2:46 This is not hyperbole. All of the character builds are hilariously mentally crippled despite being trained military personnel. As an example, the three-year Marine Corps veteran can't recognize his standard-issue assault rifle until you take three more ranks in ballistic weapons. Nobody in the entire game is allowed to swing a _club_ without at least one rank in _exotic weapons_ (despite the Wrench, also used as a bludgeon, being counted as a standard weapon)
The thing that really made this game ingenious was the unpredictability. The initial enemies are placed specifically, but as you spend time in an area, enemies will spawn in at random. And they don't just sit idle waiting to be triggered by an encounter, they actively search for you! I remember Deck 4, where you finally get to "meet Janice Polito". It was all too much for me, but I was so immersed in the game that rather than just pause or quit I found the nearest supply closet to hide for a while. Big mistake. An angry giant spider came wandering down the hall and opened the door. That'll teach me.
Dragodonv2 Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?
"They've killed my men and now they've killed me. I'm holding my guts inside of me with both hands. I'm almost done... resist. This is bigger than my little life, the lives of my men and the lives of the people I was forced to kill. Resist. Humanity demands it! Resist!"
@@doctorryodine2182 Yeah I agree. The VA in this game was REEAAAALLLY bad. I enjoyed the game a lot and would have probably enjoyed the writing a lot more if it wasnt delivered in such a poor way
The difficulty spikes out of control at Body of the Many, when it's nearly impossible to get rid of the mobs and you're forced to run around in circles and shoot the stars. I couldn't even beat it without quicksaving every 5 seconds. But the one thing that truly changed the game forever can be described by one word: "Naaaah!"
Sean Banks Yeah. At that point in the game you're fucked without a grenade launcher. But it was worth it to finally hear the protagonist speak, no matter how short for words he is.
John Malkovich The grenade launcher was useful? I could kill pretty much anything with a handful of shots from the assault rifle, given the right kind of ammo. I tried replaying some parts toting the grenade launcher and all it did was slow me down. Though to be fair, I had one point in Heavy and didn't modify the launcher a second time, and there's a point to be made on the ROI in terms of cyber modules.
+Major Gnuisance Agreed. Grenade Launcher is strong but completely unneeded if you have the Assault Rifle. If you get the Assault Rifle and the Standard Weapons 6 requirement, you can throw away every other weapon in your inventory(except Shotgun for egg clearing) and you can run through the game easily. It takes little weapon requirement points and very little skill to actually use. A weapon of this caliber should have been endgame material through various other requirements. Not a wormshooter? What the fuck was up with that rofl.
This is true, Invis + local pyro is such an incredibly overpowered combo that it actually ruins the game in my opinion. You can spam the everlasting sh*t out of the abilities and they last pretty much forever on full psi, and even if you can't do that, there's a glitch on temporary psi buffs where, if you load a quicksave to a point where they were active, the duration resets, allowing you to keep buffs indefinitely (until you enter an autosave area like an elevator, which resets it regardless). Not to mention, if you didn't go full psi, you probably got enough hacking stats to afford the recycler, which will afford you limitless psi hypos. On impossible, once you get to about the recreation deck and can finally afford these two abilities, the game is effectively over, at least that's my experience. Body of the many at that point is actually laughable, as you can walk right past absolutely everything and then two shot the boss. Such a stark contrast from other builds where that boss is laughably difficult. Of course that isn't to say the preceding decks, like engineering, on OSA full psi impossible difficulty are easy, quite the opposite. . .
"The glorious transformation is over and I am one of the Many. I imprint my thoughts on this device as a record of history. We began this journey as pilgrims of commerce and we now continue it as pilgrims of grace. I believed in money and TriOptimum, and now I believe in the joy of the Mass. Diego cannot be trusted so I must claim this ship for the Many. It shall be our vessel of salvation, spreading our message and our flesh." My favourite Audio Log in the game.
+G. D. D. (Reddragon32145) @2:20 "And your teeth get knocked out because your vision was covered in bollocks, and you were playing minesweeper" theres a mini-game called swinekeeper that is just a resprite of minesweeper. I just thought that was a random throw-in, but he was serious
+G. D. D. (Reddragon32145) @2:20 "And your teeth get knocked out because your vision was covered in bollocks, and you were playing minesweeper" theres a mini-game called swinekeeper that is just a resprite of minesweeper. I just thought that was a random throw-in, but he was serious
(Random player picks up an audio log* Random player: HHHHMMMM i wonder what this says? "Mmm... Bronson knows... won't let her undo the work we've done... mmm... wired up a surprise for her... anybody approaching Sim Unit 3... will feel sorrow... so much sorrow..." Random player; i wonder what he's talking about *later at sim 3 when you approch it* Random player: what's that noise *turns around and get's killed by 4 spider's* Random player: *quit out of fear and range*
DBfan random documents and audio logs we find them under notice boards we find them under dogs were gonna stick them in a file and give them a review cause we're bored of all the gameplay and there's nothing else to do *thud*
Just like what I did. I have System Shock 1 and 2 both installed on the same machine, and i'm gonna get Red Faction 1 and 2 installed on that very same machine as well.
"Look at you hacker, a pathetic sack of meat and bone panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?" --- S.H.O.D.A.N.
this is so funny because its so accurate. :) one time i learned the HARD way that taking a speed booster hypo makes you move faster..........but it also makes you take damage if you plow into walls because of this speed boost.
I didn't mind the techno music to be honest...the Med/Sci theme is pure genius, I'll never forget shitting my proverbial pants from coming across the first hybrid with the tunes blaring in the background.
Not exactly a favorable review for my favorite game of all time, but I'll freely admit it has some pretty big flaws. But what System Shock 2 does right, it does better than anyone else. It's one of the scariest games ever made, the story elements are engaging and you feel like every shot counts. It's less FPS and more 'trapped in a giant spaceship gone straight to hell' simulator. Just alter the cfg file to reduce weapon degradation by about 75% and you've got one of the best video games ever made. Oh, and despite beating the game at least six times on various difficulty settings the game can still offer a challenge on impossible mode if you're going for a no death run. My favorite game, and with good reason.
It's broken as all fuck, the balance is ALL over the place, it is ugly as sin, the voice acting (outside of SHODAN) is atrocious and the difficulty ranges from "I am asleep" to "What the fuck do you want from me, god?" Weapon degradation is the most obnoxious mechanic put in a game ever. But the writing, story and atmosphere is SO GOOD that none of that matters. SS2 is a freaking masterpiece. Now please excuse me while I go put a C64 on my head and try to fly a helicopter, because SS1 is better.
If I remember correctly, there's at least one pistol, one shotgun, and one assault rifle in the game which don't degrade. If you find those, you don't have to tweak the cfg file.
I'm genuinely unsure as to whether or not I'm impressed that yahtzee makes something so simplistic so damned entertaining or whether I'm just easily entertained. I've been continually watching these videos for the last. *looks at clock* six hours. It's a Saturday and I'm not on the job today and I don't particularly have a social life... leave me alone.
Haha...'the many' wandering the corridors calling out to you is scary as shit lol. "The many sings to us" hehe.... Today ppl are used to call of duties, and battlefield x with their kazillion explosions and stuff. But system shock 2 was epic. The ambient sounds, the music, the villains, the story. Fantastic. Unbelievable that ppl didnt appreciate it back in the days when it was released. And because of those dumb masses that didnt understand how great it was there will prolly never be a true sequel.
Reviewers liked it, but for some reason no actual gamers heard about it. Which is ironically exactly what happened with System Shock 1. It's just to bad the franchise was never appreciated until several years after the games in it were released.
@Kenshiro katana and then 17 year's later we're getting both a sequal and a remake of the first one Or in otherword's Half-life 3 confirmed *SHOT* no but seirously system shock 3 is confirmed and so is a remake of the first one WITH the original VA of shodan reprising her role
I thought the lack of friendly npcs was because they decided an RPG where you learn what you need to know (i.e. Daggerfall) could be clunky, so in 1 they said everyone was dead and put in little audio diaries (and thus began the most cliche element of gaming horror). And they continued that idea in 2
Random Documents and Audio Logs; We find them stuck to notice boards, we find them under dogs; We're going to put them in a file and give it a review; And we're bored of all the gameplay, but we've nothing else to do.
The game isn't as hard as long as you initially focus everything into melee and only start branching out later on. You can end up one-hitting most enemies by mid game which will save ammo/repair modules for when you really really need them.
I think System Shock is better than Bioshock as a GAME it is a much more complex and customizable game, but as an EXPERIENCE Bioshock tends to be more enjoyable; for once you're not stressed as fuck as every item you have runs dry because you took a step (I had to disable weapon damage, even my slingshot can handle firing 10 shots without breaking but the gun from the future can't?)
FelpHero I like the stress. As far as I'm concerned it's part of the fun. Bioshock was way too easy in my humble opinion, and it totally killed the atmosphere for me.
Skippy19812 To me, both aspects were not enjoyable. As a shooter, it sucks. Enemies dodge way too much, weapons feel wrong. As RPG it sucks. Too much time, too many mouseclicks spent looting corpses and playing that pipe minigame, too little time spent solving actual puzzles and making meaningful choices. Very linear, no exploration. Graphics style and story are very comic-book-ish, doesn't feel too "serious" to me. Dropped the game halfway after several attempts to play.
The reason was because the previous game didn't use the mouse to move your character. You actually had to use keys to turn. More or less the default keys are supposed to be similar to the original system shock controls... for whatever reason.
Jonathan Medina Well, in the options menu, there is the controls section, there you can rebind the keys. If you don't have it for some reason, I bet you can also change them in the .ini files.
0:52 The Original System Shock devs actually played through their game on steam and uploaded it to youtube here: th-cam.com/users/algorithmancyTubevideos
tips to not get stuck 1. specialize either use weapons or psi and focus ur other skills accordingly 2. U will need points in hacking and save ur ice picks for the end 3. save ur points until things get hard so u r not being wasteful congrats u can now finish system shock 2 its not as hard as he makes it out to be.
System Shock is one of those games that shows you there are even better games out there than classic Half-Life and proves how awesome old games were at immersion, story telling, and atmosphere. I felt the same way about the odd arrangement of the keys as well when I first started the game, but they can be totally re-mapped; since you're a fan of the thief games and they utilize the same engine, I'd assume you'd be used to that being that Thief had equally perplexing key layouts. Also, turning off the music?! That space-techno 80's Terminator-like soundtrack was half the atmosphere!
Half Life was over rated. If you didn't know that then you're a fucking tool. SS2 and DX are lightyears ahead of HL, which was basically Quake with a story behind it. Lets face it without Quake there would have BEEN no Halflife. They even stole the fucking engine. And don't talk to me about Halflife 2 either. Sure it was an improvement over the first, but the way the media talked about HL2 it was like jesus had jizzed all over the game or something. It was a better version of HL1 - nothing more. Doom 3 and Quake 4 were way more fun. Metro 2033 / LL have improved infinitely on HL2. It says something about the zealous followers of the HL series that they worship a game where the main character is a fucking four eyed g-head who runs like a nancy and can only jump onto things if he bends his knees.
Sterling C So not only can you SEE me in your crystal ball but you are also an online Pyschologist who can analyze someones emotions through a few lines of text on a screen? Next your talking about looks and image. Methinks you must be a little bit insecure to worry about how you look, or certainly how I look. Yes? God bless you. Go in peace, my child.
@@TheVanillatech Because you totally not not act like a SS2 fan boy at all..... I could also list things why ss2 is overrated, and how you're a f*cking tool as you said. It's one thing to not like one game and another to talk shit about it with stupid argument points. "without quake...." i bet like 80% of the games after 1996 probably wouldn't have happened without quake not just half life. "they stole the engine" i wonder how many games didn't after quake. "the media talked about HL2 it was like jesus had jizzed all over the game or something" switch media with fans and there you have ss2. I see everyone praise the shit out of ss2. Also a game of the decade award certanly does tell you something, because unless there a horde of blind and stupid people involved, a game doesn't "just" get an award like that. And how does the Metro games have anything to do with hl, they're different games years apart in release. I try not to act like a butthurt hl fanboy but seriously, did you even finish those games? Or just after 5 minutes you like "oooh it's a quake with story, or oooh it's just an improvement." And before you ask, yes, i finished ss2.
I actually did finish it. ...The ending wasn't that great actually, and it ends on a nonsensical cliffhanger. The last few areas were pretty good though, very different from the rest of the game.
+Runie549 There's a reason that the final cutscene differs in tone so much from the rest of the game apparently Ken Levine wrote a script for what he thought the final cutscene should be only it wasn't possible to do with the current engine so apparently the people in charge of making said cutscene decided to do their own thing
The (hopefully) last area (The Body) is fucking awful. It looks nasty in a "This has aged like ass." way and it has *platforming*. The Rickenbacker is a good level but the Body of the Many can go fuck a shit up its ass.
System Shock 2 gives me the chills back then when i was a kid, undeniably i was a little hesitant playing it when theres nobody around and never will i play it at night. But nevertheless im too engross in the story, collecting all audio logs and reading everything that i willing to sacrifice my ps1 games just to complete this. Till this day i find SHODAN to be relatively mind-numbing disturbing and overshadowing the rest when comes to gaming antagonist. The closest i can think of that's on par with her is The Master from Fallout and of course G-man!
OMG! I still have the Original Disc! Also SS2 clamshell box. This is by FAR the absolutely most Scariest Video game I have EVER played. Got it in 1994 when it came out at a computer show. Played it on my 236 Pentium w/ 8 megabites of ram! Would play it at night w/ my kids, who at the time were 8 & 6. They are carrying on the tradition by playing SS1 & 2 all over again!. We in fact have it attached to our 60" wide screen TV...OH MY GOD! Your Flesh betrays you!
As someone who completed this game when it came out (thank you PCZone), I have some tips for people starting out on this game. Play as a Marine 1st time around and sink points into the Standard combat tree. The assault rifle makes the game so much easier. You can also disable weapon degradation in the options menu. You don't gain anything from killing enemies, so if they can be avoided, do so. Do not be tempted to play as a PSI character at least until you have completed the game once.
+BIG Dave That's so true. I did my first playthrough attempts with psi builds, and always got so stuck and frustrated. However, it got very doable when I completely ignored Psi skills.
+BIG Dave The most powerful build is basically a Jedi. Focus on psi powers and melee combat, not forgetting the powers that boost damage. You will own everything. It makes it easy.
I've been playing this for the first time this last couple months (yes, I know, I'm all these years late) I started calling it "Cinder Block 2." A) Cinder blocks are really hard. And playing some parts of this, make me feel like I dropped one on my foot. It's that hard for a beginner like me. B) Many games have one color that sums them up well. For CB 2, it's gray. Lots and lots of gray. C) It's hard to pick up. I can't tell you how many times I kept restarting thinking that I ruined my character built. This is a different kind of "picking up" than cinder blocks, but the phrase still applies. It's still a fun game though.
+TheLegolasguy Simplest way to beat the game is to go hacker with a shotgun and grenade launcher, backed up by a good pistol. Tons of bullet and shotgun ammo everywhere. Ignore the psy-ops portion of your character and the game is much more straightforward.
The modded Cyborg Midwives just can't convey the utter horror and creepiness of the vanilla ones. Not to mention, they don't even make sense, appearance-wise; the CMs had what little of their flesh they still had ripped off before the augmentation process was complete...which is exactly why their faces look like pure unadulterated Nightmare Fuel. Oh, and also..."I'll tEaR oUt YoUr SpInE..."
"...ThEy GrOw uP SoOOO FasT..." Oh, did THAT ever feature in my less-enjoyable nightmares...creepy as fuck, all with the same hairstyle as the woman considered the "ideal mother." I hated them worse than the spiders.
I feel very alienated in this comment section, its all people who played it when they were younger and are over 24 now, and here is me a 15 year old playing and loving System shock 2 to bits
That game was and is amazing and it is one of those moments were you truely regret the probable impossibility of a sequel designed by the original ppl around Ken Levine. I believe he stated he has no interest in reviving the franchise apart from the legal problems involved. The atmosphere is fantastic. Even today its fun to play and better than the average mainstream pc game released all the time.
***** You can actually see some similarities. Its on a huge spaceship, tight corridors, dark environment, a mutating virus/species that fucks shit up when the crew from that spaceship discovers an artifact on a distant planet. :)
That co-op is stuff of legends. The further you make it in the game, the worse it gets. The glitches and crashing just pile up on itself until it just becomes absurd at the end.
I do enjoy 'flavor text' an unnecessary detail in games. Like in Skyrim, the amount of books you can find and read is ridiculous. A good kind of ridiculous. I barely ever read them, I read a couple, but the fact that they're there if I ever want to is great. Not to mention, I end up collecting the damn things like Pokemon. Trying to get one of each, selling the duplicates. I even duplicated that one DLC book with a glitch, just to get an extra copy to save with the rest of my books.
Barholtworld I do not really care of trolling when I state my educated opinion. there are a lot of innovation in SS2 and a lot of good choices(not the ending. BTW I blame Ken Levine for the Nah! everything after the UNN Rickenbacker and most of that ship too is really really sub par...) with the BS ending of the FTL warp engine that suddenly had the power to recreate reality(warp engine teoricaly can "bend" reality in a "wormhole" but it's just wild theories)and SHODAN becomes a wacky Saturday morning villain... System Shock had instead higher stakes, perfect intro and good power ups with down sides, and much more logical and less RPG structure clashing with the not much refined level/game design as in SS2... and System Shock 1 was where Valve actually ripped GLADos from... there is even a "Please wait where you are, and a cortex reaver will arrive shortly to escort you to the celebration"...
The beginning portion of this game is the best. Creeping around listening to hybrids saying they're sorry for trying to kill you, having only five bullets in your shitty pistol and even less in your shitty laser gun, agonizing about whether you should use your upgrade points now or stock them up...that's where the game truly shines as survival horror. After the Hydroponics deck you pretty much breeze through the rest of the game and it's not nearly as scary. And of course....THAT FUCKING CLIFFHANGER ENDING!!!!!
Developer: Irrational and Looking Glass. One owned by 2K and the other out of business. Publisher: Electronic Arts. One of the biggest game companies in the world. Honestly, as long as there's a Non-Steam alternative (GOG/Dusting off the disc) I'm a happy guy.
I loved all those Looking Glass Studio games. They were way ahead of their time in being able to create believable game worlds that were steeped in atmosphere.
I know why I liked system shock 1 and liked the most part of system shock 2. I finished system shock 2 more than once(the first one is much harder) and I displeased by the simplification of the bioshock series... BTW. dead space is supposed to be system shock 3...
1r0zz well considering the way i describe ss2 is deus ex +dead space im not surprised. btw is there a place to get ss1 since i kinda want to play it now that i have played ss2.
danny1111105 well, system shock 2 was the main ispiration for the gameplay (Philip K. Dick, the RPG cyberpunk and Ghost in the Shell are it's story origin). and Dead Space was actually System Shock 3. the story is pretty much a rip of Dead space 2 and most weapons too. System shock 1 should be considered abandonware. so teorically legal to be free. www.systemshock.org/index.php?topic=211.0 here you should find a version that works with modern os and rigs and modded to be more playable to modern games. beware, the game is hard ad a bit confusing. especially the cyber reality moments. and the game can be a bit unfair, but hell if you feel good when playing it....
john smith I think this review has 3 reasons behind it: advertise Bioshock series as "innovation" (and that is wrong) trying to make his other reviews more legit (the weird concept that hating past title make you unaffected by "nostalgia glasses" but only makes one wonder why that game was good if sucked so much...like listening kids nag about Deus Ex aiming system when you actually just need to upgrade it...) and try to be funny... I am afraid this little hypocrisy is rather constant in his works. says to dislikes the mono-characters of western games but hate the overemotional japanese characters... hate Tolkien-fantasy ( so much to write a book pissing on it, so actually using it as everyone else) but does not accept any more imaginative fantasy. humor about "nostalgia glasses" and then overvalue Half Life 2 as any fanboy out there... and so on and on...
It wasn't that bad.. Played it for the first time last year... Got if of gog.com.. Steam didn't have it back then.. Loved it.. Better than Bioshock.. We need a Pc exclusive system shock 3 or system shock remake... Would love to see one of them...
Whitty87 If Irrational games gets the rights back somehow, I think they might actually make a SS3. Ken Levine said he had something in his head for SS3. He didn't know where the rights went, they aren't even at EA anymore.
The hardest part for me was Korenchkin. I had almost no health, no ammo, no meds, just the energy sword, the laser pistol and some PSI powers. That bastard predicted your movements just like Shodan "Children" (those goddamn ninja robots).
As a matter of fact, I was precisely playing minesweeper when the video said it. Because while going through all the ZP videos I'm either playing that, or solitaire.
The ghosts were unsettling. The one that creeped the most was the one that looked similar to me, but was standing alone...raising a gun to his head...talking about how he'd rather be dead than be taken over... I jumped when he fired.
I bloody love this game. One of the greats, like Half Life 1 and Deus Ex. Those days are gone, never to return. Instead we are supposed to suck up shite such as Infinite and agree with TH-cam reviewers that it's great and we are just way too dumb to 'get it'.
1:23 Couldn't they just have used data compression for that stuff? They'd already invented the Burrows-Wheeler transform, Lempel-Ziv encoding, and Huffman code, which you can look up on Wikipedia if you don't know about.
yeah and Terraria and Starbound take place in the same universe cause their similar, look im pretty sure underwater cities werent in history books or Shodan's memory banks. plus havent we established the multiverse exists in bioshock so why analyze story that isnt there using retarded logic
BioShock seems more Art Deco and Dieselpunk than Steampunk. And at any rate, System Shock took place in, what, 2070-something (SS2 was in 2114), while BioShock took place in 1960. Using the multiverse thing established in Infinite it's a possibility that it could be in the same universe, however unlikely. But it's also a different series, so that's probably the biggest deterrent to the possibility of being the same universe, not the fact that one is in the future and the other is in the past with different art styles.
For anyone interested in what it says at 4:43 but don't want to pause: "Produced and distributed en masse to all UNN Spaceships as part of the 'Stop Being Such Pillocks' Initiative of 2015, this is the cheaper model that omits the small booklet of pleasantries for treatment of stress"
Wow there wasn't really any punctuations Well done for the briton i mean heck you'd have to be a british person to be able to go that long without messing up.Good Show i say bloody good show sir!
And now there's the SS1 remastered campaign on Kickstarter. Except that they've already remade the main game and the Kickstarter is there to add MORE to the original game than the stuff they've already updated to modern graphics. Also, not so mindbendingly fucked up controls either.
hopefully everything they do is for the better And it doesn't end up being bad Because if the first one's remaster is a success we might get a reboot of the 2nd one as well And hopefully they can take what works from the reboot of the first and make sure the 3rd has it since the 3rd one is also confirmed in develoupment
"...until someone invents a gamepad with mouse control and more buttons than a microwave in an arts and crafts shop". I just played SS2 through for the first time (on PC) using just the Steam controller, it worked great. Oh man, what a time to be alive
+Mokkatomic HOLY SHIT brilliant idea mate. just got steam controller and ive been wondering what to try out with it lol, why my all time favourite game of course! also i should try out morrowind
2:28 Am I the only one who feels like Yahtzee is going against his original opinions on Bioshock (espically if you would watch his older Bioshock review). Has Yahtzee let his expectations of games go down? Sort of explains why he likes Bioshock Infinite.
Years of playing modern games have softened him up. You can tell by watching his new reviews that he's quite casual these days, he never reviews any complex or challenging new games (aside from Demon Souls/Dark Souls) that are more obscure (turn based strategy/4X/grand strategy, bullet hell SHMUPs, more difficult platformers, roguelikes, competitive fighting games) even though he occasionally reviews more obscure indy games like Papers please. And when ever he comes across a game that doesn't hold the players hands like Might and Magic X or the new Tex Murphy game, he'll bash it. He's become the target audience of casual shlock (pretentious indy games with no gameplay belong to that same category even though they're not made by evil big corporations) even though he likes to keep up the image of being an elite PC gamer with a selective taste.
90sgamer92 That does sound true and I am starting to get a little worried about Yahtzee's liking of games (I was seriously hoping that he would rip Bioshock Infinite to pieces). Though to be honest, I do find Yahtzee to still be entertaining (either that or I'm easily amused).
90sgamer92 No the reason why he original didn't praise Bioshock very much was because he was under the impression that his viewers didn't like it when he praised a game so he spent the review exaggerating the negatives. He said that he thought it was beautifully atmospheric and masterfully written and was definitely one of the best games of the year. He liked Infinite because of the same reason that I did, it's much more fun to play than the original game. Bioshock was just a less complex version of SS2 and without the deep RPG elements or any new gameplay features it showed just how shit the actual mechanics are. Infinite added a bunch of new toys and the game soared because of it, it's a much better game than the original in my opinion. Yes it's not a deep RPG, but it's much more fun to play.
***** That's the problem with Infinite though. The game promises that it will be a smart game for smart people but it isn't really. There are basically no RPG elements (you get all vigors at the end of the game, you get a two weapon limit, bland and unoriginal guns, sky-hook system as wasted potential, god awful back tracking at points, overpowered vigors without even having to upgrade them, etc.). I really do mean it when I recommend you go watch the original E3 2011 gameplay. The freedom lacking in the final version of Infinite is truly there.
Chris Cohen Where the fuck did Infinite promise that it would be smart game for smart people? I see this all the time and I don't understand it, why did everyone go into Infinite expecting it to be the second coming of Jesus Christ? In terms of gameplay mechanics and RPG elements, it's not a complex game, it's simple and fun, that's all the matters and it puts the focus on the story which was it's greatest strength. But in terms of writing and story it's insanely smart, because it explains very little to the player and trusts that they will figure everything out on their own. And I never liked that demo, I wasn't exited for Infinite at all until I saw the very late gameplay footage. That earlier footage looked nuts, it looked overwhelming and chaotic. I had no idea what was going on. You had the complete wrong expectations for a Bioshock game.
Those Cyberninja Assassins are the real bastards of the game , Auged to fuck and so supper fast that if you don't have at least four agility you can never catch them or pop a bugshot in their arse
My best strategy for playing SS2 was mostly keeping the basic bindings (like maybe the movement, looking and weapons shortcuts) and after that I just don't use anything else because I was brought up on more basic FPSs. It's basically a combination of both.
+Vespene Gas and it's not good. Not because the game looks bad, I'm pretty excited for it, but the demo is just so unbelievably short it barely leaves an impression. It's a waste of time.
I bought this game from Good Old Games few weeks ago. Right now I'm on my fourth playthrough because I hadn't tried the Psi abilities yet. And let me just say that completing the game on "impossible" difficoulty will feel incredibly satisfying. Not only do you need to plan your moves ahead and be very cautious of the use of your weapons and especially cyber modules, but you also realise that you can never reach the starting max health of the Normal difficoulty. I had 24 hp max when I finished.
is it just me or does everyone have to sit through 30 seconds of the same exact trailer for the last guardian every time you start one of these videos. Would be nice if there was at least some variety if im not even able to skip the damn ad.
I don't see why people think this game is hard... It's is pretty straight forward if you find a setup you like and only spend your upgrade points to complement it instead spending them all over the place. The people who try to be Jack of all Trades but instead end up being a Master of None are the ones struggling with System Shock...
It does require an extensive knowledge of the game. Like don't spend any points in Modify or Repair because there are enough Epstein devices lying around and you rarely need to fix something that is essential to the game (weapons or replicators). Keeping your weapons in shape is important, conserve ammo when you can, manage your resources well. If you've played through at least once you will recognize that and can make better choices. The weapon system is totally imbalanced. The Assault Rifle is the best ranged weapon in the game (for melee Wrench and then the Shard), so you should go for Standard 6 and Strenght 2. You already have the wrench, so you can keep pumping Strength. You should pump at least 4 points into Hacking (4 is enough most of the time and there are maybe 2-3 crates in the game that require a Hacking skill of 6), and then 4-6 into Cyber Affinity. Consider putting at least 1 point into Heavy weapons because the Grenade Launcher is great. Consider adding 1 point to Energy weapons for the Laser Pistol (free way to destroy cameras). Make sure you have enough Nanites because at point in the game you can't progress, and you also MUST have Hacking here. Exotic weapons, save for the Shard, and most Energy and Heavy weapons are really bad.
not sure if already commented but they didn't mean for the degradation to be that bad. they were going to include logs about the many generating a antimetal gas to weaken the weapons and armor of their foes. they forgot to put it in and the degradation wasn't dialed back before release. at least that's what I've heard.
I don't get the whining about the interface, mostly in comments, and in the video... I mean it really wasn't that fucking complicated and I played it the first time when I was 10 or so... Another thing did ZP really criticize the voice acting in this game?
+AspiringSanta IKR! the interface is really fucking nicely layed out imho and its hardly very complicated compared to say morrowind or something. also i remember most of the voice acting being really good
+AspiringSanta People nowadays are just spoiled by all the voice acting thats done by actors and professionals, and they seem to forget that this game came out in 1999 when voice acting for most games were done by in-house staff. Funny thing is, if you play Thief and then play System shock 2 you can see the similarities in the voices cos they were done by the same people.
darthamarr Like in the last CoD where they got professional actors and the voice acting was abyssmally bad... I admit I rarely play newer games these days but I've honestly never been regailed by the ''professional voice acting'' that peole are refering to, maybe it's also that for me if the story itself being protrayed is boring/an inane trope and what not, it casts a shadow on the voice acting itself. Some of the best voice acting I've ever seen has been in lower budget games done by people who aren't professional or who aren't very well known professionals.
The multiplayer patch was actually an official patch released shortly after the games official launch, which makes it ten times as aweful. They had originally intended to include multiplayer but couldn't get all of the bugs worked out before the game launched. As you could see, they never really got all of the bugs worked out. While it was incredibly annoying. I used to play this with two of my friends, and we had to do arcane things like going into the training simulators in character creation in a precise order - the host player first followed half a second later by the other two players - or else the game would crash out. Even more annoying - if ANY of the players crashed out, you had to either continue on without them or start from the very beginning of the game again, because multiplayer saved games wouldn't load properly. That being said, some of the bugs were just fantastic. Nothing like watching one of your friends do a James Brown-Get-Down dance as they die. Or watching them go flying across the ceiling when they were just climbing up a ladder. Or suddenly launch across the room at you with their arms splayed out like Christ wielding a bloody wrench.
Not really. Good scenery, rather great world building and themes going on, which weren't exactly that deeply focused on, but didn't need to be. The story is pretty good as well, but seems to use time travelling like its the new Deus Ex Machina and can magic everything up somehow. Matthewmatosis did a very good review on the game.
Arexion5293 MatthewMatosis did a fucking terrible review of the game. He has one of the most biased critiques out there, there is a ferocity to his criticism that makes him come of as raging nerd. I respect some of the critiques out there even though I disagree with them like Campsters. But MM did a terrible job, it was a complete subjective rant that was filled with nitpicks.
Unfortunately, no. There is a outspoken minority that hates Infinite with a passion and refuses to admit anything could even be good about the game. It's the same kind of ferocious criticism that erupted around Mass Effect 3. It's truly Bizzare, people like Campster dislike Infinite for well considered reasons but there is so many people who hate it without any reasoning behind it.
***** Your comment seems quite ironic.. But still, did you watch the video till the end? He did explain why he focused on delivering much more negative criticism than positive. And even then I feel like you didn't pay attention to the points he made..
I remember this game scaring the absolute shit out of me (or, more accurately, I should say startling the shit out of me) because the zombies or whatever they are aren't the shambling George Romero variety but rather the Twenty-Eight Days later rage-a-holics that sprint at you full kilter. Thing is, though, they don't always rush you and even if they do they don't always rush at you right away. There was this point in the game where I spotted a zombie at the far end of a catwalk just as he spotted me. There was an atmospheric flickering of the lights and in that split-fucking-second of total darkness the zombie decides to switch from gormless moaner to Usain Bolt on meth. One second it's 100 meters away and one nanosecond later it's 5 meters away about to nosh on my heart-attack riddled body
2:46
This is not hyperbole. All of the character builds are hilariously mentally crippled despite being trained military personnel. As an example, the three-year Marine Corps veteran can't recognize his standard-issue assault rifle until you take three more ranks in ballistic weapons. Nobody in the entire game is allowed to swing a _club_ without at least one rank in _exotic weapons_ (despite the Wrench, also used as a bludgeon, being counted as a standard weapon)
the problem is having an "exotic weapon" skill at all, basically. one doesn't gain skill for all things exotic at once, that's what makes them exotic.
Maybe being flash-frozen killed all their braincells and they have to regrow them.
It's just what happens if you prioritize gameplay mechanics over realism. Byproduct of the RPG systems that were introduced.
Maybe all the clubs are painted in a **really* fancy equatorial decor.
Cavemen smarter than trained professionals from the future, got it.
The thing that really made this game ingenious was the unpredictability.
The initial enemies are placed specifically, but as you spend time in an area, enemies will spawn in at random. And they don't just sit idle waiting to be triggered by an encounter, they actively search for you!
I remember Deck 4, where you finally get to "meet Janice Polito". It was all too much for me, but I was so immersed in the game that rather than just pause or quit I found the nearest supply closet to hide for a while.
Big mistake. An angry giant spider came wandering down the hall and opened the door. That'll teach me.
Can you not feel the glory of the flesh? Do you not yearn to be free of the tyranny of the individual?
"I feel lots of flesh, IF YOU KNOW WHAT I MEAN"
*protocol droid plays drum and cymbols audio file*
Dragodonv2 Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?
vyor2 Why do you serve our mother? How can you choose cold metal over the splendor of flesh?
vyor2 OI ONCE ET A BONANNA BACKWARDS, WOT 'CHU THINK O THAT MS COMPUTER LADY??
***** ME MUM ONCE TOLD ME NOT TO PLAY WIF DAD'S METAL STUFF. TOLD ME I'D CUT MESELF.
"They've killed my men and now they've killed me. I'm holding my guts inside of me with both hands. I'm almost done... resist. This is bigger than my little life, the lives of my men and the lives of the people I was forced to kill. Resist. Humanity demands it! Resist!"
That was the part where I was like, WOW the voice acting sucks.
@@doctorryodine2182 Then go back to watching your anime.
@@trblemayker5157 what
@@trblemayker5157 dude the voice acting in this game was atrocious
@@doctorryodine2182 Yeah I agree. The VA in this game was REEAAAALLLY bad. I enjoyed the game a lot and would have probably enjoyed the writing a lot more if it wasnt delivered in such a poor way
The difficulty spikes out of control at Body of the Many, when it's nearly impossible to get rid of the mobs and you're forced to run around in circles and shoot the stars. I couldn't even beat it without quicksaving every 5 seconds. But the one thing that truly changed the game forever can be described by one word: "Naaaah!"
Sean Banks Yeah. At that point in the game you're fucked without a grenade launcher. But it was worth it to finally hear the protagonist speak, no matter how short for words he is.
John Malkovich The grenade launcher was useful?
I could kill pretty much anything with a handful of shots from the assault rifle, given the right kind of ammo.
I tried replaying some parts toting the grenade launcher and all it did was slow me down.
Though to be fair, I had one point in Heavy and didn't modify the launcher a second time, and there's a point to be made on the ROI in terms of cyber modules.
+Major Gnuisance Agreed. Grenade Launcher is strong but completely unneeded if you have the Assault Rifle. If you get the Assault Rifle and the Standard Weapons 6 requirement, you can throw away every other weapon in your inventory(except Shotgun for egg clearing) and you can run through the game easily.
It takes little weapon requirement points and very little skill to actually use. A weapon of this caliber should have been endgame material through various other requirements. Not a wormshooter? What the fuck was up with that rofl.
Localized Pyrokinesis + Photonic Redirection + few PSI hypos make all the difference in such moments.
This is true,
Invis + local pyro is such an incredibly overpowered combo that it actually ruins the game in my opinion. You can spam the everlasting sh*t out of the abilities and they last pretty much forever on full psi, and even if you can't do that, there's a glitch on temporary psi buffs where, if you load a quicksave to a point where they were active, the duration resets, allowing you to keep buffs indefinitely (until you enter an autosave area like an elevator, which resets it regardless). Not to mention, if you didn't go full psi, you probably got enough hacking stats to afford the recycler, which will afford you limitless psi hypos. On impossible, once you get to about the recreation deck and can finally afford these two abilities, the game is effectively over, at least that's my experience. Body of the many at that point is actually laughable, as you can walk right past absolutely everything and then two shot the boss. Such a stark contrast from other builds where that boss is laughably difficult.
Of course that isn't to say the preceding decks, like engineering, on OSA full psi impossible difficulty are easy, quite the opposite. . .
"Did you ever finish System Shock 2?"
"Nah."
I finished it but I had to use a cheat
I know this comment is 8 years old, but I just finished the game and HOLY SHIT this joke is perfect lol.
I see what you did there
I did complete this game a year after it came out and still felt like I didn't. Made me wanna go back and beat it again with a better build.
Looking forward to the remake
"papercraft beef-jerky monsters"
that line combined with the graphic gets me every time XD
and yet thoes papercraft beef-jerky monsters scare me more than most modern game enemies today
Why does everyone hate on the techno music? It was awesome.
The soundtrack is awesome on it's own, but it doesn't blend well with the gameplay.
The soundtrack is awesome on it's own, but it doesn't blend well with the gameplay.
The soundtrack is awesome on it's own, but it doesn't blend well with the gameplay.
The soundtrack is awesome on it's own, but it doesn't blend well with the gameplay.
The awesome is soundtrack on it's own, but it doesn't blend well with the gameplay.
"The glorious transformation is over and I am one of the Many. I imprint my thoughts on this device as a record of history. We began this journey as pilgrims of commerce and we now continue it as pilgrims of grace. I believed in money and TriOptimum, and now I believe in the joy of the Mass. Diego cannot be trusted so I must claim this ship for the Many. It shall be our vessel of salvation, spreading our message and our flesh."
My favourite Audio Log in the game.
I JUST THOUGHT THE MINESWEEPER THING WAS A JOKE.
What exactly are you referring to?
+G. D. D. (Reddragon32145) @2:20 "And your teeth get knocked out because your vision was covered in bollocks, and you were playing minesweeper" theres a mini-game called swinekeeper that is just a resprite of minesweeper. I just thought that was a random throw-in, but he was serious
+G. D. D. (Reddragon32145) @2:20 "And your teeth get knocked out because your vision was covered in bollocks, and you were playing minesweeper" theres a mini-game called swinekeeper that is just a resprite of minesweeper. I just thought that was a random throw-in, but he was serious
i think the doctor of thrills is refuring to swine keeper a in game mini game
The most mind-scrapingly, piss-pantingly sound you will ever learn in your lifespan comes in the form of just two words: annelid arachnids
Fuck those things. They're a pain in the ass to deal with and almost always give you the "toxin" status.
(Random player picks up an audio log*
Random player: HHHHMMMM i wonder what this says?
"Mmm... Bronson knows... won't let her undo the work we've done... mmm... wired up a surprise for her... anybody approaching Sim Unit 3... will feel sorrow... so much sorrow..."
Random player; i wonder what he's talking about
*later at sim 3 when you approch it*
Random player: what's that noise
*turns around and get's killed by 4 spider's*
Random player: *quit out of fear and range*
DBfan random documents and audio logs we find them under notice boards we find them under dogs were gonna stick them in a file and give them a review cause we're bored of all the gameplay and there's nothing else to do
*thud*
EverDownward Fuck, I was really prepared to play this game and it has fucking spiders... FUCK.
**I CAN'T HELP YOU IF YOU RUN AWAY.**
After this review I got and played through system shock 2. It was one of the best games ever.
Every time someone talks about System Shock 2, someone out there installs System Shock 2.
No someone reinstalls BioShock bitch
That. Makes no sense.
Trolling, you're doing it wrong..
Just like what I did. I have System Shock 1 and 2 both installed on the same machine, and i'm gonna get Red Faction 1 and 2 installed on that very same machine as well.
also applies for Deus Ex
Or someone straight up deletes it
When talking about PC gaming, I think Shodan said it best: "How can you challenge a perfect, immortal machine?"
*smirks*
My favorite quote from a game EVER!
"Look at you hacker, a pathetic sack of meat and bone panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?"
--- S.H.O.D.A.N.
_"Your body is meat. If you value your piece of meat, then do exactly as I say."_ -SHODAN.
Shudder.
"God, I think that a fitting title"
this is so funny because its so accurate. :)
one time i learned the HARD way that taking a speed booster hypo makes you move faster..........but it also makes you take damage if you plow into walls because of this speed boost.
Splicer: Jesus loves me, I know. For the...
Hybrid: YOUR SONG IS NOT OURS!!!
I didn't mind the techno music to be honest...the Med/Sci theme is pure genius, I'll never forget shitting my proverbial pants from coming across the first hybrid with the tunes blaring in the background.
Beat it multiple times. A great game.
Once you beat it the first time you have a better idea of how/when to use upgrade points.
Not exactly a favorable review for my favorite game of all time, but I'll freely admit it has some pretty big flaws. But what System Shock 2 does right, it does better than anyone else. It's one of the scariest games ever made, the story elements are engaging and you feel like every shot counts. It's less FPS and more 'trapped in a giant spaceship gone straight to hell' simulator. Just alter the cfg file to reduce weapon degradation by about 75% and you've got one of the best video games ever made. Oh, and despite beating the game at least six times on various difficulty settings the game can still offer a challenge on impossible mode if you're going for a no death run. My favorite game, and with good reason.
What are you babbling about? This was a positive review.
It's broken as all fuck, the balance is ALL over the place, it is ugly as sin, the voice acting (outside of SHODAN) is atrocious and the difficulty ranges from "I am asleep" to "What the fuck do you want from me, god?" Weapon degradation is the most obnoxious mechanic put in a game ever.
But the writing, story and atmosphere is SO GOOD that none of that matters. SS2 is a freaking masterpiece.
Now please excuse me while I go put a C64 on my head and try to fly a helicopter, because SS1 is better.
If I remember correctly, there's at least one pistol, one shotgun, and one assault rifle in the game which don't degrade. If you find those, you don't have to tweak the cfg file.
@@TheOnlyToblin had me in the first half, ngl. ss2 is fucking rad. looking to play through ss1 soon.
@@oz_jones exactly. You can like something and still acknowledge its flaws.
I'm genuinely unsure as to whether or not I'm impressed that yahtzee makes something so simplistic so damned entertaining or whether I'm just easily entertained. I've been continually watching these videos for the last. *looks at clock* six hours. It's a Saturday and I'm not on the job today and I don't particularly have a social life... leave me alone.
***** You are alone
Everyone else is dead
ConvictedHeart Pretty sure i've watched every single one of his videos 2-3 times, and some of them a lot more.
***** How have you been?
ConvictedHeart First started watching his videos 7 years ago. Yahtzee's form has not dropped at all
***** That's good, that's good. You know it's nice to check in once in a while you never know. It's always good to hear that people are doing good.
"I can die content they'll write something interesting on my tombstone"
Welcome to Dwarf Fortress
2:39 But... but... I FINISHED IT!! :(
TELL ME YOUR SECRETS!
Hmm... a love for all films and games that involve biomechanical beings? (Virus, Doom, Event Horizon, etc)
Awesome. I played and finished it in its vanilla form.
Sounds awesome. Have you put up your mod on ModDB?
Ah. Yes, the game does have a robust community of modders supporting it. It's good to have it on Steam where it can enjoy renewed popularity.
You didn't mention how fucking scary it is.
Haha...'the many' wandering the corridors calling out to you is scary as shit lol. "The many sings to us" hehe....
Today ppl are used to call of duties, and battlefield x with their kazillion explosions and stuff. But system shock 2 was epic. The ambient sounds, the music, the villains, the story. Fantastic. Unbelievable that ppl didnt appreciate it back in the days when it was released. And because of those dumb masses that didnt understand how great it was there will prolly never be a true sequel.
Reviewers liked it, but for some reason no actual gamers heard about it. Which is ironically exactly what happened with System Shock 1. It's just to bad the franchise was never appreciated until several years after the games in it were released.
@Kenshiro katana and then 17 year's later we're getting both a sequal and a remake of the first one
Or in otherword's
Half-life 3 confirmed *SHOT*
no but seirously system shock 3 is confirmed and so is a remake of the first one WITH
the original VA of shodan reprising her role
I've been owning this game only for a week at Steam and already 70 hours played in total :D
***** I am the Internet.
WiseEndro333 Good Evening, Mr Internet! I am Mr Interbutt! ... no.. ehh.. nvm..
WiseEndro333 Best response ever :P
***** I've played every setup, you can make.
***** I'm bad at getting points :c
I thought the lack of friendly npcs was because they decided an RPG where you learn what you need to know (i.e. Daggerfall) could be clunky, so in 1 they said everyone was dead and put in little audio diaries (and thus began the most cliche element of gaming horror). And they continued that idea in 2
LOL “He performs well for an insect”
shodan is looking for a sub.
Ask the many :D i'm sure they have a few peeps that could help lol
Yes, but which insect does he perform for?
Hālian i notice that too. Nice refference
I really hated that phrase. It's like "Sure you did a great job, but you remain a loser anyway"
Random Documents and Audio Logs;
We find them stuck to notice boards, we find them under dogs;
We're going to put them in a file and give it a review;
And we're bored of all the gameplay, but we've nothing else to do.
The game isn't as hard as long as you initially focus everything into melee and only start branching out later on. You can end up one-hitting most enemies by mid game which will save ammo/repair modules for when you really really need them.
I'm a casual gamer and I just got system shock 2. I am dead
Need some vaseline?
I think System Shock is better than Bioshock as a GAME it is a much more complex and customizable game, but as an EXPERIENCE Bioshock tends to be more enjoyable; for once you're not stressed as fuck as every item you have runs dry because you took a step (I had to disable weapon damage, even my slingshot can handle firing 10 shots without breaking but the gun from the future can't?)
FelpHero I like the stress. As far as I'm concerned it's part of the fun. Bioshock was way too easy in my humble opinion, and it totally killed the atmosphere for me.
Skippy19812 To me, both aspects were not enjoyable. As a shooter, it sucks. Enemies dodge way too much, weapons feel wrong. As RPG it sucks. Too much time, too many mouseclicks spent looting corpses and playing that pipe minigame, too little time spent solving actual puzzles and making meaningful choices. Very linear, no exploration. Graphics style and story are very comic-book-ish, doesn't feel too "serious" to me.
Dropped the game halfway after several attempts to play.
Fuckin' hell. I bet!
the keybindings haha oh man did that throw me for a loop. i was like, 'is this for real wtf is going on here'
The reason was because the previous game didn't use the mouse to move your character. You actually had to use keys to turn. More or less the default keys are supposed to be similar to the original system shock controls... for whatever reason.
lol me too man.
luckily you can change the controls, took about 15 minutes or so because i had to rebind pretty much everything :)
incredax How do you do that?
Jonathan Medina Well, in the options menu, there is the controls section, there you can rebind the keys. If you don't have it for some reason, I bet you can also change them in the .ini files.
0:52
The Original System Shock devs actually played through their game on steam and uploaded it to youtube here:
th-cam.com/users/algorithmancyTubevideos
"you takin a fuckin piss?."i love british vocabulary.
+redemption's messenger Me too that's why I love videogamertv for inventing the term boiled piss to describe hateful comment sections and comments
tips to not get stuck
1. specialize either use weapons or psi and focus ur other skills accordingly
2. U will need points in hacking and save ur ice picks for the end
3. save ur points until things get hard so u r not being wasteful
congrats u can now finish system shock 2 its not as hard as he makes it out to be.
I can't get enough of this guy! Only thing I've been watching on TH-cam for over a day now! Thanks Yahtzee!! 1:44 - 2:28, my favorite bit.
I laughed pretty hard when the "Don't Forget to Subscribe!" joke came up, but then I lost it when the words became clickable.
System Shock is one of those games that shows you there are even better games out there than classic Half-Life and proves how awesome old games were at immersion, story telling, and atmosphere. I felt the same way about the odd arrangement of the keys as well when I first started the game, but they can be totally re-mapped; since you're a fan of the thief games and they utilize the same engine, I'd assume you'd be used to that being that Thief had equally perplexing key layouts. Also, turning off the music?! That space-techno 80's Terminator-like soundtrack was half the atmosphere!
Half Life was over rated. If you didn't know that then you're a fucking tool. SS2 and DX are lightyears ahead of HL, which was basically Quake with a story behind it. Lets face it without Quake there would have BEEN no Halflife. They even stole the fucking engine. And don't talk to me about Halflife 2 either. Sure it was an improvement over the first, but the way the media talked about HL2 it was like jesus had jizzed all over the game or something. It was a better version of HL1 - nothing more. Doom 3 and Quake 4 were way more fun. Metro 2033 / LL have improved infinitely on HL2.
It says something about the zealous followers of the HL series that they worship a game where the main character is a fucking four eyed g-head who runs like a nancy and can only jump onto things if he bends his knees.
Sterling C
So not only can you SEE me in your crystal ball but you are also an online Pyschologist who can analyze someones emotions through a few lines of text on a screen?
Next your talking about looks and image. Methinks you must be a little bit insecure to worry about how you look, or certainly how I look. Yes?
God bless you. Go in peace, my child.
Giant Squidy this is probably forever my favorite comment on TH-cam
@@TheVanillatech Because you totally not not act like a SS2 fan boy at all..... I could also list things why ss2 is overrated, and how you're a f*cking tool as you said. It's one thing to not like one game and another to talk shit about it with stupid argument points. "without quake...." i bet like 80% of the games after 1996 probably wouldn't have happened without quake not just half life. "they stole the engine" i wonder how many games didn't after quake. "the media talked about HL2 it was like jesus had jizzed all over the game or something" switch media with fans and there you have ss2. I see everyone praise the shit out of ss2. Also a game of the decade award certanly does tell you something, because unless there a horde of blind and stupid people involved, a game doesn't "just" get an award like that. And how does the Metro games have anything to do with hl, they're different games years apart in release. I try not to act like a butthurt hl fanboy but seriously, did you even finish those games? Or just after 5 minutes you like "oooh it's a quake with story, or oooh it's just an improvement." And before you ask, yes, i finished ss2.
I'm just saying, I turned the music to max as soon as I heard the first combat theme
I actually did finish it.
...The ending wasn't that great actually, and it ends on a nonsensical cliffhanger. The last few areas were pretty good though, very different from the rest of the game.
+Runie549 There's a reason that the final cutscene differs in tone so much from the rest of the game apparently Ken Levine wrote a script for what he thought the final cutscene should be only it wasn't possible to do with the current engine so apparently the people in charge of making said cutscene decided to do their own thing
Interesting. I'll have to look that up sometime. Or who knows, maybe it'll show up in SS3 if it ever comes out.
+Runie549 I wasn't sure if I should laugh or be afraid.
The (hopefully) last area (The Body) is fucking awful. It looks nasty in a "This has aged like ass." way and it has *platforming*. The Rickenbacker is a good level but the Body of the Many can go fuck a shit up its ass.
Euler hopepunk There's one more area after The Body, but don't worry, it's not nearly as hard.
I love it when he does retrospective reviews.
System Shock 2 gives me the chills back then when i was a kid, undeniably i was a little hesitant playing it when theres nobody around and never will i play it at night. But nevertheless im too engross in the story, collecting all audio logs and reading everything that i willing to sacrifice my ps1 games just to complete this.
Till this day i find SHODAN to be relatively mind-numbing disturbing and overshadowing the rest when comes to gaming antagonist. The closest i can think of that's on par with her is The Master from Fallout and of course G-man!
OMG! I still have the Original Disc! Also SS2 clamshell box. This is by FAR the absolutely most Scariest Video game I have EVER played. Got it in 1994 when it came out at a computer show. Played it on my 236 Pentium w/ 8 megabites of ram! Would play it at night w/ my kids, who at the time were 8 & 6. They are carrying on the tradition by playing SS1 & 2 all over again!. We in fact have it attached to our 60" wide screen TV...OH MY GOD! Your Flesh betrays you!
As someone who completed this game when it came out (thank you PCZone), I have some tips for people starting out on this game. Play as a Marine 1st time around and sink points into the Standard combat tree. The assault rifle makes the game so much easier. You can also disable weapon degradation in the options menu. You don't gain anything from killing enemies, so if they can be avoided, do so. Do not be tempted to play as a PSI character at least until you have completed the game once.
+BIG Dave By the time your character can use the assault rifle, the game is 2/3 over.
+BIG Dave That's so true. I did my first playthrough attempts with psi builds, and always got so stuck and frustrated. However, it got very doable when I completely ignored Psi skills.
+BIG Dave The most powerful build is basically a Jedi. Focus on psi powers and melee combat, not forgetting the powers that boost damage. You will own everything. It makes it easy.
+TheNew Pav Srs OSA is easiest once you realize the power you can wield. Until the final boss that is...
I've been playing this for the first time this last couple months (yes, I know, I'm all these years late) I started calling it "Cinder Block 2."
A) Cinder blocks are really hard. And playing some parts of this, make me feel like I dropped one on my foot. It's that hard for a beginner like me.
B) Many games have one color that sums them up well. For CB 2, it's gray. Lots and lots of gray.
C) It's hard to pick up. I can't tell you how many times I kept restarting thinking that I ruined my character built. This is a different kind of "picking up" than cinder blocks, but the phrase still applies.
It's still a fun game though.
What game is CB2?
GamerDude719 It's my nickname for system Shock 2. I think it sounds similar.
Try it on Impossible with Endurance = 1, hehe.
+TheLegolasguy Simplest way to beat the game is to go hacker with a shotgun and grenade launcher, backed up by a good pistol. Tons of bullet and shotgun ammo everywhere. Ignore the psy-ops portion of your character and the game is much more straightforward.
The modded Cyborg Midwives just can't convey the utter horror and creepiness of the vanilla ones. Not to mention, they don't even make sense, appearance-wise; the CMs had what little of their flesh they still had ripped off before the augmentation process was complete...which is exactly why their faces look like pure unadulterated Nightmare Fuel.
Oh, and also..."I'll tEaR oUt YoUr SpInE..."
"...ThEy GrOw uP SoOOO FasT..."
Oh, did THAT ever feature in my less-enjoyable nightmares...creepy as fuck, all with the same hairstyle as the woman considered the "ideal mother." I hated them worse than the spiders.
They terrified the shit out of me when I played first time. The new models aren't scary at all, they're just for teenage boys haha
i love the way one of his skills is "bee molesting" and "god bothering"
I feel very alienated in this comment section, its all people who played it when they were younger and are over 24 now, and here is me a 15 year old playing and loving System shock 2 to bits
+Samato 14 Films ey yo i was like 13/14 when i played it first and that was like 5 yrs ago lol so i can relate :D
@@mvnkycheez same here, played this in secondary school, just finishing college now haha
That game was and is amazing and it is one of those moments were you truely regret the probable impossibility of a sequel designed by the original ppl around Ken Levine. I believe he stated he has no interest in reviving the franchise apart from the legal problems involved.
The atmosphere is fantastic. Even today its fun to play and better than the average mainstream pc game released all the time.
If I recall correctly, Dead Space actually started as System Shock 3. But because of the legal problems it was changed.
I agree with you kenshiro katana.
I'm leery of a System Shock 3 in today's world. Too many people would fuck it up.
*****
You're lying to me. Though it does explain my urge to play Dead Space. Despite the fact that it's made by post-Sim City 4 EA.
***** You can actually see some similarities. Its on a huge spaceship, tight corridors, dark environment, a mutating virus/species that fucks shit up when the crew from that spaceship discovers an artifact on a distant planet. :)
The SS1 remake is out so your excuse at 0:53 is no longer valid to not play the classic :)
That co-op is stuff of legends. The further you make it in the game, the worse it gets. The glitches and crashing just pile up on itself until it just becomes absurd at the end.
I do enjoy 'flavor text' an unnecessary detail in games. Like in Skyrim, the amount of books you can find and read is ridiculous. A good kind of ridiculous. I barely ever read them, I read a couple, but the fact that they're there if I ever want to is great. Not to mention, I end up collecting the damn things like Pokemon. Trying to get one of each, selling the duplicates. I even duplicated that one DLC book with a glitch, just to get an extra copy to save with the rest of my books.
***** That sounds like a plot synopsis for Team Fortress 3 :D
I actually appreciate that they put a little subscription box in the part of the video joking about subscription boxes. Nice touch
System Shock is finally getting a made from scratch remake next year... YES!
yep
and it looks Super good from the pre-alpha stages
Yeah, this comment didn't age well.
Prey is the game that's closest to an actual sequel to SS 2 that we currently have to enjoy. Very grateful for it.
I watch Jimquisition for the news.
I watch Zero Punctuation for the reviews and the laughs.
The 3 most chilling words I have ever heard in my entire life," I AM SHODAN"
System Shock 2 is the Best of the "Shock" games
nay. system shock 1 is better...
1r0zz i think you are just trying to be trolly enough to give us a bit of a "shock" here. that was a very bad pun
Barholtworld
I do not really care of trolling when I state my educated opinion.
there are a lot of innovation in SS2 and a lot of good choices(not the ending. BTW I blame Ken Levine for the Nah! everything after the UNN Rickenbacker and most of that ship too is really really sub par...) with the BS ending of the FTL warp engine that suddenly had the power to recreate reality(warp engine teoricaly can "bend" reality in a "wormhole" but it's just wild theories)and SHODAN becomes a wacky Saturday morning villain...
System Shock had instead higher stakes, perfect intro and good power ups with down sides, and much more logical and less RPG structure clashing with the not much refined level/game design as in SS2...
and System Shock 1 was where Valve actually ripped GLADos from... there is even a "Please wait where you are, and a cortex reaver will arrive shortly to escort you to the celebration"...
yeah sorry. guess i kind of just trolled myself
System Shock 2 is one of the Best games ever made.
i love the little imp drama that plays at the end of all these videos
The beginning portion of this game is the best. Creeping around listening to hybrids saying they're sorry for trying to kill you, having only five bullets in your shitty pistol and even less in your shitty laser gun, agonizing about whether you should use your upgrade points now or stock them up...that's where the game truly shines as survival horror. After the Hydroponics deck you pretty much breeze through the rest of the game and it's not nearly as scary.
And of course....THAT FUCKING CLIFFHANGER ENDING!!!!!
Developer: Irrational and Looking Glass. One owned by 2K and the other out of business.
Publisher: Electronic Arts. One of the biggest game companies in the world.
Honestly, as long as there's a Non-Steam alternative (GOG/Dusting off the disc) I'm a happy guy.
I for one thought the voice acting in this game was superb. Just listen to Delacroix and Polito.
Actually the coop was done by the producers, but was added a few months after release via a patch.
got it today for £1.70
I loved all those Looking Glass Studio games. They were way ahead of their time in being able to create believable game worlds that were steeped in atmosphere.
This guys has a perfect view on system shock, you have no idea why but you like it.
I know why I liked system shock 1 and liked the most part of system shock 2. I finished system shock 2 more than once(the first one is much harder) and I displeased by the simplification of the bioshock series...
BTW. dead space is supposed to be system shock 3...
1r0zz well considering the way i describe ss2 is deus ex +dead space im not surprised. btw is there a place to get ss1 since i kinda want to play it now that i have played ss2.
danny1111105
well, system shock 2 was the main ispiration for the gameplay (Philip K. Dick, the RPG cyberpunk and Ghost in the Shell are it's story origin).
and Dead Space was actually System Shock 3. the story is pretty much a rip of Dead space 2 and most weapons too.
System shock 1 should be considered abandonware. so teorically legal to be free.
www.systemshock.org/index.php?topic=211.0
here you should find a version that works with modern os and rigs and modded to be more playable to modern games. beware, the game is hard ad a bit confusing. especially the cyber reality moments.
and the game can be a bit unfair, but hell if you feel good when playing it....
1r0zz I know EXACTLY why I like it. And this "review" sucks, it is filled with misinformation.
john smith
I think this review has 3 reasons behind it:
advertise Bioshock series as "innovation" (and that is wrong)
trying to make his other reviews more legit (the weird concept that hating past title make you unaffected by "nostalgia glasses" but only makes one wonder why that game was good if sucked so much...like listening kids nag about Deus Ex aiming system when you actually just need to upgrade it...)
and try to be funny...
I am afraid this little hypocrisy is rather constant in his works.
says to dislikes the mono-characters of western games but hate the overemotional japanese characters...
hate Tolkien-fantasy ( so much to write a book pissing on it, so actually using it as everyone else) but does not accept any more imaginative fantasy.
humor about "nostalgia glasses" and then overvalue Half Life 2 as any fanboy out there...
and so on and on...
That little sketch with the credits is adorable..
I'll have you know that i did actually finish this game...
... the ending was hard as hell.
No, the ending was quite literally hell, but damn if that wasn't the nicest line of dialogue I've ever heard...
It wasn't that bad.. Played it for the first time last year... Got if of gog.com.. Steam didn't have it back then.. Loved it.. Better than Bioshock.. We need a Pc exclusive system shock 3 or system shock remake... Would love to see one of them...
Whitty87 If Irrational games gets the rights back somehow, I think they might actually make a SS3. Ken Levine said he had something in his head for SS3. He didn't know where the rights went, they aren't even at EA anymore.
The hardest part for me was Korenchkin. I had almost no health, no ammo, no meds, just the energy sword, the laser pistol and some PSI powers. That bastard predicted your movements just like Shodan "Children" (those goddamn ninja robots).
As a matter of fact, I was precisely playing minesweeper when the video said it.
Because while going through all the ZP videos I'm either playing that, or solitaire.
I finished System Shock 2. Ask me anything.
What is the 567th number in Pi?
*****
An integer.
Koenig Actually it's 1, I think.
Oh you...
How many resets?
The ghosts were unsettling. The one that creeped the most was the one that looked similar to me, but was standing alone...raising a gun to his head...talking about how he'd rather be dead than be taken over...
I jumped when he fired.
I bloody love this game. One of the greats, like Half Life 1 and Deus Ex. Those days are gone, never to return. Instead we are supposed to suck up shite such as Infinite and agree with TH-cam reviewers that it's great and we are just way too dumb to 'get it'.
1:23
Couldn't they just have used data compression for that stuff? They'd already invented the Burrows-Wheeler transform, Lempel-Ziv encoding, and Huffman code, which you can look up on Wikipedia if you don't know about.
System shock 2 is in the same universe of bioshock i think, because it has alot of things in common with bioshock.
There was the spaceship as an Easter egg in Bioshock Infinite.
yeah and Terraria and Starbound take place in the same universe cause their similar, look im pretty sure underwater cities werent in history books or Shodan's memory banks. plus havent we established the multiverse exists in bioshock so why analyze story that isnt there using retarded logic
System Shock and Bioshock are not in the same universe. It's pretty obvious that one has cyberpunk theme and the other has steampunk theme.
Ii
BioShock seems more Art Deco and Dieselpunk than Steampunk. And at any rate, System Shock took place in, what, 2070-something (SS2 was in 2114), while BioShock took place in 1960.
Using the multiverse thing established in Infinite it's a possibility that it could be in the same universe, however unlikely. But it's also a different series, so that's probably the biggest deterrent to the possibility of being the same universe, not the fact that one is in the future and the other is in the past with different art styles.
For anyone interested in what it says at 4:43 but don't want to pause:
"Produced and distributed en masse to all UNN Spaceships as part of the 'Stop Being Such Pillocks' Initiative of 2015, this is the cheaper model that omits the small booklet of pleasantries for treatment of stress"
Wow there wasn't really any punctuations Well done for the briton i mean heck you'd have to be a british person to be able to go that long without messing up.Good Show i say bloody good show sir!
I like how they actually put a subscribe link in the "click here to subscribe" text.
And now there's the SS1 remastered campaign on Kickstarter. Except that they've already remade the main game and the Kickstarter is there to add MORE to the original game than the stuff they've already updated to modern graphics. Also, not so mindbendingly fucked up controls either.
hopefully everything they do is for the better
And it doesn't end up being bad
Because if the first one's remaster is a success we might get a reboot of the 2nd one as well
And hopefully they can take what works from the reboot of the first and make sure the 3rd has it since the 3rd one is also confirmed in develoupment
he has, it is on the escapist website, they upload the episodes a week earlier than their TH-cam channel.
Shodan is better than Glados. Just sayin'.
+MyName IsMason i really REALLY want a shodan announcer in like Dota 2 or something lol
"...until someone invents a gamepad with mouse control and more buttons than a microwave in an arts and crafts shop".
I just played SS2 through for the first time (on PC) using just the Steam controller, it worked great. Oh man, what a time to be alive
+Mokkatomic HOLY SHIT brilliant idea mate. just got steam controller and ive been wondering what to try out with it lol, why my all time favourite game of course! also i should try out morrowind
2:28 Am I the only one who feels like Yahtzee is going against his original opinions on Bioshock (espically if you would watch his older Bioshock review). Has Yahtzee let his expectations of games go down? Sort of explains why he likes Bioshock Infinite.
Years of playing modern games have softened him up. You can tell by watching his new reviews that he's quite casual these days, he never reviews any complex or challenging new games (aside from Demon Souls/Dark Souls) that are more obscure (turn based strategy/4X/grand strategy, bullet hell SHMUPs, more difficult platformers, roguelikes, competitive fighting games) even though he occasionally reviews more obscure indy games like Papers please. And when ever he comes across a game that doesn't hold the players hands like Might and Magic X or the new Tex Murphy game, he'll bash it. He's become the target audience of casual shlock (pretentious indy games with no gameplay belong to that same category even though they're not made by evil big corporations) even though he likes to keep up the image of being an elite PC gamer with a selective taste.
90sgamer92 That does sound true and I am starting to get a little worried about Yahtzee's liking of games (I was seriously hoping that he would rip Bioshock Infinite to pieces). Though to be honest, I do find Yahtzee to still be entertaining (either that or I'm easily amused).
90sgamer92 No the reason why he original didn't praise Bioshock very much was because he was under the impression that his viewers didn't like it when he praised a game so he spent the review exaggerating the negatives.
He said that he thought it was beautifully atmospheric and masterfully written and was definitely one of the best games of the year.
He liked Infinite because of the same reason that I did, it's much more fun to play than the original game. Bioshock was just a less complex version of SS2 and without the deep RPG elements or any new gameplay features it showed just how shit the actual mechanics are.
Infinite added a bunch of new toys and the game soared because of it, it's a much better game than the original in my opinion. Yes it's not a deep RPG, but it's much more fun to play.
***** That's the problem with Infinite though. The game promises that it will be a smart game for smart people but it isn't really. There are basically no RPG elements (you get all vigors at the end of the game, you get a two weapon limit, bland and unoriginal guns, sky-hook system as wasted potential, god awful back tracking at points, overpowered vigors without even having to upgrade them, etc.). I really do mean it when I recommend you go watch the original E3 2011 gameplay. The freedom lacking in the final version of Infinite is truly there.
Chris Cohen Where the fuck did Infinite promise that it would be smart game for smart people? I see this all the time and I don't understand it, why did everyone go into Infinite expecting it to be the second coming of Jesus Christ?
In terms of gameplay mechanics and RPG elements, it's not a complex game, it's simple and fun, that's all the matters and it puts the focus on the story which was it's greatest strength. But in terms of writing and story it's insanely smart, because it explains very little to the player and trusts that they will figure everything out on their own.
And I never liked that demo, I wasn't exited for Infinite at all until I saw the very late gameplay footage. That earlier footage looked nuts, it looked overwhelming and chaotic. I had no idea what was going on.
You had the complete wrong expectations for a Bioshock game.
Oh system shock 2, the nightmares you've given me
Those Cyberninja Assassins are the real bastards of the game , Auged to fuck and so supper fast that if you don't have at least four agility you can never catch them or pop a bugshot in their arse
+jmm1233 If you have the big emp gun (i forget the name) you can kill them in 2-3 hits
+jmm1233 For me the enemy that bugs the shit out of me either has to be the spiders or those monkeys that throw explosives at you.
My best strategy for playing SS2 was mostly keeping the basic bindings (like maybe the movement, looking and weapons shortcuts) and after that I just don't use anything else because I was brought up on more basic FPSs. It's basically a combination of both.
Who's ready for SS1 remake?
Pre-Alfa Demo on GOG
+Vespene Gas and it's not good. Not because the game looks bad, I'm pretty excited for it, but the demo is just so unbelievably short it barely leaves an impression. It's a waste of time.
I bought this game from Good Old Games few weeks ago. Right now I'm on my fourth playthrough because I hadn't tried the Psi abilities yet.
And let me just say that completing the game on "impossible" difficoulty will feel incredibly satisfying. Not only do you need to plan your moves ahead and be very cautious of the use of your weapons and especially cyber modules, but you also realise that you can never reach the starting max health of the Normal difficoulty. I had 24 hp max when I finished.
is it just me or does everyone have to sit through 30 seconds of the same exact trailer for the last guardian every time you start one of these videos. Would be nice if there was at least some variety if im not even able to skip the damn ad.
"Any last wishes?"
"Yes. Use me to paint a bulkhead."
"...What?"
"What?"
I don't see why people think this game is hard... It's is pretty straight forward if you find a setup you like and only spend your upgrade points to complement it instead spending them all over the place. The people who try to be Jack of all Trades but instead end up being a Master of None are the ones struggling with System Shock...
It does require an extensive knowledge of the game. Like don't spend any points in Modify or Repair because there are enough Epstein devices lying around and you rarely need to fix something that is essential to the game (weapons or replicators). Keeping your weapons in shape is important, conserve ammo when you can, manage your resources well. If you've played through at least once you will recognize that and can make better choices. The weapon system is totally imbalanced. The Assault Rifle is the best ranged weapon in the game (for melee Wrench and then the Shard), so you should go for Standard 6 and Strenght 2. You already have the wrench, so you can keep pumping Strength. You should pump at least 4 points into Hacking (4 is enough most of the time and there are maybe 2-3 crates in the game that require a Hacking skill of 6), and then 4-6 into Cyber Affinity. Consider putting at least 1 point into Heavy weapons because the Grenade Launcher is great. Consider adding 1 point to Energy weapons for the Laser Pistol (free way to destroy cameras). Make sure you have enough Nanites because at point in the game you can't progress, and you also MUST have Hacking here. Exotic weapons, save for the Shard, and most Energy and Heavy weapons are really bad.
The fact there are setups that WILL fail throughout the game is failing of the game, not the player.
not sure if already commented but they didn't mean for the degradation to be that bad. they were going to include logs about the many generating a antimetal gas to weaken the weapons and armor of their foes. they forgot to put it in and the degradation wasn't dialed back before release. at least that's what I've heard.
It's not even that bad in SS2 compared to future games that implemented the same mechanic.
I don't get the whining about the interface, mostly in comments, and in the video... I mean it really wasn't that fucking complicated and I played it the first time when I was 10 or so... Another thing did ZP really criticize the voice acting in this game?
+AspiringSanta yes because it's terrible
giascle Terrible compared to what? Or rather I want to know what is a game with good voice acting then...
+AspiringSanta IKR! the interface is really fucking nicely layed out imho and its hardly very complicated compared to say morrowind or something. also i remember most of the voice acting being really good
+AspiringSanta People nowadays are just spoiled by all the voice acting thats done by actors and professionals, and they seem to forget that this game came out in 1999 when voice acting for most games were done by in-house staff.
Funny thing is, if you play Thief and then play System shock 2 you can see the similarities in the voices cos they were done by the same people.
darthamarr Like in the last CoD where they got professional actors and the voice acting was abyssmally bad... I admit I rarely play newer games these days but I've honestly never been regailed by the ''professional voice acting'' that peole are refering to, maybe it's also that for me if the story itself being protrayed is boring/an inane trope and what not, it casts a shadow on the voice acting itself. Some of the best voice acting I've ever seen has been in lower budget games done by people who aren't professional or who aren't very well known professionals.
The multiplayer patch was actually an official patch released shortly after the games official launch, which makes it ten times as aweful. They had originally intended to include multiplayer but couldn't get all of the bugs worked out before the game launched.
As you could see, they never really got all of the bugs worked out.
While it was incredibly annoying. I used to play this with two of my friends, and we had to do arcane things like going into the training simulators in character creation in a precise order - the host player first followed half a second later by the other two players - or else the game would crash out.
Even more annoying - if ANY of the players crashed out, you had to either continue on without them or start from the very beginning of the game again, because multiplayer saved games wouldn't load properly.
That being said, some of the bugs were just fantastic. Nothing like watching one of your friends do a James Brown-Get-Down dance as they die. Or watching them go flying across the ceiling when they were just climbing up a ladder. Or suddenly launch across the room at you with their arms splayed out like Christ wielding a bloody wrench.
No! I EM TEH REEL SUPAR SAYAN HEER!
"Are you taking the fucking piss??"
....
"Naaahh!!"
we can all agree bioshock infinite was really really good right???
Not really. Good scenery, rather great world building and themes going on, which weren't exactly that deeply focused on, but didn't need to be. The story is pretty good as well, but seems to use time travelling like its the new Deus Ex Machina and can magic everything up somehow.
Matthewmatosis did a very good review on the game.
Arexion5293 MatthewMatosis did a fucking terrible review of the game. He has one of the most biased critiques out there, there is a ferocity to his criticism that makes him come of as raging nerd.
I respect some of the critiques out there even though I disagree with them like Campsters. But MM did a terrible job, it was a complete subjective rant that was filled with nitpicks.
Unfortunately, no. There is a outspoken minority that hates Infinite with a passion and refuses to admit anything could even be good about the game. It's the same kind of ferocious criticism that erupted around Mass Effect 3.
It's truly Bizzare, people like Campster dislike Infinite for well considered reasons but there is so many people who hate it without any reasoning behind it.
*****
Your comment seems quite ironic..
But still, did you watch the video till the end? He did explain why he focused on delivering much more negative criticism than positive. And even then I feel like you didn't pay attention to the points he made..
***** its not as biased as all the mainstream reviewers out there
I remember this game scaring the absolute shit out of me (or, more accurately, I should say startling the shit out of me) because the zombies or whatever they are aren't the shambling George Romero variety but rather the Twenty-Eight Days later rage-a-holics that sprint at you full kilter. Thing is, though, they don't always rush you and even if they do they don't always rush at you right away. There was this point in the game where I spotted a zombie at the far end of a catwalk just as he spotted me. There was an atmospheric flickering of the lights and in that split-fucking-second of total darkness the zombie decides to switch from gormless moaner to Usain Bolt on meth. One second it's 100 meters away and one nanosecond later it's 5 meters away about to nosh on my heart-attack riddled body
"Cyber modules" are represented by a picture of Nueromancer.
That's actually kinda clever, I like that.
I've always associated A and D with rotate and Q and E with strafe.
R. Taylor Well Q and E in SS2 are to lean so you're still in for some re-binding
also the city was made from the ground up from an submarine flatbed that was used to carry suplies then made into the citys foundations
He has. You need to go on the website to see it.
I love how the Escapist put a link to subscribe to their channel over the "don't forget to subscribe" lettering on the screen at 2:26 XD
Is it just me, or is Yatzhee making a reference at 02:08 to the interface used on the Jem'Hadar ships in Deep Space 9?