2D Zelda Camera Transition - Unity

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 17

  • @bananamotionpictures
    @bananamotionpictures 2 ปีที่แล้ว +9

    Thanks you for this! It's surprisingly hard to find tutorials for this basic functionality and this was a simple but effective solution.

    • @expatstudios
      @expatstudios  2 ปีที่แล้ว

      Thank you. Glad it helped you. 👍

  • @HDClips0801
    @HDClips0801 6 หลายเดือนก่อน +1

    This was super helpful and really well explained, thank you!

    • @expatstudios
      @expatstudios  6 หลายเดือนก่อน

      Thank you for stopping by. We're glad it was helpful. How is your project coming along?

  • @micahdotwav
    @micahdotwav 5 หลายเดือนก่อน +1

    my camera just stops working :(

    • @expatstudios
      @expatstudios  5 หลายเดือนก่อน

      No problem. Thank you for watching. We'll take a look and provide possible solutions soon. Please could you explain the cause of the issue. 👍

  • @kfir118
    @kfir118 2 ปีที่แล้ว +2

    Can you create enemy Take a damage

    • @expatstudios
      @expatstudios  2 ปีที่แล้ว +1

      Thank you for stopping by.
      Please refer to pt.14 of our 2D Platformer series, Stomping on Enemies. It covers how to damage enemies.
      th-cam.com/video/CIGJ1woYnjc/w-d-xo.html
      All the best.

    • @kfir118
      @kfir118 2 ปีที่แล้ว

      ​@@expatstudios no i want kill enemy with bullet

    • @expatstudios
      @expatstudios  2 ปีที่แล้ว +1

      No problem. Stomping on enemies explains how to set up enemy health and apply damage to them. Just apply the Stomper script to your bullets where appropriate. 👍

    • @kfir118
      @kfir118 2 ปีที่แล้ว

      @@expatstudios Thanks

    • @expatstudios
      @expatstudios  2 ปีที่แล้ว +1

      You're welcome. If you like, I can prepare a bullet damage tutorial.

  • @voidling2632
    @voidling2632 ปีที่แล้ว

    easy method but very prone to bugs. Worked 8 out of 10 times, the other 2 times. the player position went bonkers...

    • @expatstudios
      @expatstudios  ปีที่แล้ว +2

      It may take some optimization. Play around with values to find what works best. 👍

    • @voidling2632
      @voidling2632 ปีที่แล้ว +1

      @@expatstudios yea.. didn't really worked for me. I ended up, having a single trigger, which detects from which direction my player exit and changes the camera accordingly.

    • @expatstudios
      @expatstudios  ปีที่แล้ว +3

      Nicely done. All the best on your project.