Cool initiative! Though the movements look a bit stiff in 3D. Those 2D sprites can get away with a minimalist approach, but it feels unnatural when they are directly translated to 3D. I'd love to see more of your content in the future!
tbh they feel like concept animations. The stage after the storyboard, placeholder and before the refinement and the finalise at the end. For one guy it's amazing, but if a big company did it, they'd do one more animation update before the movement is done. And even then, it looks better than the current standing ones in retail!
@@WakoDoodle Them being stiff is definitely his fault. But keep in mind he's giving "some random guy in his basement" energy, not "multi billion dollar mega giga studio holding one of the world's biggest and most profitable IP's to ever exist" energy. You'd think that multi billion dollar company could do better than this but the fact some guy not only did this as a general proof of concept, but also it's BETTER than what we currently have now (hello everything t-posing in battle???) shows how lazy gamefreak is. Any professional animator amongst gamefreak could have easily replicated these matching that of even Pokemon Stadium. Hell, I bet you could have one animator animate just 7-10 pokemon a day. Better yet just have 10 different animators/teams that animate just ten pokemon a day. You'd get through the whole pokedex in about two months of 700 And this amateur (not to discredit his skill) animated three. I am sure a professional could easily do those numbers of 7-10 a day.
It's not the 3D, it's the *frame rate change* without changing the frames themselfs. When an footage has few frames, the brain fills in the gaps with the rest of the movemment, and is an animator's job to make the frames that _do_ exist _force the brain into _*__very especifct_* filling-in-th-gaps-ing, that _feels_ best. When someone _INCREASES_ the frame rate (in here, from 4 frames to 60???) there's less frames to be filled in by the brain and *more* to be _individually, PAINSTANKELLY, crafted._ For a 3D animation like this, one would have to basically make 20-30 frames mannually, to _force_ the programs auto-inbetweening to look _passable;_ and hand-edit most of the rest, to make it _"less-stiff"_ _IT'S A TANKLESS JOB!!!!_
funny you say you werent very happy with hydreigon although its hands down the best animation out of the three, it looks so smooth, with a few more touch ups i could see it in an official game
@@TheDeathmail I think what made it stand out so well was the 3x the work. It looks much cleaner as a result of him paying attention to the details more
Those 3D animations are so cool! I honestly think the issues you were having with Hydreigon boiled down to the animation being originally made for the 2D sprite and not for a the 3D model. It'd be really cool to see your own original idle animations for the Pokemon instead of having to work with a outline that was made with one less dimension in mind.
No one would ever expect only a single person to animate all 700+ Pokémon in just their spare time, but the fact it only took an hour or two each means there really shouldn't be any excuse why a professional game studio like GameFreak which can split the load between dozens of paid employees couldn't get the job done.
@liamtrischman4141 wrong. they ripped the animations from sun and moon and called it a day just like how they did for sword n shild all while lying to the fans by saying they cut the dex for higher animations
victini I think some squash and stretch on the hops and especially idle would make it look more energetic. The part where it moves its spine up and down makes it look like it's just retracting and not shifting its weight lilligant the squash and stretch on the gown for the last bounce looks like it's a bit too exaggerated hydreigon the mouth-hands could do with a little more snappiness, they don't look particularly vicious and kinda tired more of a model thing, but the colors on the model feel a bit pale overall, great work. You recreated it pretty well and showed the differences between sprite and model animation (like how 3D needs more in between frames to look natural and fluid)
NGL, I kind of want to see some of the gen 2 - 4 animations done in 3d just because of how limited they were. I think it would be hilarious to see just because of how limited they were back then.
The gen 2 animations would be cool, like Scizor's punching animation when he gets sent out would translate really well with more frames. The gen 3-4 ones are switching to another pose with some distortion or movement, so those would naturally end up being more exaggerated because it moves the whole body (machamp's hopping would look pretty funny). Some don't work at all, like Raticate in gen 3 just sliding in a loop, but there's a big selection of good choices.
@@_y4020 The fact that some of them wouldn't work is the whole reason I want to see it. I know some of the back animations were just a couple frames with a colored glow that showed up for whatever reason but I still want to see them.
I think that some 2D sprites dont hold up in 3D becuase they domt make use of the medium fully. Let Victini float around, summersault, and just be its floaty fun self. Let Hydragon show off more ferocity and chomp wildly. Stadium had the right idea, its 3D, the pokemon should act it
I actually find Victini to be very offputting despite the fact that Hydreigon is considered the weirdest. It just really feels like it is standing there and awkwardly moving. I mean, so are Lilligant and Hydreigon, but calm flaps and a Pokémon bouncing every once in a while seem more natural that Victini’s faked excitement.
This is sick!! I hope gamefreak starts implementing more animated/lively 3D sprites in future games. Even the stadium games for the 64 had livelier models
Unfortunately, GameFreak is far too understaffed to give every single Pokémon even half this much attention. Despite Pokémon being the single largest media franchise in the world, GameFreak still runs their studio more like startup business. To have this level of detail on all the animation, they would need to either higher more animators, or else outsource more of the animation work to other specialized studios.
The console spinoff games had lively animations but they were also VERY long sometimes so I'm not too beat up about the simpler ones we have in our current games lol HOWEVER, one dramatic yet subtle improvement would be to keep what Legend Arceus did and have pokemon actually get into melee range when using a physical and/or contact move. That made the physical move animations much more satisfying because the mons were actually throwing hands. Decidueye's Triple Arrows are much more raw and dynamic when he actually flip-kicks the opponent's face in before umping back and letting the arrows fly.
The animations, editing, and music choice (Under Night's OST is so underrated) came together so well! This really reminds me of Yisuno's work on Twitter. I loved this video and hope you keep doing these, cheers!
These all look fantastic!! Keeping the spirit of the sprites in the 3D animations defo can't have been easy, but you did it really well!! Huge kudos to you!!
BW2 are my favorite pokemon games, so it's really interesting to see the fairly static 3ds-era models with the movement and life of gen 5. That said, I think I agree with you that original idle animations would be the way to go, and if you ever decide to make those, I'd be super excited to see them. I've always thought pokemon worked best with pixel art, but 3d models that strike a balance between static/boring idle animations and gen 5's more energetic and cartoony movements may be a really good direction, too.
as a childhood gen 5 fan this made my day, hah. gf needs to add the liveliness and energy from moving sprites back for future games. very well done, especially with hydreigon.
This is really cool and I think you should add some personal touch to them if you ever do more. Because I am not sure if the 2D animations translate well in 3D. Ironically, I like the Hydreigon one more because there's more movement. But for Victini it looks a bit awkward. The pose feels off in 3D and its head feels stiff looking at it. And I don't even know how to feel about Lilligant
Cool project idea! Great work! I love the little personality animations you added with your characters throughout the video (like the Lilligant slap). I understand that doing those can be quite a bit of extra work, but it adds a whole lot to the presentation. :)
Lilligant’s Gen 5 idle animation is very similar to its “happy” animation in things like Pokémon Amie or camp. Off topic side note, Lilligant’s 3D model is such an improvement over its sprite, she needed smoothed out lines
Any of the 3D remakes (especially Brilliant Diamond and Shinning Pearl) should've done this. The gen 4 remakes were lack luster, but having the 3D models mimic the original 2D sprite animations would've been a great touch.
Any 3d game during the Switch era should've done this. At least with the 3DS games some games can straight up crash if too many animations are in play (Triple battle + sandstorm + all large Mons can lag and even crash any Gen 6 game) so it makes sense why they had to limit the animations with the 3D models and why they didn't update them during Gen 7. But the Switch can handle both BoTW and ToTK. Gamefreak doesn't have that excuse anymore.
@@SillyLilly-t1x: GameFreak is clearly out of their depth, not to mention incredibly understaffed when any other major studio with a franchise even half as valuable as Pokémon has over twice as many employes. If GameFreak doesn't want to expand, at the very least they need to do more outsourcing. I mean, part of the reason animations were so much more lively in the Stadium/Colosseum games, which had even less powerful hardware to work with, is because GameFreak wasn't really involved outside of oversight.
@@EmeralBookwise there are HUNDREDS of names in Scarlet and Violet's credits and a good amount of those are outsourced employees from 5 different outsourcing agencies (Source: TamashiiHiroka/Tama Hero's video "Pokémon Scarlet and Violet are BROKEN. What happened?") the problem with Game Freak isn't a lack of staff, it's the fact that the people they DO hire are mostly junior developers with very little experience, and the older more senior developers, while wizards with older hardware, have failed to update their knowledge for modern consoles (Source: Gireum Red's video "I EXPOSED What’s Really Going On At Game Freak") but of course, you're going to ignore this comment like everyone else does whenever I post this because facts go against your narrative that Game Freak employees are victims of mismanagement when in fact they really are just incompetent...
@@WatsonDynamite: I'm not going to ignore it. If they really are outsourcing that much however and the games are still turning out worse and worse, then it really does just all go back to a fault of incompetence in the management.
Stuff like this is why I am fine with Pokémon being finished as a franchise. Yes, it could still go on and make mainline game absolutely agreed to be good in almost every aspect. But I am done waiting for that day. Pokémon belongs to the fans and has arguably been so since Pokemon X and Y and each year after that shows how the fans of Pokemon treat it better than the developers and distributors.
Very impressive video, more like this please. Hope you achieve a hundred thousand subscribers for your first ever Play Button in the foreseeable future. 👍
You should consider doing Ferrothorn. One of the simplest animations ever, but one of my favorites for some reason. It's always stuck with me and I don't know why lmao
It's not a question of whether the 3D animations hold up to the 2D animations. It's whether they hold up to the non-animations of the official games. And gosh, they are so much more interesting.
This is exactly what I wish they did with the transition over to 3D. Having Pokémon just stand there staring into the abyss is not only boring but also lifeless and such a step backwards from the animated 2D sprites that were full of life.
This is pretty cool! I think you should also use those 3D models around Internet that have a bigger saturation on colors to appear more similar to the original 2D sprites.
victini is so cute!! these r super cool animations, I wish the newer games had animations more like these, it has much more character. i also wish they'd saturate the pokemon a lil more. after gen 6 everything is so desaturated
As someone who grew up with Gen 5 with Black and Black 2, all of these were perfect. I couldn't think of any way they could be better. Maybe someday we'll get a more traditional top down game in 2D animated sprite form blending with 3D overworld models. After all, we weren't expecting Legends Arceus which even went with a Cell Shaded aesthetic. So who knows, anything is possible with Pokémon now.
You should make a video with the same pokemon where you animate idols without guidelines. It would be a fun comparison video to watch. These 3 look great, Liligant is my favourite but I also think Heidragon looks great.
These are not at the standard that would be put in game, no offense but they don’t look that great. Even if it took 5 hours to make 3 Pokémon, that’s 1665 hours to make 1000 Pokemon. Thats 208 entire 8-hour work days spent just on animating the Pokemon, no other work on the entire game that needs to be released, including designing characters and locations, story writing, creating new models for the new pokemon, play testing, bug fixing, etc. And again, this is a gross underestimation because to make animations that are actually high quality it would take over 1.5 hours per pokemon. If you understand that, you can see WHY Pokemon simply is not able to make such high quality animations for every pokemon for every new game that have such short dev time. it is simply not feasible without much longer time being allocated.
Victini in particular looks very offputting to me, especially considering he is supposed to be an energetic bundle of joy and a symbol of victory. It instead looks like something is puppeteering Victini to act as lively as before but it can only manage jerky movements.
This is so cool man maybe they shouldn’t copy the old animations but they can definitely be more lively and energetic then how they are in the new games ❤
I gotta say Lilligant is my favorite of the three. Victini looks a bit too stiff and jittery, and Hydreigon looks good but needs just a bit more polish. As something to keep in mind for the future, using different keyframe easing can make the animations look much smoother or bouncier depending on which ones you use. I'd recommend looking for more Pokemon like Lilligant where they have a nice amount of movement that isn't too extreme, like Victini's limited poses and jitteriness, or Hydreigon's excessive movements.
Would love to see you do this again but doing a bit of your own style/flair and using a reference like a real animator like you said- art is always better when you're not trying to do things 1-to-1 imo
I think Hydreigon is actually the best end result, but if they were to update the 3D animations than I would prefer they just do something new that shows off the Pokemon personalities
honestly pretty good attempts, ways to improve the animations would be to think of adding more animation principles to the motion, more squash and stretch, secondary action, etc
Good work brother, these look amazing. I was just playing blaze black and thought about how great the animations were and how shit the 3d models are nowadays with their lack of emotion and any character. Impossible to get attached to lifeless statues. And it only took you a handful of hours to do. Amazing. Like seriously, game freak is so lazy. If only GF would put some love into their craft. 3D animation is even easier than 2D so the fact their pokemon are basically statues is embarrassing. Most people aren’t asking for unique animations for every move even. If they just did something like this that’d be enough and it does wonders for the 3d models. Hydragon in particular has a lot of life and character in him now with your animation compared to the games.
I'd like to see you free-style it sometime! I would to see you do this again! Gen5 is the only gen to not get 3d battle models before the gen6 overhaul, gens1-4 got them in Stadium1/2, Colo/XD, and PBR. The gen1-2 models are a bit rough in those games, so if you want to follow a reference, you could use the new models to match the Stadium1/2 idle animations!
I did a rough estimation where if you take 3 hours per pokemon, with 643 pokemon in the national dex until gen 5. That would take you 1929 hours, divide that in 8 hours of work and would take you around 8 months. So it isn't too bad for a project so Game freak should have definitely done this. What I said was literally 1 person working on it so a rich company like them shouldn't havr a problem with multiple people working on it.
While the 2D animations are SUPER expressive for sprites, I don't think they translate well 1:1 in 3D. They look a little stiff. I think to translate well, you'd have to freestyle it with some inbetween frames. Stretch/bounce the sprites in areas that make sense. That'll add a lot to it in 3D
Maybe you can look into tools like rigify or auto rig pro Cause things like wings can be waaaaaaay more enjoyable to animate if you have a nice rig for them
It's better to start from scratch with just one keyframe rather than trying to edit something else. I think Lilligant looks good, but Victini is missing a ton of nuance when it comes to timing. This is literally the first video I see from your channel, but it's always worth checking out the 12 principles if you haven't already.
I definitely did enjoy the Animated Sprites of Gen 5 and your 3D takes on them was pretty good all things considered. You could have taken some inspiration from the actual Hydreigon wings in the Current games. Sometimes being too faithful to the original source can be more of a burden than you think. Brilliant Diamond and Shining Pearl were also guilty of it while they did show some neat original stuff like the Grand Underground, Ramanas Park and access to Fairy Types for the main story. However being too faithful to Diamond and Pearl and not including the things present in Platinum (apart from the Outfit you can get if you got the game early like I did) like: More diverse Pokedex, the New Poketch Interface, Updated Gym Leaders Team, Battling Fantina before Crasher Wake, an additional Battle against Cyrus it makes some yearn to play their Original copy or better yet Platinum as it was the definitive Diamond/ Pearl Experience.
Cool initiative! Though the movements look a bit stiff in 3D. Those 2D sprites can get away with a minimalist approach, but it feels unnatural when they are directly translated to 3D. I'd love to see more of your content in the future!
being stiff is his fault tbh
tbh they feel like concept animations.
The stage after the storyboard, placeholder and before the refinement and the finalise at the end.
For one guy it's amazing, but if a big company did it, they'd do one more animation update before the movement is done.
And even then, it looks better than the current standing ones in retail!
I feel like that's more of a time/budget issue. A skilled animator could make it look less stiff.
@@WakoDoodle Them being stiff is definitely his fault. But keep in mind he's giving "some random guy in his basement" energy, not "multi billion dollar mega giga studio holding one of the world's biggest and most profitable IP's to ever exist" energy.
You'd think that multi billion dollar company could do better than this but the fact some guy not only did this as a general proof of concept, but also it's BETTER than what we currently have now (hello everything t-posing in battle???) shows how lazy gamefreak is. Any professional animator amongst gamefreak could have easily replicated these matching that of even Pokemon Stadium. Hell, I bet you could have one animator animate just 7-10 pokemon a day. Better yet just have 10 different animators/teams that animate just ten pokemon a day. You'd get through the whole pokedex in about two months of 700
And this amateur (not to discredit his skill) animated three. I am sure a professional could easily do those numbers of 7-10 a day.
It's not the 3D, it's the *frame rate change* without changing the frames themselfs.
When an footage has few frames, the brain fills in the gaps with the rest of the movemment, and is an animator's job to make the frames that _do_ exist _force the brain into _*__very especifct_* filling-in-th-gaps-ing, that _feels_ best.
When someone _INCREASES_ the frame rate (in here, from 4 frames to 60???) there's less frames to be filled in by the brain and *more* to be _individually, PAINSTANKELLY, crafted._
For a 3D animation like this, one would have to basically make 20-30 frames mannually, to _force_ the programs auto-inbetweening to look _passable;_ and hand-edit most of the rest, to make it _"less-stiff"_
_IT'S A TANKLESS JOB!!!!_
funny you say you werent very happy with hydreigon although its hands down the best animation out of the three, it looks so smooth, with a few more touch ups i could see it in an official game
The issue is that it had 3x the work for such a result....
@@TheDeathmail I think what made it stand out so well was the 3x the work. It looks much cleaner as a result of him paying attention to the details more
Those 3D animations are so cool! I honestly think the issues you were having with Hydreigon boiled down to the animation being originally made for the 2D sprite and not for a the 3D model. It'd be really cool to see your own original idle animations for the Pokemon instead of having to work with a outline that was made with one less dimension in mind.
Liligant slap is my favourite animation. They're so cute!
No one would ever expect only a single person to animate all 700+ Pokémon in just their spare time, but the fact it only took an hour or two each means there really shouldn't be any excuse why a professional game studio like GameFreak which can split the load between dozens of paid employees couldn't get the job done.
I’m not sure what criticism you are trying to make? The Pokémon in SV have idle animations and idle battle animations
@@liamtrischman4141they cut most of the pokemon
@@liamtrischman4141And still most fish-like Pokemon are levitating in battle...
They could Fr get hardcore fans to animate them for free as volunteer work 💀
@liamtrischman4141 wrong. they ripped the animations from sun and moon and called it a day just like how they did for sword n shild all while lying to the fans by saying they cut the dex for higher animations
victini
I think some squash and stretch on the hops and especially idle would make it look more energetic. The part where it moves its spine up and down makes it look like it's just retracting and not shifting its weight
lilligant
the squash and stretch on the gown for the last bounce looks like it's a bit too exaggerated
hydreigon
the mouth-hands could do with a little more snappiness, they don't look particularly vicious and kinda tired
more of a model thing, but the colors on the model feel a bit pale
overall, great work. You recreated it pretty well and showed the differences between sprite and model animation (like how 3D needs more in between frames to look natural and fluid)
NGL, I kind of want to see some of the gen 2 - 4 animations done in 3d just because of how limited they were. I think it would be hilarious to see just because of how limited they were back then.
The gen 2 animations would be cool, like Scizor's punching animation when he gets sent out would translate really well with more frames. The gen 3-4 ones are switching to another pose with some distortion or movement, so those would naturally end up being more exaggerated because it moves the whole body (machamp's hopping would look pretty funny).
Some don't work at all, like Raticate in gen 3 just sliding in a loop, but there's a big selection of good choices.
@@_y4020 The fact that some of them wouldn't work is the whole reason I want to see it. I know some of the back animations were just a couple frames with a colored glow that showed up for whatever reason but I still want to see them.
The day when Eelektross finally stands back on its two... fins?? is the day I will feel complete. Great video though! I hope to see more :)
soem squash and stretch on the victeenee houldve made it more awesome looking i bet
I think that some 2D sprites dont hold up in 3D becuase they domt make use of the medium fully.
Let Victini float around, summersault, and just be its floaty fun self.
Let Hydragon show off more ferocity and chomp wildly.
Stadium had the right idea, its 3D, the pokemon should act it
I actually find Victini to be very offputting despite the fact that Hydreigon is considered the weirdest. It just really feels like it is standing there and awkwardly moving. I mean, so are Lilligant and Hydreigon, but calm flaps and a Pokémon bouncing every once in a while seem more natural that Victini’s faked excitement.
this production level is insane, how does this not have 100k views ATLEAST yet
This is sick!! I hope gamefreak starts implementing more animated/lively 3D sprites in future games. Even the stadium games for the 64 had livelier models
Unfortunately, GameFreak is far too understaffed to give every single Pokémon even half this much attention. Despite Pokémon being the single largest media franchise in the world, GameFreak still runs their studio more like startup business.
To have this level of detail on all the animation, they would need to either higher more animators, or else outsource more of the animation work to other specialized studios.
The console spinoff games had lively animations but they were also VERY long sometimes so I'm not too beat up about the simpler ones we have in our current games lol
HOWEVER, one dramatic yet subtle improvement would be to keep what Legend Arceus did and have pokemon actually get into melee range when using a physical and/or contact move. That made the physical move animations much more satisfying because the mons were actually throwing hands. Decidueye's Triple Arrows are much more raw and dynamic when he actually flip-kicks the opponent's face in before umping back and letting the arrows fly.
ah yes 10 year 1 game
It took them 10 years to get charizard to stop flying
@@EmeralBookwiseor delay their games so they have more time
The animations, editing, and music choice (Under Night's OST is so underrated) came together so well! This really reminds me of Yisuno's work on Twitter. I loved this video and hope you keep doing these, cheers!
Super cool!
Another thing is that the 3d models’ colors are noticeably less saturated
this is such a great idea! i love the lilligant result. u very talented
The algorithm has gifted me one of your masterpieces :D
These all look fantastic!! Keeping the spirit of the sprites in the 3D animations defo can't have been easy, but you did it really well!! Huge kudos to you!!
We shall watch your career with great interest.
Good to see life being added back into pokemon models
BW2 are my favorite pokemon games, so it's really interesting to see the fairly static 3ds-era models with the movement and life of gen 5. That said, I think I agree with you that original idle animations would be the way to go, and if you ever decide to make those, I'd be super excited to see them. I've always thought pokemon worked best with pixel art, but 3d models that strike a balance between static/boring idle animations and gen 5's more energetic and cartoony movements may be a really good direction, too.
as a childhood gen 5 fan this made my day, hah. gf needs to add the liveliness and energy from moving sprites back for future games. very well done, especially with hydreigon.
This is really cool and I think you should add some personal touch to them if you ever do more. Because I am not sure if the 2D animations translate well in 3D. Ironically, I like the Hydreigon one more because there's more movement. But for Victini it looks a bit awkward. The pose feels off in 3D and its head feels stiff looking at it. And I don't even know how to feel about Lilligant
Cool project idea! Great work!
I love the little personality animations you added with your characters throughout the video (like the Lilligant slap). I understand that doing those can be quite a bit of extra work, but it adds a whole lot to the presentation. :)
Llligant is my favorite Pokémon! I’m glad you decided to animate her ❤
Lilligant’s Gen 5 idle animation is very similar to its “happy” animation in things like Pokémon Amie or camp. Off topic side note, Lilligant’s 3D model is such an improvement over its sprite, she needed smoothed out lines
Any of the 3D remakes (especially Brilliant Diamond and Shinning Pearl) should've done this. The gen 4 remakes were lack luster, but having the 3D models mimic the original 2D sprite animations would've been a great touch.
Any 3d game during the Switch era should've done this. At least with the 3DS games some games can straight up crash if too many animations are in play (Triple battle + sandstorm + all large Mons can lag and even crash any Gen 6 game) so it makes sense why they had to limit the animations with the 3D models and why they didn't update them during Gen 7. But the Switch can handle both BoTW and ToTK. Gamefreak doesn't have that excuse anymore.
@@SillyLilly-t1x: GameFreak is clearly out of their depth, not to mention incredibly understaffed when any other major studio with a franchise even half as valuable as Pokémon has over twice as many employes.
If GameFreak doesn't want to expand, at the very least they need to do more outsourcing. I mean, part of the reason animations were so much more lively in the Stadium/Colosseum games, which had even less powerful hardware to work with, is because GameFreak wasn't really involved outside of oversight.
@@EmeralBookwise there are HUNDREDS of names in Scarlet and Violet's credits and a good amount of those are outsourced employees from 5 different outsourcing agencies (Source: TamashiiHiroka/Tama Hero's video "Pokémon Scarlet and Violet are BROKEN. What happened?") the problem with Game Freak isn't a lack of staff, it's the fact that the people they DO hire are mostly junior developers with very little experience, and the older more senior developers, while wizards with older hardware, have failed to update their knowledge for modern consoles (Source: Gireum Red's video "I EXPOSED What’s Really Going On At Game Freak")
but of course, you're going to ignore this comment like everyone else does whenever I post this because facts go against your narrative that Game Freak employees are victims of mismanagement when in fact they really are just incompetent...
@@WatsonDynamite: I'm not going to ignore it. If they really are outsourcing that much however and the games are still turning out worse and worse, then it really does just all go back to a fault of incompetence in the management.
Stuff like this is why I am fine with Pokémon being finished as a franchise. Yes, it could still go on and make mainline game absolutely agreed to be good in almost every aspect. But I am done waiting for that day. Pokémon belongs to the fans and has arguably been so since Pokemon X and Y and each year after that shows how the fans of Pokemon treat it better than the developers and distributors.
Publishing your work on channels like this is what will help you get insanely great jobs in the future! Keep up investing in this future!🎉
This is amazing, i hope you get the views you deserve, keep up the good job
I'd love to see you give these three pokemon your own idle animation fitting a 3D model, and then compare it to what you made here.
Very impressive video, more like this please. Hope you achieve a hundred thousand subscribers for your first ever Play Button in the foreseeable future. 👍
You should consider doing Ferrothorn. One of the simplest animations ever, but one of my favorites for some reason. It's always stuck with me and I don't know why lmao
your super talented! I hope to see your channel pop off!
It's not a question of whether the 3D animations hold up to the 2D animations. It's whether they hold up to the non-animations of the official games. And gosh, they are so much more interesting.
Looks way better then I thought it would
This is so cool! I like how you detailed the steps it took to recreate each sprite’s animations.
I LOVE THE HYDREIGON ONE
This is exactly what I wish they did with the transition over to 3D. Having Pokémon just stand there staring into the abyss is not only boring but also lifeless and such a step backwards from the animated 2D sprites that were full of life.
3:45 THE YELL I JUST LET OUUTTT
THIS FELT LIKE A JUMPSCARE I LOVE HYDREIGON THEY'RE MY FAVORITE POKEMON YAYYY
I love how my child got Kirby final boss music while animated.
Really fitting.
actually yk what your hydreigon is cool asf. keep up the good work
Ooo sweet animations! Victini looks so adorable!!
This is dope af
I am JUST finding out Victini has wings 😮
Like what the actual heck
butt wings!!!!
I think Hydreigon was the best one. All it was missing was the main head doing the small tilt/pulling in motion. Great job!
these look amazing, PLEASE MAKE THIS A SERIES
The animations is so cute. Hopefully in the future I'll be able to do 3d animations as well 🥺✨
these are incredible!! especially love how hydreigon turned out 👌👌
This is really good, and while ofc it needs to be smoothed out more its still a lot ur even doing this in the first place
This is pretty cool! I think you should also use those 3D models around Internet that have a bigger saturation on colors to appear more similar to the original 2D sprites.
1:29 You are looking for the Non Linear Animation Editor. or NLA for short.
You are genuinely underrated! Got yourself a new sub! God bless ya and Jesus loves ya!
Never gonna forget Electross and his goofy standing up pose where he vibrates for a second then proceeds to dance.
victini is so cute!! these r super cool animations, I wish the newer games had animations more like these, it has much more character.
i also wish they'd saturate the pokemon a lil more. after gen 6 everything is so desaturated
DUDE!! the hydreigon one looks the best out of all of them, you should give yourself a little more credit :)❤️
I sincerely hope if they do Gen 5 remakes, this is how they’d be animated. It won’t feel the same if they’re just their standard 3d standing poses
As someone who grew up with Gen 5 with Black and Black 2, all of these were perfect. I couldn't think of any way they could be better. Maybe someday we'll get a more traditional top down game in 2D animated sprite form blending with 3D overworld models. After all, we weren't expecting Legends Arceus which even went with a Cell Shaded aesthetic. So who knows, anything is possible with Pokémon now.
Love the Victini one!! Keep it up :)
You should make a video with the same pokemon where you animate idols without guidelines. It would be a fun comparison video to watch.
These 3 look great, Liligant is my favourite but I also think Heidragon looks great.
your lilligant animation made me like that pokemon a lot more lol
This is really interesting! There is definitely something to be done with recreating more lively animations.
Loved the project! Way better than anything I could pull off.
One guy did 3 Pokemon justice in less that 5 hours.
Now look at the multi-BILLION dollar company's models
These are not at the standard that would be put in game, no offense but they don’t look that great. Even if it took 5 hours to make 3 Pokémon, that’s 1665 hours to make 1000 Pokemon. Thats 208 entire 8-hour work days spent just on animating the Pokemon, no other work on the entire game that needs to be released, including designing characters and locations, story writing, creating new models for the new pokemon, play testing, bug fixing, etc. And again, this is a gross underestimation because to make animations that are actually high quality it would take over 1.5 hours per pokemon. If you understand that, you can see WHY Pokemon simply is not able to make such high quality animations for every pokemon for every new game that have such short dev time. it is simply not feasible without much longer time being allocated.
This is so cool but I think learning some animation like squash and stretch really would help to make these looks better ❤
They looks more jolly and lively, but a bit off and NPC-ish when they bounce around for too long
Victini in particular looks very offputting to me, especially considering he is supposed to be an energetic bundle of joy and a symbol of victory. It instead looks like something is puppeteering Victini to act as lively as before but it can only manage jerky movements.
I love the use of Revenge of the Enemy
Incredible! I swear fan creators are better than the people at Gamefreak
this takes a lot of time and skill but this is not nearly as professional as gamefreak's capabilities, be for real
This is so cool man maybe they shouldn’t copy the old animations but they can definitely be more lively and energetic then how they are in the new games ❤
1:58 taking shots at crystal, emerald, dppt, hgss
My favorite Pokemon/mythical AND pseudo? Great choices :)
you should post more vids with animations like this, they are pretty good, also heydreigon's animation that you did is really cool :D
This video is about to blow up
I gotta say Lilligant is my favorite of the three. Victini looks a bit too stiff and jittery, and Hydreigon looks good but needs just a bit more polish.
As something to keep in mind for the future, using different keyframe easing can make the animations look much smoother or bouncier depending on which ones you use.
I'd recommend looking for more Pokemon like Lilligant where they have a nice amount of movement that isn't too extreme, like Victini's limited poses and jitteriness, or Hydreigon's excessive movements.
Would love to see you do this again but doing a bit of your own style/flair and using a reference like a real animator like you said- art is always better when you're not trying to do things 1-to-1 imo
These were great! It'd be be great to see you freestyle on a few of the gen 6-9 pokemon.
I think Hydreigon is actually the best end result, but if they were to update the 3D animations than I would prefer they just do something new that shows off the Pokemon personalities
honestly pretty good attempts, ways to improve the animations would be to think of adding more animation principles to the motion, more squash and stretch, secondary action, etc
Hydreigon is my favorite pokemon, and lilligant is in my top 10, so yeah, I’d say I approve
Omg that liligant it's so cute ❤😭
Good work brother, these look amazing. I was just playing blaze black and thought about how great the animations were and how shit the 3d models are nowadays with their lack of emotion and any character. Impossible to get attached to lifeless statues.
And it only took you a handful of hours to do. Amazing. Like seriously, game freak is so lazy. If only GF would put some love into their craft. 3D animation is even easier than 2D so the fact their pokemon are basically statues is embarrassing. Most people aren’t asking for unique animations for every move even. If they just did something like this that’d be enough and it does wonders for the 3d models. Hydragon in particular has a lot of life and character in him now with your animation compared to the games.
Animations came out so good! Just wished the colors were just as vivid and saturated as the sprites.
I'd like to see you free-style it sometime! I would to see you do this again!
Gen5 is the only gen to not get 3d battle models before the gen6 overhaul, gens1-4 got them in Stadium1/2, Colo/XD, and PBR.
The gen1-2 models are a bit rough in those games, so if you want to follow a reference, you could use the new models to match the Stadium1/2 idle animations!
Dude cannot believe you don’t have more subs great video.
absolutely wonderful video!!
cant wait for all 1000 plus animations
I did a rough estimation where if you take 3 hours per pokemon, with 643 pokemon in the national dex until gen 5. That would take you 1929 hours, divide that in 8 hours of work and would take you around 8 months. So it isn't too bad for a project so Game freak should have definitely done this. What I said was literally 1 person working on it so a rich company like them shouldn't havr a problem with multiple people working on it.
i always wondered what they‘d look like
kickass. game freak should have done this
ALL THE LOVE FOR YOU MAN!!🎉🎉🎉🎉
i didnt even know victini had wings until this vid HAHA thanks cerulean
3 pokemon a day by one person. X 365 you could do all of them in less than a year. GameFreak has an entire team imagine that.
While the 2D animations are SUPER expressive for sprites, I don't think they translate well 1:1 in 3D. They look a little stiff. I think to translate well, you'd have to freestyle it with some inbetween frames. Stretch/bounce the sprites in areas that make sense. That'll add a lot to it in 3D
Keep going it’s neat to see
LILLIGANT YOU HAVE MY ATTENTION
gen 5
as a hoennfan
let me say
you're the best gen
thank you
This is great and fully smoothed but leak better then what game freak / the Pokemon company has for generations eight and nine.
Please make custom hackroms of the 3d games with these GOOD animation
Maybe you can look into tools like rigify or auto rig pro
Cause things like wings can be waaaaaaay more enjoyable to animate if you have a nice rig for them
It's better to start from scratch with just one keyframe rather than trying to edit something else. I think Lilligant looks good, but Victini is missing a ton of nuance when it comes to timing. This is literally the first video I see from your channel, but it's always worth checking out the 12 principles if you haven't already.
amazing work
I definitely did enjoy the Animated Sprites of Gen 5 and your 3D takes on them was pretty good all things considered. You could have taken some inspiration from the actual Hydreigon wings in the Current games. Sometimes being too faithful to the original source can be more of a burden than you think.
Brilliant Diamond and Shining Pearl were also guilty of it while they did show some neat original stuff like the Grand Underground, Ramanas Park and access to Fairy Types for the main story. However being too faithful to Diamond and Pearl and not including the things present in Platinum (apart from the Outfit you can get if you got the game early like I did) like: More diverse Pokedex, the New Poketch Interface, Updated Gym Leaders Team, Battling Fantina before Crasher Wake, an additional Battle against Cyrus it makes some yearn to play their Original copy or better yet Platinum as it was the definitive Diamond/ Pearl Experience.
I would Say these animations need more easing, just to make the movement feel smoother