Could you try it with c++? So the client sees the server status when in the server list? The server only shiws the status. Trying to connect could be skipped. Please help me. Im stuck at this for almost two months
Great video! I would really appreciate it if you could share some more information or perhaps even some code. The main two question I have is weather you sent clientbound the entire array of the status packet? And also what encoding method did you use for the json file?
It's incorrect. Next state in fact is just a single byte. Stage of connection is just a single byte too, as well as the size of the packet, though given you receive 17 bytes, it will show 16.
Nice Video. Im trying myself right now and had to learn Rust for that. I wanted to learn it anyways so that's fine. My code looks so weird though. Right now I can deserialize the first packet. Reacting to it doesn't work yet and so the client sends the legacy ping packet. The website you showed it the best though. Grüße an der Stelle.
Maybe in the future. I already started working on a part 2 last year, but I kinda lost motivation on this project. I will probably still get back to it at some point
I tried exactly this several times, but always got stuck at some point. Really cool video!
The amount of time it took me to find anything about this is insane, thank you so much
same here, theres actually not enough information about how to make a minecraft server from scratch
I really love your explanation its so well explained i tried to understood wiki.vg but couldn't
And this video is perfect
Well done 👍
Could you try it with c++? So the client sees the server status when in the server list? The server only shiws the status. Trying to connect could be skipped. Please help me. Im stuck at this for almost two months
Awesome Video!
Me when i see "Ohne Titel" at the top: geilo :) erstmal abonnieren 😆
Sehr gut :)
Great video! I would really appreciate it if you could share some more information or perhaps even some code. The main two question I have is weather you sent clientbound the entire array of the status packet? And also what encoding method did you use for the json file?
I can recommend the crate deku for binary packet de/serialization
Thanks for the recommendation! For now I will try to do everything without using any crates, but I’m sure it will be necessary at some point
@@TheTxT Good luck! I think it’s a very nice side project idea and will definitively follow the series along
part 2 when
Now!
It's incorrect. Next state in fact is just a single byte. Stage of connection is just a single byte too, as well as the size of the packet, though given you receive 17 bytes, it will show 16.
Nice Video. Im trying myself right now and had to learn Rust for that. I wanted to learn it anyways so that's fine. My code looks so weird though. Right now I can deserialize the first packet. Reacting to it doesn't work yet and so the client sends the legacy ping packet. The website you showed it the best though. Grüße an der Stelle.
Ping is working now
will you ever continue this series?
Maybe in the future. I already started working on a part 2 last year, but I kinda lost motivation on this project. I will probably still get back to it at some point
@@TheTxT please do 😭
Just uploaded the 2nd episode :)
@TheTxT oh my god