Hi, when following this workflow, the textures for the character all display as pink. I understand this is a shader mismatch for the particular textures on the character, but I don't understand how to fix it when the import tool uses custom built shader graphs. Any advice?
awesome.
I hope Unity gets back at being a reasonable engine from these recent pricing changes
I got a question
Sorry to ask
New to cc3
B4 we export us our character rigged already by cc3,by default
hi i cant find cc3 window! how i can download it?
Hi, when following this workflow, the textures for the character all display as pink. I understand this is a shader mismatch for the particular textures on the character, but I don't understand how to fix it when the import tool uses custom built shader graphs. Any advice?
Sounds like it might be the wrong version for the render pipeline. There are three different package versions for HDRP, URP and built-in.
@Eternal Cetra Yeah, It got broken in 2019 3D/Built-in.
Try fixed version: github.com/soupday/cc_unity_tools_3D/releases/tag/1.3.7
working on 21.3 ?
Yes.
Next version (almost finished) will also have tessellation support for the custom HDRP shaders in 2021.2 and 2021.3.