Additional Submachine Gun tip, you can use *Suppression Fire* with it. So, for Gunners with the appropriate lvl to use it, deploy the smartgun (all turrets have better accuracy, including the *Tripod* ability), and use the Sub to suppress enemies. And if you have a tecker drone, just deploy your turret to cover the angle of a door, aim your Sub Suppresssion Fire, and use the drone to open the door. All enemies in the opposite side will be instantly melted under accurate fire and suppression.
Service pistol is basic weapon most of rescued characters come with (Engineer/synth, medic, recruit). So note that even if you keep in fight - they will contribute very low dps gain and can be killed. Synth has 8 hp, others 4. Revolver is decent because of damage and dismemberment chance (apparently dismemberment works only on xenos, as I tested it in second level - Berkley's Docks and can't recall even one trigger on human enemies. It showed itself as decent. If you have to carry someone, then revolver is a bad choice as you cannot reload while carrying. So a small amount of round is a deterrent.) SMG is the best one for simple obvious reasons - large clip, quick fire rate, highest dps. SMG has 1/4 higher dps than revolver. And is 1/5th less than standard Pulse Rifle. So if you disregard the some 52% smaller clip, it's still reaching towards firepower of first primary. That says a lot. Drone gets SMG based on char skill, so getting the drone for tecker with all three level upgrades is really good just for dps purposes. But you have to make sure it doesn't get jumped by warriors (only target they damage during the jump, marines are knocked down) and being ready and able to feed it ammo on constant basis. Otherwise, drone is giving huge dps boost to tecker, making him the second deadliest direct damage class in the game after Gunner with Tripod. But tripod is situational and drone is background passive. So you might be surprised to know that on first pusle rifle with a drone (attainable on level 3 char), tecker does more damage than gunner with smartgun (level 3).
But you can't use the drone all the time because it uses up magazines very quickly. A drone is only good in a critical situation. The Rifleman may not deal as much damage as the Technician, but he does have an ammo advantage. Something for something.
I consider both the pistol and revolver weapons of desperation while the SMG is close enough in quality to the primary weapons that you can use it to save ammo without losing too much. It actually have an advantage in that how it does damage in 1s so wont you overkill enemies and the rapid fire makes it often provide that kill shot.
They should give the Revolver a damage boost.Doesnt make sense to pick it over the service pistol.But I think the SMG is the way to go for your secondary
The SMG and mines saved my ass a couple of times when I over reached on a deployment. Like you say I wouldn't use them as a primary but very useful as a fallback / tactical option.
Because I had read that the drone SMG uses ammo clips, it took me a long time to realise that the secondary SMG has infinite clips. I'll get it if I have a spare 200 materials but normally I'm broke, keeping my marines skilled up and getting the more useful main guns and special weapons. Even if I run out of ammo, I can still do a lot of damage with shotguns, grenade launchers and the flamethrower. And Retribution. And the turrets. And the ARC.
just some quick math, the base primary weapon, the pulse rifle will deal 8-16 damage in a 3 second window (assuming all shots hit) for an average of 12 damage in 3 seconds. the SMG will deal 10 damage in that same window. That higher rate of fire on the SMG makes accuracy more forgiving as well. That higher rate of fire also means that dismemberments and criticals will chance to proc faster as well which can be a big factor with runners blitzing in at mach 9. While yes the SMG has half the base dismemberment chance, but when coupled with any ranks in Dead Eye common perk.... "This gun is a lawnmower!". It's honestly why I prioritize that skill on my gunner over accuracy. I can make him focus fire for 10% more accuracy anyway, but the suppression plus his buffed rate of fire when stressed, I make him run infinite suppression fire with the SMG and its insanity. Sure the smart gun is better, but the infinite ammo and nearly the same dismemberment and rof as the smart gun, I can more freely use the Smart gun as a turret and just let my gunner roll the SMG for suppressing fire. I should add, especially with how suppressing fire increases your rate of fire as well, stacked with the gunners ability when stressed, you will EAT ammo like crazy, and primary ammo isnt free. But the SMG is.... I've learned to conserve ammo as hard as possible with my recent runs, and once I get the SMGI basically never pull out my 'real' guns until shit hits the fan. A squad of all SMG's will still clear even hunting parties in anything but super close quarters like bends in hallways and close doors, I just tactically change swap to the 'real' guns for those cases.
Just got her and I'm not good with RTS games but I'm going to play it because I love ALIENS so I'm going to follow your stuff to a T lol know I'm going to die alot till I get it down and I'm playing it on the PS5
I don't feel like the revolver is much better than the pistol, longer burst time and half as much ammo before reloading in exchange for an average of damage of 2 (2x the pistol). It's better, but not by much. SMG feels significant thanks to double the output of fire over the pistol and 4 times as much ammo, only improvements with no downsides.
Revolver can kill the target quicker and more reliably with 6 ammo than standard pistol with 12. That is the main reason why it is better. Otherwise it's obviously a preference. Can go with just primary weapons without ever using secondary really.
If they do an expansion I'd love to see drones with flamethrowers, napalm mines, plasma turrets, napalm rounds for the RPG launcher. Also ability to deploy remote cameras ;-)
@@MistaFiOth When the enemies have surrounded your team upclose and personal, just spray and Prey because accuracy doesn't matter much in this situation, so the SMG high rate of fire is the only viable last resort measure.
@@MistaFiOth This is just dreaming, but if somehow these games could be mixed, I would love it! Seeing weapons like the M94 grenade launcher, the HEL, or the Astra in action in Dark Descent would be sooo very cool! =)
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Additional Submachine Gun tip, you can use *Suppression Fire* with it.
So, for Gunners with the appropriate lvl to use it, deploy the smartgun (all turrets have better accuracy, including the *Tripod* ability), and use the Sub to suppress enemies.
And if you have a tecker drone, just deploy your turret to cover the angle of a door, aim your Sub Suppresssion Fire, and use the drone to open the door. All enemies in the opposite side will be instantly melted under accurate fire and suppression.
Nice and clean, Marine. 🫡
Oh, forgot to include the Gunner *Heavy Ammo* upgrade, which improves the effects of *Suppression Fire*
Service pistol is basic weapon most of rescued characters come with (Engineer/synth, medic, recruit). So note that even if you keep in fight - they will contribute very low dps gain and can be killed. Synth has 8 hp, others 4.
Revolver is decent because of damage and dismemberment chance (apparently dismemberment works only on xenos, as I tested it in second level - Berkley's Docks and can't recall even one trigger on human enemies. It showed itself as decent. If you have to carry someone, then revolver is a bad choice as you cannot reload while carrying. So a small amount of round is a deterrent.)
SMG is the best one for simple obvious reasons - large clip, quick fire rate, highest dps. SMG has 1/4 higher dps than revolver. And is 1/5th less than standard Pulse Rifle. So if you disregard the some 52% smaller clip, it's still reaching towards firepower of first primary. That says a lot.
Drone gets SMG based on char skill, so getting the drone for tecker with all three level upgrades is really good just for dps purposes. But you have to make sure it doesn't get jumped by warriors (only target they damage during the jump, marines are knocked down) and being ready and able to feed it ammo on constant basis. Otherwise, drone is giving huge dps boost to tecker, making him the second deadliest direct damage class in the game after Gunner with Tripod. But tripod is situational and drone is background passive. So you might be surprised to know that on first pusle rifle with a drone (attainable on level 3 char), tecker does more damage than gunner with smartgun (level 3).
Love your replies, Marine. Grab a heart! 🫡
+
Indeed! I thought the same too.
But you can't use the drone all the time because it uses up magazines very quickly. A drone is only good in a critical situation. The Rifleman may not deal as much damage as the Technician, but he does have an ammo advantage. Something for something.
Well, yeah, you use Ammon and get more DPS.
I consider both the pistol and revolver weapons of desperation while the SMG is close enough in quality to the primary weapons that you can use it to save ammo without losing too much. It actually have an advantage in that how it does damage in 1s so wont you overkill enemies and the rapid fire makes it often provide that kill shot.
Great breakdown. Smg are amazing, sometimes I'll swap to them for extended periods of time so I can save ammo
It's a valid tactic for smaller fights.
They should give the Revolver a damage boost.Doesnt make sense to pick it over the service pistol.But I think the SMG is the way to go for your secondary
Yup. Best in slot, for sure.
I didn't bother unlocking the revolver, I just waited for SMG
That's one way to do it.
Would love to see an Easter egg or unlockable for Vasquez’s pearl gripped 1911
"Let's Rock!"
"you always were an asshole, Gorman"....
"Boom"!
Thanks for all the thought and time you put into giving us this info and content my friend
Thank you for the kind words and support, Joey! More on the way!
PS. As I type "Joey" 🦘baby kangaroos appear! 🤣
The SMG and mines saved my ass a couple of times when I over reached on a deployment. Like you say I wouldn't use them as a primary but very useful as a fallback / tactical option.
Exactly. Having options is what keeps you alive.
Because I had read that the drone SMG uses ammo clips, it took me a long time to realise that the secondary SMG has infinite clips. I'll get it if I have a spare 200 materials but normally I'm broke, keeping my marines skilled up and getting the more useful main guns and special weapons. Even if I run out of ammo, I can still do a lot of damage with shotguns, grenade launchers and the flamethrower. And Retribution. And the turrets. And the ARC.
It's all about having as many tools in the belt.
Thank you brother!
My thanks for your service to the Corps., Νίκο!
Great series; thanks!
More on the way, brother!
just some quick math, the base primary weapon, the pulse rifle will deal 8-16 damage in a 3 second window (assuming all shots hit) for an average of 12 damage in 3 seconds. the SMG will deal 10 damage in that same window. That higher rate of fire on the SMG makes accuracy more forgiving as well. That higher rate of fire also means that dismemberments and criticals will chance to proc faster as well which can be a big factor with runners blitzing in at mach 9. While yes the SMG has half the base dismemberment chance, but when coupled with any ranks in Dead Eye common perk.... "This gun is a lawnmower!".
It's honestly why I prioritize that skill on my gunner over accuracy. I can make him focus fire for 10% more accuracy anyway, but the suppression plus his buffed rate of fire when stressed, I make him run infinite suppression fire with the SMG and its insanity. Sure the smart gun is better, but the infinite ammo and nearly the same dismemberment and rof as the smart gun, I can more freely use the Smart gun as a turret and just let my gunner roll the SMG for suppressing fire. I should add, especially with how suppressing fire increases your rate of fire as well, stacked with the gunners ability when stressed, you will EAT ammo like crazy, and primary ammo isnt free. But the SMG is.... I've learned to conserve ammo as hard as possible with my recent runs, and once I get the SMGI basically never pull out my 'real' guns until shit hits the fan. A squad of all SMG's will still clear even hunting parties in anything but super close quarters like bends in hallways and close doors, I just tactically change swap to the 'real' guns for those cases.
Excellent comment, Marine! Favoring it! 🫡
Just got her and I'm not good with RTS games but I'm going to play it because I love ALIENS so I'm going to follow your stuff to a T lol know I'm going to die alot till I get it down and I'm playing it on the PS5
If you need anything to get started, don't hesitate to ask!
Ty Sir.
Enjoy, my man! 🫡
I don't feel like the revolver is much better than the pistol, longer burst time and half as much ammo before reloading in exchange for an average of damage of 2 (2x the pistol). It's better, but not by much. SMG feels significant thanks to double the output of fire over the pistol and 4 times as much ammo, only improvements with no downsides.
Ofc. It just has higher requirements. I'll take the SMG over the other two, any day.
Revolver can kill the target quicker and more reliably with 6 ammo than standard pistol with 12. That is the main reason why it is better. Otherwise it's obviously a preference. Can go with just primary weapons without ever using secondary really.
If they do an expansion I'd love to see drones with flamethrowers, napalm mines, plasma turrets, napalm rounds for the RPG launcher. Also ability to deploy remote cameras ;-)
Rocket Drones would be dope!
Sonic electronic ball buster
😂
Ty for vid.
My brother! 🫡
the only thing i hate about this game is the repeated dialogue, hearing "stay frosty" 30 times a minute gets real old real fast
Especially that one actor who sounds like he's eating rough chicken... Jeesh!
This game needs game plus +. So we can finish the game every mission 100%, and play on higher difficulty without starting from 0.
I doubt they are going to skip the feature. Probably coming with a future update.
You can always go back to missions (most of them, except story single time ones and basement on refinery). And finish them 100%.
Also looking for this but if you don't slack off too much you can finish the game with ~15 days left to wrap things up.
Finished "No one can hear you scream" with a week remaining...
So, you can have an SMG on the Drone? Never knew that?....😮
Yup. Check my recent Drone Breakdown vid, I mention everything there!
Finally released patch 1.003 for consoles, on the PlayStation anyway not sure about Xbox
At last! :D
SMG is the best. High Rate of fire is essential.
I agree.
@@MistaFiOth When the enemies have surrounded your team upclose and personal, just spray and Prey because accuracy doesn't matter much in this situation, so the SMG high rate of fire is the only viable last resort measure.
Well, good thing we are not playing AFTE!
@@MistaFiOth This is just dreaming, but if somehow these games could be mixed, I would love it! Seeing weapons like the M94 grenade launcher, the HEL, or the Astra in action in Dark Descent would be sooo very cool! =)
@@MistaFiOth Oh. And we are still on v1.02 on PlayStation. One day, we will get a patch! =)
Could you please consider doing a secondary weapons showcase so we can see how they look like?
You mean the actual models?
@@MistaFiOth the models, and maybe a few clips of them being used would be cool
Brother, they are tiny! :P
Console update yay~
About damn time!