Epic Shards are definitely not epic, Resplendent Shards are hardly splendid and Rare Shards are called rare because they rarely catch anything. It's an exorbitantly expensive game, so I'm glad it's just test net prices using test net ETH. Imagine if it was real... I like the music, location environments, and the art styling. The plagues of Morphopods are annoying and it needs a lot more meat to the game. I understand its a "pack opening" but Im still not sure people have a reason to open packs as there is no connection with the Illuvial / characters yet. My main concern is that they try to charge too much causing the growth in game player numbers to stall until they reprice everything only to then burn the few early players who spent too much and now feel cheated. It's a highly competitive market all vying for shrinking wallets so the value proposition has to be good out of the gate. Players need to feel a pay off for their time & ETH. I'd be interested in getting a summary list of all items gained at the end of each run when you return to Sancta Mesa so you can measure your success and see where you could have done better.
I agree I'd like it to be cheap but you still need to manage it. If it's too cheap you could have 5m rhamphyres minted and the DAO didn't make any revenue
Cant wait until i can get a new computer so i can actually play! Cant play since the open beta launch and its doing my head in! ZERO airdrop points hurt!!
I like the game and i want it to succeed but for me what can stop casual players to stay in the game is monetization, especially what will be the cost required to be able to enjoy the full game and all it has to offer ? I hope it won't transform into a Pay to Skip (Grind) or Pay to Win in the worse sense of it..
TBH I'v been very bullish on illuvium for the longest. Tryed the early versions of beta and ended up feeling that the arena mode is WAAAY to complex for mass adoption, specialy compared to TFT
wow wow wow, wait (5:00) since when, this was not about earning money in the game?! So for last 3,5 years I've been wasting my time and money on Illuvim wow. epic fail!
@@Scoriox All those video's of speculation and spreadsheet's if 1 mil. players will play... , and what about land we buy? Is this normal game or Blockchain game?
Epic Shards are definitely not epic, Resplendent Shards are hardly splendid and Rare Shards are called rare because they rarely catch anything. It's an exorbitantly expensive game, so I'm glad it's just test net prices using test net ETH. Imagine if it was real... I like the music, location environments, and the art styling. The plagues of Morphopods are annoying and it needs a lot more meat to the game. I understand its a "pack opening" but Im still not sure people have a reason to open packs as there is no connection with the Illuvial / characters yet. My main concern is that they try to charge too much causing the growth in game player numbers to stall until they reprice everything only to then burn the few early players who spent too much and now feel cheated. It's a highly competitive market all vying for shrinking wallets so the value proposition has to be good out of the gate. Players need to feel a pay off for their time & ETH. I'd be interested in getting a summary list of all items gained at the end of each run when you return to Sancta Mesa so you can measure your success and see where you could have done better.
I agree I'd like it to be cheap but you still need to manage it. If it's too cheap you could have 5m rhamphyres minted and the DAO didn't make any revenue
Cant wait until i can get a new computer so i can actually play! Cant play since the open beta launch and its doing my head in! ZERO airdrop points hurt!!
They are minimal points but yeah damn :(
Your wildfire invite has expired both under your video and on your main youtube page
I will remedy this soon apologies
discord.com/invite/bAfQwEAt
Is it worth to max out land now?
Or will they wipe it out once more?
Hey Natalia, it will be wiped, however if you play you will earn airdrop points.
I like the game and i want it to succeed but for me what can stop casual players to stay in the game is monetization, especially what will be the cost required to be able to enjoy the full game and all it has to offer ? I hope it won't transform into a Pay to Skip (Grind) or Pay to Win in the worse sense of it..
I know casual players want free games but someone has to make revenue eventually...
Trying to learn this, not sure how it works.
Download the game and give it a shot!
TBH I'v been very bullish on illuvium for the longest. Tryed the early versions of beta and ended up feeling that the arena mode is WAAAY to complex for mass adoption, specialy compared to TFT
There is a new game mode coming that is basically just like TFT called gauntlet. No team builder, 8 players etc. no ownership too! It's hype
BULLISHHHHHHHHHHHH also, finally it is out in July!
Yessss July 25 launch date is amazing!
good work
Thanks heaps Arne
1B in revenus... now imagine Imx taking half of it... 😂
500m is still great :P
wow wow wow, wait (5:00) since when, this was not about earning money in the game?! So for last 3,5 years I've been wasting my time and money on Illuvim wow. epic fail!
Not sure what U mean. U can't just make money from nothing no matter the game. Every dollar you earn is a dollar someone loses
@@Scoriox All those video's of speculation and spreadsheet's if 1 mil. players will play... , and what about land we buy? Is this normal game or Blockchain game?
How?
Release Trailer with 50k views and u people together maybe 1000.
Thats how.
You are fun
Game is boring… so tiresome and boring
For you 😘
It’s a beta they probably going to add a lot and change some stuff maybe they might have a story mode
Many in the community enjoy it. No problem with people having different tastes