Unreal Engine 5: GASP DAO v1.3x (MetaHuman Setup)

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  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 8

  • @AmbiguousAnalogy
    @AmbiguousAnalogy 24 วันที่ผ่านมา +1

    He is on the grind!

  • @Louis-v8m
    @Louis-v8m 24 วันที่ผ่านมา +1

    Nice !

  • @papougnykrombargh7350
    @papougnykrombargh7350 22 วันที่ผ่านมา +1

    I don't know if it's alrerady in your pipeline but i would be very interested into seeing how to align properly melee weapons with this, mostly two handed ones, like maces, halberd , polearms, greatswords, i think the left hand alignment would work great to dynamically adjust the left hand to any retargetted poses / stances with melee weapons usually using two hands. and yeah, but a tutorial on how to merge this with combat fury would be great.

    • @unrealdevop
      @unrealdevop  22 วันที่ผ่านมา

      Yeah merging it with combat fury would be possible but it would be a bit of a task. I may add an example at some point in regards to how you could handle Melee weapons, but Layering only really works well for the upper-body. Good Melee Stances normally require positioning of the entire body and altering the lower body without adverse side-effects will not be possible do to the nature of Additives and how they work. It would require custom Locomotion Animations to properly bring you out of Stops into the Idle you desire and out of Idle into the Starts you desire.

  • @dayton173
    @dayton173 22 วันที่ผ่านมา

    Awesome tutorial, thanks!! Question, is it better to make a copy of kellan or a child? I ask this because if any updates are made, having a copy means it won't receive any new changes by you? Example, Say you updated something on your kellan metahuman(hand IK or position to something etc) wouldn't it better to have a child so it gets the new updates as well?

    • @unrealdevop
      @unrealdevop  22 วันที่ผ่านมา

      It would be better to make it a child, I was doing it the hard way....for any other character I would say do it this way....but for MetaHumans as you saw it causes a lot of crashes.

    • @unrealdevop
      @unrealdevop  22 วันที่ผ่านมา +1

      I'll redo this video soon actually using the Child Method instead.

    • @dayton173
      @dayton173 22 วันที่ผ่านมา +1

      @@unrealdevop great thanks!