After help from a friend, I've ended up opting to use FK for this, using the curve option for bending a finger all together, and I can always tweet individually.
This was all about rigging, I showed the animation that hand was from in a project breakdown previously. That project breakdown is linked in an overlay at the end.
this is great, but I'm pretty lost as a new user. It looks like you have every layer selected when you make the bones at the beginning you don't say why. But it still gives you 2/3 bones when you select, I don't follow how. If I select every layer I get tons of bones all connected weirdly, if I select one layer I get one single joint which is useless... Anyway still stuck at the beginning.
No layers are selected when I'm making the bones. I use the custom option to create 3 joints for the fingers and 2 joints for the thumb. After all the bones are set up, aligned, and the correct layers are parented I select all the bones and the wrist rotation controller and use auto rig. You'd only need to have layers selected while making bones if you were using the puppet tool pins to create your joints.
I cover that in the beginning, showing there's 2 layers for every part of the hand. One for the fill and one for the stroke. The strokes are behind the fills and parented to then to create a seamless outline. I also show I mask out the bottom of the pointer and the thumb stroke so they don't show up on top of the hand. When I built the hand I first made all of the hand pieces then I duplicated them and added the stroke.
@@Abdo.A I think I saw a tutorial with rubber hose using a similar technique to create a seamless stroke, but I’d never seen anyone do it with duik and illustrator like I did.
Super helpful! Thanks Sarah. I am having problems when doing the auto rig it works for my thumb but none of the other fingers. Any idea of why this might be?
If I remember correctly, when I was doing my hands I had a similar issue happen. Have you tried auto rigging the fingers and thumb separately? You can highlight all your fingers, click auto rig, then select the thumb parts and click auto rig for that. Let me know if that doesn’t work.
@@sagibsondesign Thanks so much for your quick reply. Tried doing them each separately but still not working. The controller seems to be made at the base and not the tip of the finger. Sorry to bother you again if you have any idea why this might be, would be really appreciated if not no worries at all!
@@stephaniewest205 If the controller is showing up at the bottom you might have lined up the joints together backwards. Make sure the bottom joint is lined up to the bottom of the thumb and that joint is parented to it.
hi when i select Structure and click on auto rig i cant move fingers with the controllers that have been created. and only the controllers icon moves can you help me?
Perfect Sarah! that's exactly what i was looking for
After help from a friend, I've ended up opting to use FK for this, using the curve option for bending a finger all together, and I can always tweet individually.
cool, thanks!
Thank you Sarah, this was really helpful❤❤
Thanks, it was really helpful. Hope you continue making tutorials
Thanks!
thanks you
another way you should show a previous animation before starting or after the tutorial ..
This was all about rigging, I showed the animation that hand was from in a project breakdown previously. That project breakdown is linked in an overlay at the end.
this is great, but I'm pretty lost as a new user. It looks like you have every layer selected when you make the bones at the beginning you don't say why. But it still gives you 2/3 bones when you select, I don't follow how. If I select every layer I get tons of bones all connected weirdly, if I select one layer I get one single joint which is useless... Anyway still stuck at the beginning.
No layers are selected when I'm making the bones. I use the custom option to create 3 joints for the fingers and 2 joints for the thumb. After all the bones are set up, aligned, and the correct layers are parented I select all the bones and the wrist rotation controller and use auto rig.
You'd only need to have layers selected while making bones if you were using the puppet tool pins to create your joints.
@@sagibsondesign thank you tons!
If you can make a video showing how you draw this beautiful hand keeping outline and not on joints. That's a trick which I want to know
I cover that in the beginning, showing there's 2 layers for every part of the hand. One for the fill and one for the stroke. The strokes are behind the fills and parented to then to create a seamless outline. I also show I mask out the bottom of the pointer and the thumb stroke so they don't show up on top of the hand. When I built the hand I first made all of the hand pieces then I duplicated them and added the stroke.
Thanks for reply. Can you send me your .ai file at garvit.chauhan1987@gmail.com. I will learn the technique and may be use iny project as well.
@@sagibsondesign This is smart, did you figure this out by your self?
@@Abdo.A I think I saw a tutorial with rubber hose using a similar technique to create a seamless stroke, but I’d never seen anyone do it with duik and illustrator like I did.
hey sarah, duik is so buggy by me... if i want create custom bones they dont show it
Super helpful! Thanks Sarah. I am having problems when doing the auto rig it works for my thumb but none of the other fingers. Any idea of why this might be?
If I remember correctly, when I was doing my hands I had a similar issue happen. Have you tried auto rigging the fingers and thumb separately? You can highlight all your fingers, click auto rig, then select the thumb parts and click auto rig for that. Let me know if that doesn’t work.
@@sagibsondesign Thanks so much for your quick reply. Tried doing them each separately but still not working. The controller seems to be made at the base and not the tip of the finger. Sorry to bother you again if you have any idea why this might be, would be really appreciated if not no worries at all!
@@stephaniewest205 If the controller is showing up at the bottom you might have lined up the joints together backwards. Make sure the bottom joint is lined up to the bottom of the thumb and that joint is parented to it.
@@stephaniewest205 hi! I've got the same issue when I tried to auto rig. Did you fix it? im stuck hahaha
@@LittleNoha Hi Adrian, I added them one by one and inverted them as they seemed to be going in the wrong direction
hi
when i select Structure and click on auto rig i cant move fingers with the controllers that have been created.
and only the controllers icon moves
can you help me?
I have this problem too :(
can i get the ai file please for practice ?
the dog tells the teacher))))
Please next time do preview when the video starts
This is actually a follow up to a project breakdown that shows 5 different hands I rigged and animated this way.