No one would ever expect only a single person to animate all 700+ Pokémon in just their spare time, but the fact it only took an hour or two each means there really shouldn't be any excuse why a professional game studio like GameFreak which can split the load between dozens of paid employees couldn't get the job done.
@liamtrischman4141 wrong. they ripped the animations from sun and moon and called it a day just like how they did for sword n shild all while lying to the fans by saying they cut the dex for higher animations
funny you say you werent very happy with hydreigon although its hands down the best animation out of the three, it looks so smooth, with a few more touch ups i could see it in an official game
Those 3D animations are so cool! I honestly think the issues you were having with Hydreigon boiled down to the animation being originally made for the 2D sprite and not for a the 3D model. It'd be really cool to see your own original idle animations for the Pokemon instead of having to work with a outline that was made with one less dimension in mind.
This is sick!! I hope gamefreak starts implementing more animated/lively 3D sprites in future games. Even the stadium games for the 64 had livelier models
Unfortunately, GameFreak is far too understaffed to give every single Pokémon even half this much attention. Despite Pokémon being the single largest media franchise in the world, GameFreak still runs their studio more like startup business. To have this level of detail on all the animation, they would need to either higher more animators, or else outsource more of the animation work to other specialized studios.
The console spinoff games had lively animations but they were also VERY long sometimes so I'm not too beat up about the simpler ones we have in our current games lol HOWEVER, one dramatic yet subtle improvement would be to keep what Legend Arceus did and have pokemon actually get into melee range when using a physical and/or contact move. That made the physical move animations much more satisfying because the mons were actually throwing hands. Decidueye's Triple Arrows are much more raw and dynamic when he actually flip-kicks the opponent's face in before umping back and letting the arrows fly.
Cool initiative! Though the movements look a bit stiff in 3D. Those 2D sprites can get away with a minimalist approach, but it feels unnatural when they are directly translated to 3D. I'd love to see more of your content in the future!
victini I think some squash and stretch on the hops and especially idle would make it look more energetic. The part where it moves its spine up and down makes it look like it's just retracting and not shifting its weight lilligant the squash and stretch on the gown for the last bounce looks like it's a bit too exaggerated hydreigon the mouth-hands could do with a little more snappiness, they don't look particularly vicious and kinda tired more of a model thing, but the colors on the model feel a bit pale overall, great work. You recreated it pretty well and showed the differences between sprite and model animation (like how 3D needs more in between frames to look natural and fluid)
Lilligant’s Gen 5 idle animation is very similar to its “happy” animation in things like Pokémon Amie or camp. Off topic side note, Lilligant’s 3D model is such an improvement over its sprite, she needed smoothed out lines
You should consider doing Ferrothorn. One of the simplest animations ever, but one of my favorites for some reason. It's always stuck with me and I don't know why lmao
The animations, editing, and music choice (Under Night's OST is so underrated) came together so well! This really reminds me of Yisuno's work on Twitter. I loved this video and hope you keep doing these, cheers!
BW2 are my favorite pokemon games, so it's really interesting to see the fairly static 3ds-era models with the movement and life of gen 5. That said, I think I agree with you that original idle animations would be the way to go, and if you ever decide to make those, I'd be super excited to see them. I've always thought pokemon worked best with pixel art, but 3d models that strike a balance between static/boring idle animations and gen 5's more energetic and cartoony movements may be a really good direction, too.
NGL, I kind of want to see some of the gen 2 - 4 animations done in 3d just because of how limited they were. I think it would be hilarious to see just because of how limited they were back then.
as a childhood gen 5 fan this made my day, hah. gf needs to add the liveliness and energy from moving sprites back for future games. very well done, especially with hydreigon.
Cool project idea! Great work! I love the little personality animations you added with your characters throughout the video (like the Lilligant slap). I understand that doing those can be quite a bit of extra work, but it adds a whole lot to the presentation. :)
As someone who grew up with Gen 5 with Black and Black 2, all of these were perfect. I couldn't think of any way they could be better. Maybe someday we'll get a more traditional top down game in 2D animated sprite form blending with 3D overworld models. After all, we weren't expecting Legends Arceus which even went with a Cell Shaded aesthetic. So who knows, anything is possible with Pokémon now.
You should make a video with the same pokemon where you animate idols without guidelines. It would be a fun comparison video to watch. These 3 look great, Liligant is my favourite but I also think Heidragon looks great.
Any of the 3D remakes (especially Brilliant Diamond and Shinning Pearl) should've done this. The gen 4 remakes were lack luster, but having the 3D models mimic the original 2D sprite animations would've been a great touch.
Any 3d game during the Switch era should've done this. At least with the 3DS games some games can straight up crash if too many animations are in play (Triple battle + sandstorm + all large Mons can lag and even crash any Gen 6 game) so it makes sense why they had to limit the animations with the 3D models and why they didn't update them during Gen 7. But the Switch can handle both BoTW and ToTK. Gamefreak doesn't have that excuse anymore.
@@SillyLilly-t1x: GameFreak is clearly out of their depth, not to mention incredibly understaffed when any other major studio with a franchise even half as valuable as Pokémon has over twice as many employes. If GameFreak doesn't want to expand, at the very least they need to do more outsourcing. I mean, part of the reason animations were so much more lively in the Stadium/Colosseum games, which had even less powerful hardware to work with, is because GameFreak wasn't really involved outside of oversight.
@@EmeralBookwise there are HUNDREDS of names in Scarlet and Violet's credits and a good amount of those are outsourced employees from 5 different outsourcing agencies (Source: TamashiiHiroka/Tama Hero's video "Pokémon Scarlet and Violet are BROKEN. What happened?") the problem with Game Freak isn't a lack of staff, it's the fact that the people they DO hire are mostly junior developers with very little experience, and the older more senior developers, while wizards with older hardware, have failed to update their knowledge for modern consoles (Source: Gireum Red's video "I EXPOSED What’s Really Going On At Game Freak") but of course, you're going to ignore this comment like everyone else does whenever I post this because facts go against your narrative that Game Freak employees are victims of mismanagement when in fact they really are just incompetent...
@@WatsonDynamite: I'm not going to ignore it. If they really are outsourcing that much however and the games are still turning out worse and worse, then it really does just all go back to a fault of incompetence in the management.
I'd like to see you free-style it sometime! I would to see you do this again! Gen5 is the only gen to not get 3d battle models before the gen6 overhaul, gens1-4 got them in Stadium1/2, Colo/XD, and PBR. The gen1-2 models are a bit rough in those games, so if you want to follow a reference, you could use the new models to match the Stadium1/2 idle animations!
I think that some 2D sprites dont hold up in 3D becuase they domt make use of the medium fully. Let Victini float around, summersault, and just be its floaty fun self. Let Hydragon show off more ferocity and chomp wildly. Stadium had the right idea, its 3D, the pokemon should act it
This is really cool and I think you should add some personal touch to them if you ever do more. Because I am not sure if the 2D animations translate well in 3D. Ironically, I like the Hydreigon one more because there's more movement. But for Victini it looks a bit awkward. The pose feels off in 3D and its head feels stiff looking at it. And I don't even know how to feel about Lilligant
I definitely did enjoy the Animated Sprites of Gen 5 and your 3D takes on them was pretty good all things considered. You could have taken some inspiration from the actual Hydreigon wings in the Current games. Sometimes being too faithful to the original source can be more of a burden than you think. Brilliant Diamond and Shining Pearl were also guilty of it while they did show some neat original stuff like the Grand Underground, Ramanas Park and access to Fairy Types for the main story. However being too faithful to Diamond and Pearl and not including the things present in Platinum (apart from the Outfit you can get if you got the game early like I did) like: More diverse Pokedex, the New Poketch Interface, Updated Gym Leaders Team, Battling Fantina before Crasher Wake, an additional Battle against Cyrus it makes some yearn to play their Original copy or better yet Platinum as it was the definitive Diamond/ Pearl Experience.
Would love to see you do this again but doing a bit of your own style/flair and using a reference like a real animator like you said- art is always better when you're not trying to do things 1-to-1 imo
While the 2D animations are SUPER expressive for sprites, I don't think they translate well 1:1 in 3D. They look a little stiff. I think to translate well, you'd have to freestyle it with some inbetween frames. Stretch/bounce the sprites in areas that make sense. That'll add a lot to it in 3D
I think Hydreigon is actually the best end result, but if they were to update the 3D animations than I would prefer they just do something new that shows off the Pokemon personalities
Maybe you can look into tools like rigify or auto rig pro Cause things like wings can be waaaaaaay more enjoyable to animate if you have a nice rig for them
I'd say go with a select handful of Pokemon from each region pre-gen 6, cuz realistically you're not gonna get all 700 something pokemon done by the time Pokemon Presence & Absence Gen 12 comes around.
Almost 900 pre-Gen. 6 Pokémon including form changes and gender differences. Not including post-Gen. 6 form changes like Mega’s and Regionals for post-Gen. 6 gender differences (Eevee).
From my point of view, not all BV2 sprites are good at 3D.For example, Victini. Of course, it turned out well, but the jump just won't work when it appears in battle
i like how you did this for free and gamefreak cant even give pokemon battle and death animation like in colosseum i can’t believe a gamecube era game still looks batter than a modern pokemon game.
No one would ever expect only a single person to animate all 700+ Pokémon in just their spare time, but the fact it only took an hour or two each means there really shouldn't be any excuse why a professional game studio like GameFreak which can split the load between dozens of paid employees couldn't get the job done.
I’m not sure what criticism you are trying to make? The Pokémon in SV have idle animations and idle battle animations
@@liamtrischman4141they cut most of the pokemon
@@liamtrischman4141And still most fish-like Pokemon are levitating in battle...
They could Fr get hardcore fans to animate them for free as volunteer work 💀
@liamtrischman4141 wrong. they ripped the animations from sun and moon and called it a day just like how they did for sword n shild all while lying to the fans by saying they cut the dex for higher animations
funny you say you werent very happy with hydreigon although its hands down the best animation out of the three, it looks so smooth, with a few more touch ups i could see it in an official game
The issue is that it had 3x the work for such a result....
Those 3D animations are so cool! I honestly think the issues you were having with Hydreigon boiled down to the animation being originally made for the 2D sprite and not for a the 3D model. It'd be really cool to see your own original idle animations for the Pokemon instead of having to work with a outline that was made with one less dimension in mind.
This is sick!! I hope gamefreak starts implementing more animated/lively 3D sprites in future games. Even the stadium games for the 64 had livelier models
Unfortunately, GameFreak is far too understaffed to give every single Pokémon even half this much attention. Despite Pokémon being the single largest media franchise in the world, GameFreak still runs their studio more like startup business.
To have this level of detail on all the animation, they would need to either higher more animators, or else outsource more of the animation work to other specialized studios.
The console spinoff games had lively animations but they were also VERY long sometimes so I'm not too beat up about the simpler ones we have in our current games lol
HOWEVER, one dramatic yet subtle improvement would be to keep what Legend Arceus did and have pokemon actually get into melee range when using a physical and/or contact move. That made the physical move animations much more satisfying because the mons were actually throwing hands. Decidueye's Triple Arrows are much more raw and dynamic when he actually flip-kicks the opponent's face in before umping back and letting the arrows fly.
ah yes 10 year 1 game
Liligant slap is my favourite animation. They're so cute!
Super cool!
Another thing is that the 3d models’ colors are noticeably less saturated
Cool initiative! Though the movements look a bit stiff in 3D. Those 2D sprites can get away with a minimalist approach, but it feels unnatural when they are directly translated to 3D. I'd love to see more of your content in the future!
this production level is insane, how does this not have 100k views ATLEAST yet
victini
I think some squash and stretch on the hops and especially idle would make it look more energetic. The part where it moves its spine up and down makes it look like it's just retracting and not shifting its weight
lilligant
the squash and stretch on the gown for the last bounce looks like it's a bit too exaggerated
hydreigon
the mouth-hands could do with a little more snappiness, they don't look particularly vicious and kinda tired
more of a model thing, but the colors on the model feel a bit pale
overall, great work. You recreated it pretty well and showed the differences between sprite and model animation (like how 3D needs more in between frames to look natural and fluid)
I think Hydreigon was the best one. All it was missing was the main head doing the small tilt/pulling in motion. Great job!
Lilligant’s Gen 5 idle animation is very similar to its “happy” animation in things like Pokémon Amie or camp. Off topic side note, Lilligant’s 3D model is such an improvement over its sprite, she needed smoothed out lines
Publishing your work on channels like this is what will help you get insanely great jobs in the future! Keep up investing in this future!🎉
You should consider doing Ferrothorn. One of the simplest animations ever, but one of my favorites for some reason. It's always stuck with me and I don't know why lmao
The animations, editing, and music choice (Under Night's OST is so underrated) came together so well! This really reminds me of Yisuno's work on Twitter. I loved this video and hope you keep doing these, cheers!
3:45 THE YELL I JUST LET OUUTTT
THIS FELT LIKE A JUMPSCARE I LOVE HYDREIGON THEY'RE MY FAVORITE POKEMON YAYYY
this is such a great idea! i love the lilligant result. u very talented
BW2 are my favorite pokemon games, so it's really interesting to see the fairly static 3ds-era models with the movement and life of gen 5. That said, I think I agree with you that original idle animations would be the way to go, and if you ever decide to make those, I'd be super excited to see them. I've always thought pokemon worked best with pixel art, but 3d models that strike a balance between static/boring idle animations and gen 5's more energetic and cartoony movements may be a really good direction, too.
NGL, I kind of want to see some of the gen 2 - 4 animations done in 3d just because of how limited they were. I think it would be hilarious to see just because of how limited they were back then.
as a childhood gen 5 fan this made my day, hah. gf needs to add the liveliness and energy from moving sprites back for future games. very well done, especially with hydreigon.
Cool project idea! Great work!
I love the little personality animations you added with your characters throughout the video (like the Lilligant slap). I understand that doing those can be quite a bit of extra work, but it adds a whole lot to the presentation. :)
soem squash and stretch on the victeenee houldve made it more awesome looking i bet
We shall watch your career with great interest.
Good to see life being added back into pokemon models
your super talented! I hope to see your channel pop off!
Llligant is my favorite Pokémon! I’m glad you decided to animate her ❤
This is amazing, i hope you get the views you deserve, keep up the good job
As someone who grew up with Gen 5 with Black and Black 2, all of these were perfect. I couldn't think of any way they could be better. Maybe someday we'll get a more traditional top down game in 2D animated sprite form blending with 3D overworld models. After all, we weren't expecting Legends Arceus which even went with a Cell Shaded aesthetic. So who knows, anything is possible with Pokémon now.
You are genuinely underrated! Got yourself a new sub! God bless ya and Jesus loves ya!
You should make a video with the same pokemon where you animate idols without guidelines. It would be a fun comparison video to watch.
These 3 look great, Liligant is my favourite but I also think Heidragon looks great.
1:29 You are looking for the Non Linear Animation Editor. or NLA for short.
Loved the project! Way better than anything I could pull off.
I'd love to see you give these three pokemon your own idle animation fitting a 3D model, and then compare it to what you made here.
Any of the 3D remakes (especially Brilliant Diamond and Shinning Pearl) should've done this. The gen 4 remakes were lack luster, but having the 3D models mimic the original 2D sprite animations would've been a great touch.
Any 3d game during the Switch era should've done this. At least with the 3DS games some games can straight up crash if too many animations are in play (Triple battle + sandstorm + all large Mons can lag and even crash any Gen 6 game) so it makes sense why they had to limit the animations with the 3D models and why they didn't update them during Gen 7. But the Switch can handle both BoTW and ToTK. Gamefreak doesn't have that excuse anymore.
@@SillyLilly-t1x: GameFreak is clearly out of their depth, not to mention incredibly understaffed when any other major studio with a franchise even half as valuable as Pokémon has over twice as many employes.
If GameFreak doesn't want to expand, at the very least they need to do more outsourcing. I mean, part of the reason animations were so much more lively in the Stadium/Colosseum games, which had even less powerful hardware to work with, is because GameFreak wasn't really involved outside of oversight.
@@EmeralBookwise there are HUNDREDS of names in Scarlet and Violet's credits and a good amount of those are outsourced employees from 5 different outsourcing agencies (Source: TamashiiHiroka/Tama Hero's video "Pokémon Scarlet and Violet are BROKEN. What happened?") the problem with Game Freak isn't a lack of staff, it's the fact that the people they DO hire are mostly junior developers with very little experience, and the older more senior developers, while wizards with older hardware, have failed to update their knowledge for modern consoles (Source: Gireum Red's video "I EXPOSED What’s Really Going On At Game Freak")
but of course, you're going to ignore this comment like everyone else does whenever I post this because facts go against your narrative that Game Freak employees are victims of mismanagement when in fact they really are just incompetent...
@@WatsonDynamite: I'm not going to ignore it. If they really are outsourcing that much however and the games are still turning out worse and worse, then it really does just all go back to a fault of incompetence in the management.
This is so cool! I like how you detailed the steps it took to recreate each sprite’s animations.
My favorite Pokemon/mythical AND pseudo? Great choices :)
Looks way better then I thought it would
I love how my child got Kirby final boss music while animated.
Really fitting.
these are incredible!! especially love how hydreigon turned out 👌👌
I am JUST finding out Victini has wings 😮
Like what the actual heck
butt wings!!!!
This video is about to blow up
I'd like to see you free-style it sometime! I would to see you do this again!
Gen5 is the only gen to not get 3d battle models before the gen6 overhaul, gens1-4 got them in Stadium1/2, Colo/XD, and PBR.
The gen1-2 models are a bit rough in those games, so if you want to follow a reference, you could use the new models to match the Stadium1/2 idle animations!
I love the use of Revenge of the Enemy
you should post more vids with animations like this, they are pretty good, also heydreigon's animation that you did is really cool :D
This is really interesting! There is definitely something to be done with recreating more lively animations.
I think that some 2D sprites dont hold up in 3D becuase they domt make use of the medium fully.
Let Victini float around, summersault, and just be its floaty fun self.
Let Hydragon show off more ferocity and chomp wildly.
Stadium had the right idea, its 3D, the pokemon should act it
This is really cool and I think you should add some personal touch to them if you ever do more. Because I am not sure if the 2D animations translate well in 3D. Ironically, I like the Hydreigon one more because there's more movement. But for Victini it looks a bit awkward. The pose feels off in 3D and its head feels stiff looking at it. And I don't even know how to feel about Lilligant
I definitely did enjoy the Animated Sprites of Gen 5 and your 3D takes on them was pretty good all things considered. You could have taken some inspiration from the actual Hydreigon wings in the Current games. Sometimes being too faithful to the original source can be more of a burden than you think.
Brilliant Diamond and Shining Pearl were also guilty of it while they did show some neat original stuff like the Grand Underground, Ramanas Park and access to Fairy Types for the main story. However being too faithful to Diamond and Pearl and not including the things present in Platinum (apart from the Outfit you can get if you got the game early like I did) like: More diverse Pokedex, the New Poketch Interface, Updated Gym Leaders Team, Battling Fantina before Crasher Wake, an additional Battle against Cyrus it makes some yearn to play their Original copy or better yet Platinum as it was the definitive Diamond/ Pearl Experience.
absolutely wonderful video!!
Would love to see you do this again but doing a bit of your own style/flair and using a reference like a real animator like you said- art is always better when you're not trying to do things 1-to-1 imo
While the 2D animations are SUPER expressive for sprites, I don't think they translate well 1:1 in 3D. They look a little stiff. I think to translate well, you'd have to freestyle it with some inbetween frames. Stretch/bounce the sprites in areas that make sense. That'll add a lot to it in 3D
These were great! It'd be be great to see you freestyle on a few of the gen 6-9 pokemon.
1:58 taking shots at crystal, emerald, dppt, hgss
Animations came out so good! Just wished the colors were just as vivid and saturated as the sprites.
Dude cannot believe you don’t have more subs great video.
I think Hydreigon is actually the best end result, but if they were to update the 3D animations than I would prefer they just do something new that shows off the Pokemon personalities
i didnt even know victini had wings until this vid HAHA thanks cerulean
These were all so cool!!!
lord if you could even get the static posing right for some of these mons, that would be amazing
(HGSS Gyara for instance)
This is great and fully smoothed but leak better then what game freak / the Pokemon company has for generations eight and nine.
amazing work
LILLIGANT YOU HAVE MY ATTENTION
i always wondered what they‘d look like
Maybe you can look into tools like rigify or auto rig pro
Cause things like wings can be waaaaaaay more enjoyable to animate if you have a nice rig for them
Please make custom hackroms of the 3d games with these GOOD animation
This is amazing
This is EXACTLY what i wanted (im 30 seconds into the video)
Very cool!
as SOON as i was wondering- 🙏
Will we ever see Pokemon and Game Freak animate all the Pokemon like that in a game?
3:05 GYAAAAATTT
i had to im sorry lmfao
Hell yeah!! Super cool :D
HELPPPPP THE LILIGANT SLAP
They looks more jolly and lively, but a bit off and NPC-ish when they bounce around for too long
Id love to see Archeops since the animation they have it in 3D looks so much less cool
very good video i enjoyed
This guy is underrated
I'd say go with a select handful of Pokemon from each region pre-gen 6, cuz realistically you're not gonna get all 700 something pokemon done by the time Pokemon Presence & Absence Gen 12 comes around.
A little lighting would go a long way on this models
You gave them their souls back
The lilligant animations looks good and smooth but I think the victini one looks too robotic, it's ok if it's in pixel, on the ds, not so good in 3d
Almost 900 pre-Gen. 6 Pokémon including form changes and gender differences. Not including post-Gen. 6 form changes like Mega’s and Regionals for post-Gen. 6 gender differences (Eevee).
1:07 Did you intend to use the SiIvaGunner version of the cry there or was that an accident?
Y’all, this is awesome
Imagine if TPC put half the effort you put into these
Bro is in the path to get hired by gamefreak
We want all 700!
Victini's cry sounds a bit Different than ususal
Do bisharp's animation and i marry you
Typlosion please
Use a fan made Grenijnja 2d sprite and then edit actual Greninja model to look like it, i will give you a shout out if you did that
Yay
You should try to redeem Mew's Gen 5 animation because it's probably one of the most janky looking ones but as a 3D model it could look better.
From my point of view, not all BV2 sprites are good at 3D.For example, Victini. Of course, it turned out well, but the jump just won't work when it appears in battle
2D had more life.
Brothership anyone?
I hate how modern Pokemon colors are washed out, I like the vibrant colors of the originals
Looks very stiff, and the liligant going down animation is way too exageratred imo
But yeah the transcription of 2D to 3D is done so that's kinda nice
2:41
i like how you did this for free and gamefreak cant even give pokemon battle and death animation like in colosseum i can’t believe a gamecube era game still looks batter than a modern pokemon game.
POKEMON NEEDS TO HIRE U
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