Hi Greg, it gives you more capabilities if you need to art direct it. For some executions, range will work just fine. I find when I work with some effectors like opacity or fill, I don't like the results I get, and need to work with index. For instance, range wouldn't be able to do what I did with the colors near the end when the color slowly fades from red to blue. By having it on index and adding the Math.round() function, we can ensure that it goes from red to blue without the fade through purple. These can often be preferences based on the work being created. I typically default to using index so I can be specific about the art direction.
Really smart way of linking things together through expressions. This just made my workflow a little better and more efficient. Thank you
Awesome, glad to hear it! Which part did you find most helpful?
Can you explain the reason to do this instead of changing the range selector units from index to percentage?
Hi Greg, it gives you more capabilities if you need to art direct it. For some executions, range will work just fine. I find when I work with some effectors like opacity or fill, I don't like the results I get, and need to work with index.
For instance, range wouldn't be able to do what I did with the colors near the end when the color slowly fades from red to blue. By having it on index and adding the Math.round() function, we can ensure that it goes from red to blue without the fade through purple. These can often be preferences based on the work being created. I typically default to using index so I can be specific about the art direction.
I dont even have ae but this is great stuff