Having Giant's Deep orbiting so close to Timber Hearth really did a number on your local gravity from time to time, surprising that the game is still this relatively stable under these conditions
From what I've heard, the gravity of most bodies only affects the player. Or rather, the planets don't affect each other at all, and the moons only affect their own planets. So instead of an n-body simulation, it's a bunch of 2-body simulations, except the player (and the ship) is affected by every source of gravity. So no matter where the planets are, everything works fine.
(randomizer creator here) Yeah, the reason this "just works" is that for e.g. Giant's Deep, the game only calculates the sun's pull on GD and GD's pull on the OPC. It doesn't bother calculating gravity between GD and any of the other planets. Plus the orbits are perfect circles (except Interloper, which is one reason Interloper's orbit is not randomized). So that meant I could get a lot of apparent randomness without doing any difficult orbit math, just by setting each planet to different distances and angles from the sun and letting the vanilla orbit code take it from there. It's only the player, ship and scout that feel gravity from both the sun and the planets/moons.
If you watch the documentary, everything is always going. They are not rendered when youre not observing it hut the world is continuously moving. If you leave your scout, ship, and yourself at different locations completely then your game will be forced to render all 3 locations which would make uour game crash most likely. It's supepr cool
Makes sense not to calculate that, since all the planet’s gravities are linear and so drop to zero beyond a certain distance. I think the only place you’d notice in game is the interloper going close to giants deep partway through the loop and when it rarely rams the quantum moon. The sun uses a real inverse square exponential though, so you can be millions of miles away and still be affected by it.
"What if I told you there was a way to keep playing Outer Wilds forever?" The internet hitman takes the shot, the time loop resets back to my first playthrough, my memories gone
I remember in year 9 me and my friends were messing around at the back of an Astronomy physics lesson and we got called to the front of the class. I was expecting to get yelled at for doing no work but the teacher just wanted to tell us about this masterpiece of a game. He was such a legend, we ended up taking A-level physics with Astronomy because of him.
The random orbits of the planets looks super cool, I wish most actual solar systems didn't have an orbital plane but rather a careful balance of weaving planets.
You could actually see it happen rarely in nature, when two planets fling each other up and down (though you’d need something to keep them from interacting again), or if a star manages to capture a rogue planet. Only one or two orbits would be at a weird inclination out of the rest, but it counts!
Even better: looks like Archipelago support is in progress. Then, instead of just scattering items across the galaxy, they're scattered across multiple different games. For instance, it could make a rando where the launch codes are in the spirit temple in Ocarina of Time, and to get there the Factorio player has to research the song they need, and so on. Some of their items are in yours, too. And multiplayer is supported for AP as well
(randomizer creator here) Yep, this was an Archipelago randomizer from day one. You can already combine it with any and every other Archipelago randomizer. You won't see it on the AP website because it's not a "supported" game, which is unlikely to change for now since unfortunately the way AP currently works is that you can't be "supported" without also giving up the ability to release updates separate from AP core's infrequent updates.
"What if I told you there was a way to keep playing Outer Wilds forever" Lmao I cant imagine anything more antithetical to the themes of the game. Not saying that it shouldn't exist though, after all there are plenty of mods for games that just use it as a jumping off point. Outer Wilds and maybe Slay the Princess are the only two games that I've finished, adored, and then been reluctant to go back to because there themes touch so deeply about change, learning, and moving on when youre ready.
Yeah haha that's fair, I just wanted something catchy to say and I thought that had a nice ring to it. I don't really think of the randomizer as anything similar to the base game but as a fun alternate game almost, a puzzle in the form of routing and planning based off of random elements
Needless to say, Outer Wilds is wonderful in every form You sound like a very sweet person, thank you for putting this video out, I enjoyed being taken along your randomiser journey ^^
God, i gotta do this, but i also have to tell my Brittle story. I had been jetting around under the crust of BH, knew the general direction of Riebeck (never went to him), trying to get to, iirc, the city. The bit i was traversing fell, but i didnt want to go to the WHS again. So, i started slingshotting around the black hole. Went so well, i ended up landing... right in front of Riebeck. My sister (who had already played the game) was watching, and we both freaked out. Coolest moment for me
A little checklisty, but a nice start XD (I can't imagine trying to land Nomai shuttles with orbits that out of wack. They're so reliant on trajectory and gravity wells)
@ouroboss8401 yeah, I already got through the first half. However I did not want to spoil anything for me so I did not know it was a horror DLC. Not really my thing but I will get through it.
I'd love to see a mode in the randomizer, that somehow forces you to not use the ship for a while. It could make you use warp-pads and shuttles to get around. It looks like a fun experience.
Okay but, hear me out, a multiplayer outer wilds AP with deathlink enabled, traps are twice as deadly, wanna see how far you can drift into space in a 1 minute nap? How about unintentionally sabotaging your friends reactor leaving them stranded on brittle hollow?
Last time I tried a randomizer you could only randomize orbits and the launch codes and warps. They've made an actualy item randomizer now? I know what Im doing tonight
That Brittle Hallow black hole sling shot was slick af, is that something you could do in base game? or is something in the randomizer playing with the gravity? Felt like I could never escape any failed jumps in BH lol.
Thanks! You can definitely get some slick saves in the base game with the black hole, but there was another comment talking about how giants deep was affecting the gravity on timber hearth a ton due to proximity so there might be something like that at play too
You have to be moving horizontally pretty fast in order to slingshot around the black hole. If you were to smack into a wall or something from a failed jetpack jump, you are probably screwed.
That's pretty neat, I feel like it'd be better if it just skipped all the dialogues and just gave you the checks though, some of those look a bit tedious
Spoilers- Here's an option: If you die outside of the loop(on the final run, breaking reality, before you activate the statue, etc.) you lose all progress and everything gets reset.
Just the archipelago mod and the dependencies for the randomization. There are some QOL mods that they recommend as well, cheat and debug menu for speed up, clock for tracking event timing, and suit log!
I feel like It’d be cooler if there were collectibles for the abilities and all the text is rewritten to give you clues on where the abilities are. So you can at least get the feeling of using information to progress. This randomizer is just a checklist to get random abilities, kinda the most boring reason to explore
It's a bit weird for sure. But it won't be like that forever! The mod is currently in development for the multiworld randomizer Archipelago. Once it is feature complete it will be added to the main Archipelago site with a setup guide and options available on the website. Every game has its own setup process to connect to archipelago, and you have to do things like generate all the randomization locally through the archipelago client. There's a bit you have to figure out but I love archipelago so much, it's insanely flexible and the main way I use it is to do huge 5 person co-op randomizers between a ton of different games. I highly recommend getting it if you're interested in any randomizers, including OW!
The github is pretty easy to find if you just type in "outer wilds randomizer" into google. The discussion/development happens in the discord server, but you really don't need to use that at all if you only want to find the randomizer and play it.
randomized game? no, it's a quantum playthrough
Having Giant's Deep orbiting so close to Timber Hearth really did a number on your local gravity from time to time, surprising that the game is still this relatively stable under these conditions
That is super cool, I wasn't sure if OW simulated things to that scale but that makes a ton of sense! Thanks for the comment
From what I've heard, the gravity of most bodies only affects the player.
Or rather, the planets don't affect each other at all, and the moons only affect their own planets. So instead of an n-body simulation, it's a bunch of 2-body simulations, except the player (and the ship) is affected by every source of gravity.
So no matter where the planets are, everything works fine.
(randomizer creator here) Yeah, the reason this "just works" is that for e.g. Giant's Deep, the game only calculates the sun's pull on GD and GD's pull on the OPC. It doesn't bother calculating gravity between GD and any of the other planets. Plus the orbits are perfect circles (except Interloper, which is one reason Interloper's orbit is not randomized). So that meant I could get a lot of apparent randomness without doing any difficult orbit math, just by setting each planet to different distances and angles from the sun and letting the vanilla orbit code take it from there. It's only the player, ship and scout that feel gravity from both the sun and the planets/moons.
If you watch the documentary, everything is always going. They are not rendered when youre not observing it hut the world is continuously moving. If you leave your scout, ship, and yourself at different locations completely then your game will be forced to render all 3 locations which would make uour game crash most likely. It's supepr cool
Makes sense not to calculate that, since all the planet’s gravities are linear and so drop to zero beyond a certain distance. I think the only place you’d notice in game is the interloper going close to giants deep partway through the loop and when it rarely rams the quantum moon.
The sun uses a real inverse square exponential though, so you can be millions of miles away and still be affected by it.
"What if I told you there was a way to keep playing Outer Wilds forever?"
The internet hitman takes the shot, the time loop resets back to my first playthrough, my memories gone
I remember in year 9 me and my friends were messing around at the back of an Astronomy physics lesson and we got called to the front of the class. I was expecting to get yelled at for doing no work but the teacher just wanted to tell us about this masterpiece of a game. He was such a legend, we ended up taking A-level physics with Astronomy because of him.
That is so cool, I try and tell anyone who will listen to me yap to play Outer Wilds 💀
@Quothe, whenever I see a youtuber looking for games to play I always say Outer Wilds
oh this would have been even worse with echoes of the eye. Imagine surviving through a whole archive only to find a marshmallow
"Hello prisoner I see you are doing well. Oh thanks for the hide and seek signal"
@@electrum5579 Cheater
@quantumblur_3145 What are you on about
@@electrum5579 Hiding in there is cheating at hide n seek
As someone who has been following and directly involved in the development of this randomizer I’m glad to see a video on it.
I have seen you in the chat for it! Thank you so much for all the work you and everyone else puts in
The random orbits of the planets looks super cool, I wish most actual solar systems didn't have an orbital plane but rather a careful balance of weaving planets.
You could actually see it happen rarely in nature, when two planets fling each other up and down (though you’d need something to keep them from interacting again), or if a star manages to capture a rogue planet. Only one or two orbits would be at a weird inclination out of the rest, but it counts!
Darned accretion discs making our universe so boring
N-Body Chaos moment
15:55 alternate future where observatory completed its main objective
Even better: looks like Archipelago support is in progress. Then, instead of just scattering items across the galaxy, they're scattered across multiple different games. For instance, it could make a rando where the launch codes are in the spirit temple in Ocarina of Time, and to get there the Factorio player has to research the song they need, and so on. Some of their items are in yours, too. And multiplayer is supported for AP as well
This is the archipelago randomizer I'm playing! :) I've played a bunch of multiworlds with outer wilds, it's tons of fun
WHATTTT THAT’S SO COOL i’ve played a bunch of ocarina of time and majora’s mask randos and i REALLY want this to become a thing
@@Quothe Ah, I thought it wasn't playable yet. There's so many to go through
ive been doing a multiworld with friends and have OW as one of my games and its been a blast!
(randomizer creator here) Yep, this was an Archipelago randomizer from day one. You can already combine it with any and every other Archipelago randomizer. You won't see it on the AP website because it's not a "supported" game, which is unlikely to change for now since unfortunately the way AP currently works is that you can't be "supported" without also giving up the ability to release updates separate from AP core's infrequent updates.
I like to imagine how someone who hasn’t played the game would react to this video
This is crazy, Outer wilds is just a vessel of perfection.
I see what u did there
I never expected to see a mod that turns outer wilds into a roguelike
Metroidvania randomizer 😂
bro you dont know how much i need this ive been in intense outer wilds withdrawal
massive w vid
Check out elise for outerwilds supercuts of people's playthroughs. They're great!
Words to prevent youtube nuking my reply.
I needed it too! Thanks so much
"What if I told you there was a way to keep playing Outer Wilds forever"
Lmao I cant imagine anything more antithetical to the themes of the game. Not saying that it shouldn't exist though, after all there are plenty of mods for games that just use it as a jumping off point. Outer Wilds and maybe Slay the Princess are the only two games that I've finished, adored, and then been reluctant to go back to because there themes touch so deeply about change, learning, and moving on when youre ready.
Yeah haha that's fair, I just wanted something catchy to say and I thought that had a nice ring to it. I don't really think of the randomizer as anything similar to the base game but as a fun alternate game almost, a puzzle in the form of routing and planning based off of random elements
Dude outer wilds is the best game ever
That's what I'm saying bro
You're so real for that
This is the funniest possible thing you could do to outer wilds to be honest 10/10
i just discovered this channel. i love it. you're voice is so soft, and these videos are calming
Thank you so much for the kind words 💚 I'm glad you enjoyed!
Needless to say, Outer Wilds is wonderful in every form
You sound like a very sweet person, thank you for putting this video out, I enjoyed being taken along your randomiser journey ^^
Thank you so much!! 💚
i started learning orbital mechanics to play this rando in the hardest settings
This is the first ever outer wilds video i have watched that is not a video essay on how great it is
And its funny
God, i gotta do this, but i also have to tell my Brittle story. I had been jetting around under the crust of BH, knew the general direction of Riebeck (never went to him), trying to get to, iirc, the city. The bit i was traversing fell, but i didnt want to go to the WHS again. So, i started slingshotting around the black hole. Went so well, i ended up landing... right in front of Riebeck. My sister (who had already played the game) was watching, and we both freaked out.
Coolest moment for me
Something I never knew I needed. This is delightful!
14:00 that's actually how I figured out how to do this puzzle lmao, I never figured out the warp pad part to get there
Oh that's awesome!! I never thought to try it before
A little checklisty, but a nice start XD
(I can't imagine trying to land Nomai shuttles with orbits that out of wack. They're so reliant on trajectory and gravity wells)
Once I gather the courage to finish the DLC I know that this will be my next playthrough.
Man, take the courage, the dlc is as beautiful as the original game, I even like the dlc more!
@ouroboss8401 yeah, I already got through the first half. However I did not want to spoil anything for me so I did not know it was a horror DLC. Not really my thing but I will get through it.
@@ValiantFan771if your smart, you can skip the horror sections by a lil tomfoolery
Been wanting to try this since I heard it exists… this has only redoubled my desire to!
I'd love to see a mode in the randomizer, that somehow forces you to not use the ship for a while. It could make you use warp-pads and shuttles to get around.
It looks like a fun experience.
There is a shipless start mode! Maybe I'll do that next!
22:55 every Outer Wilds player does it at least once.
low subscriber jump scare
you betcha i gotta subscribe after this great video
Thanks so much!! Hopefully it won't be this low for long!
oh there's a randomizer! AND I can continue playing my favorite game of all time! yes please!
Outer wilds just became a rougelike.
Okay but, hear me out, a multiplayer outer wilds AP with deathlink enabled, traps are twice as deadly, wanna see how far you can drift into space in a 1 minute nap? How about unintentionally sabotaging your friends reactor leaving them stranded on brittle hollow?
All fun and games until your reactor got sabotaged on Brittle Hollow, which has an Interloper orbit.
If you know, you know.
you really cooked for the ending of the video
Thanks so much!! I'm glad you liked my unscripted rambles haha
peak, really wanna try this out now
Definitely give it a try!
Last time I tried a randomizer you could only randomize orbits and the launch codes and warps.
They've made an actualy item randomizer now?
I know what Im doing tonight
That Brittle Hallow black hole sling shot was slick af, is that something you could do in base game? or is something in the randomizer playing with the gravity? Felt like I could never escape any failed jumps in BH lol.
Thanks! You can definitely get some slick saves in the base game with the black hole, but there was another comment talking about how giants deep was affecting the gravity on timber hearth a ton due to proximity so there might be something like that at play too
You can definitely slingshot around the black hole in the base game as well.
You have to be moving horizontally pretty fast in order to slingshot around the black hole. If you were to smack into a wall or something from a failed jetpack jump, you are probably screwed.
Nice video man Ill need to do a run myself
My mind juste can't clearly undertsand how all the randomizer work. Even if i have finished it, it's not like logic randomizer in zeldas for example.
That's pretty neat, I feel like it'd be better if it just skipped all the dialogues and just gave you the checks though, some of those look a bit tedious
does this work on dlc too? that sounds fun as heck.
It does! I'm thinking about doing dlc in another one, or logsanity which sounds super fun
@@Quothehonestly please do, this video was a joy to watch!
Spoilers-
Here's an option: If you die outside of the loop(on the final run, breaking reality, before you activate the statue, etc.) you lose all progress and everything gets reset.
Thats just pure torture
I love it
I was wondering, did you only use the Archipelago mod or did you also use other mods to randomize the game ?
Just the archipelago mod and the dependencies for the randomization. There are some QOL mods that they recommend as well, cheat and debug menu for speed up, clock for tracking event timing, and suit log!
great video! im gonna go download this lol
Thanks so much! Let me know if you get it set up!
never tried archipelago before but i think i got it set up :D
I feel like It’d be cooler if there were collectibles for the abilities and all the text is rewritten to give you clues on where the abilities are. So you can at least get the feeling of using information to progress.
This randomizer is just a checklist to get random abilities, kinda the most boring reason to explore
Are you telling us there is now a way to replay the game as if it was (almost) the first time? Say no more, I'm in!
I wanna like the video, but I can't bring myself to take it off of 666 likes. Nonetheless, the video looks great!
0:30 not even 30 seconds in and bro missed the entire point of the game
what sucks for me ..
I know how to finish the game .. I just suck xD
outer wilds but everything is quantum lol
(ah shit, top pinned comment already said this)
So.... this mod is locked behind a discord channel? Thats annoying if so.
It's a bit weird for sure. But it won't be like that forever! The mod is currently in development for the multiworld randomizer Archipelago. Once it is feature complete it will be added to the main Archipelago site with a setup guide and options available on the website. Every game has its own setup process to connect to archipelago, and you have to do things like generate all the randomization locally through the archipelago client.
There's a bit you have to figure out but I love archipelago so much, it's insanely flexible and the main way I use it is to do huge 5 person co-op randomizers between a ton of different games. I highly recommend getting it if you're interested in any randomizers, including OW!
sort of. this one is still "in development", it will be available through their normal methods on their site once it's fully finished.
The github is pretty easy to find if you just type in "outer wilds randomizer" into google. The discussion/development happens in the discord server, but you really don't need to use that at all if you only want to find the randomizer and play it.
Not really. This archipelago randomizer is available on the outer wilds mods website.
_"They"_ who? The Nomai are binary, unlike humans, which are bimodal.