Metahuman's self-made Hair test with UE5.1

แชร์
ฝัง
  • เผยแพร่เมื่อ 9 ต.ค. 2022
  • UE5.1でMetahumanの自作Hairのテスト
    Modo16 .obj | Blender .abc | UE5 Groom
    #ue5 #metahuman

ความคิดเห็น • 32

  • @rockrock198
    @rockrock198 ปีที่แล้ว +17

    Imagine he did 360 degree turn for showcase

  • @TinNguyen-dg4zv
    @TinNguyen-dg4zv ปีที่แล้ว +1

    Good jobs!

  • @KoosKombuis-gz7ol
    @KoosKombuis-gz7ol ปีที่แล้ว +2

    Definitely the best hair simulation test I've seen so far. Did you use any Physics plugins to achieve this result? many people prefer the old UE4 physics engine appose to Unreal's new choas physics engine.

  • @SuperlativeCG
    @SuperlativeCG ปีที่แล้ว +4

    Wow! That looks great! I had to buy a newer computer with a faster processor to get the groom hair to work. UE kept crashing on my very old slow computer when I turn groom on.

    • @h64g
      @h64g  ปีที่แล้ว +1

      I changed from GTX1060 to RTX3060 and my fps went from 24fps to 50fps. The screen is now less prone to being messed up due to lack of processing.

  • @user-ul1pl7ho4p
    @user-ul1pl7ho4p ปีที่แล้ว +1

    Good,good,good

  • @joesaiditstrue
    @joesaiditstrue ปีที่แล้ว +3

    Google news feed brought me here 👍

  • @Romeo615Videos
    @Romeo615Videos ปีที่แล้ว +2

    i need that step by step how the hair wont clip through the body

  • @michaelli7000
    @michaelli7000 ปีที่แล้ว +6

    Wow this is incredible, any tutorials on how to
    Do that?🤔😀👍

    • @h64g
      @h64g  ปีที่แล้ว +5

      I'm in the middle of trial and error setting parameters. After adjusting a little more.

  • @andrinSky
    @andrinSky ปีที่แล้ว

    How have you Makedonische this Hair?

  • @yaroslavmaslennikov1082
    @yaroslavmaslennikov1082 ปีที่แล้ว

    Very cool result. Is there any way to transfer hair from Blender to Unreal Engine while retaining the hair color you set up in Blender?

    • @h64g
      @h64g  ปีที่แล้ว

      Sorry, I'm not sure what to do. In this video, I made the curves in modo16, converted them to .abc files in Blender and imported them into UE5. I don't know how to make UE5 strand hair materials in Blenderd because the materials are also made in UE5.

  • @thehemsley_
    @thehemsley_ ปีที่แล้ว

    Nice work. Did you use blender for the hair?

    • @h64g
      @h64g  ปีที่แล้ว

      The hair in this video was made with Modo16.
      I also made it in Blender 3.3.1 and tested it.
      th-cam.com/video/Dy3SzLwTw1c/w-d-xo.html
      Video of making hair (Groom) in UE5 with Modo16
      th-cam.com/video/cvIRl_-PrYA/w-d-xo.html

  • @stevens3d
    @stevens3d 11 หลายเดือนก่อน

    Amazing dude ! Do you know how to simulate wind in meta humans hair using Unreal Engine's native wind directional?

    • @h64g
      @h64g  9 หลายเดือนก่อน

      I'm sorry. I don't know.

  • @sozinho7819
    @sozinho7819 ปีที่แล้ว

    Did u use geometry nodes to make the hair in Blender? How did u import it to ue5?

    • @h64g
      @h64g  ปีที่แล้ว +1

      This video does not use geometry node hairs.
      The curves are exported for UE5.
      Hair in geometry node, I don't use it much in 3.41 because collision doesn't respond when I deform it manually. Sorry.
      If your hair is already complete, then you can use
      twitter.com/turbocheke
      This add-on may work for you.
      Forums For Unreal Engine & MetaHuman
      forums.unrealengine.com/t/groom-exporter-from-blender-free-addon/686778
      Introduction article
      3dnchu.com/archives/groom-exporter/
      If you can convert to particle hair, here it is
      th-cam.com/video/Dy3SzLwTw1c/w-d-xo.html
      As a last resort, import hair into UE5 by converting it to curves.
      (The hair in the video you commented on was created this way)
      th-cam.com/video/-O-R4UEfPU0/w-d-xo.html

  • @user-bh8uh3rn3l
    @user-bh8uh3rn3l ปีที่แล้ว +1

    いい感じですね。後頭部にめり込まなくなりましたね。コリジョン調整厚めにしたんですか?

    • @h64g
      @h64g  ปีที่แล้ว

      後頭部と額にカプセルを追加してますが、やはり1フレームぐらい処理が遅れてしまい、めり込んでしまいます。
      かなり厚くしてもめり込むので悩んでます。

    • @user-bh8uh3rn3l
      @user-bh8uh3rn3l ปีที่แล้ว

      @@h64g 動きが激しくなった時に入り込んでますね。頭皮に髪テクスチャを描くと見えなくはなりそうですが
      仕様なんでしょうかね。

  • @xTHHxAimiForevr
    @xTHHxAimiForevr ปีที่แล้ว +1

    Is her a face a scan or did you make it?

    • @h64g
      @h64g  ปีที่แล้ว

      I modeled the face in Modo and imported the mesh into Metahuman.

  • @Premodification
    @Premodification ปีที่แล้ว

    Wow this is 🤯, is the sim built into UE5?

    • @h64g
      @h64g  ปีที่แล้ว

      UE5 Strand Hair

  • @Djonsing
    @Djonsing ปีที่แล้ว

    I'm exporting ornatrix from 3ds max, collisions don't work at all! (all required boxes are checked)

    • @h64g
      @h64g  ปีที่แล้ว +1

      Sorry, I have never used ornatrix and 3ds max.
      th-cam.com/video/LKdog6QjWh8/w-d-xo.html
      If you check the checkbox as in this video, you will see the hair collision for debugging. You can also check the size.
      Metahuman currently only reacts to collisions in your own head and shoulder area. I don't think it reacted to other people's hands or my own hands.

    • @Djonsing
      @Djonsing ปีที่แล้ว

      @@h64g Thank you, I didn't even know about the presence of this checkbox for visualizing hair simulation debugging! I set it to Strands Size 32 in the parameters, adjusted the thickness at the tips, and the hair began to interact with the body, Thank you!

  • @zZwowAi
    @zZwowAi 6 หลายเดือนก่อน

    is better den 3ds max and maya hair combine... autodesk watch pls :D

  • @nizahe2731
    @nizahe2731 ปีที่แล้ว +1

    Still not realistic.

  • @jpliu649
    @jpliu649 ปีที่แล้ว

    Google news feed brought me here 👍