as a Brazilian, seeing Brazilian games being recognised makes me REALLY happy. Sometimes it look like we are just a fucked up place where people say Brazil mentioned and plays footbal, but having people looking at us and understanding the things we make, our music, our games and the people that live here, its makes me haply as fuck. Especially when its such a guy that i respect as much as you.
In case someone doesn't know, Metroidvania is also a compound word for Metroid and Castlevania, since both games with their combined core mechanics bred a whole new genre.
Zelda II. I just talked to another bloke about this and it seems I might have mixed up information. I think it was the guy that made Castlevania that said it should be called a zelda like game, not a castlevania one. With that said, Team Cherry has stated that their inspiration draws specifically from Zelda II.@@TheTraveler980
At $3 you got a sale out of me with this vid. I'm not even really a big fan of this genre, but this is a really great sales pitch for what looks to be a really unique game.
Day 2 followup: I beat the first boss, and I am very glad I saw this video before trying the game, because I don't think I would have twigged onto the importance of speed otherwise. And it isn't even really your speed as the player, because so much of the time (at least in the time before the first boss) your direction after a jump is what you want it to be. So a surprising amount of routine movement is basically mashing the jump button. One bit glossed over in the video: the apparent subtitle is actually the name of the free-LC. So it is not technically a game committing one of the sins of video game titles.
The game is full of references to brazilian culture in general, while most aren't as obvious as Abaporu, you can find references about musicians, writers and historical figures. There is a part of the game, in which the names of the maps are references, one example would be the music album "Clube da Esquina". Dandara is the name of the wife of Zumbi dos Palmares, a really well know storical figure in brazil that is a symbol of the fight against slavery. This dialogs really well with the game themes about fighting against an opressive system. I'm 90% sure there are references about the military dictatorship we had in Brazil in some of the enemies stories, but the game's story is really surreal, so I am not 100% sure.
I always love seeing games willing to experiment like this. I find a lot of AAA games to be sameish, but the video game medium has maybe more potential than any other. It'd be a shame not to try to find those avenues.
Thanks for taking the time to cover games like this. I had heard of this game but I wasn't really interested. You've convinced me to pick it up at some point. Thanks for the great videos on indies game I should play
This game is EXCELLENT. And you showcased it really well. If I hadn't yet played it, I would have probably picked it up right now. Not extremely related, but… have you ever played Tumbleseed? I played it around the same time I played Dandara, and it's by far the most underrated indie game I've ever seen. It's an incredibly creative take on a roguelike, but for some reason it became known for being "too hard" (or perhaps "too punishing"?), and it failed spectacularly in sales. But beating it has been one of my favorite gaming experiences ever, and I'm always sad to see how few people have given it a chance.
Oh my gosh...im so glad someone played this game. It's super fun in the beginning and middle. Yes that one riddle was funcked but i liked solving it on my own.. even if it took me two days to solve. The ending...i still haven't beaten that because i realized that it wasn't fun. Could be skill issue....or maybe that gauntlet is sin. Who knows. Ok imma go watch your video now. I commented before watching. Edited: wait ... it's a metrvania...hu...so thats what a metro vania is like .... thought i would never get the chance to play one and turns out iv already played one...dang.
I have this game from apple arcade (yeah Ive been using it for a year now and I love it and I many other consoles & handhelds too) but never actually went in to play , just tested and tried it to see how it play. I think ill give it a go now 🤔
Have you played Laika: Aged through blood? It is a very similar sounding game, very unique movement and combat mechanic in a metroidvania that is challenging but not punishing, set in an interesting world and rather nice art in my opinion. I thin you might enjoy it and make a video about it too.
I´m thinking in getting this in physical for my collection, but feel I may get insanely frustrated by the "clunky" movement, I love metroidvanias but having to backtrack and go through a "(big?) stage using ONLY those movements? is not a bit boring/frustrating?
If you've got steam it's worth trying out since they have the 2 hour return policy. I think it becomes pretty intuitive fairly quickly, but your millage may vary so definitely do a bit more research if you're unsure.
I like your channel a lot so I want to give some feedback cause there's a few things that frustrate me while watching your videos. I don't want to sound mean though to keep in mind this is from a fan. 1. I feel like you over-explain fairly simple concepts in a way that is kind of exhausting. I get that you need to explain certain things for viewers that aren't privy but you do it a lot and it interrupts the flow of the video. 2. another thing that interrupts the flow of the video is a technique that it seems like you use in almost all of them and annoys me a lot. It's that thing where you say you're about to talk about something but you postpone it until further in the video to try to hook us. It's incredibly jarring and kind of annoying especially when you do it multiple times. It's okay to foreshadow something but the way you currently do it halts the video completely. again, coming from a fan and I love your videos and I just want to see you improve!
Thanks for point those things out, I'm always trying to improve so don't worry about the criticism. I think I actually agree with both of your critiques so I'll try to implement them in the future!
@@Shellshock5280 The next video is already done and it'll be out in a few days (still have some final things to do) but I'll be able to take this stuff into account on the next video after that one!
Was not expecting to wake up to a Dandara video in 2023. It’s such a unique “platformer”, and quite a challenge
as a Brazilian, seeing Brazilian games being recognised makes me REALLY happy. Sometimes it look like we are just a fucked up place where people say Brazil mentioned and plays footbal, but having people looking at us and understanding the things we make, our music, our games and the people that live here, its makes me haply as fuck. Especially when its such a guy that i respect as much as you.
I absolutely love Dandara and I'm so glad a channel as big as you is covering it!
In case someone doesn't know, Metroidvania is also a compound word for Metroid and Castlevania, since both games with their combined core mechanics bred a whole new genre.
Zelda should actually be in there, but for some reason it wasn't
@@kukukachu Which one?
Zelda II. I just talked to another bloke about this and it seems I might have mixed up information. I think it was the guy that made Castlevania that said it should be called a zelda like game, not a castlevania one. With that said, Team Cherry has stated that their inspiration draws specifically from Zelda II.@@TheTraveler980
At $3 you got a sale out of me with this vid. I'm not even really a big fan of this genre, but this is a really great sales pitch for what looks to be a really unique game.
Day 2 followup: I beat the first boss, and I am very glad I saw this video before trying the game, because I don't think I would have twigged onto the importance of speed otherwise. And it isn't even really your speed as the player, because so much of the time (at least in the time before the first boss) your direction after a jump is what you want it to be. So a surprising amount of routine movement is basically mashing the jump button.
One bit glossed over in the video: the apparent subtitle is actually the name of the free-LC. So it is not technically a game committing one of the sins of video game titles.
I'm so glad you made this video because I was super interested in this game a while back but forgot what it was called and never found it again
0:40 Wow this is a reference off Abaporu
The game is full of references to brazilian culture in general, while most aren't as obvious as Abaporu, you can find references about musicians, writers and historical figures. There is a part of the game, in which the names of the maps are references, one example would be the music album "Clube da Esquina".
Dandara is the name of the wife of Zumbi dos Palmares, a really well know storical figure in brazil that is a symbol of the fight against slavery. This dialogs really well with the game themes about fighting against an opressive system. I'm 90% sure there are references about the military dictatorship we had in Brazil in some of the enemies stories, but the game's story is really surreal, so I am not 100% sure.
It's a fantastic game. Difficult and disorientating, but so satisfying to learn. Story and lore was also very fresh.
Brilliant video man! This sounds fantastic - never heard of that game before and I will definitely check this out! Thanks!
I always love seeing games willing to experiment like this. I find a lot of AAA games to be sameish, but the video game medium has maybe more potential than any other. It'd be a shame not to try to find those avenues.
Movement in this game reminds me of the movement system in a game called ruins story and it seems dandara was a clear inspiration for that game
Another amazing video on yet another hidden gem, mhswoocer. Beat this game back in my heyday and absolutely loved it.
Thanks for taking the time to cover games like this. I had heard of this game but I wasn't really interested. You've convinced me to pick it up at some point. Thanks for the great videos on indies game I should play
I love this channel, always giving me some fresh game i didn't knew it existed, greetings from chile
her scarf and wall-stickyness reminds me of (smash's) greninja somehow
The floor is salt
super meat boy has left the chat
@@nathanpetrich7309 😂
Very nice seeing seeing Dandara!
This game is EXCELLENT. And you showcased it really well. If I hadn't yet played it, I would have probably picked it up right now.
Not extremely related, but… have you ever played Tumbleseed? I played it around the same time I played Dandara, and it's by far the most underrated indie game I've ever seen. It's an incredibly creative take on a roguelike, but for some reason it became known for being "too hard" (or perhaps "too punishing"?), and it failed spectacularly in sales. But beating it has been one of my favorite gaming experiences ever, and I'm always sad to see how few people have given it a chance.
I haven't played it, but I'll look into it!
That "celeste mentions" counter is getting pretty high...
Brazilian game lets go!1!1!11!!!!
Yooo I know this game, I have it on Switch. Great to see coverage of it.
Oh my gosh...im so glad someone played this game. It's super fun in the beginning and middle. Yes that one riddle was funcked but i liked solving it on my own.. even if it took me two days to solve.
The ending...i still haven't beaten that because i realized that it wasn't fun.
Could be skill issue....or maybe that gauntlet is sin. Who knows.
Ok imma go watch your video now. I commented before watching.
Edited: wait ... it's a metrvania...hu...so thats what a metro vania is like .... thought i would never get the chance to play one and turns out iv already played one...dang.
Fucking amazing game, but had to turn on the assist mode during the final boss fight and I STILL struggled
Ok as a Brazilian now I need this game on my life.
A Masterpiece! I know the developers, they extremely nice people
I have this game from apple arcade (yeah Ive been using it for a year now and I love it and I many other consoles & handhelds too) but never actually went in to play , just tested and tried it to see how it play. I think ill give it a go now 🤔
Teaching the player moves from common enemies then combining them in a boss fight reminds me a lot of hollow knight
Great video!
Have you played Laika: Aged through blood? It is a very similar sounding game, very unique movement and combat mechanic in a metroidvania that is challenging but not punishing, set in an interesting world and rather nice art in my opinion.
I thin you might enjoy it and make a video about it too.
I haven't, but it looks neat! I'll check it out!
Thanks for the vid
Amazing game BTW
I´m thinking in getting this in physical for my collection, but feel I may get insanely frustrated by the "clunky" movement, I love metroidvanias but having to backtrack and go through a "(big?) stage using ONLY those movements? is not a bit boring/frustrating?
If you've got steam it's worth trying out since they have the 2 hour return policy. I think it becomes pretty intuitive fairly quickly, but your millage may vary so definitely do a bit more research if you're unsure.
@@mhswoocer thanks a lot, yes I´m going to give it a try!
M Y P U S S Y I N B I O
its 80% off on steam, big steal
So she kinda moves like 18 volt from wario ware get it together
Try playing SANABI
There was an old flash game called something like "Space kitty" that did this same concept years earlier though it was not a Metroidvania
I actually looked up the game, it's called Rockitty by nitrome and is still on their website.
Looks boring
I like your channel a lot so I want to give some feedback cause there's a few things that frustrate me while watching your videos. I don't want to sound mean though to keep in mind this is from a fan.
1. I feel like you over-explain fairly simple concepts in a way that is kind of exhausting. I get that you need to explain certain things for viewers that aren't privy but you do it a lot and it interrupts the flow of the video.
2. another thing that interrupts the flow of the video is a technique that it seems like you use in almost all of them and annoys me a lot. It's that thing where you say you're about to talk about something but you postpone it until further in the video to try to hook us. It's incredibly jarring and kind of annoying especially when you do it multiple times. It's okay to foreshadow something but the way you currently do it halts the video completely.
again, coming from a fan and I love your videos and I just want to see you improve!
Thanks for point those things out, I'm always trying to improve so don't worry about the criticism. I think I actually agree with both of your critiques so I'll try to implement them in the future!
awesome! can't wait to see more from you!
@@Shellshock5280 The next video is already done and it'll be out in a few days (still have some final things to do) but I'll be able to take this stuff into account on the next video after that one!