Notes: KNOWN ISSUES • XBOX USERS TAKE NOTE: On PC I was not able to set an active vehicle using a controller. I am not sure if this applies to console as well, but on PC/Steam, using a controller does not work. The prompt says press A to set active vehicle, but pressing the button does nothing. You can still set the active vehicle using the E key on a keyboard. This appears to be something that Bethesda will have to fix. Note that I cannot test on Xbox so if the mod does not work as intended, please come to my mod page for the REV-9 over at NexusMods and let me know so I can pull it from Xbox until Bethesda releases a fix. • If you drive a vehicle (the REV-8 for example) then switch to the REV-9 or vice-versa and try to drive it immediately without reloading the cell (save and reload, or enter/exit ship for example) the vehicle will be in some weird collision state. It appears there is something leftover from the other vehicle that is interacting with the new one when you switch them. A workaround - though not a pretty one - is to toss a grenade under the new vehicle to knock it out of the spawn area, it then works fine without having to reload the cell. Issues with the New Update: Interact Button Not Working: This issue is caused by the Show Power Name on HUD mod. Disabling or updating the mod should resolve this. Vehicle Not Appearing After Purchase: Some players are experiencing this problem. A visual guide will be provided to help troubleshoot the issue. Missing Civilian Body Parts and Clothes: This happens when all mods are disabled for troubleshooting. Reinstalling the Thicc Civilian Clothes mod can fix this. For more potential solutions, check out the discussion on Reddit: www.reddit.com/r/Starfield/comments/1exbjs0/rev8_purchase_loop_bug/ "For me, the issue was caused by the Community Patch, and specifically changing load orders with it active. Here's what I did to solve it: Deactivate ALL creations. Everything. Even if you don't have the Community Patch, some other mod might be causing this for your. OK. Now, go and buy the buggy. It should work now. Save the game. Now you can go back to your old load order. Activate all your mods again. Then load the game you just saved with the buggy in it. Then, without doing anything else, you can go back to your previous save and you should now be able to buy the buggy."
@@SiNKiLLeR_ Initially, my vehicle didn't show up. After reading a couple of online forums, I disabled the QSO Safehouse mod, and then it worked fine. It was the only mod, out of the several I have, that seemed to effect it vehicle somehow, and it seems, from what I read, to be pretty common among those who had that mod.
It turning into a boats cool Honestly surprised I expected Bethesda to not think about that and it would just sink lol Ik ppl don’t like em much but I respect that Bethesda made such a big thing free instead of locking in behind a dlc
2:20ish... That figures... I just watched a Vid of yours on these new Vehicles and suggested a Mining Laser Turret could be fun, then 2 seconds later start watching this Vid and find out it's not even necessary and feel like a Mega Derp now... 🤦♂ 6:40ish... This... could revolutionize Aquatic Creature Scanning... :O ... oh wait, can we even use the Scanner as we drive and not be required to exit Vehicle to do it? 10:40ish... Now that ya mention it, it'd be fun to have a Vehicle with proportions and stats more akin to a Monster Truck... :D
I had a ton of mods installed on my XSX. Downloaded the update but my ability to interact/pickup objects and NPCs did not work. So I had to Start a new game with about half my mods activated. Took me a couple of tries to fix. We just need to accept that after every Bethesda update there's going to be bugs with mods.
I had the same issue... I spent hours figuring out what mod may be causing the issue. If you have "show power name on hud " ... that was the mod, causing me not to be able to interact with the A button . Please let me know if this helps.
@@Ridingharleys oh that's the issue, I was having the same issue with my "A" button not working. I also had npcs in new atlantis that were half invisible. Oh and one other little bug was the ship technician doesn't have his hat anymore 🤷♂
If you play on steam make sure to verify game files after you install the update. That fixed a couple of issues for me like the planets looking weird for example.
Good New man. With the vehicle game update I can now again access the Creations Store. Not just once, but twice now and the game didn’t crash like before with my 100+ mods. I’m just gonna chill and resist for a while adding any new mods. But I will start thinking of which mods I really don’t need to see if I can prune the list a bit. If things screws up, guess I’ll have to wait for the big patch in just over a months time.
Hey, great episode. I'm playing on the x box series X. I'm sorry to say it's not working properly 🤦 since the update ,I'm unable to interact with anyone/anything (the A button doesn't seem to work with all my saves) I'll try uninstalling and reinstalling the game to see if that works 🤷 do you know if anyone else is having this sort of trouble? Love the video keep up the good work 👍
About the only problems I've had so far is: Low gravity = low traction, the controls can be a bit wonky sometimes, and occasionally phasing through the ground. Other than that, I love it, but I hope we get more options soon.
I'm trying to figure out if this was an update or one of the side effects from my weightless resources mod but all of the resources store in one storage container. I had 22k of indicite in one container the rest were empty
The vehicle works fine and fills the gap in the game long waited, but when I go to view my vehicles at the ship technician, all I get is a view of random parts. There is an option to change colour but only the random parts. I guess this is a conflict with other mods I have but if anyone knows a get around it would be appreciated 👍🏻 I’m using Xbox series X.
The entire Mod browser does no longer work with this update on Xbox, I go to download mods, it would say that i don't have permission to use this feature sooooo i have no clue how to fix it , i have no mods currently installed
Genuine question for the group. When the ship takes off in the animation, you see the landing gear retract and the landing thrusters stay lit. Is it even possible between the ground and space, to eventually insert a flight mode that would allow slow low level surface flight using the landing thrusters, maneuvering thrusters, and engines to move about? I understand the surface “block” that gets made when you land, and the shifting of the map as you move on foot, and the “wall”. And I’m not necessarily talking about planet circumnavigation. It wouldn’t be flight as in creating lift over wings at speed, but flight as in the ship being held up by landing gear lift. It would just stay lit and adjust to gravity/atmosphere. Forgive my lack of aviation/game design knowledge, just genuinely curious. I’m asking this because the buggy flirts with this idea. Catcha a smile out there. o7
Both the rover and the jetpack already serve as partial "air vehicles": in fact, with the backpack at its maximum range, depending on the gravity of the planet, it can fly across the surface.
Has anyone figured out what the other set of numbers represents in the bottom right corner? I know one is for the laser but what is the other "100" for I wonder.
Use your ship scanner and find the system or planet. It's a better transition than pausing to open the star map. The issue, though, is that it works for nearby systems and not for systems across the galaxy unless there is a quest marker involved. Scanners only cover so much distance. The only thing they can do to improve travel is to have a control to bring up a holographic star map that pops up while you are in your cockpit so you can set your destination. There's nothing else they can really do outside of that.
Not really it has some minor differences. However the mod covered really makes it 100% better as it changes nearly all creatures. Except the slugs and things like that.
Massive update but they still have not and cannot solve the XBox impossible to save without crashing issue! No point in new stuff if you can’t save any progress!!
I'm not able to spawn this vehicle despite repeatedly buying it. Unable to activate it either. What's the point of releasing something if mods are going to conflict with it - and the whole purpose is to use mods to modify your game?
Last night two of the first REV 8 mods came out on the bethesda creation mod site. Shade's Vehicle Tuner By shadedness and Baka REV-8 Hauler By shad0wshayd3. Both are verified content creators.
Idk is it me or something. But the sound level is kinda weird on this chart, I have a pretty strong bass acoustics, and your voice smacks my ears due to that.
Man ive been trying to fix that for ever. Ill try again. Has to be the lower frequency. Ill pull some more out and pleas elet me know if you keep getting it if your bothered. Very helpful to get feedback like this.
@@thomaslamb8635 I'm assuming so yea. Probably one of the "unlock all ship part mods" I'm hoping. I'm lvl 120 and the last thing I wanna do is start over.
@@Buzz_329Yeah, my thoughts exactly. I honestly was just going to say screw it, and keep the white paint job. Not worth screwing with my mod list just to be able to paint the buggy. I’ve worked on this mod list for weeks now, just to be able to get it stable and playable. I’ve seen comments that Bethesda has patched the parts merge glitch. If so, that’s such a Bethesda thing to do. Why??? It wasn’t hurting anything.
Man I can't see my buggy at all lol. Just ship parts. It let me buy it though. And yea of course they patched the harmless stuff. Typical AAA developer.
@@Buzz_329 It sucks they would choose to patch it, though. The creativity in some of those builds were legendary. Completely impossible without merge glitches. They give us something, but take or break several other things.
I deleted a ton of mods after reading the update notes, have game set to 30fps visual on my xbox s using subtle yellow light, luminous (+neon) and captains bundle, game hasn't crashed once, loving it 🙏🙏🙏 * have vsync off royal weathers lite
Notes:
KNOWN ISSUES
• XBOX USERS TAKE NOTE: On PC I was not able to set an active vehicle using a controller. I am not sure if this applies to console as well, but on PC/Steam, using a controller does not work. The prompt says press A to set active vehicle, but pressing the button does nothing. You can still set the active vehicle using the E key on a keyboard. This appears to be something that Bethesda will have to fix. Note that I cannot test on Xbox so if the mod does not work as intended, please come to my mod page for the REV-9 over at NexusMods and let me know so I can pull it from Xbox until Bethesda releases a fix.
• If you drive a vehicle (the REV-8 for example) then switch to the REV-9 or vice-versa and try to drive it immediately without reloading the cell (save and reload, or enter/exit ship for example) the vehicle will be in some weird collision state. It appears there is something leftover from the other vehicle that is interacting with the new one when you switch them. A workaround - though not a pretty one - is to toss a grenade under the new vehicle to knock it out of the spawn area, it then works fine without having to reload the cell.
Issues with the New Update:
Interact Button Not Working: This issue is caused by the Show Power Name on HUD mod. Disabling or updating the mod should resolve this.
Vehicle Not Appearing After Purchase: Some players are experiencing this problem. A visual guide will be provided to help troubleshoot the issue.
Missing Civilian Body Parts and Clothes: This happens when all mods are disabled for troubleshooting. Reinstalling the Thicc Civilian Clothes mod can fix this.
For more potential solutions, check out the discussion on Reddit:
www.reddit.com/r/Starfield/comments/1exbjs0/rev8_purchase_loop_bug/
"For me, the issue was caused by the Community Patch, and specifically changing load orders with it active. Here's what I did to solve it:
Deactivate ALL creations. Everything. Even if you don't have the Community Patch, some other mod might be causing this for your. OK. Now, go and buy the buggy. It should work now. Save the game.
Now you can go back to your old load order. Activate all your mods again. Then load the game you just saved with the buggy in it. Then, without doing anything else, you can go back to your previous save and you should now be able to buy the buggy."
@@SiNKiLLeR_ Initially, my vehicle didn't show up. After reading a couple of online forums, I disabled the QSO Safehouse mod, and then it worked fine. It was the only mod, out of the several I have, that seemed to effect it vehicle somehow, and it seems, from what I read, to be pretty common among those who had that mod.
It turning into a boats cool
Honestly surprised I expected Bethesda to not think about that and it would just sink lol
Ik ppl don’t like em much but I respect that Bethesda made such a big thing free instead of locking in behind a dlc
2:20ish... That figures... I just watched a Vid of yours on these new Vehicles and suggested a Mining Laser Turret could be fun, then 2 seconds later start watching this Vid and find out it's not even necessary and feel like a Mega Derp now... 🤦♂
6:40ish... This... could revolutionize Aquatic Creature Scanning... :O ... oh wait, can we even use the Scanner as we drive and not be required to exit Vehicle to do it?
10:40ish... Now that ya mention it, it'd be fun to have a Vehicle with proportions and stats more akin to a Monster Truck... :D
Great video! Mining materials with the laser is a great tip. 👏
Thank you :)
The mods for this are gonna be INSANE
Its going to be lit :)
I had a ton of mods installed on my XSX. Downloaded the update but my ability to interact/pickup objects and NPCs did not work. So I had to Start a new game with about half my mods activated. Took me a couple of tries to fix. We just need to accept that after every Bethesda update there's going to be bugs with mods.
I had the same issue... I spent hours figuring out what mod may be causing the issue. If you have "show power name on hud " ... that was the mod, causing me not to be able to interact with the A button . Please let me know if this helps.
@@Ridingharleys Yes I have that one. Okay thanks. I didn't have it activated and thus it fixed that problem.
@Multifidi20 I'm glad that it worked you!
@Ridingharleys Yup, this was the one that broke my "activate" key.
@@Ridingharleys oh that's the issue, I was having the same issue with my "A" button not working. I also had npcs in new atlantis that were half invisible. Oh and one other little bug was the ship technician doesn't have his hat anymore 🤷♂
If you play on steam make sure to verify game files after you install the update. That fixed a couple of issues for me like the planets looking weird for example.
Am I the only one that can see matilija making a ship hab with the lift platform for the vehicle just like his cargo habs? 😂
Far out I didn't think of that but now I bet money on him trying. That would be so cool.
@SiNKiLLeR_ can you look at the first post there is a bug that I figured out they may help people.
Yoare you B3yound on discord? Yep I'll check it out.
@@SiNKiLLeR_ correct
That would be so cool!
Appreciate you brotha
Good New man. With the vehicle game update I can now again access the Creations Store. Not just once, but twice now and the game didn’t crash like before with my 100+ mods. I’m just gonna chill and resist for a while adding any new mods. But I will start thinking of which mods I really don’t need to see if I can prune the list a bit. If things screws up, guess I’ll have to wait for the big patch in just over a months time.
So far good reports on the creation store crash fix. We now need to be able to have unlimited mods :)
I have over 100 mods on Steam. Still waiting for the updated Script Extender before I can even play.
Should be good to go now :)
Cant Wait for a Batmobile mod
The tumbler from batman begins
Starfield Tanks incoming 😋
Hey, great episode. I'm playing on the x box series X. I'm sorry to say it's not working properly 🤦 since the update ,I'm unable to interact with anyone/anything (the A button doesn't seem to work with all my saves) I'll try uninstalling and reinstalling the game to see if that works 🤷 do you know if anyone else is having this sort of trouble? Love the video keep up the good work 👍
About the only problems I've had so far is: Low gravity = low traction, the controls can be a bit wonky sometimes, and occasionally phasing through the ground. Other than that, I love it, but I hope we get more options soon.
Oooooh, nice idea ❤
I'm trying to figure out if this was an update or one of the side effects from my weightless resources mod but all of the resources store in one storage container. I had 22k of indicite in one container the rest were empty
Your laser on the rev 8 is affected by 3 weapon skills which are the lasers, demolition, and heavy weapons skills
You can also get it at your outpost Landing Pad with Shipbuilder.
Thats great to know. Thanks for sharing
So far, I prefer just using the ring of swiftness. It's much faster that way, at least for me.
It wont get much faster then that. Good choice.
Enfin, la voiture..
The vehicle works fine and fills the gap in the game long waited, but when I go to view my vehicles at the ship technician, all I get is a view of random parts. There is an option to change colour but only the random parts. I guess this is a conflict with other mods I have but if anyone knows a get around it would be appreciated 👍🏻 I’m using Xbox series X.
This sounds like your mods. Check the pinned comment that might help. Otherwise you'll need to disable your mods for now.
What GPU do you have?
someone is going to Mod in the Argo from Star trek Nemesis... and Im ok with that. Starfield needs more Star Trek mods.
I hope so :)
The entire Mod browser does no longer work with this update on Xbox, I go to download mods, it would say that i don't have permission to use this feature sooooo i have no clue how to fix it , i have no mods currently installed
What the hell that is a new one. All I could suggest is reinstalling the game :(
Genuine question for the group. When the ship takes off in the animation, you see the landing gear retract and the landing thrusters stay lit. Is it even possible between the ground and space, to eventually insert a flight mode that would allow slow low level surface flight using the landing thrusters, maneuvering thrusters, and engines to move about? I understand the surface “block” that gets made when you land, and the shifting of the map as you move on foot, and the “wall”. And I’m not necessarily talking about planet circumnavigation. It wouldn’t be flight as in creating lift over wings at speed, but flight as in the ship being held up by landing gear lift. It would just stay lit and adjust to gravity/atmosphere. Forgive my lack of aviation/game design knowledge, just genuinely curious. I’m asking this because the buggy flirts with this idea. Catcha a smile out there. o7
Both the rover and the jetpack already serve as partial "air vehicles": in fact, with the backpack at its maximum range, depending on the gravity of the planet, it can fly across the surface.
The starborn powers name showing mod creates a bug that disables activate action, disable it and its fixed.
This is really important thanks for letting people know. Im sure there will be other mods that brake it.
How to do you use the forward thrust???
I don't see the key command selection in the menu??
Sorry the delayed response. How did you go?
@@SiNKiLLeR_ I can jump, like a boost pack... just no forward boost...
Has anyone figured out what the other set of numbers represents in the bottom right corner? I know one is for the laser but what is the other "100" for I wonder.
It's left is how much ammo, right is total 100|100 same as with mining lazer
@@lukeallton makes sense thank you! I also found changing controls in settings menu on the vehicle seemed to help with handling 👍
Vehicle is nice, but im still waiting on more news concerning this supposed revamped of how you travel between systems and such. It is most needed
I agree if they could solve that the game would definitely get some more players.
Use your ship scanner and find the system or planet. It's a better transition than pausing to open the star map. The issue, though, is that it works for nearby systems and not for systems across the galaxy unless there is a quest marker involved. Scanners only cover so much distance. The only thing they can do to improve travel is to have a control to bring up a holographic star map that pops up while you are in your cockpit so you can set your destination. There's nothing else they can really do outside of that.
It looks like it controls better than the mako from ME.
Are all my Xbox mods going to be broken if I update today?
Apologies for the delay. Yep some mods might be broken.
I can see someone making a speeder from Star Wars
Or a warthog lol
How any people here beg you to give yourself a med pack?
Living life on the edge ;) Also God mod is included.
Are the animals in the vanilla game different sizes or is that a mod I need?
Not really it has some minor differences. However the mod covered really makes it 100% better as it changes nearly all creatures. Except the slugs and things like that.
@@SiNKiLLeR_ what Mod is that?
Does home ship disappear after stealing landed ship? Or it's just me...
No way! You can mine with the laser!
I missed that the first time to. Pretty neat idea :)
Massive update but they still have not and cannot solve the XBox impossible to save without crashing issue!
No point in new stuff if you can’t save any progress!!
Question, how to modify the boost to be infinite?
I haven't tried it but maybe the infinite boost mods that exist already can do it. If not we need a few days for a mod to come out for that.
Why did u get rid of every bit of volumetrics ?
Been trying to turn it back on but have failed. Not sure what I did to make it permanent. Ill try again.
@@SiNKiLLeR_ Check your ini file, because your Starfield currently looks like 20 years older than Mine 😅
A blended yellow colored rover will somehow seem to become very popular.
And its without physic and unrrealistic
I'm not able to spawn this vehicle despite repeatedly buying it. Unable to activate it either. What's the point of releasing something if mods are going to conflict with it - and the whole purpose is to use mods to modify your game?
Its always a pain when an update is releaseed. Most games suffer the same fate and take mods take a few days to get updated so it works again.
How are you able to freely control the camera like that
Only works on pc. Command tfc will get you there. Then change your keys to overlaps with camera movement.
@@SiNKiLLeR_ sweet! Gonna have to try this
Last night two of the first REV 8 mods came out on the bethesda creation mod site. Shade's Vehicle Tuner By shadedness and Baka REV-8 Hauler By shad0wshayd3. Both are verified content creators.
My game was working fine and now my game crashes when the creations page is loading smdh
So traveling to Akila crashes my game, but if I travel to the Shaw gang area and drive my Rev-8 to Akila City it works fine, Lmaoo so weird
Idk is it me or something. But the sound level is kinda weird on this chart, I have a pretty strong bass acoustics, and your voice smacks my ears due to that.
Man ive been trying to fix that for ever. Ill try again. Has to be the lower frequency. Ill pull some more out and pleas elet me know if you keep getting it if your bothered. Very helpful to get feedback like this.
@@SiNKiLLeR_ Cool, thank you.
Love the weekly mods review, but it's always the bass. With strong bass hardware it's a really... hard feeling :D
Anybody else getting halo worthog vibes
I want a mod that allows infinite boosting! It drives too slowly without boost.
When i buy the vehicle it doesnt show the buggy, it shows ship parts! So fing annoying!
Same here. Got to be something going on with mods.
@@thomaslamb8635 I'm assuming so yea. Probably one of the "unlock all ship part mods" I'm hoping. I'm lvl 120 and the last thing I wanna do is start over.
@@Buzz_329Yeah, my thoughts exactly. I honestly was just going to say screw it, and keep the white paint job. Not worth screwing with my mod list just to be able to paint the buggy.
I’ve worked on this mod list for weeks now, just to be able to get it stable and playable.
I’ve seen comments that Bethesda has patched the parts merge glitch. If so, that’s such a Bethesda thing to do. Why??? It wasn’t hurting anything.
Man I can't see my buggy at all lol. Just ship parts. It let me buy it though. And yea of course they patched the harmless stuff. Typical AAA developer.
@@Buzz_329 It sucks they would choose to patch it, though. The creativity in some of those builds were legendary. Completely impossible without merge glitches.
They give us something, but take or break several other things.
I deleted a ton of mods after reading the update notes, have game set to 30fps visual on my xbox s using subtle yellow light, luminous (+neon) and captains bundle, game hasn't crashed once, loving it 🙏🙏🙏
* have vsync off
royal weathers lite
Thats so good to here :) progress has been made
Just note that you lose health while driving in toxic water.
👀👀👍👍👍👍👍👍👌👌
Incoming race and treks mods
Also, Vasco+REV8 = Love.
Controls sucks. At the same time the buggy is very useful. So suffering it is.
Either you can't drive or it sucks
A borring unrealistic buggy is a big massiv update? How low is the wish of the player to be feed when that is s massive update?
We feast on the scaps were given :)