Empire City with Cinematic Motion Blur at 60 FPS (Post-edit)

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • NOTE: At the time of recording (several weeks ago) I didn't have the blue trail mod available, that's why it was not used. Also use Chrome and 720p at least!
    Gamersyde Mirror: www.gamersyde.c...
    Same concept as the previous Rooftop Run video. A combination of Twixtor + After Effects, a 1/4 speed recording (time hack), and with the WIP Unleashed Xbox 360 shaders from my previous video. But now with 60 FPS on TH-cam as well! Empire City's transformation with these shaders is quite amazing.
    Total render time was about 2-3 hours. For only 3 minutes of footage!
    You can see there's a lot of bugs related to objects not having texture animations or the wrong blending modes at the moment. I can't work much on it yet but the results are pretty promising so far.

ความคิดเห็น • 829

  • @GarArtStudios
    @GarArtStudios 9 ปีที่แล้ว +863

    Wow, this is great. Definitely shows how motion blur (when done correctly) can really add flavor to a game, especially a Sonic game.
    The trick is trying to keep everything crisp and easily visible. It gets too blurry and it will ruin the experience, but get it just right and it could add to the feeling of speed without visually destroying anything. Great video.
    Heard you and quite a few others were having trouble with copyright claims on the Sonic music. Hopefully that gets figured out. I totally know how that feels, man.

    • @canine8284
      @canine8284 6 ปีที่แล้ว +11

      and i just randomly come across garrett
      time and time again

    • @alexpecot6011
      @alexpecot6011 5 ปีที่แล้ว +2

      caninePenstroke HAHA SAME

    • @alexpecot6011
      @alexpecot6011 5 ปีที่แล้ว +1

      caninePenstroke I was not expecting him to be here wow

    • @hicalebih8902
      @hicalebih8902 5 ปีที่แล้ว +2

      *(When done correctly)* XD

    • @Loveilis
      @Loveilis 5 ปีที่แล้ว

      So you mean to tell me if the graphics are more "crisp" then the motion blur when "speeding" wouldn't affect the visual negatively? Who would've thought? You cracked the code, please, design games.

  • @stormcutter59
    @stormcutter59 6 ปีที่แล้ว +214

    It's truly an underrated game that is Unleashed. Sonic Team without a doubt put the most effort into making that game as good as they could make it, out of all the other Sonic games. The music, the BEAUTIFUL graphics, story, the tone and just overall direction. Had a few things been changed, this game could have very well been Sonics version of Mario Galaxy. Seriously

    • @LordNightmare47
      @LordNightmare47 6 ปีที่แล้ว +2

      Joseph Franc this isn’t Unleashed

    • @samanimations2002
      @samanimations2002 6 ปีที่แล้ว +1

      Your Nightmare It is unleashed

    • @LordNightmare47
      @LordNightmare47 6 ปีที่แล้ว +11

      SamAnimations! This looks like Sonic Unleashed, but it isn’t. It’s Sonic Generations with Unleashed’s model, boost, and etc.

    • @trustenhaase313
      @trustenhaase313 4 ปีที่แล้ว +9

      Jyniguunx yz are you smoking rn look at a generations cutscene compared to an unleashed and unleashed will be 10x better it even has a cinematic cutscene at the start and it looks beautiful for a 2008 game there graphics where definitely the best of there time and it’s funny cause there better then generations that’s how good the graphics where

    • @CiderVG
      @CiderVG 4 ปีที่แล้ว +1

      @Jyniguunx yz
      Have you...ever seen the games next to each other?

  • @NaXEthan
    @NaXEthan 9 ปีที่แล้ว +1237

    Seeing this at higher than 10 fps is... interesting.

    • @Fast_and_Cool
      @Fast_and_Cool 8 ปีที่แล้ว +93

      Sonic Unleashed normally runs at 25-30 FPS with some few frame drops. In the PS3 version, it was normally supposed to run at 60 FPS.

    • @NaXEthan
      @NaXEthan 8 ปีที่แล้ว +18

      OpticMel81 Yeah but there are PLENTY of situations where it's really low.

    • @indiepunkcrow
      @indiepunkcrow 8 ปีที่แล้ว +64

      PS3 has worse frame drops than XBox 360 for Sonic Unleashed.

    • @Fast_and_Cool
      @Fast_and_Cool 8 ปีที่แล้ว +14

      +FlandreScarlet9999vr
      Actually, it's pretty much the opposite.

    • @indiepunkcrow
      @indiepunkcrow 8 ปีที่แล้ว +47

      OpticMel81 Incorrect. I have both versions on both consoles, this is easily noticed in Werehog stages or Jungle Joyride Day Act 1 that PS3 experiences lower framerate much more frequently than 360. One pro the PS3 does have over 360 is your movement is much more free and less _locked_ than 360's, but that's really all there is.

  • @TGEnigma
    @TGEnigma 10 ปีที่แล้ว +870

    god that sax

    • @igotcrabsyeup
      @igotcrabsyeup 7 ปีที่แล้ว +33

      Elitezen dude, that was a sax.

    • @legacyhyper8131
      @legacyhyper8131 6 ปีที่แล้ว +7

      TGE my friend, you should listen to sonic mania, metallic madness act 2...

    • @gamesergeanthd
      @gamesergeanthd 6 ปีที่แล้ว +3

      used to cringe at the saxophone when I was younger lol.

    • @citrusblast4372
      @citrusblast4372 6 ปีที่แล้ว +3

      Trumpet actually

    • @ilyich7567
      @ilyich7567 5 ปีที่แล้ว +2

      @FlamingHedgehog794 it got 8s & 9s but it was just not that great imo, when i try it, i find it super bland and boring

  • @r543Blitzsonic
    @r543Blitzsonic 10 ปีที่แล้ว +197

    Is it me or does the blur effect help with making it look faster ? Whatever it is, sonic & sega racing transformed could've needed more of it, it feels so slow for me.

    • @TusharSundarka
      @TusharSundarka 5 ปีที่แล้ว +2

      it looks faster because he had to speed up the video (as he said at the beginning)

    • @sputnick224
      @sputnick224 4 ปีที่แล้ว

      @@TusharSundarka and still it doesn't feel speed up at all

    • @PDS350
      @PDS350 4 ปีที่แล้ว +1

      Tushar Sundarka Wrong, he recorded it at 1/4 of the speed and then sped it back up

  • @Dreadish
    @Dreadish 7 ปีที่แล้ว +389

    If Project Sonic 2017 doesn't look this visually stunning, I'll be very disappointed to say the least.

    • @SonikkuAtrue
      @SonikkuAtrue 7 ปีที่แล้ว +79

      segafan13 It's actually worse.Directional shadows don't affect Sonic,particles are cartooney and flat,the landscape is lackluster outside of the city.Only good thing is resolution and GIA

    • @SonikkuAtrue
      @SonikkuAtrue 7 ปีที่แล้ว +33

      segafan13 Close to final!Seriously,you have to be stupid to think they'll change a lot of things in the next 6 months.That's poor planning

    • @SonikkuAtrue
      @SonikkuAtrue 7 ปีที่แล้ว +17

      segafan13 Nope,it's complete.Unless they apply post effects and source code from Unleashed,which can't happen without the Japanese programmers that were replaced after 2009

    • @SonikkuAtrue
      @SonikkuAtrue 7 ปีที่แล้ว +5

      segafan13 If it ends up being Generations 2,I'm sorry

    • @gommodore6441
      @gommodore6441 7 ปีที่แล้ว +5

      Well, not exactly.

  • @TheRevolutionaryCafe
    @TheRevolutionaryCafe 10 ปีที่แล้ว +1398

    >tfw 2008/11 game looks better than 2014 game

    • @mann-nova9392
      @mann-nova9392 10 ปีที่แล้ว +59

      It was meant to look better.

    • @TheRaveous
      @TheRaveous 10 ปีที่แล้ว +63

      truth be told I'm pretty sure these are enhanced visuals via mods and such
      (the game that the level is from doesn't even have a PC port to begin with)

    • @LS95774
      @LS95774 10 ปีที่แล้ว +86

      TheRaveous TL;DR It was like that from the start (the mods return functionality, not necessarily add), so Op's point still stands.
      The enhanced visuals are shaders taken from Sonic Unleashed, which was PS3/360 only. They could barely handle it, as they are about the power of a low-mid end PC at most, so slowdown was frequent. Sonic Generations used Unleashed as a base, but removed the prettier parts to take into account that PCs had a bigger difference between them in terms of power, as opposed to all PS3/360s being about the same. See the PS3 version of Empire City. This motion blur, as you know, was added. Everything else stays true to the original.
      Still, this look in 2008 was fairly surprising, along with Mario Galaxy a year earlier.

    • @LS95774
      @LS95774 9 ปีที่แล้ว +1

      ***** I thought TheRaveous was talking about Unleashed's shaders/Project Unleashed, not the motion blur.

    • @Kuzamer
      @Kuzamer 7 ปีที่แล้ว +50

      You can apply that to 2017 too.

  • @ark5074
    @ark5074 7 ปีที่แล้ว +467

    For a second I actually thought this was Unleashed.

    • @KnightUncharted
      @KnightUncharted 7 ปีที่แล้ว +130

      It's generations but Sonic has his unleashed drift

    • @selassieaspen9940
      @selassieaspen9940 6 ปีที่แล้ว +26

      Bravesoon7 lol thought it was unleashed until I realise the speed

    • @devillious
      @devillious 6 ปีที่แล้ว +13

      Kareem Codling it actually is Unleashed as Generations dosen’t have that stage, but unleashed does

    • @miconia
      @miconia 6 ปีที่แล้ว +2

      KH1810_ HATAKE It could be mods.

    • @jaynzu5242
      @jaynzu5242 6 ปีที่แล้ว +32

      It IS a mod

  • @gmrgamingrm
    @gmrgamingrm 5 ปีที่แล้ว +47

    It's amazing how powerful high frame rates and motion blur can be!

  • @rmg480
    @rmg480 6 ปีที่แล้ว +175

    boost gameplay may not be likeable by many people, ok, that is a matter of opinion, but sonic unsleashed was actually a really good game, even on Wii ffs, you can clearly see that the level designers wew giving it their best, nowdays they're barely trying, and it's not boost gameplay's fault, this coming from someone who personally prefers adventure games, before you call me a boost fanboy.

    • @Karmalu
      @Karmalu 6 ปีที่แล้ว +7

      Rich M Agreed

    • @Meilybloomy
      @Meilybloomy 6 ปีที่แล้ว +9

      Rich M well, only 3 level designers worked in the game and only one had previous experience in sonic, which was just sonic lost world

    • @maxshapiro078
      @maxshapiro078 6 ปีที่แล้ว +38

      Rich M You it the nail on the head there. Everyone’s like “Forces wasn’t good so they need to get rid of the boost gameplay” and I think that’s bullshit because regardless of how good or bad Forces turned out that does NOT affect the quality of Unleashed (the day stages), Colors, and Generations. The answer isn’t “get rid of the whole gameplay formula” it’s “make a game using this playstyle but with actual good level design” which is 100% possible BECAUSE IT’S BEEN DONE BEFORE. Seriously Sega has the answer to making 3D Sonic games consistently good lying right in front of them and they just blatantly ignore it.

    • @artxaj
      @artxaj 6 ปีที่แล้ว +24

      What’s interesting to note is that at the time of its release, Sonic Unleashed had mixed reception much like Forces does now. And years later when people look back at Unleashed, they appreciate the game more and give it praise that it didn’t receive when it came out. And Unleashed is a clear example of level designers putting a lot of effort into the stages. It must be hard for Sonic Team because it feels like when they put a lot of effort into a game it doesn’t seem like it’s appreciated until years later, but by that point it’s a little too late. As a sonic fan, the only way the series can truly be great is if the fanbase isn’t divided and is actually supportive of Sonic Team rather than bashing them and whining. I love the series and I want it to succeed. But it seems like the divisive fanbase it has makes it impossible to truly move forward

    • @randomguyontheinternet5756
      @randomguyontheinternet5756 4 ปีที่แล้ว

      @Speedy V. Speedy V. Wouldn't it be possible to reverse engineer it ? People have already done that for some older titles. Though it is a much bigger engine, I doubt that Sega doesn't have the resources to do so, if it were possible that is.

  • @thefutureishere5717
    @thefutureishere5717 3 ปีที่แล้ว +6

    It looks really good when the music kinda syncs up with what Sonic is doing

  • @BillyOnYouTube
    @BillyOnYouTube 5 ปีที่แล้ว +171

    Yo, how the hell is the music so perfectly synced up with the gameplay?? 0.o

    • @dustnstuff7729
      @dustnstuff7729 5 ปีที่แล้ว +21

      Its called level design and good video editing

  • @redhanded3
    @redhanded3 6 ปีที่แล้ว +81

    God why is unleashed so great?

    • @ReconNarwhal
      @ReconNarwhal 5 ปีที่แล้ว +13

      Because Sonic 06 was executed so poorly that Sega busted out all the stops to make a masterpiece

    • @wallstaple9125
      @wallstaple9125 5 ปีที่แล้ว +3

      It’s the last time they worked with an actual budget

    • @Pieruh
      @Pieruh 5 ปีที่แล้ว +2

      Sonic unleashed and sonic zero gravity were some of the best sonic games, also had some fantastic soundtracks

    • @sirbirbton
      @sirbirbton 3 ปีที่แล้ว +2

      It isn't. The daytime stages are great but the game as a whole is... well, not great.

    • @sirbirbton
      @sirbirbton 3 ปีที่แล้ว +1

      @@wallstaple9125 Oh yeah good point

  • @alejandroperez5107
    @alejandroperez5107 6 ปีที่แล้ว +86

    Sonic Forces me to want a game like this

    • @sonofgrandpriest
      @sonofgrandpriest 5 ปีที่แล้ว +3

      Nice reference, good part on you💪🏽👌🏽

  • @DrakeIgneelson
    @DrakeIgneelson 7 ปีที่แล้ว +67

    Is it me or was this clip almost sync to the music itself? It looked so smooth!

    • @brianngoma1940
      @brianngoma1940 6 ปีที่แล้ว +1

      Ikr!

    • @Aym4n-
      @Aym4n- 3 ปีที่แล้ว +3

      Especially this part 1:26

  • @ajbanimatedstudios5014
    @ajbanimatedstudios5014 2 ปีที่แล้ว +14

    That golden moment when the music syncs up with the gameplay.
    ✋️😔👌
    0:10 Main melody: Boosts on beat and the melody kicks on the buildings, rails, and highways!
    1:20 Super speed part of the song: Boost on beat and as soon as th cameea pans, you are running on the bridge and the music kicks off even more!
    1:38 The music gets more intense when the robots shoot you two!
    1:50 Out of danger and back in to the action!
    2:15 Climactic part of the song: running across the building wall to the top, only to get sling shotted back to the main melody!
    2:29 Ending melody with a call back to the bigining thanks to the incredible saxophone rift by the goal!

    • @saintultra2737
      @saintultra2737 8 หลายเดือนก่อน +1

      2:15 is crazy. I was a kid when I played the hell out of this game and could sometimes manage to sync it to this part. It always made my hair stand up, and still does!

  • @kylecurran6747
    @kylecurran6747 5 ปีที่แล้ว +117

    By playing the PS2 version, I have robbed myself of ever experiencing this level

    • @williamcollis455
      @williamcollis455 5 ปีที่แล้ว

      You could just sell the ps2 version and get the 360 version

    • @victorokonkwo2041
      @victorokonkwo2041 5 ปีที่แล้ว

      Right?!?! I only recently learned that they might as well be 2 different games

    • @bulksimpson7410
      @bulksimpson7410 5 ปีที่แล้ว +3

      They are completely different, but I have so much nostalgia for the PS2 version. The 360 one though is a million times better. To the point where the only thing the 360 lacked was a consistent framerate and shorter wherehog stages

    • @SammEater
      @SammEater 5 ปีที่แล้ว

      Me too. But when I finally got the hd version I could not bother to get there because the werehog levels are even more annoying and longer than in the PS2 version.

    • @ari_wastaken
      @ari_wastaken 5 ปีที่แล้ว

      That's actually modded generations

  • @Onaterdem
    @Onaterdem 10 ปีที่แล้ว +235

    F CryEngine, Hedgehog Engine looks gorgeous.

    • @samothethief
      @samothethief  10 ปีที่แล้ว +71

      CryEngine is a great engine (Ryse looks and performs amazingly well), blame BigRedButton instead. :P

    • @TiManXDNewAccountd
      @TiManXDNewAccountd 10 ปีที่แล้ว +36

      ***** BigRedButton didn't scratched the surface of what CryEngine can do, but instead we got Sonic Boom as we know it.

    • @reklem2
      @reklem2 10 ปีที่แล้ว +28

      Funny... one of the selling points for Sonic Boom was "First Wii U game to support CryEngine".
      And pretty much any other Wii U game looks miles better than what Boom ever did...

    • @TuanPINGAS
      @TuanPINGAS 10 ปีที่แล้ว +7

      You guys do know that CryEngine 3 SDK was originally designed for PS3, X360 and Windows, right? I can understand why Boom is bad like that.

    • @reklem2
      @reklem2 10 ปีที่แล้ว +8

      Tuan PINGAS Doesn't explain why the game ,graphically, looked good in the teaser trailer.

  • @F_r_o_s_t_
    @F_r_o_s_t_ 6 ปีที่แล้ว +75

    How a sonic game should be

    • @rumvoyeur
      @rumvoyeur 6 ปีที่แล้ว

      spikepryor just look at Sonic Forces 🤢 Sonic Team doesn't understand

    • @biggergun
      @biggergun 6 ปีที่แล้ว +3

      spikepryor i kinda like the dreamcast look better honest i want more of those

    • @vithor592
      @vithor592 5 ปีที่แล้ว

      Mate,I love the boost games and Unleashed is my favorite Sonic game,but I just hate when people try to dictate what Sonic should be.

    • @lifewithidris3162
      @lifewithidris3162 4 ปีที่แล้ว

      @@rumvoyeur hey i like sonic forces

    • @ArylBarrel
      @ArylBarrel 4 ปีที่แล้ว

      Fatimah Quyyum
      Nothing wrong with that...??

  • @twosalt4621
    @twosalt4621 6 ปีที่แล้ว +5

    Damn this looks great! This makes me hope the next Sonic game has a motion blur option.

  • @rappercentral703
    @rappercentral703 6 ปีที่แล้ว +40

    Anyone hate sonic’s running animation in forces? Looks unfinished. The quills don’t even react to the wind.

    • @heliospah
      @heliospah 6 ปีที่แล้ว +4

      I feel like they're imitating Sonic Adventure

    • @vithor592
      @vithor592 5 ปีที่แล้ว +3

      @@heliospah Actually I guess the running animation is based off Lost World.

  • @10RexTheWolf01
    @10RexTheWolf01 6 ปีที่แล้ว +6

    Can you imagine living in a city like this with all them loops, floating platforms and grind rails?

  • @RaphpowerSGSUModding
    @RaphpowerSGSUModding 7 ปีที่แล้ว +200

    WAIT IS THAT THE SU SPINNERS ? : 2:04

    • @setsers1
      @setsers1 6 ปีที่แล้ว +7

      Raphpower SG/SU-Modding yep😂

    • @sammy32000
      @sammy32000 6 ปีที่แล้ว +6

      Definitely a Sonic Generations Mod.

    • @seboanimations6871
      @seboanimations6871 6 ปีที่แล้ว +1

      Raphpower SG/SU-Modding the what now?

    • @sonicdbzfan0552
      @sonicdbzfan0552 6 ปีที่แล้ว

      I got sonic unleashed...

  • @Quakecon-s9r
    @Quakecon-s9r 7 ปีที่แล้ว +181

    sonic unleashed graphics>sonic forces graphics

    • @SantaFishes101
      @SantaFishes101 6 ปีที่แล้ว +38

      This isn't even Unleashed, it's Generations.

    • @baulretromx4375
      @baulretromx4375 6 ปีที่แล้ว +13

      Sonic Forces looks mostly the same , however a game based only in boosting during 1 minute long levels is disapointing.

    • @sameold23
      @sameold23 6 ปีที่แล้ว +1

      Canalave Maiden no sir this is Sonic Unleashed. Empire City wasn't even in Sonic Generations

    • @thebeastboychannelgamingan3206
      @thebeastboychannelgamingan3206 6 ปีที่แล้ว +13

      sameold23 its generations unleashed project duh

    • @kristopherawojobi5986
      @kristopherawojobi5986 6 ปีที่แล้ว

      sameold23 This is Generations

  • @jackbaker7593
    @jackbaker7593 ปีที่แล้ว +4

    This video allows me to understand why my Xbox 360 got the 3 red lights. I destroyed it internally, playing Unleashed...

  • @StarWarsNerdyGuy
    @StarWarsNerdyGuy 5 ปีที่แล้ว +4

    Motion blur at 60FPS looks absolutely amazing

  • @Kuzamer
    @Kuzamer 8 ปีที่แล้ว +41

    Yo, this is so butter...

    • @darkie1832
      @darkie1832 8 ปีที่แล้ว

      So "butter"? its better

    • @Kuzamer
      @Kuzamer 8 ปีที่แล้ว +17

      Bill CIpher/DiamondGaming
      Butter as in "Smooth as butter".

    • @darkie1832
      @darkie1832 8 ปีที่แล้ว

      +Monkey D. "Straw Hat" Luffy Oh, sorry

  • @chief6163
    @chief6163 6 ปีที่แล้ว +20

    Such a good game. And an actual challenge.

    • @LordNightmare47
      @LordNightmare47 6 ปีที่แล้ว

      the duck commander unlike Sonic Forces

  • @Skitt64Gaming
    @Skitt64Gaming 10 ปีที่แล้ว +8

    This honestly looks amazing. It feels like it's actually 120 fps, with the motion blur added.
    By the way, I've got a modding related question on my mind for a few days now that hopefully you'll be able to answer. What's the location of the Homing attack particle effect in the game files, if it exists?

  • @eracity5656
    @eracity5656 8 ปีที่แล้ว +43

    What's that mod where it makes Sonic drift like in Unleashed?

    • @TZMHBT
      @TZMHBT 8 ปีที่แล้ว +21

      +Babasnaba Unleashed Sonic Model

    • @eracity5656
      @eracity5656 8 ปีที่แล้ว +12

      Thanks

    • @ROT695
      @ROT695 6 ปีที่แล้ว +1

      Eracity I miss that drift. Looked so much better to me

    • @hibubgames7667
      @hibubgames7667 6 ปีที่แล้ว +5

      Paul Smenis You didn't do shit.

  • @Zero-ELEC
    @Zero-ELEC 10 ปีที่แล้ว +4

    Man, I want effects/graphics like this rendered in real time to be feasible.

  • @poprocks187
    @poprocks187 2 ปีที่แล้ว +2

    Something that I think should be talked about more in the newer sonic games is how the boost mechanic ruins the music. When you’re boosting it warps all the sound, which makes sense on one hand, but on the other it sacrifices hearing the awesome backing track, which for a lot of sonic fans makes some of these games so iconic for us. I mean even watching this video, the gameplay with the FPS and blur is great, but being able to hear the music entirely with it really enhances the experience. If it were muffled every time you boosted, it wouldn’t be as fun to watch imo. I wish and hope they change how boost cripples the music in future sonic games.

    • @thawkade
      @thawkade 2 ปีที่แล้ว +1

      Should be an option like Motion Blur in Colors Ultimate.

  • @Y3snt
    @Y3snt 4 ปีที่แล้ว +2

    This is the speed I remember Sonic being upgraded to😂
    This video was done so well!!! This was just so satisfying to watch

  • @richmenace_9485
    @richmenace_9485 7 ปีที่แล้ว +15

    If Sega could just make their sonic games in 60 FPS then it would be so much easier to see whats coming in front of you.

    • @ralphthejedimaster
      @ralphthejedimaster 7 ปีที่แล้ว +2

      Ricochet Games stupid consoles and their 30fps

    • @nazurin5982
      @nazurin5982 6 ปีที่แล้ว +5

      Nazo reminder that FORCES is 60 fps on console

    • @windowcreep
      @windowcreep 6 ปีที่แล้ว

      Nazo
      Console has been 60fps for like 3 and a half years...
      Smh

    • @ralphthejedimaster
      @ralphthejedimaster 6 ปีที่แล้ว +5

      Hector Velazquez only because forces doesn't even look as good as unleashed even though it's 9 years old

    • @gadget8637
      @gadget8637 6 ปีที่แล้ว +2

      Unleashed was pushing the PS3 and X-Box's hardware with how detailed it was. Sonic Forces is incredibly detailed, just not so much as Unleashed. I think they weren't wanting to cause frame drops during gameplay so they haven't gone overboard with polys and textures and stuff

  • @florntlaze810
    @florntlaze810 ปีที่แล้ว +1

    I always come back to this video it never fails to lose its charm simply spectacular!!!

  • @kumaz6510
    @kumaz6510 7 ปีที่แล้ว +6

    The thing that could truly bring the sonic series back to it's former glory is streamlined gameplay like this. (Yes I know what you're going to say but most level designs in the Modern Sonic games aren't like this. We need this, a real story(not the dudebro, over comedic story we have now, something like adventure 1 & 2), they could also incorporate other characters into the game similar to heroes but seperate Characters, unique level designs, music that just feels sonic-like, and the return some adventure gameplay mechanics added into the new style of gameplay. It would be absolutely fantastic imo.
    Edit: Also less tanky controls and less linear level design.

  • @XxTreBasedxX
    @XxTreBasedxX 8 ปีที่แล้ว +11

    sonic 60fps is so amazing

  • @akk1457
    @akk1457 6 ปีที่แล้ว +48

    Butthurt Adventure fanboys who constantly threaten sega about how the boost gameplay is a rubbish idea because its "boost to win" or it "gets rid of platforming" have obviously not seen this video and not played unleashed and gens!!!

    • @iratoonix
      @iratoonix 5 ปีที่แล้ว +7

      You know, i find funny that they call Unleashed and Generations "Boost to Win" and praise the hell out SA1 and mostly SA2. but mostly of the time SA2 (in my opinion) suffers for being linear and "Move foward to win", while SA1 at least has way more platforming than SA2.

    • @chuviis3508
      @chuviis3508 5 ปีที่แล้ว +4

      @@iratoonix Thank you, SA2 has linear sections too

    • @ferhoniclesdrumpads2463
      @ferhoniclesdrumpads2463 5 ปีที่แล้ว +13

      Sonic has to run fast, its in his character description... The boost gameplay gives a better perspective of what Sonics speed really is, as opposed to being stopped every 2 seconds by a platform obstacle... For me, the balance between pure speed and slower puzzles is much more entertaining and visually stimulating than the original platform gameplay

    • @ZombleBee
      @ZombleBee 5 ปีที่แล้ว

      I really like the boost games I find them more fun

    • @vithor592
      @vithor592 5 ปีที่แล้ว

      @Jyniguunx yz Not necessarily,SA2 controls better in slower speeds,Unleashed controls better in higher speeds.

  • @Djchipz1
    @Djchipz1 6 ปีที่แล้ว +37

    Sooooooo Much Better Than Sonic Forces!!!!!!

    • @LordNightmare47
      @LordNightmare47 6 ปีที่แล้ว

      Terance Ware ikr Forces sucks

    • @RM2011ish
      @RM2011ish 6 ปีที่แล้ว +2

      For real. Forces felt so halfassed compared to this.

    • @Hella_Animations
      @Hella_Animations 6 ปีที่แล้ว

      Terance Ware but still linear

    • @gadget8637
      @gadget8637 6 ปีที่แล้ว +3

      Graphically, Forces is one of the best. Just under Unleashed, which should have lowered the graphics a slight bit to maintain consistent framerate.
      Gameplay wise, Unleashed is better than forces. No doubt, but Unleashed had a full team of level designers, whereas Forces only had three, all of which were new to the series. The lead designer's first game was Lost World. Whoever organised the team like that needs to be fired. It takes more than three people to make enjoyable levels for a triple A title based around speed.

  • @AssassinSonic66
    @AssassinSonic66 10 ปีที่แล้ว +70

    tfw my pc doesn't even run low-poly stages like Aero Garden at stable 24FPS
    i cri evrityem
    Anyway, the Cinematic Motion Blur combined with 60FPS looks so beautiful.

    • @lilpastasalad7837
      @lilpastasalad7837 10 ปีที่แล้ว +4

      Hey man, Newegg is having Black Friday sales every day of the month. No better time to buy a decent GPU and extra RAM.

    • @Infiniti359
      @Infiniti359 10 ปีที่แล้ว

      I agree, it looks nice, but I have a sore head from watching it. I'll stick to 30fps thanks :S

    • @AssassinSonic66
      @AssassinSonic66 10 ปีที่แล้ว

      Skitt64 Bitch please, I have a calculator

    • @Skitt64Gaming
      @Skitt64Gaming 10 ปีที่แล้ว +1

      ***** Calculators are even worse at cooking pizza.
      (Note that here the pizza is Sonic Generations)

    • @AssassinSonic66
      @AssassinSonic66 10 ปีที่แล้ว

      * pizza boy Generations mod walks in *

  • @Vitoamiibo
    @Vitoamiibo 6 ปีที่แล้ว

    crazy how good this video makes Sonic games seem .

  • @JayOb3YMiISwAqqG
    @JayOb3YMiISwAqqG 7 ปีที่แล้ว +25

    Sonic unleashed is so slept on its ridiculous

    • @letsgobigmike8488
      @letsgobigmike8488 6 ปีที่แล้ว +8

      Ikr like the night levels aren't that bad imo

    • @Treyshellz
      @Treyshellz 6 ปีที่แล้ว +5

      pizza pai with out this game Colors and Generations wouldn't exist

  • @WillowPillowVT
    @WillowPillowVT 5 ปีที่แล้ว +3

    So I know this video is super old now but if I can see anyone play Abdat Day Act 1 at 240 to 60 on TH-cam I will be genuinely impressed. And if possible and you are willing to share please link it to me. I just wanna see Abdat in full glorious 60fps.

  • @IchanceI
    @IchanceI 7 ปีที่แล้ว +16

    Idk if you'll ever see this but is there a way you can remove the blue aura when using the sonic boom?

    • @ultrascarlet5275
      @ultrascarlet5275 7 ปีที่แล้ว +1

      Mrhighstandards01 You mean the boost?

  • @squeakydeedsdonesoapclean3719
    @squeakydeedsdonesoapclean3719 5 ปีที่แล้ว +6

    When my mom's pregnancy test comes out positive
    My dad:

  • @suspectedcoast1572
    @suspectedcoast1572 6 ปีที่แล้ว +5

    Why is it that everything you do is in sync with the music?!?!?!?!

    • @samothethief
      @samothethief  6 ปีที่แล้ว +5

      To this day I still have no idea.

  • @cyan.6399
    @cyan.6399 5 ปีที่แล้ว +2

    0:27 is definitely a good showcase of the motion blur. Look at him go!

  • @ThatOneDudeWhoPostsStuff
    @ThatOneDudeWhoPostsStuff 6 ปีที่แล้ว +1

    What mod did you use to make the enemies look like they do in Unleashed? I much prefer those designs than the current ones!

  • @blackhoggaming
    @blackhoggaming 6 ปีที่แล้ว

    I just LOVE watching this over and over again

  • @Mitchvilleta
    @Mitchvilleta 6 ปีที่แล้ว +7

    Imagine this with forces graphics and a few touches dear lord

  • @shinbakihanma2749
    @shinbakihanma2749 6 ปีที่แล้ว +1

    Gotta say, even though I detest Sonic games (except Sonic Mania) from the past nearly 20 years, I've always loved this stage (born and bred New Yorker) and the soundtrack. These shaders make the stage look better than ever.

  • @manniefresh2022
    @manniefresh2022 6 ปีที่แล้ว +8

    Sonic unleashed to me graphics wise was pretty much the peak and it if you told me it was a ps3 game I would call you a liar

  • @sonic7184
    @sonic7184 10 ปีที่แล้ว +15

    Could you do Jungle Joyride using Cinematic Motion Blur please? Thanks

    • @link_legend819
      @link_legend819 7 ปีที่แล้ว

      Fancy FA, is 10 fps not blurry enough for you?

    • @unscHelljumper
      @unscHelljumper 6 ปีที่แล้ว

      Link Legend Oh yeah, having a split-second moment where the framerate drops in Jungle Joyride (heaviest stage in the game) means that the game overall runs at 10 FPS. Genius.

  • @astriverofstrengthandknowledge
    @astriverofstrengthandknowledge 4 ปีที่แล้ว

    How a 2008 Sonic game looks the best more than a decade later is astounding.

    • @jamjon6616
      @jamjon6616 3 ปีที่แล้ว

      This is a 2011 Sonic game with mods

    • @gechotaris
      @gechotaris 2 ปีที่แล้ว

      @@jamjon6616 Skyscraper Scamper is still from Unleashed, even without the mods and playing it through UnleashedProject the game is still objectively the prettiest and best looking sonic game, I still stand by and say Heroes and Unleashed and Generations are the best looking sonic games

  • @darkwhite6641
    @darkwhite6641 2 ปีที่แล้ว +1

    This gameplay is so smooth.

  • @FarhanASof
    @FarhanASof 7 ปีที่แล้ว +9

    in 2045 games like this will be playable on smartphones

    • @the1whoplayz
      @the1whoplayz 6 ปีที่แล้ว +3

      Zero 0 HAHAHAHA. No.

    • @buddymoe09
      @buddymoe09 5 ปีที่แล้ว

      Farhan A. Sof probably before then lol

    • @thestarwithinus
      @thestarwithinus 5 ปีที่แล้ว

      That would be awesome!

  • @Gusmed007
    @Gusmed007 5 ปีที่แล้ว +1

    These games look so much more fun than they actually are.

  • @They_are_Arthur
    @They_are_Arthur 6 ปีที่แล้ว +1

    Every Sonic game should be done like this. A pure thrill ride of speed challenges. Ooh, and no checkpoints. Sonic will be a game about mastering every level from start to finish.

    • @samanimations2002
      @samanimations2002 5 ปีที่แล้ว

      King Arthur but I like the checkpoints 😭 They help when I’m first trying to learn the level but I still don’t want it restart the whole thing

    • @thawkade
      @thawkade 4 ปีที่แล้ว

      God no. Unleashed has WAY to many beginners traps to the point where its just not fun at times.

  • @blueskythlikesclouds
    @blueskythlikesclouds 10 ปีที่แล้ว +1

    it looks so beautiful

  •  9 ปีที่แล้ว +1

    I'm a noob and I don't quite understand: You recorded at 60fps, then sped-up the video to 240fps.
    Meaning what? If you recorded at 60 frame-per-second, how does speeding up the video adds frames? Unless it actually multiplies the number of frames by four.
    Then what did you do you when you say you down sampled it back to 60fps (meaning you divided the numbers of frames by 4) with the Motion Blur plugin?
    Also how is the result of this better than the regular 60fps game with Motion Blur enabled? Looks indeed better to me, but then if it's the case, wouldn't there be a way to transform what you did in a real-time plugin?

  • @IceBreaker165
    @IceBreaker165 9 ปีที่แล้ว +3

    this is how this is how game would run if it was on xbox one or ps4

  • @SonnyBCreative
    @SonnyBCreative 6 ปีที่แล้ว +1

    one of my favorite stages in the Sonic series

  • @GBA64TCZ3
    @GBA64TCZ3 10 ปีที่แล้ว +27

    This looks so much like Unleashed, but better. Think you could do Green Hill Zone with these shaders and settings?

    • @WindyREDPanda
      @WindyREDPanda 7 ปีที่แล้ว

      GBA64TCZ3 it IS unleashed. On XBox/PS3

    • @FAZEDIE56
      @FAZEDIE56 7 ปีที่แล้ว +6

      Red Castellano no, there's some stuff to prove it's the unleashed project of generations

    • @kristopherawojobi5986
      @kristopherawojobi5986 6 ปีที่แล้ว

      Red Castellano It's Generations

    • @sonicdbzfan0552
      @sonicdbzfan0552 6 ปีที่แล้ว

      The WindyREDPanda cough bronze rings cough lighting

  • @guardian8926
    @guardian8926 8 ปีที่แล้ว +13

    Hm. The boost aura soways looks like it would emit light but never does. I wonder if someone will do something to change that?

  • @Dejones95
    @Dejones95 5 ปีที่แล้ว +2

    This is perfectly amazing dude really well done man great work 😎

  • @obg9036
    @obg9036 6 ปีที่แล้ว +5

    This looks cooler than Sonic Forces...2011...

  • @mimito6037
    @mimito6037 5 ปีที่แล้ว

    The fluidity is so real

  • @yumeretta
    @yumeretta 5 ปีที่แล้ว

    everyone's popping off on how great this looks when no one else is saying how in time Sonics actions are worth the music

  • @yasr5931
    @yasr5931 4 ปีที่แล้ว +1

    I know I'm late, but I want to recreate this with other levels. How do I go about recording at 1/4 speed?

    • @neutronpcxt372
      @neutronpcxt372 4 ปีที่แล้ว

      You don't record at 1/4 speed.
      You record normally at 60FPS, and then you slow it down in post-processing to 1/4 speed, or you use timehack.

    • @neutronpcxt372
      @neutronpcxt372 4 ปีที่แล้ว

      Basically, you need Cheat Engine: th-cam.com/video/YqHYGRyYNWA/w-d-xo.html

  • @SonicPrototype
    @SonicPrototype 6 ปีที่แล้ว +4

    The animations look incredible.

  • @hayden1255
    @hayden1255 6 ปีที่แล้ว +2

    Keep in mind this is basically what forces should be on ps4 pro and xbox one X

  • @Smurfman256
    @Smurfman256 5 ปีที่แล้ว

    How the hell did you get such smooth transitions between your blur frames? Because 240 down to 60 only gives you four samples for your blur.

    • @samothethief
      @samothethief  5 ปีที่แล้ว

      Twixtor did most of the work with that information.

  • @TrigonySL
    @TrigonySL 6 ปีที่แล้ว +1

    Empire City looks pretty cool, definitely reminds me of new donk City. I hope this level makes a comeback. I love how massive cities like this always have an obligatory fog at the bottom. ;P

  • @transformers121000
    @transformers121000 6 ปีที่แล้ว +7

    2:34 for a scripted sequence that looks incredible

  • @xela12345
    @xela12345 6 ปีที่แล้ว +2

    this is gorgeous!! I'd love to see other levels given this treatment!!

  • @jaytiller7107
    @jaytiller7107 6 ปีที่แล้ว

    its been so long since i played unleashed, almost forgot how funky Empire City's soundtrack was

  • @KraziShadowbear
    @KraziShadowbear 5 ปีที่แล้ว +1

    Man, if only the Sonic Movie looked like *that* (Animated instead of Live-Action), fan would probably be cheering as loud as Endgame! XD

  • @mobious0007
    @mobious0007 6 ปีที่แล้ว +1

    @ 2:34 I don't know why this puts a smile on my face probably because of the sax and trail of spark.

  • @Dinjoralo.
    @Dinjoralo. 10 ปีที่แล้ว +1

    My personal favorite for in-game motion blur would be what's used in Street Fighter 4. It's subtle, and only blurs as needed for 60 FPS.

  • @spaceavocado5214
    @spaceavocado5214 5 ปีที่แล้ว

    Man, why do I only see this now? It awesome!

  • @sammy32000
    @sammy32000 6 ปีที่แล้ว +4

    If they ever consider making sonic unleashed for PS4, Xbox One, PC, Switch, they should make it like this. This would be damn impressive for that. If SEGA only waited ten or so years more, this would've been a better game. My guess as to why sonic unleashed runs so horribly is because of the mix of the super high polygon count and probable lack of optimization.

  • @yfjliydskiu2864
    @yfjliydskiu2864 4 ปีที่แล้ว +1

    Umm idkw but to ne it looks normal any tips on how too identify motion blur?

    • @samothethief
      @samothethief  4 ปีที่แล้ว

      Just pause in like any part of the video.

  • @MommaWolf2298
    @MommaWolf2298 6 ปีที่แล้ว

    this made the game look so much better then it probably is

  • @TiManXDNewAccountd
    @TiManXDNewAccountd 10 ปีที่แล้ว +1

    The homing attack effect length looks short. It's because the shaders or something?

    • @Onaterdem
      @Onaterdem 10 ปีที่แล้ว +1

      Timehack probs.

    • @samothethief
      @samothethief  10 ปีที่แล้ว +1

      Shaders seem to not have any gameplay effect luckily, so it's probably the timehack.

    • @TiManXDNewAccountd
      @TiManXDNewAccountd 10 ปีที่แล้ว +1

      ***** Oh ok. I almost don't see much different between using those Post-edit with 60fps and just 60fps without Post-edit.

    • @samothethief
      @samothethief  10 ปีที่แล้ว +1

      TiManXD Motion Blur is turned off on the footage, so all the motion blur you see is from the post processing. The biggest difference would be that objects have motion blur independently of the camera movement (Not only Sonic).

    • @BeatzYT
      @BeatzYT 9 ปีที่แล้ว

      ***** Dario u alive ?

  • @castilater
    @castilater 10 ปีที่แล้ว

    So does this mean this was shot at 15 fps, or 240 fps?
    Like, did the speed difference make it so you could essentially capture more frames in a typical second of gameplay, or less? And then regardless of the number, you're using some post-processing motion blur algorithms to refine all the "gaps" (so to speak) between each frame?

    • @samothethief
      @samothethief  10 ปีที่แล้ว

      I played at 1/4 Speed capturing the footage at 60 FPS. Said footage was then sped up 4x to be "240 FPS" and downsampled thanks to the Motion Blur plugin back to 60 FPS.

    • @castilater
      @castilater 10 ปีที่แล้ว

      Ohh, okay. I assume that'd be exceedingly hard to do in real time?
      XD
      By the way, I love the video, just curious how it was made!

    • @LS95774
      @LS95774 10 ปีที่แล้ว

      ***** So the game played at 15, the recorded footage was capturing 60, then the file was 60fps in slow motion (15fps)?

  • @Atendega
    @Atendega 10 ปีที่แล้ว

    Speaking of the blue trail mod, will the Unleashed Sonic model be updated with the proper length values? I don't mean the blue trail hex edit itself, I mean in sonic.prm.xml. The homing attack trail length is 100 in Unleashed, while it is 10 in Generations.

  • @QuietAfternoon
    @QuietAfternoon 6 ปีที่แล้ว +2

    This looks awesome, i would love to play unleashed in 60 fps

  • @Spy-Dtroid
    @Spy-Dtroid 4 ปีที่แล้ว +2

    I love the running animation for unleashed I don’t know why they changed it

    • @Itz_Kwame
      @Itz_Kwame 2 ปีที่แล้ว

      Cos it looked stale, he only had one running animation in unleashed, gens I believe he had quite a lot, which just makes everything look better

    • @Spy-Dtroid
      @Spy-Dtroid 2 ปีที่แล้ว

      @@Itz_Kwame bro had 2 running animations in gens what 💀

    • @Spy-Dtroid
      @Spy-Dtroid 2 ปีที่แล้ว

      @@Itz_Kwame and this was from 2 years ago hop off

    • @Itz_Kwame
      @Itz_Kwame 2 ปีที่แล้ว

      @@Spy-Dtroid if you count no boosting yeah

    • @Itz_Kwame
      @Itz_Kwame 2 ปีที่แล้ว

      @@Spy-Dtroid it’s still a comment

  • @_residium_
    @_residium_ 8 ปีที่แล้ว +1

    MAAAAN!!! THAT'S INCREDIBLE!! IT'S AWESOME!!! REALLY GOOD WORK!!! PLS MAKE THESE VIDEO FOR ANOTHER STAGES!!

  • @cheesyquokka
    @cheesyquokka 5 ปีที่แล้ว

    The music syncs in with the gameplay...nice

  • @TheWaffleFactory
    @TheWaffleFactory 10 ปีที่แล้ว

    Can I ask what effect and or program you used for the blur?

  • @tyson543
    @tyson543 5 ปีที่แล้ว +1

    My ideal Sonic game would be:
    1. Unleashed style daytime stages (fast, motion blur, 60 fps, longer stages)
    2. Small, yet interactive & OPTIONAL hub worlds
    3. Unlockable characters for expansive gameplay
    4. Bring back custom character
    5. Difficulty spikes (insta-kill obstacles, pitfalls, rng quicktime events)
    6. Light-hearted, yet interesting story with a simple plot

  • @Briesuke
    @Briesuke 6 ปีที่แล้ว

    This is it. This is the Sonic movie everyone has been waiting for.

  • @BoatSniper49
    @BoatSniper49 5 ปีที่แล้ว

    Really wish I could go back to when this was uploaded.

  • @__-hn7rp
    @__-hn7rp 6 ปีที่แล้ว

    wait, so 1/4th of the game's speed would be 15fps, since the game run's at 60fps. So you recorded it in 15fps, and then speeded it up back to 60fps to give a motion blur effect?? Could you please do a video tutorial on this??????

  • @knuxuki1013
    @knuxuki1013 7 ปีที่แล้ว

    This is the first time I fully listened to Empire City's music

  • @joeymarrero2155
    @joeymarrero2155 4 ปีที่แล้ว +1

    I thought this was a 2020 game like this is amazing how it really looks lol

  • @gabelster3729
    @gabelster3729 2 ปีที่แล้ว +2

    still better than frontiers. Change my mind

  • @bombabombom3603
    @bombabombom3603 5 ปีที่แล้ว +1

    This is great. Especially since it runs on an engine that can render photo-realistic textures and lighting effects, it almost feels movie-quality.
    Just slap the letterbox effect on there and call it a feature film.

  • @ITzAhhMehMardio
    @ITzAhhMehMardio 9 ปีที่แล้ว +1

    Yo Dario, I got a question: You still at college?