I am glad to discover that I am not the only one fascinated by the lore of Mental Omega, which is often overshadowed by the gamplay and the campaign. The political intrigues and the miscalculation on the part of all sides due to incomplete information depict a surprisingly realistic clash between political and para-military groups despite the over the top grandiosity of psychic and anti-psychic warfare.
It is sad they don't have the FMV cutsceens and in game voice overs that you see in the official campaigns. But the mod team does the best with what limited resources they have and in honesty they blew it out of the park with the story.
@@Marinealver I’ve heard and seen that 3rd act of the game will add cutscenes. Reminiscent of ones of TibSun and TibDawn. Not sure if it’s only for the new act or will old acts get some cutscenes of their own. But time will tell
These videos are great because they flesh out the lore in a more consumable manner rather than reading the wiki and finding someone for the coop mission. Its also needed as it completely dismantles the idea of this storyline being an anime plot as there’s clearly alot more going on
its funny because the only reason some losers call it that is just because two female hero units exist and maybe the mech which is silly because tib saga has them
@@LunaPPK Its really not hard to think how mechs could easily integrated to RA. Bruh, isn't Volkov the core basis of nearly every robotics in-universe? The fact that its also produced by the least-technologicaly advanced faction speaks volumes on how it only takes time to further advance it.
@@johndexterzarate6663 Tell that to the people who seem to ignore this fact also the fact that you know volkov was a cyborg near the end of the war ra1 aswell.
@@LunaPPK Soviet in RA1 literally have Volkov, the first operational cybernetic human, that stomp Allied so hard in the WW2 that they have to use everything they got just to kill, or in MO lore, capture him and Chitzkoi. Mental Omega pick this and that from the existed lore in both Red Alert, with a bit of something else from other C&C IP. As for the two female heroines (I assume you meant Yunru and Libra), *Tanya existed*, and she is literally an anime female protagonist with the over the top storyline since the RA2. You literally ignored the fact that there are 6 male heroes and 3 campaign exclusive heroes, ignore the existence of Tanya, and complain about TWO female heroes and mech? You play Command & Conquer : Red Alert, the silliest IP from of the C&C family, what in the world did you expected?
Psyminette, I really appreciate these setups for the lore videos. Going over the interium lore that happens in the co-op missions fills in a ton of the gaps that I glossed over when I did the co-op missions on stream ages ago. I sure as hell completely forgot about the co-op mission that has Yunru in it being the primary reason as to why the Chronosphere didn't chronoshift the Battle Tortoise to the right location. Now I wish I could go through those co-ops again :D
This is why Mental Omega story is so great. It's almost akin to the latest Battlestar Galactica. Every time the good guys seem to catch a break and a brief ray of hope the universe is like "F*** You!" and crushes them to the point where they are still alive but barely surviving.
@@communist754 Yes, the side that started the war and nuked everyone that got in their way because they didn't realize they were under the sway of a mind controlling bald man are the Good Guys.
@communist754 Yes, the side that started the war and nuked everyone in their way because they didn't know they were under the sway of a mind controlling bald man are the Good Guys.
Yes, the side that started the war and nuked everyone because they didn't realize they were under the sway of a mind controlling bald man are the Good Guys.
You go through MO and then revisit RA2 and you'll realize just how fucked the Allied Nations were if they didn't have the Chronosphere tech. Even in their campaign, they play the returning underdog game. They were able to reclaim lost territory solely due to the brilliance of the player commander, and were still outnumbered 5:1 even by the time they were ready to decapitate the Soviet capital. If the Soviets had a comrade general like in MO, the decapitation wouldn't have stopped them. Romanov was not irreplaceable as show post-Raven.
yeah except a few crucial details here yuri in this timeline escalated the tech race in addition the us fleet played no role and let us be frank if both commanders are equals than a pacific showdown between the red fleet and the us fleet on hawaii is a forgone conclusion the us wins the only reason things are so bad in this scenario is yuri truly upped his game and got alot more autonomy also rominov wasn't decapitated he was made to surrender which is wayy worse on an active warzone that sudden loss and off C&C with the order from your high leader to disband is crippling for any military if only cause the divisions that will follow that order
Still, Chrono tech saved their asses then, and saved them and then a certain revolt in MO. If you recall in Deja Vu, as soon as you pop Einstein's lab and put an end to the tech, Allies immediately surrender. In whichever timeline they just can't clash with Soviets head on and expect to survive. The Paradox Engine was originally designed to be a super-chrono storm on Moscow and all.
@@gethk.gelior4214 I'll concede the euros are doomed they don't stand a chance but the russian fleet can't get outta port by the end they will lose but on the us front I'm just gonna bring up that in every timeline the mass russian tank movement through texas is shattered offscreen so they can fight plenty still nice chattin with you on this think the best way to put is the soviets are masters of industrial might in this setting rugged and hard to kill with plenty of dumb fire to overwhelm the allies are tech focused using clever means to out maneuver or make your enemies advantages pointless and both get outplayed in there own field on occasion
yeah, last mission of the original campaign is the allies sending their forces directly to the enemy HQ basically cutting off the head of the snake and ending the war. it also happened in a similar way in red alert 1, they used the 1st generation chrono to create a supply line and literally buried stalin alive. and here in MO is even more important, but i dont want to spoil anything. but lets say that whatever they cooked in this timeline is much more powerful for all sides in the war
@@marley7868 The Soviet Navy didn't play a big part even in their own campaign, so you're right about that. Hell, in their campaign they just rush captured US with beacons. IIRC they brought their army close enough and invaded US under the guise of interfering with some conflict in Mexico? Then again RA2 lore had mind controlled cows strapped with Ivan bombs charging allied formations. So…yeah.
@@marley7868 No, the meaning is actually literally. The MO Apocalypse tank is extremely powerful. But it's too expensive to build and maintain even just one of it. So the Russian was forced to retire the tank because they didn't have enough resource to maintain a large amount of Apocalypses.
@@marley7868 Old Apocalypse and the current apocalypse is the same design in MO, by outclass, it is the higher mobility and firepower in numbers that fit the blitzkrieg tactic Soviet used in Europe more.
@@marley7868 I prefer the stupidly expensive and very slow to produce Apocalypse in MO than RA2, as it really is the definition of super tank and MO really make the Apocalypse deserve that name.
....Gotta love "Think Different" as a mission(the first time I was stuck in a mission). You basically control the chinese to steal some design and it ends up better than the original. Even becoming a basic rip-off that the epsilon widely employs in their arsenal while saying its actually powered by magnetism/psychic powers. And speaking of Singularity, _Good Luck._ 🙂
@@Marinealver Knowing Kane, when the Allies and Soviet finally get along with each other, a couple of Nod Engineers will change that, soon it will turn out Yuri was part of the Brotherhood somehow, they bust out Yuri, Allies and Soviet figure out independently of each other they've been had and show up to negotiate a ceasefire and alliance, Nod attacks but both the Allied and Soviet commanders mount a join defense operation...
... I've only played through the main campaigns of Mental Omega, so I had no idea about all the side operations and how they contribute to the story. This is fantastic! I found the first video of this series this morning and just binged them all. Can't wait for the next one!
@@Ibrahim_elturcky the side operations normally are in the same menu as the campaign but the thor one is a co-op only mission. you need another player to join you for that.
And so the lore continues, from what I understand both the Allies and Soviets got new equipment on their arsenal in the campaign plus talks about their perspectives too. And things on the Soviets side, they still got the upper hand. And at least we get to see the coop missions of what happened on the other side during the war. At least now I know what happened with the SteinsTech Tower and the Super Thor Gunships during the coop missions as well as the other ones behind the scenes.
The efford it take to play the mission and capture it in a way that it feels natural is such a good touch for this series thou, whenever I play MO it is always turn into a blob of high tier unit try to steam roll the enemy. In this video, you can see he spread out of forces and the proper using of combined armed tactic, very high quality explanation video.
You did a really good job with this project! I'm really glad you included elements that we wrote that didn't end up being depicted properly in missions, you showcased what I was trying to get across with your fill in clips (I was a writer and did the briefings for what became Act I) - you got the exact intention conveyed across, thanks 😄 . I know, and I for my part apologize that the briefings that we used to convey the story have caused confusion for years now, but we didn't really have a choice - the briefing screen only could display so much text. It was a real struggle eliminating sometimes half a page or a whole page of what was necessary text. Back then we didn't have many of the engine extensions the community is used to today, and even the launcher client was in early days. And some things I or we wrote didn't get conveyed properly to the map design members until it was too late (Epsilon mission for Vandenburg was supposed to have giant long range laser cannons on shore that would have had to be rendered inoperable before a naval invasion could take place, is one that I remember). If there's any clarification you want on Act 1, or at least confused about something that doesn't make sense, do ask. I've seen some old other Mentalmeisters in this vids comments and in the previous ones, very nice job getting the gang back ehehe.
1:47 In the past, the World War 2 Soviet Union lost to the Allied and confiscated all of their assets in the past Red Alert 1. Now the Soviets Rise Build New Model Weapons Red Alert 2 Mental Omega
Another banger video, awesome production as always! Also, I'm guessing any attempt at a No Unit Dies for Mental Omega would give anyone an aneurysm, haha! xD Anyways, wonderful work, keep up the great content!
The way you set up the scenes is great. From the base structures to the groups of vehicles and people hanging about, like in the beginning where the talk of new psychich beacons is being discussed. Show and tell. Good storytelling. In combat scenes, the scene starting with infantry and vehicles being in the middle of an opposing base already being shot at doesn't make a lot of sense. Visually great but thinking wise, hmm maybe if upon scene start they moved into the base, only to be surprised, surrounded and destroyed. That might work better. But I understand these scenes are a LOT of work. Just some constructive feedback is all. Keep up the good work! Now. I'll go get some more popcorn, meanwhile may we please get some more MO lore? :D
The longer videos are great with how much story content mental has! I find the edits with your voice feels like a prefect blend of direness and depth while dropping some memes…. It’s prefect for a ra2 mod video
Not sure if this would even be read, but great work! I started reading a bit of the mental omega lore but always get struck in gameplay (casual is no so casual...), but thanks to your videos many things I didn't notice during gameplay have become clear. Keep the good work Psyminette! For the Union!
If I had a nickel for every time all factions betray each other, I'd have more than 3 nickels. Which is a lot, but it's weird that even it happened to Allies. 00:15
Simply for supremacy on negotiation table. Unlikes from original RA2. The WWII inMO timeline was delayed for another decade. This mean most pro-unite people who still alive either death or retired. And those who took the helm did everything for their power. And the European hated the American who became world leader and wanted position back.
Anytime MO timeline tries to remerge with the RA2 timeline. NUCLEAR WARHEAD COMRADE! But Allies having really bad time this timeline, I still believe in Euro aliance stands!
I find Mental Omega an interesting case of seeing different points of view in a game. Depending on mission and level the commitment of the three allies to each other changes slightly. Showing that for the PF and to a lesser extent the EA that different factions want to help the US and defend democracy to different degrees. While in the pacific front differences between factions are so big it splits to three different sides
The American POWs seem to have a worse opinion of the PF and EA than the Commanders’ forces, although that is leaning in negative in parts of act 1 for example. Different parts of the Russian army like the Soviet general more than others, like krukov and Reznov’s forces seem to be loyal, as does the confederation.
In the story. The entire European Alliance high command not only betrayed the American, they even betrayed themselves and stabbed each other back. Yep, EA nations played political game and backstabbing each other even the Soviet invades Europe. While the PF cause by arms manufacturing companies and many anti-west politicians hate the Allied technology for peace idealism (can't sell weapons)😂
If I may mention a small thing, there's something slightly wrong with your map at 14:06: South Korea was not occupied at that time, safe until the mission Singularity. Digital Demon mentions specifically in its briefing that South Korea was spared in the initial Chinese invation of the Pacific Front.
I am aware of this, hence why Japan and South Korea are tan-coloured, which is slightly brighter than China’s darker brown. I understand that the two colours are similar tho (which was intended to show that the traitors r aligned with China) so it may cause confusion. Perhaps I should’ve made that clearer in the video.
YES! More Mental Omega! Seriously, this would've made The Red Alert Series on par with Tiberium Wars in terms of intriguing story. 13:59 Why is the Philippines part of the Pacific Front led by Japan and Korea...And not under America?
Yes, this is a 133-mission campaign that we have developed for Red Alert 2. There is a Casual difficulty sertting available for an easier gameplay experience.
It's almost scenario if (almost)everything went perfect for all but the Allies. They are making so stiupid decisions, that I am convinced, that Yuri was reason why rest of the Allies didn't help US.
Ah, it's a mod! I was under impression that this is Yuri's story from vanilla RA2. How curious. I'll probably check it out after I'm done with my torment-dive into first 2 tiberium games. God the first CNC didn't age well...
Ah not this shit agai-!!!!. Bro we all felt that they cant win so they resort to nukes😂😂 bro rip the euro alliance troops that got killed. They didnt deserve it im surprised the scientist got chronoshifted at a split second before the nuke went of but still really fun mission btw
"NOT THIS SHIT AGAIN" - MO Allied Campaign in a nutshell
Keep 'em coming Psyminette, seeing a new episode legit brightens my day
Wait, is that MIDAS? From where? I thought Soviet don't have any of them
@@needleslinger5639back the part 4, 2 of them don't have the warhead, Wrong Side A8
@@needleslinger5639 The Soviets? Maybe not. But remember, one warhead was "missing" :P
@@LunaraiaIf confederation & Russia don't have it, China quite SUS i guess
@@needleslinger5639 Not china either but someone whose name starts with Y and ends with uri. :p
Babe wake up, new MO lore just dropped!
Exactly how I feel
damn, the Allies are just getting hammered in this lore.
To be fair given their history in the C and C universe that’s the only way to beat them
Otherwise they win every game
Things shall get worse
@@commanderwookiecopc806 lol
It's called "red alert" for a reason.
"Not this sh*t ag-"
😂😂😂
I'm really loving these lore explaining episodes
Keep it up!
22:54 Typical Soviet when Allied got an advantage for once
"nUke Em"
TBF, it is the Bald Man's call.
I am glad to discover that I am not the only one fascinated by the lore of Mental Omega, which is often overshadowed by the gamplay and the campaign. The political intrigues and the miscalculation on the part of all sides due to incomplete information depict a surprisingly realistic clash between political and para-military groups despite the over the top grandiosity of psychic and anti-psychic warfare.
before this series started i honestly didnt read any of the mission briefings, which ended up confusing me at the end of the campaign
It is sad they don't have the FMV cutsceens and in game voice overs that you see in the official campaigns. But the mod team does the best with what limited resources they have and in honesty they blew it out of the park with the story.
@@Marinealver I’ve heard and seen that 3rd act of the game will add cutscenes. Reminiscent of ones of TibSun and TibDawn. Not sure if it’s only for the new act or will old acts get some cutscenes of their own. But time will tell
Speeder confirmed animated cutscenes are in the works.
Might have made the music a tad bit too loud this time. Lemme know if that's indeed the case so I can adjust for the future \o/
No its gud
nah it`s on the point.
WHA-?
Real talk: there's no such thing as too loud RA music.
It was perfect
🎶 It's all good🎵
These videos are great because they flesh out the lore in a more consumable manner rather than reading the wiki and finding someone for the coop mission. Its also needed as it completely dismantles the idea of this storyline being an anime plot as there’s clearly alot more going on
its funny because the only reason some losers call it that is just because two female hero units exist and maybe the mech which is silly because tib saga has them
@@LunaPPK Its really not hard to think how mechs could easily integrated to RA. Bruh, isn't Volkov the core basis of nearly every robotics in-universe? The fact that its also produced by the least-technologicaly advanced faction speaks volumes on how it only takes time to further advance it.
@@johndexterzarate6663 Tell that to the people who seem to ignore this fact also the fact that you know volkov was a cyborg near the end of the war ra1 aswell.
@@LunaPPK Soviet in RA1 literally have Volkov, the first operational cybernetic human, that stomp Allied so hard in the WW2 that they have to use everything they got just to kill, or in MO lore, capture him and Chitzkoi. Mental Omega pick this and that from the existed lore in both Red Alert, with a bit of something else from other C&C IP. As for the two female heroines (I assume you meant Yunru and Libra), *Tanya existed*, and she is literally an anime female protagonist with the over the top storyline since the RA2. You literally ignored the fact that there are 6 male heroes and 3 campaign exclusive heroes, ignore the existence of Tanya, and complain about TWO female heroes and mech? You play Command & Conquer : Red Alert, the silliest IP from of the C&C family, what in the world did you expected?
@@Volgalist idk man ask the dudes who keep crying MO is to anime because of the mech lol
Psyminette, I really appreciate these setups for the lore videos. Going over the interium lore that happens in the co-op missions fills in a ton of the gaps that I glossed over when I did the co-op missions on stream ages ago.
I sure as hell completely forgot about the co-op mission that has Yunru in it being the primary reason as to why the Chronosphere didn't chronoshift the Battle Tortoise to the right location. Now I wish I could go through those co-ops again :D
This is why Mental Omega story is so great. It's almost akin to the latest Battlestar Galactica. Every time the good guys seem to catch a break and a brief ray of hope the universe is like "F*** You!" and crushes them to the point where they are still alive but barely surviving.
Not like the Soviets are bad guys
But Soviets are the good guys
@@communist754 Yes, the side that started the war and nuked everyone that got in their way because they didn't realize they were under the sway of a mind controlling bald man are the Good Guys.
@communist754 Yes, the side that started the war and nuked everyone in their way because they didn't know they were under the sway of a mind controlling bald man are the Good Guys.
Yes, the side that started the war and nuked everyone because they didn't realize they were under the sway of a mind controlling bald man are the Good Guys.
*Establishing battlefield control, stand by*
*Welcome back, commander!*
You go through MO and then revisit RA2 and you'll realize just how fucked the Allied Nations were if they didn't have the Chronosphere tech. Even in their campaign, they play the returning underdog game. They were able to reclaim lost territory solely due to the brilliance of the player commander, and were still outnumbered 5:1 even by the time they were ready to decapitate the Soviet capital. If the Soviets had a comrade general like in MO, the decapitation wouldn't have stopped them. Romanov was not irreplaceable as show post-Raven.
yeah except a few crucial details here yuri in this timeline escalated the tech race in addition the us fleet played no role and let us be frank if both commanders are equals than a pacific showdown between the red fleet and the us fleet on hawaii is a forgone conclusion the us wins
the only reason things are so bad in this scenario is yuri truly upped his game and got alot more autonomy
also rominov wasn't decapitated he was made to surrender which is wayy worse on an active warzone that sudden loss and off C&C with the order from your high leader to disband is crippling for any military if only cause the divisions that will follow that order
Still, Chrono tech saved their asses then, and saved them and then a certain revolt in MO. If you recall in Deja Vu, as soon as you pop Einstein's lab and put an end to the tech, Allies immediately surrender. In whichever timeline they just can't clash with Soviets head on and expect to survive. The Paradox Engine was originally designed to be a super-chrono storm on Moscow and all.
@@gethk.gelior4214 I'll concede the euros are doomed they don't stand a chance but the russian fleet can't get outta port by the end they will lose
but on the us front I'm just gonna bring up that in every timeline the mass russian tank movement through texas is shattered offscreen
so they can fight plenty
still nice chattin with you on this
think the best way to put is the soviets are masters of industrial might in this setting rugged and hard to kill with plenty of dumb fire to overwhelm
the allies are tech focused using clever means to out maneuver or make your enemies advantages pointless
and both get outplayed in there own field on occasion
yeah, last mission of the original campaign is the allies sending their forces directly to the enemy HQ basically cutting off the head of the snake and ending the war. it also happened in a similar way in red alert 1, they used the 1st generation chrono to create a supply line and literally buried stalin alive.
and here in MO is even more important, but i dont want to spoil anything. but lets say that whatever they cooked in this timeline is much more powerful for all sides in the war
@@marley7868 The Soviet Navy didn't play a big part even in their own campaign, so you're right about that. Hell, in their campaign they just rush captured US with beacons. IIRC they brought their army close enough and invaded US under the guise of interfering with some conflict in Mexico? Then again RA2 lore had mind controlled cows strapped with Ivan bombs charging allied formations. So…yeah.
0:25 "Nothing, nothing at all! Definitely no back-stabbing operations here, no..."
2:18 heresy.
to be fair I think he said it's better than the old apocalypse tank not the one presently in use
@@marley7868 No, the meaning is actually literally.
The MO Apocalypse tank is extremely powerful.
But it's too expensive to build and maintain even just one of it.
So the Russian was forced to retire the tank because they didn't have enough resource to maintain a large amount of Apocalypses.
@@marley7868 Old Apocalypse and the current apocalypse is the same design in MO, by outclass, it is the higher mobility and firepower in numbers that fit the blitzkrieg tactic Soviet used in Europe more.
@@Volgalist yeah the apocalypse in mental omega is just too pricey to justify but by god if I could make them I would pricing be damned
@@marley7868 I prefer the stupidly expensive and very slow to produce Apocalypse in MO than RA2, as it really is the definition of super tank and MO really make the Apocalypse deserve that name.
....Gotta love "Think Different" as a mission(the first time I was stuck in a mission). You basically control the chinese to steal some design and it ends up better than the original. Even becoming a basic rip-off that the epsilon widely employs in their arsenal while saying its actually powered by magnetism/psychic powers.
And speaking of Singularity, _Good Luck._ 🙂
12:59 hahha great montage, the editor and the overall job done is amazing. Great pleasure to watch.
While the betrayal of the US may overshadow it, the Bromance between the PF and Euro Alliance is heart warming 😅
ye the bromance between to snakes is heart warming /s
Should we tell him about the PF?
PSYMINETTE LIVES!
Thank Kane!
Wrong Setting,
But yeah a Red Alert vs Tiberium scenario would be interesting.
Who would be allied and who will betray?
@@Marinealver not really wrong. the soviet campaign in red alert 1 had kane as stalin's advisor.
@@Marinealver Knowing Kane, when the Allies and Soviet finally get along with each other, a couple of Nod Engineers will change that, soon it will turn out Yuri was part of the Brotherhood somehow, they bust out Yuri, Allies and Soviet figure out independently of each other they've been had and show up to negotiate a ceasefire and alliance, Nod attacks but both the Allied and Soviet commanders mount a join defense operation...
... I've only played through the main campaigns of Mental Omega, so I had no idea about all the side operations and how they contribute to the story. This is fantastic! I found the first video of this series this morning and just binged them all. Can't wait for the next one!
How to play the side operations?
Like the thor gun ship one
@@Ibrahim_elturcky
the side operations normally are in the same menu as the campaign but the thor one is a co-op only mission. you need another player to join you for that.
@@thefool8224 okay thanks
And so the lore continues, from what I understand both the Allies and Soviets got new equipment on their arsenal in the campaign plus talks about their perspectives too. And things on the Soviets side, they still got the upper hand. And at least we get to see the coop missions of what happened on the other side during the war. At least now I know what happened with the SteinsTech Tower and the Super Thor Gunships during the coop missions as well as the other ones behind the scenes.
Feels good when you open youtube to see a new MO lore video dropping
Or see ANY Mental Omega lore.
I'm now convinced that whoever made Mental Omega really dislikes the Allies.
they probably got salty after getting tank rushed with prisms in Ra2 multiplayer
Once again, thanks for the great lore video! And now even Mental Speeder acknowledged the vid!
Thank you for your support! I aim to continue delivering until the end
The efford it take to play the mission and capture it in a way that it feels natural is such a good touch for this series thou, whenever I play MO it is always turn into a blob of high tier unit try to steam roll the enemy. In this video, you can see he spread out of forces and the proper using of combined armed tactic, very high quality explanation video.
17:07 Libra!
....Ah, yes. Everyones favorite E-girl. -(Im trapped in my mind set us free from the MOD)-
More likes...her "sisters", really.
Take your meds@@johndexterzarate6663
@@johndexterzarate6663 I actually believe MO might have evaded Rule 34 of the internet.
Kinda miss the truck shaking effect though.
You did a really good job with this project! I'm really glad you included elements that we wrote that didn't end up being depicted properly in missions, you showcased what I was trying to get across with your fill in clips (I was a writer and did the briefings for what became Act I) - you got the exact intention conveyed across, thanks 😄 .
I know, and I for my part apologize that the briefings that we used to convey the story have caused confusion for years now, but we didn't really have a choice - the briefing screen only could display so much text. It was a real struggle eliminating sometimes half a page or a whole page of what was necessary text. Back then we didn't have many of the engine extensions the community is used to today, and even the launcher client was in early days. And some things I or we wrote didn't get conveyed properly to the map design members until it was too late (Epsilon mission for Vandenburg was supposed to have giant long range laser cannons on shore that would have had to be rendered inoperable before a naval invasion could take place, is one that I remember). If there's any clarification you want on Act 1, or at least confused about something that doesn't make sense, do ask.
I've seen some old other Mentalmeisters in this vids comments and in the previous ones, very nice job getting the gang back ehehe.
He production value of this series continues to impress me! Excellent work!
I love these lore videos. They always teach me something new I didn't know about MO yet.
1:47 In the past, the World War 2 Soviet Union lost to the Allied and confiscated all of their assets in the past Red Alert 1. Now the Soviets Rise Build New Model Weapons Red Alert 2 Mental Omega
22:50
Narrator: (gives full of hope speech to boost morale)
MIDAS Warhead: "Hello there~!"
Karma: "You should've helped Yankees..."
Another banger video, awesome production as always! Also, I'm guessing any attempt at a No Unit Dies for Mental Omega would give anyone an aneurysm, haha! xD Anyways, wonderful work, keep up the great content!
Oh it's a good day when another part comes out!!
Not much to say more than really enjoying this hefty package of storytelling. Gonna be patiently waiting for the next ep!
Really appreciate your content! It feels like playing and reexperiencing the campaign all over again! Keep up the great work! Can't wait for more.
Man. I really looked forward to this and didn't got disappointed 😎
Haha that’s good to hear!
"NOT THIS SHIT AGAIN" i felt that...
Nicely done and well explained, also pretty nice how you showcased the story from the coop missions side
Is it normal that I'm more interested in this than actual world affairs.
It is.
Real world politics are more messy.
Ah yes the great Psyminette has returned
The way you set up the scenes is great. From the base structures to the groups of vehicles and people hanging about, like in the beginning where the talk of new psychich beacons is being discussed. Show and tell. Good storytelling.
In combat scenes, the scene starting with infantry and vehicles being in the middle of an opposing base already being shot at doesn't make a lot of sense. Visually great but thinking wise, hmm maybe if upon scene start they moved into the base, only to be surprised, surrounded and destroyed. That might work better. But I understand these scenes are a LOT of work. Just some constructive feedback is all. Keep up the good work!
Now. I'll go get some more popcorn, meanwhile may we please get some more MO lore? :D
I’ll try to work on that more. Most of the time I’m just lazy and dont wanna set up manual battle scenes haha. Thanks for the feedback!
OMG ITS FINALLY HERE I LOVE UR VIDS BRO
oh hell yea boi, another part of Mental omega`s history
Love the lore. I never did follow the lore when i was playing. Just trying to finish the campaign. This is refreshing ❤❤❤
this is truly a great series.
WEEE NEED MOAR! Damn this so good!
More Mental Omega content please,
MOAR MENTAL OMEGA PLZ!
Another cool video on the lore of this amazing game! You really make me want to start these types of lore videos as well
Would love to see your take too!
@@PsyminetteSay, is that a Haro for your profile pic?
Yup!
Love your lore videos man. Both hilarious and informative, pls keep it up!
again, i can’t thank you enough for these amazing lore videos, since the campaign is just teeth grindingly hard
Glad to be of help!
The longer videos are great with how much story content mental has! I find the edits with your voice feels like a prefect blend of direness and depth while dropping some memes…. It’s prefect for a ra2 mod video
Not sure if this would even be read, but great work! I started reading a bit of the mental omega lore but always get struck in gameplay (casual is no so casual...), but thanks to your videos many things I didn't notice during gameplay have become clear. Keep the good work Psyminette! For the Union!
BRILLIANT! Thank you for this series, it's incredibly well done and honestly, it's the one thing I look forward to seeing the most :D
I adore these lore videos
I never played co-op missions(my friends are not realy into rts) so it's good to learn some lore stuff from there by theese videos.
It's great to see the videos back again
If I had a nickel for every time all factions betray each other, I'd have more than 3 nickels. Which is a lot, but it's weird that even it happened to Allies. 00:15
Simply for supremacy on negotiation table.
Unlikes from original RA2.
The WWII inMO timeline was delayed for another decade.
This mean most pro-unite people who still alive either death or retired.
And those who took the helm did everything for their power.
And the European hated the American who became world leader and wanted position back.
Finally a new lore video
Good job, keep going mate. Appreciate your content
Besides the no death challenges, this is my type of video to watch
Guess you recovered enough to drop another banger
Sorry babe, I can't come to bed. New Mental Omega Lore drop!
This is gold! This is like a prequel to Warhammer 10k
These videos are absolutely brilliant ❤
I've been waiting for this for long! :D
never clicked so fast for mo lore
I have nothing interesting to say. So, at 17:50 nice music timing.👍
Bahaha, I appreciate your continued following regardless. Thanks for the support!
The GOAT is back
Wow, that's a twist at the end. Well presented, thank you
Thanks for the new vid ^^ I still suck at MO campaigns, but this way I can enjoy the lore at least~
Is there a cheat code?
5:25 I was wondering where those Abrams in that mission came from. 🛠🦅
Collaborators and Scoundrels everywhere!
Here comes the MIDAS
OH FU-
☢️
Thought I heard the Gantrithor.
Road to Nowhere
Thought this will be the Foehn's first appearance but looks like there's a bit more waiting in order.
Love these keep it up!
Fuck yes! I waited so long for this!
glad to see the other allied nations pay for there betrayal as for the reds they'll get there's soon enough
Epsilon player?
@@Marinealver favor the allies but betrayal must be punished
Finally, New Lore Video Dropped🎉
Anytime MO timeline tries to remerge with the RA2 timeline.
NUCLEAR WARHEAD COMRADE!
But Allies having really bad time this timeline, I still believe in Euro aliance stands!
I find Mental Omega an interesting case of seeing different points of view in a game. Depending on mission and level the commitment of the three allies to each other changes slightly. Showing that for the PF and to a lesser extent the EA that different factions want to help the US and defend democracy to different degrees. While in the pacific front differences between factions are so big it splits to three different sides
The American POWs seem to have a worse opinion of the PF and EA than the Commanders’ forces, although that is leaning in negative in parts of act 1 for example. Different parts of the Russian army like the Soviet general more than others, like krukov and Reznov’s forces seem to be loyal, as does the confederation.
In the story.
The entire European Alliance high command not only betrayed the American, they even betrayed themselves and stabbed each other back.
Yep, EA nations played political game and backstabbing each other even the Soviet invades Europe.
While the PF cause by arms manufacturing companies and many anti-west politicians hate the Allied technology for peace idealism (can't sell weapons)😂
I have been waiting for this day
The lore of this mod is so f*cking convulted, I'm having serious thoughts that the creators of this can't write a story if their lives depended on it.
" *SOON* "
If I may mention a small thing, there's something slightly wrong with your map at 14:06: South Korea was not occupied at that time, safe until the mission Singularity. Digital Demon mentions specifically in its briefing that South Korea was spared in the initial Chinese invation of the Pacific Front.
I am aware of this, hence why Japan and South Korea are tan-coloured, which is slightly brighter than China’s darker brown. I understand that the two colours are similar tho (which was intended to show that the traitors r aligned with China) so it may cause confusion. Perhaps I should’ve made that clearer in the video.
Ah. Sorry, I understood that as 'consolidated areas under Chinese occupation', not allies.
That was fire
let's go baby, MOre yummy lores 😋
I see what you did there!
MOar!
the moment i realize the challenge me and my friend are doing is also part of the story
Tbh I thought its just a skirmish mission XD
thanks
YES! More Mental Omega! Seriously, this would've made The Red Alert Series on par with Tiberium Wars in terms of intriguing story.
13:59 Why is the Philippines part of the Pacific Front led by Japan and Korea...And not under America?
Is this a whole modded campaign?
If so how difficult is it? I'm not super great at RTS but it looks cool to play
Yes, this is a 133-mission campaign that we have developed for Red Alert 2.
There is a Casual difficulty sertting available for an easier gameplay experience.
@@MentalOmegaAPYR Epic, I gotta check it out then!
Well for the first 2 Acts
Act 3 isn't out yet as it was just announced last year.
I hope once MO is done, you do more of these for the other CC games ❤
It's almost scenario if (almost)everything went perfect for all but the Allies. They are making so stiupid decisions, that I am convinced, that Yuri was reason why rest of the Allies didn't help US.
Can't wait until you reach the Foehn lore
Nice, new part
The reason to wake up in the morning
Keep it coming
That ending: The Allies sadly were meant to lose.
Wait. I just noticed. 22:53 They managed to avoid explosion using chronosphear! Allies still have chance to turn this sh*t around!
Ah, it's a mod! I was under impression that this is Yuri's story from vanilla RA2. How curious. I'll probably check it out after I'm done with my torment-dive into first 2 tiberium games. God the first CNC didn't age well...
Thank you, you know I wait how long ?
that was great good job
Love the lore of Mental Omega. Still hated the gameplay though its like the AI is cheating but the story is a change from the usual Red Alert lore
Ah not this shit agai-!!!!. Bro we all felt that they cant win so they resort to nukes😂😂 bro rip the euro alliance troops that got killed. They didnt deserve it im surprised the scientist got chronoshifted at a split second before the nuke went of but still really fun mission btw
its funny how the allies aren't that much of an ally to each other.