When i asked about how you did gore you said you would show it in your tutorial videos, there has been now section about muzzle flashes blood or any effects like that
Ah shit i forgot If by gore you mean, making a limb go flying away, remove the limb with Inflator tool, or Ragdoll Mover. There are a lot of addons with gore limbs, spawn it, weld it to your ragdoll's limb, and there it is :b Spawn your same ragdoll again, and remove everything except the broken limb if you want it to appear too
Words cannot describe how thankful I am for these videos you've made, I've always wanted to be more cinematic and professional with my animations at some point and these will help me dearly, I will make sure to credit you're channel at the end of every full animation video I make lol I incorporate a ton of gmod animations in my youtube videos and am always seeking to improve myself and you've helped the most out of all the tutorials man. If I ever get, really popular, idk if I will but I will make sure to remember you and give you and your awesome channel a shoutout. You and your channel deserves more love for how good they are, especially in gmod, still can't believe you lied about it being made in sfm because people just don't respect us gmod animators nearly as much. Well we do great stuff too, dummies...
I love that you want to teach the community, but honestly, I love the style of animations gmod usually has. Theres something that just feels "right" with its style. Its like the quality is better because it feels human, if that makes sense
JoAcoNS grindset : >make tutorial video that took a long time to make >have comments that they say they will make a gmod animation following this tutorial >they didnt do shit
As someone who has a good understanding of animation I still learned some good things from this video. For instance, I've noticed you use the ease in/out function, which is something I was told we never do lol, to each their own honestly. I also see that using the physgun for the small movements seems to be a big help, which will most likely be something I put into making my animations as well. Edit: Thanks for the pin!
I don't really know, but could you give me some advice on facial animation? I have a problem, when i animate face animation and i need to edit keyframe i have to rebuild entire face from scratch, because instead of editing already made face expression it just applies last thing that i did at faceposer
I don't quite understand what you mean, “applying the last thing you did on faceposer” is what *should* happen (?) I've seen your videos and your faceposing is fine, actually
@@joacons Nvm, i've already found the fix. I've meant that it when you, for example, need to fix facial animation at second keyframe, while you have 5 keyframes at your animation, you have to select second keyframe and switch back to toolgun with faceposer and when you selecting character that you animating via faceposer, the faceposer will apply last face flexes on your character that you did at 5 keyframe. And i had two options: first one is to rebuild entire facial animation from keyframe where i've made mistake or try to memorize face at second keyframe and rebuild it from scratch. But i found how to avoid that. Just spawn any ragdoll, select his face and then choose keyframe where you want to edit the face and after that select again your animated character via faceposer
i wanna ask about mouth animations. is there other stuff to make it better? i just know to record myself speaking the words and then analysing the mouth movement.
Incredible tutorial series, thank you so much for making it! Even after watching a few times though, I'm left with some confusion about interactions with the easy animation tool. As is, I use it a lot for ragdoll posing so if it can be used in the tool that would be super helpful. Let's say for instance I'm trying to make a combine soldier run from one position to another. I want to use the default run animations as it is easier and looks nice for soldiers. How would you go about animating that? Would you do it all from scratch or could the easy animation tool be used to help that process along? I couldn't find any good tutorials pertaining to how they work together.
@@joacons Ok so one quick follow-up then, do you just move the animatable model as if it is a prop while the running animation plays? I played with it a lot and looked up whatever other tutorials I could find and yet I couldn't figure out how you would, for instance, exit the running animation.
ah, so that's what my animations needed to not suck the sayori toolgun texture although a little thing to note, whereas seibmoz did use HAT, I believe for the part you did show at 0:41 he was using SMH as he did the switch. although just in case i guess we can also just ask the big man himself, in case if he still uses them both for the ragdoll resizer trick
Im a bit confused with Welding. If I weld something like a mask or gun to my model, they still dont move together when moved with the ragdoll mover. And they cant be moved at all with the physgun for me atleast, unless Im doing something wrong.
Thanks a lot for tutorials. But I also have a question that how do you actually animate the gore moments? For example while your character loses his leg?
How exactly do you know which small details to fix? I seen animations that is already good enough but people alway go back to certain keyframe and alway know which detail to fix
Looking one by one at the frames, looking at the exact point where the model has a rough change of movements (?) A matter of practice, sharp vision, and your own attention to detail
In part 1, it only shows how to expose right, it doesn't show the effects coming out of the gun.For example, the effects coming out of the soldiers' rifles at 1:09 in your LZ - Sparrow video@@joacons
Hey, I saw you do a lot of things on gmod, which gmod requires steam, in which I was wondering if you have any advice on how I can get my steam account back, last Christmas, like early 2023 Christmas, my account got hijacked, and I already contacted steam support about it, They haven't responded since, and I was wondering if you had any advice for me to get it back.
Will you make a tutorial video about the effects of the weapons used by raggols in Garrys mode? (I apologize if I wrote wrong, my English is not very good)
@@joacons My B, I was under false assumption that you haven't made one judging by the titles only. I have watched the episode now though, I'll try using it, thank you so much.
Hey bro! I have done everything you told in these 4 vids, I made a ragdoll, gave it a gun and posed it. But i don't know how i can shoot it from his hands. Can you pls help me?
Yo tengo una duda. Lo que sucede es que quiero animar a mi personaje sosteniendo un telefono celular y al soldar el telefono a la mano del personaje no puedo mover al personaje con ragdoll mover sosteniendo el telefono ya que estos no parecen estar unidos al utilizar la soldadura...Algún consejo para que el telefono y el personaje se muevan juntos con ragdoll mover?
Presionando a la C puedes ver qué cosa estás seleccionando Puede que por error, por una hitbox muy grande, solo le estés dando a 1 sola cosa de las dos a cada rato
Im like "Thanks for the tutorial" and 20 seconds after watching Im like "Wtf am i supposed to do with this information if i cant animate shi" (i do animate its just not 3d animation)
@@joacons Por si no entendiste porque creo que escribe mal mi comentario : Uso la easy animation tool en el ragdoll le pongo la animación de un rebelde de hl2 agachado al ragdoll todo esta bien pero ni bien quiero usar el ragdoll mover para posarlo mejor el ragdoll mover solo mueve la pelvis y no las otras articulaciones. Aun no se como en tu video tu ragdoll cuando le aplicaste el easy animation tool lo pudiste mover normal con el ragdoll mover pero yo no por alguna razón .
@@theconejorabbit. a mi me pasaba lo mismo pero para solucionarlo tienes que seleccionar el ragdoll mover y en la seccion de Misc seleccionas la opcion que dice Disable entity filter
For good god's sake, How much time you spend making a video with gmod?(BECAUSE AS I SEE, THIS GAME WOULD MAKE ME SPEND 3 HOURS TO MAKE A GODDAMN SCENE!!!) 😅
When i asked about how you did gore you said you would show it in your tutorial videos, there has been now section about muzzle flashes blood or any effects like that
Ah shit i forgot
If by gore you mean, making a limb go flying away, remove the limb with Inflator tool, or Ragdoll Mover. There are a lot of addons with gore limbs, spawn it, weld it to your ragdoll's limb, and there it is :b
Spawn your same ragdoll again, and remove everything except the broken limb if you want it to appear too
@@joacons thanks bro
@@joacons nice :D
Wait, Let him cook.
Words cannot describe how thankful I am for these videos you've made, I've always wanted to be more cinematic and professional with my animations at some point and these will help me dearly, I will make sure to credit you're channel at the end of every full animation video I make lol
I incorporate a ton of gmod animations in my youtube videos and am always seeking to improve myself and you've helped the most out of all the tutorials man. If I ever get, really popular, idk if I will but I will make sure to remember you and give you and your awesome channel a shoutout. You and your channel deserves more love for how good they are, especially in gmod, still can't believe you lied about it being made in sfm because people just don't respect us gmod animators nearly as much. Well we do great stuff too, dummies...
I love that you want to teach the community, but honestly, I love the style of animations gmod usually has. Theres something that just feels "right" with its style. Its like the quality is better because it feels human, if that makes sense
JoAcoNS grindset :
>make tutorial video that took a long time to make
>have comments that they say they will make a gmod animation following this tutorial
>they didnt do shit
give em timeee
@@joacons We need timeeeee
hooray! now i too can demolish my social life!
Hell yeahh
As someone who has a good understanding of animation I still learned some good things from this video. For instance, I've noticed you use the ease in/out function, which is something I was told we never do lol, to each their own honestly. I also see that using the physgun for the small movements seems to be a big help, which will most likely be something I put into making my animations as well.
Edit: Thanks for the pin!
It’s an amazing series, you teached me a lot of stuff. It would be great of you to make a collection of the addons if you’re able to.
I've made sure once again that you're a genius.
Seriously these are actually so helpful thank you
What a connection we have
@@CDDDD real
I don't really know, but could you give me some advice on facial animation? I have a problem, when i animate face animation and i need to edit keyframe i have to rebuild entire face from scratch, because instead of editing already made face expression it just applies last thing that i did at faceposer
I don't quite understand what you mean, “applying the last thing you did on faceposer” is what *should* happen (?)
I've seen your videos and your faceposing is fine, actually
@@joacons Nvm, i've already found the fix. I've meant that it when you, for example, need to fix facial animation at second keyframe, while you have 5 keyframes at your animation, you have to select second keyframe and switch back to toolgun with faceposer and when you selecting character that you animating via faceposer, the faceposer will apply last face flexes on your character that you did at 5 keyframe. And i had two options: first one is to rebuild entire facial animation from keyframe where i've made mistake or try to memorize face at second keyframe and rebuild it from scratch. But i found how to avoid that. Just spawn any ragdoll, select his face and then choose keyframe where you want to edit the face and after that select again your animated character via faceposer
yessir, i've already gotten rid of my social life, now i'm just working on my animation skills! Yahoo! Let's go bro!
i wanna ask about mouth animations. is there other stuff to make it better? i just know to record myself speaking the words and then analysing the mouth movement.
Sadly there isnt
I wish xd
what an awesome series, havent seen something like this til olmate's softlight tutorial
Love the tutorials their helping me a lot of animating in Gmod. Also love all of you're vids they've really inspired me to try animating:>
really helped me mate
now i can finally do a cool silly dance
Incredible tutorial series, thank you so much for making it! Even after watching a few times though, I'm left with some confusion about interactions with the easy animation tool. As is, I use it a lot for ragdoll posing so if it can be used in the tool that would be super helpful. Let's say for instance I'm trying to make a combine soldier run from one position to another. I want to use the default run animations as it is easier and looks nice for soldiers. How would you go about animating that? Would you do it all from scratch or could the easy animation tool be used to help that process along? I couldn't find any good tutorials pertaining to how they work together.
if the guys are extras or in the background, i'd use easy animation tool
but if they are the main thing, i'd animate them, gives more personality
@@joacons Ok so one quick follow-up then, do you just move the animatable model as if it is a prop while the running animation plays? I played with it a lot and looked up whatever other tutorials I could find and yet I couldn't figure out how you would, for instance, exit the running animation.
@@arftrooper2057 yes, just like u said
And i dont know how to mix the running cycle with the stop running animation, idk if its possible
@@joacons Ok, thanks a ton for answering my questions!!
ah, so that's what my animations needed to not suck
the sayori toolgun texture
although a little thing to note, whereas seibmoz did use HAT, I believe for the part you did show at 0:41 he was using SMH as he did the switch. although just in case i guess we can also just ask the big man himself, in case if he still uses them both for the ragdoll resizer trick
Sayori texture is key
And i didnt know he also used SMH
can you do tutorials on how to use effects, this one is pretty good
Im a bit confused with Welding. If I weld something like a mask or gun to my model, they still dont move together when moved with the ragdoll mover. And they cant be moved at all with the physgun for me atleast, unless Im doing something wrong.
Did you get the problem fixed? If so I can help you with this as a seasoned gmod animator myself
This works for me. Unfreeze whatever it is you attached to your model, then try again
А что делать, если при просмотре анимированной Advanced Camera, у меня она слегка дёргается ? Её не прям трясёт, но всё равно это очень заметно.
Are you able to tell me what addon you're referring to at 12:52?
Thanks a lot for tutorials. But I also have a question that how do you actually animate the gore moments? For example while your character loses his leg?
one frame with the dude healthy
next adjacent frame with the leg deflated/removed
and then u animate another leg and the dude separately :b
@@joacons Tnx
How exactly do you know which small details to fix?
I seen animations that is already good enough but people alway go back to certain keyframe and alway know which detail to fix
Looking one by one at the frames, looking at the exact point where the model has a rough change of movements (?)
A matter of practice, sharp vision, and your own attention to detail
How do you change the Effects of the Particles? 13:07
How do you make the effects from the weapons in the hands of the soldiers in your black mesa video or ww 2 video?
watch 1st episode
In part 1, it only shows how to expose right, it doesn't show the effects coming out of the gun.For example, the effects coming out of the soldiers' rifles at 1:09 in your LZ - Sparrow video@@joacons
best tutorial by far
15:49 how did you use the ragdoll mover with the easy animation tool?
just click the ragdoll with it¿?
Doesn't it really work like that?
@@joacons Nope, is there an addon i am missing?
Hey, I saw you do a lot of things on gmod, which gmod requires steam, in which I was wondering if you have any advice on how I can get my steam account back, last Christmas, like early 2023 Christmas, my account got hijacked, and I already contacted steam support about it, They haven't responded since, and I was wondering if you had any advice for me to get it back.
i have no idea about that, sry
I figured it out, no worries@@joacons
Which model did you use for animation in the video?
they are easy to find in the workshop, cmon
Great tutorial, amazing
I asked several months ago and didn't receive an answer, so I figure I should ask again
What addon are you referring to at 12:52?
i dont know.
Will you make a tutorial video about the effects of the weapons used by raggols in Garrys mode? (I apologize if I wrote wrong, my English is not very good)
It is on this video bruh
You should make to use particle stuff
Realmente gmod y SFM debería fusionarse en un solo programa si es que lo permitiera VALVE .
I have been struggling on how to make ragdolls hold things in stop motion, could you please make a tutorial about that?
Use weld tool :b its on the first episode of this
@@joacons My B, I was under false assumption that you haven't made one judging by the titles only. I have watched the episode now though, I'll try using it, thank you so much.
1:15 Damn I already have it.
Hey bro! I have done everything you told in these 4 vids, I made a ragdoll, gave it a gun and posed it. But i don't know how i can shoot it from his hands. Can you pls help me?
Animate particles
I made some particles but... Somehow they won't show up in the SMH. How can i fix it?
Why do I have missing items in my SMH? They walk jerkily. When I create for a single server, everything is fine.
Idk, i always animate in single :b
@@joacons Ragdoll animations work well, but if you animate the objects the same. Then they don't smoothly just go to like 20 frames(
thanks you
Nice tutorial de animación ❤
Time to make some spicy movies 😎
finally the ability to animate
At the grip of our hands....
@@runnahgunnah ayyyyy
@@Miggyyes wsp
@@runnahgunnah Goood
with this vid
How to vídeo editor in Sony Vegas pro
Next how to animate vehicle
do the same stuff showed here
but in a vehicle.
Can you make a video about the animation of particles please?
its at the end of this video bru
Thank you
Yo tengo una duda. Lo que sucede es que quiero animar a mi personaje sosteniendo un telefono celular y al soldar el telefono a la mano del personaje no puedo mover al personaje con ragdoll mover sosteniendo el telefono ya que estos no parecen estar unidos al utilizar la soldadura...Algún consejo para que el telefono y el personaje se muevan juntos con ragdoll mover?
Presionando a la C puedes ver qué cosa estás seleccionando
Puede que por error, por una hitbox muy grande, solo le estés dando a 1 sola cosa de las dos a cada rato
Im like "Thanks for the tutorial" and 20 seconds after watching Im like "Wtf am i supposed to do with this information if i cant animate shi" (i do animate its just not 3d animation)
Amazing
Thank You!!
Cuando uso la easy animation tool en un ragdoll por alguna razón el ragdoll mover no quiere mover el ragdoll, no se si es un error o hecho algo mal .
eso puede significar muuuchas cosas, no sé
@@joacons Por si no entendiste porque creo que escribe mal mi comentario :
Uso la easy animation tool en el ragdoll le pongo la animación de un rebelde de hl2 agachado al ragdoll todo esta bien pero ni bien quiero usar el ragdoll mover para posarlo mejor el ragdoll mover solo mueve la pelvis y no las otras articulaciones. Aun no se como en tu video tu ragdoll cuando le aplicaste el easy animation tool lo pudiste mover normal con el ragdoll mover pero yo no por alguna razón .
@@theconejorabbit. a mi me pasaba lo mismo pero para solucionarlo tienes que seleccionar el ragdoll mover y en la seccion de Misc seleccionas la opcion que dice Disable entity filter
How do you make it animation to ragdoll?
ragdoll recorder on SMH and 'Sleepnwake Tool'
that ain't male 07, that's kiryu 07. 4:03 from the hit game yakuza 0
For good god's sake, How much time you spend making a video with gmod?(BECAUSE AS I SEE, THIS GAME WOULD MAKE ME SPEND 3 HOURS TO MAKE A GODDAMN SCENE!!!) 😅
3h seems too little!!1
Mama thx you i want to try now x)
Me dio risa como mi comentario apareció en el segundo 23 XDDD.
How do you get guns to stay in a ragdolls hands without it looking floaty
wdym
When I animate a person moving with something in their hand it always lags behind the characters movement or it shifts out of their hands
Its mostly lag
Or maybe ur welding it on the wrong position, maybe ur welding the top of the gun instead of its grip
Cool
Amigo como estas! podrias enseñar como puedo hacer lipsync por favor!!
Ni yo sé, solo lo hago en base a práctica y adivinar XD
hooray
Wait that toolgun skin tho...
Shall not forget DDLC
No se , si tengo suerte que mi academia de futbol no afecte el horario de animar en gmod tanto.
Gmod claramente es más importante
Okay the only main problem was how do i animate while character is holding a gun
weld it to their hand¿?
OMG I LUV U
whats the map name
Cinema Construct i think
@@joacons thank you
Cooking gaming
i was here
OhYes
damn, if only i could play gmod but my graphics card is fucking broken and i can't afford to fix it 😭
F
lemme animate
I'll let you if you give a red superchat
reltable