way it is...can't wait for this game.
an issue i had with the tears in the released game that is different in this demo is that you could use them over an over and you could change your mind at any time. in the demo, you pick one of the available tears and the others disappear and you are stuck with it. also in the demo, elizabeth had to wait before she could do it again. tears in the final product could basically all be used which is not a choice at all.
@GearsSaint It says "Revenge of the Jedi", being an alternate universe and all.
This game looks SOOOOO COOL! I cant wait to play it!!!
Movable items, HOLY CRAP HUGE WORLD, smaller circles around skylines, skylines a lot more scary, more choices, zeplins would be amazing, and also the limited amount of tears, while they are limited, they are a LOT more powerful. This is a rather good list of things in this demo I would have liked to see in the real game. :)
Back in 2011, Ken Levine made a comment about making cuts, and I'm paraphrasing as I don't really remember it exactly.
"We were looking through the art book for the Disney film, 'Tangled," And I saw many cool things in it that were never in the movie. As we looked through the book we kept thinking, 'I can't believe that cut that out. I can't believe they didn't use that.' But when you think of it from a storytelling perspective, if it doesn't serve the narrative of the story......
I wan Ken to talk about the developments in narrative, as all previous demo depictions of Comstock, for instance, never looked like an older Booker -- or at least less so than in the final release. Also, the Columbia in that demo looked antebellum, which was interesting.
@Eddgeric00 there may not be plasmids but theres something kindaa simiar like a tonic drink thing what allow you to have powers just like bioshock 1 and 2 and you make crows fly out your hand i think its suppose to be similar
If this is actual gameplay, then I'm preordering right now.
Dude! Those graphics are amazing!
I wish they kept the zeppelin fights more dynamic like this...In the game, you don't have the choice of shooting them down. And you can't even shoot the engine to destroy it, you have to use a melee animation every time.
I hope that the DLC for this game includes things like this.
When she tries to bring the horse back to life I think the part with the fire truck and other stuff was a Easter egg with bioshock 1 during the plane crash cause u know when there's a fire there's a fire truck :P
I almost forgot how amazing that demo was, cant fucking wait
That could be, but I doubt it. Irrational Games is very careful about these kind of things, so I doubt that they would mess with it to begin with, let alone being reckless and having to change it later. Anyway, I like to think it's leaning more toward what I said, because, creatively, it is an interesting premise.
Actually towards the bird capturing Elizabeth did happen so far thats the only part that was in the demo but they should of left the horse part but oh well
@CarterFire99 it said 2012 and There still no exact release date yet. Let's hope they release this game ASAP.
I cant wait! With the dates being pushed back, it has been torture. But, definitely worth waiting longer than them coming out with a buggy version to meet deadlines. 1 week!
Does the skyline jump's completely based on your skill option available?
An RPG is a GAME in which you PLAY a ROLE in a fictional setting and your actions determine the success/failure/different outcomes of the game. That's the definition according to Wikipedia, but the name kind of speaks for itself. It doesn't require a leveling system or character customization.
I like how these guys are half commentating and half being the cast of MST3K
The actual game includes the part where Booker is thrown into a building by Songbird just before heading to Comstock house. Though, it is more believable that she could get up there in time in the actual game.
you can tell alot of the developers fought to keep some of these ideas in the final release of the game,many of the things in this demo did make it in, ofcourse mashed up and not all in one level
I'm mind blown how they actually threw all of this away from the final product. The quality you see here is just as good as on the disc. Would be amazing if we could play this E3 demo somehow. But, I know that won't ever happen. Kind of saddening.
It's true, content like this was not thrown away at all. But it was more of being altered. What others were trying to say, was that the experience would've totally been different if the gameplay style was like this.
It looks the same, but if you were to play the finished game, you would've found out that all of the core subjects such as how Comstock looked and how Elizabeth behaved, could've impacted the story so much. Hence, to why people say that "this" was thrown away. Noone's stupid. :)
dinamic AI and reactions on NPC...my ass!!! the final product is one of the most scripted and linear games I ever played. It was a great game to watch, not so much to play. No intensity in combat or sense or danger. The skyrails??? that was presented as a big part of the game...that ended being a mere way to get some pretty views. Actually there's only one good fight with skyrails, the one you control songbird...scripted as fuck.
Simply MINDBLOWING!
Does anyone notice that when the game comes out it will be exactly 100 years from when the year the game takes place in.
Man I have been looking forward to this game for years! Does anyone know when it comes out?
In 2013
I like how it's up in the air, and I like how u can just jump off of the ledges and hook onto a rail and not get hurt, and I wonder what plasmids there are and how they were found, because in Tenenbaum found out about the slugs in the 40s, so did these guys find them out first? Or are they made from something different other than the slugs and ADAM?
Songbird probably waited a bit while liz climbed to the room you were in, then attacked.
Actually my friends who had the 360 version said it had framerate and saving problems and I had the ps3 version and it worked fine
If you have found it, could you provide a link. I have tried and failed to find it.
And also they were still motion capturing last year. So maybe they added more AI gestures on her
Id love to buy this, will it be available for pc?
Good points, mostly during the sam and henery sequence. But the only way to fix that is to literally having them stay back and throw you supplys just like Elizabeth. And the situation in the last of us were present in bioshock infinite as well in the last mission were we defend the ship and have control of the bird thing. The enemy completly ignored Elizabeth but that didnt ruin the experience for me and the same thing with the last of us. I preffer that over failing due to dumb ai.
One thing that really bugs me is how did Liz get to the tower that Songbird threw Booker in?
Agreed, the cut a lot of stuff they had already shown. I really think the game would have been better with all of it in. I was especially disappointed at the lack of a songbird fight. Hopefully some of the DLC will include some of the cut ideas, albeit reworked. Also disappointed at how they took a lot of focus away from the songbird.
Like to add that I find it funny how they completely changed Comstock.
But the scale is relatively small to games like GTA IV which was on a console secondly theres sometimes loading screens on the console version when you're in a map running around so they could have had loading screens on that scale. Consoles aren't why the scale was reduced
@no1sawfan lol how do you figure? its a video of gameplay, not a long screen shot.
EPIC GAMES!,Bioshock 1,2,and this 3rd installment!
So did anybody notice the fact that the scene in which elizabeth opened the " return of the jedi " 1980's realm from the horse, the developers mentioned a prototype game in which that landscape originated from .... Possible bioshock 3 spanning mulitiple eras of time !!!!!!!
Please release this game sooner!
D:
This is from 2011, games change during development. Infinite has been through a lot.
..... then it just gets in the way."
Once again, I'm paraphrasing because I don't remember the exact words, but that's what he was saying with his statement. Sometimes you have to make cuts to better the story, no matter how "cool" you think it is.
Also, a lot of this does appear in the game. The Vox shouting at the Founders, the Founders trying to get away from the Vox. Opening tears. The "you will not let him take me back" scene. A lot of this is in the game, just at different spots.
wikipedia, the site that anyone can edit.
All games have the player play a role in a setting, but not all games are RPGs
them cutting out a lot of gameplay bugged me at first, but after I beat the game, the story made me really care less about the gameplay aspects, because they were still fun and led up to one of the best stories ive ever played, and during the making of the game a lot of the team quit for some stupid reason, which I think might have a lot to do with it as well...
It's in your inbox under the title "Bioshock Infinite".
it will be released as DLC on steam later most likely...
Yeah it is! Its just done at a different location!
GREAT IM PRE-ORDERING RITE NOW
How come the many of the mechanic of the game has been taken away???
what year is this game meant to be set in?
E3 is pretty much the high school of gaming. everyone wants to look cool and a trendsetter where its all just a show.
@batman66652 it is. it got pushed back.
I'm not so sure. If you look at the small details in the demo (like liz's bleeding nose) and the actual story we got, combining the two would just make one huge cluster fuck of plot details. I'm not saying I wouldn't like to see where they were going with this, I just think the story is perfect the way it is now.
Xp Is the defining trait of an rpg. look it up.
no leveling up, not an rpg.
It is.
its being released in february
O.o Modern New York? Hmm... The number of possibilities here just increased dramaticly B) Opening a tear to Rapture seems entirely possible now. heeheehee...
I wonder if you can shoot the AIs that are beating up another AI... Like the variable aspect about the game.
Just the beginning, IMO. The rest feels as paced as the final game.
I hear that a lot, but I get no proof. Could site some sources, please?
I wonder why the 1st Bioshock has a 12GB memory if you download it from PSN but Infinite is just about 6GB yet the visuals look better. Did they compressed it or because Infinite can't be played in 1080p and Bioshock 1 can?
I wonder why they decided Elizabeth should have a missing pinky on her right hand.
To each his own I guess. I'll tell you my side of the story. I played the crap out of Bioshock 1, I lost track of how many times I beat it. I beat bioshock 2 twice. The second time I had to force myself. Little sister protection missions, a big sister at the end of each level, a reaserch camera that made you juggle random weapons every single time, a dumbed down hacking mechanic, a new person to kill or save at the end of each level. Bioshock 2 was a forced sequal, and it shows.