X-Plane 12 - The VR BIBLE - for Quest 3 and Quest 2

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 78

  • @alesouza26
    @alesouza26 50 นาทีที่ผ่านมา

    Puxa Primo, que aula! Simplesmente fantástico! Parabéns pela dedicação e compartilhar esse conhecimento! Ajudou muita gente!

  • @johndauram1926
    @johndauram1926 หลายเดือนก่อน

    NOT ALL HEROS WEAR CAPES. Thank you sooooo much for your knowledge. Truly appreciate the help.

  • @climbto370
    @climbto370 2 หลายเดือนก่อน +1

    Thank you so much for sharing your knowledge and experience! It is all about the data, and people need to understand that adjustments will be required, and it is pc specific. No solution / settings fit all! I like that you use Voice Attack for commands. How many of them have you programmed so far? As a fellow A320 pilot in the real world, I am also using VR and X-Plane to prepare for my training sessions and also a little fun once in a while! Fly safe!

    • @fsprimo
      @fsprimo  2 หลายเดือนก่อน

      I almost included all commands, callouts and task sharing from my company's SOP in voice attack.

  • @andrewborntrager7909
    @andrewborntrager7909 17 วันที่ผ่านมา

    Wow great video. You talk way too fast for me, but playing at .75 speed worked perfectly.😂😂😂

    • @fsprimo
      @fsprimo  17 วันที่ผ่านมา

      I use to watch videos at 3x so I just speeded up this video a little to be able to stay in less than 30 minutes

  • @tomc1380
    @tomc1380 หลายเดือนก่อน

    All good info imho. I mainly use my QPro/rtx4090 with Link for both xp11/12 and msfs2020 and get very good results at 80Hz refresh rate with forced 45fps, asw disabled (= 40fps fixed). Main differences I've found is that I no longer see the need to use OpenXR Toolkit (now unsupported). All I do is adjust ODT pixel density in order to get the best balance of performance and cockpit clarity. For me, with msfs2020 and dlss/balanced this value is 1.20. Also, for me, ODT distortion = Low looks better (less edge distortions) and I leave FOV at 1.0 because anything smaller noticeably cuts off edges (which bothers me). For Nvidia CP I use the same and also change the Quality default below that to High Performance (buys an extra few fps performance/headroom without any visual effects in VR). Like you've said, everyone's systems and preferences will differ so you need to find what works best for you. Thanks again mate and cheers.

    • @majorswitcher
      @majorswitcher 7 วันที่ผ่านมา

      What is ODT?
      When I try ASW disabled, looking at the cockpit dails and moving my head I really notice missing every other frame and get a headache.
      Do you not have the same noticeable missing of frames?

    • @tomc1380
      @tomc1380 7 วันที่ผ่านมา

      @@majorswitcher ODT = Oculus Debug Tool (google how to find this in your Oculus program folders). If I only turn off ASW without limiting the fps (Force 45fps, asw = off) it can pick up a few stutters, depending on where I'm flying. If you still get cockpit stutters when moving your head, your graphics setting might be a bit too high.

  • @Pe11ePD
    @Pe11ePD หลายเดือนก่อน

    Awesome stuff, I've been preaching something similar for years! My difference is that I can't fly without ASW, I hate seeing ghosting between frames at 36fps, hurts my eyes. I've been used to a complete smoothness at 72fps, as I was using VR native games before I started simming in VR. Also, I don't wear glasses, and my eyes are probably close the lenses, so as soon as I reduce the FOV H/V to 0.9, I start seeing black bars. Can't even go below that number, it feels like I'm looking through a cardboard box.
    Will certainly try your method here with SS at 2.0 and reducing the resolution in OpenXR Toolkit. Also, I wonder how this version of the toolkit will work in MSFS?
    Thanks!

    • @fsprimo
      @fsprimo  หลายเดือนก่อน

      Yes, I’m using same version for msfs and xp12

  • @TBooneFisher6931
    @TBooneFisher6931 21 วันที่ผ่านมา

    As I understand it, this is why the foveal rendering that the Varjo Aero headsets do is advantageous. IF they weren't so pricey......Oh well

    • @fsprimo
      @fsprimo  21 วันที่ผ่านมา

      yeah, no way to have one of those at home.

    • @fsprimo
      @fsprimo  21 วันที่ผ่านมา

      But remember, the software need to support this feature to be advantageous. MSFS and X-Plane doesn't have this.

  • @majorswitcher
    @majorswitcher 10 วันที่ผ่านมา

    thank you for your detailed explanation. I can get steady 36fps now in my heaviest airplane on detailed scenery. but my gpu load is around 55%. When i increase resolution, fps drops, but gpu load doesn't go much higher, it's still around 60%.
    how do you think that is possible?
    so in short: not being able to reach 36fps, while GPU is quite below 75%.
    this happens especially when I connect to Vatsim and there is activity on the airport.
    my system is a 7800X3D cpu, 4070 ti super, 32ggb ddr5 ram
    edit: with the 3jfps tool now i realise my cpu is the bottleneck. which is strange to me because I thought this 7800x3d would be the max and no bottleneck for a long time...
    edit 2: my system was limited to 60fps, because of my display settings! when I changed that to 72hz, i can achieve that fps, and in vr have stable 36
    edit 3: it was all down to vsync. display monitor is back to 60Hz, Nvidia control panel for xplane has vertical sync off, and Vsync in xplane now also off. In 2D mode I now get fps over hundred, and stable 36 in VR!

    • @fsprimo
      @fsprimo  9 วันที่ผ่านมา

      What people really doesn't sometimes is that all those vsync settings are not applicable to VR. They are made to control your monitor. When we are talking about VR, the only way to have fps synchronization is by using the built in tools of the headset (Oculus Debug tool) etc.
      Nice to know that you achieve a good result.

    • @majorswitcher
      @majorswitcher 7 วันที่ผ่านมา

      @@fsprimoyes I think a lot of people who experience XPlane being so much worse then MSFS don’t realise Vsync is still on in Xplane settings (default), while they are having a 60Hz monitor. This just caps Xplane to 60fps because of the monitor.

    • @fsprimo
      @fsprimo  7 วันที่ผ่านมา

      if a 60fps is bad in a flight simulator, o gosh, we need to get a life 😂

    • @fsprimo
      @fsprimo  7 วันที่ผ่านมา

      Especially in VR , we don't need more than 45fps (1/2 90hz) or 36fps (1/2 72hz) to have a good smooth experience. It's not an action sim like DCS - IL2 etc.

    • @majorswitcher
      @majorswitcher 7 วันที่ผ่านมา

      @@fsprimo ⁠​⁠​⁠​⁠ i’m in doubt now. But I think when vsync was on/ i was capped at 60fps on monitor, my cpu was used full and gpu less then half. Only after disabling the vsync when on monitor i could achieve 100+ fps, my cpu/gpu was balanced, and in VR forcing fps to half the framerate i could use the gpu to its full potential

  • @VultUxTube
    @VultUxTube หลายเดือนก่อน

    Obrigado pelo vídeo, não estou usando o X-Plane no momento, mas suas dicas servem para todos os outros jogos em VR.
    Por acaso tem algum lugar que tenha a lista dos outros parâmetros para setar no arquivo de configuração do Oculos Debug Tool?
    Preciso saber o comando que desliga o Adaptative GPU Performance Scale.
    Valeu!

    • @fsprimo
      @fsprimo  หลายเดือนก่อน

      Tem sim, conforme mostrei no video, o texto do arquivo está assim
      service set-pixels-per-display-pixel-override 2
      service set-client-fov-tan-angle-multiplier 0.7 0.7
      server:asw.sim45
      exit
      Teoricamente se eu estivesse desligando o Adaptive GPU, o texto completo ficaria assim:
      service set-pixels-per-display-pixel-override 2
      service set-client-fov-tan-angle-multiplier 0.7 0.7
      server:asw.sim45
      enable-adaptive-gpu-perf-scale off
      exit

    • @VultUxTube
      @VultUxTube หลายเดือนก่อน

      ​@@fsprimo PERFEITO!!!
      Obrigado mais uma vez.
      Com as suas dicas, consegui sair do completamente lixo, para algo próximo ao que tinha em um monitor 4k, no Automobilista 2 e no Assetto Corsa, só tive que deixar o Assynchronous Spacewarp disable, senão fica lento demais.
      Falta só agora ter paciência e tentar arrumar o MSFS que tb achei horrível no VR.

  • @denisrocha7306
    @denisrocha7306 หลายเดือนก่อน

    Olá, ,muito obrigado pelas dicas... tenho um meta quest 3 estou usando xplane 11. Não consigo usar os controles rifts no airbus A320 da Toliss. Os controles são reconhecidos normalmente no app do meta porém no Toliss não. Existe alguma configuração previa?

    • @fsprimo
      @fsprimo  หลายเดือนก่อน +1

      Aqui sempre foi conectou, voou ! nunca tive que clicar em nada.

    • @zucasdev6668
      @zucasdev6668 หลายเดือนก่อน +1

      se voce deixar o cursor ativo, os botoes nao funcionam no VR, caso esteja habiitado, pode ser isso

  • @Air-Maximus
    @Air-Maximus หลายเดือนก่อน

    How do you do with voiceattack to select the refresh rate 72hz or 80hz. Could you see your code to do that? Thank you very mutch

    • @fsprimo
      @fsprimo  หลายเดือนก่อน +1

      My quest is on developer mode, It have ADB drivers installed, so with 'scrcpy' , I'm able to send some adb commands to the headset. I created a bunch of *.BAT files that I can call via voice commands.
      Here the content of some of those batches .
      "@echo off
      C:\Users\myusername\Desktop\Docs\Recorder\Batches\scrcpy-win64-v2.0\adb shell setprop debug.oculus.refreshRate 80
      exit"

    • @Air-Maximus
      @Air-Maximus หลายเดือนก่อน

      @@fsprimo Thank you very mutch indeed 👍

  • @livingsouloftimestudio2887
    @livingsouloftimestudio2887 2 หลายเดือนก่อน

    so then is the reason that i cant use open xr toolkit right now in xplane due to the update from oculus ive tried to get it to work but no luck :/

    • @fsprimo
      @fsprimo  2 หลายเดือนก่อน

      Mega updated the software and it’s working again

  • @NOOBGAMER-or5ze
    @NOOBGAMER-or5ze 2 หลายเดือนก่อน

    fala comando, eu baixei esse OpenXR ai e nao tem a opçao de custom fov mesmo nao atualizando o OpenXR, sabe me dizer o por que disso? pois so essa versao 0.0.0 que funciona no XP!!

    • @fsprimo
      @fsprimo  2 หลายเดือนก่อน

      O XPlane não suporta

    • @NOOBGAMER-or5ze
      @NOOBGAMER-or5ze 2 หลายเดือนก่อน

      @@fsprimo meu monitor é 1080p, se eu baixar no xplane para 720p muda alguma coisa no VR?

    • @fsprimo
      @fsprimo  2 หลายเดือนก่อน

      @@NOOBGAMER-or5ze não

    • @NOOBGAMER-or5ze
      @NOOBGAMER-or5ze 2 หลายเดือนก่อน

      @@fsprimo nem abaixa o consumo da GPU por isso?

    • @fsprimo
      @fsprimo  2 หลายเดือนก่อน

      @@NOOBGAMER-or5ze Absolutamente nada. O que está consumindo é a saída de Encode e Decode da GPU pra rodar o Quest ! faz o teste ai vc mesmo.

  • @xnicowise
    @xnicowise หลายเดือนก่อน

    does it work with pico 4?

    • @fsprimo
      @fsprimo  หลายเดือนก่อน

      Try it!

  • @renan7937
    @renan7937 2 หลายเดือนก่อน

    Quando eu coloco em 72hz e coloco a resolução para 1.3x, mesmo Quest link via cabo, fica quase impossível de usar o óculos. Perde muito desempenho, trava horrores na própria dela do Quest links sem nem ao menos ir pra área de trabalho pelo óculos.

    • @fsprimo
      @fsprimo  2 หลายเดือนก่อน

      Quanto % de GPU está atingindo quando isso acontece?

    • @fsprimo
      @fsprimo  2 หลายเดือนก่อน

      Tira o bitrate de 500 pra 100 e faz um teste, vai subindo aos poucos, 100, 200, 300 etc.
      Faz essa alteração, reinicia o PC e o oculus pra isso aplicar.

    • @renan7937
      @renan7937 2 หลายเดือนก่อน

      @@fsprimo vou fazer o teste e vejo quantos % está em uso e já mando aqui

    • @renan7937
      @renan7937 2 หลายเดือนก่อน

      Só de colocar o bitrate em 100 acabou com a perda de performance, mesmo no 1.3x em 72hz ... Porém meu menu do openxr não quer abrir no simulador , cada hora uma coisa 😢

    • @fsprimo
      @fsprimo  2 หลายเดือนก่อน

      @@renan7937 Para x-Plane, O openxr tem que ser exatamente o que eu disponibilizei no link da descrição do video.