Ok, this mappack is quite unexpected to be honest, it has 7 + 1 large levels (one of them is secret), as a side note this mappack runs only with Project Brutality and the Custom Marines file provided. The levels are quite large but they also have a moderate number of monters (the highest amount is lower than 200), however the sheer size of some of them (MAP05 and MAP06) make them large levels to complete. Starting from the first level, as usual Doomguy (known here is trooper) is waked up in the middle of something when sirens are heard, thankfully just next to you is the first Marine and a Security armor to grab. With second level we finally move outside the facility, there are some monsters outside waiting for you, but with the Marines it will not be a big problem at all. The third level is also quite short but you also need a flashlight here without any doubts, the caverns are dark and you can barely see anything below, there is also an access to the secret level from there. Secret level is of course some SS from the Wolfenstein, but this time here they are fighting against demons (and against you, too), the level might be quite confusing from the start, tho. With leaving the Bunker we are finally in the Waterworks, this level however takes some time due to switch hunting - you must disable 3 elements in the Waterworks to progress. The next two levels are really large and you will most likely notice the performance issues from now on - the city levels where you have to reach the Town Center is quite quick, but if you want to explore all secrets, it takes some time. The final level is the Train Yard - another short level (really short) where you must board the train and leave the area. 00:00 - MAP01 UAC Overwatch 09:04 - MAP02 Overwatch Grounds 16:56 - MAP03 Mining Post 26:58 - MAP31 Secret Bunker R-31 C-H 39:12 - MAP04 The Waterworks 53:00 - MAP05 Town of David, Urban Assault 01:14:00 - MAP06 The Canned Food Factory 01:27:00 - MAP07 The Trainyard
*Martinoz* is really the only DOOM TH-camr that has both great playing and game-adjusting skills then *Ketx* comes at 2nd place in the list, then *RaZZor* at 3rd place
I think guys should fix helping marines talk, make them talk rare, so they will not be that annoying, especially when there is alot of them and each talk on their own timing
@@MartinozYT On my pc don`t work. I try it with gz doom 4.12 and 4.11.3 . Try with drag and drop and try with ZDL. Don`t work. Did you know what may be the issue ?
Firstly, you meant I think that mappack, as Project Brutality is now got rid of Brutal Doom assets. Or maybe you're speaking about free Realm667 assets, which both mods have. I just don't understand what this man is speaking of...
Ok, this mappack is quite unexpected to be honest, it has 7 + 1 large levels (one of them is secret), as a side note this mappack runs only with Project Brutality and the Custom Marines file provided. The levels are quite large but they also have a moderate number of monters (the highest amount is lower than 200), however the sheer size of some of them (MAP05 and MAP06) make them large levels to complete. Starting from the first level, as usual Doomguy (known here is trooper) is waked up in the middle of something when sirens are heard, thankfully just next to you is the first Marine and a Security armor to grab. With second level we finally move outside the facility, there are some monsters outside waiting for you, but with the Marines it will not be a big problem at all. The third level is also quite short but you also need a flashlight here without any doubts, the caverns are dark and you can barely see anything below, there is also an access to the secret level from there. Secret level is of course some SS from the Wolfenstein, but this time here they are fighting against demons (and against you, too), the level might be quite confusing from the start, tho. With leaving the Bunker we are finally in the Waterworks, this level however takes some time due to switch hunting - you must disable 3 elements in the Waterworks to progress. The next two levels are really large and you will most likely notice the performance issues from now on - the city levels where you have to reach the Town Center is quite quick, but if you want to explore all secrets, it takes some time. The final level is the Train Yard - another short level (really short) where you must board the train and leave the area.
00:00 - MAP01 UAC Overwatch
09:04 - MAP02 Overwatch Grounds
16:56 - MAP03 Mining Post
26:58 - MAP31 Secret Bunker R-31 C-H
39:12 - MAP04 The Waterworks
53:00 - MAP05 Town of David, Urban Assault
01:14:00 - MAP06 The Canned Food Factory
01:27:00 - MAP07 The Trainyard
The radio chatter from the other marines is cool at first, but it grates after a while.
Stay alert mar have you seen those flying skulls man stay frost I got your back man
God forbid you have more then two marines. Can’t hear yourself think
You know there's going to be a Christmas miracle this year when Martinoz is just slayin on Doom lol :).
At 5:18 , did I just see a marine slap box two imps? 😳
Wow GG Martinoz
The incendiary cartridges are magic 🔥🔥🔥
Great levels
*Martinoz* is really the only DOOM TH-camr that has both great playing and game-adjusting skills
then *Ketx* comes at 2nd place in the list, then *RaZZor* at 3rd place
Awesome level design and progression. I would just add some more monsters. Maybe make it 10x... hehehehe
I think guys should fix helping marines talk, make them talk rare, so they will not be that annoying, especially when there is alot of them and each talk on their own timing
there is an option to mute them
Why does some maps have no marines and some has i just want to know
Well, I think that might be the problem with design
7:19 😮
what version of hxrtc hud is that
Looks good, but huge amount of load files are confusing.
Is there a pk3 version of the latest build? I want to play it, but I don't want to do all that launcher mishmash, just drag it into gzdoom
you can also drag & drop the zip file to gzdoom
@MartinozYT Thanks! Kinda dumb I'm forced into running it into an older version of gzdoom tho
@@MartinozYT On my pc don`t work. I try it with gz doom 4.12 and 4.11.3 . Try with drag and drop and try with ZDL. Don`t work. Did you know what may be the issue ?
سلام عالی زیبا مبارزه یعنی همین جنگی خفن قدرتی دوست دارم بازی Doom✌✌✌🤘🤘🤘🤘 💖💖💖💖💗💗💗💗👍👍👍👍👍😘😘😘😘
how do i put mods on doom from steam
This mod does not work for me. Do I need an older version of GzDoom?
This map is look good
I'm almost shocked because yt not show my comments
@@colonelvun9155 Yeah mate!
They are shown, no issues
I don't like the additional marines. Talk to much, and take away from the doomslaying
@@mghegotagun then why are you here?
@@Nsodnoajdjksl
Because I wouldn't know if I enjoyed the video if I didn't watch it now would I?
@@Nsodnoajdjksl I had to watch the video to find out if I liked it or not. Need any more obvious answers to your silly questions?
@@Nsodnoajdjksl
Why are you asking silly questions with obvious answers?
Even project brutality stole assets from brutal doom’s campaign! WTF!?
Mark IV made too much and did too good, i hope they credited him, for all these assets
PB was like that as well they too slowly diverge to be its own thing, give it time, its only the early stages.
Firstly, you meant I think that mappack, as Project Brutality is now got rid of Brutal Doom assets.
Or maybe you're speaking about free Realm667 assets, which both mods have.
I just don't understand what this man is speaking of...