I finally got around to rigging my first ever custom modeled character and can play as the blocky guy in ue5. The rigging tool works super well and is so easy. Thanks for showcasing this.
You are GOLD BABY, i was frustated for this rig shit, cuz i had this addon but not working anymore and i found this after several hours in the early morning and u kill me ! A fucking AI DOING CHRACHERS FROM 2D TO 3D fuck my life , i need that shit ! thanks bro, i dont use this addon yet but i hop this work, cause im tired and bored of not working my mesh witht he rig shit
Hi again. When i do all steps from Your video, (the point is to retarget motion created in Blender to metahuman), everything works all most perfect but i feel and see kind a Hip SLIDING on retargeted metahuman animation, other thinks works actually correct. Im doing Spine on 6 bones , also using ARP fbx exporter to unreal. Any ideas maybe ?
Hi , may i ask you something? clearify for me please - I want to use metahuman in UE 5.2 (actually 5.2 dosnt matter actually wich version) , i have blender 4.2 with Auto RIG PRO, and with your Method i will RIG character, then Animate that character, then export created character (animations are only NEEDED) , then in UE 5 i will retarget my Metahuman on Manequi Quinn and then i will apply my animation for Manequin am i correct? Or there is another method to just animate Metahuman (face iphone or inside ue) but i want animet body in Blender)
yes. but it's more time consuming. UE has built in rigging tools but the blender method is was easier. i know, i'd prefer an entirely UE option too. i searched. i failed to find.
@@hernangomar5445 Yeah but who is going to pay $20-30 dollars for an indie game when they can easily make their own with unreal engine 6 and verse+gpt5? It seems like we are headed towards a 99 cents per game type of marketplace when epic rebrands fortnite to the epic multiverse
I wonder whose intellectual property was taken and repurposed so we could all watch this dude use a plugin to rig it to a prefab animated skeleton for fifty dollars?
Auto-Rig Pro 🐺 blendermarket.com/products/auto-rig-pro?ref=1626
Leonardo AI 🐺 app.leonardo.ai/?via=arron
Hyperhuman Rodin 🐺 hyperhuman.top/r/5IF2H4EC
I finally got around to rigging my first ever custom modeled character and can play as the blocky guy in ue5. The rigging tool works super well and is so easy. Thanks for showcasing this.
I am annoyed that this is the best video for using auto rig to the ue5 skeleton and it is only a month old. Thank you
What should I do if my proportions are skewed after I apply my custom mesh to the BP_Thirdpersoncharacter in UE?
thanks mate!
You are GOLD BABY, i was frustated for this rig shit, cuz i had this addon but not working anymore and i found this after several hours in the early morning and u kill me !
A fucking AI DOING CHRACHERS FROM 2D TO 3D fuck my life , i need that shit !
thanks bro, i dont use this addon yet but i hop this work, cause im tired and bored of not working my mesh witht he rig shit
Awesome thank you
cool. thank you
Is there a way to do this for the face?
awesome
damn these 3d ai generated models are wicked!!!
Can you tell what is this export preset please? Also does auto rig pro do a good job skinning or it's better to manually weight paint anyways?
Hi again. When i do all steps from Your video, (the point is to retarget motion created in Blender to metahuman), everything works all most perfect but i feel and see kind a Hip SLIDING on retargeted metahuman animation, other thinks works actually correct. Im doing Spine on 6 bones , also using ARP fbx exporter to unreal. Any ideas maybe ?
Hi , may i ask you something? clearify for me please - I want to use metahuman in UE 5.2 (actually 5.2 dosnt matter actually wich version) , i have blender 4.2 with Auto RIG PRO, and with your Method i will RIG character, then Animate that character, then export created character (animations are only NEEDED) , then in UE 5 i will retarget my Metahuman on Manequi Quinn and then i will apply my animation for Manequin am i correct? Or there is another method to just animate Metahuman (face iphone or inside ue) but i want animet body in Blender)
There Is a Little problem with the feet and ground how to fix ?
did you ever solve this? same issue
@jas-jr3rv no... You need to import the mesh and its skeleton from Blender, then retarget it.
Will the plugin work if the character has cartoon anatomy? For example, like Mike Vazovsky, who has only a head without a body?
yep. that should be fine. you might need to monkey it a bit, to get the spine making sense, which would be part of his head i guess in this case.
I made a very low poly character although more humanoid than what you describe. It worked great for me and my model has no fingers, just blocky fists.
cool can you just rig the whole thing in UE5 tho? and skip the blender part?
yes. but it's more time consuming. UE has built in rigging tools but the blender method is was easier. i know, i'd prefer an entirely UE option too. i searched. i failed to find.
Rig is easy, make the skeleton from scratch....
Is this going to make indie games too easy to make and basically only free games will be popular in the future?
exactly the opposite, it will be full of free/cheap indie games and only the pay/quality ones will be popular
@@hernangomar5445 Yeah but who is going to pay $20-30 dollars for an indie game when they can easily make their own with unreal engine 6 and verse+gpt5? It seems like we are headed towards a 99 cents per game type of marketplace when epic rebrands fortnite to the epic multiverse
I wonder whose intellectual property was taken and repurposed so we could all watch this dude use a plugin to rig it to a prefab animated skeleton for fifty dollars?