I love the german and the korean player. Unbothered, roleplaying their nations, staying small. The korean dude went full speed at the end, probably because he had already accomplished what he wanted. I'm guessing the saxe-lauenberg player was a local from that region and was roleplaying as his town or smth lol
Hi there, the byz player here, just wanted to say that in that byz campaign as i wrote when uploading the save, i was just going for the 2 new byz achievments, that’s why i didn’t focus on the middle east and went crazy in Italy, needed venice to not exist. As always great video btw.
Great campaign, congrats on the achievements you've reached. For me it's 5/5 run, no doubts. Good country management, large army, great economy. At this point you are by far stronger than any of your neighbors, so coalition is just a meme. I'm pretty sure that you'll crush it easily if you'll continue to play. Making TCs in Alexandria and Syria was absolutely right too - getting extra merchants and more % of trade power in these trade nodes is always more important than a bit more money from taxes/production in these provinces since trade is a key to prosperity. And of course, "low crownlands" (even though 18-20% is not low at all for this stage of the game) is not an issue at all too and can be fixed easily at any time when you want to do it. Moreover, I'd sell titles once again and upgrade Malta to lvl 3 to use this -15 and -25 warscore reductions against other religions to keep blobbing like crazy during the age of Reformation.
Honestly tbh with how the AI went mad in that Germany Game I don't blame the guy for not expanding. Let the AI be weird. Timurids conquered China, Portugal Iberia and Scandinavia formed, decent Ottomans. Feels like a semi RP-game given that it's likely the player helped GB in landing in France again, because France looked decently strong prior to that. Byzantime could also be RP ish going into Europe early on, but to be fair it's italy, its very worth taking over and means expanding east gets you so much more money - and Mamluks look like they got quite strong for a minute so could've delayed eastern expansion.
I definitely support doing these videos more often. im a pretty seasoned player and i still manage to learn things now and then from these videos by seeing other people's strategies. and its always nice to see your own strategies get validated in a video as well
Looks to me like the Byzantium game was focussing on getting the new achievements that were added for them in 1.36, one of them requires that Venice doesn't exist which would explain the final peace deal.
I would like to see these videos more often, but I also have a piece of constructive criticism: I can tell you are fully using your expertise of this game when reviewing these save games, but as a player trying to improve, I would like to see more of you sharing how it could have been better. For instance, a few common points of criticism you use are "not having enough percentage of income from trade" and "poor army composition", and you often say that these things need to be better prioritized, but if you could comment on the state of the game at that point where those decisions are made, and give advice for how to make the right decision when weighing different options, I think that would help a lot to get more out of these videos. Personally, I find myself fairly risk-adverse in specific areas, but others I like to take massive risks, so just hearing some insight about what is possible to achieve these broader objectives would likely help me calibrate these risks and be a better player. Thanks for the video!
I was also doing a Saxe Lauenburg -> Hannover -> Germany and stuck with Saxe ideas. I was stacking siege ability and even became a theocracy temporary for Divine Idea set. I could fight alliance blocks 2x or 3x my force limit by racing to capital regions and sieging it, and a few other forts, down before they could take 1 of mine. You could peace non-cb members out nearly instantly. Fun campaign.
You should try to start as Utrecht, take Divine ideas and form the Netherlands. Together with Innovative/Espionage/Offensive ideas with high army traditions, professionalism and 100 spy network you'll get up to 95 siege ability (also you can get +10 from Quality/Religious policy and +20 for a military hegemon at max power). It means that you'll have a siege phase of around 5-10 days, which is absolutely insane. One of my favorite campaigns for sure - what can be more satisfying than winning a siege race against lucky France with Innovative/Offensive ideas!
You are one of my favorite paradox players, right up there with Drew Durnil at his game watching prime. So much so I have been saving your videos to local drives so I have something good to watch in case the worst happens. I could lose my job, my internet, but I won't miss out on prime content like this.
One of the big Byz strats to get out of the crippling debt you often get into is selling a lot of Crownland. Since you're an Empire already low crownland has fewer penalties, and you can pretty comfortably hover around 10-20% until you get close to the 1600s imo. I find it very useful to keep your economy afloat until you really start ramping up. Don't think the Byz guy should lose points for that (the Italy war is ridiculous though lmao).
30-10-20 is best and only composition for singleplayer late game huge armies as it not attritioning as a full stack, you can have full 40 width back row with two of these and you have 10 cav as the flanking ability is 4 +150% - all of that considering you need only one template for everything and don't need to split them
I totally understand the Germany player, for Germany the Nederlande is not so much part of German language, and when you want to create Germany you don't care to much about it.
You could have been more expansionistic, not every Germany is Prussia... Roleplay and economy wise there is zero reason for Saxe-Lauenburg/Hannover to expand into Poland
Could have at least gone for German Empire borders, or just Germany in general. I would agree that it's strong economically, but they easy could have done much better and made it prettier.
@@houstonhagler3392 You don't understand. Fact that German Empire has this "iconic" east German border is the result of actions of Prussia as a state not a German interest. German Empire without Prussia dominance would dedinietely invest more into west maybe go for Netherlands like was suggested, fight for Alsace-Lorraine maybe even push for Denmark and would definietely not take part in Polish partitions if they would be planned at all. Otl German Empire bordes are the results of specific circumstances that Hannover based and led Germany wouldn't be a part of. If you don't believe me look at what Hannover politics were in our history. It's almost completely western based and strong focus on Benelux and UK
It seems incredibly strange to me that even though they started in Lubeck node (and won a relatively early war against Denmark) they never pushed up to get full control of their trade.
You're misreading the development tab. The one you were highlighting is the cost to develop. The total development is on the right under the sigma character (janky looking E). Nvm you figured it out right after ;p.
Are those Ironman saves? Do you accept normal saves as well? I do not do Ironman, because I want to have whole walkthough saved up as well as no lucky nations etc.
when combat with is 20 i prefer 16 4 10 for example. but u keep saying u would do 20 4 10. why? i mean cavs are in the same line with inf. and ur 4 inf just chillin at back line. so why extra 4 inf? plaese someone tell me if im wrong here🤔
What are your criteria for a nice "tall" game? Constant bloodthirsty warmongering is not required (by some of us) to have a nice game at home, though I do concede it is the way to go for TH-cam content;)
the Korea game specifically is tall because of how much focus went into developing over conquest. yes, they still very obviously conquered a lot, but with the amount of points they sunk into dev they had in those provinces, they could have very easily conquered wayyyyyyy more, like all of asia and probably the old world in general. doing a korea run myself rn (went eoc route tho) but the reason for a lot of their gameplay *probably* is in part cause of the unique Hermit Kingdom government reform. it’s definitely why they didn’t do any wars first 20 years. also looks like they were going for choson one achievement which requires owning every eastern religion province. but ye, it’s tall because of how much focus went into deving when those points could have been used for conquest instead to take wayyyyyy more. it’s still on the outer edge of what can be considered tall though.
Let me know if you want to see more videos like this!
I like the goofy saves
Yes every two weeks pleaseeee
Honestly I like the 3-week cycle on these, feels like more of a treat
I'd be down to see these once a week!
Love your videos!💚
the Germany player was surprisingly exotic, saxe lauenburg has funny ideas and its hilarious he still became 2nd great power.
I love the german and the korean player. Unbothered, roleplaying their nations, staying small. The korean dude went full speed at the end, probably because he had already accomplished what he wanted. I'm guessing the saxe-lauenberg player was a local from that region and was roleplaying as his town or smth lol
I’m guessing the Korea player was going for Choson One (owning all Buddhist, Shinto and Confucian provinces)
Hi there, the byz player here, just wanted to say that in that byz campaign as i wrote when uploading the save, i was just going for the 2 new byz achievments, that’s why i didn’t focus on the middle east and went crazy in Italy, needed venice to not exist. As always great video btw.
I noticed that you took all of venice in the last war, figured it was for the acheivement.
Great campaign, congrats on the achievements you've reached.
For me it's 5/5 run, no doubts. Good country management, large army, great economy. At this point you are by far stronger than any of your neighbors, so coalition is just a meme. I'm pretty sure that you'll crush it easily if you'll continue to play.
Making TCs in Alexandria and Syria was absolutely right too - getting extra merchants and more % of trade power in these trade nodes is always more important than a bit more money from taxes/production in these provinces since trade is a key to prosperity. And of course, "low crownlands" (even though 18-20% is not low at all for this stage of the game) is not an issue at all too and can be fixed easily at any time when you want to do it.
Moreover, I'd sell titles once again and upgrade Malta to lvl 3 to use this -15 and -25 warscore reductions against other religions to keep blobbing like crazy during the age of Reformation.
Curiously, the Germany campaign ended in 6 august 1806, the same day of the HRE dissolution irl. Coincidence?
I think, yes.
Im more impressed by the AI turkey than that Germany lol
Not to mention that big Timurids. Surprising to see them alive after 25 years, let alone huge, thriving and in SouthEast China!
Surprised no one is talking about big Portugal.
Honestly tbh with how the AI went mad in that Germany Game I don't blame the guy for not expanding. Let the AI be weird. Timurids conquered China, Portugal Iberia and Scandinavia formed, decent Ottomans. Feels like a semi RP-game given that it's likely the player helped GB in landing in France again, because France looked decently strong prior to that.
Byzantime could also be RP ish going into Europe early on, but to be fair it's italy, its very worth taking over and means expanding east gets you so much more money - and Mamluks look like they got quite strong for a minute so could've delayed eastern expansion.
He probably just wanted a modern day Germany rp, expanding beyond that probably was never the goal
I definitely support doing these videos more often. im a pretty seasoned player and i still manage to learn things now and then from these videos by seeing other people's strategies. and its always nice to see your own strategies get validated in a video as well
Looks to me like the Byzantium game was focussing on getting the new achievements that were added for them in 1.36, one of them requires that Venice doesn't exist which would explain the final peace deal.
I would like to see these videos more often, but I also have a piece of constructive criticism: I can tell you are fully using your expertise of this game when reviewing these save games, but as a player trying to improve, I would like to see more of you sharing how it could have been better. For instance, a few common points of criticism you use are "not having enough percentage of income from trade" and "poor army composition", and you often say that these things need to be better prioritized, but if you could comment on the state of the game at that point where those decisions are made, and give advice for how to make the right decision when weighing different options, I think that would help a lot to get more out of these videos. Personally, I find myself fairly risk-adverse in specific areas, but others I like to take massive risks, so just hearing some insight about what is possible to achieve these broader objectives would likely help me calibrate these risks and be a better player. Thanks for the video!
10:30 Delhis placement is too funny
That Korea looks like Korea at it's height during the first Finno-Korean hyperwar
I was also doing a Saxe Lauenburg -> Hannover -> Germany and stuck with Saxe ideas. I was stacking siege ability and even became a theocracy temporary for Divine Idea set. I could fight alliance blocks 2x or 3x my force limit by racing to capital regions and sieging it, and a few other forts, down before they could take 1 of mine. You could peace non-cb members out nearly instantly. Fun campaign.
You should try to start as Utrecht, take Divine ideas and form the Netherlands. Together with Innovative/Espionage/Offensive ideas with high army traditions, professionalism and 100 spy network you'll get up to 95 siege ability (also you can get +10 from Quality/Religious policy and +20 for a military hegemon at max power). It means that you'll have a siege phase of around 5-10 days, which is absolutely insane. One of my favorite campaigns for sure - what can be more satisfying than winning a siege race against lucky France with Innovative/Offensive ideas!
You are one of my favorite paradox players, right up there with Drew Durnil at his game watching prime. So much so I have been saving your videos to local drives so I have something good to watch in case the worst happens. I could lose my job, my internet, but I won't miss out on prime content like this.
That Korea game looks like a Choson One to me, where you need to conquer every Eastern religion province in the world.
One of the big Byz strats to get out of the crippling debt you often get into is selling a lot of Crownland. Since you're an Empire already low crownland has fewer penalties, and you can pretty comfortably hover around 10-20% until you get close to the 1600s imo. I find it very useful to keep your economy afloat until you really start ramping up. Don't think the Byz guy should lose points for that (the Italy war is ridiculous though lmao).
I love this. maybe you should try reviewing more but have be done faster
I love save game review/fix a save game that got into a tough situation content. I hope you'll continue to do these!
I love how you can own half of Asia and still be "tall"
5:11 Tbh, I feel like the Korea player probably just had the stacks split for attrition
I've been out of the loop for a while, so this series is new to me. Pretty cool concept, I like it.
30-10-20 is best and only composition for singleplayer late game huge armies as it not attritioning as a full stack, you can have full 40 width back row with two of these and you have 10 cav as the flanking ability is 4 +150% - all of that considering you need only one template for everything and don't need to split them
Infra Aristo gives besides Manpower also 15 % Dev Cost reduction. Korea already has great bonuses to save mp.
I totally understand the Germany player, for Germany the Nederlande is not so much part of German language, and when you want to create Germany you don't care to much about it.
that fucking stache got me 100% distracted from your monologue right at the beginning
Yes, i would like to see more review videos
Every two weeks! This series is great!
You could have been more expansionistic, not every Germany is Prussia...
Roleplay and economy wise there is zero reason for Saxe-Lauenburg/Hannover to expand into Poland
But a lot of reasons to expand into the Netherlands.
Could have at least gone for German Empire borders, or just Germany in general. I would agree that it's strong economically, but they easy could have done much better and made it prettier.
@@houstonhagler3392 You don't understand. Fact that German Empire has this "iconic" east German border is the result of actions of Prussia as a state not a German interest. German Empire without Prussia dominance would dedinietely invest more into west maybe go for Netherlands like was suggested, fight for Alsace-Lorraine maybe even push for Denmark and would definietely not take part in Polish partitions if they would be planned at all.
Otl German Empire bordes are the results of specific circumstances that Hannover based and led Germany wouldn't be a part of. If you don't believe me look at what Hannover politics were in our history. It's almost completely western based and strong focus on Benelux and UK
It seems incredibly strange to me that even though they started in Lubeck node (and won a relatively early war against Denmark) they never pushed up to get full control of their trade.
Imagine you whip our your Germany and Hawk says "It's kind of small" 😳
Savegame review definitly more often, otherwise my Eranshahr review will be released with the update 36.1
How do we submit saves? I have a Kharabakh -> Armenia -> Great Armenia save I'd like to submit.
oh i should have sended the kitara save at 1821 which i did nothing all game and waited for techs lmao
Needs to conquer smarkand trade node and steer and collect there.
Also Saxe Lauenburg went for max Siege abillity 😅
Might be nice to start with the Diplo map mode to see vassals, etc.?
you missed "max effect of absolutism"
Korea didn't complete all Missions xD at the very top one was missing.
I also have a shaved head and a glorious twirly mustache. Do all map nerds look the same I wonder.
Can you do a new best army composition by mil tech please?
RedHawk facial hair review when?
Dude...
You're misreading the development tab. The one you were highlighting is the cost to develop. The total development is on the right under the sigma character (janky looking E).
Nvm you figured it out right after ;p.
No reason to have crownland before absolutism. Selling titles is much stronger. Allows much better scaling
Every 2 weeks would be welcome
Are those Ironman saves? Do you accept normal saves as well? I do not do Ironman, because I want to have whole walkthough saved up as well as no lucky nations etc.
You can turn off lucky nations and still run ironman, just no achieves
@DanielRBW ok, but what is the point then.... I take Ironman only as a vehicle to achievements
when combat with is 20 i prefer 16 4 10 for example. but u keep saying u would do 20 4 10. why? i mean cavs are in the same line with inf. and ur 4 inf just chillin at back line. so why extra 4 inf? plaese someone tell me if im wrong here🤔
For reinforcement
The German forts are hilarious, clearly preparing for an Ottoman invasion
What are your criteria for a nice "tall" game? Constant bloodthirsty warmongering is not required (by some of us) to have a nice game at home, though I do concede it is the way to go for TH-cam content;)
the Korea game specifically is tall because of how much focus went into developing over conquest. yes, they still very obviously conquered a lot, but with the amount of points they sunk into dev they had in those provinces, they could have very easily conquered wayyyyyyy more, like all of asia and probably the old world in general. doing a korea run myself rn (went eoc route tho) but the reason for a lot of their gameplay *probably* is in part cause of the unique Hermit Kingdom government reform. it’s definitely why they didn’t do any wars first 20 years. also looks like they were going for choson one achievement which requires owning every eastern religion province. but ye, it’s tall because of how much focus went into deving when those points could have been used for conquest instead to take wayyyyyy more. it’s still on the outer edge of what can be considered tall though.
i think the german player went for all german speaking provinces
nice strategy
Idk, I love navel/maritime.
Hi
Playing tall is not a crime.
Oftener!
GMANY
When is the next 1.36 save game review