I've encountered quite a number of toxic players while playing online chess. I think it has more to do with a games player population. The more popular the game, the bigger chance you will get immature people.
Meanwhile, according to Hikaru no Go (Japanese anime), professional Go players often respect the opponents' hard work and won't depreciate them. I am not sure if all types of chess share the same culture as Go, and there might be some good players with a bad attitude, but I believe they are at most amateur levels and cannot become the top
Multishot has a lot more damage potential than cannon. If you place it close to the roads and set the aim to "nearest" they do a lot better. Cannon has all of its damage in one focused area, multishot has all of its damage spread out. If you can get all of multishots bullets to hit, it does a lot more damage. Notice I'm the video how many bullets miss.
While yes that’s true but canon has the ability to hit an infinite amount of enemy’s while multi shot has penetration yes, but the damage decreases each enemy it passes through and caps out at how many it can go through therefore canon has a much higher potential damage out put, yes you’re right with single target enemy’s, the game ramps up significantly making single target damage obsolete.
We have to consider the fact that multishot's strength is also to be able to hit air units and his range allow it to be placed in less optimal places. If towers were animals, Cannon would be a specialist while multishot would be a generalist.
I generally use tesla to hit air units. Maybe we can do some experiments again about cannon+tesla vs multishot+any towers, but the procedure will be more complicated
Basically multishot is just a focused splash tower that effective against different enemies. Their air defend is kind of poor but they make wawes more weak to other focused towers like laser sniper minigun etc.
@@simonmartinez91 splash is usefull on every curves with penetration. firethrower is more specific and needs to hit huge crowds to be usefull and cant hit healers it is more usefull on maps that uses toxic but not healer. If there are armored and healer on map I use sniper instead of tesla. To deal more damage snipers should put end of straight road or end of multiple curves. You can empower teslas by using freeze tower you can also diversity it with venom in freeze tower range on beginning of map. Yeah teslas are usually very good on air defence because they hit jets with %150 damage and helis are alreasy easy to destroy by other towers
@@barsozuguler4744 I don't think that fireT is more specific, because it doesn't just damage the enemy on hit but it also can be used for the damage over time burning effect or to slow the movement of the enemies. Also as it targets enemies one can choose to target different enemies when needed. Splash is just a stationary zone of damage that can be very good in specific circumstances and places and it's hard to make it worth the investment until you get penetrating bullets...but even upgrading it the most, I never get the highest damage from splash towers and sometimes in early game, if you have bad luck, an enemy can walk in front of it and dodge all the projectiles ruining all your calculations about how your investment of money will reflect on your damage output. It was at first my favorite tower but I never found a reliable strategy to use it as a main tower.
@@snoylax69 You should try focusing on farming first then i recommend to slightly upgrade all towers...itll make you reach higher waves and recieve more loot!
Damn, I was casually reading the comments then I noticed there's something oddly familiar with your name.. Holy sh*t you're a actually the top player for all maps in the game!
@@chunfuchow2016 haha come on man, there's skill involved no doubt. it's hard having that luck on all maps. 🤣 anyway, do you have any tips regarding the research tree? I'm just beginning and I'm putting points on whatever is open.
@@SSMordeoYT basic doesn't scale well with later stages tho, sure you can utilize the lvl 10 full refund later on but all the xp would be lost. Better off starting with a permanent setup as basic is mostly for a cheap filler in endless mode where they walk on platforms.
This was interesting, but still you miss two things that need to be tested. You need to try two more tests (part 5 and 6) between Cannon/Multishot. Part 5: place Multishot on bether position (this is very important for this tower). Example: between two corners is one of the best placement (something like to play level 1.5 and place Multishot where is the Damage tile. In this case the tower shots will cross the corners and the bullets will penetrate and hit second enemy almost all the time). Part 6: The same idea + make research "Shooting angle" till you make all Multishot bullets flying in one direction (even when the tower reach level 20 when you play). After that make the same number upgrades for Cannon "Explosion range" research (to be fair). This test is hard to be made :) P.S. Test number 6 will need "Endless" mode. I think in this two tests Multishot will be bether than Cannon. That means eventualy sometimes in some levels on some tiles will be bether to put Multishot instead Cannon... but still may be most of the time in most levels and situations Cannon will be bether option.
I think this does a good job of testing them against certain types, but I feel like the test cuts short because they fail to deal with the red enemies. Usually we have other towers dealing with those, so I'd be more interested in which of the two towers is best at dealing with yellow enemies. Do you have a portal with only green and yellow enemies, for example?
Multishot is hard to use. You need put near as possible to enemies. But cannon can deal same damage in any range to invidual enemies. Cannon is beginner friendly, basic and more predictable. Multishots damage is highly unpredictable because it is changing every time because of enemies distance and their crowd(towards to tower/minimum damage to crowd or parallel to tower/maximum damage to crowd and distance between tower and crowd is just a multiplier)
I love flamethrower because fire, cannon because boom, and crusher because it's I am a sick person who finds it amusing for something to consume things and give anything that lives PTSD and it basically sells their organs or just pieces of its body for money
Tnx for date, is very importand and i was get this same question, who is the best tower?... tnx for info. And what is the over power tower from all? I thin is Roket tower... is correct?
This was very helpful, thanks. Is there any chance of doing something similar but with the aiming strategy? I usually use random with multishot: on first, half the bullets are out in front and wasted. Random usually targets a large group and wastes fewer but it is also less likely to clean up nearly-dead units near the base. So I'm curious how it would work. Thanks
I rarely use multishot, so I have very little experience of using it. For me I would buy two multishot, one shoots the majority and the last shoot the nearly-dead units
I Would say this testing was done totally wrong. It should be a one on one with the amounts of towers,tested in every different situation,like corners or like who beats who on what kind of Turf if you get what i mean.
What bout now? // I think missile is winner do most damages and get helping by his friend " a lot of blast + a little freez" //what ever should calculate to enemy
@@chunfuchow2016 disagree. Laser has its uses depending on the map due to the fact it crosses the entire map. On maps that criss cross all over the place laser is awesome.
what did the first perk do? 3 shrapnel do 75%dmg. does it mean 3 shots are the equivalent of 75%? therefore it is a bad perk. i was hoping shrapnel shots hit the target split into 3 parts and do 75%dmg or even 3 shots fired.. but i cannot figure it out
Shrapnel generates 3 splinters shots from the point of explosion and pointing at random directions flying at distance of 2 tiles. Each shrapnel can hit one enemy dealing 75% of the "Damage" stat. Enemies hit from shrapnel can also be hit by the explosion as well.
Reading the comments make me appreciate how intellectual and non toxic the community is.
In my opinion, toxic players seldom play strategic games and do planning. They prefer versus games and gather excitement from battle
I've encountered quite a number of toxic players while playing online chess. I think it has more to do with a games player population. The more popular the game, the bigger chance you will get immature people.
Chunfu and Undead, You both have good points, it's just nice to not see much toxicity here
Meanwhile, according to Hikaru no Go (Japanese anime), professional Go players often respect the opponents' hard work and won't depreciate them. I am not sure if all types of chess share the same culture as Go, and there might be some good players with a bad attitude, but I believe they are at most amateur levels and cannot become the top
It depends whether a game has pvp or not.
Multishot has a lot more damage potential than cannon. If you place it close to the roads and set the aim to "nearest" they do a lot better. Cannon has all of its damage in one focused area, multishot has all of its damage spread out. If you can get all of multishots bullets to hit, it does a lot more damage. Notice I'm the video how many bullets miss.
While yes that’s true but canon has the ability to hit an infinite amount of enemy’s while multi shot has penetration yes, but the damage decreases each enemy it passes through and caps out at how many it can go through therefore canon has a much higher potential damage out put, yes you’re right with single target enemy’s, the game ramps up significantly making single target damage obsolete.
Exactly, he's basically making fun of multi
We have to consider the fact that multishot's strength is also to be able to hit air units and his range allow it to be placed in less optimal places. If towers were animals, Cannon would be a specialist while multishot would be a generalist.
I generally use tesla to hit air units. Maybe we can do some experiments again about cannon+tesla vs multishot+any towers, but the procedure will be more complicated
@@chunfuchow2016 it would be interesting to test splash vs firethrower or tesla vs sniper
Basically multishot is just a focused splash tower that effective against different enemies. Their air defend is kind of poor but they make wawes more weak to other focused towers like laser sniper minigun etc.
@@simonmartinez91 splash is usefull on every curves with penetration. firethrower is more specific and needs to hit huge crowds to be usefull and cant hit healers it is more usefull on maps that uses toxic but not healer.
If there are armored and healer on map I use sniper instead of tesla. To deal more damage snipers should put end of straight road or end of multiple curves. You can empower teslas by using freeze tower you can also diversity it with venom in freeze tower range on beginning of map. Yeah teslas are usually very good on air defence because they hit jets with %150 damage and helis are alreasy easy to destroy by other towers
@@barsozuguler4744 I don't think that fireT is more specific, because it doesn't just damage the enemy on hit but it also can be used for the damage over time burning effect or to slow the movement of the enemies. Also as it targets enemies one can choose to target different enemies when needed. Splash is just a stationary zone of damage that can be very good in specific circumstances and places and it's hard to make it worth the investment until you get penetrating bullets...but even upgrading it the most, I never get the highest damage from splash towers and sometimes in early game, if you have bad luck, an enemy can walk in front of it and dodge all the projectiles ruining all your calculations about how your investment of money will reflect on your damage output. It was at first my favorite tower but I never found a reliable strategy to use it as a main tower.
Cannon is the best tower in the game right now.
Cannon, Tesla, Blast, Slow.
Missile is crying at the corner
@@chunfuchow2016 like in first infinitote
Light: Let me Introduce myself!
Hi guys I'm new to the game. Can i ask what are the towers that are the strongest right now and what I'm supposed to research up?
@@snoylax69 You should try focusing on farming first then i recommend to slightly upgrade all towers...itll make you reach higher waves and recieve more loot!
Damn, I was casually reading the comments then I noticed there's something oddly familiar with your name.. Holy sh*t you're a actually the top player for all maps in the game!
This video is made before me getting to the top. Pretty sure I got some insane luck and skill after making the vid
@@chunfuchow2016 haha come on man, there's skill involved no doubt. it's hard having that luck on all maps. 🤣 anyway, do you have any tips regarding the research tree? I'm just beginning and I'm putting points on whatever is open.
@@chunfuchow2016 gee i wonder why
@@creo8359 I'm trying to max out my basic, because it turns into a machine gun in game.
@@SSMordeoYT basic doesn't scale well with later stages tho, sure you can utilize the lvl 10 full refund later on but all the xp would be lost. Better off starting with a permanent setup as basic is mostly for a cheap filler in endless mode where they walk on platforms.
Interesting results, good job
Multishot:shower time
cannon:360 noscope
This was interesting, but still you miss two things that need to be tested. You need to try two more tests (part 5 and 6) between Cannon/Multishot.
Part 5: place Multishot on bether position (this is very important for this tower). Example: between two corners is one of the best placement (something like to play level 1.5 and place Multishot where is the Damage tile. In this case the tower shots will cross the corners and the bullets will penetrate and hit second enemy almost all the time).
Part 6: The same idea + make research "Shooting angle" till you make all Multishot bullets flying in one direction (even when the tower reach level 20 when you play). After that make the same number upgrades for Cannon "Explosion range" research (to be fair). This test is hard to be made :)
P.S. Test number 6 will need "Endless" mode. I think in this two tests Multishot will be bether than Cannon. That means eventualy sometimes in some levels on some tiles will be bether to put Multishot instead Cannon... but still may be most of the time in most levels and situations Cannon will be bether option.
i think the season 2 update kinda put them both on par now, minus the weird ultimate for multi because it just seems too impractical
Now, which towers are best for endless mode and farming?
@@manjugowda9837 Neither, people seem to use flamethrower with tesla now to farm
I think this does a good job of testing them against certain types, but I feel like the test cuts short because they fail to deal with the red enemies.
Usually we have other towers dealing with those, so I'd be more interested in which of the two towers is best at dealing with yellow enemies. Do you have a portal with only green and yellow enemies, for example?
Blast is technically support and Power, Damage, attack speed modifiers too.
Multishot is hard to use. You need put near as possible to enemies. But cannon can deal same damage in any range to invidual enemies. Cannon is beginner friendly, basic and more predictable. Multishots damage is highly unpredictable because it is changing every time because of enemies distance and their crowd(towards to tower/minimum damage to crowd or parallel to tower/maximum damage to crowd and distance between tower and crowd is just a multiplier)
I love flamethrower because fire, cannon because boom, and crusher because it's I am a sick person who finds it amusing for something to consume things and give anything that lives PTSD and it basically sells their organs or just pieces of its body for money
I always use Multishot but I guess both have their own potential
You are the 1st on levels
Tnx for date, is very importand and i was get this same question, who is the best tower?... tnx for info. And what is the over power tower from all? I thin is Roket tower... is correct?
Nice work, interesting results
Maybe they should lower the spread angle of multishot?
Cannon, multishot.... ROCKET LAUNCHER
Спасибо! Интересно. Возможно и я сделаю на это обзор на свой канал
sure
The wave call button looks like a cannon
What about the additional upgrades huh? Also unnacurate test, people won't use only 30k at those rounds
Прикольное видео. Интересно, насколько оно актуально на сегодня....?
A lot of red waves in your selection, and multishot struggles with them way more. They both are not for dealing with red waves.
This was very helpful, thanks. Is there any chance of doing something similar but with the aiming strategy? I usually use random with multishot: on first, half the bullets are out in front and wasted. Random usually targets a large group and wastes fewer but it is also less likely to clean up nearly-dead units near the base. So I'm curious how it would work. Thanks
I rarely use multishot, so I have very little experience of using it. For me I would buy two multishot, one shoots the majority and the last shoot the nearly-dead units
@@chunfuchow2016 cool, thanks for the reply, it does help to know you don't find it useful enough to use it often :)
I Would say this testing was done totally wrong. It should be a one on one with the amounts of towers,tested in every different situation,like corners or like who beats who on what kind of Turf if you get what i mean.
hey, what is the best tower overall? so i can focus on upgrading it first (im on 5.8)
Cannon is the best tower currently, following by tesla, blast, freeze and missile
What bout now?
// I think missile is winner do most damages and get helping by his friend " a lot of blast + a little freez"
//what ever should calculate to enemy
Winner: Cannon
0-3
Whats the second music?
Multishot: like
Cannon: coment
Nice music!
Nice content
Hello what is the worst tower in the game? So i can avoid it
Laser
@@chunfuchow2016 Thank you
@@chunfuchow2016 disagree. Laser has its uses depending on the map due to the fact it crosses the entire map. On maps that criss cross all over the place laser is awesome.
@@hengineer it's best when it can penetrate multiple enemies
what's the first BGM
Seablue - Aurora dawn
Nice
Сделай еще про каких нибудь башен
what did the first perk do? 3 shrapnel do 75%dmg. does it mean 3 shots are the equivalent of 75%? therefore it is a bad perk. i was hoping shrapnel shots hit the target split into 3 parts and do 75%dmg or even 3 shots fired.. but i cannot figure it out
Shrapnel generates 3 splinters shots from the point of explosion and pointing at random directions flying at distance of 2 tiles. Each shrapnel can hit one enemy dealing 75% of the "Damage" stat. Enemies hit from shrapnel can also be hit by the explosion as well.
The Sharpnel is a good improvement for cannon because each sharpnel deals 75% dmg of the cannon..total of 225% Dmg total + 100% of cannon