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Brad, IG players are already insane enough to put hundreds of dollars into buying IG. Do you really think we don’t have already 30-60 models of scions in our army piles? Brickyard was 100% on this scion detachment.
Fuad has everything you could want in terms of variety. Fast, slow gun line that tanks, literal tanks, vehicles, all infantry, elite lists, the list goes on.
I constructed a full Krieg themed army list because building IG wasn't hard enough. Thank god for 3d printing. IG players are the most psychoticly dedicated players, imho.
Exactly. The Tyranid warriors are just there to provide semi durable oc and ignores cover. The Main Attraction are definitly the S7/S9/S14 NT+zoanthropes and S11exos.
Also the Aeldari Detachment only getting WORSE, now that the new codex has been revealed. With the whole "vehicles can advance and shoot" thing being overshadowed by just being able to select vehicles every turn to Advance+1 shoot and Charge
@@TheAnimesongster3 Not really. Tell me How often youre gonna need more than 4 vehicles to advance and shoot. Not only that, but having what is effectively move d6+1, Shoot and Charge, is a million times better than just advance and shoot, because moved6+1allows a vehicle to move that extra distance (avergae +1 to the detachment extra), Then UNLOAD INFANTRY, who can STILL SHOOT, and then the vehicle can CHARGE INTO THE ENEMY WITH DEV WOUNDS. Its a million times better. The army rule means there is zero reason to ever take that detachment. Its just like the guard one, designed without the codex in mind. Which makes it even more insane that they thought that was a good detatchement stand alone ....
@@TheAnimesongster3 now, i dont mind. im happy to see a cool as hell new army rule, and some great stuff. very exited, just pointing out how detached some of their writers are from the actual game. Its like some of their writers never play test to feel things out in a full game.
As a tau player the new Tau detatchment is not "ugh not another auxiliary detatchment" but rather relief that tau finally got a flavourful faction rule about Tau and Auxiliaries working together this edition, when all the other detachments are very much cornering you into one or the other. I like both, I want both on my table.
This. I love the auxiliary aspect of Tau, so having actual rules to make it so kroot and vespid have actual use and synergy with the rest of the tau units is amazing. It’s so much fun, and while I love the “robot go brrr”, give me cannon fodder too, and that’s what this detachment gives me
Yes Final Day is soup, soupy soup but a much requested soup. It warms the heart and has some fun elements; including a "oh this combo is so cool/OP - but actually isn't". I only hope that people didn't buy lots of Tyranids as many have bought lots of imperial guard
Personaly i think it is a bit lackluster thst we only get certain tyranid forms and not other. Mostly because i love my carnifex. And would like to use it in an imaginery genestealer list.
Even when they had the WH40K Commander Decks, he outright said "Only one financially crippling hobby at a time" (I know, cause I asked it in his chat on stream).
Of course Brad pulled The HERTA out of all characters in hsr to be that exited. Most thousand sons player thing I ever heard with relation to gacha space
As an AdMech player, Haloscreed is (by 10th edition AdMech standards) a 5 star pull. Its the "take whatever you want" detachment AdMech was painfully lacking. You can bring a single unit of Kastelans without having to run Cybernetica to not feel scammed, the buffs you can hand out are nice, the stratagems aren't arbitrarily limited to a handful of units, and while 2 units sounds very limited, you can push that be as high as 4 per turn (the Kastelans get Halo Override from the enhancement that also grants them the army rule, and you can spend 1 on the stratagem to give an override buff to a unit if you need it). Its not a perfect detachment, but it lets you play the army without feeling like you're pulling teeth.
Agreed, Haloscreed was a 5 star at launch. The nerf dropped it a tier for me because I’m a silly nerd who wants to launch a Lancer down-table every game.
Deathwatch Index 2: Revenge will always go in Wasted Potential for me. The detachment is basically an FAQ for Index 1 and basically the same as Xeno Hunters in the Imperial Agents (assuming we are just talking detachment and not the unit revamp). The special ammunition could be one stratagem where you pick a bonus (like in their combat patrol) and then we could get two new and interesting stratagems
Imperial agents are the ones who stole out detachment in the first place. While I do wish SIA didn't take up half the strats having played several games with the returned deathwatch they are really fun again. Like I enjoyed the index before the bolter lock and now not only is thw bolter lock gone it also feels great to field a ton of killteams
I agree, the combat patrol version of special ammunition would work great, having something else like a fights first strategy (maybe tied to veterans? Something to get value out of them because they can be a bit flimsy in melee) those or maybe some kind of cp strategy (maybe a make opponent strategies cost more CP if you kill__ would be something interesting)
Brad downplaying the Tau detachment is so crazy. It's basically everything Tau players have been asking for in terms of flavor and it plays really well to boot. I'd honestly put it in 5 star pull.
As a tau player, this detachment is exactly what id been praying for. You have to remember, we may have had a kroot detachment, but it was JUST a kroot detachment. It offered absolutely no benefits to anything other than kroot. On top of that, two of our detachments dont work half the game, and the last one only helps battlesuits. This detachment gives tau exactly ONE detachment that works for their whole army for the whole game.
Honestly my first thought when seeing the grotmas Aeldari detachment was "scoot and shoot D-cannon Weapon Support platforms ... 6" moving (and now with Battle focus 7+D6") was the funniest thing ever, I giggled like crazy building a meme list around that idea
I’ve been keeping track of the general reactions towards Grotmas detachments by looking through the faction subreddits. The highlights were: -Imperial Knights and Chaos Knights being jealous of each other’s detachments (not a general consensus, but still pretty funny) -Custodes showing off all their cool dreadnoughts (yeah they’re going away soon, we don’t give a shit) -Tyranids bring “eh” with they’re detachment until they realized one of the stratagems allowed you to create a Strength 20 Rupture Cannon
I love the death guard detachment as the one (1) person who wants to build death guard as a massive poxwalker swarm backed up by some plague marines with few if any vehicles or termies lmaoooo
I don't care how under powered Flyblown Host is... it's actual Death Guard, playing the 'grinding infantry horde' as the Legion has *always been freaking portrayed* as to how they fight!!
As a reminder for 1ksons, Rubrics aka the most used unit for them already reroll wound rolls of 1 so their detachment rule does northing for them at base
Honestly all of 10th edition I'd put under wasted potential here, it has some good bits, and had a good idea to get rid of the fuckup of 9th and try and repeat the success of the reset for 8th. Thousand sons has been hit especially hard imho
@@b-beale1931 ...maybe removing the Psychic Phase was the dumbest idea ever, when we have 2 entire factions who's whole identity is that they're 100% composed of Psykers?! (...yes, I know Rubrics technically aren't psykers rules-wise, but even the dust bunnies were still latent psykers prior to the Rubric being cast, similar to how every single Grey Knight is a psyker, despite the rules only ever giving abilities to the squad leader) Also, removing wargear options & pts and sneakily replacing them with Power Lv's is such a BS move, and the less said about the whole Detachment system, the better!
@@drunkenastarte5243 yup, totally agreed. Can't forget other psychic heavy factions like all of eldar are meant to be, and how orks are latent psykers who combined have an effect. And finally, sure space marines get all the love, but even space marines basically lost librarians as useful characters Vs all their other HQs
I played Auxiliary Cadre once and really enjoyed it. It really is very different from Kroot Hunting Pack, since it incentivizes you to have a mixed army rather than one that is dominated by Kroot or by Tau units. It also gives a lot of utility to the auxiliaries which can at times be on the weak side. I also liked playing around with the positioning and stuff to get bonuses. I lost, lol, but it was a good time.
I have to agree with Bricky. The Bridgehead detachment was not model bait. In 9th (8th?) edition Scions had their own combat patrol box, and if I remember correctly were very distinct within the codex. Additionally, Scions are just the old storm troopers. I know quite a few veteran players that have old storm troopers that were converted to scions. Also, Also, Taurox transports haven't been available since at least August. Why bait some models when the warehouse is already empty?
@@reillyclements1673 So same thing that happened to WE's getting mega-nerfed because 2 pro players were skewing their win results to around 53% that one time?! ;-)
How in TF are Bricky and Eric the ones that are the voices of reason here. Brad is L Take after L Take lol. Is this the bad timeline? What kind of Bizzaro world shit is this lol
@@greg_mca Brad is why i don't sub to this channel or watch it much, I could accept bad opinions but how smug he acts makes it unwatchable I never finish a Poorhammer vid
I’m a Harlequins player and after I read the Aeldari detachment I closed the page and felt sad. When I was told about the Reaper’s Wager 30 minutes later I love it. It is such model bait. But for me it’s the other way round.
Flyblown Host turns Death Guard into a control army that requires the same mentality as some Tyranid lists or GSC. It plays way better than it looks, the power fantasy isn't slow walking 30 terminators at someone but getting Deathshrouds into your enemy's deployment zone and objective by turn 2 off the back of move blocking poxwalkers, stank shock cheese, and the 6" pile in/consolidate.
The Shill% times for this episode are: our very first "Sounds Good" that I am tracking at 1:25; merch at 3:32 (but as Berillio snitched, it will instead be recorded at 17:00); streams at 4:18; Patreon at 4:43; TH-cam Pleasantries at 1:12:23; refutation of shilling again at 1:12:28
As someone who's been running Librarius since it came out, the Sternguard thing isn't as broken as everyone said it was going to be. It's absolutely a glass cannon. I've never gotten a Librarian/Sternguard/Fusilade unit to shoot twice in a single game. Yeah, you get to delete one powerful enemy unit on turn one, but that's literally all it does. They literally cannot survive the crack back.
Flyblownhost scout 5" is due to the density of the flies you don't get visuals on the enemy until they move closer -- it isn't the fact that they moved faster -- they just were able to start closer effectively.
Im sorry but the nurgle one should be far higher than it is, the fact that it interacts with our leader choices finally makes infantry nurgle actual viable
If nothing else it's legitimately fun to play against as well. My first impression was that it would be decent and I couldn't understand why people were denigrating it
0:00 GENSHIN MENTIONED Good to see both me and Brad share being Gacha addicts and Thousand son enjoyers. I’ve loved listening to this channel, probably one of the best things to listen to while working or painting minis.
As much as collabs in general are just nice its so awesome than brad and eric do legitimately get along with and have a good time with Bricky. Like its not just a work relationship they seem to be good friends and have great chemistry together which is a nice change of pace from a lot if other podcasts
The Grotmas AdMech detachment is an apology written in crayon for the datasheets written in various bodily fluids. It's a good detachment with good stratagems that allow for ANY AdMech units - as long as you're only bringing a maximum of one unit of bots and enough battleline to sacrifice for board scoring. As an AdMech player: I do like the "focus on two to four little guys and pump them up" playstyle, so having two to four halos to hand out is just what I'm looking for.
This is the best Admech detachment if you want to play a mix of skitarii and Cult Mechanicus. By far my favorite detachment we have access to. I wish GW would just give Kastelan Robots doctrinas and change the detachment rule on the vehicle detachment. It's obvious at this point you guys screwed that up just fix it already.
Congrats to the whole team on another great episode. I don't even play Scions, except as objective monkeys, my favorite units are my three Rogal Dorns, and even I'm considering Bridgehead Strike.
Admech Haloclave was a 5 pull, It is the BEST generalist detachement we have. Makes every unit playable and kathaphrons enjoyable to play with 2" to move omg, is a new world. Also the enhacements and strats are great an funny. And shows athe designers wanting to make Kastelans usable by the enhacement, they should gime them the rule already, but felts like ("this is the only way i can help you") from the designer for us.
You're right about IK not having staple strats in the grotmas, but it's Squire's Duty and Valiant Last Stand, not Rotate. Slow heals on knights are also just useless as are skitarii outside their detachment, but those are a whole other issue.
Drukari/Harliquin would be great in a team match with each person controlling their half. With Horde Mode particually, as much fighting eachother as the horde.
10:13 I hadn’t read the custodes detachment yet so I zoomed in to read it and realized that it didn’t get put up :( so I guess the custodes get miracle dice now
While yes, the Genestealer detachment is all soup. It's soup that was ordered right off the menu. It's literally the main thing us cultist were asking for when Grotmas got announced, so getting to play with the star gods is nothing but good.
17:39 "You can't just have strats that are fine and be a detachment." Somebody please tell this to whoever writes the Drukhari detachments. Two out of three basically don't have detachment rules. They are only playable because of their strats and enhancements.
As an admech player, I get the feeling they fundamentally misunderstand what both Haloscreed and Cybernetica cohort actually do mechanically and thematically. Haloscreed is literally the first time since psychic awakening that the army has an actually "affordable (by GW standards)" starting point to build to, by actually utilizing the 2 best point per dollar kits in the army. Cybernetica cohort is written by gunpoint detachment that ended up actually being your ironstrider bait detachment that no one fucking plays because affording the asinine 18-21 ironstriders you'll end up using to fill out only half the list could buy the entire rest of the range you'll ever run. The fact they give kastellans the army rule is just a useless red herring that only makes us mad that they still refuse to actually finish fleshing out this army after it existing for 4 editions now.
1:10:45 I feel like sometimes GW treats new players like idiots. I started playing this edition last year, and really I don’t think it’s that difficult of a game (though I cannot speak for previous editions). Really the most difficult thing is the way the rules are written and presented are horrendous. Simple Rules written poorly are much more difficult to understand than complex rules written well. For an example; I have started learning how to play Battletech in anticipation of getting priced out of Warhammer, and that game everyone says is very rules dense and complex, but the rules are written and presented in such a way that even after only about a week of learning, I feel like I am ready to get going and stumble through a game. Compared to when I was learning Warhammer last year, it took me like a month to understand what was going on, and now that I’ve played for a year, I can safely say that this game is not that hard, and is quite simple. But the way rules are written, and presented, and the fact that they change every time I blink, doesn’t help anyone except the most in tune players who have a bunch of time on their hands. It’s not the “complexity” of the game that is hard, it’s the rules that are presented in the core rule book, which has had more rewrites than some games have editions, and another rule book for the army, which also is out of date by now due to changes, and the fact that they spread constant change in 4 pdfs that they don’t tell you where you can find changes. That is the difficult part of warhammer. If it wasn’t for Wahapedia, I would not be playing this game. Thank you for coming to my PoorHammer talk.
i think the world eaters detachment is good because it makes playing tons of khorne berzerkers good, which i'd argue is important for the primary mascot miniature in your range
The sororitas detachment is pretty good, I know what you mean about miracle dice, we all know what you mean about miracle dice. How many games has Bricky played since the Balance Patch? It is harder with fewer miracle dice but not the worst (still would like some parts reversing)
brad??? plague legion is incredible its so flavourful its exactly how nurgle wants to play??? walk to the middle of the board and deal chip mortal wound damage as the enemy smells your farts and fails to damage you??? the nurgle one is EXACTLY what nurgle wants to do that was a terrible take 5 star pull 100%
As a Nurgle player, I love the Nurgle detachment, everything except the detachment rule is an absolute slam dunk, I *much* prefer it to the actual index for Nurgle
"Buh battleshock doesn't matter!" cry the armchair generals who play once a month, meanwhile I'm here playing week in week out seeing rules like that doing quite well, and being quite keen to get 2k of my Nurgle back together after a few editions. Too bad GW's supply for all the Daemon ranges is really bad ;-;
My issue with the Sister Grotmas detachment is simple. I don’t think there’s another detachment in the game that forces the player to choose between their army rule and their detachment rule. As an adept Sisters player, it was the most offensive out of the 5 armies I own.
On top of that we got like half a dozen detachments that are just 'you get to choose x units to give one of these buffs for', with similar level buffs. Except none of them have to pay for that, just siters for some reason do.
Compulsory Enhancements(the agent ones) are in my opinion an interesting idea and could be used effectively(either a "Buff this guy, so he works in the Detachment" or "Jack up his points because he works too well") Also Grotmas made me realize that the Enginseer is both a questionable Datasheet and ignored
Eh, while it could work if it actually buffed the units instead of nerving them, it's still not a good idea IMO. The 'buff this guy' part doesn't need to be mandatory, just throw in an enhancement that makes the unit better, people tend to take that if it's a net benefit. As for the jacking up points because it works to well, it could work in a non-specialised detachment. When basically all the detachment stuff you get is already hyper focused on a few units, you are paying for that in opportunity costs for the rest of your army. No need to make that unit more expensive then to further reduce the limited beenfit you get.
56:32 The lore they are referring to is the "Months of Shame" after the "First War for Armagedon" where the Inquisition targeted the Imperial Guardsman on world for having witnessed a demonic incursion and the Grey Knights suppressing it. The Space wolves fought with the guard, and found them heroic, so when the Inquisition started targeting them they heroically intervened. That's one of the sources at least
I actually just finished that book - "The Emperor's Gift" by Aaron Dembski-Bowden. Damn, DAMN good book for GK, Inquisition, and even furr- Space Wolves fans
wow i didnt relise the custodes totally stole the iron hands rule, thanks GW. also legends units are legal quit treating them like they cant be played!!!!
Did you know the Sturmtiger in Company of Heroes 2 has an erroneous reload? The animation of the guy using the lil crane does nothing for the actual reload. That was used only for loading the ammo into the vehicle for storage. There was tools to move the ammo onto the loading ramp and then it was just pushed in with rammers.
Brad, the errata to CK is to keep some douchenozzle from rolling up with Chaos Knights, eating all of my units _including_ units doing actions or on objectives, leaving me with a single Dark Apostle-then telling me it's my own fault for bringing the cultist detachment instead of something good. Look, man, I just want to bring traitor guard without _just_ bringing guard
I think you're sleeping on Flyblown Host, as it literally changes the way Death Guard plays, from close range fraggers to surprise board control maniacs with the 6 inch pile in/ consolidate strat!
I dont think he understood how the auxiliary cadre works or plays. Its a flavor and mechanics win, only detachment that actually supports mixed forces, and its surprisingly strong.
i think the tau detachment should be in 5 star pull its the best themed detachment next to retaliation cadre. we can finally play a proper covenant style play
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Thank you again if you choose to support these antics via patreon or buying merch or even just the usual TH-cam pleasantries!
Never played a game of 40k, still watching a detachment review. Love what you guys do. And Bricky I guess.
twinsies
Ditto
If you do ever start you should start with Tau.
Definitely
Also haven't played, still building my army. Hoping to play this spring!
Ayup, it's cool to see people legitimately excited about some of these
Brad, IG players are already insane enough to put hundreds of dollars into buying IG. Do you really think we don’t have already 30-60 models of scions in our army piles? Brickyard was 100% on this scion detachment.
My Warcry-pilled self reading this and wondering what Iron Golems have to do with 40k 😅
Fuad has everything you could want in terms of variety. Fast, slow gun line that tanks, literal tanks, vehicles, all infantry, elite lists, the list goes on.
I constructed a full Krieg themed army list because building IG wasn't hard enough. Thank god for 3d printing. IG players are the most psychoticly dedicated players, imho.
Ditto this post, I’m a hardcore scion and Valkyrie nut and I love that detachment
The new products are going live very soon this “Vergil” guy delayed us
For those jonesing for the new design, I'll replace this pin with a proper link as soon as they're ready btw.
It does look like Michigan for the record
the blue guy from devil may cry with the fedora?
@@Bricky sigma 👍
"Speaking of colon, let's start from the bottom" did not get anywhere near enough laughter/attention. Well done
The Tyranid Warrior Bioform detachment becomes stronger the less Tyranid Warriors you add.
Exactly. The Tyranid warriors are just there to provide semi durable oc and ignores cover.
The Main Attraction are definitly the S7/S9/S14 NT+zoanthropes and S11exos.
@@galling2052 S20 tyrannofexes are where it's at, zoanthropes can get bent
@@nochillarickroller Different roles.
Also Tfexes do not get much from the +2S since their main attraction is already S18.
S20 is not that relevant.
Did you know the Aeldari detachment was actually based on the sturmtiger's movements
Also the Aeldari Detachment only getting WORSE, now that the new codex has been revealed. With the whole "vehicles can advance and shoot" thing being overshadowed by just being able to select vehicles every turn to Advance+1 shoot and Charge
@@EwanCareyLive Seriously there is even less reason to use this boring ass detachment now that we have nu-battlefocus
@@EwanCareyLive The token thing can only be applied on 4 units at a time. The detachment allows it for ALL vehicles.
Big difference.
@@TheAnimesongster3
Not really. Tell me How often youre gonna need more than 4 vehicles to advance and shoot.
Not only that, but having what is effectively move d6+1, Shoot and Charge, is a million times better than just advance and shoot, because moved6+1allows a vehicle to move that extra distance (avergae +1 to the detachment extra), Then UNLOAD INFANTRY, who can STILL SHOOT, and then the vehicle can CHARGE INTO THE ENEMY WITH DEV WOUNDS.
Its a million times better. The army rule means there is zero reason to ever take that detachment. Its just like the guard one, designed without the codex in mind. Which makes it even more insane that they thought that was a good detatchement stand alone ....
@@TheAnimesongster3 now, i dont mind. im happy to see a cool as hell new army rule, and some great stuff. very exited, just pointing out how detached some of their writers are from the actual game. Its like some of their writers never play test to feel things out in a full game.
As a tau player the new Tau detatchment is not "ugh not another auxiliary detatchment" but rather relief that tau finally got a flavourful faction rule about Tau and Auxiliaries working together this edition, when all the other detachments are very much cornering you into one or the other. I like both, I want both on my table.
This. I love the auxiliary aspect of Tau, so having actual rules to make it so kroot and vespid have actual use and synergy with the rest of the tau units is amazing. It’s so much fun, and while I love the “robot go brrr”, give me cannon fodder too, and that’s what this detachment gives me
Took me a minute to realize Brad is ranking the detachments based on fluff, but Bricky is ranking based on strength. Good stuff
Yes Final Day is soup, soupy soup but a much requested soup. It warms the heart and has some fun elements; including a "oh this combo is so cool/OP - but actually isn't". I only hope that people didn't buy lots of Tyranids as many have bought lots of imperial guard
luckily I already play Tyranids so nothing stops me from bringing the star children
Personaly i think it is a bit lackluster thst we only get certain tyranid forms and not other. Mostly because i love my carnifex. And would like to use it in an imaginery genestealer list.
If bricky loves throwing out flavor and mechanical variety for powercreep he should get into magic the gathering
Even when they had the WH40K Commander Decks, he outright said "Only one financially crippling hobby at a time" (I know, cause I asked it in his chat on stream).
This just makes me sad 😔
@@ZeroEdge69 those decks were both flavorful and power creep. Not magic flavor but you know.
Of course Brad pulled The HERTA out of all characters in hsr to be that exited. Most thousand sons player thing I ever heard with relation to gacha space
Now they just need to give us Emanator Sampo with Elation as a new path in v5.X
@@thepoorhammerpodcastoh my god. Brad is so based.
man, I can't wait for the HRT meta to coincide with the HVAC system
“I’m ok deleting Death Watch”
A Death Watch player wins LVO
I don’t know how to feel about this
Berillio has been, still is, and always will be the absolute GOAT of poorhammer
As an AdMech player, Haloscreed is (by 10th edition AdMech standards) a 5 star pull. Its the "take whatever you want" detachment AdMech was painfully lacking. You can bring a single unit of Kastelans without having to run Cybernetica to not feel scammed, the buffs you can hand out are nice, the stratagems aren't arbitrarily limited to a handful of units, and while 2 units sounds very limited, you can push that be as high as 4 per turn (the Kastelans get Halo Override from the enhancement that also grants them the army rule, and you can spend 1 on the stratagem to give an override buff to a unit if you need it). Its not a perfect detachment, but it lets you play the army without feeling like you're pulling teeth.
Haloscreed got me to dust of my AdMech models. It's a lot of fun to play
Agreed, Haloscreed was a 5 star at launch. The nerf dropped it a tier for me because I’m a silly nerd who wants to launch a Lancer down-table every game.
Cybernetica felt good until I read it next to Solar spearhead.
@@tenahrest529 yeah, no joke. By itself you’re like “ok, cool” until you see another good detachment.
Deathwatch Index 2: Revenge will always go in Wasted Potential for me. The detachment is basically an FAQ for Index 1 and basically the same as Xeno Hunters in the Imperial Agents (assuming we are just talking detachment and not the unit revamp). The special ammunition could be one stratagem where you pick a bonus (like in their combat patrol) and then we could get two new and interesting stratagems
hi! cool to find you out in the wild, your sisters videos have been helping me learn the game and become a better player, much love
That is a really good idea, wish they would have done that.
Imperial agents are the ones who stole out detachment in the first place. While I do wish SIA didn't take up half the strats having played several games with the returned deathwatch they are really fun again. Like I enjoyed the index before the bolter lock and now not only is thw bolter lock gone it also feels great to field a ton of killteams
I agree, the combat patrol version of special ammunition would work great, having something else like a fights first strategy (maybe tied to veterans? Something to get value out of them because they can be a bit flimsy in melee) those or maybe some kind of cp strategy (maybe a make opponent strategies cost more CP if you kill__ would be something interesting)
Always a treat when Bricky shows up for the day. He's like the fun uncle that makes his twice a year appearance for the family gathering
Is that Bricky from the critically acclaimed Devil May Cry series?! Wow
I think the Aquilla on the hoodie looks more like Illinois to me, especially if you flip it left to right.
I'm pretty sure Bricky failed geography in high school and ended up as a streamer.
@@thepoorhammerpodcastI think the shape of the Aquilla on the hoodie was actually inspired by the Sturmtiger.
Brad downplaying the Tau detachment is so crazy. It's basically everything Tau players have been asking for in terms of flavor and it plays really well to boot. I'd honestly put it in 5 star pull.
Brad was experiencing gacha brainrot in full force by the time they got to black templars
As a tau player, this detachment is exactly what id been praying for. You have to remember, we may have had a kroot detachment, but it was JUST a kroot detachment. It offered absolutely no benefits to anything other than kroot. On top of that, two of our detachments dont work half the game, and the last one only helps battlesuits. This detachment gives tau exactly ONE detachment that works for their whole army for the whole game.
Honestly my first thought when seeing the grotmas Aeldari detachment was "scoot and shoot D-cannon Weapon Support platforms ... 6" moving (and now with Battle focus 7+D6") was the funniest thing ever, I giggled like crazy building a meme list around that idea
See, most of us thought of that too, but we were thinking "the only vehicle I can name that benefits from this is support weapons..."
I’ve been keeping track of the general reactions towards Grotmas detachments by looking through the faction subreddits. The highlights were:
-Imperial Knights and Chaos Knights being jealous of each other’s detachments (not a general consensus, but still pretty funny)
-Custodes showing off all their cool dreadnoughts (yeah they’re going away soon, we don’t give a shit)
-Tyranids bring “eh” with they’re detachment until they realized one of the stratagems allowed you to create a Strength 20 Rupture Cannon
I love the death guard detachment as the one (1) person who wants to build death guard as a massive poxwalker swarm backed up by some plague marines with few if any vehicles or termies lmaoooo
I don't care how under powered Flyblown Host is... it's actual Death Guard, playing the 'grinding infantry horde' as the Legion has *always been freaking portrayed* as to how they fight!!
Admech here! The Admech detachment rocks; its the first time since 10th edition dropped that I feel like I have any idea what my list is doing.
As a reminder for 1ksons, Rubrics aka the most used unit for them already reroll wound rolls of 1 so their detachment rule does northing for them at base
Honestly all of 10th edition I'd put under wasted potential here, it has some good bits, and had a good idea to get rid of the fuckup of 9th and try and repeat the success of the reset for 8th. Thousand sons has been hit especially hard imho
@@b-beale1931 ...maybe removing the Psychic Phase was the dumbest idea ever, when we have 2 entire factions who's whole identity is that they're 100% composed of Psykers?!
(...yes, I know Rubrics technically aren't psykers rules-wise, but even the dust bunnies were still latent psykers prior to the Rubric being cast, similar to how every single Grey Knight is a psyker, despite the rules only ever giving abilities to the squad leader)
Also, removing wargear options & pts and sneakily replacing them with Power Lv's is such a BS move, and the less said about the whole Detachment system, the better!
@@drunkenastarte5243 yup, totally agreed. Can't forget other psychic heavy factions like all of eldar are meant to be, and how orks are latent psykers who combined have an effect. And finally, sure space marines get all the love, but even space marines basically lost librarians as useful characters Vs all their other HQs
I played Auxiliary Cadre once and really enjoyed it. It really is very different from Kroot Hunting Pack, since it incentivizes you to have a mixed army rather than one that is dominated by Kroot or by Tau units. It also gives a lot of utility to the auxiliaries which can at times be on the weak side. I also liked playing around with the positioning and stuff to get bonuses. I lost, lol, but it was a good time.
Damn, it's Bricky, the guy who's a cohost on the Warhammer Fantasy lore podcast
"I'm happy they bothered, but I kind of wish they didn't." Is such a bar.
Solar spearhead fucks hard. I one-tapped angron with a telemon.
I have to agree with Bricky. The Bridgehead detachment was not model bait. In 9th (8th?) edition Scions had their own combat patrol box, and if I remember correctly were very distinct within the codex. Additionally, Scions are just the old storm troopers. I know quite a few veteran players that have old storm troopers that were converted to scions.
Also, Also, Taurox transports haven't been available since at least August. Why bait some models when the warehouse is already empty?
As someone who runs a Scion pure list, Bridgehead is a GOD SEND.
Deathwatch being in written at gunpoint is hilariously ironic given LVO. (Yes I know it's before LVO but still)
One player won and the next player was 150th...
@oninada exactly. And that one player is gonna be responsible for deathwatch being sent screaming back to hell
@@reillyclements1673 So same thing that happened to WE's getting mega-nerfed because 2 pro players were skewing their win results to around 53% that one time?! ;-)
I really like that you put the names of the factions on the picture. I find it much easier to see where you put what faction once it gets crowded.
Hold up, they went through the factions... in ALPHABETICAL order...
heresy...
They hit that 6.24 x 10^23 set of odds.
I fell in love with Creation of Bile far more than I thought I would
How in TF are Bricky and Eric the ones that are the voices of reason here. Brad is L Take after L Take lol. Is this the bad timeline? What kind of Bizzaro world shit is this lol
Brad has always had bad opinions lol. It's practically his thing. If Eric has bad opinions he's at least more diplomatic about it
@@greg_mca Brad is why i don't sub to this channel or watch it much, I could accept bad opinions but how smug he acts makes it unwatchable I never finish a Poorhammer vid
I’m a Harlequins player and after I read the Aeldari detachment I closed the page and felt sad. When I was told about the Reaper’s Wager 30 minutes later I love it. It is such model bait. But for me it’s the other way round.
After seeing the codex for Aeldari and the official harlequin codex I gotta say Reaper's wager still looks more fun
Flyblown Host turns Death Guard into a control army that requires the same mentality as some Tyranid lists or GSC. It plays way better than it looks, the power fantasy isn't slow walking 30 terminators at someone but getting Deathshrouds into your enemy's deployment zone and objective by turn 2 off the back of move blocking poxwalkers, stank shock cheese, and the 6" pile in/consolidate.
29:30 I have never felt my playstyle so succinctly summarized before.
Maybe that's why I also play Izzet Spellslinger in MtG
The Shill% times for this episode are: our very first "Sounds Good" that I am tracking at 1:25; merch at 3:32 (but as Berillio snitched, it will instead be recorded at 17:00); streams at 4:18; Patreon at 4:43; TH-cam Pleasantries at 1:12:23; refutation of shilling again at 1:12:28
Is that bricky, acclaimed vtuber standee merchant? On my Warhammer podcast?
As someone who's been running Librarius since it came out, the Sternguard thing isn't as broken as everyone said it was going to be. It's absolutely a glass cannon. I've never gotten a Librarian/Sternguard/Fusilade unit to shoot twice in a single game. Yeah, you get to delete one powerful enemy unit on turn one, but that's literally all it does. They literally cannot survive the crack back.
Thank you for the advice Brad. I will “go out and buy Forge World models.”
Flyblownhost scout 5" is due to the density of the flies you don't get visuals on the enemy until they move closer -- it isn't the fact that they moved faster -- they just were able to start closer effectively.
Im sorry but the nurgle one should be far higher than it is, the fact that it interacts with our leader choices finally makes infantry nurgle actual viable
If nothing else it's legitimately fun to play against as well. My first impression was that it would be decent and I couldn't understand why people were denigrating it
They slept on both the Nurgle ones, daemons and DG, both fluffy and good playability, terrible opinions from Brad i clicked off at that point lol
0:00 GENSHIN MENTIONED
Good to see both me and Brad share being Gacha addicts and Thousand son enjoyers. I’ve loved listening to this channel, probably one of the best things to listen to while working or painting minis.
Oh wow! It's Bricky, world famous Street Fighter player!
The scout 5 is to simulate being unable to see where the death guard are so they are closer than you thought
Shout-out to the poor editor saying "it's been seventeen minutes already" at 3:30 like WOW
Anyone who brings tzeentch to a tournament will not be the same after playing 5-6 games
As much as collabs in general are just nice its so awesome than brad and eric do legitimately get along with and have a good time with Bricky. Like its not just a work relationship they seem to be good friends and have great chemistry together which is a nice change of pace from a lot if other podcasts
The Grotmas AdMech detachment is an apology written in crayon for the datasheets written in various bodily fluids.
It's a good detachment with good stratagems that allow for ANY AdMech units - as long as you're only bringing a maximum of one unit of bots and enough battleline to sacrifice for board scoring.
As an AdMech player: I do like the "focus on two to four little guys and pump them up" playstyle, so having two to four halos to hand out is just what I'm looking for.
Oh! I forgot! Haloscreed lets you put together an AdMech army for the low low price of $1000 USD! In AdMech land we call that affordable!
This is the best Admech detachment if you want to play a mix of skitarii and Cult Mechanicus. By far my favorite detachment we have access to. I wish GW would just give Kastelan Robots doctrinas and change the detachment rule on the vehicle detachment. It's obvious at this point you guys screwed that up just fix it already.
Congrats to the whole team on another great episode. I don't even play Scions, except as objective monkeys, my favorite units are my three Rogal Dorns, and even I'm considering Bridgehead Strike.
Admech Haloclave was a 5 pull,
It is the BEST generalist detachement we have.
Makes every unit playable and kathaphrons enjoyable to play with 2" to move omg, is a new world.
Also the enhacements and strats are great an funny.
And shows athe designers wanting to make Kastelans usable by the enhacement, they should gime them the rule already, but felts like ("this is the only way i can help you") from the designer for us.
FINALLY, THANK YOU.
I'll watch after I'm done with school
Video slaps, again! Thanks for the content guys! NEED MOAR
Grotmas for me personaly was a mixed bag. I love Librarius Conclave, but my Space Elves and Space Dwarfs sure got some stinkers.
You're right about IK not having staple strats in the grotmas, but it's Squire's Duty and Valiant Last Stand, not Rotate. Slow heals on knights are also just useless as are skitarii outside their detachment, but those are a whole other issue.
That was a banger. Have to say the closing credits music always make me bop. Very fun
Drukari/Harliquin would be great in a team match with each person controlling their half. With Horde Mode particually, as much fighting eachother as the horde.
10:13 I hadn’t read the custodes detachment yet so I zoomed in to read it and realized that it didn’t get put up :( so I guess the custodes get miracle dice now
While yes, the Genestealer detachment is all soup. It's soup that was ordered right off the menu. It's literally the main thing us cultist were asking for when Grotmas got announced, so getting to play with the star gods is nothing but good.
Tau Aux detachment fawkin slaps bruh, it's both strong and thematic. It's finally the "work together towards the Greater Good"
How to tell Brad isn't a competitive player: "This Detachment is dogshit!" [Cut to detachment going undefeated at multiple Super Majors]
Lmao
17:39 "You can't just have strats that are fine and be a detachment." Somebody please tell this to whoever writes the Drukhari detachments. Two out of three basically don't have detachment rules. They are only playable because of their strats and enhancements.
Hell yeah a new long episode right on time to listen to while studying.
As an admech player, I get the feeling they fundamentally misunderstand what both Haloscreed and Cybernetica cohort actually do mechanically and thematically.
Haloscreed is literally the first time since psychic awakening that the army has an actually "affordable (by GW standards)" starting point to build to, by actually utilizing the 2 best point per dollar kits in the army.
Cybernetica cohort is written by gunpoint detachment that ended up actually being your ironstrider bait detachment that no one fucking plays because affording the asinine 18-21 ironstriders you'll end up using to fill out only half the list could buy the entire rest of the range you'll ever run. The fact they give kastellans the army rule is just a useless red herring that only makes us mad that they still refuse to actually finish fleshing out this army after it existing for 4 editions now.
1:10:45 I feel like sometimes GW treats new players like idiots. I started playing this edition last year, and really I don’t think it’s that difficult of a game (though I cannot speak for previous editions). Really the most difficult thing is the way the rules are written and presented are horrendous. Simple Rules written poorly are much more difficult to understand than complex rules written well.
For an example; I have started learning how to play Battletech in anticipation of getting priced out of Warhammer, and that game everyone says is very rules dense and complex, but the rules are written and presented in such a way that even after only about a week of learning, I feel like I am ready to get going and stumble through a game. Compared to when I was learning Warhammer last year, it took me like a month to understand what was going on, and now that I’ve played for a year, I can safely say that this game is not that hard, and is quite simple. But the way rules are written, and presented, and the fact that they change every time I blink, doesn’t help anyone except the most in tune players who have a bunch of time on their hands. It’s not the “complexity” of the game that is hard, it’s the rules that are presented in the core rule book, which has had more rewrites than some games have editions, and another rule book for the army, which also is out of date by now due to changes, and the fact that they spread constant change in 4 pdfs that they don’t tell you where you can find changes. That is the difficult part of warhammer. If it wasn’t for Wahapedia, I would not be playing this game.
Thank you for coming to my PoorHammer talk.
i think the world eaters detachment is good because it makes playing tons of khorne berzerkers good, which i'd argue is important for the primary mascot miniature in your range
As a custodes player I always feel called out when they start talking about the golden bois.
Personally, I love the chaos knight detachment, it’s by far my favorite way to play knights now
The sororitas detachment is pretty good, I know what you mean about miracle dice, we all know what you mean about miracle dice.
How many games has Bricky played since the Balance Patch?
It is harder with fewer miracle dice but not the worst (still would like some parts reversing)
When sisters came up I was like, wait I recently saw a video about how it's actually workable!
As a custodes player, my resin printer go burrrrr
brad??? plague legion is incredible its so flavourful its exactly how nurgle wants to play??? walk to the middle of the board and deal chip mortal wound damage as the enemy smells your farts and fails to damage you??? the nurgle one is EXACTLY what nurgle wants to do that was a terrible take 5 star pull 100%
As a Nurgle player, I love the Nurgle detachment, everything except the detachment rule is an absolute slam dunk, I *much* prefer it to the actual index for Nurgle
"Buh battleshock doesn't matter!" cry the armchair generals who play once a month, meanwhile I'm here playing week in week out seeing rules like that doing quite well, and being quite keen to get 2k of my Nurgle back together after a few editions.
Too bad GW's supply for all the Daemon ranges is really bad ;-;
My issue with the Sister Grotmas detachment is simple.
I don’t think there’s another detachment in the game that forces the player to choose between their army rule and their detachment rule. As an adept Sisters player, it was the most offensive out of the 5 armies I own.
On top of that we got like half a dozen detachments that are just 'you get to choose x units to give one of these buffs for', with similar level buffs. Except none of them have to pay for that, just siters for some reason do.
I know there's a level of memery, but DG Flyblown actually works and is fun, it's just a very different playstyle!
Last time I was this early too a poor hammer episode Eric remembered to shout out the merch
Today we present, Bricky and Brad argue for 1 hour 14 minutes.
on Auxiliary Cadre this should have just been one of the codex ones at launch and a completely different idea made for grotmas.
I was looking forward to this after Bricky's reaction stream
Compulsory Enhancements(the agent ones) are in my opinion an interesting idea and could be used effectively(either a "Buff this guy, so he works in the Detachment" or "Jack up his points because he works too well")
Also Grotmas made me realize that the Enginseer is both a questionable Datasheet and ignored
Eh, while it could work if it actually buffed the units instead of nerving them, it's still not a good idea IMO.
The 'buff this guy' part doesn't need to be mandatory, just throw in an enhancement that makes the unit better, people tend to take that if it's a net benefit.
As for the jacking up points because it works to well, it could work in a non-specialised detachment. When basically all the detachment stuff you get is already hyper focused on a few units, you are paying for that in opportunity costs for the rest of your army. No need to make that unit more expensive then to further reduce the limited beenfit you get.
56:32 The lore they are referring to is the "Months of Shame" after the "First War for Armagedon" where the Inquisition targeted the Imperial Guardsman on world for having witnessed a demonic incursion and the Grey Knights suppressing it. The Space wolves fought with the guard, and found them heroic, so when the Inquisition started targeting them they heroically intervened. That's one of the sources at least
I actually just finished that book - "The Emperor's Gift" by Aaron Dembski-Bowden. Damn, DAMN good book for GK, Inquisition, and even furr- Space Wolves fans
Sturmtiger comment spotted
Love the videos guys, keep it up!
wow i didnt relise the custodes totally stole the iron hands rule, thanks GW. also legends units are legal quit treating them like they cant be played!!!!
Did you know the Sturmtiger in Company of Heroes 2 has an erroneous reload? The animation of the guy using the lil crane does nothing for the actual reload. That was used only for loading the ammo into the vehicle for storage. There was tools to move the ammo onto the loading ramp and then it was just pushed in with rammers.
It legit feels like the tzeentch detatchment was made by the aos team with how flavorful it is
Brad, the errata to CK is to keep some douchenozzle from rolling up with Chaos Knights, eating all of my units _including_ units doing actions or on objectives, leaving me with a single Dark Apostle-then telling me it's my own fault for bringing the cultist detachment instead of something good.
Look, man, I just want to bring traitor guard without _just_ bringing guard
I love these dudes continuing to go back and forth on the criteria for ranking their tier list with very little consensus throughout
I'm soooo glad they didn't FAQ out that you can run a Warboss on Trike with your Kommandos with the enhancement. Turbo boost my boyz!!!
I love giving a warboss in mega armor stealth and infiltrate lol Skwad leader is so fun.
Grotmas is definitely a huge W for games workshop. Hopefully we get more stuff like this in the future
The Herta is always a valid reason to name a teir 5 star pull.
I’ve been looking forward to this episode and it was great. 😊
I think you're sleeping on Flyblown Host, as it literally changes the way Death Guard plays, from close range fraggers to surprise board control maniacs with the 6 inch pile in/ consolidate strat!
Yay I’ve been waiting for this!
I dont think he understood how the auxiliary cadre works or plays. Its a flavor and mechanics win, only detachment that actually supports mixed forces, and its surprisingly strong.
i think the tau detachment should be in 5 star pull its the best themed detachment next to retaliation cadre. we can finally play a proper covenant style play
as for the kroot not getting the army rule the ones stuck in melee wouldn't be able to use the rule anyway because they wouldn't be eligible to shoot
Great shows always love this break downs with bricky